Showing Posts For psirca.9452:

Stop Selling Commander Title

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Posted by: psirca.9452

psirca.9452

Victim of #3 recently so I can corroborate that it happens.

We seem to be having trouble keeping our northern supply camp and left side tower but are dying for supply on the right side tower. Then, the zerg is coming in to take supply for their siege consistently.
I go to a supply camp and someone talks about upgrading it.
They start saying they only have 40s and someone else says they will do it.
That person didn’t but ran off.
The other person then petitions and gets someone to upgrade it and then I got enlivened by their attempts and put up siege to help protect it. I think they even bought a few upgrades themselves. Both of us were fairly broke but team effort and server pride let us at least “try”.

This was the only supply camp we held on the entire map, surely people will protect it, I thought. Surely they recognize the value of it and since it’s upgraded it is worth keeping plus it’s right near our only waypoint so bonus.

Then a new build hits after we build the siege.
People return and a new commander pops in that wasn’t there previously.
I was excited to see that the siege and upgrades lasted so I stay at the camp and protect it. Others come and go but the zerg gets on a rampage. I’m calling out when the supply camp is under attack and people seem to respond but in small numbers. The commander asks it each time they see swords and ask status of it.

Someone calls incoming on the supply camp and it’s large. The zerg does not respond and continues taking their tower.

I put in map chat that the camp was taken and that I think it was a waste to spend that much money on siege and I wouldn’t be doing it again.

All of a sudden the commander starts asking us to stop “demoralizing” the chat and keep that in map. Us is pretty much me since I was the only one commenting on it.

So ok, it was fine for me to give them status updates before they went on their mission. When we call out that it needs defense, they don’t come. But I’m demoralizing by calling it out, poppykitten. Anyway, we had our words and they started smarting off asking what guild I’m in – whadya’ gonna tell on me lol (kept that to myself, didn’t say it but oh how I was thinking it) until finally they said that IIIIIIIIIIIIIII wasn’t good for the server and that I would go on ignore.

Yes me, that <insert expletive> that wanted to defend something I sunk money into and was trying to protect. Yeah, that’s demoralizing but their mission was wholesome and sound because 10+ ppl followed the blue icon.

Anyway, I gave them my view, you want someone not to say something, expect it in YOUR group, not the /team chat. No captain, some of them believe that /team is theirs because they bought that indicator. I still disagree and I tried to be helpful to them at the start and give them a chance to show proper sportsmanship but it didn’t work. They went for their goals because this was their party and I suppose I was just someone with my nose on the window if my goal wasn’t zerg zerg zerg till the clocks rang 5am.

It does bug me that the only reason they thought that they had any validity to order around what the entirety of the server would do OR SAY was because of that stupid icon. Especially when they “care” about things like morale. yes, sarcasm.

I don’t have ideas on how to deal with that commander tag than I have to get people off of facebook giving out their private info constantly believing that “likes” mean quality or that your life should revolve around how many friends you have that you barely know. Because of some of the egos and the expectations that icon should bring, I admit that I rarely zerg because I don’t want to be their little puppet that they can put in danger and port away – we do have some of those commanders that vanish in the heart of battle saying they “went for supply” mmhmm. Or the ones that ask others to drop siege all the time and get supply. What exactly are you a leader for if you don’t come prepared and you don’t have any flag buffs or incentives. Oh yeah, you bought the big icon for everyone to find you with, that’s it but you want to be a dictator not a true leader.

I’m a senior developer where I work which means part of my job is taking input not just saying, this is what will be done because I proclaim it – all other goals be washed away by my superiority. I have to envision that some of these people have never been a leader in real life and think they know how it’s done, their way.

(edited by psirca.9452)

How about reducing the damage defensive equipment takes form AoE?

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Posted by: psirca.9452

psirca.9452

Or we could have siege weapons with a buff on them that reflects any AOE effects by half. That would make those that run off and just drop AOE affected even while out of range feel the burn. You would get a player debuff that stated that you attacked a siege weapon and will take damage until the attack is over or it can be flat damage if it’s too much trouble to calculate the damage. The player debuff is important because it would alert someone they are hitting siege with AOE, they might want to stop or continue.

Perhaps you could try a tick system for a new form of supply, one that doesn’t need to be picked up but just adds up for each tick of the playtime (13 minutes or something? for the tick that already happens). That alternate siege earned is then used to repair siege weapons but only if they are in combat. Then you have someone using siege, someone repairing it, and they aren’t both taking AOE damage so high that they can’t be there. The other side is also being affected by damaging siege in this lazy way. If they want to do direct damage and can reach it, there is no debuff on them. If it was put strategically far enough back then someone wants to keep it so AOE should do less to it.

Because siege items break easily their value of purchase comes into play, often you see people hesitant to buy them because they won’t get their full value, look around the forums here, plenty saying they use badges to avoid the cost or do jumping puzzles, that means that they don’t see value in their price. Either it’s a gold sink to them or the siege isn’t effective enough to justify the monetary cost (which is probably due to things like AOE being a great counter). I once took out a ballista just doing AOE and running back to my invulnerable place so yeah, you can do that with little danger and it probably should be harder so that we see more of them in open fields and random places. Creating choke points of our own would make the maps more dynamic in the best way possible – player created content which once coded is free work from the players to spice up the places.

Maybe it would stack so that if you really want to AOE the siege, you better have defense and you create a new line of profession builders/ Siege Bandits – give them an achievement for taking that debuff damage x times .

I thought recently that I had a supply camp well stocked with siege. There were 14 siege weapons there (10 of which I planted). I got one shot off on the group that got close and as I lay there dead, they had not only killed everyone there but simultaneously taken out the siege. Bit of a downer that they didn’t even have to focus fire all the siege down at the end, it just essploded(sp intentional) in the commotion and they were spread out from each other too. Do you think I would plunk down nearly a g everyday to watch it vanish like that, me neither.

I do get what you mean about AOE on the walls, it doesn’t feel much like defense when people just AOE the edges and you can only stand on millimeters at best, same with the door, ever try to repair a door with AOE on it? You can die on your own side quite quickly. Not much of a door when things come right through it :P

(edited by psirca.9452)

Its a bit ridiculous...

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Posted by: psirca.9452

psirca.9452

Psrica,

I think you’ve mis-understood completely.

Try re-reading the part just after… “Don’t get me wrong”.

How are you going to stop people from standing within the suggested 5-7 range if it were implemented?

They aren’t psychic or able to know who is grouped or working together, they may stand on you just to avoid some AOE they hope. It’s not public knowledge who is working together, the best we have is guild tags but in the heat of an attack I promise I’m not watching guild tags and would be unaware of any personal alliances. If people started calling out /s DON’T stand near US! I’d consider them people that were angry to be there.

What if it flipped on you and people guilded together seen in twos or more would be avoided like the plague because they don’t buff or help other people and it was perceived that they weren’t interested in anyone else because they stood close (grouped or not). When being judged for it, they will likely be forced into it. Then we assess the playground before we play to find the best location for possible buffs, I dunno about that working out. Do I want to have to micromanage where I stand because someone else isn’t into teamplay right now, usually there is enough aoe that that will direct my footsteps. What if I am not teamed with anyone, do my buffs just buff you yet you can’t buff me, doesn’t feel like teamwork there.

I don’t think I misunderstood, I think you want a different play format than wvwvw offers. The bonus too is that in structured I think you can all queue in unison, out in wvwvw it’s up to the server how many people get in according to its numbers of players.

(edited by psirca.9452)

Its a bit ridiculous...

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Posted by: psirca.9452

psirca.9452

Hrm, so these are people fighting next to you but you don’t deem them worthy enough to get your buffs because of your friendship with a “better” player in your eyes. Suppose that means that if you want to “buff alone” but not “stand alone” then are you unhappy when you get buffs I suppose too and are horrified when someone attacks your target.

I mean, these people aren’t on the other side of the map are they, they are doing the same thing as you though you may not have invited them to join. You aren’t in an instance because if you were, all those people that bug you wouldn’t be doing anything to help you get the goal completed faster.

I can’t believe you are clicking around at friendly players looking for who got your buffs, maybe that is part of why your team isn’t standing elsewhere, you need the people you are buffing because you are this concerned with them yet don’t consider them team mates until all your BFFs are accounted for. If someone dies after you buff them, are they going to get your buffs dead? Isn’t that one more culled from the herd?

Maybe their cat ran across their keyboard, maybe their friend scared them and they turned around, maybe they are spying for someone else in some location they could only reach with death atm. There are plenty of assumptions on your side that this person was lacking value. When I think of this it makes me lean toward elitism. If someone is next to you and doing the same thing… well brother… it’s called /Team chat for a reason, we are all loosely teamed.

Maybe your whole problem will be solved if you attack another door and avoid all the peasants that get in your way, ya dig what I’m saying? You don’t get help from others then call them chattel when your help awards them as they are rewarding you – by being another warm body that showed up, one more menacing face against your enemy. Maybe that person died because they took all the zerg focus fire, remember, anyone dead is anywhere from 14k-20k damage that did NOT hit you. You may only be standing because they dropped.

If you want to give up the perks of group play like swords showing on your map and getting outside help, even outsiders building your siege items dropped, not being able to touch someone elses siege weapons unless you bought them, I suppose that would be a route to go but not one that sounds like one SERVER fighting another SERVER.

I think you just need re-evaluate what a world versus world means, along with the good comes the bad. If you and your friends want to stand in a place where you only buff or help each other, that is in your control. You folks might be much better suited for structured pvp play if these thoughts are shared amongst your group.

(edited by psirca.9452)

Reasons why Repair costs in WvW are bad for gameplay

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Posted by: psirca.9452

psirca.9452

In real life, people die during war instead of losing a couple of silver coins. Yet, I do not see any limits in strategy.

In history, people rout if they know they are going to lose.

History huh. I like history too. Let’s hear from one of the most quoted that spent plenty of time in battles and avoiding them.

“He who wishes to fight must first count the cost. When you engage in actual fighting, if victory is long in coming, then men’s weapons will grow dull and their ardor will be dampened. If you lay siege to a town, you will exhaust your strength. Again, if the campaign is protracted, the resources of the State will not be equal to the strain. Now, when your weapons are dulled, your ardor dampened, your strength exhausted and your treasure spent, other chieftains will spring up to take advantage of your extremity. Then no man, however wise, will be able to avert the consequences that must ensue… In war, then, let your great object be victory, not lengthy campaigns.”
-Sun Tzu, the Art of War

A topic never discussed, what are YOUR buy/sell numbers

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Posted by: psirca.9452

psirca.9452

bought 123/ sold 22
flexing my bologna in front of your salami

Vanilla beans location?

in Players Helping Players

Posted by: psirca.9452

psirca.9452

They are just a very low drop rate.
There was a recent patch that did mention tweaks to their spawn because they may be aware the drop rate was shared with so many other items.

https://forum-en.gw2archive.eu/forum/info/news/Update-Notes-October-22-2012
“Increased the chance to get vanilla beans from herb nodes in the Tarnished Coast and Steamspur Mountains.
Increased the respawn timers for omnomberries, black crocus, ghost pepper, lotus, and Orrian truffles to 5 hours.
Reduced amount of cinnamon dropped from nodes from 3,5 to 1,2. Cinnamon now only comes from green wood nodes.
Reduced amount of walnuts dropped from nodes from 3,5 to 1,2. Walnuts now only come from soft wood nodes.
Removed parsley and thyme from herb nodes in the Tarnished Coast and Steamspur Mountains.”

Coupled with this info I would say that Tarnished Coast is a good place to try because there were two tweaks in that area (multiple zones).

(edited by psirca.9452)

Advice requested on weapon-stats and sigils/runes.

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Posted by: psirca.9452

psirca.9452

Just a small note, if you plan on doing any “acting like a clone” gameplay (standing still and auto-attacking to see if they fall for it while other things are recharging or you did a bunch of wickety whackity movement things while spawning them and you think they could be confused now). The stacks of some of those sigils/runes don’t show on your clones as far as I know making you stand out as a different character :S

(edited by psirca.9452)

Baffled Mesmer

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Posted by: psirca.9452

psirca.9452

Could it have been a combination of things?

Drop a portal, blink somewhere else, drop another portal, travel between both portals, dodging each time it was up. Maybe you were far enough away that the portals and the dodge don’t render? Is it possible too that they had multiple portals around and they were using someone else’s or getting random speed buffs? Just making up a possible scenario so we don’t jump to cheating but yeah, I wasn’t there to know for certain. If you never saw them cross the same path and go in a linear line then maybe it was cheating.

Anyone else running a Mantra Build?

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Posted by: psirca.9452

psirca.9452

You don’t run away to cast mantras, you do it in combat. While casting a mantra you can use another mantra already stored to heal, remove conditions, or attack and they are inst-cast skills. There is always the opportunity to blow up any pets in that time too and a split second to decide what you want them to do for you. Is the enemy attacking fast? Use confusion debuff. Are you out of heals? Use evade buff. Is the enemy channeling something? Use a daze. Nothing of interest? Blow them up for a bit of damage or get closer for healing if you have that traited. All 4 of those work while channeling your mantra. If you do trait for healing on mantra cast then you got a heal too, not just 2 or 3 more shots of the skill stored.

(edited by psirca.9452)

Guild needed for WvW?

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Posted by: psirca.9452

psirca.9452

As a free roamer who is in a single person guild I can give you an idea of my w3 daily happenings, maybe that can help you decide if it would suit you or you want to get guilded.

First I login and read what the chat is doing, might see how many commanders there are on and jump in and out of their efforts if I like their plan.
I pick up supply all the time, it’s used all the time.
When in lulls I go around checking doors and walls for damage or use random siege weapons/build them.
Roaming around to take enemy dolyaks out or control points and supply camps, I usually find the 5-10 man groups not doing the zerg. I may or may not jump in and out with whatever they are doing, depends on how fun it looks.

Ex. Zerg has been beating on a Garrison takeover for 3 hrs. I run past someone putting up a ram at a keep with 4 ppl and drop my supply on it for them (since I always carry). Hit the gate a few times, run off for more supply, come back and it’s halfway down and no one has said anything about it in chat or the attempt. Ba da bing we take it and I wander off from them, maybe toward the closest supply camp. Oh hey, someone fell off a ledge over there, let me resurrect them, I remember the time I fell there ha. Oooo a dolyak incoming, I’ll escort that on my way back up the hill… etc.

That’s sort of my nutshell of gameplay. I get to run all over doing whatever suits me, like a piece of belly button lint traveling on the wind. At any point the big commander logos call out pvp zerging I can jump in and out of but I don’t find myself feeling like I should join their team, I just come and go. For some reason the only commanders in our zone seem to be those zerging.

To find all the small potato, interesting things I have to split from the zerg and roam. I use my roaming to call out things I see, big groups heading certain directions with no swords in that area or damaged things, sometimes I find enemy siege and other times I just point out that people aren’t taking care of defense when it seems like I’m the only one doing it (that one can end in arguments so beware you will get on ignore lists pointing out any inadequacy in the “zerg mentality” even if it’s just short phrasing and not bossy with the word please or “when you can” “if you could” and no caps without using personal insults). I have memorized the people on my server that do defense because I see them bent over repairing things or we meet in small moments doing small things. You see them often enough that you get to know their habits too. What I’m saying is, I’m not always alone, those stand up ppl I would fight with or stealth in dangerous places because they have proven themselves to be someone with a like mind, their guild tags aren’t important to me.

Because I do run so free wind, I usually don’t wait on rezzes and am surprised when I get one. Unless I’m looking around the area seeing if I want to return, I mostly just release within 15s.

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Would you ride a yak, if possible?

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Posted by: psirca.9452

psirca.9452

Oooo if this happens, let’s make it something that doesn’t open up until you have escorted the yak on foot x amount of times, that means that we have ground troops and mounted folks and some reward for doing the escorts, in time, a sort of progression. The idea that you can’t fight on it is a good thing… unless we bring in jousting weapons. OMG bundle-type weapons that change according to what creature you mount. Geez, now I’m thinking of Oregon Trail, can we add the ability to drag along a cart of supply anyone can take from with guild perks. Ok, I have to get out of this thread, it excites me too much and I might get tempted to mount the stray cat outside crying and ride it around my woods.

(edited by psirca.9452)

Would you ride a yak, if possible?

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Posted by: psirca.9452

psirca.9452

I’ve already suggested exactly that thing during twitch casts.
Surely agree that it would make it less boring because you could spin around watching for action. No piloting though, it’s a beast that has a plan, I’d let it run where it was expected else someone could sabotage it by taking it into mobs. Heck, you could throw a twist on it and make it when you mounted it, it was a trading post npc where you could collect your cash, that might make escorting more appealing for 15 seconds and get more ppl near it. Or, make it a special sort of vendor that offered up what other players vendored in the last hour. Might see something come up you could profit from. Ok, that part I took from my mmo notebook ideas. Have a plan for a caravan that you can hop on as a free mount and play mini-games with other players also on the ride acting as a vendor like that.

(edited by psirca.9452)

Sea of Sorrows--Henge of Denravi--Isle of Janthir--Update

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Posted by: psirca.9452

psirca.9452

Hats off to SoS they have whumped us. I was so dissapointed as an IoJ’er this weekend, the big difference was we had much fewer organised guilds, so it was pug siege and that is fine in part put terrible as the main.

For whatever reason, transfers, halloween melarkie, dissapointment/burn from last week IoJ simply didn’t get stuck in. SoS were complete opposite, organised, ruthless, lots of guilds running around doing good solid attack n defence.

You deserve your lead and promotion I hope to T1 SoS….IoJ we simply dont deserve it this week.

I hope we get back into things next week, I very much enjoy the WvW when its ‘on’.

As for Hendge…sad…just sad. Think I saw two organised groups all weekend and a few loners getting killed while vista-ring.

Yeah, this about sums it up.
http://i49.tinypic.com/2il2es0.png
No excuse of course but you can’t force people to do what they don’t want to do.
Just means I won’t buy any siege until I gain more cash, lost 10 arrow carts the other night in one camp takeover so… yeah. I tried to help less people do more, was a waste of money.

Is mesmer really that bad for farming?

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Posted by: psirca.9452

psirca.9452

It can depend on how many people are out there when you are.
I have certainly had times where people aoe mobs so quickly I barely get one down before it’s over and there is a around a 30s cooldown on that staff aoe.

Depending on the event, some people know where spawns come from and chase them earlier than they get to the area trying to get the most damage and chance at loot. I don’t think of any of your pets can keep up with something like hundred blades or the spinning aoe that is done by some characters that leap out in front. They sort of go in and out of the mobs getting them when they come and as they move. They also don’t have their attacks stop on other mobs because the one the pet was summoned on died. That’s the tricky part about pets doing aoe, if you summon it on the one that people focus fire, you get the least results from it because other people will more or less kill your pet (since the pet blows up if the mob dies). The time it takes to tab around then recast two pets in two different places (and be in range), yeah, not as easy as a one button approach that just says “do aoe near me and don’t stop just because one mob died in the group”.

Sometimes a mob is less than 50% health by the time I hit it, guess you don’t have as many people as I’ve seen. Maybe it’s server related depending on how much of your population is matured to 80 or want to be in 80 zones. That’s where I see the most people farming and have witnessed mobs going down sometimes before I even hit them.

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Anyone else running a Mantra Build?

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Posted by: psirca.9452

psirca.9452

Yes I am, good to see more mantra users.
It does not seem to be overly popular but you hit the nail on the head with a healing bonus.
Also using “cleric” titled gear.
My most mutable build so far is 0/20/30/20/0.
Lots of traits I can switch around in that.
The right side hotbar is 3 mantras, decoy and group stealth.
All the talks about null field/portals/moa/time warp are always foreign to me though reading the forums you would think all mesmers trait them, don’t use them here. I’ve tried them but I just like mantras better and stealth.

When I stealth people, it’s usually front line so that they know it’s time to pull back some, they usually get the hint. During that time I turn and instantly start refreshing mantras, in turn, healing all of us.

I probably rely on decoy too much tho because I find myself using it as a way out to push someone to death in enemy lines that keeps back peddling, almost dead. At some point I just swig my courage juice (pepsi), then chase them until I’m half dead relying on decoy to let me clean up conditions and recharge while moving back to my side or they are dead. Really depends on if the zerg will focus fire whether I need to duck and move or can stay on their side.

Sometimes I like to just use power spike (mantra of pain) until it needs recharging, then heal while going left and right in the group randomly healing people to keep our line solid and pushing forward. Doing that repeatedly you can watch the line slowly keep progressing toward the enemy. I’m essentially doing a 2k+ heal every 7 seconds while buffing my toughness by about 200, not shabby for the front line.

Fiddled around with the damage % buff with mantras in queue but I didn’t think I was doing enough damage to warrant it’s usage when I wanted maximum toughness because I’m not built for damage but defensive standing power. All my gear is green except for an orange scepter I got this week so it isn’t just gear taking over. I can solo near anyone, it’s only the rare players that eat me up with well timed interrupts and lucky crits. More of my solo matches end in standoffs so I’m not as weak at roaming solo as a pure dps would be. With stealth I can outrun some small groups although the zerg usually catches up with me, been thinking about those centaur runes but they are too expensive for me right now.

Once I’ve gone mantra, I can’t use anything else, it all feels so weak and lacking utility in comparison. I tried mantra because people talked down on them and I was convinced that on paper they showed potential. Since I played a healer most often in other games, healing my team taking trickle dmg fits my playstyle too. Forever an underdog cheerleader I suppose to try mantras though people downplay them.

Since I don’t rely on my pets as much for my playstyle, I don’t get as wound up about phantasm nerfs as others might. My pets are more fodder than the individuals leading this team or defining my output because I will blow them up in a second if I want an evade buff. I do think there is room for all playstyles tho, if someone wants to be super glass cannon, fine for me, they can do my damage while I take the stomp on the target.

(edited by psirca.9452)

Question about evenly distributing traits (WvW)

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Posted by: psirca.9452

psirca.9452

You should be hesitant about condition damage. The amount of skills able to outright remove conditions are many and on all professions. I can remove a condition near constantly on myself with at most a 4 second break in between removal. Then factor in group condition removal and it hurts all over because sometimes players aren’t even trying to do it but get residual benefit from others.
Just look at the list on the wiki for an idea.
http://wiki.guildwars2.com/wiki/Condition#Skills_that_remove_conditions
How about someone giving you their conditions and/or taking your boons. Ready to have it all turn tables on you?
http://wiki.guildwars2.com/wiki/Condition#Skills_that_transfer_conditions

I find that most people don’t build for much toughness because it reduces your output damage so much. You could get the most oomph from power or crit chance vs condition duration or dmg the way I look at it. Staff itself attacks pretty slowly, you have to be closer range to get faster attacks, meh on that for conditions. Since they increased the CD recently on some staff skills. What you build now would be totally different from what someone could do even 3 weeks ago so you can’t see any evidence of it being viable from old builds or reviewing videos and I haven’t tested it to give you real numbers but I know what I think of conditions, in general, as stated.

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Reasons why Repair costs in WvW are bad for gameplay

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Posted by: psirca.9452

psirca.9452

I also think that armor repair discourages aggressive play.
It also makes me a slight bit butthurt when I get jumped by an invisible group or 3 or more that chased me down when I was alone running supply. Then I start internally grinding about how defense doesn’t reward nearly as much as offense and wonder why I am paying the game to defend my own pvp area, was this not meant to be done.

I think the players that notice the armor repairs most often are the ones not zerging.
Zergs have a chance at loot from bags and dolyak escorts give no event credit just achievement credit and offer no loot bags. Same with repairing, you can only get points when the ticker for enemies attacking is in play. You still get no loot bags from repairing. Killing an enemy dolyak will award an event but it is usually all the way across the map to find one of those. That can easily result in a death or more heading out alone into enemy territory.

I’m not ashamed to say that I did use the changing into town clothes on death one day and found it quite rewarding. I could play as aggressively as I wanted to without getting caught up in the “but I’ll die” mentality that makes people do some rotten things – like running when outnumbered leaving a few people to take so many hits they can’t survive and dooms them to be the one paying for armor repairs just because they weren’t a coward. It fits the saying that goes something like… you don’t have to outrun a bear, just be faster than the person next to you… is that really what pvp is meant to be… who can run the fastest and wuss out first… I think we would have more people stand up and push if only they weren’t concerned that it would cost them money to perform such feats.

I don’t want to have to PVE to afford PVP but it looks like that’s the direction it’s going. The only times that I have been able to keep up with armor repair costs and them to not be a deficit is when I join the zerg.

Personally, I think defense holds more reward, the zerg is fine in small increments but I get sick of chasing someone else around just because they bought a 100g item. Sometimes their ideas aren’t so sound and they like to try to take as much property as possible with no intention of defending it simply because they have the manpower to do it.

This makes defense even tougher because now more supply is being spread out and wasted if we can’t hold everything gained before 13 minutes tick. Another addition to the zerg are the people coming in to do their monthly. PVE players that don’t care at all about server pride or sticking it out, they come in, get their kills then whine because the jumping puzzle is being camped and they can’t continue to PVE and use up a spot that someone might want to fight in. Since there are always less people doing defense than offense mostly because the rewards differ, where does that leave things. The most vulnerable to do the most time consuming tasks with the worst rewards and on top of that armor repair when caught by enemy groups. That doesn’t constitute as fun.

(edited by psirca.9452)

Isle of Janthir vs Henge of Denravi vs Sea of Sorrows

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Posted by: psirca.9452

psirca.9452

Funniest thing said tonight in IOJ was about 4 hrs ago.
Someone said “they took x with mesmer portal and cheated”.
Someone else said “no, they attacked the wall, broke it down, then used the portal to get past the group”.
Serious, that was the highlight.
The point is that yes, people are becoming afraid of their own shadow out there lately.

Good news is every night I tick off someone else asking them to help support supply.
Eventually I’ll have my own team to fight too, 3 on one incoming but since I gave up dungeons when I gave up wow, this is it folks, not going anywhere.

(edited by psirca.9452)

Greatsword Spatial Surge & Ranges

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Posted by: psirca.9452

psirca.9452

I grew out of my greatsword phase, it was fine at low levels but higher up I actually like scepter better. Because of the reasons you mention, having to keep range and with the scepter I can have any offhand I want since it isn’t a two-hander, heck, I can change it whenever I want because I carry all my weapons on me. This lets me switch to an off-hand that will fit my situation.
Plus, the scepter does not make that annoying ting ting ting sound.
Maybe, in time, you will change weapons too.

Should Supply Camps be harder to take?

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Posted by: psirca.9452

psirca.9452

Has to be something for small groups or solo players to participate in without being full zerg. I’m ok with them as they are and I can’t solo one. It takes me too long to kill all of them before they respawn. I’m built like “woman with confusing back hair” but I like it that way (tanky caster) and if I can’t beat them solo then not ALL of us solo them. Two man or 3, absolutely but not 15 seconds lol

The only thing I might get behind is to have siege weapons that can’t be attacked until the guards are dead if put on certain places, that would aid one person trying to fend off multiples until they could rally help in. I envision an arrow cart on each side so that the attackers are only challenged if the other side wants to defend but can’t convince people to sit there waiting when there is zerging to be done.

Oh and if you want to give me OP, let us waypoint to supply camps for 10c.

(edited by psirca.9452)

Clones/Phantasm issues

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Posted by: psirca.9452

psirca.9452

Because there are skills tied to when an illusion is killed, I don’t think there should be adjustments made without thinking about how it affects those builds too.

How I fight thieves is with lots of toughness, they can’t burst me down quickly and 80% of them tuck tail after that if they don’t practically one shot you. Some are looking for easy targets, you aren’t fun when you don’t drop quickly. If you use a mantra build you can heal more often than other builds can. I am the anti-thief and you can be too. Go for some insta-spawn pets that cast quickly instead of phantasms, something like clone when you dodge (you do try to dodge the second you see an attack anyway I’d imagine) or the staff pets, they come out very quickly and you will have the armor buff available. The pet will chase the stealth target and point them out to you, that single pet can give you an evade buff to get past another round if you blow it up too.

Just telling you there are ways to counter thieves that may or may not be your build but I don’t fear them so I’m not convinced we need to change class core mechanics just for them. Also with Mantras, the armor increase gives me around 200 toughness while casting a mantra, handy to use while they are still invisible in case they jump you again. You can cast them while moving, of course. With condition removal mantra, auto attack twice even on targets behind me from a mantra and heals anytime I channel a mantra, pets are an afterthought to defend against a thief. Don’t forget, we can stealth too!

(edited by psirca.9452)

[Update] : Lack of Confusion items / sigils / runes in the game.

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Posted by: psirca.9452

psirca.9452

There are soooo many ways to build a character in the game I can see how they overlooked some types of builds. This is a good thing for us, tougher for them to keep up with all our wacky combinations.

I still haven’t found any gear for vitality,healing power, and toughness but get by with the “cleric” version of power, toughness, and healing power. Cool that they are looking into it for your build.

I found a weapon last night that offered 3s haste proc, too bad it didn’t come with the stats I wanted but I bought it anyway. Maybe one day I’ll find that booger with stats that suit my build if they keep tweaking.

Stuck at 1 supply you can't use?

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Posted by: psirca.9452

psirca.9452

There’s something going on where you get stuck with 1 supply when trying to repair a door, the message says you need more supply but your UI says you still have 1. You do still have 1, and the way to get rid of it is to dump it on a siege item of some sort. I find it easiest to look for an oil/mortar or some sort of wall siege to drop that last one.

I haven’t bugged this because I’m not sure how to duplicate it, it happens to me when I pick up 10 or 15 so I can’t narrow it down to either of those as the culprit. The only thing I can say for sure is that it is always a wall or door that leaves you stuck at 1, yet to see it happen on siege of any sort.

Also, when you pick up 15 supply, watch your supply amount because lots of times you use 10 then the other 5 you have to hit repair again to use them. If you don’t pay attention, you are still only using 10 supply.

Isle of Janthir vs Henge of Denravi vs Sea of Sorrows

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Posted by: psirca.9452

psirca.9452

Last night was not so hot for IOJ. I was in the IOJ homelands and was doing repair and frankly I’m getting really tired of it. There was one point where everyone was talking about what they were taking and our watergate was something like 80% gone and the east gate was 20% gone and I called it out several times. Our zerg just won’t listen and I gave up at 50% complete on the watergate. I’m torn because I know why they zerg, because the rewards suck for defense rebuilding so how can I really be mad at them doing what is funner vs what is going to help us later for nothing but boring town running 10 supply over and over.

We had one person talking for hours about wanting a mount and how horrible it was to die for hours, lots of ppl afk everytime I ported back to citadel. Yeah, not our best performance. I’m finding running supply for hours really tedious. We don’t do well on defense sometimes. Tempts me everyday to just run with the zerg, they get the karma, exp, medals, loot, and money, doing defense I get exp and jumped when alone resulting in repair costs. Needless to say, at 50% door fixed I alerted them then left the BG and went to another and yeeha, they were spawn camping it so I got some goodies pushing.

We didn’t get outmanned that often, I think we just weren’t very organized and could improve that.

(edited by psirca.9452)

Staff Mesmer = No badges of honor?

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Posted by: psirca.9452

psirca.9452

I play lots of defense and Staff/support. Do feel that pain of not getting badges like you. I have noticed that you can sometimes get badges and siege plans from supply camps so I focus on them a lot more often now. Since they are usually smaller skirmishes, less people can do them and the zerg is off doing what the zerg does anyway so they won’t get in your way.

IoJ-SBI-JQ-10/19

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Posted by: psirca.9452

psirca.9452

Outmanned never scared IOJ, we’ll be back… p.s. I have lots of candy corn stored now.
I was pretty impressed with the teamwork we had last night. Garrison being attacked by both sides by both competing servers, one even got into inner gates. We demolished all of them then took out the tower trebbing us and repaired all 4 damaged spots. If only we could keep our own team from taking the 395 supply that had built up lol Everyday we have to go through WHY you want to leave supply in areas that need it. In time, I think everyone will know if we keep explaining.

At one point someone saw 8+ golems being built in the South, I never did hear what happened to them.

Error 401: My friend can't enter the forums .

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Posted by: psirca.9452

psirca.9452

That felt like forever.
Like the others I couldn’t use the forums at all since I bought the game.
Was able to view but not communicate due to the “Token” error.
Sigh of relief, it works now.