To create contents that can be cleared by all kinds of gear set would be too easy.
If they changed core game design where mobs deal lots of chip damage, it would really hurt zerkers and reward bunker play style.
If they changed game design where mobs have tons of toughness and armor, this will hurt every playstyles except conditions.
the best way to do is to create encounters one after another that benefits different play-styles. but then people will complain about the needs for different gear/constant trait reset. (not even going to talk about elitisms).
They already have started doing this. The Wurm boss in Bloodtide Coast needs all kinds of different Stat set ups because the different mobs there do different things. I imagine as they go forward they will do this more and more.
I am talking about encounters one after another, aka in dungeons.
Thats an entirely different argument though being theres no Gear Check system in teh game itself. Personally, I do what is needed based on the content I am wanting to play at the time, but what I was saying is that Zerker is a niche gear for niche contents. Not everyone farms dungeons all day, and outside of dungeons where is Zerker gear absolutely needed? IMO even in Non-zerker groups the difference in clear times is a few minutes at the longest. The real key is understanding the content and knowing when and where to properly place your skills and DPS, as well as keeping up with when and where to use your defensive and dodge abilities. Dead men do no DPS regardless of gear.
This whole Zerker or GTFO has gotten outta hand and people run with it. There are places where being totally zerker is the right thing, but its not always. Also, carrying a couple non-zerkers has never been a problem for me. You barely notice in some cases. I’ve accidentally not switched gear after killing Teq one time on my Ele… Didn’t even notice until the end of all 3 paths of AC that I was still wearing my Knights gear.
The problem is not about needs for wearing zerker gear, it is about people asking for zerkers and we having liars who want to get carried in their nomad instead.
I pug all the time and i join “all welcome” group and speed runs indiscriminately. but when i have very little time before going out, i don’t want to see nomad-specced players. and somehow, playing zerker the way i wanted is wrong because carrying others is more important.
To create contents that can be cleared by all kinds of gear set would be too easy.
If they changed core game design where mobs deal lots of chip damage, it would really hurt zerkers and reward bunker play style.
If they changed game design where mobs have tons of toughness and armor, this will hurt every playstyles except conditions.
the best way to do is to create encounters one after another that benefits different play-styles. but then people will complain about the needs for different gear/constant trait reset. (not even going to talk about elitisms).
1)Arah
2)Arah
3)That would be nice and refreshing
4)Majority of loot comes from chests and the token/gold at the end because anet don’t want players to farm dungeons over and over. they even nerfed the dungeon event chest to once per day.
Token amount is about right, you just need to play more dungeons.
5)Solo mode is always welcome.
‘Zerker being the only viable build is not ’play how you want’.
The encounters are designed so poorly, as to actually discourage build diversity.
Change the encounters. Change dungeon design.
And this is where you listen to other people too much! There are TONS of people who don’t run Zerker (myself included on several toons), and if you do things like Teq and Wurm zerker is the most useless stat combo in the game (Read: You Cannot Crit either of those bosses). There is plenty of classes that benefit from things like Nomad’s or clerics gears, I’ve seen some really decent condi builds as well (espcially for Condi Team on Wurm). There are plenty of places where Zerker isn’t the best stat combo and I foresee them making even more in the future.
Also, at hte person above my post, you CAN get Ascended gear form anywhere. The Ascended Chest drops come from all over the world. I even had a friend get a Zojja’s weapon box from a champ in AC.
Of course, who run zerker gear in front of wvw train? when i do wurm or teq i always wear ptv (or condi if i am in condi team). and even if you die it is not gonna matter much because it is open world with lots of players.
dungeon is a different story where efficiency is top priority with just 5 players. when you join a zerker group, don’t bring non-zerk stuff. you can always use other gear stats, just don’t join zerk or speed runs. no zerkers likes to carry non-zerkers. (This is the main issue in dungeon right now, non-zerkers don’t care/respect zerkers).
Same, it got changed to pet seed.
I enjoy people switching at the end to level alts. I did it myself, and I’m thankful to all the people that let me do it. Now I return the favor to the rest of the community by helping them level by finishing the boss’ final bits of HP at the end.
But did you let the party know beforehand though? that is the argument i am trying to put forward.
I have no problem with folks that are trying to level alts, as long as they tell the party ahead of time.
What’s the problem?
really?
So you want it nerfed?
How do you want it nerfed?
Add me to the list, thanks
Ninja switching to level alts in dungeon is becoming epidemic in the pug scene, what do you think/feel when someone is switching at the last boss without informing the party beforehand?
albeit zero decency and in exchange of lost dps, it does save a little time from not holding the cut scene.
Would you kick such player if you host the dungeon? Have you had a bad experience with similar scenarios? such as party wipe due to lost dps or more than one player ninja switching?
edit:
within 5 minutes after this post i got into this situation at cof p1. (see attachment)
Edit2:
Thank you all for the reply.
From what i gather, most player does not like ninja switching because it is rude to the party. however, since it is the last boss and as long as the dungeon is cleared, it doesn’t really bother the players aside from slight annoyance.
But this is the problem, there will be more and more players that likes to take advantage of others (especially on dungeon opener since he/she can’t switch). in extremely unlikely cases, dungeon opener will be the only one soloing the final boss.
I personally find it unacceptable, yes, dungeon is not hard. yes, other pugs can kill the boss just fine. but when you (ninja-switchers) throw the social part of the game out of the window and expect others to carry your burden silently, you are no better than those who would join random lfg party without even bother looking at the descriptions.
(edited by rainynoble.6531)
Play range in open world.
When you in dungeon it is no longer “what i want”.
Of course, you can always try to find like-minded folks that range everything in dungeon. (so probably in lfg put something like range only, prefer longbow ranger. etc.)
3) An inspect will just be another reason for elitists to feel more superior. It won’t serve any purpose other than that. If someone is curious they can ask you to link it it chat. There literally is no good thing that can come out of having gear inspection. Period.
I have to disagree on this one. Since there is no vertical progression on gear stats (exotic is sufficient enough for end game) , the only thing players look for is what kind of stat mix certain someone is wearing. and by asking them? well i have seen people link different gear than what they are wearing.
This is only really matters in dungeons where some people going out of their way to make other people carry them.
Also, i don’t think AR infusion shows up in chat link either, unless it is infused then you know they have at least that much.
As for “feeling superior”, i don’t think it would matter that way because the end game is all about cosmetic.
Either go out there and earn real money,
or stay home playing game.
pick one, you can’t have both in real world.
so you stacked in a corner and didnt even think to ask why?
The benefits are apparent. Most bosses get stuck trying to get to the corner, buffs/boons are easily applied, and it’s a quick way to kill your enemies. I understand why it works.
It’s just that in my head, when I think of a dungeon run, standing in a corner mashing my skill keys doesn’t seem like much fun.
Edit: From what I understand (after reading the Dungeon FAQ, thanks to @maxinion) stacking doesn’t seem to work in Fractals. Maybe I’ll give those a go.
1. Name a boss that actually get stuck.
2. You don’t need to be in corner to share boon, everyone just need to be within close proximity of each other (within 300 range is ideal, most boon won’t apply beyond 600 range), also be able to Resurrect each other more quickly, instead of going to the other side of screen to reach someone downed.
3. Melee weapon has better damage per second (higher attack coefficient) compare to range weapons and nearly all of melee weapons hit multi-target.
4. When you use melee weapon, you automatically “STACK”. (some folks just can’t comprehend this part)
Corner stacking is a tactic that serves two additional purpose:
1. line of sight, mobs come to you when they can’t see you. cleave them down at the same time instead of taking care of first one then run to the second one and third one….you get the picture.
2. Close range attacks. For warrior, they can connect all their whirlwind attack hits while stacking near some kind of physical object/boundary. The famous FGS rush can only work while at corner/wall/somekind of obstruction. Guardian’s utility such as wall of reflection will be able to cover everyone that are closed together
In some occasion, you want to fight the mob/boss on a side of room so you don’t aggro additional mob.
(edited by rainynoble.6531)
I only run dungeons, if i go on a full tour it would net me at least 25g+.
some of the days i take it easy and make 10-15g-ish from easy paths.
around 3-5 hours+ for easier path. 5+ hours if i do a full tour.
This happened to my party just now, in path 3.
seriously, fix it!
Anet logic:
Permanent = player loses interest = player leaves game.
player logic:
temporary = no real content = player leaves game.
Holiday related events are always temporary in any mmos.
SAB has nothing to do with any holiday and especially with huge difficulty jump at world 2, i see no reason putting time limit on it.
If they are going to fix the recipe, which I hope they don’t, it wont be until june 3rd when they patch in the WvW season 2 vendor.
What make you think Tuesday is the special day?
Safe spots ( where you can safely deal damage and enemy does not reset health) should be fixed.
LFG system still needs to be tweaked.
Bugs in dungeon obviously need to be fixed.
I agree with lupi requirement.
agree on getting rid of NPC.
Everything else regarding boss mechanic are subjective, what is easy for 1% of player base is not easy for the rest of 99%.
Because they want you to use the cash shop. I’ve been saying this for months.
NA/EU are in the final phases of a money grab. They don’t need those regions now that they have China.
Wrong, Anet does not control what is going on in China, they merely get the royalty fee from the publisher (kongzhong) .
For quick ticket to bag conversion, I use dual sword condition warrior with all gambits except crowd favorite, against Halmi.
trait : 66200, spec deep cut and anything that traits sword. also sure-footed for extended stance duration.
gear: condition spec obviously. also condition food such as koi cake and toxic focusing crystal.
Heal: Defiance Stance.
utility : enduring pain, bull’s charge, others is up to you. elite skill should be rage signet.
Hit rage signet, start out with longbow to get his attention, he will always leap to you. switch to s/s, put torment on him and hack away. make sure you are always hugging him because your speed is crippled due to the hamstring gambit. when he charges up you can either walk through him to avoid his frontal aoe, use sword #5 to block or use defiance stance/enduring pain.
Use F1 after you avoided his charged attack.
He hits pretty hard, i would use defiance stance only when you are about 4-5k health.
Did another batch of 250 and nothing except a useless favor that you can’t use without other half… total of roughly 500 down the drain.
so far spent about 60g on those tickets, no gonna do it anymore.
nor will i spent any real money on gem store. i am thoroughly disappointed.
300+ chances later, nothing.
#576136
Since Apr.27, it is been 10 days.
Thanks!
If getting better Torment access causes us to lose out on other conditions, fine. The condition was designed for Necro use, it would be nice if they could use it well.
Be careful on what you wished for.
It might be buff to you, but nerf to others.
Let others open the dungeon instead of the original opener.
I feel like we are derailing from the topic. why are we arguing about might stacking? lol
anyway, what Zelkovan said above pretty much sum it up.
Good day!
have read complains on how the only way to play on this game is pure dps which is incorrect because there are support build that are base on sacrificing some of your dps but will be increasing your team dps by stacking might or by stacking condition invulnerability on mobs
Lets assume you are talking about traits. most traits that puts out vulnerabilities are already on meta traits lines. stacking might are mostly done through fire field blast. other ways to increase team dps are strength/discipline banners, spotter ( on power traitiline). empowered allies, and fury ( “For great Justice”, Persisting flame, ranger warhorn skill. etc)
Warrior can sacrifice their own personal dps to gives out empowered allies and stable mights through phalanx trait.
guardian have tons of blinds through skills in greatsword and S/F, with meta dps traits they dish out tons of vulnerabilities when foes are blinded.
which support build are you talking about?
No all classes in the game can stack might, best some can do is stack about 5 to 10.
This is where the might build guardian come in handy 0/0/2/6/6 using hammer/staff plus using hallow grown and purging flames I keep my group with 15-25 stack of might none stop also I keep retaliation all the time so any damage they take equal more dps for the group.This is a pure support class
There is a reason why some class has lots of combo finishers such as thief and ele and some has nearly none (warrior and mesmer). with proper synergy between group members, you can have solid 25 stacks of might and at the same time dealing better dps.
guardian staff is weak in dps and its empower’s might duration only lasts about 1/3 of time compares to mights from combo blast. your hammer’s light field will interfere with might blasts if that is what you try to do. ( Hammer is good weapon however, with its near permanent protection and good dps )
Retaliation is useless in boss fights as bosses often has OHKO moves and their other non-lethal moves hit only one person mostly.
Also, if you only use purging flame and hallowing ground for might stacking, what happen if your party need heavy condition cleansing? what if they need stability? no other skills in this game gives out such long duration of partywide stability compares to H.G.
Guardian is just really bad at might stackings, even a phalanx warrior can stack better might and at the same time doing better damage.
1) all you doing is giving scenario that NEVER HAPPENS.
2) I Pug a hell of a lot and I have run with my thf, eng , and necromancer and never had more then 6 to 10 stack of might when I do, rarely do I find a group that give me might stack over 10 stack
3) my eng , thf or necro can out dps my guardian build but my run has never been smoothly b/c at the end 1 good dps isn’t better then 5 good dps, with my guardian build can make any low dps into a high dps easy making any run either smooth or super fast with out the need of joining a meta zerker build
1) Two ele, one with LH and other with Staff meta, that is 25 constant might. also one warrior with phalanx build with strength rune/sigil, warbanner = 25 might. two S/D ele = 25 might.
I do it all the time, hard to do in pugs though.
2) that is the issue, there is no synergy in pugs!
3) like i said, Guard is not good at might upkeep. you have better use of your utilities than using them to might blast.
Never expect gems out of pugs! who know what kind of weird armor and build they are running.
have read complains on how the only way to play on this game is pure dps which is incorrect because there are support build that are base on sacrificing some of your dps but will be increasing your team dps by stacking might or by stacking condition invulnerability on mobs
Lets assume you are talking about traits. most traits that puts out vulnerabilities are already on meta traits lines. stacking might are mostly done through fire field blast. other ways to increase team dps are strength/discipline banners, spotter ( on power traitiline). empowered allies, and fury ( “For great Justice”, Persisting flame, ranger warhorn skill. etc)
Warrior can sacrifice their own personal dps to gives out empowered allies and stable mights through phalanx trait.
guardian have tons of blinds through skills in greatsword and S/F, with meta dps traits they dish out tons of vulnerabilities when foes are blinded.
which support build are you talking about?
No all classes in the game can stack might, best some can do is stack about 5 to 10.
This is where the might build guardian come in handy 0/0/2/6/6 using hammer/staff plus using hallow grown and purging flames I keep my group with 15-25 stack of might none stop also I keep retaliation all the time so any damage they take equal more dps for the group.This is a pure support class
There is a reason why some class has lots of combo finishers such as thief and ele and some has nearly none (warrior and mesmer). with proper synergy between group members, you can have solid 25 stacks of might and at the same time dealing better dps.
guardian staff is weak in dps and its empower’s might duration only lasts about 1/3 of time compares to mights from combo blast. your hammer’s light field will interfere with might blasts if that is what you try to do. ( Hammer is good weapon however, with its near permanent protection and good dps )
Retaliation is useless in boss fights as bosses often has OHKO moves and their other non-lethal moves hit only one person mostly.
Also, if you only use purging flame and hallowing ground for might stacking, what happen if your party need heavy condition cleansing? what if they need stability? no other skills in this game gives out such long duration of partywide stability compares to H.G.
Guardian is just really bad at might stackings, even a phalanx warrior can stack better might and at the same time doing better damage.
have read complains on how the only way to play on this game is pure dps which is incorrect because there are support build that are base on sacrificing some of your dps but will be increasing your team dps by stacking might or by stacking condition invulnerability on mobs
Lets assume you are talking about traits. most traits that puts out vulnerabilities are already on meta traits lines. stacking might are mostly done through fire field blast. other ways to increase team dps are strength/discipline banners, spotter ( on power traitiline). empowered allies, and fury ( “For great Justice”, Persisting flame, ranger warhorn skill. etc)
Warrior can sacrifice their own personal dps to gives out empowered allies and stable mights through phalanx trait.
guardian have tons of blinds through skills in greatsword and S/F, with meta dps traits they dish out tons of vulnerabilities when foes are blinded.
which support build are you talking about?
edit: stop using ‘efficient’, NO ONE seems to have any idea what it means. DPS is not efficiency, stop using words you don’t know to jsutify yourself.
I run dungeons for 1 year+, let me tell you what efficiency is:
1. Are you running 10+ dungeon paths per day for gold? efficient = fast clear time = skipping + stack + experienced meta zerkers.
2. Want to experience dungeons with no mentors? efficient = anything, you are gonna get wiped many times regardless, during launch no one knows what to do and most runs are disaster until people figured out the least painful way to clear them.
number one and number two does not mix. a zerker will be the first one to die in ptv party. a ptv’er will bring down dps thus more time to kill = more chances for other zerkers to die.
my final advice:
1. Play how you want, but don’t expect others to appreciate your play style.
2. Make your own group, don’t join zerker speed runs if you are not gonna run Meta Dps traits + zerkers.
Just need titles after 50th/100th run in a specific dungeon.
Dungeon master title is a joke.
I read the patch notes but didn’t see this….
Since when I have to link all my gears to the whole party after entering a dungeon? And if I refuse to do so, I get kicked right away.
Since when if I get downed during a boss fight, I get kicked from the dungeon?
Since when if I don’t know the new (post-patch) spot to stack for the boss, I get kicked from the dungeon?
Personally I don’t care as I have already done my share of PvE dungeon and fractals; but this is unacceptable and ANet should do something about it for the sake of the new players.
The first one about your refusal to link gear is your fault, it is like going to a restaurant and refuses to pay.
the rest are just baddies parties.
Hello everyone, I’ve read your whole discussion with a lot of interest. Is it possible for one of you to post a sample of this build ? I’m relatively new to the warrior profession, and I don’t know well how to optimize this build (0/4/0/6/0, but after that ?).
I’ve also read someone saying that is absolutely not useful in WvW, why so ? Isn’t it any condition in which it could be useful ?
Thanks a lot for your replies
i would go 5 in arms for attack of opportunity and 3 in fast hands. as for discipline traits you have many options. warrior’s sprint for faster run speed or signet mastery for reduced cd on signets. etc.
you can also choose mighty defense trait and use shield on other weapon set (block with shield 5 on those COF flamethrower mob and witness the might counts shot through the roof )
It’s a boring, uninteresting trait. Eles still do might stacking better pre-pull and, outside fractals, Ele might should last any boss fight else you’re doing it wrong.
I can also see Phalanx getting hit with an ICD.
ICD don’t make sense. It is a grandmaster trait that is only awesome when combo with forceful gs trait, putting an internal cd will totally destroy its practicability unless a change made to duration/might counts.
To be honest, eles that can stack might properly are actually quite rare in a pug, even for dungeons.
and most of time pugs will put down combo fields beside fire which screw up might blasting.
You should try all mesmer runs without stacking, it is fun.
Why can’t zerkers play how they want and non-zerkers play how they want?
Water don’t mix with oil.
For dungeon goers, it is hard to get into COF & COE in the middle of the night. it is annoying enough that you have to guest to another open server, but now this function will soon be useless…
Make the gate stays open all the time regardless of gate event, please. i am tired of doing those events everyday.
With the megaserver, everyone will be using the same map to get into CoF or CoE. They will always be open or in the process of being opened.
From what i understood from the blog, there will be multiple copies of the same map and they are no longer labeled as home map of that world. what this do is i can’t use online tool to find out which server had that gate open and guesting is useless. also, more players on map doesn’t guarantee people will do those events, especially in the middle of night.
For dungeon goers, it is hard to get into COF & COE in the middle of the night. it is annoying enough that you have to guest to another open server, but now this function will soon be useless…
Make the gate stays open all the time regardless of gate event, please. i am tired of doing those events everyday.
+1
This would seal the deal for me!
BEING NAKED IS GOOD FOR U BRO
You mean the skimpy one like Arah? nah it looks weird since the whole upper body is covered.
I am having trouble finding the perfect leg armor, the pants from CM looks really weird from behind.
Any suggestions? none of the dungeon pants fit the style.
Anet has a QA team?
sure they do, didn’t you know you are playing on the beta testing server?
=\
Try guesting to another server, they might have a working boss.
Consider that Altruistic healing is the Valor line grandmaster trait, where Honor gives healing power and Virtue gives Boon duration, you can’t have them all. ( If you want the highest possible healing/boon duration)
I would suggest wearing PPT or PTV with the DPS Meta. or maybe zerker gear with Altruistic healing builds plus investments in honor line.
Hello, can i sign up as student? (NA)
1500+ hours, 1 key, 0 precurser, 2 abyss dye, one white dye, zero ascended chest and i do dungeon everyday.