Showing Posts For ronpierce.2760:

So Feedback/Changes Thread unstickied !!!

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Well it didn’t vanish. It’s just unstickied. But yes, BWE3 changes will likely to be posted Monday or Tuesday. Seems this has actually taken a bit longer than Gee expected/intended already, so that’ll be fun.

This may only be Reaper information though and not the full list of Necro changes.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Shroud should not cancel Auto.

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Also leaving shroud really needs to not interrupt any skills. Its really annoying starting the cast of executioner scythe or deaths charge only to run out of lifeforce and get rupted. Not sure why it was ever added. There wasnt really anything broken about DS skills carrying over outside of shroud was there?

I agree. Its part of (not the whole reason) Vital Persistence was basically a must for Reaper. The amount of times I had shroud drop on me mid-cast became infuriating. Though I noticed this was inconsistent, I had a few times it would finish an attack when it dropped (mostly auto attacks). I hope that gets changed up a bit.

As for the video of what I’m talking about. In the video I didn’t re-engage attacks between weapon swaps, but I had to each time into and out of Shroud. Very annoying.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Shroud should not cancel Auto.

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Doesn’t this happen when you weapon swap too?

Nope.

Edit: I’ll post a video to show exactly what I mean. Will take a bit to upload though.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Can we make trickery not mandatory?

in Thief

Posted by: ronpierce.2760

ronpierce.2760

Yeah as someone else pointed out, every class has this. I can’t play without Vital Persistence, Warriors without Fasthands, (newly) Rangers without Beast Mastery, Ele without Arcana/Water.

Some stuff probably should be base line in many cases, but people have to realize, it’d have to come with actual nerfs to counteract the free power, and not only free power, but new synergies that further that power. Like if Vital Persistence for necro went baseline, which I hope it does, spectral mastery would pretty much have to be gutted or it’d be godly OP. Or warriors with Fasthands, no longer requiring Discipline would likely mean some other trait line synergy would need to be toned down that might be too strong with Fast Hands.

People can easily pick out what should be baseline, it’s knowing what to give up and be able to discuss self-nerfs that really tests a person’s objectivity.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Shroud should not cancel Auto.

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I know this isn’t a “huge deal” and more QoL, but its something that has been kind of annoying me a bit, more-so with reaper as I find myself using shroud for auto damage more frequently than I would with Death Shroud, but its still annoying either way.

Would it be possible to make it so that going into shroud doesn’t stop auto attacks so swapping could be more fluid? This goes both ways, dropping shroud also cancels the auto.

Not sure if anyone else notices this, but it just gets a bit annoying honestly, when (afaik) no other swaps do that, including kits and attunements.

Again, it’s not a huge deal, just clunky and annoying more than anything.

Thanks!

(If there is a work around for this that I wasn’t aware of, I’d be glad to know.)

(Edit: Video for first post)
http://www.youtube.com/watch?v=MrjRatDHCpk

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Cosmetic Reaper suggestion

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Well I do certainly think Dhuumfire needs some flare to the attack, as they did it with Life Blast to signify the trait was being used.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Vid]Chilling Reaper is FREAKING AMAZING

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Yeah, I dueled him in sPvP 1v1 rooms and even tried it out a bit myself (though while its worse against his build, I still prefer Blighter’s boon builds). I don’t understand the PVP-side hate for Deathly Chill. It’s a steady 2-3 burn ticks on top of something you want to be doing anyways. I found the trait to be fairly potent…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Strength or Scholar runes for power reaper?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I’m still not sure I understand why people overlook Flame Legion as an option with the new build potential.

Probably because it necessitates one of your lines be Soul Reaping and locks a Grandmaster to get any benefit. Yes, Soul Reaping is great, but it isn’t necessary on all builds.

Still, SRS Reaper Zerker is incredibly potent. In organized (and even not organized) play, I would think Flame Legion would provide more damage increase overall compared to Hoelbrak or even Strength.

I mean I guess it does depend on build, but due to might stacking and decimate defenses, it’s even viable for Power-centric builds.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Strength or Scholar runes for power reaper?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I’m still not sure I understand why people overlook Flame Legion as an option with the new build potential.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Pointless Map Voting.

in PvP

Posted by: ronpierce.2760

ronpierce.2760

RNG has to be in place or some people would never get their way. Given averages, you get your silly “meta” maps a majority of the time, and based on luck they will sometimes get their maps chosen. In the long run you end up with a fair pick, rarely the minority gets their way, a majority of the time the standard maps get picked.

It’s pretty selfish to think just because you’re with the majority, you should 100% always get your way…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Name suggestions for a new reaper?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Jack the Reaper
Anything involving Geesus
Scythe Master Fresh

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Strength or Scholar runes for power reaper?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Supposedly you can take Dhuumfire for a strong power PvE build since decimate defenses fills crit chance gaps and might makes the burn hit decently hard. For that reason, I may end up using Flame Legion. Easy to maintain 7% damage, power base, and 30% increase to the duration of Dhuumfire for above 50% mobs, and then just gravedigger spam below 50%.

Haven’t done the solid math, but it feels like a fairly safe alternative and less risk of dipping below 90%.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

How should I rebuild my Necro to be Reaper?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Have you tried Carrion (or zerker, but sounds like carrion would be more up your alley) with SRS Reaper? (soul Reaping / Spite) for easy capping of might, and dhuumfire equating to some decent damage. Couple this with Flame Legion runes, I couldn’t imagine you having tons of issues in open world PvE.

Could take Reaper’s onslaught for dps or Blighter’s Boon for a good bit of healing while you’re whacking away in Shroud.
Note: This isn’t fully optimal, in larger group content you would probably still want full Zerk, but this would provide good cleave damage with a mix of power and damage with enough sustain to make content a bit easier when alone.)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Explain Staff to me

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Soul marks and putrid marks are basically the reason (outside of range, kinda) that you use staff…

Hell in Reaper beta I got so close to just using Axe/Dagger with my GS but I ended up needing soul marks and of course, the more reliable condition clear. Beyond the slight selfish utility, though the staff is rather boring and unimpactful.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

time to balance staff skills?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Unfortunately, you can’t make them too unreliable as they can be dodgerolled through. 3/4 cast+charge up, you’d rarely hit anyone, which wouldn’t be fun.

Each already has a 3/4 cast, and if they wanted to learn the animations, technically 3 out of 4 are unique. #3 has a greenish glow when casting and 5 uses an entirely different animation.

Huh, you’re right. I thought their cast time was a lot quicker than that- it feels really easy to land them, but that might just be the range. In any case, if they were changed in this way dodgerolling wouldn’t trigger them- it would work more like http://wiki.guildwars2.com/wiki/Eruption (but on a much shorter delay).

I think the reliability comes from a factor of things. One, most aren’t a huge deal to land, and staff 5 can cover a second mark fairly easily. Secondly, there is no projectile. Lastly, most of them probably don’t feel too mandatory to dodge. The one most necessary to dodge, is in fact the one that shares the animation with staff 2, putrid Mark, which is sort of ironic.

So yeah, not too bad to land, but hardly a reason to feel a bit lack luster. I mean, Longbow on Ranger is easy to land (now, anyways) and can be pretty potent.

I could be wrong, but I get the idea that the potency of staff is held back by he idea that it’s the utility weapon. I think that’s the root of the power issues, because utility wise, it’s actually decent. It’s just that the auto attack blows (Slow, low damage, basically an uninspired Lf generator) and scaling isn’t that great. They should just change #1 to have higher damage and a bit of flair, and give back the 1 bleed to Blood Mark and 1 team transfer back to Putrid Mark and give it its own animation and I’d be perfectly happy with staff.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

time to balance staff skills?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Staff is currently in an awkward position where a lot of its power is in reliability. If you cast a mark directly under someone, they have no way of knowing which one it will be and thus no way to know if they should dodge. Since you can do this from 1200 range, none of the abilities can be too strong (the lack of counterplay would make it unfair).

Make it so that marks get cast and go off after a short delay (like, 0.5 sec-1 sec for different abilities), whether or not an enemy is in the area. This makes marks much less reliable to use, and therefore allows the abilities to be more exciting. Additionally, make the little icon display just above the ground (so you can see a green blood drop hovering over the circle before mark of blood goes off, for example).

Get rid of soul marks and just make one of the marks grant LF (maybe make Chillblains pulse Chill/Poison 3 times and give 1% LF per foe hit?).

Unfortunately, you can’t make them too unreliable as they can be dodgerolled through. 3/4 cast+charge up, you’d rarely hit anyone, which wouldn’t be fun.

Each already has a 3/4 cast, and if they wanted to learn the animations, technically 3 out of 4 are unique. #3 has a greenish glow when casting and 5 uses an entirely different animation.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Explain Staff to me

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Essentially,one story short, Staff is out low-scaling Utility weapon, and source for ranged Life a Force. Which is fine, just leaves much to be desired without a real ranged power weapon, sometimes sknce LB is reduced at ranged. But that could be the intention. In a lot of ways we’re rewarded for being mid-close ranged.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Get strange feeling of upcoming nerf

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Thing is might is universal for all builds because it increases all types of damage. A % damage modifier would only be useful to any build that has power damage. It would remove incentive for condi builds to pick the line.

What about, and this was sort of an oddball idea I had based on how they are handling other traits on other classes like Roiling Mists, what if Might just had an increased effectiveness on the Necromancer with it instead?

Something like “Might is 33% more effective”, allowing for a maximum increase of 250 power/condi dmg I’m best case scenarios, but also be less easy to maintain the 25 stacks due to loss of the might under 50%. Also synergizes with the adept minor a bit better rather than just being more of the same.

Could be good idea or terrible. Figured this would be a good place to test the waters.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Get strange feeling of upcoming nerf

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

First i dont think necros (or reapers) need nerfs but if i had to point a finger at something it would be the might generation of the spite line.

I would probably remove the minor that gives 2 stacks of might against targets below 50% (siphoned power) and make it a flat damage modifer on enemies that have the vulnerability condition on them.

Boy that’d be nice… For a lot of reasons…

Mhhh should i give some reasons why i come up with such a suggestion?

You could, but I’m already with you on the idea. If they did this maybe they could also make Chilling Force not awful. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Get strange feeling of upcoming nerf

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

First i dont think necros (or reapers) need nerfs but if i had to point a finger at something it would be the might generation of the spite line.

I would probably remove the minor that gives 2 stacks of might against targets below 50% (siphoned power) and make it a flat damage modifer on enemies that have the vulnerability condition on them.

Boy that’d be nice… For a lot of reasons…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Get strange feeling of upcoming nerf

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I’m all for balance, but I’m not sure your logic. In that it would become too reliable? If it was split, chances are the damage would be split with it, resulting in the same damage, assuming both hit. If anything, I’d suspect because there’d be a gap between the first and second hit, there’d be less one-shotting, though it would have better protection against aegis/blind being a two-part hit.

It would be significantly more reliable as two hits. Note that two hits would make it much better with all kinds of procs, depending on how they programmed crit it would be much more consistent with crits, it would obviously be better against aegis/blind, it would be able to proc things like CoD without sigils, get the extra damage from CtD on the second hit, there are a whole bunch of things it would do better. For every situation that the first hit and the second doesn’t (and so it does 50% less than before) there will be at least equal situations where the first would have missed and second hits, dealing half damage instead of nothing. I don’t think increasing reliability on a skill that is “overtuned” because it is inherently unreliable is the right way to go.

I tend to think the opposite, though, I’m not quite focusing on numbers, numbers wise I still think it might be a bit high, dare I say it.

I tend to feel like more consistent fighting, though, leans toward better balance. This would, yes, make it more consistent in some terms, but in other terms, it’d also give people the chance to avoid part (or all) of the hit, rather than it always being instant punishment of like 12k+ in a single hit. Similarly, with a minor pause between hits, it gives the person time to evade, blind, aegis for the second portion of the attack that would have otherwise been entirely front-loaded with no slight chance to recover. Just depends on your perspective. One is slow and unreliable, but highly punishing, the other is more consistent but has more chances to not eat the full amount of damage, if you see what I mean.

I tend to prefer more average consistencies than large swings. (That and the part where it’d actually sync with the animation better.) Most procs still have ICDs, so while it increases the chance to proc them, you wouldn’t be over proccing them. Again a bit more of consistency.

All of which, void of raw skill damage discussion, because it tends to hit fairly hard regardless. I’d certainly prefer two weaker hits to one instant-kill, as I’ve nearly one-shot thieves as it stands, where as they’re fast and reactive, the fights may have been a bit less about luck had it not be one big slow chunk. That’s my general thought on this.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Get strange feeling of upcoming nerf

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

If it got split it’d be too strong as is, would definitely result in a nerf. It can already literally one-shot players if you pair it with double-crit sigils and CoD, glass vs glass.

I’m all for balance, but I’m not sure your logic. In that it would become too reliable? If it was split, chances are the damage would be split with it, resulting in the same damage, assuming both hit. If anything, I’d suspect because there’d be a gap between the first and second hit, there’d be less one-shotting, though it would have better protection against aegis/blind being a two-part hit.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Get strange feeling of upcoming nerf

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

For reference, http://youtu.be/zp2HO0iSsjU at 16:04, the animation certainly suggests a multi-hit aspect, and it drives me nuts that it doesn’t hit twice. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Get strange feeling of upcoming nerf

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Speaking of. Am I the only one who thinks it’s be kinda nice if Gravedigger was split into 2 hits to better match the animation and an itty bit of blind protection? It already looks like it should hit twice and honestly wiffs often. Plus two hit might help a bit on the 1 shot side of issues too when stats are high.

I never noticed it hit twice, but if so it is nice. I do love the GS, I feel the AA is the only thing that needs adjusted on it, and that’s just timing wise. Gravedigger is everything I hoped it would be now.

It doesn’t hit twice, but the animation is such that suggests it would. Maybe it’s just me, but the animation hitting twice, but only making a single impact drives me a bit crazy.

Oh sorry! I misread your post apparently, you have it’s instead of it’d.

I’m on my phone, it’s auto corrects correct things constantly. >_> I’m sure some of my longer posts that I’ve done on my phone are a pure eye sore, but I usually try to comb through it.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Get strange feeling of upcoming nerf

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Speaking of. Am I the only one who thinks it’s be kinda nice if Gravedigger was split into 2 hits to better match the animation and an itty bit of blind protection? It already looks like it should hit twice and honestly wiffs often. Plus two hit might help a bit on the 1 shot side of issues too when stats are high.

I never noticed it hit twice, but if so it is nice. I do love the GS, I feel the AA is the only thing that needs adjusted on it, and that’s just timing wise. Gravedigger is everything I hoped it would be now.

It doesn’t hit twice, but the animation is such that suggests it would. Maybe it’s just me, but the animation hitting twice, but only making a single impact drives me a bit crazy.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Just Started Necro and Love It

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Just wait until you get to join our ranks as a Reaper.

Welcome aboard. Good times and bad, Necro is still the most fun to play. Never look back!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Get strange feeling of upcoming nerf

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Speaking of. Am I the only one who thinks it’d be kinda nice if Gravedigger was split into 2 hits to better match the animation and an itty bit of blind protection? It already looks like it should hit twice and honestly wiffs often. Plus two hit might help a bit on the 1 shot side of issues too when stats are high.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Get strange feeling of upcoming nerf

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I suspect they’ll nerf Blighter’s boon (I dread an over nerf, though), and possibly grave digger damage.

All of which, if handled well, I’d be okay with if they can smooth out all the other areas. But in short, yes, I do get a bit of an uneasy feeling.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Suggestion]:Return best burn to Ele/Tempest

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

Was this a test? o.O

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Suggestion]:Return best burn to Ele/Tempest

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

ANet listened and gave you your wish.

Hope you like the title of best burning.

Seems like this was more of a community driven project. Perhaps we should be commemorated some how?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Names giving you an Advantage

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Charr rangers too op , cant difference who is the pet

Just imagine if they named their character “Juvenile Lynx” And their pet “Player”. Mind = blown.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reaper Changes for Next BWE

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

@ Robert Gee

Any update its been 4/5 days since event was over any new updates/ changes for us

I submitted alot of feedback for the last BWE2 Event

He said it’d be a couple days. He has to get all of his notes done for Reaper, Chrono and Berserker, AND everyone else (probably the longer part) needs to have theirs ready too.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Suggestion]:Return best burn to Ele/Tempest

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

Show me the money trolls. Screenshot it and post it. I’ll eat my hat.

Uh, do any amount of research for yourself? Ele is literally the top of the food chain. Go to metabattle.com if you can’t figure it out for yourself.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Suggestion]:Return best burn to Ele/Tempest

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

Lol was this thread written in 2013? Elementalists are like the #1 DPs and fight cheeser in PvE, and beyond broken as D/D in pvp. And in fact, are still one of the best pvp burners in the game, probably second to Burn Guardian who basically focuses on nothing but burn.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Names giving you an Advantage

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Most of them aren’t actually effective. You should certainly know what a phantom looks like over a player/clone. Not sure how blue lord helps.

Only name I’ve ever seen/made that was at all effective is Bone Minion as an appropriately colored Asura Minion Master made as small as they can be, and even that is kind of pushing it.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

roy can we vote on rev pvp titles?

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Champion Kumar.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reaper and lack of gap closing

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

The other thing that should be considered is buffing Axe + Scpter + Focus to non garbage tier.

I’m scared if they do. I’m so settled on staff+Gs. What will I do if I have options?! T_T I feel comfortable…

Maybe GS + Axe+Dagger(or Warhorn) would be okay… :S

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reapers are WAY to tanky

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Ok, after i recovered from post reaper syndrome, i think this is the best demonstration of reaper, why its balanced, and why its actually fair:

1v1 = no boons, necros cant do boons
2v2 = some boons
3v3 = moar boonz

5v5 = all the boons

So what do we have?

  • a specialization designed as a bigfight cleaver…..which actually works in teamfights
  • true scalling defense … If 5x guys focus you – 4x can heal you, if thats unfair idk anymore
  • still ZERO actual heals through ds, which you always activate in trouble – is it fair for guard and ele to fullheal engie during block and even through a wall, while on necro my supports still regularly blow clutch 10k heals into nothing

As for counters:

  • 1.25 seconds …. All three big attacks have this long cast, melee, and obviously animated.
  • ranged kiting … Its full melee, even with hoelbrak rune + movement trait i would often keep swingning my scythe into air by just a little bit
  • its still a necro, slow to get outrotated
  • BWE builds and teamcomps were mostly experimental
  • any soldier necro can tank 3v1 already, its just useless if you dodge its big hits
  • not a fan, but there are things with greater sustain
  • BUG – one of the shouts gave up to 25% lifeforce on 30s when it shouldnt
  • daredevil evades – picked me apart
  • chrono and revenant – not exactly counter but their potential seems just as high

So please continue on making necro an equaly good pick for an ESL tourny, comparable dps and utility in PVE and greatsword less clunky because it just looks cool.

Well, if you run SRS Reaper, there are boons 1v1. You get Reaper’s Might. But each boon is only like 135 health, so its like 180 HP, so long as you’re spamming auto attack in shroud.

I think the numbers are important here. People seem to think even in small scale Blighter’s boon is some crazy LF generation because “Necromancers are good at might”. They get a bulk of that might in Shroud, meaning it’s converted to health, and the numbers even in ideal situations aren’t overly potent. The reality is, it only becomes an “issue” when you’re fighting a Reaper in a team, and that’s the beauty of it. It’s such a cool team-oriented means of making Reaper/Necromancer FINALLY not the “main target” at all times. If, as some people like to argue, all enemies but the Reaper is a bunker, then chances are you should probably just… Leave that fight and go be useful somewhere else? That’d be my best advice.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

vital persistence change

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Id go a step further in that both vital persistence and soul marks are pretty much mandatory for me. The only time I have ever been able to use a build without VP is spectral mastery and atleast 2 spectral utilites.

I think a lot of people who run competitive PVP builds would say the same. Unfortunately, something would have to give somewhere else though if this were the case, like slightly less LF pool, and at the very least, definitely a nerf to Spectral Mastery.

I think some people are afraid of change, but change is exactly what Necromancer needs. At some point, something is going to have to give for the sake of competitive diversity and the Necromancer feeling more fun overall, but there are always consequences to change, too.

Either way. I’m just excited to see what Gee is planning to do in terms of base Necro enhancements before I get too hot on the subject, but so far, from my experience, VP is a huge damper on Reaper diversity and it needs all the LF it can maintain for PVP, trying to stand toe-to-toe.

As for soul marks, personally, I’ve said this for a very long time. Life force is part of what makes it feel like a utility weapon and the Auto is vastly unreliable. Unfortunately that would leave Soul Marks with the question of “do you add something else, or leave it as unblockable”? But in my opinion, being an adapt, I’d be fine with it just making all marks unblockable.

I just worry about making Necromancers too tanky. I’m at a cross between preventing ALL necros from being too tanky, and trying to still maintain some diversity and better mechanic handling for the class.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Herald is disgusting

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Typical op expansion class. We have never seen this before…..

There’s nothing OP about it. Learn to counter

Standard “don’t nerf me” talk. There are certainly parts about Revenant that ARE too strong. Very easily. Some other parts certainly need help (a touch of condi removal, ventari, some love back to Jalis), but Shiro and Herald currently are a bit over the top and so are some weapon aspects.

Revenant could be made to do ‘okay’ (but not great at all) before this last BWE, and in some ways were certainly pushed above where they needed to be. The changes from BWE 1 and 2 were not minor by any stretch of the imagination.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Length of Reaper's scythe?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

More than anything, I just wish my character held it right. Not sure if anyone else noticed, but often times my human (male) wasn’t even holding the scythe with his left hand, it dipped significantly below my gripping hand. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

time to balance staff skills?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

To me, the most frustrating part about staff is that the usage of it makes it look better than it is. I just wanted to drop that in here, since it’s a bit relevant and I’ve thought this for a while. Staff was once an amazing group utility weapon with Staff 4, and Staff 2 was at least ‘better’ for conditions. Anymore, it hardly has an identity other than a Utility weapon with a terrible auto attack only good for slowly generating Life Force when you can’t stand to go into melee.

I wish they’d bump the damage coefficients and the bleeding a bit so stats determined the use of the staff, rather than it just being sort of meh across the board. I guess it didnt bother me as much until Revenant Hammer came along and showed that the drawbacks of Staff were pretty much meaningless. Would love my 100% finisher and a bit more ranged damage more than anything. And maybe some condi clear for my homies on Staff 4. That’s about it.

As for the “orb idea”, I don’t really care either way. I just wish it had any other animation. Staff 1 looks terrible.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

why do they let engis stack so much

in Engineer

Posted by: ronpierce.2760

ronpierce.2760

Vigor was nerfed, everyone has perma Regen, and swiftness is pretty generic, too. Not sure there’s a real problem here. o.O

4 minutes of any boon gets ripped the same way 3 seconds does.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

vital persistence change

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I seriously think Reaper is fine without SR. I ran Spite/BM/Reaper to great success in a number of PvE encounters, and found it generally viable as a power build in PvP as well. I think Vital Persistence is okay as it is.

For PvE just about anything works (though you would probably take SR anyways for the damage mod as a Reaper). But in PvP, “doable” and viable/realistic is a pretty big difference. VP (or at the very least, Spectral Mastery) is essentially mandatory for surviving any focus fire, and even then it’s often not enough. Not to mention, there’s apt to be said about clunkiness of running out of Lf from degeneration, which interrupts Reaper skills.

Some considerations may have to be made further of it does go Baseline, sure, but the difference between the have and have not is too significant with just how much of our Life Force comes from that line alone. VP doubles the pool essentially when not hit, Spectral Armor is a huge boost, in addition to 15% more AND gluttony. The class would benefit from having it made baseline.

Best reaper build I found was with curses instead of SR….

I mean unless you took dhuumfire which is in SR…. your not going to br auto attacking in rs very often..

I had far more success (in fact, beat Grouch and Nightmare’s team in Stronghold!) with SRS Reaper, running Celestial signets with Dhuumfire. Deals fairly heavy damage due to might stacking and isnt super squish.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

vital persistence change

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I seriously think Reaper is fine without SR. I ran Spite/BM/Reaper to great success in a number of PvE encounters, and found it generally viable as a power build in PvP as well. I think Vital Persistence is okay as it is.

For PvE just about anything works (though you would probably take SR anyways for the damage mod as a Reaper). But in PvP, “doable” and viable/realistic is a pretty big difference. VP (or at the very least, Spectral Mastery) is essentially mandatory for surviving any focus fire, and even then it’s often not enough. Not to mention, there’s apt to be said about clunkiness of running out of Lf from degeneration, which interrupts Reaper skills.

Some considerations may have to be made further of it does go Baseline, sure, but the difference between the have and have not is too significant with just how much of our Life Force comes from that line alone. VP doubles the pool essentially when not hit, Spectral Armor is a huge boost, in addition to 15% more AND gluttony. The class would benefit from having it made baseline.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Shroud / Reaper Shroud Toggle Cooldown

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Reaper already does have this iirc. But likely because it’s treated as a weapon swap. I would hope they streamline this because I’d gladly accept a 1 sec cd shroud for it to activate swap sigils.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reason for 600 radius Glint utilities?

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

600? 600 is actually pretty lenient.

Powerful Aura = 360, Elemental Attunements = 240, Life From Death = 360 etc.

600 is on the upper side of support, unfortunately, with only a few exceptions.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Revenant is Too Weak to Condis

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Much to your dismay, Revenant’s do need a weakness.

‘Mallyx or reroll’ isn’t a very interesting weakness.

Or evade more and utilize Herald heal better. Herald heal can really mess up burners of you time it well, as most burns are short but impactful. You can reset your Hp every 30 seconds fairly easily. And best of all, it’s instant!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reaper and lack of gap closing

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

On the other hand, Necro should be the dude you CANNOT get away from.

The problem is, what would you give up to be this dude. You can´t expect to do crazy damage in melee range, having a second life pool AND being unkiteable.

If give up all of Necromancers high mobility, blocks, evades, invulnerabilities and instant burst skills. Maybe even some of our reflects and excess stability.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Agury of death suggestion

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Personally, I wouldn’t mind if Shouts were the opposite of Signets. Instead of converting 2 boons to condies, it consumed 2 condies into about 150 health each condi removed. I’d kill to have better access to non-hit related condition removal, and this would very easily increase the amount of usage shouts gets, especially the heal. (Only self though, not AOE.)

I’d drop CC in a heart beat and be the happiest necro/reaper ever if this happened. Suffer would be a viable replacement to signet of Spite then too. (So long as you still fill stun breaks elsewhere).

Only argument I could see that would make this questionable is Solider runes, but I don’t see that as a problem as this is simply a more selfish version of guardian’s shout trait.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)