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Metered Approach to the Necro

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reedju.5786

Balance (Buffs):

Torment: At most it can do 5 bleed stacks worth of damage on a 40 second CD if not cleansed. At best the stacks are a clear telegraph for when you need to dodge our new immob. As stated in the SoTG it was meant as a cover conditions and it serves that purpose. Not a great mechanic but so very far from OP.

Dhuumfire: I never heard necro’s ask for it before Anet suggested it, and even then I saw necro’s beg to not get it. I think it was a poor choice as it limits the creativity the necro needs to apply mass condis and it directly limits the need to pair necro with a class like engi/ranger for coordination. Anything that heavily limits class diversity choices is not healthy (note: I don’t think it is OP, I personally think the 30/30/10/0/0 is cheese but as it stands it is unnecessary).

Doom: .5 increase for the closer range is not a bad thing as it gives necros a sense of the risk/reward paradigm and does not give them a major advantage besides possibly a slightly longer escape from melee focus. With how we functioned pre-patch the buff was unnecessary and did not directly address our sustain

Lifeforce gain: they increased the amount that certain abilities did, but they did not put it anywhere more accessible which was the primary issue. Many necro builds still do not generate sufficient LF and others are ok as they stand now.

Spectral Wall: the biggest L2P issue of this patch. Without a hybrid build with a dagger #3 immob spectral wall will not do substantial damage to anyone without them consistently running into it. However pathing/maps are not designed ideally at all times and without an ICD, a traited spectral wall can troll the crap out of people stuck in terrain. I suggest a fear with a 2-3 second ICD with an increase in LF gain for those who cross it without being feared. It would still allow for a max of 3 fears, but it wouldn’t have such a high learning curve for new players (either that or make every fear it triggers .5 to trigger the CC, but no dmg unless you are traited for duration) It wasn’t something we needed, but it has the potential to be a nice defensive/debunkering/offensive tool. Any utility that functions fairly with multiple uses can be a very healthy class change. Lets be honest, it give the ability more play, but overall as a hard CC & damage necro did not “need” another fear.

Just something to think about for all the terror-haters out there. Pre-patch the only way necro could hold his own with condi dmg was through access to the shared dmg/cc. If you nerf terror it will essentially shut-down any build that skips the Spite tree because it will have so little sustain dmg you will be forced to pick up burning. We have had our transfers/corrupts toned down to give us more access to this dmg which will further push necro’s into 30/30/10/0/0. I personally have gone over to power/bruiser builds thanks to changes to well CDs and life blast bringing up their viability. I believe the burnings presence on the bar is too much for necro’s to remain healthy, not on the basis of dmg/aoe pressure (it only hits a single target and many 30/30/10 don’t run epi), but because along with torment it allows for too many high stacks of bleeds and a plethora of other very debilitating to remain covered. While we are the condi masters that comes into our corrupts/transfers as it should be clearly evident that other balanced classes in the meta cannot sustain any amount of cleanses vs a skilled necro making us currently one of the unhealthy pieces in the current evolving scene. I personally do not think rangers or engi’s have the bleed pressure necro does and that the additions simply made everything inherently good about necro stronger while not preparing other classes in the least for a harder condi cleave. Before we try to kill terror (and along with it every non-burning necro) lets scale back a few trait changes and re-kitten. Spite already has incredibly strong GM trait for dmg, now we need one for sustain.

If this post gets any traction I will update it will positive feedback as we go. Remember this is a place to vent positive frustration into moving the necro into a strong and secure place in the meta without losing our flair and style as a profession. There are enough QQ threads that contribute nothing, hopefully this will be a opportunity for necro’s to have some say in their fate.

Also for those currently using the 30/30/10/0/0 build, I highly suggest you take the time to test the multiple other viable options that we did get this last patch (DS centric builds/might stackers/hyrbids), sooner or later we might even have a fun bunker necro!

Black Avarice

(edited by reedju.5786)

Metered Approach to the Necro

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Posted by: reedju.5786

reedju.5786

While I have been actively avoiding the forums lately, I figured I might hop on over here to see if there were any theorycrafting masterpieces I needed to try. However there is a lot more necro hate then I was anticipating, and it is quite clear our class will be feeling the nerf hammer soon. But it doesn’t have to be game breaking, as Anet has shown that they do respond to the occasional positive feedback this post is aimed at taking an objective look at where the necro is, where it was pre-patch, and the healthiest changes going forward for the game. (I will mainly focus on things ppl have been complaining about)

Balance (nerfs):
Putrid Marks: can now only transfer 3 conditions per target hit. IMO this was a good change as before it would transfer every condi on the necro to a single RNG target in the circle. Not only bad design, but too much removal for the CD.

Corrupt Boon: limits the number of boons stripped to 5. I am ok with this as Anet has previously said they want the game to be less knee jerk/burst oriented (reasons behind dmg nerf to thieves/haste change) and no one should argue that a full corrupt wasn’t a lot of pressure. I do however think that Boon rip priority should be set, defined, and the same for every class. We shouldn’t remove the only direct counter to stability stomps besides throwing your face into a cleave for a rez. Set stability with the 5th priority so if it has covers things like axe #3 and focus #5 won’t rip it, but it will still be corrupted by CB & WoC. Right now thieves larcenous strike is the only good way to remove stability. Anything that removes 90% of counter play is a bad health change.

Signet of Undeath: It felt a little heavy handed, but not when you consider other rez utilities cost like ele’s/guardian. It keeps battles from dragging on forever, and it opens up rooms for other utilities because of its cost. Overall a good change.

Black Avarice

(edited by reedju.5786)

Nerf Putrid mark

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Posted by: reedju.5786

reedju.5786

It was already stealth nerfed. Now removes 3 conditions per target hit like deathly swarm. 1v1 it is no longer a complete clear.

Black Avarice

Torment

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reedju.5786

I would like to know how high it will go in intensity, or how viable it will be to push it to the max number of stacks. With bleeds and confusion being the only stacked condi’s I wonder if torment will be stackable to 25.

Black Avarice

NA team looking for a mid point bunker

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reedju.5786

Yeah, who wouldn’t want a chance to play with us?

Black Avarice

If we get burning on top of terror.

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reedju.5786

Burning is a completely improper way to fix necro. Honestly for me it smells a lot like the WoW bandaid of throwing every ability at every class with a diff name and animation. Burning does not fit our aesthetic and could very easily make us OP. They are focussing on the wrong ideas if they think we need it. Also, are they still going to be giving us a condi on top of burning or did they scrap the whole “new condition” idea?

Don’t get me wrong, I love my necro. But as cool as it would be to be on top tier, it feels like too much to give us a condi with such high base damage. It also limit the need to synergize your group with a necro because we will have every condi save confusion which is largely underused anyway. No need to bring another condi class because with burning/CB/epi we will rule the meta.

Only exception where it might be ok is if it is put into a full power tree. That way we would be able to have something to give us sustain dmg while we kite without becoming ridiculous with all the other condi traits. We would essentially have the option to choose between high burst w/ burn sustain or condi with boon ripping and team fight control.

Black Avarice

BoC All Necro Dungeon Runs

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reedju.5786

I am totally new to PvE and my necro just hit 80 so I’d love to tag along. Just need a few pointers on builds/playstyles/etc.

Black Avarice

Weakness?

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reedju.5786

Necro does not need anymore weakness, as is we are the only profession readily able to apply it. What it needs is a more meaningful effect like this thread suggests, as well as easier application for other classes.

Black Avarice

Powerhouse Necro

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reedju.5786

Ah cool, yeah unfortunately I have not delved into that aspect of the game much. Thankfully forums are littered with guides/tutorials to help you out with WvW/fractals.

Black Avarice

Powerhouse Necro

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reedju.5786

Juggermancer was a tank build, I believe, though I don’t know if you are referring to PvP or PvE. In PvP condi builds are probs top competitively, but if you want there are several ways to build glassy/crit-power necro builds as well. No clue as to the viability of that particular build, but if you are looking to tPvP message me in game and I’m sure I could help you build something you would enjoy.

Black Avarice

GW2Esports [LFG] - Do you need a team?

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Posted by: reedju.5786

reedju.5786

Haha ill keep that in mind, It’ll be a while (if ever) before we rep multiple teams. For competition we are creating our core team, as opposed to tPvP/community events we will all participate in.

Black Avarice

(edited by reedju.5786)

GW2Esports [LFG] - Do you need a team?

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reedju.5786

The Flightless Predatory Birds (temporary name-possibly) is now recruiting players for a 15 member squad!

We are looking for active competitive players for a core group, to more casual players who are looking to build skill and get their name out into the community. Our goal is to eventually have 1-2 teams representing us in community events.

If you are interested, message Black Avarice in-game and I’ll get you into some matches with us asap. Our core group will be semi-selective on profession to ensure a competitive composition, but besides that the main requirement will be friendly cooperative players who can rep with dignity. We are sticking with small numbers now, for organization purposes but are extending it to 3 teams essentially to guarantee we always have practice members or subs around so all members begin to develop different comps/team synergy. We are hoping to be a new force in the PvP community as well as a launching pad for other competitive teams once we get our feet under us.

We are definitely looking to push meta boundaries and I personally have a growing obsession with off meta builds. So if you have that wierd build that nobody gets but is extremely effective in your hands, you may find a home here.

Black Avarice

(edited by reedju.5786)

Necromancer - Casual player pov.

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Posted by: reedju.5786

reedju.5786

I can’t speak for PvE, but as for PvP we have untapped potential. Not going to argue with the general forum assumptions that necro are weak, because even solo necro with skill can work wonders. It is mindset paired with a high skill cap that keep most complaining.

I agree with the OP for the most part.

Black Avarice

Make Epidemic Self/Ally Target-able?

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reedju.5786

Very interesting idea. I’d rather replace the 25% chance on crit for weakness in Curses to a trait that “on successful condi transfer (dagger #4, putrid mark, plague signet) epidemic all transfered conditions to nearby enemies” 30-45 sec ICD.

Epidemic on ally’s is cool but too easily exploitable with double stacks with self epi and transfer. My idea essentially gets the self condi epi without pushing it OP with a transfer x2 stack.

Black Avarice

The Hungerer: tPvP condi roamer

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Posted by: reedju.5786

reedju.5786

Haha appreciate the input man. Seems you missed the point, but like you’ve experienced, not everyone will see the value of unique builds.

Glad you tried it at least!

Black Avarice

The Hungerer: tPvP condi roamer

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Posted by: reedju.5786

reedju.5786

Been doing some practices with it and have changed a few things for optimization.

Gear
Best amulet: Carrion w/ rampagers jewel
Sigils: Sigil of Geomancy on both staff-scepter and minor corruption on war horn
Runes: 6/6 Rune of the Nightmare

Traits
Curses: switch out the additional 20% bleed duration for the trait “Terror”

With these changes you have more PBAoE and damage with terror. Duration wasn’t as useful as I’d hoped seeing as poison and weakness didn’t suffice as cover conditions. With damage on fear and the ability to generate 10-15 near instant aoe bleeds you are much more likely to pressure cleanses leaving your enemy without CDs.

Black Avarice

Condi clear on some classes is too strong.

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reedju.5786

Condi removal is perfectly fine as is. With engi, necro, or ranger I can easily pressure through 1-2 enemies condi removal very early in a team fight. People who manage condi removal very well are hard to kill, but that is exactly how they built themselves to be. 1v1 I have no problem kill the average ele 1v1 with conditions, just takes knowing your class very well and CCing properly.

Black Avarice

PvP, GW2 and the Holy Trinity

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Posted by: reedju.5786

reedju.5786

I agree with that ^. More balanced objective maps pushing towards SW and Temple would be awesome.

Black Avarice

PvP, GW2 and the Holy Trinity

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reedju.5786

Bunker is a combo of healer and tank. Roamer can be full glass or support oriented. Home point has multiple variations in how it can be defended. Honestly I think GW2 has very few homogenized compositions that do well in high level play. I like not having healers and I came from 6 years of WoWs dedicated healing in PvE and PvP. I feel players are left to their own skill now that an incredible healer cannot carry them which supports smarter play.

I won’t argue the system of course because it won’t change and it shouldn’t. It is a unique system that with more features and an active community will definitely take off. It is an adjustment, personally despite friends begging me to play wow I can’t go back. The stagnant combat, no movement while casting, and no dodge mechanic feels like PvP Stone Age.

Black Avarice

Let's increase Flesh Wurm's teleport range.

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reedju.5786

Since it is currently our lowest CD stun break, cast at feet would be awful mid fight. Not to mention it will be an awful port since I can be killed and we have no way of detecting that. Not to mention to get a full distance port it’ll likely get an increased cd. I agree with the 2nd change however

Black Avarice

Bone minion blast not working?

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Posted by: reedju.5786

reedju.5786

The blast does work but positioning is important. Alot of times you need the fiends to be on top of each other to get it to combo off a minion poison field. On water and ether fields however I actually very rarely have a problem getting a combo off.

Black Avarice

Let's increase Flesh Wurm's teleport range.

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reedju.5786

I personally agree on the cast time over range change. Flesh wurm will never be very viable for back point because it can be killed if put on point by range without even alerting the necro. Even if hidden it’ll be very easy to get a nuet before the necro ports back for defense.

I personally think the most necessary change for fleshwurm is creating a sort of swap on death with the necro, thus placing its aoe poison and blast finisher on enemies and not harmlessly wherever you port to disengage. Also it currently does not drop the DM 30 point 3 second poison field on death.

Black Avarice

Weaking shroud trait bug, or hidden recharge

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reedju.5786

Don’t forget we are the only class with boon corruption and condition reproduction. Our way about things takes more skill but has much higher aoe condi potential.

Black Avarice

spvp condition build

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Posted by: reedju.5786

reedju.5786

lol yeah getting condis to stay on a target is definitely an art. Just takes practice, keep in mind necro has the highest skill floor of about any condi build.

Black Avarice

spvp condition build

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Posted by: reedju.5786

reedju.5786

There are so many condi builds flying around it is crazy. A very basic condi build usually looks something like 0/30/10/10/20 or 0/30/10/0/30 with staff/scepter-dagger. Generally after playing necro a lil while you develop certain fav set or utilities and a lot of necros play condi differently. Or you could go terror and run something like 0/30/20/0/20.

If you need any additional help feel free to message me in-game.

Black Avarice

Necros should be angry about minion AI

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reedju.5786

Shameless plug for you condimancers out there that don’t believe MM can be used. I personally don’t like MM in tPvP outside of this build and thats frankly because I treat them like they are dead.

They are not the cornerstone of the build because in PvP, like siphoning, they cannot fit varied roles if they are your main focus. I trait for 20% recharge and poison on death, nothing more. Use them sacrificially and rely on your condition damage and you can work wonders 1v1 or with group debuffing. Constant aoe poison, bleed, weakness, and chill.

https://forum-en.gw2archive.eu/forum/professions/necromancer/The-Hungerer-tPvP-condi-roamer/first#post2021997

Black Avarice

(edited by reedju.5786)

Why Lich Form...Makes Me Feel Like A Reject.

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reedju.5786

I can only assume you are talking about using lich in duels or maybe possible hot join? Personally, in actual tournaments it isn’t even close to cheap. You have to advertise yourself as a giant billboard allowing focus with only 1 skill to peel with, while boasting less burst than many other classes can put out in less time. Sure 1v1, if played right it is very hard to kill but far from impossible.

You can be cc’d forcing you to cast your 5, you start getting condis stacked on you like crazy, your stability can be corrupted and you essentially become 10x version of a normal necromancer ping pong ball. It is good, but don’t feel bad about using it, it is a legitimate tool with a legitimate counter. Actually very good example of the risk/reward paradigm.

Black Avarice

GW2Esports [LFG] - Do you need a team?

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Posted by: reedju.5786

reedju.5786

IGN: Black Avarice
Main Profession: Necro
Alternate Professions: All
Account name: reedju.5786
Practice Availablity: US central. I play everyday, though times vary dependent on work (usually off past 6pm). Generally off either fri/sat and almost 100% free on Sundays.
Current PvP rank (Not Leaderboard): 39
Level of Desire: Casual/Tourney play depending on team
NA or EU: NA

Black Avarice

Looking for a serious team (NA)

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reedju.5786

I’d be extremely interested in something like Bas suggested. I’ve been seeking an active, constructive, and competitive team since launch. Unfortunately schedules, poor attitudes, and a less than active tPvP scene has made that difficult. I actively PvP on my necro Black Avarice, but I play all professions and can adapt.

Black Avarice

The Hungerer: tPvP condi roamer

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reedju.5786

Haha you should, its actually very very fun to play. Not to mention effective! I’ll have to admit it took me forever to come around to fitting minions into one of my builds but I think this was the perfect compromise.

EDIT: This was originally my counter to the mesmers strategy, I was lucky a build actually formed out of it. The plan was to push far and use sustain to force them to portal a second mesmer home and occupy them until it despawns. I’d then use wurm port/plague sig/locust swarm to escape and leave mesmers split 2-3 so we could win the mid fight then bunker 2 points. Unfortunately with the split in profession groups between higher/lower tier I no longer qualify to play on our team.

Black Avarice

(edited by reedju.5786)

Professional All-Necro team

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reedju.5786

I’d like to at least have a little defense for Gibbly, regardless of all the arguments stated you guys forget one thing. He wasn’t playing. No one is responsible for the wins and losses besides us in game. We had players panic against mesmers and not respond well which is in no way his fault. He did as a coach should, he guided us and gave advice but it was us as players who were calling rotations in game. I had a ton of fun and all the other necros ACTUALLY playing did as well. No need to fuss up the event with all this forum hate, it isn’t classy.

Thanks for the acknowledge guys, I think our group did very well considering our first performance. And remember, there is always next month!

Oh and lastly gotta defend my scepter war horn! lol I know it is unconventional but in an all necro team without mobility, the one who fails to adapt to an enemy is the one who falls. Despite much less mobility we were able to out manuever rangers because of small mobility boosts like WH

Black Avarice

The Hungerer: tPvP condi roamer

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Posted by: reedju.5786

reedju.5786

Pros:
-5 poison fields, 2 on very short CDs
-4 blast finishers, although Flesh Wurm will very rarely activate a field due to positioning.

~after playing this build I had a purposed change to flesh wurm. When you activate the stun break I think the minion should swap positions with you and drop its innate poison field and blast finisher where the necro was and NOT where the wurm was placed. Very rarely will you ever poison enemies on wurm port because if enemies were near it you wouldnt want to activate it!

-2 ways to pull condis off of allys.
-2 stun breakers, on 48/32 second cds. Along with DS, these give this build a gentler learning for newer necros against high burst classes compared to typical meta builds.
-3 full condi removals, two in the form of transfer and another full cleanse on heal. Even without a dagger OH you have good condi clears.
-A minion build not destroyed by moa. Your condi damage is your sustain and with 2 fears and a daze you have CC outside of minions when moa ends. You lose your elite and 2 short cd utilities. Other necro builds will lose plague/lich on higher CDS and other minions builds lose CC and damage. While moa still sucks and you need to attempt to disengage, you are in no way worse off than any other profession getting moa’d.
-Team fight utility. All minions besides wurm are meant to die in team fights for poison fields. You have plenty of ranged condi pressure and alot of stomp/rezz support. You have golem charge, 2 fears, and a daze for interrupts. If all else fails disengage with your wurm.
-Minions still give you the ability to take down things like treb and walls. With Golem Charge you can take out approx. 30% of trebs health. Along with wurm, staff #1, and explosions you can take down treb relatively quickly even as a condimancer. If you can get the treb operator to run on the first engagement it is best to abandon treb at low health and return with a recharged golem for a quick kill when they return.

I am actively working on getting recording capability so I can create a video tutorial for this build and other content. If anyone has any software/recording advice for a mac player I’d appreciate a PM! Try it out, see how you like it, and tell me what you think. If you have any Q’s or want to see it in action whisper me in game and I’d be more than willing to run some tourneys/allow spectating/or any other preferred learning types.

Special thanks to Gibbly for coaching us during SoAC! He was vocal when he needed to be, gave great advice and input for team strategies, and never remotely pressured us out of our builds or playstyles. Also want to thank Altroll for pushing me towards off-meta builds and Bhawb for all his minion PoV videos which really helped me develop this builds play style.

Black Avarice

The Hungerer: tPvP condi roamer

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reedju.5786

Hey guys it’s Black Avarice (really wish I could switch account names as mine currently does not reflect my main) and I have a new and unique build for the necro community. I really enjoyed representing us in the amazing saturday edition of the SoAC tournament and this build is hopefully the silver lining to our loss against mesmers.

First off, I know historically minions are a big NO for condi builds but, I believe I have found an exception. It is specifically designed to push necro toward a different group role, provide team pressure while also giving an option to disengage, while all around being a survivable/sustain condi build. Yes it is unconventional, but it does work even without a full necromancer composition. Timing and positioning are everything as with a ton of other necro options.

Build: 10/20/30/10/0

Spite: IV

Curses: II, IV

Death Magic: II, III, XI

Blood Magic: III

Weapons: Staff, Scepter/Warhorn
~Warhorn is a personal choice I very much like in this build. While dagger OH is good, the transfer is unreliable and it lacks LF generation. Warhorn gives you a second way to interrupt guardian block heal (1st is staff 5), engi or warr block, and stomps/rezzes. You also already get dagger #5 every 15 seconds with traits and gain a good amount of swiftness as a trade off.

Heal: Consume Conditions

Utilities: Bone Minions, Flesh Wurm, Plague Signet

Elite: Flesh Golem
~Minions are expendable so plague is an option but I find Golem better. Not only is it another poison field, it also gives more control/lockdown, and is on a reasonable CD with trait.

Gear: Either Rabid or Carrion amulet should be used with this build. Since I am not a theory crafter I suggest testing both to find your niche, I switch based on the team I am fighting. Generally they both perform well, with small differences:

~Carrion has an edge on sustain because vitality directly affects LF. Against condi builds the vitality definitely helps when soaking them up for transfers.
~Rabid has significantly more toughness so it performs better against direct damage but has less room for error against condi. With higher crit you proc more bleeds and generally have slightly higher sustain damage. I suggest a carrion jewel with rabid for the additional vitality with this amulet.

-Sigil of Superior Agony on scepter, Superior Energy on staff, and minor corruption on the OH warhorn.

Runes: 2 Krait/2 Centaur/2 Affliction for bleed durations seeing as there are not enough points for lingering curses. With points spent in weakening shroud and marks on dodge, it is important to keep ticks going on those without cleansing. All in all this build boasts 85% additional bleed duration.

Key Points:

-This build is not only for MM fans! Know that besides this build I have never played successfully or quite enjoyed MM in sPvP. It is a very strong kiter that fits the general condi play style of necro.

-The minions are a sacrificial part of this build and are completely expendable, feel free to treat them as any other utility as they are not the builds cornerstone. Your condi damage will stand on its own and you have an additional stun break along with DS for when they are all recharging. Wurm should be wiped everytime you choose a new location to enter combat so he will be up for the next disengage. Bone minions are used for the blast finisher and combo field in one, not high uptime.

-You are strongest when contesting points. With aoe condi pressure and a handy golem charge you can push people off point and keep them off point with fear while you get the neutralization. It only takes a few seconds and if needed elsewhere flesh wurm allows you to port out to help at other points, forcing enemies to waste time recapping or face losing points.

-Fighting off point is not impossible but is not recommended. Only in perfect circumstances will bone minions always be in position for blasts, but holding home point/pushing far restricts combat to node circles. This makes your poison fields far more effective against guards/eles/rangers or other constant healers.

So lets see, overall we get out of this build…

Cons:
-Minion cast times (only in combat issue)
-lack of boon removal generally in necro condi builds
-Since one stun break is tied to your condi transfer you may waste the transfer and not have it ready for a stun later, and vice versa. This is where timing is very important.
-If flesh wurm is killed or poorly placed you lose your disengage. Practice and proper planning is key.
-Trait allocation does not allow Soul Marks so you lose some of condi builds easy access to LF. Wurm, locust swarm, and scepter 3# attempt to alleviate this.
-Very rarely you will pick up an allys cripple/chill from signet when roaming between points, which is annoying. Besides that, in team fights plague signet is quite handy at turning the tides.

Black Avarice

Necros should be angry about minion AI

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reedju.5786

In response to Bhawbs wurm change, all they would need to do to avoid exploitation is increase port range and keep cast range as is. I think itd be a nice change until all good players learned wurm hiding spots.

Unfortunately a buff like that would require an increased recharge on builds already vulnerable to CDs if moa’d/or facing mass aoe

Black Avarice

(edited by reedju.5786)

Corrupt Boon

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Posted by: reedju.5786

reedju.5786

Still gotta watch for grass lol.

Black Avarice

Corrupt Boon

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Posted by: reedju.5786

reedju.5786

It changed this last patch and personally has saved my skin more than once. Assuming its formatted to respond like lich #1.

Black Avarice

Weaking shroud trait bug, or hidden recharge

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Posted by: reedju.5786

reedju.5786

I think they should, in our case reconsider an IC seeing as it is linked to our very unique class mechanic. I think, while I have never tried for it, a hybrid DS tank might be possible but that would require the removal of ICs on DS specific traits. DS has about the lowest complaint ratio by any other class besides necros themselves and I think there might be a few small changes/moves, including removing that IC, that might help. Does anyone know how this functions with the death magic trees condi removal on DS?

Regardless we are still in a good place and I really enjoy weakening shroud with certain specific builds.

Black Avarice

(edited by reedju.5786)

Weaking shroud trait bug, or hidden recharge

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Posted by: reedju.5786

reedju.5786

Ill have to check this out, but I use weakening shroud regularly without reduced DS recharge and have noticed no IC effecting it at 10 sec recharge. Interesting if it doesn’t work, makes DS less a focus for condi builds but I never minded it since it still has relevance.

Black Avarice

Professional Professions.

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Posted by: reedju.5786

reedju.5786

I believe bas already mentioned the orgization of such an event as apart of the SoAC tournament. I was only a saturday member of the necro team, but with a small amount of practice we were able to at least do better than the thursday match-up.

I think the whole goal of all profession teams is to have fun, show the weaknesses/strengths of each professions, and bring the community together. The only thing it currently lacks is a division between upper tier and lower tier players, and better rewards/community support.

It is my understanding that the SoAC event is going to start running monthly with this type of division but I guess we will see. Round Robin does seem like it would be a little more interesting seeing as teams would face a more varied rotation and would be guaranteed to meet a hard counter like necros did vs mesmer. You should definitely hit them up to see if you can’t get involved in the organization.

Black Avarice

Will Immortal Rangers ever be nerfed?

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Posted by: reedju.5786

reedju.5786

The immortal backpoint ranger is actually very easily pressured/killed by a good condi necro. Just send a necro far point to stack condi’s and every time it is pulled to the pet epi it since it cannot dodge. Since their best condi removal is really only a transfer, there is no wasted effort if you take advantage of the pet before your bleeds wear them down. Even if they swap pets you have the general survivability to outplay them. Not to mention in any team fight it makes wiping them far more efficient when it hit 2+ the ranger. They are annoying and shouldn’t be 1v1d by most professions, but most organized teams have 2 rotators who can push him off far and easily kill him without instant team reaction.

Rangers need no nerfs, just more varied builds. Just BM or trap aren’t that dangerous with a varied team with any experience against them. Lets just see some more diversity out there for them.

Black Avarice

(edited by reedju.5786)

SOAC Revenge Tourney 2nd Place Finish!

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Posted by: reedju.5786

reedju.5786

You guys def need to tune in to see us next month, ill be randomly hosting practices for some of our more active necros and an gonna see if I can’t get Altroll in for some coaching. We definitely got our names out there and we redeemed the Thursday performance. Mesmers were definitely a hard counter for us and less experienced players. I definately believe we could win it with practice but we will need at least another necro with my semi-mobility and diligence on locking down and destroying called targets.

Black Avarice

SOAC Revenge Tourney 2nd Place Finish!

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Posted by: reedju.5786

reedju.5786

A little preparation can go a long way and I personally will be on here in a little over an hour contacting our necro sign ups to see if we can’t get in sync.

Black Avarice

SOAC Revenge Tourney 2nd Place Finish!

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Posted by: reedju.5786

reedju.5786

Still practicing and building solo for saturday if anyone would like to join. I would like to see us build a little beforehand so we can exploit the fact that we have such a wide range of viable builds. That being said, thanks for representing us this time guys, awesome job! Hopefully we will win it big this next time around.

Black Avarice

Time to Represent Necros Live 5:30pmPST!

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Posted by: reedju.5786

reedju.5786

Awesome event, fun matches to watch. Don’t worry we still have saturday. I am going to be actively playing, practicing, and testing builds. If you are in the weekend group definately hit me up.

Black Avarice

SOAC Revenge Tourney 2nd Place Finish!

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Posted by: reedju.5786

reedju.5786

Is anyone in the saturday group interested in getting together before hand to test builds, play a few practice matches, and plan out synergy? Thanks to MightyAi I have a few builds/playstyles Id like to try out. Also I am aiming to record for this event and want a chance to get a dry run in. This goes for any necros or anyone interested in the event, just PM me or whisper me in game.

Black Avarice

The Inquisitor - tPvP Build (P/C Hybrid)

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Posted by: reedju.5786

reedju.5786

Curious as to why you have IV traited in spite without a signet in the build, but other than that I find it very interesting. It’s personally more my style than potentate.

Black Avarice

New Condition Will Bomb And Here's Why

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Posted by: reedju.5786

reedju.5786

While it is possible Anet might take our suggestions into account, it is very unlikely. Does anyone, after what we have seen with Anets information disclosure, really believe they would tell us it was incoming unless they have a very very solid idea of exactly what they want in game? Unlikely, not to mention it is extremely hazardous adding a new condition into a game at this point seeing as there are very few reasonable ways to tests all the possible outcomes a change like that entails

I love necros and feel we are quite strong. I wish they would have left (soon to be) well enough alone.

Black Avarice

Jagged Horrors

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Posted by: reedju.5786

reedju.5786

Thought this forever, please do!

Black Avarice

They are not unblockable

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Posted by: reedju.5786

reedju.5786

I wouldn’t consider my test definitive against all forms of block but post patch in dueling servers I have had it appear to work successfully when used against a guardian focus block and aegis.

Black Avarice

SOAC Revenge Tourney 2nd Place Finish!

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Posted by: reedju.5786

reedju.5786

You know it
Either day works
Yep. If we’re lucky I’ll even have the old footage up by then
NA

Seriously, you are killing me bhawb

Black Avarice