At one point food had a vendor price on it.
Because someone abused it now the price is gone.
I thought it was returning.
Any chance we can get this on the list of things to review?
Without a vendor value, many of the least popular foods have hit rock bottom because of competition selling them and they are at 1 copper per item.
Since these people can’t vendor those foods, this will always be a problem and wreck the opportunities to sell them.
One to note is grape pie, it has been 1 copper for weeks now. I have notes as far back as 10/9 – 10/15 at the 1 copper price. There is too much stock to buy to try to bring it back from the depths and re-post it at a reasonable price. I don’t think players should be forced to try to manage a vendor cost.
I tried advertising food on reddit and making posts about it to try to get some sold but I really think this has to be solved at the source – the game itself needs to give a vendor price again for food to keep it from dropping to non-existent.
Well they did give us candy corn spawns in the W3 areas.
They took out the orbs until they can be reviewed.
They are reading the forums here because I got infracted the other day for my first time.
W3 is my end game since I’m not a dungeon hound and PVE makes me resentful after awhile so I don’t grind like I used to. Once they took out the PVE buffs from events in PVP now I’m not as interested in doing event strings to find all those. That was going to be my fun stuff but now, I can’t use them in W3. I’m still sitting on 74 healing seeds that I can’t use in the place I spend most of my time. Previously I could plop them down for an AOE group heal but no more.
I’m sure they know ppl like that exist and will expect more W3 things in time or at least adjustments to things we notice out of balance. Just keep making suggestions and giving feedback is my idea, they haven’t closed their ears yet.
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That is one thing I also noticed about IoJ. We tend to not push when we should, a few times I have jumped into an enemy group when we had larger numbers only to die because everyone else backed up instead of pushing forward. I am a cleric’s toughness/healing build guardian so i can stay up for a while despite 2-3v1 so jumping in first is generally my thing. But people need to see that when a couple people start jumping in to capatalize on it because they will get focused not you. My spec is even ally healing friendly 1.3k + to healing going out through regens and my virtue passive going to allies.
In Short, Ioj, if you see guardians jumping in, odds are they are tank builds, take advantage of the focusing on them and blow up some people. Do not retreat when we have the numbers on our side.
Yesh! Cleric’s here too.
If I’m rushing same thing, I’m healing anyone near me for 2k + about every 7 seconds.
I’m a mesmer tho. If you hear a mesmer around you saying lots of stuff like “healing, vital, recovery” – that’s a mantra user and they likely have heals for you. It’s a build that is starting to be noticed. So many overlooked mantras but some of us talk about them now and share our builds. Just the other day someone asked for my build info and I sent them info on gear and all buffs I used. It’s ok to not be super glass cannon all the time. I still get gold contributions When you get 2 or more ppl beating on you and you can stay alive, there is some empowerment there. You can die if focused well but what a super hero move to just charge in and not be so concerned lol P.S. I suggest plenty of condition removal skills to backup your toughness – toughness will deflect the direct dmg, conditions you can just wipe off. I love watching ppl scatter when I push them.
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But a lot of people are very afraid to die, or even fight.
That’s true, I find myself pushing often. I have range but it always frightens them to jump in their pile and you can split them off and make them decide if they want to rez someone, let us kill them, or keep attacking. It’s one of the reasons I started building for toughness, 2 groups standing face to face just ranging and no one moving. I had to see someone push so I did it, call it impatience lol
We need less glass cannons I think but because ppl get so much contribution from damage, they hesitate to spec much else. That’s part of the mechanics that can change in future – support being worth something. Even with all my toughness I do kill ppl, it’s just not fast, if ppl would get used to that playstyle too maybe we could have funner fights because every target you hit would be hit for different damage so you start picking squishies and they would naturally hang back for protection but AT LEAST be on the ground instead of taking AOE on those goofy walls. If you aren’t manning siege or healing or rezzing I do wonder what you get out of taking constant AOE on the walls :P It’s funner on the ground, hop down sometime and if a door is close, you have an exit to recover then return. If nothing else it will make them spread their AOE into 2 places, the ground and the walls/gate if more would just take initiative.
You know what I think hurts us sometimes too. Completely dead people waiting on a rez when the run is close. When you get a rez you take out another player from fighting. It’s ok to run back, as far as I know it’s the same armor damage. When you run back sometimes you catch a flank you can all out.
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I tried the swiftness while using focus and found it left me too glass cannon for my taste.
Mantra users probably work better with centaur runes since we don’t have to use a long CD to use a heal compared to those running feast.
Depends on if they are using IRC chat how easy this is.
If they are using it, there may already be a method to do it just not discussed.
Bumping the topic so you get seen, maybe they will move it to suggestions.
no photoshop, and there is no way to get there.
just have a try it. stupid hackers ruin everything in wvwIts very likely he could just jump up there
edit: dunno why forums keep messing up my posts…
So what you are saying is… no reason to sweep for mesmers!
This is good news lol
Oh yeah I tried that too, saw a single enemy. Was killing dolyaks, killed one with them and only used auto attack so I wouldn’t hit them and I didn’t even spawn a pet. Then I grabbed the guard and started fighting a control point, that once normal person attacked me along with another.
In return I ran two of their guys off in another battleground and took the objectives myself. Then instead of attacking SOS objectives I went for SOR objectives. What comes around goes around.
I don’t mind losing 1 vs 1 but unfair fights are enough to make me go for revenge.
At first I thought SOS was the enemy but they more I look around SOR always seems to show up to either reinforce them or mess with IOJ, since I’m not winning no matter who I fight, at least I can pick one side to make it harder on.
Enjoy second place, well earned and I mean that.
T3 won’t be so bad, at least we won’t have to stay logged in over 8 hrs at a time plus go read the lower tier threads, they don’t use portals as much either.
I’ll be ok with us moving down just to make it more a mission of fun instead of a job.
Good news is since we aren’t winning I can move from map to map without a queue
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“2) Full on mantra spec is counter productive since you cannot prepare the mantras in parallel but consecutively and you cannot cast another spell while prepping a mantra. This really lowers your effectiveness.”
Not true, you can use 2 staff skills and any of your other mantras that are stored while channeling.
Seems just fine, anyone can solo them.
Does anyone know why they are on cooldown?
Is it something in our normal play that puts them on cooldown or does the cooldown continue until you are dead again?
Inform me why 2/4 of my skills can be on CD please.
Supply camps give over a silver on takeover.
Dolyak kills give like 49 copper.
Sharks sometimes give 77 copper.
It’s really easiest to PVE for the money because of the risk of being killed anywhere in PVP which will put you at a silver loss each time.
Sometimes I run naked thru iffy enemy places until I know I’m at a safer place then I get dressed. Then in case I run into a death it only costs me the time to run back, not armor repair.
Same with siege weapons – we call them suicide runs on our server. If someone plinks down siege on the battlefield and your spawn is close, you just kamikaze suicide toward the siege past their zerg naked and get some hits on it, you can even hit it while downed if you don’t get instant stomped. That gets it gone pretty quickly and no armor repair, just your pride in the pooper but sometimes it needs to be done, get that siege down to save more lives.
Friends? I want the enemy I encounter to fear me, I want the ability to make a reputation, I want to remember people I fight, I want to remember epics fights against certain guilds.
You have 2/3 in place.
You can foster a reputation in your own community, they see your name and how you interact in chat and/or strategies you suggest or don’t. Your enemy will always dislike you, don’t think they keep track of your many accomplishments and you can frighten them off. They will always try to kill you – reputation known or not – if your reputation is good enough as a competitor, maybe you will always be target #1. If someone beats you once, they may target you again in a zerg, is that really what you want, someone that picks out those that they are specced to kill and repeat it? Then you will be here saying they are singling me out and rushing me because they know my name, then what.
You can see the enemy guilds and they can see your guild tags.
That 1/3 you want will cause so much drama, it is best left out and if you reaaaally just have to know who you are fighting… there is always clicking them and finding out. You have the tools to make it 3/3 you just want to make it easier but making it easier makes griefing easier too.
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What are your arguments in favor of names?
You’ve posted twice now dooger with no reasoning as to how it will benefit us to know our enemy’s name. We know how it can be used as an annoyance mechanism but how would it BENEFIT W3. To sway an audience to think your way, you have to give reasons behind it and be willing to stand beside those reasons.
If it’s just that you want names to be able to talk crap about bad players or laugh at people you beat over and over, that isn’t a benefit but since you are tight lipped about why you personally want to see their names, that’s all I can think of. Do you want people to make other players into demi-gods, to have them talked of a way like – don’t go near jujibeans, they cheat and don’t stay to solo fight or don’t fight purdlepinker, they never die and are overpowered, look I have 23 videos of them. Nerf their profession, they play too good.
My W3 isn’t a sandbox, there are new ppl all the time. Some names I know, lots I don’t and I can see their names all the time.
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i don’t believe killing yaks or sentries or just capping any points gives you points.
the only thing you get points for is the objectives you hold when score is tallied every 15 minutes.
killing yaks is very useful for starving a nearby tower or keep in teh upgrading and siege stages… but it doesn’t go directly to the score board when you kill them. it’s more of an indirect effect that objectives are harder to hold if they are starved for siege there fore easier for your team to take them and there fore potentially deny your enemy the points and gain them for your team instead.
If you don’t believe it, what do you think is ticking. Watch the pvp scores, they tick for small increments all the time between the main points counter. It’s not player’s killed, I’ve watched during large battles and it doesn’t tick for that. You just aren’t paying attention I suppose.
Before you choose mesmer.
Take a look at this person’s video.
They fight mesmers at the end.
Skip the video to 4:45 time mark for a giggle.
“That sounds like an Archmage to me : )
Hiya! Highbeams from WAR here.. So I know what he’s talking about!"
lol shaman, not surprised it hit the other side too, now we are in a game without that nasty trinity
I kill both, in fact I think that killing dolyaks nets more points than holding the supply camp itself. Camped some recently watching the respawn rates on a map owned by both enemies. It looked like I was getting 2 points each time I killed one. Just killing one shipment of both of them netted almost as much as holding that camp for what … 13 minutes or so? The respawn rate was under 5 minutes. I can see now why people roam and kill them. Some think you get more points according to the distance they have traveled but I haven’t read an official statement about that. Wasn’t around for beta so maybe lots of things were said that no longer have an archive. You certainly don’t really see anything that says killing them gives points in the tutorial.
If you do a calculation and had enough ppl doing it… say the enemies own 6 supply camps on 4 maps each upgraded. If you had enough ppl killing dolyaks, couldn’t you get a minimum at 2pts each at a 5m respawn rate on each side to gain
12(6 kills per camp)x6(camps)=72×4(maps) = 288 points every 15 minutes? Just holding the camps would give you 24(camps)*5(points per camp)=120 points (about every 15 minutes).
I could see a losing team making that a strategy if they can’t seem to hold property. Maybe I’m doing the math wrong? Seems to be something worth trying. With more ppl escorting dolyaks there would be less 30+ man attacks lol
It’s something I can do sly solo and don’t have to talk the zerg into participating in.
Usually I find some other person on the enemy side and we get close to a supply camp then take that too. It becomes a catalyst to a mock group forming when we randomly find each other roaming. We don’t group formally but sort of know that together we can do things faster with more.
Quaggans I only tinker with. They never seemed to turn a winner into a loser yet. I’ve watched them take siege down to half health though when defending a keep once. Three ballistas were dropped to half and it seemed like they all got attacked separately in waves. What I’d like to know is… does the lightning that hits a player keep it from hitting a siege weapon? I have definitely been hit by that lightning. If so, it would be beneficial to stack players in keeps with siege when lightning attacks until it’s taken off. Hard to test tho, imagine – excuse me everyone, get out of this keep so I can test lightning and see if the ones hitting me hit the siege or not or if I can take their damage instead.
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I have never got one tell from an enemy nor have I sent messages to them.
I don’t want that process to be easier.
Getting into a 3 minute argument about who did what isn’t going to get anything done faster in combat.
What good would names do but let people name and shame or make accusations. Sounds like drama I can avoid. I’m not going to win every battle and I won’t lose every one either but I don’t want to have to search the forum for the arguments I should be participating in related to my character or the jabs.
Maybe you have never been chosen to be chased?
I was chased in Warhammer by no less than 5 guilds.
They whispered me constantly with insults so intensely that my ignore list was always full of their rants because I couldn’t keep all their alts on ignore. They opened up a ventrilo server to rant about me and invited me. They went behind everything I posted in open chat and the forums insulting it. Every battle I joined with any of their people they blamed me for any loss but never complained when we won. They would still whisper nasty things just because they could.
Reason?
I played a damage and healer hybrid and they didn’t like that. They thought I should be healing only. That was the lone reason they invested so much time in stalking me and making it known. My screen was pink with tells within 1 minute of logging in, it started to disrupt my normal chat. These were in every other way complete strangers, it was only some of their other guildies that didn’t like what they were doing that told me it was 5 guilds that were allied doing it.
Even your own side can be puds, I don’t expect the enemy to be more gracious.
So far things are fine here. People don’t really push the barriers and go out of their way to antagonize. Works for me. I didn’t stop playing the game because of them but it certainly is an experience I remember as possible in games. You can’t ever guess someone’s commitment to be a kitten.
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I’ll be giving up monthly completion because I don’t want to do dungeons.
If you don’t want to go into pvp then you’ll give that up too.
Choices.
Same, no bonus, never transferred.
Hopefully it works eventually, getting one omnomberry on a 5 hr cd is hard to stock much high level food. So this will be like an explanation as to why my gathering rate sucks.
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Toughness most of the time helps me live long enough to play the stealth game with them. The mantras let me heal during the fight regularly. Condition removal lets me wipe off their debuffs. Also switched to a hydromancy sigil on my weapon recently, it’s nice to be able to debuff anyone just by changing weapons. I do use the staff phase retreat regularly now because it kites well in a circle.
That takes care of most thieves. There are some rare ones that hit me over 4k per hit. It’s hard to recover from the initial burst so sometimes I have dropped. Really depends on my server lag at that point if I can recover. Decoy is insta-cast so it’s usually a good counter to their opener, then clean up anything on you while in it and switch to staff if you aren’t on it to phase retreat and start over. If me and “that guy” fight I’m looking for every opportunity to daze them and mess up their flow. Hydromancy does this per the wiki.
http://wiki.guildwars2.com/wiki/Chilled
“Movement speed decreased by 66%; skill cooldown increased by 66%; stacks duration.”
It’s proc is only for enemies in close range but you don’t have that problem with thieves, they want to be close.
My only problem has been actually killing them, so many just run if you they don’t kill you the first attempt or the second. They don’t stay if they don’t win and nothing makes them stay that I have. I consider them running me winning now lol
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Nuff said :P
Better say that in English.
“This video contains content from SME, UMPG Publishing and EMI, one or more of whom have blocked it in your country on copyright grounds.”
Look, I play a mesmer and even I am getting sick of seeing the thing.
Some teams use it as their main strategy. Everywhere you go they magically appear and it isn’t fruity delicious when they take you apart before you see them.
The lag it brings on is nasty too. I hit a skill 6 times and didn’t get it to go off. So I hit another skill 3 times. Neither would work, just radiate and zone in and out and I’m watching my health fall. I have plenty of oh crap instant cast skills but they turn into 14s casts when the bandits hit. I see them, we are both moving but I can’t do diddly. Or worse, I don’t see them, I just see a bunch of conditions then I start to see them.
Don’t tell me it’s my computer either 6 core 10g ram.
If it were every once in awhile ok but people are doing it so much it has become their only tactic. Now people expect every mesmer to have and use portals just to compete with their enemy… excuse me but this is my skillbar and if I want to put another skill there, that should be my choice. When we take something 5 people say – sweep for mesmers! Not sweep for enemies, only the mesmers matter.
Have we come so far from removing the trinity to now be forced into the portal mesmer as the defacto standard for pvp. I think it goes against the idea of taking out a “have to” spec and this is really turning into one.
“@Ryuujin Yes in SoS SoR IoJ match up portal bombs are in almost every large scale encounter.”
That is truth, I am on IOJ and saw it over and over, we did it in the garrison, they did it attacking the garrison, they did it to us whenever we got on the bay wall. It just works too good for people not to abuse it. Either you lag out your enemy from fighting back or you are so close together on a spot that you barely get hit by AOE and can slam the enemy while rezzing and healing your ppl right in your cozy clump. A combat to this is siege weapons but who has siege weapons like that taking over an area, nobody. Nobody dumps siege all around them just to be AOE’d down by the sentries, the cannons, the mortar, the people on the walls etc. Sometimes you are lucky if enough people are even there if you drop 2 or 3 rams. Reaction time has to be less than a minute in our battles, there is no time to run for supply, if you run for it, they drop off and kill the siege. We have supply camps taken all the time before the buff on the claimer is off. You can’t count on a supply camp even being around 5 minutes, what’s the average it takes to run anywhere – 1 or 2 minutes eh. So you need one man for every 10 or 15 supply you plan to use. P.s. Siege weapons don’t work so hot right around them. Lots of them need range and you don’t get range from a portal group. The sad part is that people do it at supply camps now, really not a place we should be needing to bomb but hey, if it chokes the enemy – why not.
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If we give up we win the same thing as if we come in first place.
Big goose egg and another week of you did this you did that. The top tiers are so snotty, I want to drop lower just to lose the bickering.
Why can’t we all get along and fight the real enemy here, a gamer’s buttocks after being seated 8 hours + . I’m looking at you, you, definitely YOU, and of course me…
Nice work for Sanctum holding off multiple Garrison attacks on IOJ home map.
You were attacked for hours and still going though I’m done for the evening to see how it turns out.
If you want to use trading post why don’t you put up something for a wacky amount then let him buy it.
You’ll lose part of the money for fees but you’ll get the majority and since the item will be ridiculously priced, no one will buy it but them.
You can test if it’s possible but I’m pretty sure you can use the checkbox to choose a more expensive item on auction than the cheapest. I’ve never tried this but I have seen the checkbox next to things being sold.
Be ever so careful with this, please Arenanet.
Sometimes people can’t control their internet connection and get disconnected repeatedly.
Lots of people around the world suffer from intermittent outages and lines down due to storms in their city. When they have to do repair they disconnect quickly but it takes you completely offline and there is nothing that mandates that they must have 100% uptime or alternate routes. When they have to cut the lines to repair, there is no way around it, they drop your connection too because you run on the same lines though you weren’t in the area with issues.
If you can capture a key press combination that shows someone is trying to thwart a death, that’s one thing but if it is performed just with a “network error” that could break some hearts.
I used to get disconnected at my old house sometimes for 4 hours straight at 1 minute cycles and the cable company never saw it happen when they came to diagnose. DHCP just dropped and wouldn’t update even thought the lease wasn’t expired. I know it can happen and repeatedly and when there is a monopoly on ISP service, you have no alternative companies to give you service.
When I imagine things other games put in that debuff you just because you disconnect it saddens me, not everyone is pulling their network cables out just to be so cheap as to avoid a death.
It must take these people over 5 minutes to log back in – they have to restart their client, then login and wait on a screen, then if they aren’t in overflow, join pvp and maybe get in a queue again. Wasted wasted time, I hope someone fills their spot when they log lol
Oh purlease, we let HOD have some map coverage tonight by not defending a tower we had. What happens? HOD starts trebbing our keep. SOS tries to kill them off and go thru, repelled SOS then goes for every northern supply camp. We were at one point repairing 3 gates, one wall, and still kept all of you out. Someone even took out the treb on us. Put the double teaming discussion to rest. You do it, you continue to do it and after this week, I don’t think you need to beg for mercy. You think you have it together but you double team like all the others.
Sometimes IOJ is just better than you.
We eat double teams like double creams. Been that way since day 1, always the enemy of both sides and always attacked north and south everywhere, it wouldn’t be new to us to fight 2 at once and I have never seen one formal alliance call made where we “won’t” attack someone until this HOD thing. That became take backsies when they couldn’t figure out that we only allowed them on our map to keep you busy. They didn’t perform so they were removed.
If IOJ is good at anything, it’s multitasking, thanks to our headstrong small groups and guilds.
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Am I valuable lol of course I like to think so. Lots of my kills were solo, if only they separated them…
My stats don’t beat yours but they are ok. No titles for me, they don’t show on clones and would help out me faster in pvp. Same with map completion, no can do as long as it’s another way to tell me from a clone.
Someone has to be last place, if I post mine maybe someone in between will post theirs.
http://i50.tinypic.com/2gt4vmf.png
http://i45.tinypic.com/2lm13kp.png
http://i50.tinypic.com/55jnmt.png
http://i50.tinypic.com/1zzm00g.png
My concern would be that anyone who spies gets an advanced plan of what they are going up against, that then gives them more options to spread out.
You are giving someone that is willing to run two clients a way to have knowledge that they shouldn’t without seeing it themselves either by taking a death and spying on the ground or physically coming closer. It’s rare to call out how many are defending, attacking is another thing, if you represent attackers instead, that would keep the spying out somewhat. Even still with that someone could spy on what the other side is doing and know where to double team on the more competitive matches.
What is your issue with waiting until they aren’t exploitable and their risk vs reward is evaluated?
No one said orbs are gone forever, just going to be worked on.
What server.
I hate dungeons because I was forced to do them in so many other games.
Have never done one completely in this game due to it. All I did was run in, solo one mob and leave.
It can happen at weird times too so you have to reread your post to look for kitten sometimes.
Yesterday I made a post with the word “more” next to “targets” and I think it thought I was trying to make the word arr eee tee ayy arr dee without the dee. I even had a space between the two words and it acted like they were connected, go figure. Made it pretty unintelligible so I had to edit it on re-reading and find some method of wording it without the kitten messing up both words and squeezing them together.
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Oh no they di-unt.
Wow, this means people can’t complain about the orbs beating them – touche.
I might like this that they have to be more accountable for being downright sucky that day. Frankly tired of hearing, but they have orbs! Yeah and I fight naked sometimes, pony up.
If I wanted anything color related it would be them coloring themselves to indicate the tasks they are performing as a category.
If all you are doing is zerging for karma, don’t let me believe that you care about defense.
If all you are doing is defense, don’t let me wonder why we are only going back and forth from supply camps or killing dolyaks and never taking towers.
Yes, categories would better suit colors.
Let the color represent your goal then I can jump into whatever category suits me and expectations aren’t out of bounds. Ex. I would never expect a zerg group to come protect a camp unless they were very close.
Something like that could be an indicator I watch to verify competent leaders. If all one commander does is zerg, maybe I don’t want to run with them repeatedly when another commander is more rounded and does zerg and defense each for 2 hours.
Really? I see us as pretty varied.
Just changing my weapon changes my focus.
That’s why I use a one hander so that I can switch out to whatever off-hand suits a situation which happens to be a scepter. I keep my backup of a staff to pull me through most anything.
Just around the forums I see people building to do support with healing or utility skills they favor – some ppl are adamant about loving time warp or moa or me liking group stealth. Then there are the fans of portals and blink alongside the mantra users. Every build can use decoy.
We are seeing much different things in this profession. I could change my traits daily and be content. I have 3 different builds just for mantras. That doesn’t account for anything related to condition builds, shatter builds, phantasm builds, sneaky snake builds that rely on deception and movement. We have so many paths, how am I seeing something you don’t. I don’t feel stuck to any of the weapons you mentioned.
You really can’t come up with more than one flavor of a condition build – I guess I wonder why you even want a condition build – it’s so easy to remove conditions. Why would you let someone have that much control over what you can do to them? Does this have something to do with structured pvp? I only do W3.
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I like part of your idea with the supply having special rules during outmanned.
Not all the specifics maybe but that is a sly approach to the problem because siege can take out more possible targets than a single player or inflict more damage over a larger radius. A change like that might balance the playing field some.
Both sides want the challenge anyway. I’ve been on the winning side and it’s boooring. No one comes out to play then you have the desperate ppl camping their spawn looking for action. Until you talk everyone out of camping them at their exits, you can’t get them to do any objectives. That means less trading of property and karma/exp/money for everyone involved. The only thing camping does is improve chances of medals dropping not W3 event completion.
Last night we even discussed allowing our lowest point competitor some presence on a map we owned just to get the fight with all 3 sides instead of the two dominators.
Yeah, we were going to give up points just to get more going on, I think that’s telling that people do want to fight but also get points coupled with experiencing trouble cajoling an enemy out.
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I rarely expect my mesmer downed skills to pull me up so I’ll agree with that one.
So what if I move away for a stomp, the stomp will normally hit me anyway.
My heal is usually on CD anyway when I fall, that’s real fun, think I have time to wait?
I’m not sure why that can be on CD when I dropped and didn’t use it but that’s how it is.
Why is it too that lots of times I lose my target when I go down, so now I have to tab around and find someone weak, what about just letting me have who I had targetted still, they were probably hit at least once
I’ve got no problem with downed skills, in fact, I think they are so weak I’m pondering using food to buff them.
I’ve also got no problem with people rezzing, it makes someone push more often leading to more intensity with enemy players on both sides. Seeing someone down is when my heart beats faster… it’s almost a kill… can I get them dead before someone helps them? Dare I push toward a stomp for quicker access?
Games need rollercoasters and that rez feature is a rollercoaster, for the downed person and the players trying to eat them. It exhibits an emergency call and makes people react quickly. Just seeing those icons on a map (and you do) make me run toward a fight where people are dying, it’s bound to be good.
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Oh, oh I thought of something else people should know but it doesn’t show me edit icons for my earlier post.
The mantra heal will heal escort NPCs (including dodo dolyaks) and your own pets when solo. Every once in awhile I bring a phantasm back from the brink but it’s not easy to time depending on how fast the enemy hits.
Can’t quote your post so have to quote you, icons are gone for it.
“The inverse is true; a Toughness build when small-scale roaming is not as good as damage build with good utility… and in this thread players are saying they prefer that play style; so a toughness build is pointless.”
I don’t fancy that notion at all. So many people build for glass cannons that small-scale roaming always pays off to be built for toughness. When I come toward another player in the wild and we attempt something, easily 80% of the time they do crazy damage. It seems to be the defacto standard for most professions is to build for killing power. Having toughness I can support them. I can stand closer and gain aggro, I can use my pets as fodder for aggro because they aren’t my damage and important to keep alive except for their random healing and since I am closer, it usually hits me. Because I can remove conditions near constantly, heal at whim, and am built like a mack truck, I can support them and we turn what would be two quick killers into a tank healer with a dps. Nobody is dying next to me without some massive interference. Because of my toughness, if a zerg gets a few hits off, I don’t crumble and have time to run. Good luck dpsing down a zerg. Toughness also lets me lead the line in zergs. Can’t count how many times I stand in enemy aoe and heal right through it helping others as they move forward and back. They can’t take it, I can and I can aid them surviving it because so many build for glass cannon out there.
I really stand by toughness for my playstyle. I run around a lot solo so I have seen the impact it makes. Lots of people can burst down one enemy but when you get two, I can usually maintain until aid comes if I want to stay and fight. A glass cannon caught off guard is on the ground. See thieves. When you take less damage, you have more reaction time. For my anecdotal story, I once took out a dolyak alone with 4 enemies hitting on me, then stealthed out like a king. It wasn’t a short battle but one that came out in my favor.
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At one point haste didn’t work on casting mantras.
I remember testing it and being let down.
Good to read so they must have edited something quietly.
Something else of note if people don’t know is that you can use 2 staff skills while casting a mantra without incurring a timeout and restart for the cast.
Phase retreat and chaos armor, along with the up to 3 other mantras you have stored if you go full mantra hotbar skills. Makes the staff even more synergistic for mantra users. If you dodge, yes you drop your channel and have to restart.
Basically, anything you can find that is insta-cast can be weaved into mantras. That’s what makes them fun if you are able to multitask well and keep timers in mind. If you plan things during the fight, you don’t have to be stagnant just because you are channeling, look above, someone even suggested you stop fighting when they run out and pause, not needed. You can stay quite active. That seems to be part of the misconceptions about them – why people don’t see their perks, they only fiddled with them instead of digging in. Probably why arenanet hasn’t jumped to alter them to be faster casting, they are aware you aren’t dead while casting, just able to be interrupted. I’m ok with that, people that interrupt are my counter, makes sense.
The only real complaint I can muster for them is the constant, “heal, vital, recovery” type talk constantly, don’t call out when I am casting something, there is already an icon overhead, it probably bugs my neighbors.
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Probably frequency related.
It’s a rare mesmer that slots everything they can to improve stealth.
There is only one real trait to improve their duration and it’s 30 points deep in the tree that gives boon duration and toughness so not something the glass cannon cares about.
You could have
decoy for 3s
an elite skill for 5s
the veil skill for 4s
then a weapon skill for 3s
Their cooldowns are
40s
90s
90s
24s(traited 20 pts/ 20% reduction)-30s
Would you want to give up 50 points+ of your build, be forced to use a torch, and dedicate 3/5 of your right side hotbar choices just to improve your stealth that will last at best 20 seconds. It’s just not popular to try to improve and probably less spammy than thief stealth for that reason.
I don’t have a thief, maybe the wiki knows their stealth CD. I have seen them stealth near constantly. There’s a video of it here in my archives. This person I saw doing it days before and this time they had a whole group of people they were pretty much ganking repeatedly that I ran up on.
BEWARE, I curse a lot in this video, don’t watch it if that isn’t for you plus the quality is cruddy because my upload speed is 400k. http://www.twitch.tv/plurb/b/334364816
It will give you a visual though of the frustration, look at all the people trying to defend against it unsuccessfully and even I got fed up because the day before they got me down a few times but I think when they got me there were two of them, I saw hazes of two red titles that time but after death 2 I just released and went another direction, ha.
I like it better now.
If you do the normal kite and strafe in a circle, it acts as a bounce forward. Very predictable to use with PVE mobs and assures distance.
In PVP it can leap you forward when being chased.
When facing your opponent in PVP it does the thing we all remember, hop backwards.
The movement possibilities are now more versatile whether intended or not.
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On IOJ and I never saw one Henge player the entire time.
Sea of Sorrows legit got their win.
No double-teaming.
Some say the orbs keep you on top or the lack of outmanned doing anything for the people behind.
Look, we didn’t have enough people show because they didn’t want to.
It’s not possible to peek into their minds unless they speak up.
While I can try to guess (and have in other places) why we are doing poorly, someone else may come in and see it completely differently because they were doing different things and saw different groups of enemies.
Today, I say, we were outplayed. The other team won, that’s that. I never saw anyone cheat that I could point out but I did see them zerg and attack solo people but why shouldn’t they. I’ve done it too. There were two times that I was not chased by a zerg while alone wandering but they jumped a dolyak, the servers we fought in the previous week would have stomped me before a map objective so for that, they outplayed us. Perhaps losing consistently will eventually knock us down to wherever we need to be and it will be funner for all.
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I don’t suggest Isle of Janthir.
We still have queues for pvp but only when winning.
We still get overflow all the time.
The server is plenty full.
Our server has been wishy washy and unreliable in w3 lately.
Some people say it’s halloween, some say they are on protest… uh ok.
Some still can’t figure out that defense is important and others still don’t know why we don’t take supply from keeps and towers. Someone even got whispered when they asked someone to stop doing it right in front of them with “what are you going to do about it”. Yeah, real teamwork there when your own team is aggressive. People are short with each other in chat, the jokes are few and far between, people are telling each other they are ignoring them.
The are several people that have it together but they aren’t the majority lately. When people put down siege they do this /s BUILD. Really, are we freakin’ ignorant now and we have to alert each other that the huge thing in front of us can be built?
I used to be proud of my server but lately it’s like you go in there and the air is different. Can’t explain it but it’s just a vibe that we are not organized or good lately.
Also don’t see as many people using food buffs and there are never any goodwill flags placed at the spawn like the old days. Maybe we will recover, maybe not but for sure w3 right now is a teeter totter of oddity. Sometimes the 6 green dots near you will run in when they see an enemy in our supply camp, sometimes it seems like they take a head count then vanish. Not much siege is being dropped either, I think everyone thinks it is someone elses job. We often don’t have siege until an area is under attack and someone is calling out for “build arrow carts”, little late for that zergie zergathon.
My experience is that I play w3 nearly everyday, last night was my first night with no interest in a few weeks. Thought I would take a day to just think about it, hence all the forum posting about thoughts.
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Psirca, the only lesson I learned from your post is don’t get too attached to supply camps. They’re right, you’re being demoralizing by saying you won’t sink money into things again. Although I don’t know what priority the tower was, your commander’s decisions seem fairly sound. Your team put 40s into the camp, but maybe the enemy had 80s sunk into the tower? Your issues with commanders asking for people to get siege and supply seems also misplaced, since the commander is only one player.
The rest of your rant makes me wonder whether at least some of the people complaining about commanders not listening or being democratic wouldn’t act as badly if not worse in a similar situation.
More than that, there were 14 siege weapons at the camp, 10 of which I bought and as mentioned it was completely upgraded by others.
While it was about money for me, a server with no supply camp is more restricted than one without a tower. I consider your only supply camp worthy of protecting, can’t build siege without it or you could pillage a tower for supply but all the goofy people already did that.
I respect that you think it was demoralizing but one comment made without insults is not in need of restraint. I didn’t harp on or call ppl names because they didn’t come. I am a person that spent time protecting something that someone “in charge” didn’t want to protect when they thought they could usurp more but feigned interest in protecting previously by asking for status updates which I offered.
I still don’t agree with that tactic and since they had the manpower to come back, they have to take the brunt of that and must have felt it to be bothered that I would comment on it and try to erase my speech by putting me on ignore. That is not befitting of a leader. A leader will take all criticism and have arguments against it if they know they had to take that path. This to me was simply overextending and pushing too quickly, it’s a rookie mistake made in lots of pvp exchanges and in turn, a nasty attitude and overreaction for me making one comment about it. The comment wasn’t directed at their group even, it was the entirety of the players that didn’t show up to defend that are to blame, they took it personal because they knew that they didn’t intend to show up and that it was a farcical display to ever ask for information as their intentions were not to return. I don’t need theatrics from leaders just realism.
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