Reported. We asked for the deletion since your builds are annoying, you self bump, invest no time in testing your builds and you are resillient to criticism. I think you are using a random number generator to throw your builds together.
(1): +28 Condition Damage
(2): +15% Confusion Duration
(3): +55 Condition Damage
(4): 20% chance to cause Confusion on hit (15 second Cooldown).
(5): +100 Condition Damage
(6): +15% Confusion Duration. Causes 10 second of Confusion on interrupt.Obviously the set is probably meant to be more directed at mesmers, but might be an interesting set for a 30/20/0/0/20 Burning Terrormancer? I presume we could proc the 6-set on well-timed fears, and with pizza the Confusion is at capped duration. Would like to know if anyone’s tried it / has any thoughts.
I run exactly that build, atm, with Terror and Master of Terror. And I gotta say, I’m not that much impressed. Yes, the 3 stacks confusion on hit are nice, but for me, with scepter dagger and staff, as long as fear is not an interrupt, it’s useless. I get 3 stacks of confusion, and bonus condition damage. I think, if nothing surprising happens, I’ll reroll to undead or necromancer. Just my throughts.
Let me state it bluntly, as you don’t seem to understand me, when I’m trying to be nice. Your build is bad. And every time you upgrade it, it gets worse. You lack testing, and you seem to lack the knowledge on how necromancer skills synergize, or what is needed in order to survive a WvW engagement (taking camps, 1vX and 1v1s included.). There are enough people out there who know what they are doing, and you are not one of them, it seems. Again. Your build is bad. deal with it. Pick one that someone like Nemesis made. Stop self bumping your threads. No one is interested in your “OMGOMGOMGGUYZGUYSZ IMBABUILD I MAED! LOOOOOKKKKKK!!!!!! MAEK ME YA GAWD!”. No one.
Your builds lack the basic understanding of necromancer mechanics, and game mechanics. You pick skills and traits which are utterly useless in any non-PvE environment. You are starting to insult people who tell you, that your builds are bad. You self-bump your threads instead of editing your previous posts. Stop it.
PS: I am sorry that I am mean, but you seem to be pretty resilient to suggestion.
Greater Marks? Not really now for me, no.
I use 30/0/10/0/30 and no need of Greater Marks, still seeing to tag 4-5 people with a little smaller radius. And the autoattack is awesome – lifeforce, damge and pop in DS
I don’t use great marks either, although I run 30/30/0/0/10, for gluttony and Path of Midnight. Scepter, Dagger – Staff. Offhand dagger and scepter 2 are just enough to strip aegis and prepare for marks.
Well, I went for a pretty standard condition mancer build. I have some experience with it, and most of my experiences were good. If played right, you can get 3 people and bring them down. Here it is. http://gw2skills.net/editor/?fQAQNArYbjMax7tbea07JEoH7CuAiRPKmjhZoKUOA-jkyAUAQyDE9BjABQkQShFRjtaWENWlMRUt6GzgHIhAWsGA-w
Some reasoning behind my choices:
Skills:
I noticed that the combination enfeebling blood, corrupt boon and epidemic some of its appeal lost, because many people go for some sort of CC. Basilisk venom killed me pretty often, or completely depleted my shroud pool. Which made me flay around like a fish out of water. So I switched blood is power for Well of Power, which is my stunbreaker and has the nice side effect of granting one second of stability (enough to leave a guardians ring of doom), and convert conditions into boons. Which gives me an additional way to get stability, the moment a thief uses skull fear or a necromancer fears me. I admit. It has a high cooldown, but it’s worth so much. Even after the nerf, corrupt boon is still a pretty good ability. It’s unblockable and hits hard, if timed right. It’s something I pop if an ele buffs himself and tries to run, or a guardian buffs himself pre-engagement.
Traits:
Spite:
I chose spiteful spirit, but I think Reapers Might is a nice choice too. I ran it quite a bit, to compensate for my lack of might since I discarded blood is power. But I feel much safer with spiteful spirit.
Chill of Death is something I don’t want to miss out on. It’s a very very strong trait, in combination with the rune of hydromancy on my scepter. I can keep people chilled for about 50-75% of the fight, which means they don’t move so fast (less kiting. I hate kiting people.) and it slows their skill usage. If I ran axe, I would most probably pick Axe Training, but I just feel much safer, if people get low and their heal goes on cool down for a longer time. Chilled is for me a way to get some space to breath, or heal myself.
Dhuumfire is basically a no brainer. With rabid trinkets I have enough precision, so every 2-3 hits of mine trigger it. And man, it deals an absurd amount of damage. Basically it replaced Terror for me. Which is still viable, but Burning isn’t blocked by stability. So the point goes to Dhuumfire.
Curses:
Since every minor trait in this line is mostly useless, except for chilling darkness and enfeebling shroud, I went for minor chilling and major enfeebling. Master of corruption is nice, but I don’t think I need the additional conditions, since I already run scepter. As I said, chilling darkness harmonizes pretty well with offhand dagger 4, not only can you get rid of conditions, but you can also chill again. And chill is our friend.
Withering Precision. Oh man. It was once useless, but now that it triggers also on critical strikes, it’s worth it. I survive so much longer vs. high crit / power targets, since it takes away much of their damage. Lingering curse or master of corruption would be an option, if you feel safer with it, but I like the little “Glancing, Fumbling” texts. It helps me keeping up my health & shroud for much longer.
Soul Reaping:
Gluttony is awesome. And your friend. You get more lifeforce and you can stay in a fight for much much longer. Also, Path of Midnight helps me get some mobility, with dark path and fear. It’s nice to be able to pick it. I don’t need unblockable marks, since I try to strip aegis with my scepter auto attack. (enough bleeds, so one not triggering won’t mess with the fight.)
Why undead runes? Because I like the additional toughness. I try to get a good mix of toughness and vitality. I started full carrion so undead was a nice way to get atleast some toughness. Now in combination with rabid, it gives me still around 26k health (that’s a healthy number), and 1.2k toughness.
Input is appreciated. And it’s my personal build, so it won’t be perfect at all. And yes. I know, most people run something like this ^^
I saw it. And it’s still not great. Granted. It will work versus upleveled mesmers in full zerker gear. But again. You switched in spectral walk, oblivious to the fact, that your minions don’t get the speed buff. You went for 0 condition clear, and not even well of blood, which would ATLEAST heal YOUR minions. You have 0 boon strip. You went for rapid / rampager, without critical damage, so your critical strike chance is meaningless. You have critical strike chance for exactly one purpose, Dhuumfire, and even that wont hit hard, since you lack the condition damage. Condition duration (some might think differently) is meaningless in a 1v1 or WvW, since people cleanse often. You want your conditions to hit hard, and not randomly. You picked a sigil you have to charge, which is not really good in this situation. Your leeching sigil is just bad. You have life steal, which is just bad compared to life force regen. If you picked a good healing skill, you wouldn’t need it. want me to continue? Before posting builds, you should try them. This one is basically in it’s state great for lvl 1 roaming in metrica. Or Queensdale for that matter. Not WvW.
I invite you, transfer to my server, I’ll run around with you, and pick you up, when someone killed you.
What the ef… I’m gonna be honest, this is not usable in WvW in ANY way. At all.
Why, if you have so many minions, would you go for spiteful talisman and not boon stripping on minions.
Healing power is compeltely unnecessary. We have the shroud and more shroud regen would tank more damage (since you regenerate it pretty fast, if traited right), than healing power. Also, Minions are in zerg fights useless. Flesh worm is useless, people can just go out of range of your worm, so you’d have to pin them. Any necromancer with staff / offhand dagger does not give a flying f about your immobilize. And no, it would NOT beat any MM. And MM is not great in WvW. Not at all. Minion AI lacks and minion abilities are lacking too. And now you went for the blood fiend? That one is useless. You have basically ONE condition cleanse, no stunbreaker and no chance against someone who has the ability to ignore your minions. Let’s not forget no way to strip stability and use your shroud skills effectively. Have a nice day.
Confirmed. Today in sPvP that killed me about 5 times.
Whatever you do, take Reapers Protection.
Many thieves open up on you Basilisk. Reapers protection sucks up a lot of the incoming damage.
Can someone tell me, why exactly burning is so awesome? It does tick decently but not that great…
I don’t think soloing means what you think it means. But here you go.
Arah Path 3 Solo: http://www.youtube.com/watch?v=kziEjoTqMQI
Twilight F/U Solo: http://www.youtube.com/watch?v=CiBD67dcKa8
Twilight U Solo: http://www.youtube.com/watch?v=8BAtxd1oOuk
On soloing Arah: http://www.reddit.com/r/Guildwars2/comments/zxlpz/necro_soloing_arah_explorable_mode_necro/Want me to continue? Just because you can’t do it, doesn’t mean it can’t be done. A necromancer can do solo runs of PvE dungeons.
I said do it naked. lol.
That is a kittened restriction. Lol. Why should anyone run it naked, if we can do it solo. Lol.
Please stop playing necromancer if you don’t like it. Noone forces you to do it.
Also, our discussion ends here. It’s come to the point where you start to restrict evidence that we are playable by imposing ridiculous and kittened desriptions. Only because you can’t solo lupicus naked doesn’t mean our class is broken in any way. Either you come up with an argument that doesn’t involve such arbitrarily picked restrictions, or the discussion ends here. Lol.
(edited by psygate.5632)
Many people are pleased with the current state and have adapted to it. If you cannot or do not want to play with it, please, change profession. There are others that work well too. PvE is really not our biggest concern. You can PvE basically naked with just your healing skill.
This aside, if you think like this about the necromancer, please, shelf him. Leave him alone. Many people like the changes, and many people value what is happening. More people have picked up the necromancer yesterday, because for once, we can do something. If you are not satisfied with the state, there are 5 other professions you may play. Or, alternatively, you could pick up one of the many playstiles we currently have.On a side note: Dhuumfire is an awesome name. I happily give my soul to have it named that.
Again you make claims that I can’t believe. Make a video of you running dungeons naked, by yourself and complete them. Then I’ll believe that you can do it. Until then, I can’t take what you have to say seriously.
I don’t think soloing means what you think it means. But here you go.
Arah Path 3 Solo: http://www.youtube.com/watch?v=kziEjoTqMQI
Twilight F/U Solo: http://www.youtube.com/watch?v=CiBD67dcKa8
Twilight U Solo: http://www.youtube.com/watch?v=8BAtxd1oOuk
On soloing Arah: http://www.reddit.com/r/Guildwars2/comments/zxlpz/necro_soloing_arah_explorable_mode_necro/
Want me to continue? Just because you can’t do it, doesn’t mean it can’t be done. A necromancer can do solo runs of PvE dungeons.
PvE will not be fixed until they change mechanics, period. Without destroying the flavor of our class, we will not be needed (and the best choice) until they revamp mechanics to not be so favoring of mechanics we don’t have, and so discouraging of our mechanics. It has nothing to do with our mechanics, because we are fine, it is just our mechanics are not the ideal when compared to the “trinity” that does have those mechanics.
If Arena Net was to make the enemy AI closer to the AI of the NPCs that you test builds on in the mists and give them stunbreaks, then the common strategy in PvE would no longer be effective. Personally, I’m all for a change like that in dungeons against small groups of enemies or even a few bosses. This would promote an alternative style of play that would require players to think more and work together to get the mobs down. If this change was put into place, I could see a necromancer using torment as a real advantage against them. With this I could see a decent place for the necromancer. Arena Net used to give NPC mobs in GW1 player builds that might work together in PvE. I would like to see them do the same in GW2. As unlikely as that may be.
I concur on this one. If Anet hadn’t pumped out the game so fast, and implemented a proper AI for PvE events and stuff, we could work with conditions and CC. But atm champions and such just live off of defiance and insanely stong attacks. It’s quite a simple AI. Acquire target, go there, smakitten with all you’ve got. But to keep it that simple, the CC part has to be gotten rid off. A boss has mostly 1-2 skills which he uses. Determining when to use stun breakers and conditions cleanses and such was just never put in there. That is why we got the “no CC on champs” part.
I would LOVE to have a chance to use proper CC on bosses. But with the current ones, it’s just something you can’t do.
(edited by psygate.5632)
It’s for convenience. That’s what the internet is for.
And cats. Don’t forget the cats! ^^,
necros are op yes, many people are just in denial.
Your claim is not very believable without any evidence proving they are op, which makes this just a troll post
i keep posting on my na account for some reason, here’s my thoughts on the patch anyways
http://www.youtube.com/playlist?list=PL929bfWjGswLe5_LO-CkSNQaWoWrQ7rm_
You broke my youtubes. Grats.
Cont.
_Blood Magic _
•Dagger Mastery: This trait now grants a 20% recharge reduction.
•Vampiric: This trait now scales up 6 additional points with power for its damage and healing for its healing per attack.
Curses
•Withering Precision: This trait now applies 5 seconds of weakness on critical hits. This effect can only occur once every 20 seconds.
•Terror: This trait has been moved to the Master tier.
•Focused Rituals: This trait has been moved to the Adept tier.
Death Magic
•Death Shiver: Vulnerability applied every 3 seconds while in Death Shroud has been increased to 3 stacks for 10 seconds (up from 1 stack).
•Death Nova: Minions now deal damage when Death Nova is triggered.
Soul Reaping
•Speed of Shadows: This trait now increases movement speed by 25% while in Death Shroud.
•Decaying Swarm: This trait has been removed.
•Near to Death: This trait has been moved to the Master tier. This trait now reduces the cooldown by 30% instead of 50%.
•New Grandmaster trait—Deathly Perception: Players have a 50% greater critical chance while in Death Shroud.
Spite
•Signet Power: This trait has been merged with Signet Mastery.
•Signet Mastery: This trait now recharges signets 20% faster and grants 3 stacks of might for 10 seconds on signet use.
•Axe Training: This trait has been moved to the Master tier.
•New Grandmaster trait—Dhuumfire: Players can inflict burning to opponents for 4 seconds on critical hit. This effect can only occur once every 10 seconds.why did you create a post with all the patch notes its not like they are hard to find…
For discussion and reference.
Is a joke too. 3 seconds? The only reason to take it in any case is to stomp someone reliably. Even then, you take 4-5 seconds to stomp and get 3 stability. You have to have 100% boon duration to get the full stomp, but well, I guess the trade off here is ok.
Thanks for that. I didn’t know you had to wait until they couldn’t be blocked if they could be blocked.
But greater marks should be part of our core, not something we upgrade. Because small marks are useless in nearly every situation. Even holding a point in pvp with a condition build and smaller marks is nearly impossible. Reapers mark is just nearly unhittable. Marks are meant to hold positions and fortify your position. Less as an offensive tool.
—EDIT—
This was kittened. I was not thinking.
—/EDIT—
(edited by psygate.5632)
Marry me, Iceflame. Please. This is just too good.
OP, it sounds like you are dealing with a D/P build.
The simplest way for a Necro to win, is move the fight to a cliff, and Fear the kittener off it.
sigh You cannot fear off of a cliff.
Ok, so OP, this is what I do. Hit him hard with Mark of Blood and stack conditions as well as you can. The moment you get bearings on his position, put down reapers mark. At some point he will drop out of stealth. That is the moment you should go in with Dark Path, Tainted Shackles and Doom. Your elite should be golem. CC him down and spam the abilites you have. Thieves are notoriously squishy and you have the means to abuse this. Also, maybe you should take this to the necromancer forum.
Necromancer here.
I used it in WvW and PvP. I don’t see the problem with making people go into it… It’s not as if we were lacking the means to do it. cough doom cough. It’s far more powerful and not as situational and build dependend as it was.
Guys Guys! We have been so underpowered for so long, that now, that we can kill a thief with one or two fearlocks and force them to get off of us, we think we are overpowered! I am still getting shredded by CC in pvp. So not too much on that front. I feel “balanced” now, because I can finally punish people for making mistakes. Like they punished me for so long.
I’m not happy about it. Even ignoring the Dhuumfire(Which I’m still against) this didn’t fix any of our problems in PvE.
Stop, Dhuumfire is a awesome name (the effect really doesnt matter, you know what they say about gameplay and story)
But its not pve that really matters, we are still the same badasses that can solo most dungeons without direct exploits with how DS works on jumps and our aoe, problem is we still get dogpiled into haggis in pvp, unlike warriors who can now go without and peeler/special protection.If you can solo most dungeons on a necromancer, or any profession for that matter, then I have to tip my hat off to you. I’ve never been able to do that, and even with the update I still don’t want to bring my necromancer to any dungeon what so ever. And the changes really have only pushed me into shelving the necromancer. it isn’t what it used to be and is more frustrating for me to play and deal with.
Dhuumfire is only one of many problems I have with the profession and this update was pretty much a slap in the face. The necromancer did get better, don’t get me wrong. Arena Net also added torment which is an old mechanic returning from the first game, so they seem to be acknowledging they at least have a past. However, this is too little too late for me. The necromancer is a dead profession and I see no reason to take them with me in PvE.
The small flavor of Dhuum fire being impossible to make a good build using spite and death magic with it is a cute touch. but thats all it is.
Maybe The memory of the necromancer will be resurrected if arena net ever decides to bring the ritualist back for GW2. But I doubt that will happen.
Many people are pleased with the current state and have adapted to it. If you cannot or do not want to play with it, please, change profession. There are others that work well too. PvE is really not our biggest concern. You can PvE basically naked with just your healing skill.
This aside, if you think like this about the necromancer, please, shelf him. Leave him alone. Many people like the changes, and many people value what is happening. More people have picked up the necromancer yesterday, because for once, we can do something. If you are not satisfied with the state, there are 5 other professions you may play. Or, alternatively, you could pick up one of the many playstiles we currently have.
On a side note: Dhuumfire is an awesome name. I happily give my soul to have it named that.
Well, the no brain build is KIND of true IMO.. Sucks to say it, but the 30/0/10/0/30 thing or something along that is kind of skilless…
You just fear down and auto attack in DS to do like 10k DPS…
And before that the nobrainer was fear -> pop lich and focus down. Not much has changed for powermancer, except they now can use golem too.
The only thing changes, is that powermancer is now a constant threat and not only every 5 minutes. People now actually have to think to bring us down.
I think with some boon duration and Foot in the Grave it’s still perfectly fine. For a full res, it’s casttime was very short.
No. We are not OP. And there are some simple reasons for that.
Nothing we got is in any way something other classes did not have. Each and every class had atleast one ability to peel and get some space to breathe, only necromancer had to stay infight for ever. Thief were not used to necromancers being able to keep them stationary once they showed up, and hitting them hard with conditions. Tainted Shackles hurt, and they are one thing we needed. We can force someone, atleast who’s melee range, to get off of us and pop that heal. Or, get rooted and we just move a millimeter to the side.
Another thing was, noone ever cared that we had the shroud, because we couldn’t sustain it in any way. Even with 30 in Soul Reaping, our class mechanic was something we used once, and then basically never again in a fight. It was near impossible to sustain shroud without 30 in soulreaping and using soul marks (if you use staff).
But now? With the patches, I atleast, can sustain shroud much longer. It’s getting to the point, where I can really begin to play for attrition and not just burst, Spray (Epidemic) & Pray. And that is something that is not OP, but what we were meant to do. Also, I like the new conditions for us. Burning people, tormenting them, bleeding and poisoniong them feels very necromancer like.
I’m using 30/30/10 for roaming, and have had great success against virtually everything tonight. The extra pressure from burning and torment really swings things into our favor and it’s nice to put mesmers and d/d eles on the defensive for once. Spectral wall also lets you do a full 100% to dead combo on anyone foolish or inexperienced enough to not bring a stun break.
Atleast I am not the only one who had fun today. Finally we got something to deal with thieves efficiently. I love how spectral wall now gives me a moment to breathe and settle before the basilisk venom hits, or the thieve backstabs me. And I freaking love how the thief gets rooted if he stays too close too long. Also. Running like a thief now is fine with me. He’ll go down in a sec ^^. I feel like I can finally roam my necro a bit, without getting insta backstabbed.
Although I admit, I took Dhuumfire just for fun.
How exactly were zerker necros ever NOT viable? :P
Yes. They are very viable. You do amazing damage with the new deathly precision trait and don’t need to pop lich form to bring someone down. This was the best patch ever ;_;
I went 30/30/10 all the way. Terro & Doomfire. Now I run enfeebling blood, spectral wall and epidemic / spectral grasp, and man, ITS AWESOME. spectral wall was exactly the peel I needed to get away for a second and heal.
Not yet
15chars
What are the chars??
Anet, please marry me? I love the changes.
And for all of you new necros out there, GO AND ROCK TYRIA!
Soul Marks is great. Gluttony helps a lot, scepter 3 is “ok”, Axe 2 is nice, and staff 1 is awesome. All of these generate life force reliably.
That may be a bit of a dumbed down way to play and rather uninteresting for his wife…
Not really.
Drop bone minions for epidemic and run a condi engineer. massively ups the damage and control a duo can put out.Noone should need a boon support class in PvE.
Noone does, but it ups the fun.
Engineer, and have your wife use Epidemic.
That may be a bit of a dumbed down way to play and rather uninteresting for his wife…
What if I told you that my DS is bound to just F?
What if I told you, that I don’t care if you bound it to your hamster? :P
I like necro & guardian / ele. They can give a necro what he lacks. Boons & stability.
The below is based on WvW gameplay. Necro in PvE is okay, I don’t have any qualms about it… conditions in PvE, though, is a /facepalm.
We have basically no escapes. I suppose it’s not a good idea to rely on escapes, but you know what, I’ve survived/escaped way more on my undergeared Engi (whom has level 35 green accessories and the base level 1 Back Brace) than my Necromancer who has basically 4/6 Ascended. Compare 300 hours of my Necromancer to about 50-60 hours on my Engineer, and both classes for me are similar mobility (except that my Engineer is built for permavigor and permaswift), considering that I basically always run Signet of the Locust on my Necro.
Siphoning does NOT work well with +HP. No, ANet. No.
Axe main hand is a bit weak (Dagger #1 outDPSes it, something is wrong there)
Lich form is a bit of a problem (for me at least; once I go into Lich Form in WvW I’m basically a big moving bullseye target) personally but others may not find it soDamage mitigation against Direct Damage is nil.
Basically NO vigor whatsoever.
We pretty much have to break into our elite (assuming using Plague) if we want stability. Not good at all. Can’t remember about stunbreaking though.
I would go as far as stating that siphoning does not work. It’s useless. Getting 24 health per attack is unusable.
Axe autoattack is a joke. Everything else is fine, atleast for my taste. Oh, btw Anet, move the weakness application to unholy feast. Atleast it would stack weakness 8 times.
BUT WE HAVE VIGOR! You just have to have the right conditions and transform them into boons. Thanks anet. That works really well. not.
Stun breaking is fine, if you happen to play anything else than corruption necromancer.
As I understand it, there are many ways to play the necromancer, and I am really interested in some alternative concept you guys run. So, how do you play the necromancer?
I mostly play my necromancer as a heavy bruiser, with initial bleed burst & fear lockdown on a target. I like that people get scared by the initial burst damage that the fear & bleed combo does. After that, I mostly try to apply conditions as good as I can and “tank” with shroud. That’s why I went 0/20/20/0/30. In team fights I try to intiate with Dark Path, burst my bleed and then stay back and apply conditions from behind, occasionally fearing a high priority target.
Edit: Fixed my traits.
(edited by psygate.5632)
I’m gonna say it. No one I know cares about where the necromancer comes from. No one.
You completely missed what I was suggesting. And second note, lots of people care. You have no idea how large the group of necromancer players coming over from GW1 is and how many of them seriously feel an emptiness in the way the necromancer plays. You many not care, that doesn’t mean NO one does. At least 40% of the necromancer players Do actually care.
What you missed was that I was talking about a play style that people enjoy. Arena Net stated that they wanted to make sure that people could play they way they wanted and so they could fit any archetype that those people enjoyed. Well, this aggressive style of support is something that they missed in the game. I could do a bit of aggressive support on my guardian or I could roll a warrior and give might. However, this isn’t the same as what I’m suggesting. This aggressive style of support I’m talking about isn’t in the game. The necromancer doesn’t reward people for staying on there target.
I’m talking about a play style I enjoyed along with many other players as well. And the necromancer shouldn’t be more tanky…. Thats just gross….
Well. Throwing some percentages in there will up to 90% not help. You can reward agressive play. I think you just don’t see the necromancer as I do. Agressive play playerwise is greatly rewarded with the necromancer, we have enough skills to do that. (Well of Suffering, Well of Darkness, blablabla…). Epidemic, Fear, we are a very aggressive class. We are just not able to help our team, because the second we go in, we get focused down and killed, because we have basically no sustain. Even with 30 in Soul Reaping, our sustain and peeling is just attrocious and unusable.
You have no idea how large the group of necromancer players coming over from GW1
No. And neither do you. Noone does, because the subset of people posting here does not in any way represent the necromancer player base. I atleast stuck with stating that noone I KNEW cared about this stuff, but going here and making the bold statement that you actually know each and every necromancer or atleast a scentifically sound subset is just, well, I don’t think so.
The necromancer doesn’t reward people for staying on there target.
Yes we do. With our insane amount of options to curropt everything and everyone we greatly reward people focus firing someone. We fear them to death, we blind them, we chill them, we rip their boons. We don’t need more agressive play options. What we need is either a “friendly” version of our destructive support, or a way to sustain ourselves longer.
And the necromancer shouldn’t be more tanky…. Thats just gross….
Yes. It should. And not in a way that enhances our status in a 1v1, which is already acceptable, if you know what you are doing. What we need is a way to simply land our wells and our conditions in a team fight situation. As it stands, we just get focused down, and death shroud does NOT help this in any way. It is depleted the moment someone looks at you the wrong way. We are an attrition class, that is meant to tank and slowly grind away every health point that someone has. We are meant to use fear to control the movement of others. We are meant to support in an offensive way. But neither of this really comes into play in a XvX situation (where X=/=1), because we go down so fast, and are CCed so easily, that we don’t get a chance to do anything. To land you wells in more than 2 people, you have to pop your plague or lich, just to get in there and not being smacked around like a ragdoll.
Anet wanted this to be an upcoming esport. Then please, do something to make this an esport. Stop making it a Thief vs Elemantalist with Guardian support and maybe mesmer.
I’m gonna say it. No one I know cares about where the necromancer comes from. No one. I certainly don’t care if he studied the school of aggression or the school of ponies, as long as his “kit” is usable. Whichs state is questionable, at best, at the moment. Sure. We do many things well, we can do attrition, pure power, burst or just tanking, but that is also our problem. We do everything and nothing well. Our CC is useless in PVE/Dungeons because Anet decided to have a dumbed down AI, which can not handle more than “blast this, insta-gib that.”. Our PvP is decent, although, as stated, we do nothing really good. Our support capability is bad at best. Mark of Blood does grant regeneration, but what else can we provide, than regeneration? While the guardian behind me is buffing me up like crazy, with protection and stability and stuff, I can give people healing? Wow. Gee. Thanks.
What we need is not a GW1 necromancer, what we need is a clear line and a way to help parties. Wells are NOT GOOD at this. The only moment a well is great, is in PvP, where you have a designated area, in which everyone has to fight. And even then, 10 seconds of blind are easily avoided. Our main purpose at the moment is just standing behind our team and trying to land CB and EP one after the other. This does not make you support, this makes you a bad condition spreader golem.
What I would like to see for the necro is a usable trait line, which makes you tank, dials down your damage output greatly and allows you to help your party. Why can’t the shroud traits like reaper’s might or Foot in the Grave be an aoe buff for your group? We get 3 seconds of stabiltiy, that is about a tenth of what guardians provide, atleast that one could be aoe.
What else did I want to say… RIGHT
What we need is either a way to sustain ourselves without a thief babysitting us (escape mechanic plox?), or a way to buff a group.
I like the overall design of the necromancer, either skills which hurt yourself and others, or resurrecting the dead, or being “somewhere in between” worlds. I love the shroud and it’s design, the skills are useful for every build, but man… I can’t sustain it for 2 seconds in a real battle, even as a tankmancer. As it stands, we are another liability for a team, and not an asset. We get killed to easily because we are the “play ball” of others, getting smacked around. Foot in the Grave is nice, but not enough. Our builds hit heavy, IF they hit at all, because someone is throwing us around again.
All in all, I love the design of the necromancer. I love how it feels and how it plays. I hate that I am a liability for my group because if I get CCd and Consume Conditions is not up, well, I’m the one who just rezzed 3 of the enemies. I would like to be of help for my team. ‘Wells apply protection’ is not great. We need more than that.
What really bugs me, is that even a mesmer, who just pops Time Loop every 5 minutes is more helpful than a necromancer.
Had to get that off my heart.
Wow, with all the buffs necros are getting you are still complaining? ffs, death shroud is getting a new skill with a new massive dot condition (making cleansing other conditions that much harder ) and immobilize, and now you’ll be able to be in death shroud more than ever with life force gain buffs. Death shroud was never meant to be ideal in all circumstances, but just the fact that the class with the highest hp pool gets a whole second health bar that is becoming easier and easier to fill should be cause for celebration. And now that you’ll be able to pwn us in death shroud with torment, not only will you be surviving everything, you’ll be killing everyone at the same time.
“A whole second healthbar”… that gets spiked down in 2-3 seconds in WvW, or at least quite quickly in any other PvP mode.
Okay then.
You get a whole 2-3 seconds in WvW? HOW?? I get AT BEST one second. And then I’m dead. Even vs a bers-thief I get atmost 5 seconds of shroud. That’s why I don’t run reapers might.
Wow, with all the buffs necros are getting you are still complaining? ffs, death shroud is getting a new skill with a new massive dot condition (making cleansing other conditions that much harder ) and immobilize, and now you’ll be able to be in death shroud more than ever with life force gain buffs. Death shroud was never meant to be ideal in all circumstances, but just the fact that the class with the highest hp pool gets a whole second health bar that is becoming easier and easier to fill should be cause for celebration. And now that you’ll be able to pwn us in death shroud with torment, not only will you be surviving everything, you’ll be killing everyone at the same time.
You have never played necromancer, have you…
Death shroud is in many casted just a “tap to cast enfeebling blood and fear” tool. Most of the time it’s not even worth tapping to tank, since it drains so fast. Also, gaining life force without atleast 20 points in soul reaping is a feat that takes atleast 5 minutes. Having a high health pool does not mean you are a great class. We are meant to survive while you are getting crushed by our conditions. Which is impossible far too many times, because lifeforce gain in a fight is a hard thing to do. You can go either shroud sustain or condition damage, both at the same time is not so easy to do.
(Yes. This is my personal oppinion. Please don’t take this as a “everyone” is as bad as me.)
I have atleast witnessed once that epidemic is dodgeable. It’s unblockable, but not undodgeable. But the animation and cast time are just so nice, that dodging it is near impossible. Keep stacking & spreading :P
Please don’t mention this or they’ll move it to a grand master trait.
Jokes aside. Yes. I’d sign this with my blood if necessary. Please, Anet, please, I beg you, merge the traits. Or atleast make one of the the 5 point trait and one the 10 point. It’s really really really annoying to have to commit to 20 points in an otherwise “not that great”-Traitline (the other options considered. I’d love to go for more soul reaping.)
Guess what? This is fixed. I’m not sure what release it’ll make it into since I just fixed it today. Its a pretty risky change, but I’ll do what I can to get it out asap.
A couple notes about the bug:
- It can affect ANY Necromancer (doesn’t matter when they were created)
- It can happen in ANY game type, PvE and WvW were just waaaaay more common because of certain circumstances
- This particular bug ONLY affects Necromancers. I noticed there was some speculation that it could affect a couple other professions
Thanks for all of the info and sorry that I didn’t look into this sooner. Also thanks for keeping on top of this issue in the forums, it keeps us in check
-Bill
My gratitude is not expressable in words. FINALLY I get a chance to fight other classes while downed. Long live our hero!
Please. We need to stop feeding the troll. It has reached a level of absurdity that is beyond comprehension. We reached the point where he cherry picks simplifications. That’s the line. Atleast I won’t go any further in this discussion.
By the six gods. We got a kitten over here.
Belitteling me will not help your case. Signet of Locust is a joke of a signet. Spinal shivers is fine as it is. But nothing compared to well of suffering. I don’t think I have to elaborate any further on what’s wrong with your build. It’s pretty clear to see.
corrupt boon to kill the bunker, or the hard boon buffer
plague signet to break stun and instant clear condition
signet of locust to reach your opponent faster, cap faster, and steal alot of heal in gangbang.
Flesh golem for stun and good damage support
Now you say that stability ? yeah that kinda why you got corupt boon, or if i got time to cast spinal shivers well it better ( but long cast time )‘’Maybe the ranger, who doesn’t give a flying dolyak, because his pet is already grinding you’’
If you cant fear/stun the ranger because of his pet attacking you… Well no comment on that… For the thief if he shadow refuge your screw like every other class… Otherwise you just fear im away.Any question ?
‘’Aside that you are wrong about the axe thing, because, well… Soul marks and stuff, 800 heal per second? Please post your build. I would LOVE to see how you do it.’’
Im not playing with axe? maybe dagger and something else ? i was just saying that necro who wear an axe fill their death pool fast with the good trait to help
Wow. Seriously? First off, please use this and show me your build. I am genuinely interested in your “great” build. http://gw2buildcraft.com/calculator/necromancer/
Second. Signet of Locust. Are you kittenting me? Off hand warhorn is much more effective at this. Plus it has a daze.
Third. Plague signet? 40 second cool down on a stun breaker? Glorious. Please elaborate on how you exactly run away from guardian & elementalist.
Fourth, it seems that you still assume, that you are the better necromancer. I beg to differ. Corrupt boon on a bunkering guardian with clarity of voice is just useless. Also, stability is the last boon to be removed by spinal shivers. If your enemy has more than 3 boons, well, good luck there.
And yes. You fear the thief away. And after 4 seconds you eat the next 4 heartseekers, until your shroud is depleted. Good job man. What server, by the way, are you playing on? I should transfer there and have fun in pvp.
First instead of epidemic why dont you use corrupt boon ? Now did i says i’m the best necro, no… But i seem to be the only one who’s not complaining for nothing because the class is well set.
‘’Shroud is supposed to be a refuge while you writtle them down with conditions’’ So we cant just use it to gain some boon and wait for our heal ? or maybe for the instant fear to counter a heal/revive ? Now i see why you think necro is bad… I start understanding…
What? Wait. I… Wat? First off, why don’t you run 3 skills and have one of them be epidemic and another corrupt boon? Since corruption is about the best way to play a condition mancer (powermancer aside), you should run atleast corrupt boon and epidemic.
’Shroud is supposed to be a refuge while you writtle them down with conditions’’ So we cant just use it to gain some boon and wait for our heal ?
Which one? The 3 second stability, which you just blew by needing it to stomp someone, or the 3 seconds retaliation? Compared to how fast your shroud is depleted under fire, and how long it takes for us to get our heal up (I think 25 seconds is about the lowest you will get, blood fiend aside.), this is ages.
or maybe for the instant fear to counter a heal/revive ?
You mean the classes which have access to 20 second stability? Or do you mean the cloaked thief that you can’t target? Maybe the ranger, who doesn’t give a flying dolyak, because his pet is already grinding you? I don’t get where you are heading, because neither of these tactics is really viable. You fear someone away, they run for AT MOST 4 seconds, if you have put everything into fear, and then? You stand there and wait for your heal to come up, while he revives his allies. Good job.
It really seems that you are the best necromancer around here, because you make miracles work.
Now i see why you think necro is bad… I start understanding…
Wow. You are full of yourself, aren’t you…
I hope you are trolling, if not then you need to get out and play some pvp against opponents who are not braindead.
I hope so too. It hurts reading this.
Necros are just so mediocre right now, we do nothing the best and are not quite good enough to be the all-rounder. Really since they have stated we wont get boons or disengage mechanics they need to make Siphon probably 4 or 5x more hp AND give us some passive death shroud regen that will be INCREASED by deaths or skills and not 100% from deaths or skills.
Well… we are the best at being mediocre in every aspect. Maybe we are just too well rounded. Increasing one thing might make us op again :P We have the passive reg. Signet of Undead. But it’s 1%, and that is not enough to justify it being in my hotbar ^^
Also, why cant we start with like 25-50% LF in sPvP. You have to attrition in your first fight and yet with no death shroud its pretty f’ing hard to do.
That is a completely different story. We are the only class, that does not get to use it’s class mechanic in spvp from the start. I would love that being changed. Atleast 25%. PLEASE. GIVE ME JUST ONE FEAR. PLEASE.
’Also, why cant we start with like 25-50% LF in sPvP. You have to attrition in your first fight and yet with no death shroud its pretty f’ing hard to do.’’
Yes, i agree on that because on 1v1 if you dont have an axe you will be having issues to fill the bar.
No we do nothing better than any class except dealing with condition/boon… But it op enough no ? Base on the fact that if you dont apply boon on yourself, you probably apply condition on enemy (Even full domage thief apply condition), and the necro deal easy with both of them.
And now the best part with necro, we cant be the best in anything, but we do everything at the SAME TIME so great. And by the way i get almost 800heal per seconde, how many is enough for you ?
Aside that you are wrong about the axe thing, because, well… Soul marks and stuff, 800 heal per second? Please post your build. I would LOVE to see how you do it.
