Warlord Sikari (80 Scrapper)
Warlord Sikari (80 Scrapper)
Frankly, I’ve been surprised people haven’t been mentioning it. But because it hadn’t been, I figured I’d sit on my hands. I have a real problem with Revenant, not because of it’s potential, but simply because how literally “easy” it is to do their burst and on a low cooldown.
Now, it isn’t all roses and butterflies, the sword is designed really bad. In 1v1 its broken as hell and more than that, it’s WAY too easy to pull off and an exceptionally safe build. But in groups the sword is basically useless…
What they should have done, imo, is make Precision blade similar to the removed #2 auto attack, where it’s a piercing boomerang with slightly less damage so it can be used to cleave while not needing to be over-budgeted for smaller scale fights.
Sword 3 I still feel is a bit too easy for the reward of it, but overall, I think I’d care about this much less if sword 2 wasn’t causing such a pressure issue in smaller scale fights.
So like I said before I get hit by defensive Revenants, I feel you, it’s a poorly designed weapon. It’s too good in some areas, and bad in others. It simply needs to be changed.
Warlord Sikari (80 Scrapper)
(edited by ronpierce.2760)
Yeah, a scrapper with just 1 kit is like any other class with two weapons, minus a utility slot but more F skills instead…
Also kill the kitten gyro.
Warlord Sikari (80 Scrapper)
I don’t get the hate behind “meta” builds. This is a game of build adaptation, you build for what’s necessary. All “meta” builds are are shared adaptations. Literally, that’s it, just shared builds proven to work… People can feel free to not share and accept information, but in the end you end up with a sub-par build that doesn’t fit the environment. If you’re fine with that, then okay, but to say “don’t run meta” is simply saying “don’t run well put together builds” which is just silly… o.O
I don’t get the hate on meta builds just because they are meta either, however you should hate them because most of them are overly reliant on passives, way too forgiving and easy to play.
Not really. Actually, the whole game is built on passives. Generally speaking, non meta builds are based on just as much passive benefits, just with less synergy or less useful application. I’m not thrilled with how traits are designed based on procs and so on. But it’s not a meta build issue, it’s a design issue.
Warlord Sikari (80 Scrapper)
I don’t get the hate behind “meta” builds. This is a game of build adaptation, you build for what’s necessary. All “meta” builds are are shared adaptations. Literally, that’s it, just shared builds proven to work… People can feel free to not share and accept information, but in the end you end up with a sub-par build that doesn’t fit the environment. If you’re fine with that, then okay, but to say “don’t run meta” is simply saying “don’t run well put together builds” which is just silly… o.O
Warlord Sikari (80 Scrapper)
Yeah; I’d have agreed more in the prior patch, and they’re still strong, but I think the stigma has hold more than reality now, they’re not that bad.
And yeah, especially with a signet reaper around, things be pen significantly easier.
Warlord Sikari (80 Scrapper)
But wasn’t Sword #2 supposed to be shot 3 static directions?
So that the revenant can hit them on a single target if you stack inside enemies hitbox. Atm it’s a 600 ranged homing missile nuke 3×1.0 = Killshot/eviscerate skill on a 4s cooldown. Something that I find abit too much.It hits for like 4k on 3x crit lol
The most I’ve ever seen it do in PvP was ~7k while using the absolute highest damage I could (Inv/Dev/Herald which isn’t the norm) and the appropriate Sigils.It also targets stuff randomly around it, including minions, pets, illusions, boxes, houses, and other random objects.
That damage is pretty low, that you quoted. But regardless, it’s a pretty strong skill.
But that’s back to my original point, Sword needs some real reconsideration. It’s a mess. Too good 1v1, potentially, and gets destroyed in usability in groups/around objects/with pets. The skills really need some major reworking, not more bandaids.
Warlord Sikari (80 Scrapper)
Yeah, if this is the case, I’d hate to see a pre-fix Precision Strike… it already hits for 4.5-6k (if all 3 land) with 4.5 seconds of chill and 600 range with a 4 second cooldown… It might not be the best in groups, but it’s pretty borderline OP 1v1 and easy as hell to land burst with sword revenant atm.
Frankly, I think sword is designed really bad right now, with two skills being arguably too good (especially in the form of being far too easy to land) in small scale situations and garbage otherwise.
Warlord Sikari (80 Scrapper)
All the EG kit needs is a bug fix for #2 so it bounces of the engineer in a 1v1 situation (hitting the enemy 2 times) and making #1 have a 1200 range would also be nice ( it’s already a strong kit). Like sins and choovanski said, adding evade to rocket boots would be a much more reasonable idea maybe even adding it to rocket kick.
While I completely agree with you (and the above) that lesser used things need buffs, that’s sort of a global statement. My original intent for this thread wasn’t to get to the root of out-dated skill problems, and still isn’t. Even builds considered too strong in some ways aren’t exempt from other possible improvement discussion. I feel no urge to not have discussion just because in some ways they’re already good enough. Now, what was relevant is saying that H3 didn’t need tighter frames, that may be, but I do believe all evade skills should have a uniform evade graphic such as the blur effect.
And in regards to 2, I actually think it’s one of those skills that could use a touch up, honestly (though, there are MANY in this game). Having parts of the kit being okay isn’t a valid reason for me to not wish to make suggestions for particular skills, considering kits are no different than weapon sets for Engineer and it’s no fun having relatively “meh” skills simply because other parts of the weapon functions decently.
Another note; thanks for the civil discussion all around. While not everyone agrees, it’s nice we can talk this out.
Warlord Sikari (80 Scrapper)
Figured I’d hop back in here since I had some comments and time to consider.
First, I still enjoy the idea of an evade on EG4, but overall, I guess it’s not necessary. I do think it needs a new graphic that doesn’t cut out and matches its duration more properly. I also agree a better route would be to make EG 2 an all around better skill. I think I’d enjoy that a lot frankly, but I’m not really in a position to make suggestions. My initial reaction would be "how cool it’d be for the “glob” to slow the enemy too, but that leads back to sustain and Engineer, so I’ll just leave it as “I agree, EG2 could use changes before Acid bomb.”
Secondly, in regards to Hammer 3, I agree that maybe it’s fine, and this may sound weird and 180 to my original suggestion, but I think instead of making it evade more consistently, I’d prefer them add the third “evade” visual to any and all skills with evade side effects so it’s more noticeable when a person is executing an evade and depicting exactly when those frames are happening. This includes hammer 3, elemental dagger f3, etc.
Ultimately my goal would be a more “predictable” and clear game. While you can do tests to figure out about when they begin and end, I think a uniform evade signifier would do the game a lot of good, and the thief’s blur effect does that nicely.
Warlord Sikari (80 Scrapper)
(edited by ronpierce.2760)
I’ve been checking g general off and on expecting this to be a thread sooner or later. :P such a strange decision, given they Re so similar to the hawk wings…
Warlord Sikari (80 Scrapper)
All it does is raise the skill floor a bit, most higher tier players dont really use it due to a lack of control and predictive placement measures. Ground target skills can be a real barrier of entry for some players. It wasn’t a terrible choice.
Now marks and grenades are as easy to use as Revenant Sword 2/3 and Hammer 2 for low-mid tier players, I see no real problem with that.
Warlord Sikari (80 Scrapper)
Wrong direction, take back some from Rev, Reaper, Scrapper, a bit from DH, and so on until you start seeing base classes again. We don’t really need to dig this hole too much deeper.
The reason this particular skill probably shouldn’t is it would add to the “mindless” AOE fest that we actually need to move more away from instead.
Warlord Sikari (80 Scrapper)
considering that “scrapper is op” threads are starting to be a thing over in the pvp forums, i dont think buffing skills in the top build(s) is such a good idea
I mean it depends. I like skills to be well designed and have a good niche. I don’t think these skills in particular are the major problems. I’m not trying to rebalance the class, in sure there are things to be turned down as well (as for every class), but I don’t see it as a reason to not make improvement suggestions too.
Warlord Sikari (80 Scrapper)
Hi friends, had a few small suggestions, and wanted to know what other engineers thought. I’m open to criticism. Anyways:
Now that Hanmer #3 has been nerfed in CD (I’d say justified), maybe tighten up the evade frames a bit as the skill is similar to Unrelenting Assault but doesn’t provide evade frames in a similar manner.
Secondly, I think it’d be interesting if elixir gun #4 (Acid Bomb) had a short 1/3 or 3/4 evade so it could be used strategically against traps or as an escape.
Just some thoughts I had while playing my scrapper I thought would be nice. Enjoy.
Warlord Sikari (80 Scrapper)
Quoted wrong person, but yeah, if it takes you and 2 others to barely be successful against a Scrapper, I don’t think you’re the right person to call the shots on balance… A little powerful, maybe, but that’s a sign of something else.
Warlord Sikari (80 Scrapper)
You tell me how Tempest beats Reaper. It’s the impossible match-up for Tempest…
No it isn’t??? What kind of build do you run? Depending on what you run it even tips in the Tempest’s favor, more more or less it’s fairly close one way or another.
(Focus+Diamond skin can still destroy a Reaper fairly well.)
If you run close to no condi removal, maybe.
Warlord Sikari (80 Scrapper)
Some of this depends on build. A tempest who uses focus and runs Diamond Skin and times their invulns at proper times denying the Reaper transfers (and as such, removal) and continues pressure and keeps themselves above 75% can actually do just fine against Reaper to the point of being considerably equal. Similarly, a Dragon Hunter can build to quite literally hard-counter a Reaper and kill them before they can really be all that dangerous.
I do agree Reaper is pretty rough on Berserkers, in most cases Chronomancer, and Herald.
Scrapper can usually hold its own, it loses a lot of steam from constant corrupts but they can still make life hard on Reapers.
Daredevil eat reaper alive, druid’s I don’t find to be ‘as’ bad.
Of course, everyone might have different interpretations based on their classes, too, but I’d say a huge part of this comes down to builds considering many classes still have the potential to practically hard-counter Reaper. I’m sure other classes have similar issues.
EDIT: This was in reference to Zintro
Warlord Sikari (80 Scrapper)
(edited by ronpierce.2760)
If you have to do mental gymnastics to figure out a fair way to implement it then maybe you just shouldnt change it. Been over 3 years as is, if it aint broke dont fix it.
Except it kind of is broken
How is it broken?
Because one guy rallying 3 people is a cheesy kitten way to “turn a fight”. I’d imagine it got changed for a reason in WvW, and I’m assuming it’s a reason I tend to agree with, and have for a long time.
Warlord Sikari (80 Scrapper)
If you have to do mental gymnastics to figure out a fair way to implement it then maybe you just shouldnt change it. Been over 3 years as is, if it aint broke dont fix it.
Except it kind of is broken
Warlord Sikari (80 Scrapper)
The prioritization is my only concern.
I always liked dodgeball rules personally. Because it WOULD add skill. If a person stomps or gives last damage they get a buff that instantly rallies a person of their choice.
Of course it wouldn’t be AS clutch, but I think it’d be far more interesting and skill provoking.
Warlord Sikari (80 Scrapper)
I think you meant…
cool story, bro
Nah, man, that’s cold, that’s cold…
Warlord Sikari (80 Scrapper)
That’s a pretty chill idea you got there.
Warlord Sikari (80 Scrapper)
The “free” way to get them is to convert gold → gems. They’re essentially semi-expensive gold items.
Warlord Sikari (80 Scrapper)
Also we generate almost no boons at all, instead we apply conditions to ourselves even. Makes sense to have a way to compensate for that as there is no other class that has to deal with such a weakness.
Everyone wants to deny us the dps of thief and the condi power of Engi/burn ele.
So were would thag leave us? We have to be strong somewhere.
You’ll be strong by having 2 life bars, and you’ll like it! You WANT to be hit. Kappa. :P
Warlord Sikari (80 Scrapper)
well i would like to not get boons, unfortunately any kittenty traitline and skill of my class i use is giving me boons and i cant stop that only because i see a necro on me and… oh wait i have to deactivate my traitline… o kitten i’m in combat gg im full of condi i lost.
And for those who says warrior counter necro… you never played warrior.
This was true maybe one year ago, while necro was suffering heavy CC pressure of the war… now you know what? reaper has even more stab than warrior lol
It’s for this reason, I wish the signet trait only removed boons instead of converted them. I feel like if there were to be any corruption, it should be in the curses tree. Plus Spite already outshines much of the alternatives as it is. I’d rather leave the new base-corrupts and remove the ones that actually cause a problem, and a heavy loaded trait that’s beyond over used. Just my 2 cents, if boon corruption were to be toned down, I’d prefer it to be hit in spite than anywhere else.
Warlord Sikari (80 Scrapper)
http://gw2skills.net/editor/?vRAQNArYWnMbClbid2AebC0biliBj6JMFuVRBgvVBIeHOEB-TpxFwAOLDk4IAIc/hCHCgDnAAAPAAA
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Here, I threw it together. It uses Mercenary though instead of Carrior (its not available in the builder atm), but really, both work.
It’s not as common yet as Signets, but I have hope for it that it will eventually be used more. Just needs a few more buffs/changes to Suffer and Rise and maybe a little less reason to go into Spite and I think it could end up a primary build. Feel free to try it. If you want standard spite, you can find it on Meta battle.
Warlord Sikari (80 Scrapper)
Would you prefer Spite/Signets (more standard) or Curse shouts? I created anCurse Shouting build that super fun and highly effective. Currently one of my favorite builds, it runs Mercenary, chill damage and Dhuumfire.
Warlord Sikari (80 Scrapper)
Tried one for a few matches- I hate calling this, but Reaper is nasty. I press my Staff 3 skill and they get 5 conditions. 5. Logic?
That’s a pretty hasty decision to make. One could come to a ridiculous conclusion over how many effects steal has in a single button press too?
Necros eat noobs, that’s not really anything new. They don’t usually end up shining in better teams outside of their intended niche.
Warlord Sikari (80 Scrapper)
The signet trait should be nerfed either to only corrupt 1 boon (not 2) or to only give 1 stack of might (not 3). That is the only place a nerf (if it makes sense) would be good
That and the boon corrupt on scepter needs to be moved to the number 2 ability.
Having boon corrupt on aa is just an insanely bad decision no matter how you look at it.
Having it on the number 2 means its an AOE but cannot be spammed and if someone is paying attention they can dodge it.
This would be a buff, not a nerf, in case you didnt know
yeah a pretty decent one considering it isnt too often we finish full auto chains with scepter, despite popular belief.
Warlord Sikari (80 Scrapper)
reaper and necromancer in general is still vulnerable to team focus because he does not have block/immune/dodge skills.
And that’s what will hurt them competitively. They’re great 1v1, and that’s usually what dictates who is “OP” early in a patch. It’ll blow over I’d imagine as people get more organized.
I’d gladly reduce some chill damage or need some spite traits if it actually meant we’d get more diversity and finally some decent non-shroud blocks/evades.
Warlord Sikari (80 Scrapper)
Literally me reading the balance changes:
vigor change: “Well that will spice things up some I guess”
Ele change: “I see they are nerfing their sustain and trying to change how they play, we’ll see”
Engie: “sigh”
Guard: “Wow this looks cool”
Mes: “I feel bad, but I guess well see if they can salvage something”
necro: “WTF! WTF! WTF! is this real? checks again OMG! well then… I guess no one can stand up to a necro anymore unless you don’t rely on boons. We’ll they were already ridiculous to deal with, so its not too different. I guess the only class that can face them head on are warriors, but only for as long as berserker stance lasts…”gets to warriors…. Oh berseker stance is gone…. soooooo…. well then…
Pvp soon:
2 Necro (powerhouse)
1 Mes (help necro get around map)
1 Thief (+1)
1 DH (Hold home until mes brings necros)
I know I’m probably looking like a broken record on the forums right now, and I’m not arguing Necros placement, but I don’t like the spread of misinformation. The standard build for Necro only gained scepter’s boon corrupt. The other changes (dagger MH boon corrupt, dagger offhand corrupt and curses buffs) were in favor of diversity, and the core pre-patch build is still favored. Necromancer’s actual ‘’meta buffs’ would have looked like this:
- Scrpter’s chain 3 skill now corrupts one boon.
Literally all that changed. That said, with Ele being nerfed a bit (and they’re not as bad as people like to suggest, I know some great tempests still doing fine.) It’s just a bit easier to be useful, but they’re still just as easy to focus down as ever, in fact it’s easier now for thief to do so.
At best, chill damage needs to be buffed at base but scaling reduced to nerf it’s scaling with might stackers a little bit (reduce the need to go Spite) and maybe some other slight Spite changes. But that’s pretty much it. Focus down the Necro and everything is exactly as it was before.
Warlord Sikari (80 Scrapper)
The irony people gloss over is that standard reaper builds barely changed or got anything this patch. Only addition was the scepter corrupt (for standard builds).
People typically run Scepter/Warhorn+ Staff. Spite/SR/Reaper, none of that changed except the scepter corrupt… That’s it… What happened is they gave a little more reason to finally drop Spite (which still hasn’t happened much) and gave some more class flavor (boon corruption) to daggers, which are still not being used much and are underutilized.
So basically “nothing changed” and Reapers are god mode.
The biggest changes that happened is that Ele no longer hard counters them entirely, but Thieves do a pretty good job at keeping them at bay now instead.
Yeah, spite could use a minor tone down, and sure, Chill could use a SMALL damage reduction (or base increase and lower scaling which would nerf it for might stackers), but yeah, if you break it down, the meta changed, not Necromancers. So they weren’t “over buffed”.
Warlord Sikari (80 Scrapper)
Yeah, linking chill of death kind of proves ignorance, but beyond that, a standard Signet reaper who uses a scepter and WH offhand really only gained the corrupt on auto which doesn’t happen nearly as often as you’d think. They weren’t heavily in the meta before and they’re trying to flesh out their anti-boon niche (where Mesmers actually outclassed them previously). More than anything the changes opened up more variety such as helping dagger mainhand/offhand and allowed curses back into use a bit more. Overall the changes didn’t do a whole lot to some of the most commonly used Reaper builds.
Reaper are kind of nice in that they are strong and have a heavy niche, but are still fairly easy to focus down (at least, since Blighter’s Boon Nerf). They’re your typical scary back-liner that you train down with a thief and move on.
Warlord Sikari (80 Scrapper)
Necros don’t typically have 2600 condition damage with ‘zero ramp up time’. (That’s how much condition damage you need for it to tick for 1,000).
Also, Necro is just as easy to focus down as ever.
They’re strong but at least they have clear weaknesses. That’s how it should be. A minor damage Nerf at best is all that is called for.
Warlord Sikari (80 Scrapper)
I think a lot of people are overly excited about Necro’s being more of a thing and Eles not as powerful as they were. I don’t feel Necro is as OP as people say because they’re still fairly easy targets to focus and tunnel down, and Ele aren’t nearly as bad off as people are trying to suggest (specifically Tempest).
I get the feeling a lot of these lists are still in the “theorycrafting” phase and not quite reality.
(Note: I wouldn’t say Necro is bad, but as far as team competitiveness, I’m willing to bet it won’t stand where people are suggesting it stands. This happened last time Necromancer was buffed into viability too, people overreacted.)
Warlord Sikari (80 Scrapper)
Real pros use both. It requires a mix of “aimbot” and deselect casting to properly make best use of Mark positioning and accuracy ratio. If you’re never putting stuff at your feet to check for stealthies or preemtively fearing an enemy teleporting to burst you, then you’re not going to be at your best.
Aim helps a lot, but use both assisted and manual. That’s when you really become a problem! :}
Warlord Sikari (80 Scrapper)
Grouch, stop posting on alternate accounts.
Grouch doesn’t approve of this balance. Necro are in a good spot. :P
I kid, Grouch you’re alright. <3
Warlord Sikari (80 Scrapper)
Let’s get one thing clear, if we can “having condition builds viable in the meta” is NOT the same as “a condition meta”. The last meta was deemed a bunker meta because you had little reason to not be sustainy. At this point, thieves are playing Power, Eles are often playing Power, DH is power, scrapper is power, etc.
The meta hasn’t settled, and there honestly seems to be a mixed bag. To me, that’s ideal. A few condition spoilers being viable is ideal for diversity. People just don’t like that because they hate running cleanses and learning to handle them properly.
Maybe some of the Condi builds are a little strong right now, but I mean… There also ‘OP’ power builds. Things change and that’s just sort of how it is. Never understood the Condition stigma, I think much of it is just in people’s heads.
Edit: There is however a bit of a coverage issue though, which I find to be the bigger issue. Some skills apply too many effects and procs at once making it impossible to reliably condition clear. But that’s not a condition problem so much as a few passive traits. Certainly not the first time passive have created a larger issue.
Warlord Sikari (80 Scrapper)
I was a bit disappointed in the base changes. I at LEAST expected damage on LB reduced for a faster cast to normalize it’s use with Dhuumfire and for blind protection. I’m surprised that didn’t come… That alone would have gotten me to at least try base necro again. Oh well, at least I found a build that suits my needs as a reaper.
Warlord Sikari (80 Scrapper)
For what?
If for PVP, honestly I suggest trying: (Mercenary’s ammy, wasn’t in the builder when i made the build.)
http://gw2skills.net/editor/?vRAQNAoYWnMbClbid2AebC0biliBLeHOETiUPhpwtKKA8tKAA-TpxFwAHOBAAeAAC3fIxhAoZZgCHBAAPeople have suggested rather large changes to the build without giving it a go, but I say just try it. I’ve yet to have more success with other variations yet. Plus its fun being able to out-sustain Scrappers and being able to kill teefs these days.
If you couldn’t kill a thief on condi necro before, there’s no hope for you now…
Uh, before and now, DD could build to essentially directly counter you. That’s really the only thieves that this build has any issue with (condition removal on evade, shortbow).
No hope for me lol. Just said I have no issues, “no hope for you.”
Warlord Sikari (80 Scrapper)
For what?
If for PVP, honestly I suggest trying: (Mercenary’s ammy, wasn’t in the builder when i made the build.)
http://gw2skills.net/editor/?vRAQNAoYWnMbClbid2AebC0biliBLeHOETiUPhpwtKKA8tKAA-TpxFwAHOBAAeAAC3fIxhAoZZgCHBAA
People have suggested rather large changes to the build without giving it a go, but I say just try it. I’ve yet to have more success with other variations yet. Plus its fun being able to out-sustain Scrappers and being able to kill teefs these days.
Warlord Sikari (80 Scrapper)
I think the auto attack boon corruption is too much.
The rest, no, simply because it requires give-and-take. They did the right thing by sprinkling the class’s niche throughout so you didn’t have to play one build to do it, but since there are limitations, it’s fine.
Still don’t like the auto attack boon corrupt PERSONALLY.
Warlord Sikari (80 Scrapper)
Well before more often than not you would lose your might to signrts corrupting your boons anyways so its not a huge difference.
The real difference is now than for corruption necromancers don’t HAVE to go signets and it allows their builds to be a whole lot more diverse. Offhand dagger, mainland dagger and the curses line became fsr more attractive after this change since spite is no longer mandatory. And if you go spite you don’t have to take the signey trait because you don’t have to run signets just to stand a chance against all the boons rhatbare been able to spam in the game at the moment.
You don’t understand how happy I am to play D/D finally on necro. I’ve always wanted it to work.
Warlord Sikari (80 Scrapper)
It might not be meta anymore and certainly not godmode, but I’ve seen some Paladin and Merc Eles do fairly okay.
I’d hold off the sky is falling stuff and keep trying. Not meta =/= terrible useless unviable.
Warlord Sikari (80 Scrapper)
I like: Dark pact corruption and Enfeebling Blood corruptions.
Dislike: Auto attack corruption, and would prefer less on Signets.
I hope they keep it on the daggers. It’s active, and feels nice.
Signets (especially with plague signet) is too passive and annoying. The auto attack makes me cringe, even if it doesn’t happen too often realistically I don’t like it.
Corrupt boon, I’m pretty neutral about. It’s a better design I think, but he cooldown might be a bit short.
Warlord Sikari (80 Scrapper)
@ron
i went with something like this:http://en.gw2skills.net/editor/?vRAQNAoYWnc0Al3gF3A22A0biF2hiKASgzMaej0HN+9r/9H-TpxFwAC3fAwDAYwJAoZZgDHBgEHCAAbecause i lack critical for weakening shroud and it takes time to land. Spiteful spirit is instant and does almost the same thing but provides retaliation which is very interesting i find.Also we bleed and cripple and weaken enough so criple as a cover condi when not running sceptar is nice. Also generate more might and vulnerability this way too.
You can also use Viper with my build. I was considering changing to Deathly precision or maybe intelligence instead of Fragile (I used it just as a cover condition). Not sure yet, I might have to test it. The proc isn’t a big deal though, the weakening shroud itself is good enough for me. From experience it’s great as shown above. Killed daredevils, Eles, and scrappers fairly easily.
I also run dagger/dagger so I like the frequent chill from the trait now that it’s better. I don’t like Plague Sending without the signet trait. This build already has good (and controlled) removal from Plague signet, shouts, staff 4, dagger 4. So, I mean. It’s not an issue. I took the chill for pressure and damage.
I’ll have to toy with some other stuff but I’m pretty confident in this build because it has TONS of removal, transfer, boon corruption and effective coverage. I do think that intelligence might be slightly more useful than Fragil though to force weakness procs.
Warlord Sikari (80 Scrapper)
Pretty fun Mercenary build speaking of. Probably not optimal, but certainly deadly enough with a fair amount of ease.
seems a better choice if you’re going for a hybrid build with Power focus with Mercenary ammulet
Not sure about some of those choices. Just saying, don’t knock it til you try it.
Have had no issues with thieves and Engineers even so far.
Warlord Sikari (80 Scrapper)
Pretty fun Mercenary build speaking of. Probably not optimal, but certainly deadly enough with a fair amount of ease.
Warlord Sikari (80 Scrapper)
Heres a fun Merc build (set to celestial because its not in the builder yet). Im not sure if it’s optimal, but god, its fun… Will do more testing, but feel free to toy with this for funsies.
Warlord Sikari (80 Scrapper)