I run full zerker on my guardian and just play it like Darksouls.
You want to do crazy damage? You’re going to be squishy and you’re going to have to figure out how to survive conditions. Its pretty easy to do on guardian, so I go straight-up Hardmode on him, and I have fun with that.
When I want to be more of a slower-killing brick, I roll out my warrior or my necromancer. My warrior’s rolling around in full Soldiers and my Necro’s rolling around in Rabid on a big herkin’ dotdotdotdotdot build, though I keep a Knight’s set on her as well for when I want to go direct damage wells rather than dot spread.
I wind up playing my guardian the most though, and over the years, I’ve figured out why.
Its not because the class is best for me. I actually kinda like necro better, especially now with reaper greatsword goodness.
Its because I’ve had full zerker on my guardian since forever and its always been hardmode on him. I like that challenge. Yeah, he drops like a rock if I’m not good enough to stay out of the bad and time my dodges and movement well, but that’s part of what’s made me the proficient player I’ve become.
I use everything I’ve got. I switch my build around for more of A or more of B when I need it. I’ve long since gained a deeply intimate understanding of how movement and dodging interacts with incoming damage, as well as which powers on what weapons are best for a given hurdle before me.
I’ve never once sat and studied anything. I’ve just played guardian doing all the things there are to do in the game while wearing full zerker gear.
It was the only way to fly once upon a time, but that’s not true anymore. Now its just fun for me.
You want easy mode? Play a necro, make good use of your shroud, load yourself up with Knight’s and rock up the axe-dagger/greatsword well build with the self heal that eats conditions. If Knight toughness just isn’t enough and you need a big, deep HP pool to go with that mitigation, load up on Soldier gear instead. You’ll be trading crit damage for a deep HP pool, but you gotta feel these things out for yourself and figure out where you’re most comfortable.
Clearly, gearing and building for max DPS and going Darksouls on all the things isn’t your cup of tea.
Gear and build differently and you can really have a powerful voice in your own functional difficulty setting.
I agree. UI scaling desperately needs to keep up with 4k gaming.
As it is, if I want to see my UI worth beans at all (and nevermind reading chat), I have to scale down to 1440 or even 1080.
Now don’t get me wrong – I can see stuff/interact with things ok at 1440 and definitely at 1080, but I’m rocking a $1200 display and it isn’t exactly new technology anymore.
Any word on this would be great, even if its just a ’we’re getting around to it’ or something.
It’s really easy atm. Like, the difficulty of traversing heart of thorns content should be the difficulty of level 1-25 zones (make thiefs do pocket raptor dmg), and it should get harder from there. You wouldn’t even need to balance anything else, the price of tough to get goods would go way up.
Right now open world is mostly a waste of time and not an accomplishment. The only thing hard is finding the direction you’re supposed to go for new users, outside of that its 80 levels of auto attacking trashmobs.
No.
If you want accomplishment, do something worthy of accomplishment – traveling the open world is not, shall never be, was never and should never be a grueling, miserable experience for everyone but top players.
Raiding isn’t fun for me at all. Here and in other games, it always feels to me like a tedious exercise in cat herding.
My RL schedule isn’t nearly flexible enough to work with the folks that have nothing better to do but play all day, or play whenever they want. In my window of playtime, I can do a bunch of solo stuff I know will entertain me and get me fun stuff, or I can gamble with it trying to do organized group content with others.
The more I have to rely on others to do the things I want to do in game, the more likely my game time is to be wasted and leaving me with nothing to show for it.
By myself, I do 100% of what I want to do 100% of the time.
The more people I require to do a thing I might want to do, the less likely it is that I’ll get to do anything but sit here for an hour waiting for them to go to the bathroom, figure their mic out, AFK for 45 minutes because their mom/wife/kid/cat/neighbor/space aliens knocked on the door, I can’t listen to my own music and, even if everything goes off without a hitch, there’s a very good chance that I won’t get whatever it was I might have wanted as a drop anyway.
Tally it up and, for me, I’m not afraid of raiding – it just winds up holding all the appeal of shutting my computer off and staring at a blank patch of wall for 2-3 hours.
Its pretty much never even remotely worth it to me. Others’ mileage will clearly vary.
When ‘change’ is almost always to take something away from us, make something weaker or make something tedious that was not prior, some of us get annoyed when they change things, sure.
It isn’t change I dislike, personally – it’s persistently bad and consistently unlikeable change.
Anet is amazingly good at a terrible thing to be good at, and that’s making change feel like it’s a blight to be dreaded, never anything to look forward to.
Might just be my experience, but MMOs in general are often bad about this, and Anet seems to be clawing for first of the worst of all game studios at making sure anything that feels rewarding or is actually good gets nerfed to the same level of forgettable mediocrity as much else.
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Nobody has to sacrifice much by way of DPs to roll out some control and support as it is. I have no idea why sine fools seem to think this will change the zerker meta.
This isn’t a gear issue. This is a class issue. Classes that already bring the support and control and the DPs will go right on doing so.
Necro in pve will probably continue to be sub par unless it’s specialization is dramatically cool at support or control with its dps.
that’s because you’re a negative nelly. Forum is full of them :p
Like I said, this will help balance a boon that only some classes have easy access to.
‘Negative Nelly’? What the frotz is this, third grade?
Anyway, I don’t waste positive outlook on Peter Molyneux’s promises or ArenaNet’s capacity to ‘fix’ anything.
I’d rather find out about what they’re doing with the trait system so that I can know if I should care about the expansion at all.
^ This, right here. How traits wind up will pretty much decide whether or not I keep playing this or ditch it in favor of just spending more time on my single player games.
‘Cause I’ll be kitten ed if I’m gonna put up with anything like the current trait system in a new expansion. Won’t even buy it if they don’t make this hot mess something I find more likeable.
Never have gotten a teq hoard myself yet. I keep trying, but rngeezus has no more live for me than it does many.
The NPE is garbage as either a tutorial or a streamlining of the experience. I make systems for a living – this is trash and whomever made it should never be allowed to make anything other people will have to use ever again.
Why so salty? Because I’ve tried my best to make sense of it.
There is none to make. It’s all arbitrary changes that make sense only in the context of presuming then to have been made by somebody that either hated the game or never played it and had no intention of ever playing it.
Trying to explain to new players why they can’t do X, Y or Z or even look at UI pane 1 until level XX is painful. I feel like I’m attempting to explain Scientology with a straight face to somebody.
Its trash. The trait system is also trash.
It makes me about near want to flip a table to know that people got paid to design these systems. If I did my job as poorly as game devs seem to think they should do theirs, we’d be calling it a success when only 75% of all airplanes fell out of the sky after 3-6 months of use.
But I suppose they’re not accustomed to actually having standards or being held accountable for terminally flawed systems since nobody’s actually got their lives on the line over whether anything they make even works or doesn’t.
Fricken scrubs. I think I’m sincerely jealous of how flagrantly incompetent they get to be and it’s just business as usual.
Guess it’s also why devs are often treated like expendable garbage by studios and publishers too though. They’ve got the industry they’ve aspired to and often enough deserve, when they’re apparently happy to stick their customers with easily fixed garbage they just can’t be bothered to fix.
Huh. I’ll bite. I’m usually such a hermit on these sorts of forums that I may as well tempt fate.
I’m 33, been married for 14 years to my childhood sweetheart and I’m a senior aerospace engineer and am very fond of woodworking, microbrewing and electrical engineering at the hobbyist level.
I tinker with a lot of my own computer hardware and make a lot of my own custom cooling, electrical and lighting arrangements as case mods.
My wife and I both make occasionally great beer, and we pretty regularly have friends and coworkers over for grilled dinners and a new batch of cider or over of our stouts.
We have three cats that are fonts of amusement, and no intention of having children.
We travel quite a lot and visit other countries fairly regularly.
It is already possible to play both healers and bunkers as a player. Most players just prefer berserkers lying on the ground.
It’s also possible to run around naked and spend no trait points, and about as smart. Bunkers might take a this less damage than a zerker, but they’ll be lucky if they’d doing half the damage the zerker is. Their role in PvP isn’t even what it used to be, though it’s still better than the other thing you mention.
That thing being lol healers. The heal stat and team heal powers are all so much junk that anyone trying to play a healer has done nothing but kitten themselves in order to put out somewhat larger piddly poo heals.
So yeah, ‘possible’ in roughly the same way doing other increasingly stupid and pointless things is.
Bunkers – kinda niche, never essential.
Healers – you’re trolling your team, and perhaps yourself. Not a thing else.
Well, I’m seeing 300 posts in this new thread, but nothing that actually tells me what to expect from the new trait system, just a lot of opinions and speculation like in the old thread.
What do we actually know about the new trait system?
Not a thing. They won’t tell us jack squat other than that they’re going to ‘simplify’ it, whatever the fritz that even come or actually meaning.
The PvP-phobia in this thread is amazing. The community is not THAT toxic, but because of such threads it has come to the point where you think about using team chat twice since you could be labeled a “rager” for saying “please don’t go mid” or “don’t push far”…
Also, if that necro in your example was actually trying necro for the first time and they went to unranked immediately, i can see why people would tell them to go to hot join (or maybe some stronger words).
It’s quite toxic to join unranked/ranked with a class you don’t know how to play because you will be a dead weight for your team to carry.
Phobia implies fear. In my case, I fear PvP about as much as I fear a screaming toddler at the movie theater.
It’s a nuisance to me, and one that seems to do everything in its power to be unignorable as often as possible.
Not a thing more.
I do silverwastes events and VW a lot. Probably more than I do anything else in game these days.
I do not understand the OP’s gripe at all. I really just don’t. Maybe I’m too typically concerned with making sure there are enough people doing the right things and then doing my own thing properly.
Maybe its not actually half the problem the OP seems to think it is.
I dunno. The worst I ever encounter is straggling guildmates not being able to get on a map when VW’s almost up becauses its full already.
I rarely see VW fail, and when I do, its because there weren’t enough people at all.
How exactly does one ‘go afk and leech’ anyway? If you don’t at least hit a few things or get hit by something, i.e – be present and participating to at least some minimal degree – you don’t get much by way of rewards.
I just dunno about this. I have the sneaking suspicion its bullpucky and the OP has woefully mistaken the cause of a problem that I, for one, just don’t see at all.
It very well be that I am blowing this out of proportion, that being said I seem to encounter this a lot. SO I made a post and opened a discussion. Am I alone in this? Am I being a little birch about it?
From what I’ve gathered so far it isn’t just me, but I’d need some hard numbers that I don’t know how to get to really answer whether or not it’s rampant. If possible I’d like something done, people standing at the event, smack the boss and then do nothing are annoying, and frustrating.
That’s where I’m lost, really. I’m out there a lot and, on one hand, I’m not paying attention to afkers, so I very well could be missing something you’re noticing.
On the other hand, I rarely see vw fail and when it does, the reasons were always too few people in the lanes.
You and sooner others might be right, but it just downy jive with my own experiences so far. Is be interested in knowing if this is actually a problem I’ve somehow failed entirely to take note of.
PvE side is probably what they meant. People are fantastic in PvE areas.
PvP is just as bad as any other game with PvP.Agreed except for dungeons. The fact that speed running them is the easiest way to farm gold, fragments etc. can really bring out the worst in some people there.
I do a fair amount of dungeons rather regularly, and while I can confirm that my experiences have very infrequently been awful while pugging courtesy of jerks obsessing over turning casual runs into speed runs and troll-kicking others when at the final bosses, that’s been rather infrequent.
I pug pretty often just ‘cause I can, and I don’t usually have much trouble. Then again, I’m usually the one putting the listing up and specifically calling for newbs, necros and casuals looking to learn a path.
That doesn’t usually attract that ‘80-only ping zerker 7000+ AP or kick’ crowd, and those seem to typically be the ones that don’t play well with others.
I do silverwastes events and VW a lot. Probably more than I do anything else in game these days.
I do not understand the OP’s gripe at all. I really just don’t. Maybe I’m too typically concerned with making sure there are enough people doing the right things and then doing my own thing properly.
Maybe its not actually half the problem the OP seems to think it is.
I dunno. The worst I ever encounter is straggling guildmates not being able to get on a map when VW’s almost up becauses its full already.
I rarely see VW fail, and when I do, its because there weren’t enough people at all.
How exactly does one ‘go afk and leech’ anyway? If you don’t at least hit a few things or get hit by something, i.e – be present and participating to at least some minimal degree – you don’t get much by way of rewards.
I just dunno about this. I have the sneaking suspicion its bullpucky and the OP has woefully mistaken the cause of a problem that I, for one, just don’t see at all.
This game’s an economist’s almost-personal playground when it comes to all things economy. I presume John Smith has fun with it, because if he doesn’t, quite possibly nobody really does.
PvP should never not be included in these games, I conclude. It’s a wonderful cesspit for those that like rolling around in vitriol, and keeps them more often out of everyone else’s hair.
If only for that reason, pvp should be included in these games. It gives the bratty kids a place to hang out, rather than coming out to wvw or pve and annoying others there.
That being said, I have met some decent people in pvp….but they rarely ever are people who just play all the time in pvp. I only go to pvp for dailies…..period. When I first started doing some pvp, I was interested in some of the reward lines…..but after having to deal with a very large number of insecure, misogynist, horny, racist little children(that would only behave like that when they have an anonymous character and computer screen to bravely hide behind)……I pretty much avoid pvp, too. Just a quick trip for my daily, and then back to pve/wvw.
Lately though, and I think it is because of the daily change, the people in hotjoin pvp seem to be nicer on average……as they are there for similar reasons as myself…..getting a daily or two and getting out.
However, I find that the pvp lobby chat is still just as caustic/vile on the whole.
I absolutely agree, particular with the bolded part. There’s no game mode in which everyone’s all-wonderful all the time, though pvp tends to attract and encourage the worst sorts to be worse still.
I’m all for it being a game mode all the same, as said. People like that should have their place to go. They’d be frustrated and out amongst everyone else if it weren’t there for them to be vicious to eachother in, and that, I suspect, would not go well nowadays.
Having played PvP in several games I can tell you flat out this is why a great many PvE players don’t want anything to do with PvP in general. You know I see so many people try and defend PvP as not being abusive and complain that it’s a stereotype thrust upon them or a stigma that was attached in another game following PvP communities and isn’t deserved, well that’s utter BS! PvP communities got this stereotype by being exactly what they are so it makes me laugh when I see players trying to defend it as unjust or not that way here.
PvP in any game is a fairly toxic community and this isn’t a stigma in fact it has become a dogma and that is the underlying reason many PvE players avoid it like the plague.
I avoid it like a plague for pretty much this reason – is always the same rancid brew no matter where I go, because people do not differ much even if the games do.
It seems pretty standard that those most eager to PvP in MMOs are also typically the most confrontational, short tempered and immature players I ever meet.
Some aren’t, but most I’ve ever had anything to do with were like that guy that justifies every racist, misogynistic and feebleminded ego-serving opinion he had by saying ’I’m just being honest’.
It’s a game mode that persistently attracts those most eager for violent conflict with other people, so there no shortage of those with titanic chips on their shoulders over politics, religion, national ‘pride’; you name it, someone is out there right now trash talking as fast as their ragefingers can type about it.
There really are people that enjoy nothing so much as making others as unhappy as they themselves are, and PvP is where you’ll find most of them where they occur in these games.
Ergo, I’ve learned by experience to regard PvP as that part of town one never goes unless one absolutely must. It’s a ghetto of human decency where anarchy is king and looking for anything good there is wasted time.
I don’t live in a slum. I don’t surround myself with vicious animals typically seeking little more than momentary gratification of base urges to feel powerful.
So why would I PvP when a casually observable vast majority of pvpers are vicious animals typically seeking nothing so much as their next fix of cheap adrenaline and psychological ’I’m powerful’ euphoria?
Some would instantly cry that they’re not like that. Probably most that do so the most quickly are exactly like that and are merely offended at being correctly summarized.
Some will try to distance themselves from association with the negative connotations, adding that they are different and help everyone and never ever see anyone being mean except very rarely, but you can just ignore that and it’s your fault if you don’t have thicker skin.
Yet others will try to attack something or someone else in a toddler-grade attempt to deflect criticism, then maunder around in poorly thought out rationalizations and justifications, usually to do with how arrogant anyone that disagrees with them is.
These diversions have already happened. These ‘conversations’ are almost twenty years old.
And PvP remains the anarchists toilet to go looking for very many friendly, socially and emotionally stable people behaving as such in.
PvP is where everyone that wants to feel superior to and more powerful than others can go to fight about it.
Nobody ever actually wins because nobody ever really can, except the devs and their studios that have wisely figure it how to monetize those eager to be vicious animals about something at someone.
PvP should never not be included in these games, I conclude. It’s a wonderful cesspit for those that like rolling around in vitriol, and keeps them more often out of everyone else’s hair.
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I can honestly say I’ve never skipped a JP via another mesmer’s portals. I’ve had s few people be very rude to me when I was on mine and not portaling people around though.
Never was able to figure out just what some people’s kids expect is going to happen when I’m just minding my own business doing some JP and get random ‘hey stupid we need port stop ignoring’.
My being a mesmer in a JP signed me up for some sort of charity service? I usually flat ignore such nonsense. On the odd occasion someone’s asked nicely I’ve helped them, but mostly, nah.
It’d never occurred to me to sell the service for ‘mandatory tips’ though. Not really a tip of its expected, solicited or otherwise functionally required then, is it?
Can’t sympathize much here, op. If you’ve been quietly hoping gold would fall line rain in gratitude for your being nice, you’ve been somewhat naive.
Nobody can fix that but you.
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Meh. Looks overcompensated and overcomplicated already. Time will tell all tales. I’m not getting even remotely excited for this until I have it in my hot little hands and find that it doesn’t suck.
That may be never. We shall see.
If I felt it to be worth it to me, you betcha. Gold grows back just for running around doing stuff.
If I didn’t, nope. There’re already an awful lot of things I could buy but never, ever will (with gold, karma and otherwise) that just don’t seem even halfway worth the bother to me.
/shrug
Sounds like its going to be utterly godawful in pvp-land. Glad I don’t have any investment in pvp.
Especially if you need to buy an expansion in order to have access to those new boons and conditions.
Foof. I hadn’t even thought of that yet. You’re right.
Sounds like its going to be utterly godawful in pvp-land. Glad I don’t have any investment in pvp.
The way I look at is that NOTHING will get done to the traits system until after HoT drops and all the veterans go to roll Revenants and finally see how bad the current system is. Then they will bombard these forums with complaints about it and within 2 hrs of HoT going live Colin will be in here telling us exactly what they are going to do and they will have it fixed within a day.
But theyve already stated that they are going to do SOMETHING to the trait system. What? who knows, and thats the problem with this thread. We know they are going to do something, we dont know what they will do exactly.
The old thread was filled with veterans demanding the traits be changed, so your thoughts on that are wrong too.
Throwing raw hot dogs at a wall while cussing about the trait system could be called doing something about it.
My how is that what they do make our note like or was than anything like what its become, because honestly, they fixed it right to death and I have no idea why.
I enjoy jumping puzzles, though to be fair, I grew up playing things like NES Mario, so the ‘Nintendo Hard’ aspect of many of them has some slight ability to amuse me.
That said, I don’t play this game and will never play this game for its enjoyability as a platformer. I’ve got far better games of that variety that I play when I want that to play, and this will never be one of them. It’s incapable of being. It wasn’t built to be a good platforming game.
Much like PvP, wherein I vastly prefer my fps and RTS games, I tend not to bother with jumping puzzles either.
I don’t really care about the rewards – I’m not going to spend my playtime doing things I am not enjoying.
I think MMO’s still try way too hard to be too many things for too many people, and are mediocre at them (at best) accordingly.
I really, really wish that mmo studios would either focus on a specific mode of okay and do it well or point up the resources do genuinely do several modes well.
Here, it’s much the same as everywhere else in being the worst of all merged worlds – none of the tools and resources, balances or even designs of classes and powers are focused on serving one game mode well.
Instead, they’re not focused at all and serve all game misses with equal mediocrity in an engine that was not designed to be capable of competing with a good Mario game let alone anything like super meat boy and all with a camera that’s one-size fits-all, provided you don’t pay any attention and can be satisfied that there’s a moveable dolly at all.
Ahh well. Enjoy what you can, ignore the rest as best we may, eh?
I love self challenges like these. In kind’ve old and used to self challenge in the form of things like ‘beat Contra on the nes with only one life’ and ‘beat Castlevania 2 using no continues and never upgrading the whip’ and ‘beat the nes Double Dragon and take no damage for as long as possible’.
I could go on.
I would like to see forced wp after 1 min of not being rezzed at cost with an addendum. If you are forced to wp you are shunted to another shard and lose credit for participating in the event. This would solve the tag and afk mentality of a lot of these event farmers who leech off the population actually trying to complete it.
This idea is utter rubbish and I’m not sure you should be allowed to play with others with a viciously punitive attitude like that.
seriosly… why we just dont make a system that gives people auto zerk and meta builds once they enter a dungeon and no way to change it… thats what you people ask for anyways.
We just want a system that lets us play with people we want to play with and keeps all the other people away.
That system is called making friends. Make friends that do the things you want to do at about the same times as you, with about the same frequency.
That’s the only way you’re really going to get to play with the people you want and keep all others away.
Anet, I can run five miles easily now, make it harder.
Sleep, could you then turn gravity up for me? I’ve been exercising a lot these past years and find stair jogging not as challenging add it used to be.
As much as I support Linux and open source initiatives, I gotta say, if it’s the cost of a windows install that’s causing someone so much grief, I don’t know how they’re intending on keeping a PC relevant in the first place.
http://www.microsoftstore.com/store/msusa/en_US/pdp/Windows-8.1/productID.288401200
If that’s too rich for your blood, PC gaming might not be the wisest investment is your clearly very limited resources.
And really, you don’t need more than this.
http://www.amazon.com/gp/aw/d/B00H09BB16/ref=redir_mdp_mobile/187-0254249-0799312
I’m all for Linux, but I’m very sorry – if $90-$110 is a game breaking price point for you, this isn’t a good gaming platform to be trying to do much with irrespective.
This isn’t necessarily a ‘rich man’s hobby’ by necessity, but be realistic here. Linux can’t offer the support and consistency that Microsoft can, and if a distro apart that for and could, it wouldn’t be free anymore because there’s too much money to be made on it.
Developers don’t stick with DX and Microsoft Windows because through its the best thing ever, you know. Odds are, no matter what they’re developing, it’s what the car majority of their target markets using.
Linux remains an advanced user hobby in most every regard, despite the overwhelming popularity of Unix in industrial applications and the niche tenacity of Linux in the consumer markets peripherals.
Android is the first real breakout that’s making itself relevant in the mainstream. I’ll be surpassed if we don’t see more and more android platform saturation as time goes by. That right there is the Linux flavor to watch, since it has the dedicated might of almighty Google behind it.
But I’m not sure if Google very much intends to try challenging Microsoft’s dominance of desktops so much as they seem to intend on making desktops obsolete technology right out from under the plodding dinosaur Microsoft seems intent on repeatedly psychic itself to be.
Mobile is the future. There might be a legitimate need for powerful desktops for a while yet, but that need is evaporatively vanishing more and more every year.
In ten years, my desktop might well be something like a Google glass headset wirelessly interfaces with a physical keyboard, with me having a monthly subscription plan to cloud computing for the bulk of my computing needs. Having physical hardware for CPU, GPU and storage in my home might well be an increasingly niche province of the hardcore enthusiasts.
Who knows, eh? All I know is that if windows is too expensive for your blood, you need to find more cost effective hobbies, ‘cause windows isn’t exactly expensive for any requirement a gamer has.
I mean, come on, if dropping about a hundred bucks or so every few years strains your wallet, you’ve got way bigger problems than what is and isn’t supporting Linux.
Instead of “awesome some fun mini-games and activities to try and get new rewards from” a lot of the ones added are “ok I need to farm an additional 70g by the end of the week to ensure I get all rewards”.
And this, right here, is EXACTLY why GW2 festivals are amongst my least favorite. Thank you, Conski, for verbalizing that so concisely.
Out of the many MMO’s I’ve played over the years, season and holiday events here are amongst my least favorite. There’s nothing inherently wrong with them, they’re just not what I’d prefer to have them be.
Its a first world problem quite entirely. I don’t see it as much good cause to gripe about them, but since the topic’s here…
Zhaitan is even worse
IMO, the Zhaitan fight is the most realistic of the dragon fights, though I’m entirely certain that very few are here for too much dull realism in their dragon-smashy-magic-woo-funtime game.
My chiefest gripe is that, apart from the Teq fight, the dragon fights are pretty dull, with Shatterer being a total snorefest. Claw of Jormag feels more tedious than difficult or amusingly engaging.
I don’t really count the Zhaitan fight as a dragon fight at all. Its more like a quicktime event and I still, after all these years, often forget its even there. Its very realistic though, I’ll give it that – just what the heck ARE a bunch of teeny, tiny mortals going to do against that massive a creature with their teeny, tiny swords and spells?
They could’ve given us all airships and let us fly around bombing him out of the sky, blowing piece off of him, then having to fight the pieces with our hammers and magic helmets or somesuch? Alas. Alas.
In any case, the Shatterer is incredibly boring, and that’s a sad thing for a dragon fight to ever, ever be.
So what if people put raid on farm, everything is already put on farm. There is no content in this game that isn’t on farm mode. Saying after people mastered raid they would just farm it to use as a reason for not adding it is not really lets just say, good one.
I’m saying they’d all go on farm in roughly 12 hours, because Anet cannot, in this environment of class structure and ability mechanics, make dungeons be all that remarkably compelling in the same or even comparable ways that Trinity games do.
Are there ways that they might? Perhaps. Is it worth the time, money and effort required when they would be on farm almost immediately if they weren’t so difficult that almost nobody could do them anyway?
Aetherpath called. Its so very, very lonely. It has no friends, nobody seems to like it and everybody with a comment seems to hate it.
Everybody is not a dps variation, only the pug community that still believes warriors are top dogs in dps believes that. If people had understand the real meta they would know that dps/support/control are used plenty in dungeon encounters. I mean if dps is everything, then the meta party comp would consist of 5 eles but we all know thats not true.
DPS is everything. Support and control are secondary functions that, while important, aren’t buffed by Precision, Ferocity or Power, which are the stats of the Berserker set. There is no meta that is not the zerker meta. EVERYTHING is secondary to damage output.
Support and control get built right in to most things. Elementalists don’t do so much more damage than others that there’s much purpose in excluding other classes’ various support and control functions, but hey, Necromancer would like to say hello.
Your reference about warrior and ‘the pug community’ is irrelevant and hopelessly overdramatic though.
I agree though that the dungeons in this game, at least most of them are not well done. But that isn’t because of the meta, that is due to negligence from designing the dungeon and improving it. Many bosses are either buggy or are too easy. If Anet made bosses hard enough that people would need to interrupt attacks, CC and condi clear etc. The real meta comps would continue to do what they always do while the pug comps will be forced to adapt or fail. Suddenly people will understand that the combat system and class design are not as flawed as they think.
I already addressed those ‘if only Anet would make us bring moar condi’ crap above and I’m not going to repeat myself. That’s an inherently flawed view that presumes the fixes to be simple handwaves. If they were simple handwaves, I’m quite certain Anet would have simply handwaved them in long ago.
There’s nothing wrong with the combat or the class systems – there’s EVERYTHING wrong with trying to take this combat system and these class designs and make Trinity-style dungeons work right.
Anet did a great job of getting rid of the holy trinity. They did not do a great job of figuring out how to make dungeons that complimented the existing systems, and I do not have one reason, let alone a good reason, to believe that they’re ever going to.
Dungeons seem like abandonware – they’re probably never going to be changed much from where they are now. I strongly suspect that making bigger-dungeons isn’t going to be high on their list of things to get right on.
Anet has said they would implement raid but obviously i have no faith in them implementing it properly, since this is the only mmo company that design really fail bosses. Most of the world bosses are a joke, just look at shatterer, nobody is in any danger fighting him, same with pretty much every other world bosses outside of triple wurm. Also another issue with open world raid is its a nightmare to organize with guildies because there always randoms popping in to take a freebie ride etc.
I don’t pretend to know everything they’ve ever said about everything, though I have no recollection of seeing anything referenced about them saying they’d be implementing raids.
Now, to the bolded part. Clearly, a lot of people don’t have a functional problem with that, as those things get done and happen every day. Literally, every single day.
Why are you here if you basically want it to be a different game entirely, with a focus on instanced content that it never had and has moved away from where it did have it?
Why are you here if you find it to be ‘a nightmare’ to do content with a guild? I do an awful lot of world bosses myself, both with and without the company of assorted guildies. I don’t find myself in the grip of any nightmares for it. YMMV?
Thats a no brainer, nobody wants to spend hours organizing and breaking sweat to master something and not get rewarded appropriately for it. That goes with anything and not just raid. Thats why i find it hilarious that people demand that raid have subpar rewards, as if them brain afk farming in silverwaste should be just as if not more rewarding than an organized raid.
GW2’s done a great job of making a lot of content, even huge group content, rather accessible to majorities of its playerbase. Why should they do a 180 on their entire design approach now, with no clear or apparent purpose to do so, because a minority of people with hours to waste struggling to put together and organize a raid would like to do that here, instead of practically every other MMO in existence?
You want an organized raid, go organize triple wurm and teq. Organize a guild puzzle. Organize something out in WvW. Heck, I’m in a guild that organizes spvp teams pretty much daily.
Terribly sorry if GW2 expects you to entertain yourself a bit more than some games, but the princess you’re looking for is in most of the other castles, actually. I’m not sure just what people expect will come of raiding here when we’ve already seen that GW2’s approach to instanced group content doesn’t lend well to the same elaboracies and tunings as in holy trinity games.
If you think for a moment that the dungeon runners wouldn’t almost immediately put raids on farm, you’re dizzy and should sit down. They can’t make us need tanks and healers more; we got none and nobody can be one in any real capacity. They could make a team of 10 split up to do different objectives at once, but if you think that wouldn’t turn into a one-trick pony almost immediately, you’re still dizzy and shouldn’t get back up yet.
They’d have to spend a lot of time and resources tweaking and tuning that content, and by its very nature it would have to be content designed specifically to exclude those that don’t have the social connections or, in having those, the synchronizable time to do such. Said content would need to be extremely difficult to pose any challenge at all to the hardcore dungeon and fractal goers, and that would exclude almost everybody.
Or they could make it easy enough for most anyone on any halfway reasonable build to complete it and voila, we’ve made more dungeons that simply require more people but don’t actually address any of the problems inherent to instanced content and GW2’s underpinning class and combat designs.
Dungeons don’t really work so well here. Its still an entirely valid tactic to zerg pretty much any boss. Hit it until you die, run back, hit it until you die, run back.
Raids? You’re practically unconscious if you think they’ve got magical solutions they haven’t implemented before when it comes to how to make dungeons or, in this case, raids Trinity-hard with no Trinity to rely on.
In the Trinity games, they can tune encounters very specifically and to high thresholds of skill requirement, because they can very easily predict what tanks, dps and healers can and ergo should be doing.
Here? Everyone’s DPS with variations of sucking at it. By dint of the very mechanics they’ve created and baked in, if they allow too many things like stuns, dazes, blinds and immobs to work on various bosses, the new meta will absolutely be stun teams, daze teams, blind chains and so on. So they make those things almost entirely to absolutely useless against bosses out of necessity, ‘cause if you think ’oh, they could just make fights require more conditions’, you’re flat out drunk.
No, they really couldn’t. Same with the ‘oh, they could make people need to bring more reflects’.
Yeah, they could, but it wouldn’t solve the current problem we see in dungeons. They designed their whole combat system in such a way as that anything even halfway resembling Trinity dungeons just doesn’t work, and can never really work as well as they’d clearly like it to, seeing as that they allegedly disbanded their dungeon team quite a while ago. And if it doesn’t resemble a Trinity dungeon, its probably going to be stupidly easy on account of pretty much everybody with a half-functional build needing to have a fighting chance at completing it.
Neither of those offer any solution at all. There is no door number three they’ve seen fit to invest much into there either, as even Fractals have been somewhat lobbed at those desiring a treadmill and will not likely ever be the centerpiece of their design concerns.
Heck, I’d be surprised if it doesn’t wind up increasingly neglected as time goes by.
They’re clearly not interested in making more dungeons. What on earth makes you or anyone think they’re going to be interest in making bigger-dungeons when dungeons proved to be such an untenable mess?
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I love seeing all this self-advertisement on the parts of some about how they’re ‘devoted players’.
Its like watching little kids trying to shove their siblings aside and say ’I’M not complaining, I eat ALL my porridge EVERY DAY, and I’m THANKFUL FOR IT! I’m a GOOD KID!’
Get off the cross, folks. We need the wood for other projects.
Kids calling strangers ‘kids’ are the funniest kids don’t you think? That was unnecessary, like your comment.
Edit: its just that i have been referred as a kid twice in this short topic lol
Other peoples’ kids are always hilarious.
Not many are going to raid if there isn’t some sort of Super ’You’re A Special Raiderflake Now’ heap of exclusive rewards for them to get by doing it, and then bam, content winds up gated not by willingness to participate, but by ability to synchronize playtime with XX other people that want to do the same thing at the same time as you.
If they didn’t throw exclusive rewards into it, I’d be fine with them throwing instanced raids out there for people that actually want the fun of the challenge to enjoy. Exclusive achievements would be fine, but exclusive gear skins should be downplayed as the major carrot.
I’m willing to bet that a huge percentage of interest in raiding would utterly evaporate if raids were implemented but didn’t offer any ’You’re Specialer Than The Other Players’ rewards though.
I just wanted to provide an update since it’s been a while.
- We are currently working to restore the Greatest Fear storyline to the live game. I can’t provide a release date at this point.
- In addition to restoring the Personal Story steps to their original order we’re making some minor improvements where possible (e.g. recording new VO or updating certain conversations, etc.).
We’ll provide additional details closer to release. Thanks much for your patience.
Oh sweet. Now I can look forward to doing the PS again sometime. Thumbs up
I love seeing all this self-advertisement on the parts of some about how they’re ‘devoted players’.
Its like watching little kids trying to shove their siblings aside and say ’I’M not complaining, I eat ALL my porridge EVERY DAY, and I’m THANKFUL FOR IT! I’m a GOOD KID!’
Get off the cross, folks. We need the wood for other projects.
Achievements mean absolutely nothing to me, though I’d give this two thumbs up for those that love those dang things.
Huh. I’ve got my Razr Naga 2012 that’s still working just dandy for me (though the 2014 looks nicer. I have no particular cause to upgrade though). My wife somewhat recently got a G600 to play GW2 with (she didn’t like how the naga 2012’s thumb buttons felt at all).
She loves her G600, and honestly, having played with it myself, I gotta say…I’d use either without feeling bad. Neither of us have had any problems with compatibility, though the G600’s thumb buttons are a lot more intuitively designed to be able to feel and differentiate them better.
The 2014 naga’s are like that too, but not the 2012. Don’t get an old 2012 naga xD
I might well go with a G600 when I upgrade, though my 2012 naga shows no signs of slowing or wearing out as yet. Can’t complain about either here.
(edited by naiasonod.9265)
No problem. It was unnecessarily contentious of me to do so and for that, I apologize.
It is big of you to apologize, and in kind I will apologize for my usage in retaliation.
As for the topic, I have been standoffish in my post towards you, but this isn’t due to a personal distaste for your character, it is more so due to a short fuse on the repetition of certain arguments against it that have been in my view answered in detail and coherently.
Eitherway, I suppose we will have to agree to disagree on many of the issues, and I hope in the future other’s won’t feel as harsh a stereotype towards PvPers as a community. We have our bad apples, but enjoying competition doesn’t mean you’re a toxic individual.
Whether Anet does implement it or not (and I still believe they might at some point), I think as I said before, it will be in an inclusive and accessible fashion, which promotes growth and comradery through battle, rather than hostility.
I’ve said elsewhere and I’ll say again that I’m of the opinion that every demographic has its bad apples, as you phrased it. The RP communities, the staunch PvE enthusiasts, the hardcore PvPers, achievement hunters, etcetera, so forth.
Being an insufferable jerk is a rather human thing to be, and wherever humanity is to be found, some will be insufferable jerks. Some will be insufferable jerks and not even realize it, firm in the belief that those other people over there are the insufferable jerks instead.
There’s an almost certain chance that I’m an insufferable jerk, depending merely on whom one asks. I really don’t mean to be. It occurs to me periodically that some of those I think to be insufferable jerks might not actually start their days with the thought warmly embraced in their heads that today, they’re going to be insufferable jerks.
In any event, if Anet can implement such things in a way that keep with the cooperative spirit I in particular enjoy about so many things here in GW2, I wouldn’t care.
I can only guess like a shot from the hip as to whether most or some or many or any at all would agree. All I got is what I feel and what I observe, and those aren’t necessarily worth much to Anet.
As it passes, its not the systems themselves I have an interest in kicking out windows. There are a lot of other things I’d much rather see them put time and money towards; curing existing conditions, if you will, before they go and till new soil for all new ones.
Food buffs and gear is restricted in pvp = FACT
WvW makes it impossible to fight same server or servers outside your bracket with the exception of EoTM if they aren’t the same colour in their bracket = FACTIf you don’t realise these are facts, then you and whomever evidently aren’t too experienced with the game.
Those are indeed facts, though I don’t agree that they’re important to any meaningful extremity where gear/food/etc are concerned, and I believe HoT has something by way of guild versus guild pvp of some sort coming down the pipe, do they not?
The inclusion of gear/good/etc in pvp as imbalancing factors would add what to anything? What is the necessary purpose of creating a new pvp mode in which such things factor?
I fail entirely to see why a pvp mode including those as imbalancing points would be good or useful to hardly anyone, let alone many.
Consider me sincerely asking in a snark-free way what benefit you specifically perceive there being in a new mode of PVP that specifically includes factors such as gear and food/wetstones/etc that would somehow make it distinctly valuable in comparison to the modes that already exist.
(edited by naiasonod.9265)
And yet, it still isn’t PistolWhipSoft either. Irrespective of how vocal they’ve been about wanting this to be a competitive game, they seem to have made it quite cooperative. As much as they’re aspiring to make it an E-sport, that has no real relevance to whether or not naiasonod.9265 thinks open world pvp in any form is a good idea, wants it or has any use for it.
You make a mistake here, as I am not advocating the addition of something due to personal want, but more so due to the foreseeable benefits of the community as a whole ingame, upon which I have openly asked and been searching for a mechanical nonbiased reason as to why such an arena should not be included. So far every reply comes to “I don’t want it” or “Isn’t whats already in, enough?”
So where you bring personal opinion and pretend its okay to stifle what is a good chance would benefit the whole community and help PvP become far more accessible for those too intimidated, I bring facts and mechanical discussions on the possible pro’s and cons.
I hope this clarifies the inexplicable confusion you seem to be labouring under, that your personal opinion based arguments and my objectively measured ones are even near the same spectrum.
I wish you the best with your sensitivity to other’s perceived afflictions. o/
You have no facts to bring, however. Not a single one. You’re as grounded and flightless in the land of speculation and opinion as the rest of us, mate.
You might want to get used to it sooner rather than later. The conceit of believing your opinion to be objective fact is known by another name.
I’ll let you wrangle out what that’s called though. My concern for the infirmities of others only goes so far.
I did some research on this back in the early days of Guild Wars, and I was surprised to learn that about 11% of the male population is colour blind, so I can understand how this request is not one that would serve only a small number of players.
I have seen it discussed, but I believe there are quite a few elements that would need to be addressed in order to implement this. I’ll see if there’s any info to share on this. (And I’m super happy to hear the variety of Commander tags colours are helpful!)
We in that estimated 8-11% are a very commonly overlooked minority. Those that are not colorblind don’t tend to even think about it. I’ve worked at one place in my 17 years of being part of the workforce that accommodated in any way for color blindness, and that was one particular Taco Bell I slung tacos at as a teenager, and only there because the manager was also color blind.
Its not a crippling thing in most respects, so its also not uncommon for it not to really be taken seriously. We’re not ‘sick’, and we’re not fricken making it up either, contrary to what my 3rd grade teacher was eager to believe when she gave me after-school detention 16 times because she thought I was ‘being difficult on purpose’ and ‘making up lies and stories’ when I’d call red things orange and lighter blue things grey.
So yeah, it’d be cool if something could be looked into up in the Anet Eagle’s Nest to do with this.
I suspect they might have increased the drop rates all stealthily or somesuch, ’cause not only have some of my farmtastic friends been getting more pres lately, but even I and my largely filthy-casual ways scored a Dusk off Teq some nights ago.
I don’t believe in RNGeezus, though I do believe in stealth tweaks to save face and try to offset animosity during a very important ramp-up time towards their first expansion’s release.
I already have. Spvp doesn’t provide the freedom in food buffs, gearing and stat combinations to the degree some want. WvW doesn’t allow friends of the same server or servers outside each other’s brackets to duel.
That which does not exist is not capable of being an active problem to any of the players. You say ‘to the degree that some want’ – it must not be that many, as they still haven’t been implemented by Anet.
There, objective mechanical reasons why a different form of this is needed
There’s nothing objective about any of this. Its opinions versus opinions, and yours aren’t more valuable than mine or anyone else’s.
As for development time, refer to my previous post:
“But Ps Whippz, wut about development time and resource?”
Fair. It would require both, but I don’t believe they should stop adding dungeon paths (Like Aether), PvE only mechanics or Gemstore plushies+minipets just because I think they are a complete waste of time and resource. Fair’s fair.
Dungeons are existing systems that have been neglected. The gemstore is their chief means of generating profit off their game. Obviously, they too must think continued support for dungeons must not be worth much time or effort, as they’ve clearly applied next to none since launch. The gemstore is not at all a waste of their time or effort, as that’s the vector by which they make most of the shekels that keep the servers on and other trivialities you seem to either have not factored for or been, somehow, unaware were relevant.
Dueling does not exist. Open world pvp does not exist. That is a rather important difference between what you’re campaigning for and everything else you’re referencing. It is not the same, at all.
It doesn’t matter why it’s introduced, you seem to believe this is all about me just because your argument is all about you. I wouldn’t even use this feature, as I enjoy Spvp right now, and honestly wouldn’t be bothered to go to a PvE map for it. It still deserves a place in the game for a multitude of reasons (Stated many times by me and others before.)
The only person I’m qualified to speak for here in any certain terms is myself. The same is, in fact, true for you as well. You think it deserves a place in the game for your various and assorted reasons, and I think it does not for equally varied and assorted other reasons.
Neither of us can possibly be correct in any objective fashion. Yes, I included myself there, and am absolutely connoting that exactly none of us can be correct in any objective fashion on a subject like this.
Hashing out our differences of opinion is the best we can hope to accomplish, though neither you nor I will ever somehow ‘prove ourselves correct’ in this pit of opinion – there is no ‘correct’ to be proven. There is, however, That Which Is and That Which Is Not.
Anet’s included nothing of the sort, and for reasons I significantly doubt motivate Anet at all, I am pleased with that outcome.
I feel open world pvp, even in a controlled environment, wouldn’t add anything significant that would benefit even a mentionable minority let alone a substantial majority, and there are so many other things I’d rather see them do or fix that there is no possible way I could agree that this particular topic is even important in the long run, let alone in any imminent fashion.
I support my premise by observing that neither dueling nor open world pvp have been existing things here, and their absence hasn’t seemed to be a particularly decried thing by any identifiable majority, or even a particularly identifiable vocal minority beyond this forum (of which I’m even remotely aware).
I don’t think there’s all that much demand for it here. I don’t think that many came here for the open world pvp and the dueling, just like I’m pretty sure that not that many customers will go to a Wal-Mart and take umbrage to the fact that there aren’t any automobiles and boats for sale.
I don’t think many came here or have stayed here for systems that do not exist, is my point. I think most people that that are genuinely eager for such things are probably enjoying those things in games that feature them. Hence, I do not feel like some sort of babbling idiot when I speculatively suggest that I might not be alone in being at least reasonably content with those things continuing to not be here.
I don’t suspect I’m a statistical outlier or any sort of odd exception. I might, for once, be a member of an identifiable majority on this one, odd as I always find that to be.
Don’t call me ‘boyo’, boyo.
No problem. It was unnecessarily contentious of me to do so and for that, I apologize.
So here we are again without a concrete reason. All the reasons given are anecdotal, can be mimicked by any community and are very self-centered. Is there an actual mechanical reason a PRIVATE section of a pve map shouldnt include pvp to allow those who can’t duel or FFA with friends in that specific way?
Anyone?
It isn’t here and it would cost developmental time and resources to create a demonstrably divisive system that would be very unlikely to be of significant benefit to an identifiable majority of players.
The burden of ‘proving’ why it ’shouldn’t be here’ when it isn’t here isn’t really a challenge you can legitimately issue to anyone that’s intellectually capable of outwitting a revolving door. Not, at least, if you wish to be taken seriously.
No amount of you thinking you’re winning some sort of logical argument against other forum posters is going to alter the fact that there is no dueling or open world pvp in Guild Wars 2.
Should there come to be, it won’t have been because you said or did anything at all.
So now, your turn: Provide concrete evidence for why it should exist. You’re the one campaigning for them to devote time and money to developing something that does not currently exist – come up with a pitch, boyo. Sell them the idea.
I don’t think you can.
