And, and, why are W3 people buffing the PVE people.
They weren’t nice enough to go into overflow for me so that I could do W3.
They shouldn’t get any server bonuses unless they want to get out there and fight.
If it’s going to be a divide, make it a real one. If agony belongs anywhere it’s in PVP, we need our own set that radiates from keeps to keep them out of casually jumping in and out of gameplay taking up slots to do the jumping puzzle.
Let the division begin.
Esports, oh esports.
It’s fun to watch, fun to participate and W3 could fit right in with some tweaks to personal progression that doesn’t affect much else. If you check around in the W3 forums you will see plenty of suggestions but they go off the radar because ppl don’t respond enough to keep them front page.
This is how W3 feels to walk in and play (just my opinion here).
http://www.youtube.com/watch?&v=a7BBEvVkq7w
This is how Dungeons feel to walk in and play (just my opinion here).
http://www.youtube.com/watch?v=MK6TXMsvgQg
I don’t think the two will meet anytime soon and since they have chosen to cater to dungeons over W3, that’s how it’s going to be. I too came for the PVP with gear stats I chose so it naturally went toward W3 but there will come a point when Ascendeds stomp us down so … uh keep making suggestions if you think they are listening? Let them know you like W3.
Just curious as to where every1 is?
I witnessed the same phenomenon with Diablo 3. Once the player base realized that they had not gotten what they were promised in D3, the players poured out of the game and into the forums. I never spent time here on the forums till the patch.
For players who have invested themselves in a game in character development (and attachment), shared experience with friends, etc. over a number of years experience a loss at the hands of a game company, they go through a process of grieving. And that process takes place on the forums. You’ll see it all here: anger, denial…when it finally becomes quiet it means they’ve accepted it and moved on.
I think you are talking about this theory.
http://en.wikipedia.org/wiki/K%C3%BCbler-Ross_model
It does seem to be playing out.
There is no mention of the people that don’t talk though.
Every game I have been in, players left but didn’t post on the forum about it, they simply went.
The people that post on forums are usually the INTJ types that believe that they have most of the answers if someone would just listen. It’s part of the belief that if leadership is inadequate, someone must intercede on behalf of the followers that don’t have a voice or can’t articulate it into words. http://www.keirsey.com/4temps/mastermind.asp
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I think you are overlooking viral marketing.
Who hasn’t been in a new game and saw it compared to “that” game nonstop.
There is a certain gaming forum that puts anyone down that doesn’t praise “that” game. They let posts for “that” game stay in general discussions but any other game discussion threads get booted into their own forum. The sub forums exist as a place to segregate what isn’t popular. Even the supposedly non-biased perception outlets dip into a little pushing of who pays for the most ads and that isn’t the indie devs. This doesn’t even count people that are paid to be viral posters.
Games that try to compete with the behemoths keep trying to snatch some of their mechanics in hopes that things are not foreign to new entrants or that they follow the old goals that they had encouraging a seamless transition.
What is being overlooked is that there are a large group of players out there that don’t want the norm. We saw it in the population with shows taking off like Family Guy and Aqua Teen Hunger Force while the sitcoms with the normals kept dropping rank. Oh my, another fat guy with a pretty girl sitcom, there’s a new one we haven’t seen and frankly, no one is looking forward to so they switched the channel.
My thoughts on progression is that it needs to be done in a way that is player generated. Until companies get their noggins around that they won’t “get” past the old problem that players can always consume quicker than they can produce.
I have my own ideas and have now decided to take my 4 notebooks and make that game. All the companies have been letting us down so why not. What have I got to lose. I know me, I know others like me and I can hire someone to write the lore. I had a grand plan of making a better search engine but that can wait, ddg is doing ok as a one person outfit already. What I’m getting at is that if you find yourself complaining too much then you need to find a solution. I see this as the solution, if they won’t we will fill the gap for them. The best part is that I have little competition, because they all want to remake “that game” so keep on keepin’ on with your trending.
Guildcast released a video about this too.
http://www.gamebreaker.tv/video-game-shows/guild-wars-video/guildcast-guild-wars-show/fear-the-gear-grind/
In case you haven’t seen it.
They are usually level headed gamers so adding their feedback here.
For them to send me 300 cupcakes.
For them to follow me on twitch like I followed them.
Oh wait, I haven’t left yet.
I suppose to read and respond to their forum and to stop infracting people all the time so much that they can’t be honest without getting stomped for interacting.
I’ve been on forums since the 90’s and been chosen to moderate several of them.
In another game my threads became stickies and I was private messaging in another with a dev.
Here I have had 3 or 4 infractions already for idiocy.
I’m not personally insulting people and just out of nowhere I find out that I broke rules. I watch every word I type on here now and it’s like I’m living under a dictatorship. I’m unsure of how I can interact because anything could result in a ban at which point I’m squelched. Trying not to get banned from the forums has been my toughest PVE fight so far.
Now that I care less, I’ll just type those things for people that are in the same situation but unable to express it.
I got my money’s worth I guess. I enjoyed the game for a few months. You don’t owe me diddly. Is this the denial stage or the anger stage, your guess is as good as mine. I think it is the effort stage or else why post. All the praise I gave it to other people makes me look like a liar when things change and feel like a fool when I put in so much time. I casted this game everyday for months with nothing in return. Free advertisement, free pushing of it.
Maybe I expect some reciprocity for effort but it’s not logical. They are after all, a company with goals to increase their wallet. My mistake I suppose was not wearing bells on my toes when playing that fool and I’m just as disgusted at myself for falling for it.
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It’s not just gear now, tonight I went into the dungeon foyer (right there in the big portal) and there were rewards for 20 slot bags and some item that when used gives you an instant skillpoint.
It’s not just gear, it’s not just gear, it’s not just gear.
I’m going to be chanting that tonight.
This is the first friday night that at 9pm I turned off the game.
Even better, I peek into that dungeon foyer tonight.
Dungeon runners can get 20 slot bags and something that gives them an instant skillpoint so it’s not just gear, it’s other goodies.
All we can do is hangout until it becomes taxing then vanish.
I don’t know how many more ways we can state that this is what we chose as our end-game. There are pages and pages of it. The dungeon runners are already starting with elitist mc-crapple. After they get their shinies, they will go, then cycle 2 will start.
We have all seen it in other games.
One day, ONE DAY there has to be a game for us, I’ll see you in it when it shows up.
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Defense does need a buff.
If more people did defense and had reasons to be places there wouldn’t be nearly as large zerg forces.
It’s not that there is inherently anything WRONG with a zerg. It’s just that it works by brute force and some of us like to get into strategy based gameplay. A zerg doesn’t care if it takes tower 1, tower 2 or tower 3, they all offer the same reward. A zerg can’t decide when to defend tower 1, tower 2, or tower 3 if they all come under attack. It needs an organizing head above it to know which is strongest, which gives advantage, and which is most able to offer defense. Zerg commanders don’t usually check on these things, they just run run run to the next enemy area. We need defensive players and commanders that can lay out the strategy to let the zerg be a zerg, a pushing force to keep our enemies occupied.
The only way to get people to defend more is to offer commensurate rewards. I estimated just the other day, that if every dolyak had 10 players escorting, for a server to own even 3 supply camps on their homeland map, that would be 60 players removed from the zerg. How often can you afford to give up even 30 players from the zerg? Not often on my server unless it is really prime time and a weekend. Thirty players have to also be convinced that escorting that dolyak for nothing but an achievement tick is worth that time they spent walking for 2 minutes. Truth is , we want the bells and whistles and need to see that “ding” of an event completion on the screen to compete with the zerg because they have it. Loot bags too aren’t common on defense because player kills don’t happen.
I think the people are doing what they are told gives reward, until defense gives reward, no one can convince them otherwise. It’s up to the game to piecemeal the rewards, players can’t.
They aren’t useless, if you do a thread search on the word “mantra” you will find people using them.
I don’t understand why you posted just to ask someone to tell you something that you already have an opinion regarding.
Mantras work in direct damage builds and support builds, that should get you started.
This whole thing is ruining my patch experience.
Thinking about leaving yet another game that I trusted to try to be different.
A game that wanted people around that can’t get a game that doesn’t force them to chase gear. A game where your name matters in the community, a game where people greet you on returning to the game instead of linking their gear to you.
When is this game coming!
I’m going to go eat, find a pet to cuddle, then watch movies.
Maybe I need to make this game we want, off to ponder.
So many years we have waited.
I love it when people say they’re taking their leave, yet still hang around to moan and groan weeks later.
I promise you that I have walked away from every game I played and never returned.
Ask WOW about that back in Burning Crusade.
Ask Vanguard about it when they went F2P.
Ask LOTRO about it when I had a lifetime sub and they lied about going F2P then did it.
This customer means buh bye when they leave.
GW2 was sold to me on the idea of new, innovative, different.
Gear grinding as an end game isn’t different.
I can’t fit it into W3 and defend my maps and frankly I don’t like dungeons anymore.
I don’t like waiting on other people.
I don’t like them being elitists and trying to make me cheat because they found an exploit and I have to be the stick in the mud saying “let’s just do it normal guys”.
I don’t like DKP.
I don’t like fighting ppl for gear.
I don’t like joining a guild and playing with people I can’t stand IRL just because they are warm bodies that gear me.
They are pressuring this, no one but them.
They have a good game in some parts but if it falls down they can’t say that they didn’t get feedback on it. People aren’t posting to whine, they are posting to give them the lowdown on what this means to their player base.
You can jump up and down all you like, who is stopping you. I won’t be if I have to play PVE just to be competitive in PVP and I have to do this over and over.
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I refuse to do dungeons more than pvp.
It’s the bottom line.
I don’t think I have to say what it means.
Sure I do, I won’t play this game if it FORCES me to do dungeons.
Simple as that.
Yeah the portal nerf is not really a nerf. It didn’t fix any of the issues like being able to transport an entire map to one spot… they did however limit healing to 5 targets, that cuts down some of the “stand on the portal and heal because only 5 ppl get hit by aoe nonsense”.
Portal didn’t get much of a hit at all.
Surely this is le sarcasmic.
“Many skills, items, and traits were applying healing to an infinite amount of targets and have now been limited to 5 targets.”
Ouchies, wonder how this will affect W3.
I sent one of mine to someone I met on Twitch that likes lots of games and figured they might have a good time trying it.
Then I tried to give the other two away thru twitch chat – 2 ppl said yes but hesitated sending a stranger an email I can only imagine because they never sent a message.
Was tempted to give one away to a co-worker but we only use work email and it would be inappropriate to put their work email in. (we are remote developers)
It is odd when you have something genuinely free to give away and people are so jaded by fake free things that they can’t trust or look at it as an email harvesting campaign – it isn’t is it lol.
As for real friends, none of them game hence why 2 of them showed up to my house because I never contact them… awkward. Family doesn’t game either. I suppose my last invites will just rot.
Guess this song fits my thoughts on it.
http://www.youtube.com/watch?v=O-a8kLtJSJ4
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I use mantras in pvp.
There are 2 builds I pass back and forth between, medium damage with medium toughness and high toughness with little damage. The medium I use for taking out dolyaks, the toughness I use for leading a line or supply camps.
You can zerg in anything but both offer me extra protection for solo wandering.
Video clips from this week’s SoS/IoJ/SoR WvW:
http://www.youtube.com/watch?v=sAS7lBADW6I
Alright, I stopped watching at the first portal attack when you outnumbered them.
That so needs fixed. Yes, I play a mesmer so I think I’m versed on the subject.
In time, in time
If I see a waypoint I thought it’s my job to AOE any gate then run run run run.
That makes my enemy run farther to get where they want to go.
Taking the keep has nothing to do with it.
I’ve been known to hit every door on my way somewhere because it just “needs” to be done. I think this might be considered the Cry Wolf tactic, if I make you think everything is getting attacked you won’t react as quickly when the real attack comes.
lol next time I go there and there are ppl standing at the waterfall waiting for ppl to drop with partial health, I will totally whisper them and say – can we be friends.
It’s obvious their intentions. I just don’t try that place at all. That’s right, I have never completed the jumping puzzle 1 time and I don’t need it to get siege weapons. Anyone camping and waiting on me, you just keep doing that and stay off the battlefield. You are 1 less person attacking me.
You have to have health gone to see heals.
Is it just that you are testing them out of combat?
I hope this 10 minute thing is a fluke or a bug.
I think the dolyak distance does matter.
I can see points tick when I kill a dolyak and I have seen more when they are closer to their final destination.
I think control points count too but only if you claim it, not just by killing the guy.
I don’t think players kills count, left the screen open during zerg vs zerg and it didn’t reveal that by ticking in line with kills.
Hadn’t thought of events, they may be related.
Because there are so many maps sometimes the only time you can test is weird hours and even then you can’t always be sure someone didn’t do something at the same time.
I did notice when I killed a dolyak – in the spawn – without being on a path – it gave the rewards but no points on the ticker. That’s what helps me reinforce the thought that they must have a destination to get counted and that the distance is relevant.
I think the reason ppl don’t talk a lot about these sneaky ways to get points is because it’s what the servers behind can do to catch up some. Control points not so much but if you had a dedicated dolyak team and upgraded camps you could get around 144pts every 15 min. That could make a number 2 or 3 team scoot up the ranks and only sit on one high quality keep/tower per map but it would take a lot of coordination. The shadiness of it (enemy can’t see you ticking points) makes it a more advanced tactic. Everyone would get their supply from killing dolyaks to build with.
If you think about control pts, when you take one, you let everyone else take it back and the pts stay even if it’s 1 vs 1. If you kill a dolyak, there is no taking it back.
If every team played defense on the dolyaks and sent say a 10 person group (because I have killed a dolyak with 4 on me before, depends on the players). Then we wouldn’t have zergs the size we do because anyone holding 3 camps would have to dedicate 60 people to escorting. Until they do – all dolyaks are dead dolyaks I see
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I think it shows us their armor dyed the color they are.
Once I died watching two enemy sides fight over a supply camp.
So I laid there continuing to watch and I started thinking – oh, they all dyed their armor blue, what a neat thing to do, then I notice the other side was red when it dawned on me that it wasn’t them doing it. There were too many for it to be planned.
I tried dying myself the color of the scenery to try to blend better but I think at the end of the day the game makes your gear your team color visibly for the other side.
Here’s something else to add to the mix.
Killing a dolyak nets you instant points that don’t wait on a timed tick.
Those points are at least 2, some say they have seen up to 6 for each kill.
Dolyaks respawn around every 5 minutes (yes I camped one and watched).
If the enemy gets 5 points for holding the camp and you get at least 4 points for killing their dolyaks every 5 minutes, you get more points killing their supply rather than holding the camp.
~ Sneaky tactics for a losing team Lesson #104
I’m actually just scared being killed by another player.
No one can see your name without putting forth way too much effort. There are no threads with names on the forums of the “worst” players and people talking about who they kill. The PVP players wouldn’t allow nonsense like that.
If another player sees you getting attacked in pvp, 90% of the time they will help you.
The other 10% didn’t see you but you saw them.
You are never chastised or told off because you died, we all die and we all kill.
It’s not as bad as you might think.
Yes, every player on the other side could kill you but you can also kill them.
PVP deaths are not a big deal. You have to experience it to see what it’s like out there and there is no personal shame in dying. Each time you die you learn a new thing to try to survive, you will improve the more you fight. There are huge zergs that form with lots of people in them following around commanders or sometimes just a random person with good ideas. You are not alone in pvp if you find those groups by just watching the chat talking about what they are going to do or run into them by accident. You can see other players as green dots on the map. Move toward other players if you see a large group for more protection.
There is nothing to fear in pvp here. Go for it. Go in expecting to die and knowing that you aren’t going to always die just like when you start a new character. Even level 5 players can participate in a zerg. You can do it. You might have a whole lot of fun too. There is some real accomplishment from random people just doing things together but not being forced to group.
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Email in the game probably isn’t real email.
I imagine it to be just a database table row of information.
It probably doesn’t have headers and such because it never passed thru the net technically, it just went thru an internal network and became a database record.
That’s my guess of how I would implement it. I haven’t made a large scale MMO though.
Great googley moogley.
Get into WvWvW, you will find lots of people to run around with.
You might even like it. As a two person group you can even harass people and take supply camps, kill dolyaks. You might even save up to get a commander’s icon if you really liked it and you can lead a zerg. If you are in a small guild you two can use your upgrade points for eventually sticking YOUR guild banner on a keep.
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I think the “l2p” responses are misguided here. This seems to be a situation where the mechanic is not working as it should. You killing an animal attacking you shouldn’t rally your enemy.
Sure it should, the premise is that if your target dies, you revive.
If I have 2 enemies on me and one is 3/4 alive and the other is 1/4 alive, I would target the 1/4 alive character, if that’s an animal – so be it.
Animals are usually used to get them on your enemy. If your enemy wants to kill them for you and is AOE happy then they give you chances to rez from it. That’s considered using your environment in your favor. People should change to single target skills if they don’t want to help kill the animals during a scuffle.
It’s a top level zone that is NOT Orr.
This just dawned on me, no more undead every 12th footstep.
I found a positive thing!
Do we know if there will be hearts to complete or if it’s event based like orr-muffin?
Aww you guys are suggesting something different.
Your concepts are either or, either you see front or back or side.
I want to be greedy and see both at once.
“An MMO is about making your character better and better to beat the upcoming content. "
~from the OP
See, that’s where we differ. My end game is about enjoying my accomplishments but finding all the little things appealing. I like seeing something I never noticed or fine tuning builds or testing limits or what I can solo. My end game has never been about the best item for the best slot but if I focus on PVP for my end game, I do have to stay competitive. As I age, I think I like exploring more than improving and hoarding. To find one unique item is better to me than finding an upgrade of an item I already have that is just a few points different. That was the original appeal of all the events and their unique vendors at different parts of the chain.
Wooden siege, now you are talking.
I made an artistic rendering of me holding one of those.
Think of the poor dolyaks.
That’s pretty much it. I want a rearview mirror for PVP that is a minimap sized view of the people behind me.
Here’s another one to add to “bad play” being called.
If I can’t burst someone down before their CD is up for their heal, guess what, I can’t ever kill them. Since every player has a heal, that timeline is something like 20 seconds. I’ve been thinking about this, basically, if you can’t burst down 20k health or so in 20 seconds, you can’t kill anyone without any other sort of intercession or trickery with profession specific utility skills.
I battle this on myself when I think about my toughness build with healing and condition removal. So what that I can survive a fight, if I can’t kill anyone, no one considers me the winner, not the game and certainly not the other player. Of course, from my angle, I feel like the queen in blue jeans being able to fend off 3 or more but eventually, someone will time something that I can’t remove in time and I’m falling down.
Good players are sometimes just “who can burst down the quickest” or who can catch another off-guard. As long as someone is defending against dmg they aren’t doing damage. It’s the same reason we see some of the less aggressive groups lose property while trying to protect what they own instead of pushing. Without pushing their enemy, the enemy has nothing to do but push them, they then stay in a constant state of defense.
Since good players seem to be those that kill first, I don’t know that I agree with that because like you stated, they could have all utility skills on CD when attacked while the other player has them all off CD.
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The whole thing reminds me of radiance gear from lotro.
Their plan too was to make it something that only happened in dungeons.
http://forums.lotro.com/showthread.php?279179-quot-End-Game-quot-and-Radiance-Gear-explained
Maybe watching the history of that you can see what played out.
The players did not like it and it didn’t feel like progression because they never got stronger, only more able to deflect things. They also felt obligated to get grades of gear, in fact, if you had enough gloom it would stun your character promising that you wouldn’t be able to continue if you weren’t geared for the place you went.
They say history repeats itself. This was back in 07/08.
If this concept is like that one…
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For people that had nothing to do in this game, I do pity you.
I am always broke. I haven’t had much over 5g on me at any point.
The money I make in PVE I mostly just turn back over into PVP siege weapons.
I don’t have anything fancy for gear, not even the most expensive runes and sigils, I have second grade “major” versions instead of superiors.
I don’t have any of the feast recipes for my cook because I can’t afford the 4g+ price tag of the vendor materials.
I’m used to being a crafter/pvper in other games and crafting here just does not pay off well. My cook items don’t even have a vendor price.
My personal guild is earning points all the time and those upgrades aren’t done.
I have never ran any dungeon, only stepped inside, solod one mob and left, felt just like every other dungeon. Mobs waiting to be killed with a scripted story and path.
I don’t know how you think you have nothing to do and want a new grind. I login practically every day.
I’ve barely touched the mystic forge.
I haven’t done every event chain in every zone.
My personal story isn’t even done.
I was looking forward to housing and fantasized that mine would be underwater. What, I like the way underwater looks.
My views on gear grinding match the majority – especially when it comes to having to PVE to stay competitive in PVP. I simply don’t have enough time to do it all like when I was still in college. I have to clean my house, do my job, take care of my pets and give them attention. I have a 3 bdrm house with a wooded lot, I’m an adult now. When it needs things I have to put it above the game. Same with work, I have to read up on new tech to stay in the IT field, it’s easy to fall behind and become just a legacy person and I can’t let that happen. When there is a new exploit my boss expects me to know how to protect us, not just plugging it into the search engine. I can’t even fit a relationship into my life and aren’t dating because when would I see them. No, I can’t do the grind, I just can’t. I can’t play wow 2.0.
I’ve been putting in more hours on the game than I should just because it was new and exciting to know that my progress wouldn’t be continually a dungeon grind.
I do pay for another MMO monthly that I don’t even login to but I won’t stop paying for it because they did nothing wrong. It’s a niche mmo but I have something to return to if things don’t work here. I guess I just thought this game was planning on being different.
TLDR – I’m not bored, I don’t need new gear. I would rather see bug fixes over new zones and continued gear progression.
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There are no siege weapons in Orr, that’s where I get my siege weapons, grinding for cash outside of w3.
It might be but the superstition in us since we don’t know the real mechanics might tempt me to try to use things if I am near them because nothing has been seen that suggests that it makes them go away.
Awww nothing in this thread about 2012 ending of the world prophecy with an ominous narrator. The title seemed to lead there.
What is a precursor? lol
scepter /pistol (or whatever fits my situation for off-hand)
staff
1/4 the same here lol
On the 49th post the forum becomes invisible to some of us. I posted #50 to remove that.
Wow, you really are sensitive today. No one is trying to be rude.
I am not the mesmer you are talking about because that clone thing didn’t happen to me but I must wonder …. if they were in the same position as me… outnumbered… you have a screen of it… why are you surprised that they ran to an invulnerable spot? Why is it considered an exploit to you. It’s there and every side uses it just like they use the front door. If this is the first time you saw it, well, now you know, people will run to the invulnerable spots sometimes.
There is another one outside your citadel spawn, should I tell you about it so that you can use it while being camped or would that be an exploit?
You might need to relax some, you got way too defensive on that post for 49th. I am not against you unless we are on the battlefield, any other time you are human # 1 billion on the planet that starts with a blank slate.
I go to that invulnerable spot and am a mesmer.
Is it me you have a problem with?
There was no reason for me not to do it.
I come out of a safe path on my side to try to kill a dolyak and encounter a zerg, then two times I got chased out, once by 3 people and once by 5 people. They outnumbered me and they had zergs behind them, why shouldn’t I run to the safe spot. I didn’t KILL anyone in the safe spot. I simply saved myself until I could get out of combat and port out. It was you guys that kept attacking someone that you thought was going to be an easy kill because you outnumbered them.
How many times have I heard – don’t come out the front door of your spawn, there are exits on other sides, sure are, with zergs at them too when you own next to nothing or nothing on the map.
I find nothing wrong with what I did. I was outnumbered and protected myself the same way others run to invulnerable places when being camped. If you 3 were dead on the ground – then you have reason to complain.
Pack it up, you didn’t roflstomp me because you had more. Move on, new enemy, new day. Do you know how many times I have taken someone to 10% health solo and 5 other people popped out to kill me, don’t see me posting about that “kill I didn’t get”.
I’m not sure now if you mean me, I too am built for healing and support and I’m not a man but on IOJ.
Either way I will put up what I do publicly, I don’t see any of it as wrong.
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I like my scepter – what is wrong with you angry mobs.
Here’s an idea, not EVERY weapon will fit your playstyle.
They are there for other people too using other builds.
I DON’T see a sword as better than my scepter or that greatsword as better though the majority of posters couldn’t sleep without that tingy annoying weapon. I go out of my way to kill mesmers with a greatsword because I can’t stand that sound.
Devs, these people do NOT speak for this mesmer.
We need some polls or something, everything I see requested for mesmers wouldn’t work for me at all.
This is just Land of the Dead all over again (Warhammers first (and last) content update)..
An update that forced rvr (wvw) players to do pve dungeons to stay competitive in pvp..
:(Riiight give up runes and sigils for a few points more stats. I know I will jump all over that. I wouldn’t jump to conclusions untill you actualy see the stuff.
Maybe this set isn’t appealing but the next one will be.
The progression is what concerns people because it’s a quick pace, we are just a few mos. into the game now.
Of course, no one wants the game to be stagnant but regular PVE upgrades to gear will have to be caught up with by W3 players at some point because we come into W3 with PVE gear from doing PVE to get to 80. None of us came in naked for W3 so once the gap becomes large enough, yes we might have to come out to PVE but how often that happens will be a concern.
If we feel like we are letting down our server and the W3 matches all derank us because we are losing people all the time so they can PVE just to stay competitive, that then becomes manpower shortages of skilled players because they must leave.
Would you want to hit T1 for the first time in your server’s existence to find out next patch is going to put such a gap in parity that you have to upgrade your gear stats with new PVE gear just to fight the casuals that come in for their monthly? It could happen if you keep saying – I’ll do it next time, I’ll upgrade next time because you abhor doing the dungeons and it’s just a few stats? By the time you do go to do the dungeons no one will want to group with you because you don’t know them, you haven’t been learning them since day 1, you are dead weight that needs to be carried in their eyes.
I already now see ppl asking for dungeon runs in our Lion’s Arch with stipulations, no explore mode, must know x fight, they are already starting that “don’t come if you don’t play dungeons full-time” junk. Fortunately for them, they can’t be excluded from W3 unless there is a server queue, there is no test to pass to get in and no one questioning whether they belong or not. These are probably the ppl still taking supply from towers.
I’m still wearing PVE green gear I bought off the trading post at 80 because I rarely saw light gear drop for me and it was never a set.
Gear for PVP must come from these sources to be gained there, karma, badges, cash. Dungeon running doesn’t fit anything you do in PVP, that’s why ppl are concerned.
Here’s another thought, will deaths in W3 become more expensive with higher lvl gear on – are the events then up for any tweaks on their rewards over time?
If only one side is massaged and the other left dormant then someone is going to end up with an achy back.
How about time investment. If you expect the content to keep PVE players occupied, how do you expect a PVP person to squeeze in their tasks along with trying to defend their server regularly. I’m sure these won’t be something you earn in one day. Who can even take one day off W3 tho, our people took a day off for halloween and we got told that our server likes candy more than PVP.
(edited by psirca.9452)
Tonight I could have done something naughty with a portal but I used it for good.
There was an enemy group taking garrison.
They were camping a door that our players were coming in to defend from.
They had AOE like crazy on it and around 10 of them were right there waiting to make attacks, the rest of their zerg was on inner door and the majority of our players were fighting them there.
I got in before they camped so I put a portal in an aggro free area then used stealth and went out our door dropping a portal inside and where our people were at the gate. The people on my side could then spawn indoors. Did that a few times.
Now, eventually the garrison got taken.
Inside, there I was with enemies behind me and friends in front and a friendly wall I could hop over.
I could have dropped a portal and let a whole slew of people in but I controlled myself.
Just sayin’ as always, it ain’t right that I could’ve done that, so I didn’t. Others might not be straddled with conscience and fairness in mind.
I don’t remember if it was artificer or leatherworker, but a week or so ago someone calculated that it takes 2g to buy all the materials and you get 2g back from vendoring what you make – think they got to the 275 mark doing that.
I thought being downed was the proper time to use the restroom, refresh your drink, put food in the microwave.
Not all of them are spies lol