Showing Posts For ronpierce.2760:

Resistance needs to change

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Would rather it reduce incoming condition duration by 50% (or something) and then it could be less exclusive and less silly when stacked.

Sure, conditions could use some reconsideration, but that’s nothing new.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Wanderer's amulet

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Go Viper and be the boss you really are.

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Warlord Sikari (80 Scrapper)

Necro 26 Jan patch notes

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Oh no, I might not be a special snowflake anymore with my Viper curses reaper! Dagger+Staff((

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Ok so it's patch day!

in PvP

Posted by: ronpierce.2760

ronpierce.2760

“Turns out, celestial wasn’t the problem. People without active defenses melt, people with active defenses are god mode.”

Something along those lines… Maybe, that might take more in-depth analysis than most people are willing to put in for a typical forum thread, but that’s a generalized prediction.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Upcoming Changes to PvP Runes/Sigils/Amulets

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Posted by: ronpierce.2760

ronpierce.2760

Can we also get amulets that give:

Amulet 1.
Power.
Healing power.
Precision.
and something else except vit or no 4th stat.

and

Amulet 2.
Condition dmg.
Healing power.
A 3rd stat that is no vit or precision.
A 4th that is no vit or precision (or just only 3 stats).

?

I like Amulet 2, we could give it Toughness and call it something that has to do with settling down, since it’d be pretty tanky… Something basic, really, like Settlers.
+1

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

how to fight flamegun berserkers?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

It’s a rough match up regardless. Very bursty and they can build for stances to make it hard to counter. Best way is to run away from them until their Zerker stance runs off and then try to chain CC them and save dodges as much as possible for GF.

Overall, it’s not a fun fight, but luckily they aren’t too common from my experience. Might change though, depending on this patch.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reaper chill needs to be looked at...

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Posted by: ronpierce.2760

ronpierce.2760

How often do you see necromancers with 2660 condition damage, and how are you letting so much hit you for it to stack up and remain on you for 30 seconds. o.O

PS, you need to change your name from Coolguy to Chillguy.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Never ending POWER CREEP !!

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Posted by: ronpierce.2760

ronpierce.2760

The power creep in this thread did end though… :{

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Where is the 2v2, 3v3 competitive arenas?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

The game already has 2v2, 3v3, arenas. Just create a custom arena Courtyard, and set it for 2v2, 3v3, or whatever you desire. Simple.

Cmon now. >_>

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Normalise Health pools

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Normalizing health pools would effectively kill off warriors and place necros at a severe disadvantage. The only major difference between guardian and warrior was the huge health difference assuming the same gear. Give guardian the same HP as warrior and no one could ever justify playing warrior. Ele and druid have a ton of sustain. Giving them the same HP as warrior would turn them into even more terrifying monsters than they are currently. Also, considering the sage/menders amulets being released with the patch, would they not still work with ele? I mean, lets be honest, toughness scales very poorly vs power specs and condi bypasses it entirely. With ele still having access to a ton of 40% protection, is this really that bad of a change?

When will people realize that sustain does nothing against focus burst?

When will you realize that lower HP not only have better sustain, but usually better mitigation, and regardless of focus burst, sustain is still necessary to recover from burst.

Also: Take a note how for 3 years Necromancer was always primary target.

It’s a mixed bag of mobility, motivations and soak. Necromancers gives up most of all of them for additional Soak.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Normalise Health pools

in PvP

Posted by: ronpierce.2760

ronpierce.2760

With the damage increases they could probably do something like 14k, 16.5k, 19k. That would be at least a step in the right direction for now.

If they entirely did away with HP benefits, they’d have to rework sustain options too for the higher HP classes.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
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Corrupts: Powercreep or just stupid?

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Posted by: ronpierce.2760

ronpierce.2760

Corrupt boon change is not too bad of a powercreep, the scepter aa chain is. Idk what they are thinking making a fricking auto attack corrupt a boon. If you go through with it at least make it on crit corruption.

I could be wrong, but I think it’s an Answer to things like Memser sword Auto (and general boon removal), trying to differentiate the scepter, but being single target and ranged as opposed to cleave and melee, and corruption is a Necromancer thing rather than removal. I think they wanted to ensure Necros were remaining the best Boon removers and to make them an anti-bunker/bruiser niche.

I mean if you consider how frequently a full chain will be used it’s not as scary as you’d think, much like Memser sword, it’s the added conditions and coverage that I find will be the stronger selling point. Turning stability into fear and quickness into slow from an auto is going to ruin dreams.

Somehow, I think a 60 sec cd shouldn’t be countered by AA.

Has been forever by mesmers, no one says anything. And shatter removal is worse.

Edit: Besides, that’s sort of how a niche works. It is intended to be relatively “over powered” as a means of specialization. Consider how mobility feels when comparing Necro to Thief. Balance isn’t about 1:1 but the tool kit.

(That’s not to say it won’t be too much. Time till tell. A niche can go too far.)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
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(edited by ronpierce.2760)

Give chill the alacrity treatment

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Posted by: ronpierce.2760

ronpierce.2760

I agree. Nerf chill to 33% cooldown.

But also reduce Quickness and Slow to 25% BUT, make them more accessible (no more of these ‘rarer but stronger’ boons and conditions, they always end up getting exploited).

25% quickness would be a dps increase more similar to fury and still very good, especially if people could access it more or for longer, and it’d fix a lot of pve and pvp problems, while also making it a boon that could add a new support niche to builds without having to be too conservative.

IMO, would do PVE a lot of good and with how high damage will be in pvp soon, I have a feeling it’d be a good counter measure to pvp burst.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Corrupts: Powercreep or just stupid?

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Posted by: ronpierce.2760

ronpierce.2760

Corrupt boon change is not too bad of a powercreep, the scepter aa chain is. Idk what they are thinking making a fricking auto attack corrupt a boon. If you go through with it at least make it on crit corruption.

I could be wrong, but I think it’s an Answer to things like Memser sword Auto (and general boon removal), trying to differentiate the scepter, but being single target and ranged as opposed to cleave and melee, and corruption is a Necromancer thing rather than removal. I think they wanted to ensure Necros were remaining the best Boon removers and to make them an anti-bunker/bruiser niche.

I mean if you consider how frequently a full chain will be used it’s not as scary as you’d think, much like Memser sword, it’s the added conditions and coverage that I find will be the stronger selling point. Turning stability into fear and quickness into slow from an auto is going to ruin dreams.

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Blade n Soul a threat to GW2?

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

Certainly in the small scale, less brainless spam, fun to watch, esporty pvp side of things, I would actually hope so.

PvE wise? Probably not. BnS is more standardized, GW2 is much more relaxed (though, it was more so before Hot, so we’ll see). It is however now the game that truly doesn’t have a trinity, so it might take a few notches from there.

For everything else… There’s MasterCard.

My 2 cents.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Corrupts: Powercreep or just stupid?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Well… If Necros have terrible boon application and can delete all of everyone elses’ boons, 0 versus 0 boons is balance.

You can’t prove otherwise.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

want to watch a awesome tempest ? go to

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Posted by: ronpierce.2760

ronpierce.2760

Is there a reason your 4 posts are for advertisement…?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Phantaram on how ele is gonna be dead weight

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Posted by: ronpierce.2760

ronpierce.2760

As much as I feel for the Ele, I do think this does prove one thing that we should all be very happy about and not under-play.

At least they balance the game (or take new directions) without the need to appease the top 1% of players all the time. That might sound kind of strange, but knowing how much they do collaborate with their top players for balance, this is kind of a good thing to know.

As for state or Ele, they are leaving time before S2 on purpose. The first step to balancing Ele properly is removing the crutch so we can explode Ele design’s real problems and fix them.

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Upcoming Changes to PvP Runes/Sigils/Amulets

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Posted by: ronpierce.2760

ronpierce.2760

So will I be getting my gold back for unlocking the stuff you remove now?

This thread would be half as many pages of people read the two red posts on the front page…

do i get my money back for buying the runes/amulets?

Any sigil/rune/amulet you purchased you’ll get refunded for. The new amulets we’re adding will be free since we’re removing a number of other core amulets.

do i get my money back for buying the runes/amulets?

Any sigil/rune/amulet you purchased you’ll get refunded for. The new amulets we’re adding will be free since we’re removing a number of other core amulets.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
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Where is the 2v2, 3v3 competitive arenas?

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Posted by: ronpierce.2760

ronpierce.2760

We’re aware of the community desire for these sort of arenas, but at this time we do not want to fragment the player base by having more than two arenas at a time.

Then add it instead of Stronghold.
I think you don’t have to always overcomplicate things and the community would have received a simple arena more positively than that.

you do realize that Justin ODell does not work in anet anymore right?

i have not seen his postings for many, many months.

That makes me sad. He was always one of my favorites, loved talking to players.

As for the original topic, though I added my 2 cents way back when, this is particularly why I’ll likely be splitting my time between GW2 and now, Blade and Soul. So glad someone finally took initiative to appease the 1v1 and small scale arena crowd.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Upcoming Changes to PvP Runes/Sigils/Amulets

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Posted by: ronpierce.2760

ronpierce.2760

Rip elementalists. Change is nice, but this is a bit over the top. Kinda killed my engineer build removing soldiers amulet but im kind of alright with these changes.

/cheers to the new meta.

Couldn’t imagine a Soldier’s build (especially from Engineer) that wouldn’t be pretty good with Paladin’s Amulet.

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Upcoming Changes to PvP Runes/Sigils/Amulets

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Posted by: ronpierce.2760

ronpierce.2760

lol no… Cele exists because it was a PVE thing, that came out with a living world patch. Not until a long time after was it added to PVP. It was a mistake to add it to PVP in the 1st place it was never intended to be there.

You’ve got it backwards. Cele was put into PvE because it was in PvP since beta.

Seriously, where did this complete falsehood come from? People keep saying this and it’s just wrong.

People probably forget it existed because it was useless, and in fact, had to be buffed 10% to even be considered viable. The only reason it became viable though was not that specific buff, it was the accompanying power creep like when they made Warrior shout heals like 3x as potent (or whatever it was) and the D/D Ele buffs all that time ago, THATS when Cele became a problem.

In short, when power creep and boon craze got out of hand the stats became an issue. And they are an issue, don’t get me wrong, but Celestial Ammy was a symptom not a cause.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Upcoming Changes to PvP Runes/Sigils/Amulets

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Posted by: ronpierce.2760

ronpierce.2760

I’ll never understand how you guys think you’re balancing PvP.

Because there are so few legitimate stat combos, it forces people into only one or two builds per class. This is due to the trait lines and the lackluster amount of stats gained from runes. This causes more casual pvpers like me to really avoid pvp. I end up doing it for a distraction, or for certain rewards. I can’t tweak my character at all to compensate for my playstyle. You guys got rid of what limeted build diversity there was when you consolidated the runes and amulets so we couldn’t mix and match.

I used Soldiers on many characters, as I just felt way too squishy. Some characters don’t need any precision, like my necro, who gets a ton from traits. What do I use now? Paladin’s? I DON’T WANT ANY PRECISION!

Give us more diversity or just get rid of everything and force us to play classes with one trait line. This is just ridiculous. There’s a reason why there are so many duelers in WvW and guild halls, because this system is so limiting.

Try using Carrion, vipers or Mercenary’s for condition/hybrid builds or Crusader’s for power builds. They can be made to work and will likely work better comparatively with Celestial and soldiers gone.

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No details yet, but...

in Mesmer

Posted by: ronpierce.2760

ronpierce.2760

Well, I guess I’ll just stop playing with my mesmer and play again with my ele.

I’m used to it now, that’s always the same with Anet concerning this class.

Ele is your ‘safe bet’ post Celestial removal? :S

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Upcoming Changes to PvP Runes/Sigils/Amulets

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Runes
We’ll be removing the following runes from PvP:

  • Rune of Durability

Amulet Changes:

We’re also removing the following amulets:

  • Celestial

1) Will I be getting the gold back from unlocking durability?
2) Why limit our play style choices? If I enjoy cele ele in WvW I am not allowed to play it in spvp just because you say so? If you want to get true balance separate spvp and pve skills, tune what needs to be tuned and stop destroying play styles that you see as too powerful. Remove amulets altogether and let us choose what stats are on what gear, give us the choice, this cookie cutter nonsense is getting boring.

Half the forum has been clamoring to limit your playstyle by having cele removed. I think it’s fair you at least aim your fury at them.

No.

ANet needs to learn to deal with players pressuring them.

If the player base knows that they can pressure ANet into doing changes, then the player base will perpetually do that

The player base is the player base. They can’t actually change the game.

The change is ANet’s, and therefore if you’re dissatisfied with it, the anger should be pointed at ANet.

People have begged them to remove it for well over a year. I think it’s safe to say they finally did these changes on their own accord (and I love celestial amulet…). Not many people asked for settlers/soldiers to go, it’s clear they want to take their game in a new direction, and that’s fine.

People will find new was and life will go on. If anything, removing the crutch amulet might expose bigger problems and we will see proper changes later as a result (such as possibly closer base HP pools. Still rooting for 15/17/19k). Active defenses and boon spam are the next things that need to be looked at, and I have a feeling ease-of-damage and amount of pressure will need to go down after the amulet change.

Simply put, they need to reduce the amount of effects everything has so the game can be more properly paced. Get a good pace and it’s MUCH easier to balance a game.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
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Upcoming Changes to PvP Runes/Sigils/Amulets

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Posted by: ronpierce.2760

ronpierce.2760

I paid for Durability. I’d like a free select on the new ones or a refund.

They already said both of those things happen.

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Upcoming Changes to PvP Runes/Sigils/Amulets

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Posted by: ronpierce.2760

ronpierce.2760

We’re planning on making some changes to amulets

What’s your POV on cleric and magi amulet? Aren’t they also too tanky and therefore should be removed?

I think the reason Clerics was left alone was that it’s not as easily exploited for hybrid High damage bruiser-type bunkers. Cele/Settlers/Soldiers are all corner stone pieces for high damage bunkers (/bruisers).

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Do you feel Deathly Chill is balanced?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

PERSONALLY, I would still rather have Brainfreeze. :T
Applying chill also applies torment. Would be better for PvE, coverage in pvp, and gives Necro(Reaper) more access to torment which I feel is warranted. Not sure on stacks/duration, too lazy to do math atm, but I would prefer that more, I think.

Taken with spite chill would have 2 cover conditions meaning it would be very hard to remove via non-[removes movement impairing conditions] removal.

Be that as it may, and this is just my opinion, but I find spite’s to be silly. Too many sources of Vulnerability as it is honestly, or it could be made into something more general. Making Deathly Chill a separate damaging condition though would fix a lot of design issues. And it’s be fun. Vulnerability on chill is boring. :P
Edit: Also, that never stopped Engineer who could do 3-4 conditions on grenades due to trait procs hehe.

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Warlord Sikari (80 Scrapper)

Do you feel Deathly Chill is balanced?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

PERSONALLY, I would still rather have Brainfreeze. :T
Applying chill also applies torment. Would be better for PvE, coverage in pvp, and gives Necro(Reaper) more access to torment which I feel is warranted. Not sure on stacks/duration, too lazy to do math atm, but I would prefer that more, I think.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Defining this game/meta in one sentance

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Posted by: ronpierce.2760

ronpierce.2760

“There are a mix of bunker and damage dealing builds that form the meta, favoring defensive play styles and condition usage, focusing on extensive presence time on a point or escorting NPCs, focusing on siezing opportunities from gaps in the enemy team’s defences to fight for the most points before time runs out, or a team gets an early cap advantage.”

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frustrating over 9k

in PvP

Posted by: ronpierce.2760

ronpierce.2760

At least he said losing and not loosing. The forums are making progress.

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Warlord Sikari (80 Scrapper)

Will reve have more weapons ?

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Good news! Yes, Revenant will have more weapons! Currently, they are planning/working on the second expansion which will include new Elite specializations for each class!

Probably 1-1.5 years.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Is it just me

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Posted by: ronpierce.2760

ronpierce.2760

or are the forums more thought-inducing and frankly more fun than the game itself?

Depends who you come across. I’ve been banned from the forums quite a few times for… What I’d consider justifiable actions. :P

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Balance Goals for the Winter 2016 Update

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Posted by: ronpierce.2760

ronpierce.2760

and when will this be?

More deets on that tomorrow.

Did i miss the deets?

When = Jan 26

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Warlord Sikari (80 Scrapper)

My balance (nerf) suggestions

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Posted by: ronpierce.2760

ronpierce.2760

Also, it’d be cool if they nerfed Unrelenting Assault’s damage (especially since it’s a defensive and offensive combined skill) but added a functionality where the skill deals 25-50% increased damage when it hits a unique target from the previous strike (or alternatively, deals reduced damage when it strikes the same target more than once in a row, though that clashes with the skills name) so that the skill becomes a better cleave skill and doesn’t need excessively high damage to justify the skill hitting multiple targets.

Also I agree with moving damage from their AA to Sword 2.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

My balance (nerf) suggestions

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Posted by: ronpierce.2760

ronpierce.2760

Being a Necro/Reaper main, I’ll focus on that. None of those nerfs are necessary except maybe a slight reduction to Chill damage scaling or as Silverkey said and I suggested a long time ago, change it to ‘Brainfreeze’ and make chill add torment instead which fixes the trait in a ton of ways. Other than that, Necromancer/Reaper aren’t exactly in a grand spot (though, not at the bottom.

Also, I disagree that ‘no buffs are needed’. While I absolutely hate power creep, there are a lot of base-class changes that need to be ‘buffed’ such as Necromancer Soul Reaping dependency (Soul Marks/Vital Persistence) and Death Shroud problems, Thief and preparation, Warrior and Adrenaline depletion (Sorry, not baseline Fast Hands. It’s been said to be a no-no) and so on.

More than balance, and while it is very important, a lot of base classes still need significant design fixes killing diversity and viability.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

I get it now!!! Stronghold Farm!!!

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Posted by: ronpierce.2760

ronpierce.2760

I said a bit, yeah, you can still fit bunkers into SH, but it’s not nearly the same as forced point-capture fighting.

Nevertheless, that’s derailing from the larger point; in many ways PvP is broken accross the board. After all this time even conquest has flaws. It will never be perfect and stripping it of decent rewards would only hurt the popularity of the mode. It’s not THAT bad as it is.

And premises happen. Premades usually make a joke of anything, that’s nothing new. But I would argue DPS roles at the very least stand a better chance and has more room for success in SH than they do at all when it comes to fighting on a point.

But it’s not about making bunkers ‘fit’ in SH. They shine in stronghold, just like conquest.

My point is the opposite. Less about bunkers and more about giving DPS more of a place.

Also, it’s more fun than Conquest. Personal experience.

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Warlord Sikari (80 Scrapper)

I get it now!!! Stronghold Farm!!!

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Posted by: ronpierce.2760

ronpierce.2760

I said a bit, yeah, you can still fit bunkers into SH, but it’s not nearly the same as forced point-capture fighting.

Nevertheless, that’s derailing from the larger point; in many ways PvP is broken accross the board. After all this time even conquest has flaws. It will never be perfect and stripping it of decent rewards would only hurt the popularity of the mode. It’s not THAT bad as it is.

And premises happen. Premades usually make a joke of anything, that’s nothing new. But I would argue DPS roles at the very least stand a better chance and has more room for success in SH than they do at all when it comes to fighting on a point.

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I get it now!!! Stronghold Farm!!!

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Posted by: ronpierce.2760

ronpierce.2760

Stronghold is interesting. I would love to see how competitive teams approach playing it. That being said, it should not have been allowed to count towards league progression this soon after its initial release.

I disagree, it’s the only way I can stomach pvp right now~ I have a great time playing SH with my viper reaper.

Why do you disagree? It should never been allowed to count towards progression this early after its release. It clearly needs some work as there were ways to cheese wins.

I’d argue it’s no worse, mechanically than a massive bunk-fest or conquest. At least it’s a more fun route to take. If we wait until it’s ‘perfect enough’ we’d be waiting a while because someone would always have issues with it, the same with any game mode. If conquest still has glaring issues 3.5 years later, I don’t think it’s realistic to keep it reward-less. All that would do is kill its popularity and ultimately turn into a waste of resources.

It’s not perfect, but at least it’s different and people can have fun with it and it breaks up the bunker meta a bit.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

I get it now!!! Stronghold Farm!!!

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Posted by: ronpierce.2760

ronpierce.2760

Stronghold is interesting. I would love to see how competitive teams approach playing it. That being said, it should not have been allowed to count towards league progression this soon after its initial release.

I disagree, it’s the only way I can stomach pvp right now~ I have a great time playing SH with my viper reaper.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Hacker in Stronghold

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I doubt it was a hack. They probably cheesed a mobility or found a spot to climb. Either way, this isn’t the way to handle it.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Balance Goals for the Winter 2016 Update

in PvP

Posted by: ronpierce.2760

ronpierce.2760

In other words, rev nerfs with NO COMPENSATION.

Half legends will remain worthless

To be fair, the game has only been worse since Rev came on the scene. Coincidence?

The game has only been worse since they started focusing on PvP :^)

I think that’s because they tried to make everyone have too many tools at once. The result was that, yeah, people felt that their classes were “complete” and everything was flashy, but everything ended up too good.

The devs have a difficult challenge here, and usually developers don’t act on it because they don’t want to feel like they’re “stripping classes down” (though in reality, they’re actually just taking classes back to their roots and identity) and that’s actually REMOVE a lot of stuff that they should have never had tons of. Everyone has about a million blinds now, and blocks and evades. Once everyone can do everything the next step is (which has already begun) is start adding every effect to skills that already have effects and piling it on (Picking on scrapper a bit here). Or in order to fill a unique role you have to be extreme to the point of silly gameplay (Daredevil evade time, the potency of Alacrity).

Simplicity is what makes games work. You can have tons of depth and still maintain simplicity and likewise you can have tons of complexity and very little depth.

I’d like to see them actually take classes back to their roots and pretty much globally reduce the power contribution of a lot of traits or make them more about changing play styles more-so than just adding tons of ridiculous passive benefits.

Sadly, this isn’t really a “balance patch” task, but I hope they take it to heart because the game needs less pseudo complexity (randomly firing components and passives) and more depth (thoughtful building, hard choices and sacrifices) that is more about actively playing the game and not ‘cheesing’ the mechanics in your favor.

(ps, note, I know DD isn’t considered OP, but they were a shining example of having to go to extremes to forge a niche in a world where everyone has a bit of everything.)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Balance Goals for the Winter 2016 Update

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Fix a bug, fix a bug…

Attachments:

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Balance Goals for the Winter 2016 Update

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Don’t understand why they think thieves need an AA buff…

They don’t either. :>

If they think thief AA could use a buff, maybe Necromancer Staff could get one. Not specifically asking for global buffs, but man I wish Staff 1 on necro was less boring. >_<

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Balance Goals for the Winter 2016 Update

in PvP

Posted by: ronpierce.2760

ronpierce.2760

1) reaper chill nerf…

This can’t be overstated enough. I’m a reaper main and I’ve been using the Deathly Chill trait, and it desperately needs a nerf. Chill is so easy to apply, it can be applied for very long durations, and the damage is equivalent is instantly stacking 5-6 bleeds, while at the same time reducing runspeed and increasing CD’s.

That’d be fine. Might also help base-necro gain back some of its condition players~ but either way, I’d say something would have to be given to Necro. They’re already not in a super-shining place as is, even if the Chill damage is a bit much.

Absolutely; base necro (and base everything) being viable again is critically important. Hopefully the necro shroud changes and widespread elite spec nerfs can help with this.

Base shoud (and general Soul Reaping killing diversity) needs a pretty hard look, which I’m not confident they’ll be willing to take the leaps needed to mechanically fix Necromancer, but here’s to hoping. I like Reaper just fine but I do kind of miss base-necro at times. :S

That said… I don’t know if i want to live in a world without “Rise!” so I might be screwed either way. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Where is sPvP Leaderboard ?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Kinda botched that one since when you click on it the pvp one isn’t there anymore. :P

And Josh already answered it.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Balance Goals for the Winter 2016 Update

in PvP

Posted by: ronpierce.2760

ronpierce.2760

1) reaper chill nerf…

This can’t be overstated enough. I’m a reaper main and I’ve been using the Deathly Chill trait, and it desperately needs a nerf. Chill is so easy to apply, it can be applied for very long durations, and the damage is equivalent is instantly stacking 5-6 bleeds, while at the same time reducing runspeed and increasing CD’s.

That’d be fine. Might also help base-necro gain back some of its condition players~ but either way, I’d say something would have to be given to Necro. They’re already not in a super-shining place as is, even if the Chill damage is a bit much.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(Balance blog) Ele. Sceptre needs DAMAGE

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Fine. Get rid of the instant-cast stuff first.

Well this is what needs to happen. Technically, it needs more sustain, the burst is fine, but it needs to be more visible.

Scepter Ele is an unfortunate critter by design because without an actual “rebalance” of the tool kit, both buffs and nerfs, then it could easily get out of hand for spiking people down, especially with focus.

That said, I’d love to see Scepter Ele become a more respectable and viable option. Kinda sick of daggers. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Balance Goals for the Winter 2016 Update

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Aside from skill adjustments, another way we can adjust balance in PvP is by looking at the runes/sigils/amulets that are available for use through the customization panel.

I would be interested in hearing thoughts (with the high-level goals from the blog in-mind) on adding/removing various sigils/amulets/runes. In general, our goal for PvP is to be faster-paced with a higher-level of lethality than what we’re seeing in S1.

I know we’ve had this conversation a few times before, but it’s always important to have this discussion with the correct context in mind.

Just ensure that “faster paced” doesn’t result in spammy aoe/1-shot meta at the same time. Shave some of the active defenses from those who have too many (Chrono) and give them to some who need it more (Necromancer) and keep damage kind of similar and you will see less of those bunkers and more people dying.

Just be careful of over-correcting by “making bunkers less sustainable” and “making damage dealers do more damage” resulting in a hard swing in the other direction. Other than that, it sounds good. :}

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

*Please let us see utilities in Death Shroud*

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Just came back. I still want this and signers (passive) to work in shroud. That’s all. :}

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)