Bookmark that site, makes you life much easier. they have guides for both dungeon and FOTM.
also, when people ask for experienced, they mean experience in that path. had spent 1000 hours in pvp and never set foot in that specific path of dungeon does not make you experienced! ( at least in my opinion)
and here is a good link if you are looking for some FOTM guidance videos:
https://www.reddit.com/r/Guildwars2/comments/4i9h3q/king_fully_updated_guides_for_master_tier/
Majority of our Gorserval attempts failed because some of our raid member’s gilder failed to deploy. some people tried not to use any skill before the jump but sometime it would still fail. I am not sure if it is a lag issue or skill aftercast.
Fractal changes will be implemented in december.
Jeez guys can you let OP play how OP wants? none of you directly answer his question.
To Op, i heard something good about gw2efficiency, might be a good place to start.
By the way, I spent 100 bucks on the expansion. Other than that, you will never get one more red cent from me through the Gem Store. No matter HOW flashy the staff or finisher. That’s it.
Just some little economic balancing of my own
x100
I was about to write the same thing.
I just don’t get anet anymore.
Why are you worry about other people’s choice? if you don’t like it don’t use it, don’t play with people that use it.
it is just another fancy way to gear check and you can already do it in game.
Lastly, use of API is supported 100% by Anet, so arguing about it is really waste of time.
I REALLY hope it is not all RNG because the cooldown for the reward is one WEEK! If they can implement some kind of token system then it would be nice.
Imagine getting duplicate trophies for months…
Not sure how to replicate the bug but i often saw Plague Carrier Abomination stayed in their invulnerable phase (when they are killed) and didn’t blow up, it will walk to the megalaser and then blow up.
There is nothing you can do but watch it take down the laser’s health.
So are you blaming the tools or the users?
No, it’s not. It’s not really that bad, to be honest.
which one is the buggiest in your opinion?
With all those bug reports with the new patch.
Is this the buggiest patch ever?
Didn’t find it myself, map chat is clueless also.
Well, they were very convinced about how pro they were, so I assumed they knew basic speedclear tactics and I didn’t have to tell them beforehand
nah, assume everyone is stupid.
In my pugging career i only have one group that fight them on the spot. 99.99% would stack in that tiny corner. so with you pulling them on the spot probably give them the idea that you don’t know what you are doing.
I joined a “META SPEEDRUN EXP” SE p1 group and got kicked for pulling the 3 golems together in the middle of the room instead of stacking in a corner…
Just curious, did you tell the group beforehand?
Too much work. Confused players is just an excuse.
This.
second this, we aren’t idiots.
Zerker armor can work.
Though frankly with the buffs to burning I would suggest a mix of rampager/carrion till you can get celestial.
I wouldn’t go with burning yet as we don’t know if Anet is going to nerf it.
Direct damage still the safest way at the moment.
I agree with OP, there are many things that don’t require mass feedbacks such as thief’s backstab reveal bug, or the Engineer’s grenadier trait bug that OP mentioned.
Anet really need a beta test server for players, win win both sides, right now i am not even sure if i want to buy expansion because i know it is gonna be buggy as kitten.
Why treating all of them as equal? they aren’t on same level zone, and we know that downlevel algorithm has been changed, players have lower stats (almost non-existent) in places like Queensdale. In higher level areas where Shatterer or Claw of Jormag resides, players are not subject to downleveling.
and why x2 on Tequatl? we know that Teq is different than other world bosses due to more coordination involved, same goes for the Great Jungle Wurms.
Please Anet, don’t just put out patches without testing, i know you are busy with expansion stuff but for gods sake, don’t fix it unless you know it is not gonna be broken even further.
not even gonna bother talking about weird crittable spots on bosses.
Once again Anet put out an untested patch, come on! you expect us to pay for your expansion????
They have tester, it is called players. the bug forum are overflowed with them.
One phrase i love to hear from devs: “we will keep our eyes on it” as if player’s performance will directly impact their decision… oh wait.
the crit spot is right under the chest of shatterer, not targettable so you have to use melee or aoe.
What the kitten anet lol do you have QA???
Is there something you cannot crit in dungeons?
Nightmare Tree in TA
With those two traits, the third cast of Mantra Of Recovery does not activate Mender’s Purity ( no power cleanse)
Sometime, it is the smallest thing that matters. I am glad the voice of community is heard.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: rainynoble.6531
Oh wow…. really?
Better have good explanation Anet, and don’t say your FAQ writer screw it up.
Character Slot for Heart of Thorns? [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: rainynoble.6531
Lol surprised people just bend over and say charge me more cause you gave us free content for a B2P game. So you can charge us full price of a game for an expansion, this is why things get so expensive now for so little and DLC is running rampant.
yep, don’t be a sheep.
Hero Points & old characters: breach of trust
in Guild Wars 2: Heart of Thorns
Posted by: rainynoble.6531
Change for the better even though it is going to screw up veteran players. I hope Anet knows the risk.
Hero Points & old characters: breach of trust
in Guild Wars 2: Heart of Thorns
Posted by: rainynoble.6531
Personally, I don’t have a problem with unlocking new stuff (Revenant progression, Elite specializations) by doing
skillhero challenges. Then again, I’m not one of the WvW-only crowd originally promised complete character progression without leaving WvW.I do, however, have a problem with ArenaNet revamping the game in such a way that it required me to go out and re-earn unlocks I already had.
x10000000!!!! I can’t say it any better.
Hero Points & old characters: breach of trust
in Guild Wars 2: Heart of Thorns
Posted by: rainynoble.6531
You people are insane.. You will unlock 400/465 by being 80 – you will have more than enough choices with zero work done except being 80 to make whatever build you want.
And “FOR WHAT?” … For a massive overhaul of traits with tons of buffs and new ways to play… Get a grip xD
zero work? i don’t think i am handed with a level 80 toon from the start.
Remember what Anet said about no grind philosophy, of how it “doesn’t make you spend hours preparing to have fun rather than just having fun.” (this is directly quoted from their design manifesto. ) I don’t know about everyone else but unlocking all traits is considering an end game achievement for me, and i paid for some of those traits with gold too.
I am probably going to buy expansion and probably gonna suck it up and get all those traits all over again (for all toons!!!), but i am definitely not going to be happy while doing it.
Hero Points & old characters: breach of trust
in Guild Wars 2: Heart of Thorns
Posted by: rainynoble.6531
Ok, i have eight toons and there is NO WAY i am going to do 65 challenges eight times!!!!!!! Arenanet you are seriously wanting me to leave this game.
I fail to see how you could possibly NOT have the required skill challenges already done. Unless you leveled every single one of your characters in WvW, or only leveled via events and never once did a skill challenge.
Through tome of knowledge and switching character at the end of dungeon.
I am more annoyed with the fact that they are going to take away something i already unlocked. ( i have all traits/utilities unlocked across all my toons, even the one i don’t use)
Hero Points & old characters: breach of trust
in Guild Wars 2: Heart of Thorns
Posted by: rainynoble.6531
Ok, i have eight toons and there is NO WAY i am going to do 65 challenges eight times!!!!!!! Arenanet you are seriously wanting me to leave this game.
I am buying it because of precurser scavenger hunt.
and new specialization of classes intrigues me.
What’s the point? I’ll just use crafting.
This pretty much: and crafting was viable from level one at launch. So whether you use tomes or crafting, seeing level 80 revenants on launch day will be a reality.
Dident they nerf exp gain from crafting by a decent % tho?
due to the release of ascended crafting, now it requires crafting to 500 to get full 10 levels.
Backpiece gives out the least amount of stats so it really doesn’t matter, i would go with berserker though.
as for other pieces, i would say going toward damage oriented stats combos such as berserker/assassin because you will eventually be really good in dungeon and no longer need the extra health/toughness.
I don’t see why is it so hard to make an ingame tracking list as the game is already tracking the daily dungeon rewards per path anyway.
I guess it is the same reason why so many dungeon glitches still exist, rock bottom priority.
I don’t see why not, lets have infinite range, and at the same give every mobs range attacks and infinite condition applying range. seems reasonable trade-off. no? so melee stackers won’t fuss about range players getting it easy.
Actually, why not also have infinite range on player’s condition applying range? doesn’t make sense if only the self benefiting boons are getting inf. range but not the offensive ones.
I don’t know you, can’t tell if you’re serious or not… And no, this is not obvioulsy sarcastic, I’ve seen things worse than this and they weren’t sarcastic.
I’m serious, serious topic deserves serious response.
but then again , this suggestion probably won’t make pugging easier, since that is the main concern from op, right?
I actually spent alot of time reading forums (at school) than playing… i guess i just don’t have time playing while at home.
I don’t see why not, lets have infinite range, and at the same give every mobs range attacks and infinite condition applying range. seems reasonable trade-off. no? so melee stackers won’t fuss about range players getting it easy.
Actually, why not also have infinite range on player’s condition applying range? doesn’t make sense if only the self benefiting boons are getting inf. range but not the offensive ones.
Might blasting takes time and sometime it is risky to do so while trying to stay alive. with PS you can just hack away.
maintain 25 might stack is not easy if you are the only one blasting. some ele uses arcane brilliance to blast might instead of reserve it for “ohkitten” moment, some uses arcane wave which takes away one utility slot that could be use for another survival skill.
It really depends on the situation, for pugs i generally bring my PS warrior instead so i don’t have to worry about combo fields.
Expect nothing good from pugs is my most sincere opinion.
Instead of fixing the root of exploit/glitch(if any) they decided to butcher an item that already has limited functionality, no wonder people are losing faith.
IMO (pve mode):
30% – situational reflexes – dodge.
30% – Knowing inside out on the mechanics of all classes (trait, utility, etc), knows how to create synergy with your party members, understand why meta works.
40% – know the dungeon path / specific boss inside out.
In dungeon mode, when somone said experienced, it means you know the path inside out, if you do AC 1000 times, that does not makes you experiened in coe if you only did it once or twice.
(edited by rainynoble.6531)
Why? why?
Anet please tell us WHY??
I am seriously mad right now.
SE pt3: Zadorojny and the mobs reset and become invulnerable if you try to pull them out of the room.
People will just gonna stack them at the final boss spot then? unless that is also nerfed.
Didn’t they change/nerf the mobs’s skill in low lvl zone so that it would be easier for newbies?
edit: from patchnote
Reduce Low-Level Complexity:
In an effort to reduce early game complexity, enemies that cause conditions, enemies with attacks that require players to dodge, and bundle items were removed from low-level areas.
It is in the same category as FGS rush, exploit? no, unintended? probably.
I’d show off my Liadri if I could. However, I did give it a name: Miniatures have been hidden due to rising player population.
Count me in if you still need ppl for sunday.