Warlord Sikari (80 Scrapper)
Warlord Sikari (80 Scrapper)
Greetings everyone, this was intended for Colin and maybe a few other Devs, but their inbox is full… So I’ll just make it a public note instead.
So it’s been said that most of the technology needed for standard 2v2 and 3v3 arenas is already in place, and there are datamines of the Charr Arena and so on.
Will we ever see 2v2 or 3v3 arenas?
Of course I come with a bit more substance than that, but that’s what I want to know. But more in depth reasons as to why this is important sooner rather than later. It’s fairly well known that a lot of games, where necessary, are welcoming smaller and quicker game modes. In fact certain games have made a fortune being based around just that (LoL, HotS, Hearthstone). In WoW one of their most popular pvp game modes, both to watch and to play, were small, simple PvP matches without all the extra objective chaos.
Here’s the thing GW2 has on WoW and EVERY other MMO right now… It takes NO grind, is 100% competitive, and has much better supporting combat systems which would make GW2’s arenas amaaaazing. And it’s not like we don’t have the support. We even see frequent 2v2 tournies because it’s the only way we can experience it currently, and it’s one of the most common suggestions on the PvP forums.
However, many MMOs are catching onto the idea of balanced pvp, and are moving toward that goal, in games such as WoW:Legion and Wildstar. You still have the edge however, by being (now) 100% free to play AND no time required to jump right into the action, as well as a combat system that takes close-quarter PvP to the next level.
You also have quing systems in place that could easily support this feature without separating quers. By default, conquest, stronghold, 2v2 and 3v3 could be options that are checked. As always, anything could be opted out of, and when in a team larger than the maximum team size ques, simply automatically grey out the respective arenas. No player divide would be necessary in this case.
It is true, we’re able to mock-arenas in custom Arenas, however they are highly vulnerable to trolling, organization struggles, lack of ability to gather people and has absolutely no tie into standard reward systems of the game.
PLEASE take advantage of this competitive advantage you have and let us have arenas!
Signed,
Sikari from Petting Zoo
Warlord Sikari (80 Scrapper)
(edited by ronpierce.2760)
Trading post is the same but they have limited interaction with it, as only certain items will be able to be traded on it.
They can reach 80.
Upgrading an account just unlocks more freedom, it does not restart your account.
There are many systems in place to prevent gold spamming.
Veteran players get some innate benefits, previous game experiences, a unique outfit skin, and so on. All HoT (new and old) will be relatively similar, but that should be without saying.
Warlord Sikari (80 Scrapper)
Have you seen these raids already?
Because I haven’t.
Are you implying that we won’t need damage, boons, fields, healing, cleanses or support in the raids? because that seems unlikely.
I’m asking what the devs see our role in raids being. It seems we are designed to be “debuffers” except that debuffs don’t work on bosses in GW2, which renders us instantly useless.
What do you think necros do well enough to justify a raid spot. Remember boons have a 5 player limit, so you will need a minimum of 2 buffers. Uptime of alacrity/quickness/reflects means you will need at least 2 reflecters. Cleanses/heals are also limited to 5 people so you will need 2 cleansers/healers.
That means you will want 2 ele’s, 2 warriors, 2 guards and 2 chrono’s minimum. Their roles simply can’t be filled by any other classes.
Ele’s = best damage, best healing, good cleansing, good party support
Warrior = best buffing, good damage
Guard = best cleansing, best reflecting, good damage, good buffing, good party support
Chrono = only alacrity, good buffing, good reflecting, ok damageSo of the last 2 viable raid slots, what makes necro worth choosing?
We’ll fit right in for raids that just kind of want to chill… :}
Warlord Sikari (80 Scrapper)
This is great for the game. They can control it. All of the new content is still paid for, and players will spike. This will bolster the PVP community and brind a LOT of new players. This is a kittening fantastic idea…
Warlord Sikari (80 Scrapper)
Only 1 raid at launch…big lol
They said they have wings 2 and 3 ready to pace it, and new raids will be a part of continuous Living Story. I think that sounds… pretty reasonable… >_>:
Warlord Sikari (80 Scrapper)
They dealt with turret engines (once they admitted there was a problem) fairly quickly without removing Soldier and Sentinel amulets. Because that would have been silly. Same thing here. The answers are there, it’s not this big unexplainable anomaly.
Warlord Sikari (80 Scrapper)
You’d just be deleting Ele out of the game and hurting diversity.
Somehow I’m completely alright with that prospect. Besides, they’ll still be crucial for WvW and PvE.
I should note though, for all your championing for diversity I’d say that since the recent ESL, the existance of Ele is more detrimental to diversity than the removal of Celestial Amulet would be. At least on EU servers.
Well that’s why I want the right thing nerfed. I’m not okay with leaving them alone, I just want it to be handled the right way the first time.
Warlord Sikari (80 Scrapper)
Speaking as a Necro main I am 100% for the removal of Celestial Amulet.
Losing our Cele Sig build is a small price to pay if the end goal is to tone down D/D Ele.
That’s just silly… The game doesn’t need to be fixed by creating more issues. Stat diversity is one of the biggest issues PVP has, it doesn’t need less. Just fix the kitten issues with D/D ele, it isn’t hard…
Fixing the core problems with D/D is a lot more complicated than just removing Cele Amulet. I’d settle for temporarily disabling Cele Amulet for a few months until HoT comes out and they can bundle the needed changes to Ele with the xpac.
You’d just be deleting Ele out of the game and hurting diversity. That’s the last thing PVPers want right now, more bandaids. Fixing D/D ele is really not that complicated. They hevent even tried. The last minor balance patch that nerfed Mesmer only buffed Fresh Air and left d/d alone. Some small necessary tweaks could fix most of the issues without needing to do anything drastic.
Warlord Sikari (80 Scrapper)
Speaking as a Necro main I am 100% for the removal of Celestial Amulet.
Losing our Cele Sig build is a small price to pay if the end goal is to tone down D/D Ele.
That’s just silly… The game doesn’t need to be fixed by creating more issues. Stat diversity is one of the biggest issues PVP has, it doesn’t need less. Just fix the kitten issues with D/D ele, it isn’t hard…
Warlord Sikari (80 Scrapper)
Okay well, on this note, I will say one thing. Burning does like 4:1 of the damage of other conditions. For the most part, some issues would be fixed if burning damage went down a bit (even if compensated with duration so the dps didn’t change) and Poison/Bleeding/(and to a lesser extent) torment went up. This would in fact reduce the burst condition damage of Burn Guardian (sorry burn guards, but it is a touch much, even if you are happy you finally made it into the meta), and more problematic, the D/D ele. Almost every other condition class/build relies on multiple conditions, so taking the edge off of burn and spreading it out a bit would be a huge boost to less fortunate conditions and help with the dire burn issues.
That said, Ring of Fire is too much haphazard fire-and-forget damage, and their condition removal/sustain is too high (in terms of D/D Ele).
- Remove the evade of Burning Speed.
- Find a way to nerf how much condition removal water provides without killing it.
- Remove blinding ashes. Just isn’t necessary to have ever more sustain/protection on ele, in their DPS line of all places. Not to mention due to the haphazard nature of burning, its a highly unskillful defense. (RoF, Fire Aura, etc.)
- Ring of Fire to 2 stacks. Less haphazard damage for a 50% uptime ring.
I’d be happy with that. Sorry if it offends anyone but that’s my general thoughts and reasoning.
Warlord Sikari (80 Scrapper)
Celestial is not an issue, and even Cele Necro isn’t that powerful. It’s good, but most of that “ridiculous condition damage” is just stronger condition class’s stuff getting thrown back at them.
Cele Ele’s issue is ENTIRELY an Ele issue.
No one else uses Celestial.
Use your brain and a little logic. Ele is the issue, not a kitten amulet. Fix the real issues, stop breaking perfectly fine things because of one unrelated issue.
If you read what i wrote i never said that the amulet was the the one thing that was broken. What instead i proposed is to remove the amulet to artificially nerf the ele.
But if you want the proper and definitive nerf to the hell, then be my guest and wait 1 year till they fix fire ele.
Is rather wait 1 year for a real fix than have my Necromancer and a few alts with fun but unviable builds get gutted. Also, they’ve been unfortunately busy with HoT so admittedly, balance has suffered during that bridge, but if I’m not mistaken there is a balance patch coming up within the new several weeks, and now that Karl is back from vacation and CLEARLY they’ve heard our concerns, just be patient.
As much as I hate it, big balance swings aren’t things they tend to hotfix and they have an actually schedule. But disabling Celestial would cause more issues than it would fix in the short run.
Warlord Sikari (80 Scrapper)
I rerolled my necromancer just so i could be Archangel Sikari. She looks neat. >_>:
Warlord Sikari (80 Scrapper)
Celestial is not an issue, and even Cele Necro isn’t that powerful. It’s good, but most of that “ridiculous condition damage” is just stronger condition class’s stuff getting thrown back at them.
Cele Ele’s issue is ENTIRELY an Ele issue.
No one else uses Celestial.
Use your brain and a little logic. Ele is the issue, not a kitten amulet. Fix the real issues, stop breaking perfectly fine things because of one unrelated issue.
Warlord Sikari (80 Scrapper)
this name Daredevil, imo does not fit in the Gw2 theme at all, feels out of place.
i would love to hear the reason why this name was selected… I hope they explane this no the stream.Note: have you searched for the meaning of Daredevil?
here u go:
A professional daredevil performs standalone stunts for their dramatic value. He or she usually has an organized performance in which a handful of challenging tasks are displayed for the public. Daredevils may broadcast their shows on television or sell tickets for monetary gain. Making a career as a daredevil is tough and dangerous work; it requires self promotion skills as well as stunt training.Basically a Clown! tks Karl
Except you purposefully went out to get the worst definition you could. The very basic definition of a daredevil is a reckless thrill seeker. Daredevils as a hobby or act is just an extended definition, as the stunt people are, in fact, daredevils.
Warlord Sikari (80 Scrapper)
The more I hear peoples’ alternatives the more attractive Daredevil sounds…
Warlord Sikari (80 Scrapper)
I REALLY want a drop target keybind. It’s suck a common combat necessity and requires one of two janky means of doing it.
Warlord Sikari (80 Scrapper)
Give Reaper Evade-Hate. The time has come!
Warlord Sikari (80 Scrapper)
You can’t say stuff like this without links. It’s a real cliffhanger.
Warlord Sikari (80 Scrapper)
Is there an organized Anti-Ele event or… Did some tourney just end or what? Why is there like 6 ele threads all of the sudden?
Warlord Sikari (80 Scrapper)
Is this real life? What is real life anyways?
Warlord Sikari (80 Scrapper)
I think he means PvP finisher, as in it instantly kills of downed enemeis. Personaly I love the idea, but it would be too strong on a 30 second cooldown. I do however think that the >25% bonus should apply to downed targets, which I forgot to test during the last BWE.
Personally, I do think it’d have been fantastic if it stomped. I mean, necromancers are already one of the worst “stompers”, so this would be kittening sweeeeet. But if they did it they’d probably kill the Cooldown… so meh. :/
Maybe if they could make it conditional.
Something like if executioners sycthe is used as a stomp, it has x seconds extra cooldown. The x should be big enough to make it a hard choice.
I guess that’d work. Would give a unique perspective on how to use it. Everything about it though screams that it should have this functionality to me. It’s slow, it has a decent cooldown (could easily be longer when it finishes), and it just sounds bad kitten . :P
Warlord Sikari (80 Scrapper)
Any time you go from things working 50% or less of the time to working 95%+ of the time, things will be “better.”
MM Necro being decent I’d say is a good thing. The build has clear counters, strengths, and weaknesses while not being overbearing to the point where out-playing it is definitely a possibility.
Sounds EXACTLY like turret engi to me, and that was basically deleted from the game.
Never really had a problem vs turret engis, but I DO HATE passive play and don’t think that it should exist in any form of PvP. But that is just me…Anyway, I give it a week, then this will be another very vocal hated build.
You’re trying awful hard at making this a problem, but it sounds like you have an issue with one 1v1. The problem with Turret engi was all of their damage was ranged, more consistent damage than MM, they were nearly impossible to kill (the turrets) and could actually be used in higher tier to some extent. Oh and they only used one weapon making it the easiest build to play in the game, which didn’t even use the f-skills frequently. You’re making yourself look silly because 1v1/passive play is not what made Turret engies the problem they were, it was a lot of issues combined.
Warlord Sikari (80 Scrapper)
Yeah, stomp finisher is what I meant. The character limit forced me to butcher the title. Personally, I don’t think they’d need to automatically increase the skill cooldown because saving this skill for a stomp prevents you from using it in battle until someone drops. Also, thirty seconds is usually half of a fight, so you might use it once for chill and once for kill
I’m not saying they’d need to. I’m saying they would. :P
Warlord Sikari (80 Scrapper)
I think he means PvP finisher, as in it instantly kills of downed enemeis. Personaly I love the idea, but it would be too strong on a 30 second cooldown. I do however think that the >25% bonus should apply to downed targets, which I forgot to test during the last BWE.
Personally, I do think it’d have been fantastic if it stomped. I mean, necromancers are already one of the worst “stompers”, so this would be kittening sweeeeet. But if they did it they’d probably kill the Cooldown… so meh. :/
Warlord Sikari (80 Scrapper)
They need to add… a new finisher… Called… Execution finisher! Thanks, hire me. Could put it on Warrior Sword 3 as well (Execution finishers only trigger against enemies with 50% health! Who knows!)
Edit: Ohh, yeah or make Execution finishers kill downed players :P
Warlord Sikari (80 Scrapper)
I like it. As I’ve said before. Base thief is stealthy and particular, Daredevil goes very well with the parkour, reckless type thief who uses their quick wits to maintain themselves in sticky situations and still makes it out alive with their riches.
I’d rather this which has a rich context to it than being a silly Ninja or “assassin”. You’d think people would have gotten sick of those played out names by now.
Warlord Sikari (80 Scrapper)
Just FYI, these elite specializations are actually “new” classes, they’re a sub-class, but they’re not the base class, and as such their fantasy and lore are open to new interpretations. Also Daredevil isn’t far from the thief. Where as base-thief is precise and quiet, using tricks to get an upper hand, the Daredevil is a bit more fearless and reckless in their quest for riches, preferring to pummel down enemies and roll in with acrobatics to take what they want and get out alive.
At least theres some form of visible fantasy behind this decision…
Dragonhunters are basically what everyone is and has very little that sets it apart or ties it to the base class to be a suitable sub-class, which is why I wish they had just called it Sentinel.
Warlord Sikari (80 Scrapper)
Also, the biggest issue with Turret engi was that pets were immune to conditions and not easily killed. That’s a pretty significant factor to consider, as once they were killable, they had similar potential but were much easier to just remove. MM are similar. They’re good for 1v1/ccing a target, but their capabilities are very limited. Turrets were actually good in team fights as they also provided boon share and other similar things. So yeah, maybe they have a 1v1 edge, I’ll grant that, they’re not nearly on the same level of being problematic. AI stigma will always be there in terms of what defines “risk v reward” but you have to have a foggy memory to compare MM to what Turrets were.
I feel that MM is stronger because they are mobile and can rotate without sacrificing a heavy CD, even the CDs are shorted on them than turrets were.
Their mobility is still bottom of the barrel in terms of normal mobility. The problem with MM is, unlike Turrets, mobility means very little when you’re close-to-useless in team fights, where rotating might be beneficial. And by time you make it anywhere a thief would have already decapped you twice over. They’re marginally more mobile, but they’re about a hundred times less useful in team fights, which is why you often see MMs “bunk home” which typically means stand there and not move because even if you “can” move, you’re not doing any favors if you do, and that also makes mid fights 4v5.
Good turret players (I know, I did it and qued witha few guys from abjured for a while) would just blow up their turrets after a fight and by time you got where you were going 1-2 were up, and the other soon after. And if not you always had crate as a back-up plan.
Warlord Sikari (80 Scrapper)
The problem is not the class itself, but the skill level of the people who play it. If it’s soloq, then two thieves are not a problem if they know what they’re doing. I’ve had many games when I had two thieves and we won easily.
Thief is an attractive class for people, but it definitely takes more time and experience to master compared to specs you can just be sort of effective with the moment you start playing the game. But yeah, class stacking is bad.
While i do agree class is not exactly easiest to play, there is something wrong. namely:
if 95% of thieves are bad, how come that 95% of engis or eles are not bad? Maybe it has something to do with class after all?
Class stacking isn’t bad. We all saw 4 ele 1 thief beating TCG last week.
The difference is the role they fill. You don’t need 4 high-speed decappers and spikers, because then your whole team can get shut out easy by stiff breezes, unlike Bruiser builds which are a bit slower killing but can stand on a point, but they are much more easily danced around and decapped. Best teams consist of several fighters who can slow down the pace of the game and ward of decappers while having 1 really good decapper to take advantage of every mis-step the enemy takes, then utilize their spiking role to make drawn out team fights easier by spiking one person and triggering a snowball effect.
That’s like saying, in WoW, if healers are SO mandatory, why not run with 10 in a BG or 3 in a 3v3. You can have too much of a good thing, any more than what’s necessary just slows down progress, but that doesn’t make their role useless… Similarly, you can’t buff them to high heaven on damage too while keeping their unique purpose in role (in terms of healers) or you just delete the point of EVERYTHING else. Thief are the same way. If they could do the spike dmg they do, AND stand toe-to-toe, AND outpace everyone and dance around caps, why would you ever take anything else?
If you don’t like the role, don’t play it. It’s a simple concept. But you have to be willing to give up something in order to change your role, you can’t always just have more. Hopefully Daredevil will allow those thieves who don’t want to be pigeon holed into one role to sacrifice some of those benefits, whether it be mobility, stealth utility/stomp/rezz potency, or spike damage to be a bit stronger on point. We’ll just have to see.
TL;DR, Thief is amazing at one role, but the role doesn’t need to be duplicated. You can’t have it all, hopefully Daredevil provides a new role while making necessary sacrifices.
Warlord Sikari (80 Scrapper)
Also, the biggest issue with Turret engi was that pets were immune to conditions and not easily killed. That’s a pretty significant factor to consider, as once they were killable, they had similar potential but were much easier to just remove. MM are similar. They’re good for 1v1/ccing a target, but their capabilities are very limited. Turrets were actually good in team fights as they also provided boon share and other similar things. So yeah, maybe they have a 1v1 edge, I’ll grant that, they’re not nearly on the same level of being problematic. AI stigma will always be there in terms of what defines “risk v reward” but you have to have a foggy memory to compare MM to what Turrets were.
Warlord Sikari (80 Scrapper)
Hm… I get the feeling this might be pretty huge for P/P tbh… Being a leap on dodge that means you don’t have to spend additional initiative to stealth, and it leaves your second weapon set more open. Staff+P/P sounds like some gangster stuff, except I’m fairly sure S/d or s/p would still be better than staff. So far staff didn’t sound like it would quite match up, could just be me. S/D would actually have decent condition removal with the evasion trait.
Warlord Sikari (80 Scrapper)
You guys ask for too much. I just want Head Shot to actually shoot their head off and 1hko. If dagger can do 10k, no reason a gun couldn’t do 30k.
Warlord Sikari (80 Scrapper)
Well, while the underlining option is to not use them or transmute them, I will say I dislike how MOST of the land legendaries are too goofy. It’s a bit annoying honestly when you expect them to be awesome. That said, they’re adding new legendaries to the game so might just wanna ride out the storm.
Even our serious ones like Eternity give me a headache. I don’t get why people love them so much, they make your combat look like a mess lol.
Warlord Sikari (80 Scrapper)
Aww man it’s official, the spec is called Daredevil. Why couldn’t it have been Vigilante or even Marauder?
At least it doesn’t have a space?
I like the name tbh.
Warlord Sikari (80 Scrapper)
Being sleuthy pays off!
So… Evan… In regards to the Charr arena… Turn on 2v2s? <3 Amirite??
Warlord Sikari (80 Scrapper)
People are so goofy… “I’m going to quit if the new line isn’t stronger than my already overpowered class standard builds!” Good grief. Tempest has some issues but it’s not NEARLY as flawed as some people like to think, and the class as a whole is doing very fine. Who cares if your new line isn’t the new mandatory Arcane 2.0…
Warlord Sikari (80 Scrapper)
Flesh golem dies so fast now. Maybe the stupid AI wasnt so stupid after all..
Before patch:
“I’m not touching that kitten!” (World leading AI, thinks for itself.)
Post patch:
“Duhhh, d’okay, I go hit that thingy, no problem boss!” (Simple AI, easy to kill.)
We’ve been NERFED! :P
Warlord Sikari (80 Scrapper)
Actually I think even Reaper and Hunter had reveals not sure about Chrono though. They are probably just busy with PAX.
They did except, they were displayed early Thuesday instead of Wednesday, but they all still technically existed. Not sure why the more recent ones got the go-ahead on Wednesday.
Warlord Sikari (80 Scrapper)
Add that areeeeeernaaaa for freaks sake…. And remove the water. Please wth. It’s so perfect. Add Arenas NAO!
Warlord Sikari (80 Scrapper)
You already get twice the sigils everyone else gets with Fast hands kitten , just be happy rofl…
Warlord Sikari (80 Scrapper)
Now mesmers are allies of the enemy too. I’d say much more so. :P
Yeah I saw that post and was surprised. This lead me to wonder, and I can’t test it right now. But Since this patch can you also rally off of other kills like ranger pets or necro minions?
Minions didn’t do it, I tried.
Warlord Sikari (80 Scrapper)
Now mesmers are allies of the enemy too. I’d say much more so. :P
Warlord Sikari (80 Scrapper)
Mesmers are now~ in a good spot.
Warlord Sikari (80 Scrapper)
Yeah, shatter a downed body is like shattering life into him. It’s a very neat twist. :P
Warlord Sikari (80 Scrapper)
Now we just need “minions can cross small gaps” and “minions move at increased movement speed when faced with a high amount of terrain” (I’ve seen this done successfully before, probably having to do with distance from target and estimated path distance being compared, no idea, but still needs to happen.)
Warlord Sikari (80 Scrapper)
Just get Electro Blue and be happy you have the most expensive one :P
Or Shadow Abyss if you want necromancer, universal AND expensive.
Warlord Sikari (80 Scrapper)
It’s amazing how many people in this thread don’t comment in thief forum regularly, yet have much to say here. You can tell who plays thief regularly and who doesn’t.
I’ve posted the thread for reveal every week so far for every class. :P
That said, I’m particularly excited about this one because I don’t like normal thief much. I’m not a fan of the hit and run style, and by the sounds of it, this might be a turning port for that pigeonhole thieves find themselves in.
That doesn’t make you a thief poster. In fact, going over your history, you seem to be a Revenant and Necromancer fan and one of those bizarre people who thinks thief is just fine. I’ll say to you what I say to everyone who supports such a view: post your video showing thieves how to play the class in WvW or PvP. We’d love to learn from an expert, so show us how it’s done.
Congrats, you’ve just discovered you can’t read! I just said I’ve made a habit of posting each classes reveal information. Also, the reason I don’t play Thief is the one role it does do (very well), is highly not appealing to me, which is sort of the notion I get from many thieves who complain these days, who ignore the fact that Thief is essentially MVP on any high tier team.
That said, this specialization sounds like it would provide better staying power, and a means of playing that most Thieves tend to sound like they’d rather gravitate toward. People get frustrated with their own class because it’s built with a specific role in mind, which boggles me every time they complain because it does exactly what you’d expect it to do. It has unmatched mobility and tactical ways to spike a player down and turn team fights. All I can really say is I’m sorry it’s not the glorious ninja/assassin everyone wishes it was.
Warlord Sikari (80 Scrapper)
It’s amazing how many people in this thread don’t comment in thief forum regularly, yet have much to say here. You can tell who plays thief regularly and who doesn’t.
I’ve posted the thread for reveal every week so far for every class. :P
That said, I’m particularly excited about this one because I don’t like normal thief much. I’m not a fan of the hit and run style, and by the sounds of it, this might be a turning port for that pigeonhole thieves find themselves in.
Warlord Sikari (80 Scrapper)
It’s not like it can be any worse than Tempest anyway…
This human habit needs to stop.
Hm? It’s good to have facts, am I rite?!
It can’t be any worse designed than Tempest.
It can’t be named any worse than Dragon Hunter.
Can’t be any worse than Ranger in tPvP.
Can’t be any more OP than Elementalist.
Can’t be any worse in pve than Necromancer.
Sorry if I missed any other particular outliers.
Warlord Sikari (80 Scrapper)
