General
Why can’t #1 on every weapon be as potent as the warriors axe?
Warriors axe vs hammer in PVE
I’m using a berserker warrior. Having 90% crit chance and i’m doing 2000, 2000, 4000 via #1 (skill chain). If i use a hammer i will end up with 2000, 2000, 2000 however that hammer is two-handed, it’s bigger, it has a slower attack speed and the AA does nothing special. So the overall damage is lower whicht does not make sense to me.
The damage and the killspeed are rather the same. The axe chain skill #3 is doing a lot more damage (+1000). If the two-handed are having two slots it will pretty even.
PVE Suggestion bounce on ranged
Why can’t professions that use bows, pistols have a richocet/bounce chance on their 10 trait and a penetration on their 20 trait? It’s so sucking in PVE just hitting one target. However it should not been overdone. It is difficult enough to hit something if you have a berseker-thief with unload around. P/P unload may does 7k in 2s and is as nice as axe AA.
Warrior wishes
Whirling axe should also been improved. Improved means damage
The mace AA should also do more damage (AA chain skill #3) and the attack should be faster. Seeing that thing is annoying even with that little damage compared to axe. And from my pve pov remove the weakness and add vulnerability.
The healing signet idea
Healing Signet: Reduced the passive heal by 8%.
We’re looking for ways to incentivize using Healing Signet’s active without increasing overall sustain. We’d love to hear your thoughts on this.
I would add +1000 up to +2000 to the active. I mean you don’t use it for the active you use it for the rather strong passive. So if this gets cut. It should be compensated. It could also been compensated giving regeneration on the active. Once it is nerfed to hard nobody will use it and switch to something better with a higher active heal.
Why is this change also made in PVE. I think most of the cry babies are in PVP.
The warriors GS
Nerf warrior GS #1 by removing vulnerability. Half the damage GS #3 does and allow moving. It’s strong enough and will be stronger if traited.
The warriors build diversity in PVE
From a build perspecitve, PVE warrior we are having 30, 25, 15 so there is no real build diversity in PVE. Maybe 30,X,Y,Z,30. So we are having that resource called adrenaline and we are rewarded for NOT using it. How about gain might for using adrenaline? Same trait line (power) on the 30.
The warriors rifle – needs improvement
Also rifle is frustrating as a warrior due to it’s single targeting, it’s damage. #1 should do more physical damage, #3 should have a lowered cool down, F1 half the reload. And a bounce would also been appreciated.
General overhaul the trait system
In general i would overhaul the trait system. I would add as i said bounce on the 10 trait, penetrating on the 20. +5 damage melee on 10, +5 damage ranged on 10, +10% crit on 20, things like +20% damage while health of foe is under 50% on the 30 so you have a standarized system. And those traits should be were they make sense. Ranged into precision, melee into power.
Ranger traps and traits
Ranger traps are currently in the precision trait line… Traps do not benefit form that it would make more sense if they were in the power line.
The new trait system
Another thing regarding traits: Lets assume i would like to use hammer as a berserker i don’t need those traits in the health, toughtness trait line since i’m having enough control.
So +5% damage to ALL melee weapons etc. in the power and so on.
Power vs condition vs control – Let US decide
Let us decide how much control we would like to use from that weapon (like hammer on the warrior or even mace). If we want power builds please accept it.
(edited by raubvogel.5071)

