just use magic find/gold find food, but, don’t get MF gear. that’s what i do.
P/V with toughness/healing power.
what game isn’t smaller then daggerfall?
but then again, most games have more unique content then daggerfall…
the same argument can be said for a person that only does WvW.
why are they forced to do dungeons for the monthly achievement? it’s entirely possible to go from 2-80 without stepping out of WvW.
i miss a certain types of healing (such as discipline priest PVP healing via WoW: WotLK), but not others.
support builds i’ve tried are effective, however. guardian, elementalist, engineer, etc.
i would agree for out-of-combat swapping. hell, when i played the first public BWE, i thought elementalists and engineers could out-of-combat swap anyway.
then i found out it was false and i was sad.
in-combat? oh god no. i think other people have said why that would be absolutely ridiculous.
^ sylvari mesmer
lower the gold cost and make it also cost badges.
i’d say PVT (power, vit, toughness) armor/weapons and cleric accessories (or any accessories with healing power and at least toughness or vit) with runes of your choice. dwayna are always good. water too. there’s also those protection runes.
what aether said.
main hand weapons do damage on the 1-3 skills and off-hand weapon damage does damage for the 4-5. as far as i know, sigils of force do stack, but, there’s much better choices then that. the stats on your off-hand obviously benefit your MH with damage.
@ Leo G: is ether renewal actually any good? i use the default signet for the extra boons. i’ve never used ether because… the heal seems really crappy.
when you are done creating your character, there’s a good chance it will not look the same ingame.
Posted by: nvmvoidrays.2158
my characters look exactly the same, so, idk and i have a mix of low/medium/high settings.
double-post, but:
look at it this way. for as much as its frustrating (for you), it also improves the game just as much. if we were restricted to being in-range, then, we couldn’t use abilities like “ride the lightning” without having a target. that restricts the elementalist class. imagine if you couldn’t use your charge/hop/dash without a target. that would suck.
no.
i like how it is.
if i miss, i miss.
however, there are instances when this is good. i’ve been on my elementalist and started casting a spell. by the time the cast finished, i was in-range and it landed. that’s good game-play. i like that. if i screw up? i screw up.
"Elementalist is not your average mage" tired of this statement
in Elementalist
Posted by: nvmvoidrays.2158
nice try.
you do realize you linked the EXACT same website, right? you didn’t link the GW2 wiki. you linked the GW1 wiki twice and neither has the same description as either the GW2 wiki or the website.
when you are done creating your character, there’s a good chance it will not look the same ingame.
Posted by: nvmvoidrays.2158
turn on high-res textures.
while i doubt they’d ever change this, if they did, i’d only want the “1” to be auto-targeted. maybe the “2” (the bleed).
the others should absolutely stay ground-targeted.
(edited by nvmvoidrays.2158)
If this game bombs, it will mostly be because of homogenized class roles, shallow combat, lack of bar customizability, largely unengaging group dynamics and content structure geared toward singleplayer experience.
How do you get that the “content structure” is “geared towards singleplayer experience?”
You don’t have to compete to “tag” mobs in order to get XP off of them, I constantly see people rush towards a downed or killed player icon on the map, when a DE lights up, people show up from every direction to participate, etc.
If anything, this game encourages cooperative rather than antagonistic behaviors that typify just about every other MMO I’ve played.
don’t bother arguing with him.
i know him from another forum. he just posts the same kitten, every single time and completely ignores any argument and only posts in topics that are wholly negative to say, “i agree. here’s my copy-pasted paragraph filled with the same stale buzzwords and complaints.”
he loves going into topics that have nothing to do with what he loves to post about (shallow combat and homogenized class roles) before interjecting with his own comment, going completely off-topic and inserting his copy-pasted paragraph immediately afterwords.
Anyone else starting to feel Stale when playing their Engineer?
in Engineer
Posted by: nvmvoidrays.2158
i’m not sure, but, what i do is:
pistol + shiled
elixir H
bomb kit
elixir gun
grenade kit/elixir S (and B? whichever one has the rez on the toolbelt)
supply drop
i’m always swapping around kits.
i’d use tool kit, tbh, if i could have the “1” ability always auto-attack. turning it on manually each time is a PITA. the support it has is great.
i plan on switching out elixir H for healing turret when all the god kitten bugs get fixed with it.
this (the kit not remembering auto-attacks) issue is probably the one and only time i’d want a macro system.
if there were macros, there’s most likely be a script command to activate auto-attack, so, you could make it equip → turn on auto-attack with a click of a button.
this doesn’t really effect me… until i decide to use the elixir gun. it’s annoying to switch auto-attack on again and again when i wanted to switch around kits/weapons, which, i do constantly because, well, sticking with one set is stupid when i’m running three kits.
anyway, all we can do is hope for a fix soonTM.
i wouldn’t use the dolyak signet, tbh. i’d use dwayna. the regeneration is only like… 25 healing a second or something.
i just have absolutely no idea what to use. i wanted to use the energy/strength sigils, but those don’t work.
i think water is really my only choice, but, i’m not sure if that procs on my character or not.
well …. either buff pistol base damage or give us back 4 sec bleed
maybe increase the firing rate so we can STACK
they just need to increase the duration of explosive shots bleed.
2 seconds is hilariously low. if you do anything else, but auto-attack, you’ll lose stacks of it. simply using the “3” ability has a potential for you to lose a stack on the bleed because of distance/travel time between you and a mob.
while i do miss UO and its systems, how it was designed absolutely wouldn’t fly now-a-days, simply because MMOs are much, much more popular and not obscure, niche titles. back during the EQ/UO days, 100k subscription was comparable to WoW’s peak of 12 million.
look at GW2. people consider it a “failure” and “its dying” because its not holding millions of people. i don’t care where you come from, two million plus units sold is a success.
honestly, if mortal online wasn’t a buggy piece of kitten, i’d be playing it all day.
i got into the beta for it, and, i absolutely loved what they were trying to do… but there were simply too many bugs/glitches. it’s gotten much, much better, but… it’s not there yet. maybe in a few years, it’ll be polished enough for me to purchase it.
if UO was released, today, in its T2A/Renaissance state, but modernized (i.e. controls like a game released in 2012, not 1997), i’d abandon GW2 immediately, but that’s a lofty, lofty goal. it won’t happen. tbh, i can’t stomach UO’s clunky, awkward controls/combat/netcode anymore after playing polished titles. back in ‘97, it was acceptable, but now? i can’t stomach it. i have fond memories of the game, however, and played it from ’97 to ’04 and then quit when they ruined it via trying to compete with EQ.
(edited by nvmvoidrays.2158)
somewhere around 5g between 4 characters (level 2, level 9, level 50 and level 80)
but then again, i haven’t really tried to make money.
fun.
i’m logging in every day, albiet, not as much as when it just released because the initial “omg new game” wore off.
Is it just me or does this game involve no strategy other than running back to the boss everytime you die?
Posted by: nvmvoidrays.2158
there is more strategy, but since i haven’t done that boss yet, i can’t comment either way. however, i do have to say this:
rome wasn’t built in a day.
if you want an example, look at WoW. everyone totes it as having the best PVE content for an MMO. then, go back to vanilla and look at the early raid content they pushed out (which didn’t release until several months into its vanilla life-cycle): most of it was absurdly simple. the only interesting fights in vanilla WoW were in AQ40/Naxx and select bosses in MC/BWL (and the end bosses of both). the rest were either simple or boring. PvE in WoW didn’t get good, honestly, until TBC released.
the system that ANet is using is untested as far as MMOs go. give them time to sort out the wrinkles and tweak/tune things appropriately. letting them know your thoughts (constructively) will help them.
i use a pistol/shield build with bomb kit, elixir gun and elixir s.
since thieves love to melee, i always immediately equip my bomb kit and start out with the immobilize > confusion/fire bomb into blind, switch out, lay down confusion/blind with my pistol “3” and then get them poisoned.
if the thief is going melee, bomb kit with elixir-infused bombs makes me a god vs them. i’m healing and doing damage to them. plus, if you use elixir s and switch to a kit, you can still use the kit in it.
… did that build copy wrong? i only see 30 trait points spent out of 70.
but, that said, i’d suggest a 0/0/30/30/10 build for support.
as for stats, focus on healing power > toughness/vitality > condition damage > power > precision > critical damage/crit chance.
i tried to read all the responses, but really, they were all the same.
basically, while some story-modes might be overtuned, you can’t go into a dungeon with the same exact mindset as you have with the overworld PVE content.
i’ve ran AC story five separate times and completed it each time with PUGs. the worst times i had in AC story is when i had teammates that refused to change their playstyle, mindset or think about taking different skills/major traits. they did the same crap as with solo PVE and kept dying, bringing the team down, etc.
when people get it through their thick skulls that five-signet build warriors are crappy and bringing all DPS skills/utilities and straight berserker gear doesn’t always work., the dungeons will get easier.
that said, could dungeons be tweaked better? probably.
could dungeon rewards be better? definitely.
but, no MMO has had perfect, spot-on mechanics/difficulty straight out of the box… ’cept for UO. but UO was a once-in-a-lifetime MMO.
look at vanilla WoW, for example, compared to TBC. other then AQ40, Naxx and selected encounters in MC/BWL, the mechanics of most boss fights were simple and to the point. it was only when TBC came out that they started to expand on raiding and make it more challenging/interesting.
give arenanet some time. they’re trying something different. it won’t be perfect for awhile.
(edited by nvmvoidrays.2158)
It shows up if your minimap is in the top righthand corner of your screen.
If it’s on the bottom right they don’t show up.
false.
i have my mini-map on the bottom right and the loot drops/rarity shows up fine.
do you have auto-loot enabled/disabled?
is there a way to report moderators for abuse of power?
see below then notice the time between the OP and the next post. you can put your tinfoil hat back down.
It will say infracted even if the thread was just moved to the appropriate subforum, because the user gets PM’d. They really need to fix that…
d/w, i got my tinfoil hat ready.
i have no problem with engineers damage or how they play; in fact, i love it.
the only problem i have is with bugs or certain design decisions i don’t agree with (such as with sigil of energy/strength not working with kit swap, 2s bleed on pistol AA, kits not benefiting from sigils, etc.), but other then that? i love da engineer.
well, the random nature of elixirs is rather annoying too…
@ redfeather: funny enough, healing kit works perfectly fine in sPVP (not sure about WvW). same with the grenades underwater toolbelt skill: it works in sPVP, but not PVE.
rather amusing. they do need to be fixed, though.
Buy gems. Currency Exchange. Bang Bang
What if we don’t want to be forced to give Anet money because they killed good endgame content?
farm fine crafting materials.
search of certain items which have materials that are cheaper then the end-product.
WvW.
map completion (exotics and rares).
etc.
you can still do dungeons for money too. just don’t do the same godkittenone over and over and over.
iirc, it’s called “shaman”.
i know there’s one. i just can’t remember the name of it…
6/10
A good idea, totally wrong numbers, needs more polish. +1 for fixing CoF, I knew about it and didn’t run it a single time, that wasn’t the way I wanted to play this game.
what this guy said.
other then the fact that i never did CoF ‘cuz i don’t like how it looks.
what are you doing with all your money? i’ve never had a single problem with way-point costs (which people act is like some big, huge, game-breaking issue…).
well, that’s a lie. the one time i did is when i was stupid and bought an item and that left me with a few silver, but, that was my ownkittenfault and not the games.
look in your collectibles tab. surely, you don’t need every single material there, right? i’d also advise against salvaging every single piece of gear and start vendoring/selling on the TP some. generally, i only salvage gear i need the materials from and sell the rest.
on my brand new character that i recently started (and is now… 44?), i’ve made several gold without any aid from my other characters.
ran it.
difficulty didn’t feel THAT bad. i actually have to pay attention now rather then only on bosses. that’s a nice change. they added, perhaps, too much trash.
and, ofc, the rewards for running subsequent story modes should be bumped up – but not to the level they were at before.
eh. cc and shizz is annoying. it’s why i always happen to slot in a stability skill (or something similar, such as elixir s) when i know i’ll be in a really kitten irritating place (such as Orr).
bump.
to the top you go.
The fact that there is literally nothing to do at 80 is just sad. Sure for those that like to PvP this game will be great, for those that don’t why should they be forced to miss out on a fun game because Anet couldn’t put it together that people want something to progress towards?
what are you talking about? i’m running dungeons at 80. i’m helping out friends/guildmates at 80. i’m upping my crafts. i’m doing WvW. i’m doing s/tPVP.
just because you have a shallow perception on what there “needs” to be doesn’t mean there isn’t anything to do at 80.
guess what? GW1 had a similar system: you either did the dungeons for gear that looked cool, PvP’d or worked toward HoM points (which didn’t come out ’til… 2007?). oh and farm gold to buy every skill in the game and capture the occasional elite.
Kaineng... going down... Dev's... send... reinf *end transmission*
in WvW
Posted by: nvmvoidrays.2158
“Feel sorry for Kaineng. This is probably the best matchup they can give and it’s still a disaster.”
No, we’re somewhat equal with Devona’s, add in who we used to fight, Ferg or Borlis, and we’d have a fighting chance…at least when we fought them we held more then 2 camps
i know how you feel.
i’m on borlis pass. kaieng, ferguson’s and devona’s are usually decent matches. we’d occasionally stomp one of them, but at least it wasn’t one-sided.
right now, we’re just getting wrecked by ehmry bay because of dat night-capping. we did absolutely fine during the day (we were in first, i believe), then, i went to bed and lo and behold, we were like 20k points behind and 3 orbs down.
EB: 215k
FC: 30k
BP: 29k
:(
@ Seis: the main problem is, you’re comparing a game that’s had three expansions and seven years of polish/tweaking/balancing put in to a game that was released less then a month ago, whereas before, the game was only available to a select group. they’ve said several times that more modes/maps are coming and conquest would be the only map on release.
what will GW2 look like in seven years? who knows.
as you said, “give it time”. and, play a support-oriented spec in GW2 PvP. you’re pretty much useless without teammates. i ran a support elementalist in sPVP and i was pretty much worthless without a teammate to aid me. i could survive forever and a day, but… i couldn’t kill anyone, but, the super class cannons that blew everything immediately, didn’t kill me and allowed me to survive through their burst/heal and then whittle them down with conditions/cc.
@ Dragnela (since i can’t quote for some reason…): he’s not naked. he’s wearing his amulet. he’s not missing THAT many stats compared to his guildie.
i don’t see the class actually getting nerfed, though.
*They changed the scaling on engineer kits (regardless of amulet all kits have the same base damage, meaning condi builds have access to direct damage for free). Most kits received base damage buffs of 40-70%.
*They buffed the pewp out of engi rifle base damage and scaling.
wait, wait, is this implying engineers are overtuned?
you can’t be serious.
currently, there’s no way to tell how much an ability scales “at a glance” without constantly switching between different pieces of gear. what i want is simple:
i want how much an ability scales available on the tool-tip.
let’s take the engineer’s pistol “1” ability, Explosive Shot:
- Fire a shot that explodes on impact, bleeding nearby foes.
- Damage: 118
- Bleeding: 2 s (85 damage)
- Radius: 120
- Combo Finisher: Projectile (20% chance)
- Range: 900
(copy-pasted right from the wiki: http://wiki.guildwars2.com/wiki/Explosive_Shot)
as you can see, all the information is available… but what isn’t available, however, is how much the ability scales. how much more damage is my 100 power going to add to the non-condition portion? how much damage is 100 condition damage going to add? what i’d like to see is something like this:
- Fire a shot that explodes on impact, bleeding nearby foes.
- Damage: 118 (+.7 power)
- Bleeding: 2s (85 damage) (+.3 condition damage)
- Radius: 120
- Combo Finisher: Projectile (20% chance)
- Range: 900
simple and easy, yes? then, at a glance, i’d be able to determine that 100 power would add an additional 70 damage to the direct damage portion and 100 condition damage would add 30 damage to the bleed (15 per tick).
also, i’d love to see a clarification on toughness/armor and how much it prevents. something like, say, when you mouse-over toughness, let it read: “Reduces incoming damage by x%; each point of toughness increases this damage reduction by .x%”
i’m sure that some theorycrafters will work out all the ratios and shizz eventually, but, i don’t want to have to alt-tab and look up a webpage when i want to know how much i’ll benefit from a specific piece of gear.
if the tool-tips would be too “cluttered” with this information, add a toggle similar to D3 for “advanced tool-tips”, but, if you add it, put a pop-up that alerts the player when the first login after that patch that this is a feature.
i don’t think this is anything unrealistic to ask for.
arenanet pls.
/15char