Showing Posts For ronpierce.2760:

Simple Weapon skins that you'd like to see?

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

I want a sleek updated not colorful SCYTHEEE. >:(

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

2v2's/3v3's Please..........

in PvP

Posted by: ronpierce.2760

ronpierce.2760

It’s called Custom Arena Token

It’s called, no, not that. Arenas are meant to be fast, fun and impactful, as a game mode. Custom arenas are subject to trolls, long organization times and absolutely no ties to the reward systems of the game. If you don’t want to play Arenas, that’s great, but that doesn’t mean you can blow it off as a non issue for people who do want it wish such generic responses.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Robert, can melee minions cleave?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

While we’re at it, can we get the cast/summon time reduced a bit? One second would be really nice…

Exactly. If the Shadow Fiend and Flesh golem cleaved up to 3 targets, and the Flesh Wurm would have an AOE where it hits its primary target (pass suggestions) and reduced the cast times, we’d be in business for PVE. They spawn in .5 seconds in water! Not to mention, you’d think they’d be fine with them being faster casted, considering they take a moment to latch on to a target when they spawn at the caster. Bone minions with a significantly faster cast time might actually see some use, which would be glorious.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

This beta weekend....

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I’d encourage slightly quicker feedback such as on Saturday so we can test what people are finding before it goes away. That’d be my biggest suggestion.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Wail of doom is weak

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Problem with fear, and why it’s the weakest “full” CC in the game is that it gets the worst of both worlds. It:
- Is negated by Stability.
- Blocked by Defiance
- Can be stun broken
- Can be cleansed
- Can be converted
- Can be suppressed by Resistance

That’s actually the main reason I hate Necro down state. It’s both single target and the worst Cc.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

so how do you kill ele ?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

grouch, you are a gw2 god, second in power level only to Colin. anyway, this is great to hear. I’m looking forward to reinstalling the game when the ele is brought in line. cheers.

No way, where I come from, we worship Gee-sus.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Wail of doom is weak

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Clearly it was a typo, and is meant to read “Whale of Doom”, which taunts enemies for 2(-3) seconds, unblockable 25 sec cd. Clearly. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Hidden nerf on hammer

in Warrior

Posted by: ronpierce.2760

ronpierce.2760

All primal bursts are weaker versions… so dumb

That are spammable…..

Not more than currently of any significance.

You realized traits act as 3 bars with primal burr skills right? With a 4.5’second cooldown you can primal, and primal again right before you swap and immediately use the second weapon’s primal and again just before you swap again. This is 4 bursts in a 10 second window and 12 conditions removes with CI in a 10 second window.

You can’t hit that with a standard Warrior, so yea, it’s meaningful.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

2v2's/3v3's Please..........

in PvP

Posted by: ronpierce.2760

ronpierce.2760

That’s just going to kill balance. Trying to balance 2v2 arena and 5v5 conquest isn’t going to work well.

Implement it but don’t try to balance around 2v2. Make it like practice mode where it’s just there to good off.

For the most part, is be okay with this. Given time, people find their own balance in smaller scale pvp, it just typically requires a vastly different build than conquest builds. That said, it still wouldn’t hurt if the game had closer (generally speaking) 2v2 or 3v3 balance as a “scenario”, considering that is actually a fairly common fighting ground in conquest, much more than actual 5v5. Just because conquest is technically 5v5 doesn’t mean all of its fights and skirmishes are. Ideally, a closer balance through the scales should always be a goal, even if Balance for 5v5 modes are their main priority, I’d be totally fine with that.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Starter heal skill and more

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Probably just Jalis, as said, but it’d be neat if Revenants got an additional class-only page at the start that said something like “While in the mists, I was most affiliated with ____.” with the 4 base legend options. Probably not likely, but wouldn’t be a bad gesture.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

so how do you kill ele ?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

So, I can’t go into much detail on things quite yet, but I just wanted to reassure you folks that we’re actively discussing a number of issues that are affecting balance in PvP – including, but not limited to elementalist sustain/damage. Per the usual, we’ll be talking to you folks about the changes once we’ve finalized them.

Sorry I haven’t been that active on the forums lately – we’ve been pretty busy around the office.

“Thanks, Grouch. You’re the worst!”

Edit: Also, just because this is an elementalist thread doesn’t mean we’re only looking at elementalist, and it also doesn’t mean we’re only looking at doing nerfs.

Thanks, Grouch. You’re the worst! <3

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Stop with the QQ for ele nerf

in PvP

Posted by: ronpierce.2760

ronpierce.2760

More lack of understanding of core issues. Yay!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

2v2's/3v3's Please..........

in PvP

Posted by: ronpierce.2760

ronpierce.2760

You’d actually need balance to have a 2v2 or 3v3. Right now certain specs are way too broken.

2v2 and 3v3 should be closer than it is anyways even in conquest and stronghold. Game modes shouldn’t be held back for something that should be done anyways.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

How to counter Stealth Mesmers?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Stealth mesmers are all about slowly wearing you out.

You aren’t going to be beating stealth mesmers because necromancer has good burst absorption but kitten poor RECOVERY options, meaning you won’t be sustaining yourself for long and the mesmer will keep resetting the fight via stealth.

This applies to pistol/dagger thieves or thieves patient enough such as sword/dagger or even good dagger+pistol thieves who slowly wear you down and run you out of cooldowns instead of being greedy and trying to go for the three shot burst and dying instead.

Contrary to the design idea for the class, an attrition based class, the necromancer actually wants to avoid attrition and wants to end fights as soon as possible.

Stealth mesmer and good thieves are the epitome of an attrition class.

This is pretty much accurate. Necromancer is not the attrition class it wa supposed to be. It’s a sponge. You will likely die eventually if you can’t stack up on them fairly quickly, and if they have good removal it’s more of an issue.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Delete vamp rune

in PvP

Posted by: ronpierce.2760

ronpierce.2760

vamp runes are balanced.
eles are not.

remove eles, not vamp runes.

Vamp runes are balanced, I mean why else would Ele’s, Mesmers, Engineers, Thieves, & Rangers use them in competitive play?

Countless

Reminds me of how balanced early Lyssa runes were.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Hidden nerf on hammer

in Warrior

Posted by: ronpierce.2760

ronpierce.2760

I feel like people are totally missing the point of berserker here…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

2v2's/3v3's Please..........

in PvP

Posted by: ronpierce.2760

ronpierce.2760

They’ve stated they see the desire for them and said they have much of the technology, and there are arena maps in the files. They just need to follow through with it now. They have a perfect system for it, and this F2P PvP situation we have will boost the PvP player base. Not to mention it could easily be added to the que option check boxes, without splitting the community.

I just hope it comes sooner rather than later before other MMOs catch on to the no-gear/grind treadmill PvP and ANet loses its edge. I think it could be really fun.

Reference: https://forum-en.gw2archive.eu/forum/game/pvp/Where-is-the-2v2-3v3-competitive-arenas/first

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Delete vamp rune

in PvP

Posted by: ronpierce.2760

ronpierce.2760

vamp runes are balanced.
eles are not.

remove eles, not vamp runes.

I don’t dislike them because of Eles. They’re more of a hassle than they are worth and add to the passive garbage. It wouldn’t be a bad direction to rework the #6 to something less silly.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Delete vamp rune

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Frankly, I just want it removed because it causes a new bug every patch. It serves no purpose but to play the game safer and lets people play glassier builds than they should while having a passive safety net.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Death Shroud F1 and Reaper F2

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I guess every vote counts, I completely disagree with this. Reaper is done how all classes should have been, which is a full alteration of the mechanic. Having base and more reduces the value of running a core build. Plus that just sounds janky as heck.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Healing in Death Shroud just became dire...

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

It sounds nice, but I’ve noticed that “ok” does not cut it when it comes to raids and other end game content, be it in GW2 or other MMOs. I will remain sceptical but hopefull. If nothing else I will be able to give feedback in BWE about the Reaper. Which is gonna be good.

I suggest as it becomes available, try testing any harder PVE content with a support friend and give some two-sided feedback. That would do a huge favor to the developers. I feel part of the issue will be on the side of Supporters having to support someone that negates them. They seem to have ears open though, so all we can do now is wait, test and see what comes of it.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Only 4 new armor sets (per armor type)

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

Dont forget gw2 is not like other games .. we always keep getting new stuff !

Sure, sure. In 3 years, we got in game:

  • Illustrious armor (the ascended one)
  • Glorious armor (the PvP one) and its reskin, Glorious Hero
  • Carapace and its reskin, Luminescent
  • Hellfire armor
  • Radiant armor

Meanwhile, the Gem Store got:

  • Aetherblade armor
  • Primeval armor
  • Braham’s armor
  • Phalanx armor
  • Flamewrath armor
  • Zodiac armor
  • Rampart armor
  • And 24 (!!!) outfits

So yeah, we definitely keep getting stuff… In the Gem Store. We got even less armors in-game than in the Gem Store, and that’s considering how ArenaNet said they would focus the Gem Store in outfits, not in armors.

They made that statement after they started doing outfits. You can’t make their statement retroactive and then accuse them of lying.

in GW1 we had in one year more new armors in-game then we have gem store armor skins in GW2, in my eyes they have become extremely lazy.

In GW1, you had only humans to play as which is much different than what we have in GW2. More work is required to create GW2 armor than GW1 armor.

Uhuh.

So the excuse “GW2 is more complex” is the reason why, 3 years after release of the original Guild Wars, we had:

  • More than 160 new maps (in GW2, 3 years later we have 3 new maps)
  • More than 150 new armors completely available in game (in GW2, 3 years later we have 15 new armors in-game)
  • 4 new professions (in GW2, 3 years after release we have zero new professions)
  • More than 70 new skills for each of the core professions, not counting the generic PvE only skills (in GW2, 3 years after release we have a single new profession specific skill for each profession)

And so on, and so on. Despite how, at the time, ArenaNet had half of the staff they have today.

Considering how by then we had ten times more armors – again, ten times -, maybe the lesson here is that, if GW2 is that complex, ArenaNet tried to bite more than they can chew.

I suggest playing Guild Wars 1. That game is almost completely different than GW2.

Indeed.

Gameplay wise they are incredibly similar. But you are right in saying that they are very different: one was a big success, able to fund both constant updates and even a sequel, while the other has been such a failure that it has been forced to go free to play after enduring multiple content droughts and having next to no content added to it.

And one had, in two years, 150+ new armors available in game. The other has had, in three years, 15 armors available in-game. With the massive amount of… 4? Armors incoming.

That’s a lot of buzz in one post. 4 (per armor type), fits 5 races, isn’t made to fit 10 polygons. Drought due to an expansion to give the game (most of) the things it direly needed to keep people happy, a combat system (while buggy at times) that’s better than just about any other standard MMO out there, and so on, but eh, whatever. Buzz words are fun.

Enjoy GW1, bud.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

F2P accounts abuse in PvP

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Yeah, I’d expect this as a short-time fad. They won’t make new accounts constantly to hit low MMR because it’d be wasted efforts for the most part.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Healing in Death Shroud just became dire...

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I’m pretty curious what metrics are used internally to say that something is doing well.

I didn’t ask and they didn’t say, didn’t want to overstep my boundaries, I just wanted to make sure this was something considered because I hate the idea of being an anti-team player and frustrating team mates. In wvW it’s already an issue but who cares if a guy dies. In Raids with only 10 people in a bit more skeptical that it’s “okay”. But I trust them to thoroughly test it.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Healing in Death Shroud just became dire...

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

So it’s been said that reaper are doing okay internally raid-wise. It’s been noted, so if this does become a major issue/frustration it might get further attention, but that’s better than nothing. Sounds good to me, let’s just hope it really does turn out pretty good.

d(‘-’d)

Anywhere we can read that good sir of sirs?

Erm, mailed some Devs the concern and that’s what I got. I try not to quote any Devs too directly anymore, as I’ve frustrated some in the past if they say things in confidence. Good news is we’re in good hands and it’s a known concern and able to be looked at.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Only 4 new armor sets (per armor type)

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

Dont forget gw2 is not like other games .. we always keep getting new stuff !

Sure, sure. In 3 years, we got in game:

  • Illustrious armor (the ascended one)
  • Glorious armor (the PvP one) and its reskin, Glorious Hero
  • Carapace and its reskin, Luminescent
  • Hellfire armor
  • Radiant armor

Meanwhile, the Gem Store got:

  • Aetherblade armor
  • Primeval armor
  • Braham’s armor
  • Phalanx armor
  • Flamewrath armor
  • Zodiac armor
  • Rampart armor
  • And 24 (!!!) outfits

So yeah, we definitely keep getting stuff… In the Gem Store. We got even less armors in-game than in the Gem Store, and that’s considering how ArenaNet said they would focus the Gem Store in outfits, not in armors.

They made that statement after they started doing outfits. You can’t make their statement retroactive and then accuse them of lying.

in GW1 we had in one year more new armors in-game then we have gem store armor skins in GW2, in my eyes they have become extremely lazy.

In GW1, you had only humans to play as which is much different than what we have in GW2. More work is required to create GW2 armor than GW1 armor.

Well not to mention less graphical variety and toaster graphics. I’m sure it’s harder these days to provide products that are acceptable.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Healing in Death Shroud just became dire...

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

So it’s been said that reaper are doing okay internally raid-wise. It’s been noted, so if this does become a major issue/frustration it might get further attention, but that’s better than nothing. Sounds good to me, let’s just hope it really does turn out pretty good.

d(‘-’d)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

leaving gw2

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

Can I have your stuff or… Do you plan to upgrade your toaster…? I’m cool either way.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Only 4 new armor sets (per armor type)

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

We’re talking about at launch. That’s not so bad. I just hope more comes with LS continuations.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

As others said, the problem with raiding is the forced commitment. Raids and challenging content is great in an otherwise endgame-barren wasteland. This is one of the major things the game missed. It works here because of the open nature of the game. In most games with raiding, it’s the only thing you can do to progress forward. That’s not necessary here. It’s just another means of more unique stuff that doesn’t have a huge impact on your gameplay otherwise.

Simply put, it’s a high demand and finally done right for all types of players

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

POLL: How are we doing?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Interesting results, mostly what I suspected, but a few things that struck me as odd.

1. People are much happier with DS than I thought they would be… I guess I don’t see the draw as a condition user.

2. People vastly overestimate their PvP skills. Sorry but you are not winning 50/50 fights against an ele, lol. Most of them are completely immune to necros.

Nearly all my fights with Ele’s end when someone else comes to +1 a fight. I’ve done a fair share of duels against Ele’s in private matches and they pretty much are all 5-10 minute fights that end in truces. I’d say that’s 50/50, and I don’t see why it would be impossible for other people to experience the same thing.

1v1 it’s closer to 50/50 but a good Ele still has the edge of they are smart enough to keep up pressure. In tpvp it’s much easier to +1 a Necromancer than an Ele, and are generally more useful. I’d still say Ele are a bit more on the hard side of things when given real PvP situations and good players. Seems to me the lower in skill tiers you go, the more it favors Necro, and the higher you go the more it edges toward Ele (from my experiences and observations).

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Warrior & Magic

in Warrior

Posted by: ronpierce.2760

ronpierce.2760

Well to be fair, signets are magical for one, and secondly, Berserker =/= warrior. These are subclasses, expect some of the core fantasy ideals to be altered.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Where is my 4000gem!!!!!!!!

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

I’m sure a support ticket could help you with this if it becomes an issue.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Hidden nerf on hammer

in Warrior

Posted by: ronpierce.2760

ronpierce.2760

What were you watching? Because as far as I have noticed Earth shaker is not changing, it’s the Primal Burst for Beeserker that loses the stun due to its shorter cooldown…?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Still needs Dungeon Finder

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

Just wanted to get a bit more feedback on this situation. I think it would do a lot to revive forgotten content, that frankly I’d love to see be done more.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Entering PvP at Level 1

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Ok, because there’s supposed to be a level 3 entry limitation on new accounts, but there’s a way around it (don’t ask me to tell you if you can’t make red posts).

So if it doesn’t hurt… well then it doesn’t matter

The level restriction means very little. No one is going to learn anything game changing in that time. Joining through friend lists has been around for ages and makes about 10 minutes worth of difference. Nothing to be alarmed over. Trolling on free accounts is a much more questionable issue IMO.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Entering PvP at Level 1

in PvP

Posted by: ronpierce.2760

ronpierce.2760

That’s one of the best parts about PvP, don’t have to level or grind. Ideally MMR would fix any other issue.

The only problem I see with it is being able to join custom arenas and trolling without recognition (or even regular matches) but that’s no reason to screw over the larger majority of legit players.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Herald holding a dagger?

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Dagger ranged condi weapon, pl0x? :}

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Royal guard outfit mail x2

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

I think mine got shipped to you by accident.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Healing in Death Shroud just became dire...

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I wanted to bump this thread as there’s no reason to re-make it. My biggest fears are really set in motion with the Raid announcement, this is pretty much what I had in the back of my mind the whole time. This mechanic will really put a damper on the usefulness of having a necromancer in a team if they cannot always be saved due to flashing DS to try to save themselves, negating large team heals…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

What is our role in new raids?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Ah kitten… I just realized my biggest fear came true… We can’t be healed from allies in Shroud. Our tanking abilities will lead to supporters wasting heals.. kitten . Depressed now.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Still needs Dungeon Finder

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

Peoples ironic dismissal of WoW is so comical its sad. WoW did it so no!


News flash: GW2 is the epitome of themepark gameplay which WoW created.

Actually Guild Wars 2 IMPROVED on a lot of the nonsense that was in WoW for no real good reason, like kill and node stealing.

What you don’t like being able to remotely deposit mats? Should be go back to WoW because we’ve built upon it.

The LFG tool is better than the one used in WoW. Returning to it would be like devolving.

Technically, though, I’d like to get off of WoW as a whole, WoW had both, now. The best option IS both.

LFD automatic grouper = Faster game play, more casual, more Active.

LFG Tool = Slower, often abandoned, but looking for specific scenarios.

They have entirely different uses and even the LFG tool as it stands does not see much use for dungeons outside of a select few paths for specific dungeons. LFD would be used to get more people to play dungeons, bring a breath of life to mostly forgotten content, and make it more accessible, which is a key element to MMOs, accessibility for people not wanting to wait around all the time. The other flaw with LFG Tool, as hit on, it allows simple exploitation of dungeons. Only do the easiest dungeon with the easiest path. A random dungeon finder gives purpose to doing dungeons no one else does, as you either do it… or you don’t and you leave, but have to wait.

Right now I see so few people doing SE, HotW, and CoE, but it doesn’t have to be that way. I’d love to get more use and familiarity with the content the game already has.

WoW has many good systems that can be adopted or improved upon but I don’t think the dungeon finder is something worth bringing to GW2. The reason being there is no Tank or Healer role.

Before dungeon finder in WoW you had to stand in a city spamming “LF 1 Healer 1 Tank Deadmines” for aaaaaages and assuming you didn’t have leavers from waiting too long or someone just went afk while you spammed, you then needed 2 people to go run to Deadmines and start summoning the rest. It took AGES!

Because there isn’t this god awful wait (which still needed you to be actively spamming and then summoning) in GW2 you don’t need the automated system.

The purpose isn’t always to find a missing Role. It’s about accessibility, quickness of play, and incentives to doing something that you would otherwise just avoid. Even now, like I said, sure you can easily find a CoF path 1 group, but finding a group for a different dungeon is near impossible. There’s also no incentive to push through and keep trying, as there is no drawback to leaving and letting the group fall apart, and filling spots with a standard LFG tool is much slower than having them sent to you automatically via an automation tool. More fun for less time and adding incentives to do content that exists are the main goals here.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Ele stacking officially seen as an exploit ?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

It’s not an amulet problem or everyone would use it. It’s the class.

It is an amulet problem.

It gives so much more in stats, now this is offset by the theory that no one benefits fully from all these spread around stats.
But then comes along a profession build that does benefit from all the stats, and as a result gets 966 extra stats that it can use perfectly fine. Thats almost 60% more stats.

And if what you say is true and only ele’s use this amulet, than nerfing the amulet will nerf ele’s by almost 1000stat points. Without nerfing Ele builds that are not build around using Celestial.
Nerfing Ele across the board to be balanced with +1k stats will just force every ele to be builds for Celestial.

The theory isn’t “people won’t benefit from all stats”, the “theory” is they’d be jack of all trades. And they are. Anyone who uses celestial are a bit tankier than glass, but not as tanky as a full-bunk. Deal more damage than bunkers but not as much as a glass. That’s ALWAYS true, Celestial Elementalist are just too strong at a base level, which makes this “jack of all trades” a very safe and powerful option.

Part of this is due to how strong scaling is on burning and their application, some of it is due to their amazing boon power, etc. But at a very basic level, no other class defies exactly what I said. They’re a balanced jack of all trades fighter. Elementalist are simply outliers due to a mix of personal mechanics.

Unfortunately for Ele, they’re a light armored class and are required to have at least a little vitality or toughness to not be one-shot, but beyond the super-squishies, you see similar things done with Crusader builds, which are another example of a some-what jack of all trades (except conditions), that use builds to fill in their weak-spots. It’s never an issue, except in the case of Cele Ele.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Ele stacking officially seen as an exploit ?

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Posted by: ronpierce.2760

ronpierce.2760

I love how all those silly people were all “Eles are fine, it’s just a l2p issue” and as a result of not tuning them down, 4 and 5 ele teams have won tournaments, had rules shaped around them, some of the biggest lash backs that I’ve seen in a long time, and unlike Turrets, they plague the late game and have perfectly acceptable mobility.

Blows my mind people can be so selfish. And shame on ANet with this one. Dhuumfire was nerfed in like two days and wasn’t half the balance problem Elementalists are causing.

Ele’s are fine but it’s not a l2p issue. Don’t blame the class when an amulet gives 700/920 more stats than other amulets. To this day, I don’t understand why each amulet doesn’t have the total amount of stats. Seems like a clear balancing choice to me.

Again with the silly amulet argument. You’re wrong. Go play Celestial on a thief or whatever if you think it’s the amulet. It’s class mechanics that makes ele so powerful, not the amulet. It has bonus stats because you have to when you stretch stats so thin. Little do people realize before the class power creep, Celestial was never used and had to get buffed 10%, and still wasn’t used frequently until Ele and Warrior was buffed to be able to take advantage of the mix of stats, but it still had to do with the class. Notice how Shoutbow isn’t a thing anymore after nerfing the base heal?

It’s not an amulet problem or everyone would use it. It’s the class.

I change my post a bit. Its the amulet plus might stacking. If you took away might stacking, cele ele will hit like wet noodles. Celestrial thief does work but not in capture mode…

It works, but it’s not a “problem”. That’s pretty much how a lot of options should be. A good majority of the time, Celestial is used because we have such poor control over our stats. Killing Celestial would screw over a lot more than fix a secluded issue.

Ele have very notable balance issues, no need to mess up other things to fix the single outlier.

It’s just my opinion but I rather have them remove cele amulet. I don’t think any class should be able to do damage/tank/condi/control in the same build and cele enables it in some builds. This goes for cele necro and the old cele engi, too. Damage/condi/control/support pick one or two but you can’t have it all.

560 stats won’t do that. Especially how stats are compounded. It’s a jack of all trades. Any time where they become too powerful with celestial, it has always come from a base class issue, just like with any other amulet OP build. There’s nothing wrong with a balanced build that uses their traits to offset some of their weaknesses. If you look at the base set of stats for Celestial, it’s fairly pitiful, so people still specialize via traits. I prefer celestial builds that take a direction than everything being Full Bunk versus sheer glass cannon. I can’t stand when people push 1-2 second fights and unkillable bunks. That’s far more boring. Ele has a few issues, let them fix it. No need to start a chain effect of issues over a SINGLE grossly outperforming class.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Ele stacking officially seen as an exploit ?

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Posted by: ronpierce.2760

ronpierce.2760

I love how all those silly people were all “Eles are fine, it’s just a l2p issue” and as a result of not tuning them down, 4 and 5 ele teams have won tournaments, had rules shaped around them, some of the biggest lash backs that I’ve seen in a long time, and unlike Turrets, they plague the late game and have perfectly acceptable mobility.

Blows my mind people can be so selfish. And shame on ANet with this one. Dhuumfire was nerfed in like two days and wasn’t half the balance problem Elementalists are causing.

Ele’s are fine but it’s not a l2p issue. Don’t blame the class when an amulet gives 700/920 more stats than other amulets. To this day, I don’t understand why each amulet doesn’t have the total amount of stats. Seems like a clear balancing choice to me.

Again with the silly amulet argument. You’re wrong. Go play Celestial on a thief or whatever if you think it’s the amulet. It’s class mechanics that makes ele so powerful, not the amulet. It has bonus stats because you have to when you stretch stats so thin. Little do people realize before the class power creep, Celestial was never used and had to get buffed 10%, and still wasn’t used frequently until Ele and Warrior was buffed to be able to take advantage of the mix of stats, but it still had to do with the class. Notice how Shoutbow isn’t a thing anymore after nerfing the base heal?

It’s not an amulet problem or everyone would use it. It’s the class.

I change my post a bit. Its the amulet plus might stacking. If you took away might stacking, cele ele will hit like wet noodles. Celestrial thief does work but not in capture mode…

It works, but it’s not a “problem”. That’s pretty much how a lot of options should be. A good majority of the time, Celestial is used because we have such poor control over our stats. Killing Celestial would screw over a lot more than fix a secluded issue.

Ele have very notable balance issues, no need to mess up other things to fix the single outlier.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Still needs Dungeon Finder

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

You’d have a point if it wasn’t already proven that most of the dungeons in the game just fade away into the darkness. You don’t have to use it, that’s the glory of it. But I’d rather them get use than not because people are too proud of not having one of WoW’s systems. I’m sure a lot of new players would too. I’ve had friends quit because of dungeon issues.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Ele stacking officially seen as an exploit ?

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Posted by: ronpierce.2760

ronpierce.2760

I love how all those silly people were all “Eles are fine, it’s just a l2p issue” and as a result of not tuning them down, 4 and 5 ele teams have won tournaments, had rules shaped around them, some of the biggest lash backs that I’ve seen in a long time, and unlike Turrets, they plague the late game and have perfectly acceptable mobility.

Blows my mind people can be so selfish. And shame on ANet with this one. Dhuumfire was nerfed in like two days and wasn’t half the balance problem Elementalists are causing.

Ele’s are fine but it’s not a l2p issue. Don’t blame the class when an amulet gives 700/920 more stats than other amulets. To this day, I don’t understand why each amulet doesn’t have the total amount of stats. Seems like a clear balancing choice to me.

Again with the silly amulet argument. You’re wrong. Go play Celestial on a thief or whatever if you think it’s the amulet. It’s class mechanics that makes ele so powerful, not the amulet. It has bonus stats because you have to when you stretch stats so thin. Little do people realize before the class power creep, Celestial was never used and had to get buffed 10%, and still wasn’t used frequently until Ele and Warrior was buffed to be able to take advantage of the mix of stats, but it still had to do with the class. Notice how Shoutbow isn’t a thing anymore after nerfing the base heal?

It’s not an amulet problem or everyone would use it. It’s the class.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Still needs Dungeon Finder

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

Okay so this is a fairly old topic that often strikes up a lot of debate. And it used to be, I mostly didn’t like the idea. But in the case of GW2 at this point, I really wish there was a Dungeon Finder (in addition to, not replacing the current LFG tool) for random dungeons that worked similarly to WoWs.

At this point, I think I’d rather see a system that really gets people doing dungeons again than let them fade away entirely. Not to mention the random grouping prevents a bit of elitism and gives people a chance to learn and get their foot in the door. It’s sad that so many dungeons are basically forgotten about because there is very little draw to them.

I feel like it could be a fairly simple system. Say a Random Dungeon is selected and teleports you in. Upon completion of any path (still allow choice of path) you’re rewarded with bonus gold for completing with a random group using the finder and possibly 1 laurel or some other incentive currency, and have a 30 min deserter for people who leave. The reason for this is to incentivize the use of it, and to ensure people don’t just leave groups try try to get the easiest dungeons by “fishing” for the best dungeon.

I know it’s been a debatable issue, whether it’s needed or not, but I think at this point it would be the best way to get new players to be able to see dungeons and not have them be so abandoned. (Even the LFG tool doesn’t see much use on most of the dungeons) And it’s be a great way to get on the game, and get right into a bit of action when you only have a bit of time to play.

Thoughts? :S

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Play for Free Confirmed [merged]

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Posted by: ronpierce.2760

ronpierce.2760

Yeah, the F2P move had nothing to do with how good or bad the game was. It was a marketing trick, and in willing to bet, very successful. It’s something I’ve urged for a long time for sake of PvP, but with the expansion, it fit very well for the broader game as well, so that’s great.

They are adding things that people enjoy in traditional MMOs. Raiding is one of the biggest. And it will give people the ability to play something other than the face roll zerker comps, which will be a big enjoyment burst for a lot of players. Endgame was much of what was killing this game, but that’s what they’re adding. Best we can do now is hope there is longevity in it and they have a decent means of allowing people to access it so it isn’t forgotten about like dungeons.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Ele stacking officially seen as an exploit ?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I love how all those silly people were all “Eles are fine, it’s just a l2p issue” and as a result of not tuning them down, 4 and 5 ele teams have won tournaments, had rules shaped around them, some of the biggest lash backs that I’ve seen in a long time, and unlike Turrets, they plague the late game and have perfectly acceptable mobility.

Blows my mind people can be so selfish. And shame on ANet with this one. Dhuumfire was nerfed in like two days and wasn’t half the balance problem Elementalists are causing.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)