Showing Posts For ronpierce.2760:

Patch moving auras in wrong direction

in Elementalist

Posted by: ronpierce.2760

ronpierce.2760

I agree. I was excited to see the range buff, though I personally feel at this point the sharing functionality it better just merged with the GM on Tempest. It’s a bit out of place as it stand or needs some additional benefit.

That said, auras not stacking is doing no favors for an already useless mechanic. Auras needed buffs not nerfs to the only semi-decent one.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Healing in Death Shroud just became dire...

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Congrats, you can list sources of healing. It should be noted, however, that Blood Bond should heal through death shroud, but is bugged to not do so.

However, that list is helpful. It brings up new steps that can be taken in the interest of improving Necro healing and reception of teamplay. For example, the next step I would do (and would actually do it in tomorrow’s patch, but I’m not a dev) would be simply letting the Regeneration boon, Parasitic Contagion, and Spiteful Renewal heal through shroud.

Notice I said “step.” Gear (including food) procs would be the next step. Skills would start to be expanded on next.

I’m not sure that is the route to go, really. Personally, these “steps” and hidden rules hair create confusion and frustration for players. You have to look at this at all angles and that includes less conditioned players. The thing is, it could be a very easy tuning handle if they just made it a bit more intuitive. For instance (not to be precise, but just as an example) rather than having blood traits and Regen work, instead do this:

Add to death shroud text “While in death shroud, healing received is reduced by 50%.”
This would include blood traits etc, but they could then make blood traits stronger while out of shroud, factoring in less benefit while in shroud (aka absorbing damage, preventing shroud from spiking health too much, but allowing blood to be stronger outside of shroud).

And simply add to Blighter’s boon and Unholy Sanctuary “Healing is not reduced by shroud dampening.” (As they are shroud-only heals, would be strange to reduce them in shroud).

Then there you go, you have a nice handle that you can move up and down to 25%-75% or remove the dampening all together if possible (which is doubtful). But the overall goal is to make playing with allies not punishing, and make the game a bit more intuitive. I would gladly take normalized but reduced healing in shroud than a handful of things that work and a handful of things that don’t work at all.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Suggestion]Spirits - Make them Wisps!

in Ranger

Posted by: ronpierce.2760

ronpierce.2760

well the buffs they provide with the Natures trait would be overpowering if they were not able to die as you;d just re-summon them into a state of immunity.

nothing that gives that many buffs should be immune indefinitely.

with other changes or tweeks i;d rather not suggest things that will push things into a Overpower or Over tuned Category to the point our core traits or utilities are again held back , atleast this way it recovers the lost mechanics of moving spirits and solves the quick death issues before you can activate them.

and if they do become wisp’s and you still have the ability to use the actives you could use Storm spirits active on your own location as a extra chunk of damage while you move around the battle field healing.

Mm, have you seen Herald? It isn’t that much different. I’m sure a lot of people (enemies) would accept this type of buff just to have the body blocking go away and general clutter.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

A little utility for staff?

in Ranger

Posted by: ronpierce.2760

ronpierce.2760

I just want some burning and bleed on it. The thing uses solar power, wisps, and thorny vines and practically requires healing power (taking up stat space), and has a GM based around roots and bleeding. How in the world is the staff totally void of conditions?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Suggestion]Spirits - Make them Wisps!

in Ranger

Posted by: ronpierce.2760

ronpierce.2760

Anything at this point. +1

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Druid Reveal Feedback Thread

in Ranger

Posted by: ronpierce.2760

ronpierce.2760

Ground targeting: Please keep ground targeted skills to a minimum. For a game like GW2 which heavliy focuses on quick movement and repositioning, ground targeted skills are clunky to use. Please keep this in mind for the game in general.

Or at least stop with the tiny freaking radius on ground target skills… (Namely support.)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Healing in Death Shroud just became dire...

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I just meant to point out that you’ve argued against your own concern.
You said we would need to “rebalance some things” if we got more healing, then you said: necro is good in 1v1, and sucks in 5v5. But all more healing through Shroud would do is improve our position in 5v5 and change almost nothing in 1v1s.

This has been my argument as well. I mean, I do agree it would likely be enough to shift Necromancer from being always the go-to kill target, but I’m not sure that’s a bad thing. This would have very limited change to 1v1 while making our defensive mechanic not break our team synergy, which ironically, is where we are lacking currently. I’d imagine the bigger fear of this, at least internally, stems from PvE. With RS being able to sustain itself with a Blood/SR/Reaper Build, perhaps it’s too much of a tank for the raid developers, and that I could honestly see. As far as PvE goes though, it would be a boost in all the right areas, and fix the biggest problem, which is terrible design and working against allies.

Let me point out, Mallyx got an entire rehaul due to the fact that it didn’t work well with teams, as teams could cleanse conditions and that felt bad, this is just as much of a glaring issue, of not more-so, specifically as they add healers to the support types.

Necromancer is currently one of the worst in team fights as far as ability to avoid being stomped out, and this change would benefit that without requiring the devs to cave and increase homogenization through more blocks, etc. I just want to play the Necromancer to its best, using its own tools, so long as they work properly.

And lastly, we’re a sponge. If they want to say we have two health bars, then they need to stop treating it like an extensive invulnerability. Nothing about using two different health bars suggests that healing should no longer benefit your health bars.

End rant stuff. This can work, even if they need to move some things around. It’s honestly a good time to fix 3 year design flaws of the Necromancer before the class changes slow down after HoT.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Druid Reveal Feedback Thread

in Ranger

Posted by: ronpierce.2760

ronpierce.2760

I really love the concept for Druid. There is 1 small thing that need to be tweaked, I’m not going to bother posting about skills or traits till I see them in action.

1) The Staff Idle Animation.
The staff Idle Animation being shown for Druid is very awkward… it’s the same animation that Daredevil and Revenant are using… Both of which, are using that animation for melee attacks. The idle animation for Druid, should be the same one as Ele, Mesmer, and Necromancer. The reason I say this, is because of Druid being used as more of a healer it should be put into the spell casting idle animation instead of the “I’m going to smack you” animation that Revenants and Daredevil are using.

That’s not really how they are classified though. For the most part, the alternative stance use uses the staff as more of a focus and cast with their hands. And with Guardian staff 1 he just jabs with it. Druid holds it with two hands because they channel the magic out of the top of the staff. Because how old Druid is, I wouldn’t be surprised if the idle animation was created for the Druid first…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

WHAO not to rain on everyone's parade

in Ranger

Posted by: ronpierce.2760

ronpierce.2760

It’s good but I still think it will be able to be forgone. I considered going right for it, but after closer consideration of Bark Skin, I think I’d still get better overall use from TU. It’s a good change but I think there is still wiggle room. I think it was appropriate, I like the feeling of real decision making between builds.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Druid Reveal Feedback Thread

in Ranger

Posted by: ronpierce.2760

ronpierce.2760

I agree with Ronpierce about adding some conditions to staff. Ideally staff should be a hybrid weapon that can be used in either power or condition builds since it is so well tuned for support.

Conditions would be especially helpful since the best offensive grandmaster trait, Ancient Seeds, is just begging to be used with a condition set up.

That’s exactly it, I love the idea of the vines, overall the Druid just screams conditions to me, or at least, condition compatibility, but not all parts totally support it yet, but there is still time. The staff should definitely be a bit more universal, and could be without throwing it’s balance out of whack.

Similarly, and another note, Irenio mentioned wanting to add some damaging capabilities to the blossom (#2 Astral skill, and traited glyph proc), to differentiate from the #1 heal. And to that, I suggest increasing the abysmal radius of 180 to 240 and adding a poison AOE burst to it. It’s essentially a mushroom or some other weird looking plant that swells up and explodes, it’s such a beautiful place to add a bit more condition damage for the Druid while accomplishing intended goals, adding utility to the Druid, and playing well with the Ranger’s niche of being one of the poison masters.

Just some thoughts.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Druid Reveal Feedback Thread

in Ranger

Posted by: ronpierce.2760

ronpierce.2760

I think staff #1 should apply a 3 seconds of 1 burn at the end of it’s channel (so no more than 2 stacks at once with how slow it is, real slow application). Kind of like holding a magnifying glass to the light. And maybe some bleed to the vines. And a minor burn on the wisp (another word associated with flame and themes well with the sun).

All very minor applications just enough so the weapon can fit either power or condition builds without losing all application for 10 seconds. It has a place with power builds atm but very little for condition users. Because Rangers aren’t the most might-stacking class, and with low application, I wouldn’t be worried about running into more burn spike damage issues, and the weapon becomes more well rounded.

That’s just a personal thought. I feel like because the Druid is so invested in healing, the staff just begs to be a part of hybrid or settler type builds, since power builds usually require 2-3 stars to be totally effective, where condition builds typically do better with healing support (while remaining in any way slightly offensive).

Plus it just makes sense to have a bit of burn and bleed when harnessing the sun and vines.

Edit: One day I’ll learn to not do larger posts on my phone. Fixed the mess of auto-corrections.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Druid Reveal Feedback Thread

in Ranger

Posted by: ronpierce.2760

ronpierce.2760

Random little thoughts:
- Seed of Life blossom, they wanted to differentiate a bit from the #1 skill. I suggest they add a poison to it, as it’s an exploding plant/mushroom, it adds to the trait that spawns mushrooms and gives two traits that specifically supports condition play with the druid, something that seems a little lacking. I also suggest making the radius a tad bigger. a 1 second delay support move with only a 180 radius is going to be pretty hard to get much use out of. 240 radius wouldn’t be bad.

- Ancient Seeds, could potentially work against taunted foes too. But that’d probably be a bit too strong/convenient/too much self-synergy. Would be fantastic though.

- Glyph of Tides could be changed to knock-down/launch to offer more synergy with Ancient Seeds.

- Glyph of Equality could use a little less cooldown.

Just a few main notes. I’m just excited overall. x.x

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Druid should involve more pet mechanic

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

I don’t think people see the huge synergy in Astral Force building and the pet. You get a large amount of Astral Force from healing allies, and that includes your pet. Positioning and supporting your pet benefits you quite a bit and has a nice synergy. It’s not all spelled out for you, but it’s definitely there.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Balance discussion on twitchcon

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I just hope some of the hidden notes include life force on something other than #3 added to scepter. Or/and OH dagger. I can see some good in this stuff, I’m not glooming, but still hope they hit some of our bigger concerns as well.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Balance discussion on twitchcon

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

i knew this class was gonna get buffed

They told us like a month ago we would be buffed.

sure they did

Uh Robert Gee specifically said he was looking into Axe and Scepter like a month ago on a Reaper thread…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Balance discussion on twitchcon

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

We keep our minions when transformed!!!

I want to quickly clarify something about this note. The change is that specifically Plague form and Lich form will not destroy your minions. We can’t do this universally for all transforms because it can cause problems with the balance of events or story steps that transform you.

What about moa form?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Balance Patch Notes confirmed

in Thief

Posted by: ronpierce.2760

ronpierce.2760

Reading these notes + HoT other spec I’m honestly depressed.

Rip thief, really.

Should we have a large party in white robes and pass the special koolaid to everyone?

Only if Karl drinks it first….

That’s not appropriate.

Also, surprised at the lack of explosion over “reveal now removed all stealth” fix.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Shroud & Cele Form (Druid)

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Ok, so it seems pretty obvious that the Druid’s Cele Form was inspired by the Necromancer’s Shroud (just the inverse of it, based on healing rather than hurting). One thing I would like to see come out of it for QoL for Necros is to give us our right half of the skill bar while in Shroud. Druid’s don’t lose their right half of the bar, so let’s get this for necros now.

And also altering the utilities! Now they must give this to us!!!

Technically, it doesn’t alter utilities, it just triggers glyph changes. Shouts etc will be the same.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Shroud & Cele Form (Druid)

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Question is: is self healing not considered damage absorbtion? Because if yes the biggest difference with death shroud is the focus on healing compared to the focus on “damage”, I would not consider it enough to justify the lack of utilities and ally healling.

1. You are spending the time healing yourself rather than applying pressure.
2. CC stops you from healing yourself if you get locked down while DS does it passively.

It is a pretty big difference so DS definitely has the advantage there just for the passive nature of its damage mitigation.

Shroud is also more finite, our exchange for most defensive capabilities, and selfish. A druid’s healing is able to keep groups alive, not just themselves, and there are some offensive/defensive split mechanics in the mix, not necessarily all “damage” oriented, but offensive utility/pressure is not direct damage alone.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Shroud & Cele Form (Druid)

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Question is: is self healing not considered damage absorbtion? Because if yes the biggest difference with death shroud is the focus on healing compared to the focus on “damage”, I would not consider it enough to justify the lack of utilities and ally healling.

The other part is that DS is a built up absorb which is finite, unlike blocking or a Mesmer’s 4 second invulnerability, where they can receive full ally support.

I’m not going to argue DS potency because numbers can be adjusted, but for the sake of design, DS needs to be looked at from the view point of broken design philosophies.

That said, grey out the heal button in shroud, I really don’t care about that, I’m much more concerned about basic utilities and ally healing.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Shroud & Cele Form (Druid)

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I expected to see a thread about Celestial form having utilities. I’d like to hear a word on it myself.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Necro concerns on druid healing

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

That is particularly why I created this thread:
https://forum-en.gw2archive.eu/forum/professions/necromancer/Healing-in-Death-Shroud-just-became-dire/page/2#post5446021

Started with Ventari, but Ele and Druid are no different. If they’re going to go this route they need to come up with something. I don’t want to be working against my team, it just won’t cut it.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Healing in Death Shroud just became dire...

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Bug fix?
(Page was broken)
Edit: Between Ventari, Ele, Druid, it’s time to figure this out.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Meta battle troll ?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

A majority of the builds that end up on Meta Battle aren’t rocket science anyways. Top-tier players didn’t design them, they were designed by the developers I notionally (in most cases). They don’t make a bunch of traits in a vacuum and be like “wth, let’s just see what happens”. Lol. People just like to give credit to their favorite players for playing them. To hate the build because it’s popular though is just ignorant.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Necromancers and Class Parrings = fun

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Herald + Blighter’s Boon Reaper.

Enjoy the best time of your life.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

This class is the best to completely master

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Anyone who thinks Necro is in a good place at the moment needs their head checked. I love mine to pieces but it most certainly needs a core buff. Reaper looks promising however.

Depends on what area. In spvp it needs buffs in areas, but that’s not to say it can’t be viable. Necromancers biggest issue is that it’s almost void of practical diversity (while still being decently viable) though it mostly comes down to lack of life force on certain weapons, which makes the lack of defensive abilities that much worse. Hence why I think they need to find a way to make VP baseline and increase LF on scepter, base staff, dagger OH and maybe add some more to axe somewhere Other than #2 so it has more consistent LF generation. Then generally, axe and scepter needs better usage.

That said, if you run Dagger Warhorn and Staff you can be perfectly viable as it stands.

PvE is a whole different story for base Necromancer. I don’t have a lot of hope, I’m mostly relying on Reaper there.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Druid Healer Confirmed - Feedback [merged]

in Ranger

Posted by: ronpierce.2760

ronpierce.2760

TWO MORE HOURS!

“And today, we’re glad to announce… Ranger and the Druid specialization!!! Take up the staff and wield powerful magic using glyphs! And next we want to discuss some community projects!”

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

By the far worst class in pvp warrior?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Forum balance:

By far the worst class in pvp: the one you play.
Incredibly OP and imbalanced: everything else.

This is GW2 forum not tetris players forum so go play tetris. You are best.

Hi, I’m Pac-Man. I just wanted to throw in my own two cents. The Red, Pink, Orange and Teal Ghosts are OP as hell. The blue and white ghosts are in a good spot.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

This class is the best to completely master

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I doubt Necro will be getting any ‘significant’ buffs, more than bringing some other weapons up to line with our standard set, honestly. Not sure it’s needed either. Middle of the pack is a good place to be.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

By the far worst class in pvp warrior?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I thought the general consensus was that Ranger is the worst class in PvP.

Which is ironic and a little scary. One of the top 1v1 classes and falls short in team fighting. Ranger’s scare me. If they ever get around to fixing their crappy broken pets and a few other adjustments, I think rangers could QUICKLY swing the other way.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

By the far worst class in pvp warrior?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Overall, I’d say Necro is a good 4 or 5, nice middle pack with a strong niche.

Warrior isn’t bad though. Really, all classes have things about them that need to go up and down, no classes excluded. Just have to play what works/fits or move on to the next one, really. :S

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Should they add Revealed to Plague[Elite]?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Eh. I’m not sure it’s totally thematic. But you could argue it I guess.

Personally, I’d rather see it on “Nothing Can Save You!” Yes, it’s Reaper only, but imo, its a much better place to put it.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

PvP in One Sentience

in PvP

Posted by: ronpierce.2760

ronpierce.2760

necro is trash

Necro isn’t that bad.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reaper Changes for BWE3

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Oh, ok, so you’re comparing a base feature like stunbreak on legend swap to a traited feature which involves oh, I don’t know, not using another traitline in order to use SR. Cool, you do really great comparisons.

Ehh? I am sure that empty vessel is not a base feature. Its a minor trait in invocation.

Mm, while Empty Vessel is not a base-feature, that’s true, Legend swaps are always 10 seconds between, where Shroud cooldown begins after you exit. This is a common issue/consideration when it comes to how Death Shroud is balanced. It’s often balanced around “flashing” cooldown, which probably isn’t the best way to balance it.

Not saying I have a better answer, but it does lend to some debate on technical usage, and traits are almost ALWAYS quoted at their “flash”-value.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

High MMR is punished for solo que

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I’ve just posted something relating to this original post. The bugged behavior worked as such (assuming solo queue only):

Players ranked by MMR: 10, 9, 8, 7, 6, 5, 4, 3, 2, 1
Team1: 10, 4, 3, 2, 1
Team2: 9, 8, 7, 6, 5

Well yeah, that’ll cause some issues… x.X

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Why are utilites still disabled in DS

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I think they need to make utilities usable. It’s a design issue. They would likely have to change some other things for balance purposes, but it goes back to what I always say. Worry about design first, then balance around a good design.

It’s very obvious there are a lot of “old death shroud” philosophies tied to it that should be reconsidered.

Ideally, Shroud would be something that’s less of a total sponge and something you use more frequently. Like reducing the total pool, increasing build-up time (specifically outside of D/Wh+Soul Marks), and you can heal while inside and use your utilities, but at a cost, you’re not able to sit and soak as much at once. More like spurts of defense rather than build and soak, waiting for cooldowns.

Real generalized, obviously, too tired to get into deep detail, but the idea is the Shroud should have better synergy with the class overall and not inhibit team play (in regards to receiving healing). That all said, it would probably be a lot of work at this point to make Shroud feel like a better design without direly risking balance for a while, and I’m not sure many people are totally down with that either. :/

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Burning OP?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I just want an honest answer by someone who defends Burning (and I’m not being aggressive, I really want someone to answer this):

Why does anyone consider Burning doing 4-5x the damage of other conditions, and is probably the second most stackable/Frequent AOE condition in the game, an okay thing? Poison, Torment, and Bleed get completely shafted, and even confusion lacks (though it at least has a niche against fast attackers).

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

PvP in One Sentience

in PvP

Posted by: ronpierce.2760

ronpierce.2760

My class is bad, your class is God-mode easy.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[SPOILER] Only sylvari can hear.... !!!

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

This is amazing lore work… This is exactly the type of thing MMO companies need to add to their world and lore to make characters feel less flat. Amazing decision. And I hate playing Sylvari! I do have one though so it might make me play my guardian a bit, but I think it’s really cool.

They just need to do MORE of this type of thing with all races, then no one has to feel left out. Non-progression/combat race uniqueness is exactly how races should be handled.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reaper Changes for BWE3

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Now, if they can flip Soul Eater with Deathly Chill, it’d be great.

While I personally would be happy with that, they won’t due that because they don’t want the weapon and utility traits to be exclusive, and it’d be too limiting on the adepts, which is understandable. Just not real likely to happen.

I think you meant Chilling Nova. Zenith was talking about Deathly Chill, the Grandmaster which makes chill do damage haha

I see a problem with this suggestion though, none of them is grandmaster tier worthy in my opinion. Deathly Chill has the 5 max stacks problem and Soul Eater would need something else to leave the master tier.

Ah yeah. Too many chilly names. :P My bad. What can I say, I’m a noob. Ignore me.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reaper Changes for BWE3

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Now, if they can flip Soul Eater with Deathly Chill, it’d be great.

While I personally would be happy with that, they won’t due that because they don’t want the weapon and utility traits to be exclusive, and it’d be too limiting on the adepts, which is understandable. Just not real likely to happen.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Druid Healer Confirmed - Feedback [merged]

in Ranger

Posted by: ronpierce.2760

ronpierce.2760

When they say “first look” does that mean we aren’t getting a third party reveal today and/or an official reveal on Thursday? God, I hope it doesn’t.

Fits in with how they have been shafting rangers.

Wait a minute, are you seriously saying that by not getting a third party reveal the Rangers getting shafted? You are aware, aren’t you, that many of the other classes also did not get a third party reveal?

Scrapper, Berserker, Chronomancer, Reaper, Herald, Dragonhunter, Tempest did off top of my head. I’m pretty sure Daredevil did too.

So that’s kinda false. I’ve kept up on each of them. They all got one, except one was posted early Thursday morning rather than Wednesday (meaning it was only an early reveal by a few hours).

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Balance patch incoming

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I’m more interested in necro buffs than Ele changes….though I still want the Ele nerfed so that it isn’t the deciding factor for everything in all game modes…

At this point, you are just being greedy dude.
Necro is amazing in PvP already – its quite diverse (Has multiple good working builds currently) and its the one class that has a build that can hard counter and punish the OP cele DD ele.

Not to mention REAPER is freaking amazing as well.

Necro has gotten plenty of love.

I don’t speak for the PvP community but I’m pretty sure everyone is ready to see changes to Ele as well as making other classes more versatile that are in a bad spot (like ranger/thief)….. necro is in a great spot in pvp right now and will be even better in HoT…

The Necromancer buffs coming aren’t in relation to our standard Signet build. Gee has been discussing buffing Axe/Scepter (diversity, not just more power). We mostly have 1 good build at the moment unless you include Minion Master which is a low-tier hero at best.

I’d say diversity is Necromancers #1 issue, and maybe unlike a lot of classes, the diversity issues are because of a few design mistakes (like Vital Persistence) of mandatory traits/lines that just prevent better diversity.

Anyways, that’s just me thoughts. Buffs are necessary to make Necromancer more diverse, and it’s so close to that point, some base weapons and a few traits need to be looked at. I wouldn’t count on any Signet build buffs.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Downed Targets Hitting me in stealth

in Thief

Posted by: ronpierce.2760

ronpierce.2760

This is usually a problem from being to predictable. If you down someone and try to stomp them standing right in their line, you will get hit.

Necromancer on the other hand does have a short channel that will tick a few times on you, but only once.

I’d suggest maybe ensuring you’re standing behind enemies before you start to stomp.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

nerf vital persistence?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Baselining Vital Persistence would be a lot like how they baselined the initiative regeneration trait in Thief’s Critical Strikes specialization. They did that because it was so necessary that you couldn’t operate without it, and that sounds fairly similar to Vital Persistence.

That said, I’ve tested a lot of PvE and PvP builds without Vital Persistence and while it helps a lot I really don’t think it’s quite that crucial. I do think it makes more sense as a minor trait given its effect, as right now there’s basically no other master trait that can compete with it, but I don’t necessarily think it’s so ubiquitous that it must be baselined. I seriously don’t think the future Reaper build that will be used in raids will even use Soul Reaping, for instance.

It’s much more of a diversity issue in terms of PVP than is PVE, I would say. I feel like (and maybe not in your case), much of the question of ‘is it really even necessary?’ comes from people trying to look at it from different views. In PVE its really not even a concern in the slightest, mostly because shroud is hardly used.

In PVP the swing between taking Soul Reaping in general versus not taking soul reaping is a HUGE (very very large) difference in survivability, because not only do you get half the generation which is huge, it has more LF, 10% more generation, a Spectral Armor proc, AND Soul marks. Put it all together and PvPing without SR usually ends up not being really worth it outside of casual encounters.

That said, making it a minor fixes basically nothing in those regards. Making it baseline while ensuring a prevention of SR power creep, however, would bring non-SR builds a little closer together. I currently can’t fathom playing a PVP-oriented Reaper without SR.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

nerf vital persistence?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Well I also want it because it makes death shroud that much less clunky. As a reaper, an ability can take up between 4 and 8% LF as opposed to 2-4%. Reaper especially notices frequent ability interruption due to life force draining, especially when under fire, it causes it more often. So it’s a huge part of our defense, but it’s also a clunkiness factor. The faster degeneration feels terrible. You end up having to gather far more life force before going into shroud for the abilities is even worth while. With VP, you can manage to use several skills comfortably. Without it, using shroud at that point is often pointless. These are just some examples of how it makes shroud more frustrating to use in general. For design purposes it just needs to be standardized, not to mention our reliance on it for defense.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Mechanic denial

in Thief

Posted by: ronpierce.2760

ronpierce.2760

I don’t know why people keep bringing up other classes saying that you can deny their mechanics. Sure, I can dodge an adrenaline skill, or kill mesmer clones with AoE, and that is denial, but it isn’t “every 20 seconds you get no clones for 8 seconds.”

AFAIK the highest is 6, (though that number is still a bit questionable imo, not sure why it isn’t 4), but to be honest, as a Necromancer myself, sometimes you don’t get that full 20 seconds, if you’re denied enough LF early in the fight (especially if spectral armor is on CD), you’re usually pretty much dead. Not to mention their heal is super easy to head shot.

But we could argue about who gets screwed over worse until we’re blue in the face, and solves pretty much nothing.

The good news is, the only two that are overly problematic are the Revenant and scrapper ones. Revenant’s is delayed and VERY visible, so not too hard to dodge, and supposedly, engineer won’t even use this elite in sPvP. So really, I think this doom and gloom might be a bit premature as a freak-out, more than a legitimate concern.

That said, if it gets launched in whatever state and is as bad as you fear, I’ll apologize and tell Roy and uh… Whatever that Engineer guy’s name is, to be nicer. <3 NHF.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

OP Buff of the Day: Trap on Dodge

in Thief

Posted by: ronpierce.2760

ronpierce.2760

:|

Trait: Thief’s Rage
Function: Every attack applies 2-3 stacks of 15 seconds burning. Every targetable skill also causes 2-3 stacks of 15 seconds burning. (No ICDs)

(Stick this into w/e trait line and however many times across different trait lines as you wish.)

That would be my suggestion for an OP buff/gift.

Hmm…I think they should just passively stack burn on surrounding targets in a 900 unit radius. 3 stacks of 15 seconds per second sounds about right.

And Eles STILL only have to dodge roll or swap to water and you get killed soon after. GG, nice try! L2NotSquish

Well, since the burn application itself doesn’t do damage, it shouldn’t reveal us from stealth right? Ele’s don’t HAVE reveal so all we need to do is perma stealth around them and they are POWERLESS TO STOP US HAAAHAHAHAHAHAAA…right?

“Tempest still felt a bit weak, and because they deal with lightning, which lights up things, Tempests in air pulse 2 seconds of reveal, which stacks, every 1 second in a 600 radius. Also, because they control both fire and water, it didn’t make sense for burning to affect them.”

“Also blinding ashes ICD removed.”

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

OP Buff of the Day: Trap on Dodge

in Thief

Posted by: ronpierce.2760

ronpierce.2760

:|

Trait: Thief’s Rage
Function: Every attack applies 2-3 stacks of 15 seconds burning. Every targetable skill also causes 2-3 stacks of 15 seconds burning. (No ICDs)

(Stick this into w/e trait line and however many times across different trait lines as you wish.)

That would be my suggestion for an OP buff/gift.

Hmm…I think they should just passively stack burn on surrounding targets in a 900 unit radius. 3 stacks of 15 seconds per second sounds about right.

And Eles STILL only have to dodge roll or swap to water and you get killed soon after. GG, nice try! L2NotSquish

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

OP Buff of the Day: Trap on Dodge

in Thief

Posted by: ronpierce.2760

ronpierce.2760

Might as well call the profession the “MineField”.

Next elite spec confirmed. New weapon: Shovel.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)