Showing Posts For ronpierce.2760:

How do you counter sword 3?

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

The same way you counter Rapid Fire. You double dodge or use invulns/blocks. It’s also considerably weaker if there are any allies near you.

To be fair you can also interrupt or missile block/reflect Rapid Fire, which is pretty often the way you avoid it. Significant difference.

Assault is a rough skill to balance… Unlike blurred frenzy or Pistol whip you can’t just move, but because it travels, having it without an evade is also problematic.

Chances are the best balance route would be to make sure the dmg is higher than Auto-attack so it can be used rotationally and bump the CD.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reapers tanky due to infinite life force bug

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Why have I not been doing this?! (Just kidding, not a fan of exploiting) But wow, that means hit or not, dagger gets more Lf than it should even during mid fights if you’re not trying. Does this include Locust Swarm?

Yes on the locust swarm. Do you see how stupid this glitch is? The entire tanky (if even) perception of Necros is dependent on a bug. The bug masks the gaping design flaws of the Reaper.

Worst part is you do t have to be trying to take advantage of it… I had no idea.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reapers tanky due to infinite life force bug

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Why have I not been doing this?! (Just kidding, not a fan of exploiting) But wow, that means hit or not, dagger gets more Lf than it should even during mid fights if you’re not trying. Does this include Locust Swarm?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

We Need P/F/C gear ASAP.

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

What good will +critical damage (Ferocity) do without Precision to up one’s critical chance?

Hybrid builds will gain a lot out of using a few pieces of it, plus there’s a particular reaper set up that can have between 50% – 100% critical chance without any precision.

And similarly, Revenant’s can get 40% crit from fury, 4% base, 10% per second from Maniacal Persistence (resetting with a critical) requiring very little added precision to max out.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reapers are WAY to tanky

in PvP

Posted by: ronpierce.2760

ronpierce.2760

To everyone else saying Reapers are too tanky: Perhaps, then, you might consider that the “focus the Necro first” strategy might need to be rethought when the Necro is a Reaper? It could do you wonders.

how about we just change reapers instead of changing everyone’s strategy in regards to necros ?

Lol are you seriously saying that “focus the Necro” should continue to be a thing just so people don’t need to learn anything new?

i’m just saying it’s more reasonable to change the direction your driving instead of making everyone change direction, why should reaper be allowed special treatment ?

For one, because the idea of the new builds is exactly to shake up how classs are played. And secondly, Necros being focused isn’t a direction they took…. It’s a result of them being so easy to lock down and kill. The logic of “focus the Necro” was because they were weak… Not a design decision… >_<

Necro was supposed to be the attrition class!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reapers are WAY to tanky

in PvP

Posted by: ronpierce.2760

ronpierce.2760

To everyone else saying Reapers are too tanky: Perhaps, then, you might consider that the “focus the Necro first” strategy might need to be rethought when the Necro is a Reaper? It could do you wonders.

how about we just change reapers instead of changing everyone’s strategy in regards to necros ?

Yeah, let’s just keep Necromancers as terrible rather than making them not terrible so everyone still knows who is easy to delete. Great argument.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

We Need P/F/C gear ASAP.

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

With the trait reworks and various class designs (Reaper, Revenant, Berserker) the game really really needs Power Condition Ferocity gear! Hard to make an effective hybrid revolving around crit-based traits as most of the hybrid armor includes precision or a defensive stat, but what we really need is P/F/C!

Make my reaper proud! :}

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Beta weekend players, HoT worth it or not?

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

No.

From what I have seen, all we we are getting another “drytop” or “silverwastes” type of map. Complete with the absurd amount of busy work grinding also associated with the aforementioned. (which we would have gotten for free in its entirety already the same way we got drytop and silverwastes if anet hadn’t decided to start withholding living story in order to label it as an expansion and sell it to us)

There is literally nothing that would make me want to buy this, and unless anet is just acting like verdant brink is the only map we are going to get to troll us, and we are getting a lot more than a grand total of: one new map, one new profession, the specialization system, guild halls, a few new legendaries… and one raid.

This is not an expansion…. this is living world season 3 with a price tag.

…and I’m already bored to tears with what we have available.

I’ve already got my pitchfork in my hand waiting for the day the expansion releases and everyone realizes the same.

Why so cynical? LS3? I don’t remember previous living stories bringing Raids, a new class, a large expanse on total skills, new trait lines that alter the base class, role necessity, harder creatures, new legendaries, legendary armor, fractal and pvp revamped systems, a new pvp mode (short of Courtyard if you consider that a pvp ‘mode’).

If you don’t think 50 dollars is fair after 3 years of playing the game and many much more time to follow, then… I’m sorry. But even 60 dollar console or PC games don’t amount to many hours of non-social entertainment. I’m not sure where you’re basing your views of “worth”. If you don’t like the game, don’t play it, but as far as content goes, saying its just a new Drytop is simply wrong and deceiving…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Chill = no effect on enemies with break bar

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

What if chill is applied but they don’t get the slowdown on movement and cd? Still the damage however

That would be fine, but it would still suffer the same problem as conditions of the past. It wouldn’t stack with other players chills and would be overwritten and hit the stack cap very quickly.

They spent a lot of time and effort fixing conditions and then immediately introduced a new condition that ignored all their progress… I just don’t understand why.

Bring on the Brainfreeze trait! Just let our chills cause torment! Or confusion! :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reapers are WAY to tanky

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Welcome to the Mesmer/Thief world. Still, with that pull and huge damage and major tankiness…

I don’t think any build should be basically immune to another. Reaper is close to immune to condition Mesmer. That’s not appropriate especially considering the damage output.

They’re not immune to Mesmer. Only if they land every transfer (the two they have). The reason they destroy condition mesmers is because the Mesmer stacks so many conditions alone and often run very little removal themselves, they basically kill themselves. Necromancer condition application is one of the lowest amongst the classes, and Necro is strongest against people who supply the most conditions to hand back. In a lot of ways is poetic justice. Though I will say, I wouldn’t mind if Necro had fewer transfers and more removal that didn’t require actually landing a hit.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Daredevil] - Feedback

in Thief

Posted by: ronpierce.2760

ronpierce.2760

I’ll start by saying I support your idea OP, I even made the same suggestion a couple of days ago, but 70% of the replies were against it, now everyone loves it. Go figure.

Im much too disapointed and tired right now to give a lot of feedback, but might as well give something:

- A revenant dodges and removes a condition on itself and its allies, without requiring to evade anything at all.

- A thief dodges and removes a condition on itself, if an attack is evaded.

Doesnt seem very fair now does it?

Now as to Staff, most of you are already crying and complaining but you rooted for this instead of a RIFLE. Yeah, thats right.
Staff is bad, its boring, it needs a complete rework to be viable/more viable than the other weapon sets.

As for the skills:
- Daze daggers make no sense with a precast, and are not worth using over other utilities in any situation.
- Immob/Slow daggers are cool but weak, 25second cd for such low damage and low condition time (4s slow 2s immob) is not worth it over other utilities.
- Heal makes absolutely no sense for reasons already stated.
- The block is really cool, thief needed this. But the tooltip needs to be more in depth and mention its attack range for example.
- Fists of fury is a really cool concept, but the damage is bad. Five hits? really? its impossible to successfuly land this more than 1/10 times due to evades, blinds, blocks, invulnerabilities, range, etc. Needs to be reduced to 3 hits or have its cast time increased. If it were for me id make it the other way around: Palm strike for 2 sec stun, if it hits, strike the enemy for kittens, if they all hit, deliver pulmunay-whatever.
- The Elite is really cool, yeah, but its INCREDIBLY HARD to land the second and third hits, simply because it has 130 range, and oh boy thats frustrating.

peace.

Are you really suggesting the Revenant’s dodge roll to remove 1 condi AoE with a 10’second cool down on their support tree that basically no one uses…. Is worse… Than the 1 seconds ICD for 1 condition removed when you evade on the most evadey of characters in the game… If anything the DD had that was a huge perk to playing it, it was this… A potential of 5-8 conditions removed every 10 seconds out classes just about any other single source of condition removal in the game…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

BWE2 Reaper feedback and GTAOE discussion

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I wish Augery had a meaningful addition to shots like Signets have. And that makes them useful against any amount of enemies. Like… Shouts consume 2 conditions and heal 200 per condition removed, or idk… Something personally beneficial that doesn’t revolve around hitting an enemy. I wouldn’t mind more condo removal on Reaper that isn’t transfer of hit related.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reapers are WAY to tanky

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Their Elite should have been called MageTank. Ridiculous how tanky and how much damage they are doing. It’s like the next Cele Ele

You have got to be kidding me… O.o

Funny to see you defending something….is it got to do with the fact that you play a necro?

If that is the case then surely you defend d/d ele because you play ele.

its whatever, they can believe what they want. Little do they know I’m also a big advocate of nerfing Spite and reconfiguring Soul Reaping to make the rest of the class better/more well rounded (though the line is a kittene to draw. Unlike Ele who ware the top in PvE AND PvP, Necromancer can’t sustain many needs to damage since they are already basically obsolete.) I defend Necro because it deserves it… Similar reasons why I defend non-cantrip eles, non-Beast Master Rangers, Warrior Diversity, Non-dp thief viability, etc.

It has little to do with what “class” I support. Every class has stuff that’s too strong and stuff that really needs help. People are too tunnel visioned over the “meta” to realize that, though.

I actually agree with you…not every build of reaper is over the top but I have ran into a few today that are quite tanky and do a significant amount of damage for that tankyness. I while I too do not like the whole META…is unfortunately here to stay.

And that certainly is that case, you can make hybrids that are fairly tough atm, namely SRS Reaper, but I wouldn’t say it’s OP, and by far not “D/D Ele” level, that’s just silly… Unfortunately, SRS reaper is about the only thing that even works right now though, but that’s mostly because lack of synergy with the rest of the class and total reliance on Spite (for boon spamming, something I’ve already spoken out against), and Baskcally being forced into Soul Reaping, which, and I think this gets forgotten about, has a passive minor trust that triggers Spectral Armor, which can extend your stay in Shroud for a good amount of time.

A lot of these issues people are seeing could easily change if they gave the core class the attention it needs. But still, on par with D/D Ele in terms of usefulness…? That’s why I said “Are you serious…?” Not even remotely close to Ele.

Ele this…Ele that…" we’re not like ele…so it’s fine"

Did you really think that the QQ crowd would stop at ele, once nerfed to the ground?
Ofc not…the same “brothers in arms” you had so far during this massive ele hate crusade, will one day, soon, turn their gaze toward another profession…and most likely it will be necro or mesmer

It goes without saying, the QQ parade never stop..it simply rotates targets, so today ele hate…tomorrow it will be your beloved profession

What goes around..comes around

Wouldn’t be the first time I asked for Necromancer nerfs. Necromancer needs a LOT of shifting around, that’s no secret. It’s a bit of a mess right now. But they’re not OP, that’s the thing…. (except Spite/Soul Reaping trees completely overshadowing the rest. Each could probably be toned down a bit for buffs in other lines), and their weapons suck… Try being a Necromancer. It’s been a gloom 3 years. But sure, some things should go up and other should go down.

For instance, I personally hate Plague sending, too passive and annoying, I loathe how the class is balanced around Reaper’s Might and Vital Persistance (spite/SR) but I don’t go into every thread that I disagree with explaining every thought I’ve had. Nothing wrong with me saying Reaper isn’t like D/D ele because it isn’t. I only brought it up because someone said Reaper was basically just like D/D ele, I didn’t start that can of worms.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

BWE2 Reaper feedback and GTAOE discussion

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I want them to merge Chilling Darkness into Shivers of dread. Fear application is too low for this trait to be very good. With the new Death’s Charge, chilling Darkness has exactly what is needed for Reaper, in this spot. And it acts as a means of anti-kiting while in shroud.

Something like: Chilling Darkness – Applying Blind or Fear causes 2 seconds of chill. 4 second ICD per target.

Then make Death’s charge 3/4 cast and have a more smooth animation and less aftercast.

Gravedigger could use less aftercast, or a 1 second cast and leave the AC.

I’d LOVE if night fall followed the Reaper like Torch 5 warrior.

Vital Persistance needs to be baseline. Spectral mastery needs toned down to compensate that more people will use it (and it’d be stronger with VP baseline)

Spite needs some of its damage boosters and might moved to reaper so that reaper can do something other than SRS reaper.

Curses needs buffed for damage. Some of the Life Force from soul reaping needs to be added to Death Magic. There needs to be better reason to use other trait lines with Reaper AND it needs to be less punishing to not take certain ones. Currently everything is in Spite/SR while the rest are mostly forgotten about.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

BWE2 Reaper feedback and GTAOE discussion

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I don’t agree with changing RS2, it needs the clunk fixed, but I enjoy it otherwise, very much so.

If GS4 worked like Warriors T5…. I’d be in love. Very much so. Gah, that just sounds great….

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reapers are WAY to tanky

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Their Elite should have been called MageTank. Ridiculous how tanky and how much damage they are doing. It’s like the next Cele Ele

You have got to be kidding me… O.o

Funny to see you defending something….is it got to do with the fact that you play a necro?

If that is the case then surely you defend d/d ele because you play ele.

its whatever, they can believe what they want. Little do they know I’m also a big advocate of nerfing Spite and reconfiguring Soul Reaping to make the rest of the class better/more well rounded (though the line is a kittene to draw. Unlike Ele who ware the top in PvE AND PvP, Necromancer can’t sustain many needs to damage since they are already basically obsolete.) I defend Necro because it deserves it… Similar reasons why I defend non-cantrip eles, non-Beast Master Rangers, Warrior Diversity, Non-dp thief viability, etc.

It has little to do with what “class” I support. Every class has stuff that’s too strong and stuff that really needs help. People are too tunnel visioned over the “meta” to realize that, though.

I actually agree with you…not every build of reaper is over the top but I have ran into a few today that are quite tanky and do a significant amount of damage for that tankyness. I while I too do not like the whole META…is unfortunately here to stay.

And that certainly is that case, you can make hybrids that are fairly tough atm, namely SRS Reaper, but I wouldn’t say it’s OP, and by far not “D/D Ele” level, that’s just silly… Unfortunately, SRS reaper is about the only thing that even works right now though, but that’s mostly because lack of synergy with the rest of the class and total reliance on Spite (for boon spamming, something I’ve already spoken out against), and Baskcally being forced into Soul Reaping, which, and I think this gets forgotten about, has a passive minor trust that triggers Spectral Armor, which can extend your stay in Shroud for a good amount of time.

A lot of these issues people are seeing could easily change if they gave the core class the attention it needs. But still, on par with D/D Ele in terms of usefulness…? That’s why I said “Are you serious…?” Not even remotely close to Ele.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Seriously Anet

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I agree… After you accept please just make it go away… I fell off a cliff and died while auto running yesterday.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reapers are WAY to tanky

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Their Elite should have been called MageTank. Ridiculous how tanky and how much damage they are doing. It’s like the next Cele Ele

You have got to be kidding me… O.o

Funny to see you defending something….is it got to do with the fact that you play a necro?

If that is the case then surely you defend d/d ele because you play ele.

its whatever, they can believe what they want. Little do they know I’m also a big advocate of nerfing Spite and reconfiguring Soul Reaping to make the rest of the class better/more well rounded (though the line is a hard line to draw. Unlike Ele who ware the top in PvE AND PvP, Necromancer can’t sustain many nerfs to damage since they are already basically obsolete.) I defend Necro because it deserves it… Similar reasons why I defend non-cantrip eles, non-Beast Master Rangers, Warrior Diversity, Non-dp thief viability, etc.

It has little to do with what “class” I support. Every class has stuff that’s too strong and stuff that really needs help. People are too tunnel visioned over the “meta” to realize that, though.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Reaper's Charge: increase in range

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

death’s charge is bugged as kitten right now. all reset my guy (with nothing targeted) would leap backwards, left, fight, diagonal, and 14% of the time forward with awkward stutter-step movement… whatever “fix” was made needs to be unmade asap, the skill was perfect until the target-able “FIX” -stop it, nobody was going off cliffs or bridges until this ‘fix’ fix fixity fix fix fix broken

No, it’s buggy, but no way in hell would I prefer the prior to the current. It just needs to be more responsive, fixed a bit and a sorter cast time (3/4) and it’d be great.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reapers are WAY to tanky

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Their Elite should have been called MageTank. Ridiculous how tanky and how much damage they are doing. It’s like the next Cele Ele

You have got to be kidding me… O.o

Funny to see you defending something….is it got to do with the fact that you play a necro?

Has to do with the fact that Base Necro is just as tanky, if not more tanky as it has more boon conversions (turning might into weakness), weakness in general, condition removal/transfer, and isn’t forced into melee. Nothing about the reaper is close to a D/D ele and Reaper are forced into Soul Reaping because that’s where every bit of their life force comes from.

I’m all for give and take, but Reaper has quite a few issues (diversity being a huge one), and in most cases is actually not tanky enough to constitute being basically 100% melee (outside of staff’s terrible damage).

Just letting people know they’re misinformed, but feel free to try it, and especially try something that isn’t SRS Reaper (Soul Reaping Spite), and let me know how much you feel like a D/D ele.

So wait, on one reply you are asking if serious and then this you are basically saying they are OP…which is it?

What part of what you quoted sounds like I said Reapers were OP? I said they’re no more tanky than the necromancer people see on live, less so due to lack of trait line synergy.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reaper's Charge: increase in range

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I tend to agree. Mostly, I feel it needs to go a bit further, 900ish, and it needs to be faster, and done over like 3/4 second instead of 1 second, and react better when reaching the target so you can actually land the blind more often/quicker. The skill has lots of clunkiness issues that need to be worked out, as well as being more reliable. Shroud not having much base-line chill outside of a very slow, easy to avoid RS5, it gets kited fairly easily.

Of course having it work properly when you reach a target might fix most of my pains with it.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reapers are WAY to tanky

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Their Elite should have been called MageTank. Ridiculous how tanky and how much damage they are doing. It’s like the next Cele Ele

You have got to be kidding me… O.o

Funny to see you defending something….is it got to do with the fact that you play a necro?

Has to do with the fact that Base Necro is just as tanky, if not more tanky as it has more boon conversions (turning might into weakness), weakness in general, condition removal/transfer, and isn’t forced into melee. Nothing about the reaper is close to a D/D ele and Reaper are forced into Soul Reaping because that’s where every bit of their life force comes from.

I’m all for give and take, but Reaper has quite a few issues (diversity being a huge one), and in most cases is actually not tanky enough to constitute being basically 100% melee (outside of staff’s terrible damage).

Just letting people know they’re misinformed, but feel free to try it, and especially try something that isn’t SRS Reaper (Soul Reaping Spite), and let me know how much you feel like a D/D ele.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reapers are WAY to tanky

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Their Elite should have been called MageTank. Ridiculous how tanky and how much damage they are doing. It’s like the next Cele Ele

You have got to be kidding me… O.o

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

More than number, I personally feel like they should increase ranged of 240/360 buffs to 600/900 type ranges. My biggest frustration with support in this game is that it all pushes toward stacking because otherwise you just end up with less support.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Valkyries or Berserker's for Reaper?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

They need to add Power Ferocity Condi Dmg gear :P that’s what I need

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reaper is hands down awesome

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Spectral mastery needs to be baseline or we have to take soul reaping forever

Not spectral mastery, Vital Persistance needs to be baseline. It’s the most globally effective way to normalize Necro Life Force, and is one of the biggest hindrances on diversity.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Beta Bug]- Death's Charge

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I’m not having these issues at all with untargeted charge…. only thing I’ve noticed is I seem to be stuck for a split second after I use the charge. I will say this if you have a target then deselect target and quickly use rs 2 sometimes it will still go towards the previous target… maybe that’s what your all experiencing

No, there have been times running even in PvE where I’d use it and I’d just fly in a random direction. More commonly though, using it as pure mobility with no target, some times you’ll go a distance then turn around as you land, and the of course it has the pause. The whole skill needs a shorter cast (to speed up travel and landing time).

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Beta Bug]- Death's Charge

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I’ve had Death’s Charge leap me side-to side, back wards, front wards THEN backwards, and just in place. I’ve seen it all. x.x

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reaper Shroud = Paper

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I still feel vital persistence is far too necessary for reaper though. I just lack way too much sustain without it.

It is… Spite+Curses could be so much fun if not for VP. :/
And Maybe even if Dhuumfire was in that line instead of SR.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reaper Shroud = Paper

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I think the problem has just about every thing to do wuth melee vs ranged. There is little compensation for being melee. Not to mention, you give up a LOT of survivabity giving up either curses or Soul Reaping, and unfortunately spite is pretty much mandatory. So that’s part of how that happens too.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Death Charge need speed increase.

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Would be better with a 1/2 or 3/4 cast time (1/2 might be a bit too fast) and less after cast and better responsiveness upon reaching your target. That’d help quite a bit.

They need to merge Chilling Darkness into shivers of dread!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Chronomancers are still Shatterspike 2.0

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Posted by: ronpierce.2760

ronpierce.2760

@ronpierce

You are well known for deprecating Mesmers. Any toon is easy to play in pve and relatively easy to play generally. What’s harder is to play it well.

Mesmer is a very active class that requires focus to play well. Being the Ranger advocate that you are, I’m not surprised to hear you asking for Mesmer nerfs. I also note that rangers have huge spike damage and CC. Nerf that longbow and pet.

I don’t advocate Rangers. The last thing I said about rangers was that Beastly Warden needed looked at lol. Not sure where you get this idea that I play Ranger. I play Mesmer more often in pvp than Ranger, Mesmer being my 3rd most played class in pvp. Mesmer might be sort of “active” but it’s still not that kitten hard to be super successful with.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reapers are WAY to tanky

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Posted by: ronpierce.2760

ronpierce.2760

What build? For many builds that’s not the case, in fact RS can feel a fair bit less sturdy than standard Death Shroud. Was the person like… built to be tanky? o.O

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Chronomancers are still Shatterspike 2.0

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Posted by: ronpierce.2760

ronpierce.2760

Mesmers are scary but are not easy to play in the least bit, anyone who thinks they’re a face roll class has never touched one.

A.) That’s not a reason to allow it. B.) they’re not THAT hard… I’ve picked one up and did far better than I should both BWEs.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Death Charge need speed increase.

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Posted by: ronpierce.2760

ronpierce.2760

I have to agree the speed needs to greatly increase, and increase its response time once it reaches its target. Fairly clunky as it is, but much better than before. I get a similar vibe with RS 4 and 5 though, pre-casts or something, they just feel a bit more sluggish than they should sometimes.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reaper Shroud = Paper

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Posted by: ronpierce.2760

ronpierce.2760

I’ve said it and I’ve heard it several other times today. I have no idea why.

It only makes it worse in the reliance on SR/Spite builds. :/

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Chill = no effect on enemies with break bar

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Posted by: ronpierce.2760

ronpierce.2760

That’s stupid.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reaper? Nailed It

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Posted by: ronpierce.2760

ronpierce.2760

Yeah, PVE wise, I’d be totally happy with reaper overall. PVP still bugs the hell out of me… Its… It’s getting there, but SRS Reaper is miles ahead of other mixes. Reaper has way too much reliance on those two trees.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reaper? Nailed It

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Posted by: ronpierce.2760

ronpierce.2760

My biggest frustrations with reaper are:
- SR line reliance, I feel like without Vital Persistence you just cannot stay in shroud… And it interrupts skills sooooooooo much.
- Chilling Victory definitely needs longer might Duration.
- GS still seems a bit slow and isn’t as good as dagger/WH (pvp, PVE maybe another story).
- Reaper is too reliant on other trait lines (which having Reaper breaks the synergies necessary from the Base-Necromancer) and has traits that rely too heavily on other trait lines, such as Decimate defenses which is nearly useless without Spite/Soul Reaping.

So, its MUCH better than it was, but still has questionable life force, leaving RS feeling a bit weak/clucky. Boon reliance, might stacking and Vuln all seem to require Spite/Soul Reaping. Generally speaking, feels too holed into Spite and Soul REaping for the build.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

PvP combat scorecard & a small request...

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Posted by: ronpierce.2760

ronpierce.2760

I want comparative charts!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Devs on Necro Raids

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Posted by: ronpierce.2760

ronpierce.2760

To be honest, the developers words do not inspire confidence. This is even worse since players are beginning to whine about increasing the buff cap from 5 to 10. Also this thing about tanking is even making me more angry, the only solace I can take is that I wont bother with raids. I want to do them, but the design decisions are not inspiring confidence. They brought up tanking and dps race and all you can do is laugh at the poor necromancer having no role.

Unless boon control becomes important for example, necros will never be needed.

I agree, when the developers say that, based on their experience playing the content, they’ve found that necromancers are quite good in raids, I immediately assume this means that necromancers are entirely worthless and will drag a party down so badly that they’ll be banned from all organized raid groups. It’s the only logical conclusion.

Like how scary it’d be when Necromancers finally, one day, figured out Death Shroud mastery?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

This beta weekend....

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Posted by: ronpierce.2760

ronpierce.2760

I dont want to see chill effect breakbars. That will mean it doesnt work on bosses. As in it doesnt apply. It eats the breakbar then vanishes so no cooldown increase or movement reduction. Chill is a good condition and can make a huge difference in very niche situations. If anet properly balances enemy skill cool downs then chill can become a lot more beneficial in everyday PvE.

It doesn’t necessarily ‘have’ to mean that. It could just mean that, to a lesser extent, they help chip through break bars, but still take affect. Not saying I know either way how it’d work, but I don’t see any reason why cripple and chill couldn’t assist in breaking the bar while still actually working. Guess that’s a designer situation to figure out.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

so how do you kill ele ?

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Posted by: ronpierce.2760

ronpierce.2760

Cele necro is indeed OP. If you think it is not please tell me which meta build counters it?

Hammer/gs warrior
Decap Engi
LB ranger
Cele ele matchup is 50/50
Interrupt mesmer

Meta

Might want to check the recent meta battle? Several of those builds are great+ or meta. Meta is little more than “finished recent tournies with”. Cele Necro has a niche, but it itself isn’t OP. It just so happens to be great at letting nutlets kill themselves with their own stuff.

Unfortunately, you’re likely rather biased in their “impossible to counter”, because they happen to do well against Thieves, so long as they aren’t being locked down. Trust me, I feel the same way as a Necro getting shredded by Stance GS warriors, but the reality is, it doesn’t make them OP.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

2v2's/3v3's Please..........

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Posted by: ronpierce.2760

ronpierce.2760

@ RonPierce

If that’s the case… I don’t see an issue. You are asking for something that already exists. Illogical.

The point of 2v2/3v3s is that it’s fun and quick to access. Once a week tournies that hold 16 teams is not that. That’s like saying conquest can be removed because, hey, they hold tournies! Did you even consider what you just said? Also only top 2 teams get anything, regardless of time spent.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

So whats everyones Reaper gonna look like?

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Posted by: ronpierce.2760

ronpierce.2760

I finally got around to updating Sikari to look like a fabulous Witch Doctor!

Attachments:

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

2v2's/3v3's Please..........

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Posted by: ronpierce.2760

ronpierce.2760

That sounds rather complex and it would entail a battle over every “balancing” with exclusions and rules. You’re talking about a lot of extra code to check those things.

I suggest to you that organizing such a tournament might work. I’d come give it a try. Disclosure; I am quite fond of [Signet of Humility].

-edit- if you decide to organize a tourney, let me know.. I’ll help if I can.

As to making it a normal mode, I think the idea is a non starter. It doesn’t create something new enough to justify it and it would involve the balance team in a whole new wave of issues.

The Six know that balancing is a big enough problem as it is.

2v2 tournies have been going on for ages and are actually supported by Arena Net themselves, where they supply gems for winners. That’s part of the reason this is so popular… And they have the exact same exclusions, no two of the same class and no double “bunker” builds, 5 minute rounds, best of 3.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

2v2's/3v3's Please..........

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Posted by: ronpierce.2760

ronpierce.2760

I like that better. Still, there would be serious balance issues and you can already do this in custom servers. So creating it wouldn’t provide much that isn’t already there.

Admittedly, you don’t get rewarded for dueling. The next problem becomes; how do you reward such a match? It’s not the same situation or difficulty as a 5v5.

Suggested in the past, have each “meeting” be a Best out of 3, which lengthens the encounters a bit and gives people time to refine strategies. Then award accordingly. Perhaps a bit less than a standard game, but BoO3 should run a decent time.

Luckily, game modes can just as well have “special rules”, even WoW’s arenas have dampening and anti-stealthing tools over time. Not that those are what GW2 should adopt, but a ban-list (certain skills, like probably Moa) could be there, and a “no two defensive amulets” rule, including Cleric, Settlers, Magi, and Sentinel’s (not brawlers, but actual bunkers that drive infinite fights). Ezpz.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

2v2's/3v3's Please..........

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Posted by: ronpierce.2760

ronpierce.2760

No, thanks. A team of 3 rangers ( for example ) would have nearly perma CC and long term machine gun dps.

This is a nightmare waiting to happen.

Because that’s an issue in Conquest, too, and couldn’t possibly handled by class-caps.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

so how do you kill ele ?

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Posted by: ronpierce.2760

ronpierce.2760

I must admit, whenever I hear that the devs are talking about balance I expect my beloved Mesmer to be nerfed very heavily. Please don’t hit Mesmer again.

And maybe they can bring back clone death too! :}

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Devs on Necro Raids

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Posted by: ronpierce.2760

ronpierce.2760

I’m pretty sure Epidemic will be the Necro ticket. Kind of a dull role, but I’m pretty sure that’s the gauge of “doing well”.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)