Actually, we know quite a bit about the general structure of their server architecture.
Login server, BLTP server, general servers which may or may not have seperate item servers; probably has a seperate process for each zone, and the clients. If the client is handling drops, then there’s a big problem.
Sure. And if all communication is unencrypted or servers are running on backup-free laptops, we also have a problem.
However, you completely ignored the most important thing I wrote:
We have no idea what’s been changed in those 8 files. It may or may not be related to the changes they advertised in their patchnotes. It may even be something that happens automatically like an embedded version-number used to ensure that only up-to-date clients connect to the game. It could literally be anything. It could be unnecessary or unavoidable that some files change with every patch. It could be horribly stupid to code this way or fabulously ingenious. It could simply be the result of the build-process.
We don’t know!
So, what I criticise is that you first make an unfounded assumption: The changes to those 8 files are needed for the implementation of the feature advertised in the patchnotes. Since this assumption is rooted in no knowledge, data or facts, it’s basically a strawman. Then you proceed to attack this strawman as if it was a given that your completely unfounded assumption is correct.
Even if you add a qualifier like “if they do it that way” such a speculation is always containing the veiled assumption that it’s actually true. That’s misleading argumentation. Bad rethorical means to substantiate an invalid position. Please drop it.
Again, we have no indication that anything you’re seemingly worried about hold true, in any way.
What’s worse, we have strong indication that they’re not doing loottables on the client. What indication? Bots. If you could manipulate loottables on the client, do you honestly think there’d still be bots killing mobs? They’d kill a moa in queensdale and grab their manipulated 1 million gold plaus countless exotics.
OK? Are your worries alleviated now?
Let me just get something straight: To adjust the drop table for monsters, ANet need to update 8 files on the client.
Am I the only person who’s disturbed by this?
Since you know next to nothing about the source code (OK, drop “next to”), why do you complain? I can’t remember seeing a patch that had less than 40MB and 8 files. Maybe those files contain some information that changes with every build like… build number. I don’t know. More importantly, you don’t know.
I work at a software company myself. We ship source code. One of our mantras is “we don’t explain source code”. We don’t give justifications for why we did things the way we did them. Often, there’s many ways to do things and at the time you develop it, one’s as good as the other. As a developer, you pick one way to do it but you don’t have to defend that decision before the customer. Software ships “as it is”, just as you can read in many EULAs.
What server are you on. I’m on Borlis Pass right now and it’s pretty bad. There are still people, but seeing anyone outside of LA yelling for groups is a bit rare past the starting zones.
Abbadon’s Mouth[DE].
I rarely see people yelling for groups but there’s people running around all the time, so I team up with them for champs / vets, I get ressed or res others. Mostly without formal grouping, though. It does happen that people ask for groups in chat, but it seems that’s not a thing over here; it’s quite rare. But then again, I never really noticed it even when after head-start, you could barely join the game.
If you have another installation somewhere, copy yout GW2.dat file over.
Right-click your Guildwars2.app file to show contents (it’s a bundle), locate the GW2.dat file and replace it with one from a working installation.
Auto-attack is a good thing. There are skills that we want to activate all the time (during fights). The reason auto-attack is a good thing for those is, that to hit the respective key involves no thinking, no human descisions. Gameplay should be centered about thinking, abou making gameplay descisions (like “when to activate a skill”).
This is a contradiction in terms. Hitting the auto attack key one time, fire and forget, involves more thinking and decisions, especially about when to activate a skill, than doing it manually? Twisted logic. This only makes some classes even more reliable facerollers. Only thing it would make easier is go afk during an event, which actually isn’t far from botting.
No contradiction, I think.
There’s two sorts of skills:
(a) Skills I want to use on cooldown.
Generally, this includes weapon skill 1. However, it might also include more than that, I gave “For great Justice” as an example. The boon lasts as long as the cooldown, there’s no reason not to use the utility whenever it’s out of cooldown, no questions asked, no descisions made.
I want to auto-cast such skills.
(b) Skills that I don’t want to use on cooldown.
Most skills are not used whenever their respective cooldown is up but rather whenever they are actually useful. There’s an active descision process about when to use them. For certain professions and builds, there may well be more than one such skill on the skillbar.
Obviously, I don’t want to auto-cast such skills.
Regarding botting etc.:
- Real bots use software that tells the game client what to do. They don’t need such functionality.
- People who really want this can already use programmable hardware to achieve this. Gaming mice or keyboards often are programmable and include options such as “start playing macro in a loop when I press button, stop when I press button again”. If the macro consists of “press <slot for skill> every second”, the functionality I’m asking for is basically already achievable. Since this would be a macro that only activates one skill, it should even be legal. No I’m not using such a macro.
lore doesent support it though . the Lore states that the mists are not part of the world so again why should it have to be explored for World completion. when the games own lore doesent support it theres an issue
If the mists are not part of the world, how come every time I’m going from the mists to LA, there’s this dude standing in Lion’s Arch asking me to defend my world in the mists-war?
Obviously, NPCs in Tyria are aware that the mists exist, They will know about WvW. Thus, WvW and the maps it occurs on are part of the “reachable world” for the inhabitants of Tyria. Thus, they are part of the canon and lore.
You want that star next to your name? Hit “B”.
heres the thing not only is making 3 auto attacks lazy but its an invitation to bot nation . surely you can see that.
It’s no more lazy than one auto-attack and if you open your eyes, you will notice that the one thing bot’s don’t require to have is auto-attack. In fact, these programs are running averyhting on full-auto without human intervention. It’s part of the botting-software, they don’t depend on it being implemented in the game client.
no i dont really use it at all . it hinders more than helps in most cases . Id rather just spam 1 while everything else is on recharge than use auto attack .
See, I usually mash “1” all the time as well since I don’t manually target things.
Unfortunately, mashing “1” all the time as well as mashing two utilities all the time (“For great justice” / “On my mark”) requires mashing three buttons which don’t happen to be sitting next to each other. Now, I could rebind them for this task only, but then they’d be off for all other characters / situations.
And all of this for the “fun” of pressing a button whenever a skill os off CD?
I believe the term for that is botting or at the very minimum laziness
So I assume you deactivate auto-attack completely, right?
They had this complaint from day one.
They actually had this complaint from day one of the public beta.
Seriously, I guess they had this complaint from day one of the closed beta, day one of internal beta, day one of alpha testing.
This request is as old as the game itself yet nothing has changed. While I wish your suggestion the best of luck, I now feel that the only “players” that have the luxory of diferentiated F-actions are bots that scan the UI and can thus avoid using mesmer-portals while still looting everything their programmer told them to kill.
Sorry, that system sounds overly complicated while at the same time, I don’t see many players using it to its fullest. It sounds like it’s designed to help with a very specific scenario in a very complicated way.
Counter-suggestion: In the inventory, add a button “destroy all trash” that destroys all grey items. Invisible bags excluded.
This would far simpler, much more easy to understand and at the same time, it would also help you to keep your inventory clean for higher-value drops.
Sometimes decisions can be made better by the player. I often farm all collectibles yet only keep a select set. All others go directly to the TP.
An auto-deposit option may be OK for some, but actually I wouldn’t use it. Also while farming it’s always nice to keep an eye on the amount already collected, for example while going for 200 ore or something like that.
I also like the view of having a lot of stuff disappear. That gives a nice feeling of saving up stuff.
…which is why I suggested it as an option.
Currently, only one skill can be set on auto-attack.
Auto-attack is a good thing. There are skills that we want to activate all the time (during fights). The reason auto-attack is a good thing for those is, that to hit the respective key involves no thinking, no human descisions. Gameplay should be centered about thinking, abou making gameplay descisions (like “when to activate a skill”).
Unfortunately, there’s professions and builds that have more than one skill that fit into the pattern outlined above: skill needs to be cast whenever it’s ready because there’s no disadvantage involved. Warrior shouts like “For great Justice!” come to my mind. Boon remains active as long as the cooldown runs so you have to use the skill on cooldown. At the same time, weapon skill 1 should be used whenever possible.
Solution: Allow for more than one skill to be on auto-attack.
Why is there not an option already to have the game automatically deposit collectibles in the appropriate collectible slot of the bank account instead of putting them in your bags? It would fill up bags only if the collectible-slot in the bank was already filled. (Minis should not be affected, of course.)
Currently, when my bags are full and I can’t pick up loot anymore, the first thing I do is open inventory, click on option-icon, click on deposit all collectibles, close inventory and click on loot again. It’s not a descision process, it’s just some mechanical clicks disrupting gameplay. Please add the aforementioned option to remove this procedure.
With such an option in game, gameplay would only be disrupted when the inventory is filled with non-collectibles. I then have to descide if I want to open bags, if I want to salvage, what I want to salvage or if I want to walk to a merchant to free up space. This is a desision-making process. Note the emphasis.
Computers should free us from repetetive tasks that require no descisions to be made. They should allow us to focus on actions that require us to make descisions. Such descisions can be complex or as simple as “when do I use the skill exactly?”. Note that auto-cast allows us to free ourselves from repeatedly hitting a key for a skill that we want to use all the time anyway (again, something without descision-making involved).
Strange.
Our guild just had a massive influx of people coming over from Runes of Magic. I see continous overflows in Lions Arch again. There’s people running all over the world, including the mid-level zones around 50.
And all of this after transferring to this server with the guild a week or two after launch because of the long queues for WvW on our old server that was much, much more densely populated.
Clearly, the game is dying. Abandon ship!
Thanks!
I actually searched this forum for FOV and such, but it came up blank. Thanks for posting this again.
First char: female asura. I liked the voice better. More pleasant to listen to for hours on end. Apart from that, female asura are as feminine as a doorknob.
Main char: male charr warrior. He’s a tough guy, he needs a rough voice. Though I like the fact that (give us six or none!) female charr are nothing like worgen females, I still prefer male charr.
Norn: Went for male. Male norn can be made to look more mature than male humans (aka “Ken”).
Sylvari: Played a female. The males all looked like children to me. I’m not a child. Female sylvari looks like your typical high-elf, too. OK by my.
Human: Last human I played was in BWE1 or BWE2, I think. Was a male. Looked like an immature prick. I liked the storyline, but then again, the race-specific part is over so fast. No, I neither want to play barbie nor ken anytime soon.
In Bootcamp, I added the experimental FOV parameter. I’d like to do that on OSX as well. Where and how do I add it?
Sure-Shot Seamus: keep circle-strafing and control its direction.
Yes…. but SSS in Path 1 is downstairs in a narrow corridor. SSS out in the yard is a pushover…
If you want proof that the dungeon design is bad, consider this:
We went to CM ex unprepared. We didn’t want repair-costs. We descided to strip and just do the entire dungeon naked. Yes, that meant we died a few more times than we would otherwise have. But those deaths were free of cost.
And we beat the dungeon. Naked. All of us.
Problem?
- No timers. Just respawn, run back to fight, no matter how long it takes. Boooring.
- Some mobs make death seemingly inevitable. Sure Shot Something for example. You can stun-break only so often while he keeps you knocked down. Endboss path 1 also seemed to delight in targetting one and the same player again and again until all dodges and CDs of that player were spent and he was dead, not just downed.
Over all, not many fights are fun. I like Kohler for example. I like the fight and I like the fact that he has random adds with him that change the fight (a bit). Many bossfights are snorefests though and many trashpulls are way, way harder than the bossfights. That just feels wrong.
Many fights seem to be easy if done the one and only exact right way. Booooring. It would be better if fights could be done in different ways depending on group-composition. Often, that’s not the case (or it doesn’t seem to be).
Reading the title I really thought “Oh no, not one of those again!”
However, you really nailed it. I found myself agreeing to all points except number 4. (You bought greens? Full yellow is less than 3 gold and way better! Once you’re full yellow, drops are OK, you only go there for the tokens.)
Good writeup. +1
I’m wondering – does ArenaNet have any employee(s) on the payroll who have in their job-description an entry like “respond to in-game problems”?
The reason I say this is, that when we did CM story with alts yesterday, we didn’t adequately prepare for it. That is, we didn’t read up on a dungeon we already knew and headed in not knowing that the endboss is currently not working. Had we prepared well – that is, had we read up on current bugs – then we wouldn’t have gone there in the first place. However, what cracked me up was one relatively new player who opened a bug report and then wanted to wait in the dungeon until it was resolved.
Now, obviously we all know that that’s not how GW2 operates. We know that you can report a bug but that usually, you’ll never get a response. We know that even if an issue would be simple to fix (let’s say… a skillchallenge NPC who should never die is dead and needs to be revived) and would resolve a progress-blocking issue (like, say, a skillchallenge that cannot be completed so noone can get 100% map completion), noone ever seems to care about it.
Server-reboots are the only fix to in-game problems. And what a reboot doesn’t fix remains unsolved.
So, the question stands: Has anyone seen a GM in this game? Like… ever?
EDIT: I had the dungeon abbreviation wrong, I meant to write CM but wrote AC. I corrected that. The bug our friend wanted to wait out was the 3rd seperatist not spawning at the endboss. He honestly thought a GM would contact him and award us all the end-loot / XP and achievment.
(edited by phooka.4295)
Ran into this yesterday. One player was really funny, he issued a bug report and then wanted to wait until a GM would contact him.
Also, this is 5 days old? Must be quite a daunting task to temporarily change the requirement to 2 seperatists, if fixing the spawn is too much of a hassle.
So how much is too much? I guess it should be proportional to the normal money you receive for doing an event or selling your loot. When an event at L80 still pays you less than 2s, and one piece of loot only give you less than 1s, the teleport fee of over 1s is too high for me, at least when I only wanna travel in the same map.
Soo… anything but the most remote areas costs less than 2s50c, the most remote areas cost less than 3s if you waypoint from the next city. One event will net you what? 1s20c, I think. So you’re still 2s short of covering your costs. That’s roughly one green and one blue item. It’s a smallish stack of grey trakittenems. During the cause of one event, I usually loot more than that.
Also, some people make it sound like they’d just love to port to some random waypoint, enjoy the scenery and then waypoint out again. Huh? Usually, if I go somewhere, I do it for a reason.
Most activities are yielding money, so I just consider whatever waypoint costs I have to be normal expenses. Just like repairs, if they happen, are a part of what it means to run a dungeon. I don’t consider 3s something for two deaths to be crippling me economically if I receive 26s plus loot in return. Why should I consider 1s 64c in waypoint costs to be?
TL;DR: I really don’t know what the fuss is all about. You have to randomly port to and from locations where you don’t do anything again and again for waypoint costs to cripple you financially. That’s not the type of behaviour the system needs to be geared towards.
Charging to port was an ill conceived idea anyways, free ports means people are more likely to get out and do events. High costs means people are less likely to jump into an announced event.
Huh?
Free ports mean people jump right to where they want to go and then straight back. They won’t come past gathering nodes. More importantly, they won’t come past events that happen to happen along the way.
When I need to go someplace, I usually port to the closest city via the mists / Lions Arch. Then, if it’s still far away, I port. If it isn’t, I walk. If I happen to come across some event, I help out. If it’s a short one, I finish it. If it’s a long one, I stay a while and then leave, only to have the silver come in later.
Walking from A to B is profitable. Doing so occasionally pays for the times you port directly.
Also, someone mentioned armor being worn down. OK, a clothie glass-cannon in Orr might die unexpectedly. But especially at 80, there isn’t much besides Orr that will cause you to die and thus have repair costs. In Orr however, I simply don’t rush it. There’s events all over the place. Half the time I get to where I wanted to go via escort-quest. There’s so many events and players, it’s hard to die a lonely death-by-NPC.
Sureshot-boss is shooting through walls if you encounter him inside (path 1? 2? can’t remember)
Scattershot ignores projectile-reflection. Actually, many shots ignore it.
I’ve done all three paths last weekend and I can say that they were no fun.
Those groups of about 12? Honestly? Yes, you can pull them back until most turn around and then just deal with a few. That’s the way to do it? We all felt that that’s the way to do it and at the same time, we felt that that’s some really stupid mechanic.
Throughout paths 1-3, trash was way more challenging than the bosses. What gives? End boss path 3 – we just shot him at close to max range from the stairs leading down, right after you exit the cave. A sitting duck. But trash till the trigger finger bleeds.
The waypoints. It’s a joke, right? One at the start and then one more, in the yard. 10 metres from the first. And then no third one. That’s adding insult to warn out shoes.
All in all, CM explo has made it on my list of “I don’t need to go there again unless they patch it” dungeons. That’s something TA with the flowers didn’t even manage.
It does make you wonder…
…how on earth (and I don’t care if earth refers to ours or Tyria) can a developer who patches the dungeon miss the fact that it’s now one spawn short of completable?
You just patch and don’t test, ever?
You test but your test environment is so different from the real servers that whatever you test has no relevance, really?
I’m a software developer and I don’t get it.
I can spend up to £100
The game seems to be quite heavily processor bound (compared to other games). So let’s google your processor to see if it’s any good:
http://www.legitreviews.com/article/1766/17/
“When it comes to performance we were shocked to see the AMD A8-3850 ‘Llano’ processor and the Socket FM1 platform performing better than the AMD FX-4100 ‘Bulldozer’ processor and the Socket AM3+ platform. We quickly found out that the FX-4100 was priced this low as it needed to be.”
A very cheap processor delivering good performance per money spent, but still not a lot of horsepower over all. I’d not expect it to be the best part of your PC if you expect a current title lauded for good graphics to run maxed out.
But of course, good graphics require a good GPU. Let’s look at yours. There was a good review posted above and what we can learn from it is, that it’s not just dirt cheap but (in contrast to your CPU) it also offers low performance per money spent. It’s probably one of the worst choices for a gamer who’s trying to spend as little as possible.
So, what to do with your £100? Swapping the CPU for something decent might require swapping the motherboard, I’m not an expert on AMD CPUs, though.
Swapping the graphics card is relatively easy and painless.
I’d try to get a good used GPU and swap the graphics card. The 5870 I just replaced with a GTX670 (which runs cooler and more silently) is three years old. A used one should be in your price-range. It’s well capable to run the game at max settings if the rest of the PC is up to it as well. Yours might not be, but you should be able to improve the visuals a lot.
Most of all – buy used. At that price point, don’t buy new stuff.
Edit: The ATI Radeon 5870 is in your price range:
http://www.ebay.co.uk/sch/i.html?_trksid=p5197.m570.l1311&_nkw=radeon+5870&_sacat=0&_from=R40
It’s a good card, but there may be others out there that offer still more of a bang for the buck, so I’d start looking at old reviews and compare prices.
(edited by phooka.4295)
Personally, I have to thank the guy on the overflow I was on for fearing everyone off the stairs who wanted to get a new costume but who was still considered fighting.
I spent the night watching a very nice DVD.
Afer having been well and truly griefed to frustration, I’ll eat the 150 candy cone things for the monthly and then ignore the rest of the event. Havn’t been griefed in this game before, ignoring this obviously untested, exploitable seasonal event will keep me happy.
Gosh, I wanted to like them.
Unfortunately both my guilds are doing nothing but halloween-stuff. I’ll see you all again on the 3rd when the griefing is over. ’Till then!
MakubeC.3026 Here you have: http://www.livestream.com/norax/folder?dirId=8601b0b8-592d-46ca-a585-416085ed4fde
phooka.4295 if with every group you fail, maybe its not the dungeon, its you. Just saying, no offence.
No offense taken. Read my post again.
I ran AC path 3 last night and had no issues targeting the burrows. It seems much improved. It’s also an incredibly easy path.
I did it on sunday (three days ago) and we had huge issues. I was not the only one. As I mentioned, we even swapped classes to find out which had any chance to hit the things, at all.
Having said that we all felt that AC path 3 is basically this one fight. The rest is incredibly easy and would have to be buffed in difficulty. Still, we felt that the bugged state of the burrows-fight was well worth the two chests (the next chest for killing the four burrows is a pushover, they could just as well add the loot to the event-fight-chest).
The Blossoms in TA are excellent as they keep players moving and prevent speed running.
You want to make “afk bio” an impossibility on half the pathways through the dungeon? Why? Preventing speed-running? Rangers with axes or elementalists with air-attunement (chain-lightning) or engineers don’t have to slow down one bit while killing flowers.
However, if you are a warrior (you guessed it, I am) and you have no such tool at your disposal, running back from a waypoint takes ages. That is good or even just OK in which way again?
However, I’d advise taking a Guardian with a staff as these eat Blossoms all day long.
We don’t have one in our regular TA group but we have the classes mentioned above. Other classes have to be led through the blossoms by their hands like preschoolers, though. Alternatively, they can “fight” their way through, which takes them twice as long.
Blossoms are also wonderful for rallying off.
They are, if you can hit them. On my warrior, the downed-1 ability often gets magicaly “obstructed” just like the rifle, though. While for your class, the blossoms may be a rallying-tool, I’ve given up on this weeks ago. I know it works for some, it’s been just frustrating for me so I stopped trying it and failing even though the flower was in plain sight (remember the thing about something being not fun?).
I still find dungeons fun, all the ones I’ve done and I amassed over 1000 Tokens from Twilight Arbour before the Token changes…
Yes, I like most dungeons as well. And I’m happy for you and your class not being affected by the bugs I listed. Please understand that not everyone is in as lucky a position as you are.
Adding karma to dungeons is a start, and the loot changes is a continuation of that, which are both things we have brought up saying we are going to do. We’re working on it, and we’ll continue to be vocal about the work we’re doing in the future.
Unfortunately, reward does not equal fun.
What makes dungeons “not fun” then?
For one, bosses that are so bugged that they require luck and working around the bugs to complete. AC path 3 burrows (fight after Kohler) comes to my mind. I can stand and not move or turn and one swing will hit while the next five will miss until I move around. Thief reported that he could hit them only if not having them targetted. I know you’re aware of this but this needs to be fixed with very high priority.
Next, there’s mechanics that are not challenging but just tedious. The flowers in TA come to my mind. Keep them in bossfights but remove them from the paths between those. There’s classes that have attacks that jump from one target to the next. Those classes clear the way with ease. And then there’s classes that have to target every flower individually. Finally there’s classes that have to target every flower individually but with most weapons, that doesn’t help because in 90% of the cases, the flower you stand in front of is “obstructed”. Fighter with rifle or downed state “1” comes to my mind.
Then there’s fights that, if done correctly, are a pain because of NPC stupidity. Magg lava flieds for example. Stands in place and pretends to attack enemies half a room away while getting his feet roasted in lava. Not fun. Hardly anyone complains because almost everyone exploits it – and though I hate exploits, I can well understand why everyone does.
Why improving rewards sucks:
If you have dungeons that are not fun, noone goes there. If you have dungeons that are not fun but reap huge rewards, people go there – but as a grind they hate. It’s still not fun and you just created a game that compells people to do stuff they don’t like. They enjoy your game less and will think worse of it as a whole. Mind you, I didn’t say they are forced to go to dungeons they hate, the’re just compelled to. But that’s bad enough.
So, whyt would I like you to do?
Stop balancing increased rewards. Noone needs them. Invest your time to find out why people feel your dungeons are currently not fun and change those aspects. Trust me, the rewards are not on the list. People complain about rewards because currently, the rewards are not enough to offset the pain some of the encounters are. Don’t increase the reward, remove the pain.
(edited by phooka.4295)
Sometimes after zoning, I’ll get horrible FPS (visual stutter). The game remains in this state until I minimise it to the taskbar and then go to fullscreen again.
I’m playing in full screen more (1920×1200) on a 8GB, dual Xeon, 12-core Mac Pro running Windows 7 64 bit professional. The GPU is a GTX 670 by Nvidia but IIRC, it also happened with the ATI Radeon 5870.
It’s not game breaking since it can be fixed easily, but still, looks like a bug.
Well, good for OP that he received his reward. I just wanted to mention that there’s a whole lot of players that still suffer that fate, though.
I completed 100% several days ago. No star next to my name, no reward so far. A few days ago I started a thread on the german forum and a number of people chimed in saying that they have the same issue.
In-game bug reports remain unanswered. The german forum seems to be of no consequence. Maybe I can get help here.
90% of medium armor are trenchcoats and 90% of medium head gear are pirate hats.
90% of the heavy armor I wore as a Charr had a skirt rather than pants.
100% of low level heavy armor is nearly identical looking chain. Then comes nearly itentical looking skale mail. Then comes nearly identical looking bands of steel. And finally, at almost level 80, we get plate and some variety (although most of the time, in reality it’s either “with spikes” or “without”.
So you got trenchcoats. And you know what? The basic transmutation stones that are clogging your bank are not usable at 80. Use them while levelling. Transmute your trenchcoat to whatever you like – stripper’s outfit included.
If that is how you feel about the current explorable dungeons then you should either:
A) Get a better group with players who know their profession and can play in a team.
This, a thousand times this. Dungeons are a group effort. They require some basic coordination and communication. They are also much easier if the group not only coordinates what they do but also the composition of the group.
B) Go learn your profession and learn team play yourself.
If every group you’re in fails, maybe it’s not every group that’s responsible for the failure.
C) Go play WoW.
That’s uncalled for.
Ah, what you’re looking for are lists like these:
http://dulfy.net/2012/08/11/skimpy-armors-in-gw2a-list/#3
You know, as someone wearing indistinguisable chainmail for the first few dozend levels, then scale mail for the next few and who as finally arrived at plate (heavy armor), I find your complaints… I dunno. While levelling, all that ever changed was the type, the looks were indistinguishable.
Oh, by the way, even as a male, I feel that the female light “armor” starter set is way too “stripper”. The best I’ve ever heared about GW2 and female “sexyness” is referring to charr and it’s “give us six or none!” I totally agree.
There’s a huge flaw with the current gameplay mechanic in this game. The lack of the “trinity” system ruins the group mechanic for things like dungeons.
This will seriously hamper the long term success of Guild Wars 2.
Sure. What the world needs is another WoW-clone. As demonstrated by Rift, SW:TOR and countless others that are drawing in an audience of millions on a daily basis… that doesn’t work.
Also, if you care to think about it, what are the chances that ArenaNet will rework their entire game – all classes, all PvE content, all items, all abilities – to introduce a trinity? You’d have to toss out all except the artwork in order to do so. Think for yourself – how likely is that? So why call for it?
Every instance/dungeon in this game turns into a chaotic mess with no aggro system and everyone spamming dps.
Is that so? As others have pointed out: if the dungeon run dissolves into chaos, it’s not the dungeon that’s to blame but the group that didn’t coordinate well. I run very well coordinated explorables with little problems and next to no “chaos” all the time with my guild. If you PUG, you need to invest that extra bit of communication so people coordinate well. Deal with it.
Full party wipes are frequent because there is no aggro system or roles such as healer, tank etc.
There’s an aggro system. It’s just not your conventional aggro-table. There’s no “healer” role but there’s no need for such a role, either. unavoidable damage is tuned towards healerless groups. If you frequently die, you were probably hit with avoidable damage. Just don’t.
This is also why dragons are so boring. The dragon essentially just stands there for 10 minutes while every wails dps on him then he dies and a chest is dropped.
Yes, dragons are underwhelming.
However, did you play Rift? Do you know the big bosses at the end of Rift-events? A dozend tanks chain-taunting the boss. Those who are grouped with healers surviving this. The other dozends of players standing at max range and hitting their DPS-rotation. Then the boss dies and a chest is dropped.
In which way exactly is this better due to the existance of a trinity?
The only way I see of fixing this is by actually making each class capable of being. heals tank or dps by buffing certain weapon choices to suit those roles for each class.
This needs to be changed if this game is ever going to have any longevity.
See my first response. It would mean to toss out the entire game and write a new one. Fat chance.
Aside from this, we had this. Rift had the trinity, yet almost every class could fill almost every role. And you could switch between builds “in the field”. Look how well that went. Last I heared, it’s free to play because they couldn’t retain a large enough subscribed player base.
Anyway, of all the WoW-clones, I feel that Rift is still the best. Better than WoW, actually. Still, fewer players than GW2 by far.
Magg has the habit of tossing what (judging by the damage it causes) seem to be cotton balls at everything he can reach – and that’s quite some range.
So, there’s (obviously) two solutions:
1) You do as I did when I went there unprepared, in a PUG with noone who’d ever seen this encounter. You more or less clear the cave while keeping the lava from hurting Magg.
2) You exploit it just like everyone else seems to do. I truly hope that this exploit will be removed soon. However, I also hope that the range at which Magg starts to aggro everything is being reduced.
To do the event the way it’s meant to be is, currently, no fun at all. But it’s doable, as I found out the hard (about half an hour and lots of repair-costs?) way.
Also, TA’s flowers need to be nerfed. At least let scepters one shot them kitten
Completely disagree. A lot of people see the flowers as a bad thing, but only the true strategists and veterans know the real utility of the volatile blossoms. :P
That would be true if they were not bugged.
I play a warrior. I can kill flowers with the longbow, a weapon I normally don’t use. The rifle won’t hit them – flowers that are obscured for the rifle are killable with the bow even though I don’t change position.
So I bring an extra bow that I bought for TA only.
And while elementalists, thieves, rangers or anyone with a “bouncing” attack have an easy time clearing the flowers, I have to shoot every one of them on its own. And because arrows take a tiny bit to reach their target, while one of them would kill a flower, the second is already on its way before the flower’s dead. So for me, it takes 2 GCDs to kill one flower.
But wait, there’s more!
Aside from the bow, there’s one reliable way to kill a flower: Sword ability 2 lets me jump on it and kill it before it’s triggered. Of course, the flower right next to the one I jumped on will be triggered. And what did I not mention as a reliable means to kill flowers? Exactly!
In downed state, flowers are almost always “obstructed” for me. Just as with the rifle, flowers that I should be able to hit are obscured most of the time. Easy rally? Yea, with a class for which the flowers are not completely, utterly bugged maybe.
I hate them with a vengence.
(edited by phooka.4295)
And if you even dare to think more than twenty-five stacks of bleed is okay in PvP, get your head examined! :P
A single player will rarely apply more than 25 stacks on another player. However, several players might if they all stack on the same person. And yes, the targetted player would die pretty fast. Just as he would if here was caught between three warriors 100-blading him in parallel for almost 50k of damage in a few seconds. So, why is there no cap on direct damage again?
(edited by phooka.4295)
+1
Most of all, the bleed-cap is completely unnecessary. There’s no cap to the direct damage an NPC can suffer, so why is there a cap on condition damage an NPC can suffer?
Because if there’s too many bleeds on the NPC, he’d die too fast? Well, newsflash: If there’s too much direct damage being done to the NPC, it dies pretty fast as well.
Because there are skills that multiply conditions? Well, that’s jolly nice for them. I know a necromancer can multiply conditions with epidemic or whatsitcalled. If that would allow for condition damage to explode and be too high, why is that now a problem of the profession applying the condition normally? Why is this not a problem of the skill that allows for condition damage to be multiplied? Why not restrict that ability to a given number of conditions that can be transferred?
Because if there’s no limit, there might be builds that could potentionally stack conditions indefinitely? I don’t know if such build exists or could exist, but if that’s a problem, why not give each and every player her own individual 25-stack limit per NPC?
TL;DR: The cap is completely unjustified and should be lifted.
Well I guess if you want me to be extremely clear, then sure.
Bosses are ridiculous in Story Mode Dungeons. Abilities that can one shot a heavy armor wearing class in full exotics etc.
Heavy armor wearing warrior speaking. This is not true. I’ve yet to be one-shot in a dungeon, either story mode while levelling or explorable mode. Hasn’t happened. Don’t spec glass-cannon and stand in the fire. Spec glass cannon and be on your toes or spec into some survivability and you can even stand in the fire.
Bad balancing in general that leaves a group running a steady stream from the nearest way point which is pretty far off (and I might add, in Explorer modes there is only one of which is really silly).
If you need to grave-run over and over, you can do so. However, This is not the norm. Almost every fight is doable without deaths if the group is well prepared and well coordinated (explorables) or if the group is not just plain bad (story mode).
To be blunt the story mode dungeons NEED to be balanced around a group of the minimum level required to enter and assuming that that group is in full blue-quality gear. Explorer modes are fine, don’t touch them.
Agreed and I think they are (I’ve heared they nerfed AC story, which was an outlier before)
Rewards from dungeons need to be upped so there’s a definite gain from running them other than tokens which are a limited hook anyways.
The dungeon-developer who frequently posts here has already said that they’re working on it, but that it won’t be in today’s halloween patch, probably in the november patch.
Dungeon finder and summoning stone style rallying device should be implemented. As it stands we spend upwards of 3 silver (I know it’s not that much but it does add up) just to GET to a dungeon and then another 3 silver to return to a town (High average, of course).
Oh, c’mon – really?
Dungeon finder is debatable. I’m not opposed to one if it’s server-only, but I don’t miss one, either. But OK, I’ll grant you the dungeon finder thing. But summoning stones? It’s “go to the heart of the mists, port to nearest capital city, port to area – unless it’s AC or CM or TA where you just have to leave the area.” Port to the area that holds the dungeon costs roughly 2 silver – some a bit more, some a bit less. And I’ve found walking to be surprisingly fast.
I’m sure there’s more but it is late. I do post this at the risk of sounding whiney or gasp entitled
Well… you did, to a degree. Entitled, I mean. As in “hand me my dungeon, now!” entitled.
but try to understand that what I really want is a fun dungeon crawling experience, to feel that I was well rewarded for my time and effort and that even if no gear I could actually use dropped that I still wasn’t walking out at a total loss. I hope that makes sense.
Personally, I’d rather have them remove the flowers from TA (except for boss fights like the worm, of which they are an integral part) and I’m a happy camper. Lower some boss HP to a degree that the boss still requires a certain amount of concentrated, more or less flawless play but not 15 minutes of autoattack from max range with occasional dodging (I’m looking at you, TA endboss treething!)
Actually, the idea of displaying the top contributers is great.
Noone will res anyone anymore. Noone will help anyone anymore. That way, some DEs that are currently zerged might regain an incling of a chance to fail. Not many, but some. Maybe.
Irony, if found in this post, may be kept for personal use.
I have to say this is very BLIZZARD attitude. of people “i want the armor/prestige, but don’t wanna do what others have had to do”.
For me, the “Blizzardy” thing is that requests like this (to me) emenate a notion that “best in slot” and “highest tier” equipment has to be gathered as fast as possible. Because you know, you need it for the best content. And if you’re late to the show, you’re gonna miss the content (it being obsolete once the next patch comes around).
This notion is, of course, so completely off in every respect as to be completely nonsensical. But it seems quite prevalent none the less.
they had stated that there would indeed be a level cap increase down the road, but they did not said when it would happen
Not quite correct.
They declined to say that there would never be a level cap raise but they had no plans to do so at the moment. Basically, they chose to keep all options open and not box themselves in with absolute statements.
Lack of holy trinity makes that high boss HP is the only way to add challenge
Posted by: phooka.4295
While there may be fewer boss mechanics on average, each of them require more player involvement, as does normal fighting.
In WoW, all you generally have to do is repeat your rotation and step out of the fire. Consequently, more mechanics can be added without over burdoning the players. I played mostly as a tank and healer. As a healer I loked at the health bars only. OK, I had the ground at me feet in the corner of my eye, so I could evade AoE. As a tank, I could mostly stand there and repeatedly hit my priority-list macro. and (in raids) occasionally taunt for aggro-swaps with the second tank. Situational awareness was required only to round up adds. who might spawn (gasp!) at different corners of the room.
In GW2, even normal “white damage” fighting requires players to be on their toes, to watch for who has aggro, to dodge, to apply conditions (slows to allow other players to escape the boss following etc.). I play melee, so I have to be aware of terrain when circle-straving or dodging lest I strave or dodge into a wall. And this is concerning normal mechanics only.
Boss mechanics are usually less complicated than WoW raid mechanics. But as I mentioned above, this is offset by making the handling of said mechanics more engaging. Yesterday at Lieutenant Kohler in AC… I had to constantly be aware of the boss (does he do his pull next?), we LOSed him running circles around pillars until the rest of the group had the adds down.
Yes, Kohler only has a few tricks up his sleeve, but handling those is far more engaging than mainhealing or maintanking Yogg (I’ve done both on my paladin).
And to me, engaging means fun.
EDIT: Lots of HP
- Lots of HP is probably needed so “bring 5 glass cannons and the boss will be down before the last of them dies” is not a viable option, making boss mechanics irrelevant by just speed-DPSing the boss so fast he can’t kill all 5 players.
- Also, it gives us more time and opportunity to give in to ADHS and get killed by an unconcentrated mistake. It adds the requirement to not only have a lucky strek of 30 seconds of all players being aware of what to do, but a few minutes. Those few minutes mean that it takes more than a lucky streak but a group that know what they do.
(edited by phooka.4295)
I understand the elitist perspective of forcing someone to run 23 dungeons. I’ve done it mutliple times for the 3 full dungeon armor sets and weapons I have. All I do is run dungeons. Hear me out.
If you want to set the goal of acquiring a full set of CoF armor, you have only one option. Run CoF at least 23 times. Many of us feel that’s too narrow an approach to fulfilling that goal.
Why can’t it be 12 CoF runs, 7 AC runs, 8 CM runs, 3 SE runs, 6 CoE runs, and 9 HotW runs?
60 dungeon tokens for 20 universal
20 universal for 20 dungeon tokensThat way we are more encouraged to explore other dungeons, and we can get all our friends together for dungeons rather than be forced to split up to reach individual goals.
Why do you have to run CoF for CoF armor. Good question. Maybe because it’s CoF armor?
Always remember:
- You don’t need dungeon armor. There’s equally well specced crafted armor to be had.
- You don’t need 6 pieces from the same dungeon unless you’re keen on the runes. The runes however can be bought seperately for fewer tokens.
- If it’s “universal tokens” you want all you get is “universal dungeon skin #1 – #8”.
I sure am not elitist. I’ve only completed all 4 paths for one dungeon and my regular group has now started working our way though the other dungeons. I’m wearing crafted armor. I’m not even collecting dungeon armor because neither do I like the looks nor do I like the itemisation. I’m doing these dungeons for fun.
However, I’ve collected over 1k tokens for TA because my wife needed 500 for legendary and wants the set. Is it a chore? Well, yea. But then again, noone forces us to have a set by next friday. We can take a break and run the other dungeons for a few nights and then come back and sleepwalk our way through TA for a few nights so the ones interested in those get their flower-clothes. So?
I’m sure not elitist. But I’m also not self-entitled. I don’t expect to have everything handed to me as a reward for exactly what i’m willing to do anyway.
If I can’t hit it with the sword, I switch to rifle.
But in those fights, I stand on top of it and chop down the adds it spawns while the ranged classes deal with the grub hole. Remember – you’re there with a group.