Showing Posts For petespri.6548:

Engineer Crossbows and Lightning Fields!

in Suggestions

Posted by: petespri.6548

petespri.6548

Honestly I think crossbow would fit a guardian well as a 900 range weapon. Would fit that crusader archetype.

(edited by petespri.6548)

Engineer Crossbows and Lightning Fields!

in Suggestions

Posted by: petespri.6548

petespri.6548

I was going for some utility and not condis that would do damage. I was thinking some random non damaging condis wouldn’t be bad, and condi power wouldn’t affect them, but I could see some adjusts being in order. This was just a first go

Engineer Crossbows and Lightning Fields!

in Suggestions

Posted by: petespri.6548

petespri.6548

Reposted from my post in the Engi forum!

I’m not going to lie, I want crossbows badly in this game, especially for Engineers and Guardians, moreso for Engi’s. This would be a new weapon type to equip, not a kit. This would be more of a power weapon, with the main focus as setting up lightning combo fields, since what other profession does electricity better than the engineer?!!

1. Speed Bolt- Fire a bolt at your foe. Pierces. (20% projectile). 1200 range.
Re-load- Fire a second bolt at you foe. Pierces.
Quick Shot- Fire a third and final bolt at your foe. Pierces, 1 sec swift on hit.

2. Aimed Shot- Hold and channel to aim at your foe for up to 3 seconds. Must remain stationary. The longer you hold, the faster and farther and more damage your bolt flies. 600, 900, and 1200 range for each second channeled. 1/2 second quickness on hit. (20% projectile finisher). No recharge.

3. Grappling Shot- Shoot a bolt with a rope connected at your foe. 1 sec
knockdown on hit. 800 range. 15 sec Recharge. (Projectile finisher)
Grappling Pull- Pull your target to you. Inflict 1.5 seconds of Torment. (Leap finisher.)

4. Improvised Bolts- Fire 3 consecutive bolts (1.5 sec cast time channeled, but can cast while moving) in an arc at target location that inflict a random condition (daze, chill, or vulnerability) and grant a 1.5 second distortion effect on yourself. 30 sec recharge. 1200 range. Lightning Field (duration is 1 second per bolt actually fired.).

5. Electric Bolt Volley- Fire a hail of bolts at target area, shocking each target in the area for each second hit with a 1 second daze. Pulses 5 times in 5 seconds. 35 sec recharge. 1200 range. Lightning Field (duration 5 seconds).

Crossbow and Lightning Fields

in Engineer

Posted by: petespri.6548

petespri.6548

Bump1!!!!!!!!!

What profession would compliment a Warrior?

in Warrior

Posted by: petespri.6548

petespri.6548

IMO I’d say guardian Mesmer or engineer.

Make sure he has longbow as one of his weapons so he can lay down fire fields for you. As a Mesmer you would give him ethereal fields. If you went guardian, you could give retaliation or cleanse conditions. If you went engineer you could do fire, smoke, poison or a few other cfs

Crossbow and Lightning Fields

in Engineer

Posted by: petespri.6548

petespri.6548

I’m not going to lie, I want crossbows badly in this game, especially for Engineers and Guardians, moreso for Engi’s. This would be a new weapon type to equip, not a kit. This would be more of a power weapon, with the main focus as setting up lightning combo fields, since what other profession does electricity better than the engineer?!!

1. Speed Bolt- Fire a bolt at your foe. Pierces. (20% projectile). 1200 range.
Re-load- Fire a second bolt at you foe. Pierces.
Quick Shot- Fire a third and final bolt at your foe. Pierces, 1 sec swift on hit.

2. Aimed Shot- Hold and channel to aim at your foe for up to 3 seconds. Must remain stationary. The longer you hold, the faster and farther and more damage your bolt flies. 600, 900, and 1200 range for each second channeled. 1/2 second quickness on hit. (20% projectile finisher). No recharge.

3. Grappling Shot- Shoot a bolt with a rope connected at your foe. 1 sec
knockdown on hit. 800 range. 15 sec Recharge. (Projectile finisher)
Grappling Pull- Pull your target to you. Inflict 1.5 seconds of Torment. (Leap finisher.)

4. Improvised Bolts- Fire 3 consecutive bolts (1.5 sec cast time channeled, but can cast while moving) in an arc at target location that inflict a random condition (daze, chill, or vulnerability) and grant a 1.5 second distortion effect on yourself. 30 sec recharge. 1200 range. Lightning Field (duration is 1 second per bolt actually fired.).

5. Electric Bolt Volley- Fire a hail of bolts at target area, shocking each target in the area for each second hit with a 1 second daze. Pulses 5 times in 5 seconds. 35 sec recharge. 1200 range. Lightning Field (duration 5 seconds).

(edited by petespri.6548)

tired Of using the same old weapons skills

in Warrior

Posted by: petespri.6548

petespri.6548

Crossbow! (I want it more for Engi and Guard).

Burst- Poison Bolt Volley- Fire 10 bolts that pierce at your foe and apply .5 seconds of poison per hit.

1. Crossbolt- Fire a bolt that pierces at your foe
2. Explosive Bolt- Fire a bolt that explodes on impact, damaging foes at 250 range for x damage. 10 cooldown.
3. Wing Shot- Fire a bolt on the run that removes a buff from an enemy. 25 sec CD.
4. Hail of Bolts- Fire bolts at target area. Cause 1 sec of torment per hit. (Random AoE, as Ranger’s hail of arrows or meteor shower). 30 sec CD.
5. Firestorm- Fire a highly explosive bolt at target area (Combo Field: Fire). All enemies hit have all recharges extended by 2 seconds per tick. 5 second duration. 35 sec Recharge.

Improving Engineer's Main Hand Weapon choices

in Engineer

Posted by: petespri.6548

petespri.6548

Solution-give engis hammers

I want Crossbows.

Pistol/Shield, no kit engineer possible?

in Engineer

Posted by: petespri.6548

petespri.6548

I would like to see a viable build that doesn’t need to use a kit. Rifle and pistol and shield skills are all fun and very unique with good Engi flavor. If only somehow you could build the utility traits to be enough with the weapons to not need more kit skills…

I want to like kits, but Kit Swapping UI

in Engineer

Posted by: petespri.6548

petespri.6548

It changes it for all professions then, so it’d still be reversed.

I want to like kits, but Kit Swapping UI

in Engineer

Posted by: petespri.6548

petespri.6548

Alright, here is my dilemma. I love engineers. I love the tech, the bombs, grenades, all of that… but I can’t get my fingers to work with my mind. Confused? Let me explain.

When you attunement swap on an Ele, the F1-4 change your skill bars. You dont hit a utility skill button to swap what your weapon attack keys are. No classes do it this way. But the engineer makes you hit a utility key to activate a weapon set.

Here is my suggestion: Put the toolbelt skills as the Utility skill to pick, placing the associated “Kit” up on the F-1-4 buttons for “kit swapping”. Simply add text to the toolbelt skill to say “equips kit X on your toolbelt”.

Gah, this drives me nuts! I hate hitting the utility and swapping kits.

Protection for Warriors.

in Warrior

Posted by: petespri.6548

petespri.6548

I think protection should be nerfed, toughness buffed. This way we will be finally able to see a difference between light and heavy armors.

Behind that protection doesnt not fit warrior, and personally i would like to see greater access to weakness on every weapons set, burst skills alone should cause it

Is what he said. “Does not fit a warrior”.

I’m not going to touch the “weakness on every weapon and burst” idea… that is just as crazy kitten sec protection on 5 sec CD.

And protection is still better when multiple people are targeting you.

Protection for Warriors.

in Warrior

Posted by: petespri.6548

petespri.6548

protection doesnt not fit warrior, and personally i would like to see greater access to weakness on every weapons set, burst skills alone should cause it

This 1000x over.

If a warrior with a shield and sword isn’t the epitome of a protector, tank, etc, then I don’t know what is, heh.

Scoob is referring to us getting more weakness application across weapon skills over getting the protection boon, not a character ideology lol

I don’t mean to be rude, but you are saying that having one grandmaster trait that would give protection to warriors would homogenize Guardians? When guardians have multiple weapon skills, utility skills, and traits that bestow it?

By that logic, that means that protection, regen, and aegis should only be guardians too.

Sorry, I don’t think giving warriors one grandmaster trait to access protection in the defense tree is over the top, nor that it takes away from guardians.

And for the record I firmly hold that protection as a boon should be nerfed from 33% to 20%. It is far to strong now.

Protection for Warriors.

in Warrior

Posted by: petespri.6548

petespri.6548

protection doesnt not fit warrior, and personally i would like to see greater access to weakness on every weapons set, burst skills alone should cause it

This 1000x over.

If a warrior with a shield and sword isn’t the epitome of a protector, tank, etc, then I don’t know what is, heh.

Protection for Warriors.

in Warrior

Posted by: petespri.6548

petespri.6548

Warriors need a trait on-par with other classes for boons. I believe the quotes: “We want the Warrior to have a sturdy body.” come to mind when I think of this traits. I will make my traits to be in line to what other classes have and get. Currently the warrior is unable to bunker due to the fact it does not have any access to protection, this is a problem. Either they need to nerf it, buff toughness, or give it to us in heavy access so we have sustain on-par with other classes, we don’t have any tricks, just are tough.

Thick Skin
Gain 5 seconds of protection when you deliver a critical hit. This effect can only trigger once every 10 seconds.

Spiked Armor
Gain 5 seconds of retaliation and protection when struck by a critical hit. Cannot trigger more than once every 15 seconds.

Healing Surge
Healing: 9,820 (1.50)?
Protection: 4 s
Adrenaline: 30

This would give us the sustain we need, while making one of our heals (the one we start with.) unique instead of having so many unneeded draw backs.

After you do this change, the classes base health should be lowered to: 15,082. Its stupid that vitality means 2-3x more to one class then another.

Again, as I have stated before, these ideas are just crazy.

5 seconds of protection on a 10 sec CD is just stupid OP, especially if you add in boon duration on that… you’d have like 100% uptime.

Adding protection to Healing Surge is just crazy.


Here’s my take: If you are going to add protection, it needs to be on a grandmaster trait, and it needs to be in the Defense line. Tie it to shield master and have it give 3 seconds of protection on completion of shield skill, OR spiked retaliation (3 second per 30 sec CD) and keep it at that. I do think that selectively having it in the Defense Trait line makes sense for people that want to play sword and board warriors. There is no way that it should be in any other trait line.

I could actually see it on the Healing Signet active (protection for 3 second), but only because the direct heal is worthless and not worth triggering EVER right now. Maybe people would use the active if it could be used to prevent spike damage, but HS is powerful now, so it would be hard to justify.

(edited by petespri.6548)

I'm sorry, but Please Learn to Play.

in Warrior

Posted by: petespri.6548

petespri.6548

As long as we get heavy access to protection and more damage reduction traits i’m fine with that.

Protective Perception
Gain 5 seconds of protection when you deliver a critical hit. This effect can only trigger once every 5 seconds.

Replace our ‘5’ trait in defense or vitality.

Seriously, you just want OP if you want 5 seconds of protection on a 5 sec CD on a 5 point trait. That’s asking everything for nothing.

I too want protection, but it needs to be tied to a master trait, or grandmaster. I would add “Gain 3.5 seconds of Protection after a shield skill completes” to either Spiked Armor and keep it Grandmaster, or to Shield Master (-20% shield CD) and bump that to Master tier to compete with Cleansing Ire.

I recommend you tone down your suggestions if you want people to take you seriously, though I admire your passion for warriors.

(edited by petespri.6548)

Is it time for fast hands to become base?

in Warrior

Posted by: petespri.6548

petespri.6548

Hello!

Recently I’m noticing a trend in all the builds that I make, along with the builds from fellow warriors in my guild and on the forums:Fast hands included.

I seem to be unable to make a build that doesn’t include this trait. I find that it is far, far to important. Being able to swap weapons consistently and put out as much utility and control that I can gives me a “unique edge” It gives us extreme utility along with diversity.

We do not generally have “gimmicks” that other classes have. Necros have deathshroud, thieves have stealth, mesmers have clones guardians have heals…ect. We lack a “unique” aspect that allows our class to excel. In general, we are seen as “damage.”

However, looking at class diversity, fast hands is something extremely unique to the warrior as no other class has access to it. To extend that point, I do believe that Warriors function more-so off their weapon sets as opposed to any other class. This is the Warrior -a master of arms-, so it sort of “makes sense” for this ability to be an attractive feature of the class.

Thoughts?

Here is my logic: Warrior has access to more weapons than any other profession. IF they add all weapons to all classes, warriors distinction really drops off.

Your suggestion, IF they make all classes able to use all weapons like they have indicated they intend too, makes sense. This would give us at least the fast swapping action that helps to define the warrior playstyle.

Honestly, I also use it in all of my builds, so a 5 point minor would allow me to branch out into other trees instead of investing 15 or 20 in Discipline for every build.

Elixir H suggestions

in Engineer

Posted by: petespri.6548

petespri.6548

Doesn’t runspeed inherently reduce damage taken by allowing to disengage from combat?

Not inherently if:
1. you already have swiftness on you
2. you enemy has swiftness
3. your enemy is ranged
4. your enemy can cripple or immobilize you

I guess my argument is that it needs to more directly affect your lifepool. I would be fine with a different effect if it did something else to help you out “mitigate 15% of condition damage for X seconds” or something like that. I do like the randomness of it but want it to affect the lifepool more completely.

Leveling in spvp? Please.......!

in PvP

Posted by: petespri.6548

petespri.6548

While I do agree, that XP and gold from PvP would be nice, I suspect people who suggested that army of bots will emerge are right. Currently we have everything we need for doing PvP properly and we have a separate reward system. Once you tear down the veil forums will be full of people crying (and rightfully so) that half of team are bots and other half are premades. I have been in a game like that and I don’t want to go there again. Considering this I would advice against any sort of transferrable benefit (except AP ofc).

I want to understand this argument. How is it that you think bots will be any less taken care of in spvp than what happened to them in pve? If anything, they will get banned much faster, because when you are expecting an enemy and there is no pve environment to run to, you are going to be reporting right away.

But I could be missing something here, so help me out if I’m off base; it’s certainly possible that I am.

Edit: Actually, if you limited it to straight xp for your character, or account bound xp scrolls, that should remove all botting motivation, no?

(edited by petespri.6548)

Elixir H suggestions

in Engineer

Posted by: petespri.6548

petespri.6548

I like some randomness to engineers, but I feel that Elixir H is too far apart. I would like to see the effects choose only between Regeneration and Protection. While I don’t mind having swiftness, more than usual you want a tool that actually reduced or mitigates damage taken, with both Regen and Prot do, but Swiftness doesn’t.

I’d love to keep the randomness of the engineer, but the effect for Elixir H having swiftness just doesn’t make sense to me.

Class for chill build?

in Players Helping Players

Posted by: petespri.6548

petespri.6548

Right now, it looks as though Ele and Ranger have the upper hand for chill.

On the one hand, Ele has lots of traits and some skills that will give chill.
On the other, Ranger has many pets that can chill, 1 weapon skill on a short CD, and an AOE chill field trap.

I’ve heard necros have some chill, but they seem much more situational skills that seem to have a much longer CD, but maybe I am wrong with this?

Are there any other classes that I am missing that have decent chill capabilities?

Any classes can use the sigil that causes 2 sec of chill on crit, and runes that add duration to chill and cause chill when hit.

Would love some insight if anyone has any chill builds that they would like to share.

Theory-crafting Board

in Suggestions

Posted by: petespri.6548

petespri.6548

There needs to be a forum for theory-crafting, specifically designed for kicking build ideas around.

Just saying.

Leveling in spvp? Please.......!

in PvP

Posted by: petespri.6548

petespri.6548

I’m just bumping this in hopes that anyone might have heard if Anet intends adding xp to spvp for the 2nd half of 2013?

I really think it would inject a lot of new players into spvp. At least I know it would for me.

Leveling in spvp? Please.......!

in PvP

Posted by: petespri.6548

petespri.6548

maby can sell this scrolls in auctionshouse too – so PVPers could make gold^^

I would trust the scrolls would be so cheap that there wouldn’t be much profit in it. 1 laurel a scroll seems reasonable considering you’d need 80 laurels to go to 80 and then an addition 150 to gear the character out with ascended gear. But yea, buying them would be nice too

This is a good suggestion too!

pls fix superior rune of sanctuary

in Bugs: Game, Forum, Website

Posted by: petespri.6548

petespri.6548

My only beef with this answer is that I want the 15% boon with the 4 piece retaliation proc. I cant have both the way they have it set up now. If they really want to stop 3x 2 piece bonuses of 15% boon duration, they should just make the runes exclusive of each other.

The only thing this causes is people not using this set at all.

Leveling in spvp? Please.......!

in PvP

Posted by: petespri.6548

petespri.6548

bump. anyone know the answer to if they have this planned or not?

Rune of Sanctuary

in Bugs: Game, Forum, Website

Posted by: petespri.6548

petespri.6548

Just looking at the Minor, Major, and Superior Runes of Sanctuary, the (2) bonus goes from: 5% boon duration to 10% boon duration to 20% chill duration.

Isn’t this supposed to be 15% boon duration? Is this going to be fixed sometime soon? I’d love to use these runes for a set but that 20% chill has no place in these runes.

My elegant solution to warrior sustain!

in Warrior

Posted by: petespri.6548

petespri.6548

Warriors have sustain.

The healing improvement is not equivalent to sustain, they still get focused and get all the damage all day, and all other classes have a way to mitigate/negate that focus constantly, while warrior has what?, 4 sec endure pain on 60 sec cd?, and shield block….

Seriously warriors are still bad.

No.. youre still bad. Man.. why are you making me be a kitten.

Sorry man, but we got plenty of sustain now. And we can definitely keep up with guardians as far as surviving burst and condition protection. You have the tools, now its time to learn them.

The developers just gave you everything you could ask for. Condition protection? Here’s a ton of it!! Increased healing?? NP have a boost! I don’t even know why I come back to these warrior forums.. it’s just a cess pool of garbage players whining because they don’t know how to utilize the tools they are given.

PS don’t bother with a witty retort because I wont be back to read it.

TLDR: You got the tools, time to learn your class.

What sustain do we have exactly? I’d really love to hear, because so far, I count 2 utility skills. You say healing skills and a condition removal trait provide sustain? Really?

Hey, I love warrior, it’s my only 80 and I don’t run Berserker. I enjoy playing my class. But if I get focused for any length of time, it’s game over and there is nothing to be done after using the 2 skills available.

I think having some complexity to use Adrenaline to either be offensive or defensive makes sense for a warrior. Of any class, warrior should be able to hunker down behind that armor and reduce some damage.

On a side note, I could see maybe doing something less severe by adding something to the Shield Trait in defense. Something like “after completing a shield skill, gain 3 seconds of Protection”. But again, this forces the issue that only one of our weapons is defense oriented and you have no choice.

Seismic Leap

in Warrior

Posted by: petespri.6548

petespri.6548

I’m fine with one o and one d F skill. More would be starting to take away from the simplicity of warriors.

If they give all classes all weapons though then that leaves us as not really weapon masters any longer. Maybe they could give us a 3rd weapon slot?

Leveling in spvp? Please.......!

in PvP

Posted by: petespri.6548

petespri.6548

Currently not possible. However, I would love to see this future. Is Anet going to introduce this in the future?

Right now I mostly pve as I gear up my main. I’m still not even in full Ascendeds. I dabble in WvW now and then, but I didn’t at all leveling, because it’s no fun to have less than 80 gear and less than 80 traits and try to compete.

I would love to do spvp while leveling and gain levels so I don’t have to feel like I’m never going to get to WvW, which is how it currently feels if you stop PvE to do spvp. Please tell me they are adding this before 2014!!!

My elegant solution to warrior sustain!

in Warrior

Posted by: petespri.6548

petespri.6548

Ha! I hardly think so…

My elegant solution to warrior sustain!

in Warrior

Posted by: petespri.6548

petespri.6548

I think that the biggest issue with warriors right now is staying alive under focus. While there are some recent changes to help (healing buffs), I think that there is something that is missing from a warriors arsenal.

Here is my solution: add an F2 ability (similar to the F1 adrenaline bar for burst) to activate a defensive “stance” that I will affectionately name “Bunker”.

F2 Skill: Bunker (10 sec Recharge). Reduce damage received and dealt by 10% per level of Rage spent for the next 3.5 seconds (boon duration would not increase this).

Implementing this could be done one of 2 ways.
1. Adrenaline would be gained, and then you would pick between using it for F1 offense or F2 for defense.
2. Adrenaline could be split up. F1 would use Adrenaline: gained by using skills. F2 would use Rage: gained by taking damage or dodge/rolling

Obviously there are many permutations that could be done to tweak this, but I really think this would be a nice option to make warriors be smart about when to use D or O abilities.

Fix Mortar elite!

in Engineer

Posted by: petespri.6548

petespri.6548

Honestly, I love the idea of mortars. But as stated, mortar elite does not work well.

1. Get rid of ground targeting so enemy’s can’t see incoming attacks. Maybe we would land a hit or 2.

2. Make it the long distance weapon that mortars are. Honestly, I don’t think it would be too much to give it a 3000 range. Remember when warrior kill shot was 5000? Mortars should easily be able to attack over walls. Honestly, they should do damage to gates too, but only like10% of what an actual siege weapon can do. You can’t make them required.

3. It should be made to be portable, maybe have charges for how many times you can move it.

4. I really like the change of pace it offers to let you get strategic and get stationary to rain down mortar shells on the enemy.

(edited by petespri.6548)

Problems with Tactics tree

in Warrior

Posted by: petespri.6548

petespri.6548

Honestly, my biggest beef with Tactics is that both grandmaster skills are healing, and yet the +healing stats are in Defense. What?

Either move them to defense, or have healing power and either boon duration or vitality switch places with it.

Rapier sword

in Suggestions

Posted by: petespri.6548

petespri.6548

Bump

15 chars

About base health and professions

in Guild Wars 2 Discussion

Posted by: petespri.6548

petespri.6548

Well, rangers seem to be more kite-centric with so many long range attacks and a pet to do their dirty work, and ANet has said that they want Engineers to be a mid-range fighter, so it seems like Engineer would be the more likely candidate.

Honestly, I dont really care, but it seems weird to have 2 medium armor classes that both have medium health.

About base health and professions

in Guild Wars 2 Discussion

Posted by: petespri.6548

petespri.6548

There is 1 low armor, low health profession: Elementalist
There is 1 medium armor, low health profession: Thief
There is 1 high armor, low health profession: Guardian

There is 1 low armor, medium health profession: Mesmer
There are 2 medium armor, medium health professions: Ranger and Engineer
There should be a high armor, medium health profession

There is 1 high armor, high health profession: Warrior
There is 1 low armor, high health profession: Necromancer
There should be a medium armor, high health profession
***************************************************
I know we cant have all combinations right now since we don’t have 9 professions, yet, but I especially feel that since we have 2 medium armor classes, one of them should have a high base health. I feel that the engineer should have this, due to the nature of the profession being designed for midrange and more “up close and personal”. Does anyone know why ArenaNet decided this?

Crossbows

in Suggestions

Posted by: petespri.6548

petespri.6548

Simply put, I think Engineers, Warriors, and Guardians need crossbows. I’d love to see the Engineers get explosive bolts/arrows! I think they should be about an average range of 900 or 1000.