Showing Posts For ronpierce.2760:

Death Spiral

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I agree it’s my least favorite of the skills. It has some use, but the damage certainly isn’t there with it, and GS could honestly use a bit more anti-kiting mechanics due to its slowness. I hope their work on Gs isn’t totally over yet because it could certainly use some changes.

Things like:
- GS 1 (first attack) also cripples for 1 seconds Up LF generation to 1/2/3
- Gravedigger could possibly use a tiny damage reduction (pvp burst purposes) but go down to a 1 sec cast with less aftercast.
- GS 3 needs more damage overall just seems like it should be a bit scarier, but maybe not too terribly much. 300 range would be nice.
- Night fall, god if it could follow you, all Lich King esque, (like warrior torch 5) that’d be great!!!
- personally, I’d rather this become a skill to shadow step one enemy to you and chill them (and a .25 second daze so it still interrupts) on a 25 sec CD, so it was more reliable and not so janky.

This would be my dream weapon.

Edit: in regards to Bhawb, still not sure how I feel about all of the Lf on GS being per target. Some, maybe, but I feel like it puts the weapon in a weird spot for 1v1 already being slower than dagger.

You are the kind of guy that can play cele DD ele atm and say it’s underpowered.

That’s an awful loaded assumption for wanting a weapon to be a bit more practical in PvP. Nothing I said would make it any more strong than just using Dagger/WH in pvp.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

BWE2 - Stronghold Feedback

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Without Door breakers, you can’t destroy gates.

Without Archers, you can’t destroy… uh… you ca… oh yes, you can’t… I got nothing.

It would make sense that without Archers, Guards cannot be killed, if Guards don’t get killed, Door breakers cannot destroy gates. There is more strategy here if it were to be like this.

I doubt anyone wants unkillable guards… Maybe very high HP silver guards that take a significant time to kill that gets chewed through with Archers, but that’d be the extent I’d go.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

My Reaper feedback

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

It seems like a lot of people are about in the same boat on a lot of points.

1.) RS damage on certain skills seems low.
2.) Death’s Charge needs reliability fixes and a smoother animation end.
3.) RS3 (Flip Terror skill) would be better as instant to allow us to keep that fear-combo aspect we love from Death Shroud, but with less range and duration, sacrificing stability.
4.) Speed and after-casts (mostly aftercasts) need reduced on several GS skills.
5.) Nightfall should follow the Reaper!!!!!!!!!
6.) RS5 is buggy and would be better utilized as a forced shadow-step pull.
7.) Cooldown reduction traits need streamlined and GS trait is pointless essentially.
8.) Shivers of Dread affects too little. (I propose merging Chilling Darkness into it, as Reaper Shroud 2 provides a much better utilization of the general effect.)
9.) Chilling victory might is far too short.
10.) Vital Persistence needs to be Baseline for diversity (just the degeneration portion).

These 10 things, to me, are some of the more commonly seen issues across the many reaper feedback threads. I hope they really consider this big 10, because that’d help a lot.

Honorable mentions: “Suffer!” is a little weak, though I enjoyed it personally, and “CTTB!” cooldown is too long.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

This is going to get Reaper nerfed

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I posted a video in that thread. This is actually much more potent on Reaper than base necro. But also, as it turns out, there were spots like this in Stronghold, too, where I am fairly confident it will affect combat frequently. Please do fix this. x.x

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Herald is disgusting

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I got hit by something a mile away from me and I went from 100 to 0 in just a couple sec but I saw no burning on me. And then I went down, during my downstate I finally saw a Rev AA me with his hammer and my down HP draining so fast that I felt like I am being cleaved by 5 players. So I check the Damage and I saw 5k for each Hammer Bolt. I thought to myself, IIRC Hammer Bolt is AA. But then I think how can AA be dealing 5k each hit. I think he must be running Berzerk. So I swap out to check his build. To my surprised he was only running Cavalier that has barely 900Power with 900Ferocity.

Wish they’d give some of that Auto-damage to Necromancer staff.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reapers are WAY to tanky

in PvP

Posted by: ronpierce.2760

ronpierce.2760

It’s not a lack of synergy. Curses actually has a lot of “synergy” with Reaper, it’s just that Soul Reaping/Spite grossly outweighs any other combination, from what I’ve gathered. I was running a Celestial Dhuumfire SRS reaper when I beat Grouch and Nightmare (and whoever he was teaming up with at the time), and I couldn’t come close to that potency in team fights with any other build.

That’s not to say SRS Resper’s removal is “bad”, wasn’t trying to cross into that area, but it’s not as good as Base-Signet, and it definitely has less impactful transfer.

Though this is about general tankiness. Any bit gained by BB is pretty well necessary as base doesn’t get hit as often, while maintaining additional Condition removal (within a highly effective build).

All still a bit opinionated, but my personal best build has a fair bit less xfer and removal. That’s all.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reapers are WAY to tanky

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I’ve tried many combinations, nothing came even close to SRS Reaper. Curses/Sr didn’t have the same synergy with Blighters boon or damage potential and Spite Curses just simply melted. At which point you’d be better off exchanging reaper for SR. Not to mention the fact that Dhuumfire is simply amazing with Spite/Soul Reaping.

Depends on your definition of freedom, I guess, but from my experience that flexibility isn’t quite there.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reapers are WAY to tanky

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Just going to point this out, but Reapers are no weaker to conditions than base Necro is. They still have access to every bit of condition removal than base Necro does, but also can use Runes of the Soldier/Trooper.

That’s not entirely true. At least, not while running a practical build. You lose plague sending from the Spite/Curses combo. Because of how it functions (requiring a critical) it’s the most effective low cooldown removal of 3-5 conditions the necromancer has, even over the more controlled one. “suffer!” Doesn’t hold a stick to it, and shouts just really aren’t good enough to justify a soldier build nor can they very safely run without Soul Reaping.

So you’re right in a “technical” viewpoint, realistically, a good Reaper build actually has a fair bit less reliable removal and less transfer pressure. And by far, less boon-hate (different story, but still important to what makes necros valuable).

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

being destroyed

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Builds gravitate towards those builds because damage is globally too high to survive without it. In a scenario where offensive stats scale better than defensive stats, active defenses become the standard. With a few exceptions, such as D/D ele, which run celestial because of maximizing potential, most builds still run fairly glassy amulets and the idea is to insta-gib someone. The traits are merely a means of preventing said burst. D/P and PU mesmers are not “sustain” builds, they’re just safer burst builds.

2 out of 8 builds being spike damage oriented does not make a burst meta.

“In a scenario where offensive stats scale better than defensive stats, active defenses become the standard.”

ok so you’re decrying a burst meta, but at the same time saying an increased effectiveness of offensive investments would bring about the proliferation of active (skillful, the kind we want) defense? it sounds like you want a meta of boring sustain builds.

Lets not get all buzz-wordy over this. Its a fairly objective stance to suggest that, in its current state, active defenses VASTLY over power defensive stats, and Power stats vastly over power defensive stats (in all game modes). Whether or not you want to hear it or not, and if you like bursty gameplay revolving around who can have the most blocks/stealth/invulnerabilities/best openers, Damage is still high…

Liking or it hating it is a totally different situation. I’m not hating you for liking fast kills. I personally think there’s a better medium to be had of less passives in the game (procs, both offensive and defensive) and a better stat balance.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

PU... PU's everywhere...

in Mesmer

Posted by: ronpierce.2760

ronpierce.2760

They show every build on both teams before each match, and yes, PU Mesmer is the standard meta right now.
http://metabattle.com/wiki/Build:Mesmer_-_PU_Shatter

I’m really glad you linked MetaBattle, because it nakedly reveals your fundamental fallacy: the complete inability to distinguish between “in meta” and “overpowered”.

As Cynz said, I posted it to show that it isn’t just in WvW, its a core build in many walks of PVP. Is it too strong? Well there are a reason top-tier players gravitate toward these builds. Top tier players don’t play whats “fun” they do what gets the job done, but that still leaves it open as to whether its too strong or not. There’s no proper calculation for that, its generally based on consensus. However, many players (including many Mesmer players) tend to feel like PU’s 100% increased stealth duration is not only a bit too powerful, it’s cheap and not fun to deal with (i.e. dampens the fun of the game. See: Turret Engineer.)

So you could argue with me all day whether its OP or not, and frankly, I don’t care to have that argument, as it doesn’t really matter what I think. But the point is, its not a knock-off build, its very real outside of WvW (but also in WvW), so that’s something to consider.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

No healers yet, but tanks are coming

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

Technically, they never said they had no trinity… They said any character could play how they want. From day one, even on their site, they defined 3 roles. Utility (and CC?), Support and Damage. People just forgot about this fairly quickly because none of the previous roles were ever needed, and “play how you want” became “don’t play how you want, only play Berserker, or get out of my group”.

(A while ago this page went missing though, I can’t find it anymore… I wonder if this might have had to do with the internal start up of HoT, but I know it existed.)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reaper is hands down awesome

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

To be honest, out of all the Elite’s, it is the only class that feels sufficiently different from the base class. Chrono, Tempest, Beserker etc, all feel just like a mild variation of their core classes. Reaper almost feels like a seperate class entirely from base necro and it feels a lot more powerful.

It’s a kitten shame that they abandoned that “make it feel different from the base class” philosophy after making the Reaper.

Though Daredevil manages to feel pretty different, too. Not as different as Reaper is from base necro, but moreso than any of the other elites.

Yeah, that’s what really ties me to the Reaper, I must say. I can easily say “I’m not a Necromancer, I’m a Reaper” and not feel like I’m just being cute. I can’t say the same for many others. Maybe a little bit Dragon Hunter and Daredevil (which is more of a “fixed” acro, than anything). Tempest, Chronomancers and even sort of Berserker just sort of feel like more of the same. Herald… Heralds just the kitten gue that keeps Revenant together haha. I couldn’t imagine a Revenant NOT having Herald…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

being destroyed

in PvP

Posted by: ronpierce.2760

ronpierce.2760

People like burst meta. It’s cool and edgy.

I personally think it’s stupid, and just about everything in the game needs to be toned down a tad bit, in just about all extremes. You could argue it balances itself out, where there’s gross condition application, there’s also gross removal, and gross burst, there’s gross tankiness/evades, but in the end you just get a mess of spammy, bursty, proccy and particle covered mess on a node, then you move on to the next one.

I watched a 2013 warrior PVP stream by two of the devs the other day and nearly cried. I could actually tell what was going on.

if you think that the burst meta is a real thing post-2012 you have a severely distorted perception of whats going on.

the most dominant builds in the game right now are all literally non-burst, varying levels of sustain-oriented builds:

  • celestial ele – sustain
  • bunker guardian – paradigm of sustain
  • celestial/mm necro – sustain
  • soldier’s engie – sustain
  • SA thief – sustain
  • PU mesmer – sustain
  • NM/WS/BM ranger – sustain
  • Discipline/Str/Def warrior- sustain(ish) (can’t really compare to the old shoutbow though)

every single profession is running two defensive traitlines (or one defensive and one utility traitline) and an offensive traitline, and an amulet that has at least one or more defensive stats. glass cannons are completely non-existent, they’ve been pushed out viability almost entirely.

so if anything sustain right now is shaping the meta, so right now the meta is entirely shaped by how much sustain you can fit in your build while remaining offensively strong, which is why elementalist and necro are dominating the meta while you also have things on mesmer, ranger, and engineer that are also going to need nerfing once ele and necro are put in line.

Builds gravitate towards those builds because damage is globally too high to survive without it. In a scenario where offensive stats scale better than defensive stats, active defenses become the standard. With a few exceptions, such as D/D ele, which run celestial because of maximizing potential, most builds still run fairly glassy amulets and the idea is to insta-gib someone. The traits are merely a means of preventing said burst. D/P and PU mesmers are not “sustain” builds, they’re just safer burst builds.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Is Ranger the best 1 v 1 class?

in Ranger

Posted by: ronpierce.2760

ronpierce.2760

It’s not LB that makes them the best 1v1ers, its WS+NM+BM.

If anything you could do either LB+Melee set or Gs+Sword/Dagger, all 3 configurations are pretty potent. The traits let you use highly offensive stats and remain fairly safe (wouldn’t say “tanky”, but enough mitigation to keep yourself sturdy with TU).

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

berserker needs to play diablo 3

in Warrior

Posted by: ronpierce.2760

ronpierce.2760

Not enough Whirlwind.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

PU... PU's everywhere...

in Mesmer

Posted by: ronpierce.2760

ronpierce.2760

um… most mesmers run PU in pvp….

Who are these “most mesmers”, and why aren’t they running more effective PvP builds?

PU is part of the effective builds atm…… i am talking about mesmers i see in tourneys~
idk about HJs

You sure about that? How are you determining whether a mesmer has PU or not?

They show every build on both teams before each match, and yes, PU Mesmer is the standard meta right now.
http://metabattle.com/wiki/Build:Mesmer_-_PU_Shatter

They do it because damage is absolutely insane, and PU is safe and still highly effective. Same reason everyone runs vamp runes. Any way to cheese a death and burst (or burn) down a guy is basically the current meta.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reapers tanky due to infinite life force bug

in PvP

Posted by: ronpierce.2760

ronpierce.2760

To be fair, GS and RS #1 (as it also gives LF), takes advantage of this bug much more than base Necromancer. GS LF generation scales with enemies hit, and RS#1 may too, it certainly makes staying in RS trivial whether you hit someone or not, with also means more time to take advantage of Blighter’s Boon healing before leaving shroud.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Death Spiral

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Edit: in regards to Bhawb, still not sure how I feel about all of the Lf on GS being per target. Some, maybe, but I feel like it puts the weapon in a weird spot for 1v1 already being slower than dagger.

Well the thing is, Anet doesnt want GS to be a 1v1 weapon. They outright stated that dagger is supposed to be the superior one in 1v1.

And to death spiral: Gee said it is supposed to be a low damage setup skill. For that purpose i think an increase in range would be a good idea.

Not best suited for and bad are kind of different beasts. They also meant it’s the better single target DPS weapon (dagger), not that you will suck in small scale pvp of you use a GS. At least I would hope, because it’s not terribly better in group PvP where you’re more likely to be interrupted while casting the long casts.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

How do you land GS skills?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I’m sure he means pvp. PvE is easy to land just about anything. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

How do you land GS skills?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Very carefully. Most of the time Gravedigger is better in a team fight where you aren’t being focused. Or if you know some sort of invulnerability is about to fall off, you can start casting early. It’s certainly not a button to press on cooldown…

3 is a bit wonky and preferably needs a bit more range or something.

4 is pretty normal to land. Just starts off too small. I’d still rather it stay small to start, but actually move with the reaper rather than stay in one place on the ground (Lich King style).

5 is a mess. Don’t ever accidentally cast it with a target behind you. It just goes on full cooldown and missed a lot anyways. This skill drives me nuts…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Death Spiral

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I agree it’s my least favorite of the skills. It has some use, but the damage certainly isn’t there with it, and GS could honestly use a bit more anti-kiting mechanics due to its slowness. I hope their work on Gs isn’t totally over yet because it could certainly use some changes.

Things like:
- GS 1 (first attack) also cripples for 1 seconds Up LF generation to 1/2/3
- Gravedigger could possibly use a tiny damage reduction (pvp burst purposes) but go down to a 1 sec cast with less aftercast.
- GS 3 needs more damage overall just seems like it should be a bit scarier, but maybe not too terribly much. 300 range would be nice.
- Night fall, god if it could follow you, all Lich King esque, (like warrior torch 5) that’d be great!!!
- personally, I’d rather this become a skill to shadow step one enemy to you and chill them (and a .25 second daze so it still interrupts) on a 25 sec CD, so it was more reliable and not so janky.

This would be my dream weapon.

Edit: in regards to Bhawb, still not sure how I feel about all of the Lf on GS being per target. Some, maybe, but I feel like it puts the weapon in a weird spot for 1v1 already being slower than dagger.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Herald is disgusting

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Yeah I only really tried hammer on a soldiers build with rolling mists and that seemed fine, so maybe it scales a bit too well with power and ferocity.

It’s a combination of high ferocity and a trait that causes your next attack after an avoided attack, to deal 50% additional damage. The trait is only adept too, might be worth looking at.

But regardless, currently, hammer is a bit too strong.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Is Ranger the best 1 v 1 class?

in Ranger

Posted by: ronpierce.2760

ronpierce.2760

Theifs/Mesmers are the best in a 1v1 ever since permastealth became possible and rapid fire doesn’t track anymore

When did rapid fire tracking change?

Also, to the OP, they’re one of, if not the best skirmishers 1v1. But if someone with a lot of stealth / mobility wants to reset over and over until they get it right and play something super safe, I’m sure they’d be seen superior. They are fairly potent in 1v1 though.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reapers tanky due to infinite life force bug

in PvP

Posted by: ronpierce.2760

ronpierce.2760

While we’re at it, has anyone mentioned the light post mansion? If you sit on top of the bush and into the corner of the base and hit the lightpost you will gain life force. There are a few other non-destructible points that do this!

I posted a photo album of a bunch of the spots.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reapers tanky due to infinite life force bug

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I made a quick video just showing how potent this bug is with a Great Sword reaper in middle. You might say “but they’re always tanky”, if you ended up fighting this, it would most certainly skew your perceptions of how tanky they are…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reapers are WAY to tanky

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I’m consistently not even denting reaper. That’s stupid. This whole idea needs a huge rework/nerf. I spent most of the last match trying to hurt a reaper and never managed to visibly reduce his health pool. ( and got top player for condition damage dealt )

Sorry that’s just gamebreaking strong.

I don’t buy this. My reaper melts to condition damage pretty fast. Especially burning.

Even when I run soldier, condi builds definitely hurt me.

The simple fact is if you take away Reaper’s tankiness, it will become completely worthless (as opposed to just kinda bad, which it currently is).

Pretty much this. People have got to realize, that Reaper’s (and Necro in General) are basically sponges. So sure, you might take longer to kill us while even hitting us. But here’s the thing, even that bit of sponginess is all we really have. Necromancer’s have some of the worst map-coverage mobility in the entire game, which is probably one of the most important utilities a class can have, most of our stuff is slow and highly telegraphed, and the class is incredibly selfish in nature.

If you take away our combat presence when we’re actually not getting locked down (which rarely happens anyways), we’re back to having basically no real use. Why would you ever take a slow highly telegraphed class when you could have a stealthy, high utility, safe-bursting class that’s also highly mobile?

It might not be everyone’s favorite niche, to be a sponge and slow hard hitter, but lets be frank here. Necromancer has basically nothing else going for it in terms of team utilization.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

being destroyed

in PvP

Posted by: ronpierce.2760

ronpierce.2760

People like burst meta. It’s cool and edgy.

I personally think it’s stupid, and just about everything in the game needs to be toned down a tad bit, in just about all extremes. You could argue it balances itself out, where there’s gross condition application, there’s also gross removal, and gross burst, there’s gross tankiness/evades, but in the end you just get a mess of spammy, bursty, proccy and particle covered mess on a node, then you move on to the next one.

I watched a 2013 warrior PVP stream by two of the devs the other day and nearly cried. I could actually tell what was going on.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Mesmers need to be toned down... a lot

in Mesmer

Posted by: ronpierce.2760

ronpierce.2760

Oh god, this just got moved to Mesmer Forum? This will end well. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Pet Taunt

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Is this skill working as intended ie it interrupting stomps and working through many evasive skills like blurred frenzy and shelter?

It’s certainly buggy and there seems to be a lot of debate on what it can and cannot do, but one thing I know for sure is that: it should trigger at the end of a pet skill, and secondly, it has no indicator as to being unblockable but it does go through blocks.

Either way it does need looked at, and the trait alone basically carries the ranger in any sort of viability, lol.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Mesmers need to be toned down... a lot

in Mesmer

Posted by: ronpierce.2760

ronpierce.2760

Chronomancer, at least in terms of Stronghold, are beyond broken. They make that game mode look like its playground, and in general are a bit too strong. So that’s my 2 cents, no need for personal attacks or Mesmer lashes, they simply have too much utility going for them in the game mode and have fairly little counter.

Not sure about conquest/x though, haven’t been interested in co quest in well over a year.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reapers are WAY to tanky

in PvP

Posted by: ronpierce.2760

ronpierce.2760

No comment on your inability to grasp.

As to knowing what I’m playing or not… I admit to being a mediocre’ish Mesmer. This is not about me.

The fact of the matter is that I and quite a few others are seeing the reaper tank ridiculously. I’m also getting 100-0 1 hit nuked. The spec is way overpowered.

Except, the reality is you’d have to be basically standing around for anything like this to happen, and really, there has only been a few people behind the nerf-train, frankly, you’ve been flooding this thread.

It has everything to do with being a mediocre Mesmer, be cause as it stands, you’re complaining about a build/class that is essentially built upon anti-conditions, and then saying they’re too tanky because you can’t deal damage to them as a mediocre Mesmer. Logically, that should make sense to anyone, that hey, they might be better, AND they’re a natural counter, maybe it’s just part of life.

A similar story could be made for Reapers versus Daredevils, it’s godawful trying to catch one, because we’re slow and they’re full of evades. Sometimes you just have to take the good with the bad. And maybe, try using a more, overall, viable build.

Right now, Chronomancers are INCREDIBLY overpowered in terms of Stronghold, hands down, they have it all in Stronghold, So that might be worth looking into.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reapers are WAY to tanky

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I dont think reaper is OP. Just that people don’t know how to counter it properly. The spite/reapers LF generation generally relies on being able to hit opponents and generate might and thus more LF. If you kite us, or evade our attacks we will go down quite easily.

Pretty much this. Reaper’s are about as weak as you can get to kiting and evasion mechanics. Their damage isn’t even that high EXCEPT, of course, if you get hit by at trucking Grave digger, but with a 1.25 cast and very very obvious animation, that shouldn’t be more than a learning issue. It does scale in teams fairly well, but god, necromancer needed that. x.X

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Deathly Chill or Blighter's Boon?

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Posted by: ronpierce.2760

ronpierce.2760

Chilling victory seems to be better with Blighter’s boon for PVP purposes. If you build for it, the Deathly Chill actually isn’t bad, but it’s not perfect. It’s stronger in PVP than people let on, getting ticks up to 800+, with a proper supporting build, can be fairly high uptime.

Soul Eater is kittenomeone else said, the leeching is too little for such a slow weapon, and you get a bulk of your cooldown reduction when you’d be spamming one move (under 50%) mostly anyways. At best it’s a minor DPS boost for Night fall, but completely outclassed in PVE by Decimate Defenses.

Hope that helps.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reapers are WAY to tanky

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Posted by: ronpierce.2760

ronpierce.2760

Watch the live stream again, we are supposed to get better the more enemies we fight. It’s not a flaw it’s a feature.

Scaling is with teammates, not enemies. Everyone gets better with more teammates… Reapers just get more-better!

Pretty much this. Tempest is fantastic in a team because their abilities affect more people.

Reaper just gets more powerful because other peoples abilities affects them. It makes a massive difference when you 1v1’ed a Reaper and danced circles around him, then when you catch the same reaper off position in a team fight you couldn’t even put a dent.

The problem isn’t the concept, the problem is there is nothing that slows down their defense spike from Blighters Boon and there is no way to counter it as their defense spike is because of their allies, not them.

It has still been handled horribly wrong. I’m not sure if people realize it, but a 1 sec ICD would absolutely DESTROY any possible use of this, unless they basically tripled the benefits, holding on to the 1 sec ICD.

Ideally, so there’s still some scaling, there’d be like a 3 per second cap, which allows it to stay roughly the same solo, still get some boosts in teams, but not exceed 30% LF even in ideal situations (, granted even then it’d probably be closer to 22-25 given time fluctuations). Any more than that you’re just burying it.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Necro could actually be meta.

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Posted by: ronpierce.2760

ronpierce.2760

You seem to be getting some things crossed. I’m… Not sure 26k Gravediggers are an spvp thing. Sounds like higher end hits in pve.

But anyways, the idea is there, of some aftercast and clunk issues get fixed and they fix a few traits to be less bad, yeah, there is a good chance they will be used.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Unyielding Anguish

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Posted by: ronpierce.2760

ronpierce.2760

As much as I hate to say it, the skill probably deserves to only displace (maybe further) with the first impact and instead of pulsing the displace, pulse torment. But that’s just me trying to be fair.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[rT] spoj's Reaper feedback

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Posted by: ronpierce.2760

ronpierce.2760

Stab DOES carry over out of shroud!

The pulsing part doesn’t, maybe that’s what he means. I’d agree with that.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reaper and lack of gap closing

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Posted by: ronpierce.2760

ronpierce.2760

Well, something has to give. GS 5 is unreliable and too long of a cooldown. And GS4 isn’t good enough to keep anyone near you. I’d love for Gs3 to become a leap but I doubt they will do it.

Since GS5 will never ever ever be reliable why not make it a teleport and an aoe child or cripple and then keep gs4 and gs3 the way they are?

I’d be fine with that, personally. Basically a Necromancers JI but chill instead of burn (that way they don’t up our OOC mobility since that seems to be something they’re very concerned with). I’d adore that, but again, it’s just not likely. They’re seemingly at a tuning stage and not so much a skill design stage, regardless of how much better it would be.

And 3/4 this way could stay the same, except I still think 3 needs more damage associated with it, and 4 would be killer if it followed the reaper like Torch 5 on warrior. It would allow us to combo with our field a lot better and maintain our soft CC on fleeing enemies that we are chasing.

Again, all of which still the problem is, major changes like this aren’t likely his late in the game.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[rT] spoj's Reaper feedback

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Posted by: ronpierce.2760

ronpierce.2760

Oh yeah for minors. I agree merging them would be good. Having the grandmaster minor provide 5-10% damage to chilled foes as a bonus would be awesome.

However i dont agree with Death’s Charge. If you shorten the cast time of that skill it becomes much less useful as a projectile block. I would like it to stay exactly as it is (minus the bug where it charges in random directions).

Problem with how it works now is that it sort of cripples it’s synergy with Curses (path of corruption for example), the delayed landing makes it easy to avoid or interrupt before it gets to finish, even if you reach your target. I also attribute a lot of he bugginess of it (in combat) to its delays. Not sure about the non-targeted bugs. I can’t figure out the inconsistencies.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reaper and lack of gap closing

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Posted by: ronpierce.2760

ronpierce.2760

Well, something has to give. GS 5 is unreliable and too long of a cooldown. And GS4 isn’t good enough to keep anyone near you. I’d love for Gs3 to become a leap but I doubt they will do it.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[rT] spoj's Reaper feedback

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Posted by: ronpierce.2760

ronpierce.2760

Few things I want to add.

1. You seemed to miss the minors? In regard to the minors, I really want Chilling Darkness merged into Shivers of Dread (Master minor). Reapers only have 1 baseline fear, which makes the trait hardly useful, where as chilling Darkness has perfect synergy with the reaper cobsidering the blind on Death’s Charge. This would give Reapers a much needed low cooldown baseline soft CC in RS, and make the trait less terrible in general.

2. I agree damage in RS (especially 4 and 5) needs to go up, and reaper is rigged with tons of weird after casts that really hurt the class.

3. Personally, I feel Death’s Charge needs its cast time reduced to 3/4 and needs to be more prompt about landing and executing its AoE blind burst (in addition to the other bugs).

4. Nightfall needs to tick faster for sure, it’s just too unreliable right now, and I think it’d be sweet as hell if, like Torch5Warrior, it followed the Reaper. God that’d just be the best.<3

5. Spiral needs more impact and use, in a raid or group with full Vuln coverage, the skill just didn’t mean much as far as I’m concerned. It could have been so much more, and I’d love to have another button worth using in a rotation for maximizing DPS.

6. You’re incredibly right about the GS trait… I didn’t think too much about it before but it makes very little sense at all, though it will probably never get used anyways.

7. Chilling Force NEEDS a longer duration.

That’s all the direct notes I wanted to add here. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Silly Question, ( maybe )

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Posted by: ronpierce.2760

ronpierce.2760

People Ate just getting hyped and scared of new stuff. This always happens when something new is introduced. Most of the classes are actually better at base (Guardian, Warrior, Ele, and partially Necro, as its niche roles are stronger with spite/curses/SR).

They’re just flashy and a lot of new animations to take in at once.

Chrinomancer however is questionable. Double elite casting is a major utility tool, and will probably see more play than base. Daredevil depends on if they can fix the dodge abilities. They’re pretty strong, and give the hoed much needed condi removal, but they’re still just different from say DA/SA/Trickery.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

How do you counter sword 3?

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Posted by: ronpierce.2760

ronpierce.2760

Just like any character that has an evade on a dam ability, there are many ways to counter it. Dodge, heal, evade also, teleport to your buddies and split the dam, use protection, use the time of Phase Traversal to set up aoe fields knowing he/she will land right in them when they’re done, just to name a few. Phase Traversal leaves you out of control of your character while active. Have to be careful how you use it. Thief used to scare the cr.p out of me until I understood some of the weaknesses.

Well, there is a core difference in that neither Blurred Frenzy nor Pistol Whip can be used while moving (as abilities that are similar), let alone actually sticking to a character. That’s a pretty important detail.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Chilled to the bone still needs some help.

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Posted by: ronpierce.2760

ronpierce.2760

I wish they’d give it the “Entangle” treatment… I’m sort of sick of every one of our elites being some slow easily dodged elite that you get to use once every several engagements.

Make it like…
60 Second Cooldown, 3/4 cast. 1.5 second stun 6 seconds chill and 1 stability for 8 seconds per enemy hit.

Something I can use a few times here and there to make an impact. The problem with long cooldown all-in skills like this is that stuns are just too easily broken. Look at DD and Zerker. 10 second cooldown CC breakers. We have no use in REALLY long cd CCs… I just want something thats impactful and usable more often… Is that so much to ask?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

BWE2 - Stronghold Feedback

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Posted by: ronpierce.2760

ronpierce.2760

Wiping a team that is pushing your lord should give you some sort of buff or advantage to allow for comeback mechanics. Otherwise, it’s just too easy for the enemy team to zerg back, and unless you stay to defend the game is over. It makes it very difficult to do anything but turtle in your base once the other team has reached that point.

Run a portal mesmer.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reaper is hands down awesome

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Posted by: ronpierce.2760

ronpierce.2760

You people kill me. Try another class, then come back and tell me how awesome we are, totally delusional i swear. A Tempest can out damage you, a guardian can make you inept as far as survival? What the are you playing?

Have to agree with the others. And I did try all the other elite specs and I still like the reaper a lot. And yeah, why are you so angry? People have a different opinion than you. It happens. No need to be angry.

There’s often a clash between “happy with how something feels/is” and “still not competitive”. I try to let people be happy, which is why I stayed out of this thread, but I’m just jumping in to explain. Often times when people bring up serious issues you get people posting things like “with my pug earlier, I did great!” which holds little value to progressive threads. What we have here is the opposite situation. x.X

Just don’t add fuel to the fire and keep it positive for people who are happy, there are about 100 progressive threads and more to come soon. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reapers tanky due to infinite life force bug

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Posted by: ronpierce.2760

ronpierce.2760

ye..bow to this necro who hit walls and windows instead of helping in teamfights,they will win 4 sure.

Full Life force while capping a node is… a pretty big deal, especially since its the Thieves who do the majority of mobile ‘DEcapping’.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reapers tanky due to infinite life force bug

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Posted by: ronpierce.2760

ronpierce.2760

http://imgur.com/a/0zEzi

Heres an album of several places you can do this (not just Clocktower). Which brings up an important issue… Mansion has a place you can build LF while on the node, while Windmill doesn’t! Need more phantom dummies!

I at one point considered making a thread about how Mansion has a complete advantage over Windmill for the LF generation, but it started looking like a bug that couldn’t be fixed. Because of this reason I didn’t want to spread the cancer and make a thread so everyone would know.

Ah, I broke it.

I actually feel like the spread of bugs is vital to getting fixed. I’d rather a lot of people exploit something and them finally fix it than a handful of players having a very unfair advantage and always getting to take advantage of them, including things such as Tournies and so forth.

And especially when it turns into “omg, Necros are crazy tanky, I couldn’t beat this one!” who may just be exploiting, or in the case of Clocktower, are getting benefits they shouldn’t.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reapers tanky due to infinite life force bug

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Posted by: ronpierce.2760

ronpierce.2760

http://imgur.com/a/0zEzi

Heres an album of several places you can do this (not just Clocktower). Which brings up an important issue… Mansion has a place you can build LF while on the node, while Windmill doesn’t! Need more phantom dummies!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reapers tanky due to infinite life force bug

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Posted by: ronpierce.2760

ronpierce.2760

I made a quick video (though uploading might not be so quick) of this, I’ll have available shortly. It’s actually pretty disgusting how much this accounts for, especially in mid-fights, GS #1 grants LF per enemy hit, too, so this will make a significant difference. Hopefully we can get this fixed before more misconceptions comes out. Without a doubt this makes a HUGE difference…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)