Showing Posts For ronpierce.2760:

Plus 1 is NOT a Role

in Thief

Posted by: ronpierce.2760

ronpierce.2760

You played a thief and are upset that your best role is adding pressure for your distracting buddies? Think about how thief has worked in previous games. What do you expect? It IS a role, whether you like the role or not. If you expect to expand to other roles, you’d simply have to do so in such a way that reduces the value of the thief’s mobility and +1 capabilities (diversity, not removing it).

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Warrior Torch Hype (Discuss!)

in Warrior

Posted by: ronpierce.2760

ronpierce.2760

lol “hype” i was looking forward to “berserker” but now..eh..if this specialization revolves around condi dmg i am done with warrior and moving to rev.

Kinda unfair considering some other classes seem like a direct upgrade..looking at you mesmer and necros… and warrior..ehh…but i am guessing too early..POI shall decide the fate of my warrior.

What’s with people giving up their class because one new line isn’t what they want? You really think Revenant is going to fix all of your issues? If so, no need to even wait on Berserker news…

Also, none of them are direct upgrades. Reaper was actually far worse than standard Cele Ele last BWE, and Chronomancer is only super powerful due to broken mechanics. It had just as much likeliness of being OP as any other trait line, and in fact, Chronomancer wouldn’t be anything if not for other very powerful trait lines that synergies so well with it.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Next BWE Theorycrafting.

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

You are going to get dissapointed, look at the Chill condition. Other than the Auto Chain, which only provides 1.3 thus you will get 1 hit at best every very likelly upwards of 4s. Everything else is on either 30s timer, 120s timer or requires you to switch weapons, thus loosing the AA.

In the bacum it honestly sounds terrible, in a world with condition cleansing and dodging it sounds down right unusable.

You don’t seem up to date entirely on the BWE changes.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Next BWE Theorycrafting.

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

To be honest i just dont think that there is enough Chill in the reaper or Necro in general for that matter to make any real use of Chilling Force(CF).

There are ways to increase chill uptime. I’d like to put that aside for a minute and focus on what the trait actually does and ask if it deserves to be improved (e.g. longer might stacks as I have been asking for). Considering you can get might stacks of 10 and 15s from Spite, I don’t see why these can’t be increased a little.

This is my feeling. Spite might on Ds 1 is just that, only in DS1, meaning it can never be used for Life a Force gain from Blighter’s Boon, where as Chilling Victory (Force, believe it was renamed to Victory though??) can be used with ANY attack but with a requirement, so in theory, you will average out as long as you have some decent uptime on chill.

The problem isn’t so much the functionality, it’s the low duration. 8-10 seconds when triggered would make it a reliable alternative to Spite’s Reaper’s Might that can be used in and out of Shroud. That’s the direction I’d rather push it, honestly.

Also, the weakness and 2 boons AOE converted, plus blind, plus 2.4
Second chill on every Death’s charge is an incredibly potent reaper sustain perk. It’s just such a powerful way to maintain pressure. Curses also pads the low crit chance with its conditions and conversions (gains crit chance per condition) and more condition damage baseline.Sustained Chill on Reapers shroud alone is valuable beyond belief.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Next BWE Theorycrafting.

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I’m pretty sure that there’s still not enough chill for chilling force to be a meaningful source of might generation, and enough to support celestial amulet and strength runes.

You’ll want new runes and probably also a new amulet.

I wonder if you Shouldn’t try Grenth runes for the chill proc and chill on heal. If there’s not too much (nore than you need) chill with Grenth tunes, then there’s not enough chill. If the healing shout with trait and runes isn’t good enough, then it’s not good enough.

As for sigils, swap sigils are the way to go now that anet is testing “shroud triggers on swap sigils.”. Hydromancy is more chill & energy is more dodges.

Finally, get soul marks for your staff already. Staff has to do too much already, and you aren’t even running decimate defenses, so the vulnerability isn’t there.

The problem isn’t chill uptime, my chill uptime should be at least decent. The bigger problem is the payoff. Since the ICD on CV (which was needed), the might Duration it gives is simply too low and not comparable to easier to manage traits like RM. I made note of that, however. Hopefully they will extend the duration of Chilling Victory’s might application to 10 seconds so that it can be a useful alternative.

That said, with Strength runes (45% might duration) I gain 1 for 14.5 seconds from Strength sigil (I use this > swap because Swap sigils are still balanced around the 9 sec icd, while in cases it can be more beneficial due to reapers shroud triggering them, SoS only has a 1 second ICD, while means its just as efficient regardless of swap mechanics. That alone has a decent amount of uptime, and is taken not only for Might, but for Blighter’s Boon, which increases average Life Force generation, and RS healing. Similarly, Chilling force is not only for the might (which lasts close to 8 seconds with the runes and can be triggered per target that is hit while chilled) it enhances life force generation and benefits Blighters boon further. While I might not hold a full 25 stacks of might this way, I should be able to maintain a substantial amount which increases all forms of damage I deal, grants sustained Life Force generation, including while in Reaper’s Shroud (see: Chilling Darkness). This is why I’ve opted out of Marks, at least to test.

With Unyielding Blast, Every attack has a condition to cover chills, Burns, and poisons, and quickly increases my pressure while in Reaper’s Shroud as, alone Reaper’s fast attacks can stack vulnerability quickly.

Augery of Death is probably useless, but, because it’s testing I’d really like to TRY to make the best of the following, in hopes that if they don’t hit the mark, they can be buffed rather than fading into uselessness:
- Augury of Death
- (Shouts)
- Chilling Victory (Force), which as it stands, does probably need a might duration increase.
- Chilling Darkness, especially with the new functionality of Death’s Charge.

Also, one thing I agree with, I will likely substitute Sigil of blood for Hydromancy on my Greatsword for said reasons.

One thing to consider with “Suffer!”, it is an active condition removal that does not stun break, meaning, it can be used to quickly give back fears which should apply additional chill and a more impactful way of removing it.

Grenth may work, btw, but I sort of feel like it’s overkill. While you might get more might stacks, naturally, they won’t last nearly as long to be impactful (less total damage, as there’s already a max rate you can utilize CV, and it would nerf SoS) and you lose the damage multiplier of Strength Runes.

Might not be a bad choice though if you want to try a slightly more sturdy Reaper with more utility or try out Deathly Chill though. As it stands, I’m fine with maintaining about 10-20 might with increased life force generation both in AND out of Shroud (which Reaper’s Might doesn’t do, as it’s only active while in shroud).

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Good, now Roy, Where is my energy?

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

There are no plans to add skills or traits which affect energy gain, upkeep gain, or energy cost of skills for the Revenant. These traits very quickly become mandatory choices as it means you can use your skills more often and in the case of energy, it would apply to all your skills since they all use energy. This is a dramatic increase in power across the board.

These kind of traits makes for less interesting choices and cause many problems with balance, often forcing skills to be weaker to compensate for the possibility of a player having all these traits equipped meaning they can use skills much more often then a player without them. But of course there will be balance on on energy costs and recharges of skills to make sure everything feels good and balanced for what it does in the toolkit of the revenant.

I agree with the reasoning. It’s probably best if energy just feels like it’s in a good spot baseline, I agree. But I have an oddball question for you. Have you found it difficult to balance Energy between pve and pvp, where pvp it doesn’t feel TOO limiting and in pve it’s still interesting and not negligible to maintain energy?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Next BWE Theorycrafting.

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I agree with Spite being Incredibly hard to drop. Unfortunately, SR is basically mandatory, and Curses has beyond amazing Weakness, boon corruption, crit supplement and Chill synergy for Reaper. Chilling Force (as opposed to Reaper’s Might for Cele Ele) acts as a way to maintain Might in and out of shroud. Thing about RM is that it only takes advantage of the healing, which isn’t a major concern with the Weakbess uptime I will have. It’s still not as potent it Might but it is decent.

Frankly, since the ICD nerf, if they could just raise the Duration of the Might from CV to 8 or 10 seconds this would mostly be a non issue.

Biggest draws of Curses > Spite for me is:
- Condition damage and crit supplements
- A strong chill while in RS.
- Best AOE boon corruption possible, short of Spite/Curse/Reaper, which is likely not very viable due to lack of VP.

Most of your suggestions really hit more toward the “alternative” build that takes Spite instead of curses, which I haven’t fully delved into. Feel free to post a S/Sr/Reaper build of your liking here as well. I’m much more interested into curses at this point because I feel the new Death’s Charge will make Curses an absolute juggernaut.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Next BWE Theorycrafting.

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Hey all, Sikari here. I haven’t said a whole lot on the topic of Reaper as I was feeling a bit grim about the situation, but this last update sparked a bit of hope for me. I started toying around with a build editor taking into consideration the changes and wanted to just discuss some new potential with you guys.

THE BUILD

Overview
So here’s a first “draft” type of build, of course this comes without testing so easily some things may need to be moved around, and I’ll discuss some of those lose ends.

Idea of the build is to be a strong well-rounded fighter, much like the Celesignet Counterpart we have today! The build focuses around high chill uptime with boon corruption, condition removal and might uptime similar to Signets, but with a shift in how you achieve that goal. Additionally, because Reaper Shroud 1 attacks significantly faster, we will use Dhuumfire instead for additional condition pressure.

Things to consider Post-Changes:
- Boon corruption in Curses with Path of Corruption just became a real thing. a 5 second cooldown AOE boon corrupt can now compete with Signet-corruption now that it can be used accurately much more often. The same change will also increase general defenses of the Reaper via blinds, and could bring Chilling Darkness into play as it gives Reaper’s Shroud a significant soft-CC for landing as many shroud 1 and 4 hits as possible. (2.4 second chill on a low 5.1 second cooldown!)

- Great sword damage and LF regeneration has been increased, and GS 5 now chills. Coupled with Chilling Victory, this allows GS to have decent LF generation and and impactful way to maintain pressure. Greatsword damage has increased, and GS 4 will no longer attribute to being kited as it can be used while moving. GS 4 will also now be usable as an additional chill, given the cooldown is ready from Chilling Darkness.

- I wanted to give Shouts a fair chance. With Your Soul is Mine giving front-loaded Life Force and increased Healing, it can now be used as a means of building Life Force prior to combat. Add in the fact that it’s a fast casting heal, sustaining yourself and re-entering shroud is a bit easier. Also, to keep condition removal in a solid state without using CC, I opted to try the newly improved, instant, “Suffer!”. Not only will this help remove pesky conditions, especially in teams, it is a 600 range 3.6 second Chill that helps close gaps. Now that it is instant, its uses are much more defined.

Build Changes/Considerations:
Some things are already considered flexible with this standard build set up, and for sake of discussion, I’ll post current considerations:
- Consume Conditions > YSIM
- Spectral Grasp or Walk > Suffer!
- Relentless Pursuit > AoD, without shouts or with (AoD is more for testing purposes. Still feels lack-luster, but I’d like to try anyways…)
- Death Perception > Dhuumfire. I BELIEVE Dhuumfire will be stronger, but I’d have to test it out.
- Soul Marks > Unyielding Blast. I feel LF generation should be fine, especially with Chilling victory, so I opted to take Vulnerability to boost damage and cover Burns and Chills.
- Plauge Sending > Chilling Darkness. I don’t recommend this, because you lack Signet-trait synergy and I find having a reliable Chill in Reaper’s Shroud highly valuable.
- Dagger+Warhorn > Greatsword. With the changes, I believe I could make Greatsword feel rather rewarding. D/k*ttenmains a viable and safe alternative.
- Spite > Curses. This would really be a different build all together, and more significant changes would follow, but a similar theme could be designed around Spite/SR/Reaper.

Conclusion
This is my starting point for next BWE. Feel free to weigh in, say what you like, what you don’t like, discuss the BWE changes and give me food for thought! Thanks, Necro Community!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Warrior Torch Hype (Discuss!)

in Warrior

Posted by: ronpierce.2760

ronpierce.2760

Things I rather get than a new weapon

-3rd weapon set
-f2 skill
-fast hands baseline

1. Would never Happen, not sure how you could suggest this and expect it to ever be balanced.
2. Seems likely already in addition to the torch, so not sure what the problem is there. Every elite has had an additional perk to the class mechanic.
3. Again, yeah diversity stuff, but you’d probably still find yourself going into Discipline anyways a good majority of the time, Fast Hands isnt the only goodie there, and you’d have to accept that other trees would have to be nerfed to compensate for this type of class-wide buff. Not sure people would all be so happy with the changes for the sake of pvp diversity, but maybe.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Warrior Torch Hype (Discuss!)

in Warrior

Posted by: ronpierce.2760

ronpierce.2760

Hyped for a stupid torch? I have none. It’s dumb considering there’s still daggers, staves, pistols, and even shortbow. All this will do is give Warriors a little more access to burning most likely which, is the last thing we need in this game.

Sure, if you’re uncreative. So far, they seem to have been pretty careful of making new weapons “far too obvious”. I’m personally hoping for a spin that creates a smoke field ring. Not too likely to happen, but that’d be fantastic for Sword leap. I have a sneaking suspicion there was future intent with the double-leap trait beyond just fire auras… Not that I’d use it now, of course, still a bit lack-luster, but it may provide hints.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Warrior Torch Hype (Discuss!)

in Warrior

Posted by: ronpierce.2760

ronpierce.2760

I super hope it gets a Smoke Field… Sword + Torch Condi would be super super fun at that rate, especially a Celestial build.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Warrior Torch Hype (Discuss!)

in Warrior

Posted by: ronpierce.2760

ronpierce.2760

And here we go. Torch Confirmed for the Berserker. What are your thoughts?!

https://pbs.twimg.com/media/CMn2D1RUkAApy2Q.jpg

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Burn damage vs Cleanse skill time

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I love when people complain about Ring of Fire. It’s not like it is giant burning circle of fire that is very visible and only applies a lot of burning when you walk back and forth over it…oh wait, that’s exactly what it is. I have honestly never had Ring of Fire apply more than 3 stacks to me. But what I have seen is a ton of people trying to kite the elementalist in and out of the ring over and over. OP burning didn’t kill you, the ele didn’t kill you, that’s as close to killing yourself you can get without jumping off a cliff.

Burn is strong, but honestly I prefer it now that classes can’t really get away with running 0 condition removal and just bursting condi builds down before really dying. Obviously some classes will struggle more with conditions, but that isn’t for lack of options. People just don’t want to change their build because it worked before.

With cele gear and maybe a few might that’s 3 stacks for 5 seconds, which equates to 4500 dmg (after initial impact) fora. Single application. No need to walk back and forth for it to be highly effective. And in a game where you’re forced to fight on a point, a 50% uptime ring that can deal 4500 damage with one application is a lot of haphazard damage. Elementalistd like to throw around buzzwords like “learn2play” then defend the easiest haphazard damage field in the game, also ignoring the fact that they have an extended melted range. If they dance around their fire rings, it becomes much less of a “l2p” issue. People can’t just spam evades/dodge roles everything they need to cross a line that has 50% uptime.

Why is it that a everyone else has to learn to play, or so they like to say, but Elementalists don’t, and get to keep their massive silly haphazard damage. I’m sure anyone would like a 50% uptime ring that has the capability of doing 4.5k damage every time someone ends up hitting it on a point fight…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Alacrity and Energy

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Probably not. The issue is actually worse for thieves, who have no cooldowns at all on their weapon skills. At least for Revenant it has some benefit.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Burn damage vs Cleanse skill time

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Honestly, burning is fine and I highly doubt Anet will nerf it since it will destroy several builds in both PvE and PvP. Any mesmer running inspiration should have enough cleanse to deal with it and enough evades/stealth/invulns to avoid it.

All they need to do is halve the damage and double the duration, so its closer to 2:1 of bleed rather than 4:1 in terms of damage, which would keep it as the “high damage” condition, but better fit the theme of conditions not being about burst but rolling damage that needs to be (smartly!!) removed. Right now, if you get burning on you, you basically have to get it off of you right now or you will die. That’s counter to condition design.

As for pve, would be a slight nerf at the start of fights, but as long as the duration is there, it’d just stack up higher, wouldn’t make a super huge difference, but still a bit of a nerf. Burning still out-does every other condition there, too, so maybe it’s justified.

Why do that when there is, arguably, only one class who makes burning seem op? People say nerf burning then complain about the Ele and not so much about engi, guard and rangers.

Burning is very powerful on just about anyone who uses it, Burn Guardians, even Engineer. Elementalists, yes make it a bit ridiculous. The problem with those “others” where burning is “fine” has less to do with how strong or not strong Burning is, but other contributing factors. Burn guardians have little-to-no coverage, Engineers tend to be easier to kill and harder to land (especially pistol 5 which seems to have a buggy hitbox). But even then, they manage to still be “okay” (not great) simply due to the power of Burning. If burn Guardians had decent condition coverage it’d be absolutely bonkers. Similarly, change all the burns Elementalist has to Bleeding and suddenly it wouldn’t be nearly as potent.

That said, burn is still too strong. Perhaps condition oriented guardians could use a better mix-of-access or better ways to re-apply after a burst to keep some sustain conditions. There are ways to bring things up and still bring burning down to an appropriate level, and ensure builds aren’t one-trick ponies.

The fact that burn guard can even be considered a “thing” at all with their single-type condition stacking (for the most part) without a single damage condition on any of their auto attacks should say something as to how powerful burns are alone. Burns basically carry that build, which should be helped in other ways to be less niche.

All I’m saying is burning, is too strong compared to other conditions. It’s basic math.
“Bleeding – 0.06 22 per stack per second +6 per stack per second

Burning – .155 131.5 per stack per second +15.5 per stack per second"

A single burn without condition damage (base) is 6! times a base bleed, and scales almost 3x as fast. This is how you get celestial damage that is so high, and in general, conditions should not be this bursty.

Long story short: Burns VASTLY out-class every other condition, have too high of a base and are counter to the condition design of timing cleanses, requiring immediate removal at all times. Burn Guardian issue is less of an issue simply because only 1-2 conditions ever need to be removed, and they still manage to be fairly strong, which is pretty amazing if you ask me, and should honestly have other considerations instead, such as a trait that adds a stacking damage component to vulnerability the Guardian applies, to keep it within the Guardian theme, just as a random idea.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Good, now Roy, Where is my energy?

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Really wish people would stop saying Energy conservation is easy then go on about what they do in PVE. It’s not a PVE issue, in PVE it’s easy… In PVP you don’t have the luxury of always waiting and pooling, the game goes too fast for that in PVP, and you quickly end up starved for Energy in many cases. More specifically when facing anything with Conditions or high burst, Revenant can’t handle either very well at the moment, and you pretty much HAVE to use your skills or you will die. Revenant can’t even afford to get hit by conditions, since they have close to no effective removal, lol.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Chaotic release - underpowered?

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

But how does a 360 launch effect (olny in front of your char) with average damage justify putting your aoe upkeep skill which pulse protection on 45cd?

The point is upkeep ability is much better than it active part by miles. I dont see a reason to use the active portion at all right now.

Eh, or that. I could agree maybe the CD is a bit much, maybe. But still. The skill isn’t just that, it’s also protection, so that has to be considered as power of the skills power.

I am talking completely about it active portion..it doesnt provide any protection.
http://dulfy.net/wp-content/uploads/2015/08/gw2-revenant-herald-facets1.jpg

Out of them all i found elite to be quite lackluster with str due to it 1 casttime – cool skill but theres no way to chain it with jade winds and sword 3 at all right now.

I think the main goal with this elite is beyond powerful.

You can swap on the facet to take huge reduced damage if it’s coming at you. Then right away use the active to knock the enemy back and away from you while doing some damage. You can do that for just 5 or 10 energy.

Or if you double click fast can prevent a certain attack from hitting you at all. In my honest opinion the cooldown is kinda short for all that

Why i would want to knock them away as melee? Not to mention that while i may do some damage, i will take much more during the animation. Most likely i will also get blinded/interrupted myself and dodged at the end of cast. And what “certain” attacks do you mean? Atm theres no way to interrupt anything with it. Even warrior evi takes “olny” 3/4sec to cast.

Right now i have no plans at all to use it active portion. Upkeep is too good to pass up for 45 seconds..

My point is; you can’t compare a skill without a second potion to a skill with two parts, and not include the second part. The protection benefits are a huge draw to the Elite as a whole. Party-wide protection pulsing is not a negligible feature. BUT this is why I agree with you that the Cooldown is too high, the high Cooldown reduces incentive to use the flip-skill because the protection portion is one of the best parts about the skill.

Frankly, I’d rather it have a 30-35 second cooldown and 3/4 second cast, but reduce the Super speed to 3 seconds and maybe even a bit less damage so the skill and Facet itself could be utilized more often.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Burn damage vs Cleanse skill time

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Honestly, burning is fine and I highly doubt Anet will nerf it since it will destroy several builds in both PvE and PvP. Any mesmer running inspiration should have enough cleanse to deal with it and enough evades/stealth/invulns to avoid it.

All they need to do is halve the damage and double the duration, so its closer to 2:1 of bleed rather than 4:1 in terms of damage, which would keep it as the “high damage” condition, but better fit the theme of conditions not being about burst but rolling damage that needs to be (smartly!!) removed. Right now, if you get burning on you, you basically have to get it off of you right now or you will die. That’s counter to condition design.

As for pve, would be a slight nerf at the start of fights, but as long as the duration is there, it’d just stack up higher, wouldn’t make a super huge difference, but still a bit of a nerf. Burning still out-does every other condition there, too, so maybe it’s justified.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Chaotic release - underpowered?

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

But how does a 360 launch effect (olny in front of your char) with average damage justify putting your aoe upkeep skill which pulse protection on 45cd?

The point is upkeep ability is much better than it active part by miles. I dont see a reason to use the active portion at all right now.

Eh, or that. I could agree maybe the CD is a bit much, maybe. But still. The skill isn’t just that, it’s also protection, so that has to be considered as power of the skills power.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Chaotic release - underpowered?

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Difference is all in the cost and facet. Shiro doesn’t sustain you protection, and the flip-skill has no additional cost. Essentially you can do it for free since -5 is effectively just a nullify of energy gain. If it could use a buff ANYWHERE, it’d be a minor reduction in cast time, maybe 3/4 or 1 sec. Beyond that, the skill is pretty good IMO.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Celestial Revenant/Herald Theorycrafting

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Apologies if this is the world’s dumbest question, but is Crusader a stat combination?

1050 power, 1050 Toughness, 560 healing power, 560 ferocity. (Spvp) intended for crit-substitute builds.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Get us REAL pvp, just DO IT!

in PvP

Posted by: ronpierce.2760

ronpierce.2760

2v2 needed to happen ages ago. They even recognized the popularity and said they had most of the technology to do it. They’re missing an opportunity because WoW is already moving toward the direction of removing Gear treadmill in PVP, which will kill one of the biggest Arena (and general PVP) draws GW2 had… Games are moving toward smaller and quicker games, which is why 1v1, 2v2 and 3v3 are so incredibly popular.

Disappointing, now that Stronghold is HoT’s big pvp-feature, that means we’re in for another big wait, and by then, I’m not sure GW2 will have the pvp community anymore for it to matter as much, if I’m completely honest.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Was this discussed??? (Rank Requirements)

in PvP

Posted by: ronpierce.2760

ronpierce.2760

This is a terrible idea. What if I want to form a team with my friend who I introduced to the game and his rank is too low? Does that mean I wont be able to play with my friend? Just like I can’t play WvW with my friends on another server because they permanently LOCKED that server for transfer?

This game is becoming less and less geared towards playing with friends.

Play non ranked with your friend, I assume? If your friends is brand new and likely bad, shame on you for trying to take him into ranked play or higher tier games. Everyone else suffers in the process. Why can’t you just go play with them what they can do until they get a few ranks under their belt? It’d be better practice for them rather than sitting in downed state most of their fights.

My friends would be good. Besides who are you to curtail who I want to form a team with? Also, what if I buy a new account and want to play with my friends?

Why couldn’t you just… Play with your existing account? Nothing wrong with keeping new accounts out of ranked for a little bit, so long as the rank requirement isn’t super high. New players, even if you think “they’re good” or “have potential” have no real purpose in Ranked. Time is needed to learn more than just combat basics. So just play in standard play with them. Hardly limiting. Once they get a few rank levels, which isn’t hard early on, then they can do ranked and likely have a better grasp on the game modes. No big deal. Right now it’s a noob trap and very frustrating for people who have to be teamed with them.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Buff Steal - Steal Class mechanic

in PvP

Posted by: ronpierce.2760

ronpierce.2760

blah blah blah stealth too OP for my IQ

But seriously, thieves survival is too tied to stealth. Acro is trash now, we have low health, low toughness, 0 blocks, 0 invulns, etc etc.

If the balance team continues to hand out reveals like candy, then I would hope that thieves were given access to blocks or invulns. Kinda like how Mesmer can now out stealth, evade, invlun, and then camp stealth until all of their goodies are off cooldown again.

Your defense isn’t just tied to stealth. That’s your +1 mechanic and one of your flee mechanics. You also have unchallenged mobility that is the sole reason Magic Toker can basically single handedly carry a WTS win on caps and decaps.

Also, no need to get petty “low IQ”, it makes you look bad and unintelligent yourself. Stealth is a corny mechanic. Get over it. Also, Mesmers have more than they should. That isn’t news. I sure as hell wouldn’t want anyone bumped to their level.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Was this discussed??? (Rank Requirements)

in PvP

Posted by: ronpierce.2760

ronpierce.2760

This is a terrible idea. What if I want to form a team with my friend who I introduced to the game and his rank is too low? Does that mean I wont be able to play with my friend? Just like I can’t play WvW with my friends on another server because they permanently LOCKED that server for transfer?

This game is becoming less and less geared towards playing with friends.

Play non ranked with your friend, I assume? If your friends is brand new and likely bad, shame on you for trying to take him into ranked play or higher tier games. Everyone else suffers in the process. Why can’t you just go play with them what they can do until they get a few ranks under their belt? It’d be better practice for them rather than sitting in downed state most of their fights.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Buff Steal - Steal Class mechanic

in PvP

Posted by: ronpierce.2760

ronpierce.2760

You forgot the stealth on steal trait :o

I said possibility of stealth. :P Not everyone runs it. But what I did forget is 2x that item and a chance to reset your vital cooldowns… Double SR op.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Buff Steal - Steal Class mechanic

in PvP

Posted by: ronpierce.2760

ronpierce.2760

21 second cooldown instant Poison, interrupt, damage, heal, teleport, item gainer, boon steal, boon share and boon gain and the possibility of stealth isn’t decent enough.

Stop griping and loading everything onto stealth. Sorry your corny mechanics are finally getting a bit of a counter, but frankly, who cares. This hurts DP more than anything which deserves it. Buff S/D a bit and get over your precious stealth.

Also, just like Sic Em, and Lock On, it’s not the end of the world. You will still probably see it far less often than you think.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Sword 3 - an evade?

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Concentrate guys, I’m not saying the evade should be straight-up removed, nor am I saying the damage should be low.
I’m saying they should add more depth to the skill, in order to allow counterplay, but also require a certain level of skill to use properly. Retaliation is hardly enough.

There should be plenty of ways to do that without hurting the skill, I’ve already given a few suggestions myself.

I’ll have to get back to you on this, as my memory with sword is foggy. Best way to handle it (IMO) would be interruptable and noticeable starting animation, which would be fair.

Also it’s fair to note, the ability’s damage alone actually wasn’t THAT big… What really make it hurt was the Shiro Heal+ Leech traits which could add another 1200 dmg on like 2 or 3 of the hits. Alone, it wasn’t THAT scary at all.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Facet stunbreak

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Quick question:

If we’re stunned on Glint legend and our facet of darkness is not active, can we still double tap it to break a stun or do we have to keep it active in anticipation of a stun in order to use Gaze of Darkness directly when stunned?

All facets are instant, so you can toggle them on while stunned. You would just need to double tap it.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Was this discussed??? (Rank Requirements)

in PvP

Posted by: ronpierce.2760

ronpierce.2760

So, this is a bit old but I just noticed it, and didn’t recall seeing anyone discuss it, so excuse me if it has been. But I noticed this in the July 7 patch datamine files:

1001464_0876 You cannot join this arena or game mode because you or someone in your party has too low of a PvP rank.
1013760_0252 Rank Too Low
1013759_0769 Reach PvP rank _ to unlock this arena.
1013761
0721 Reach PvP rank __ to unlock this game mode.

https://www.reddit.com/r/Guildwars2/comments/3cfv9o/datamining_upcoming_features_from_the_july_7/

So, like I said, might be old news as far as some of you go, but does this mean Low Rank players will be removed from ranked game play, and what will this mean in terms of leagues? If anyone has more info, feel free to fill me in.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Sword 3 - an evade?

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Thing is, it HAD to be an evade. You just cannot have abilities that lock you out of control that long and not have evasion during. It was one of the least controllable skills in the game and could do much more harm than good.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Death's Charge

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

You can still use it how you always did, but it will be FAR more reliable now in fast paced combat. Anything is easy to use in pve, the problem lied in PvP. And as was said, takes a single click to use it with its old functionality if you need to. If anything it just has more options now.

What the game really needs is a “drop target” keybind!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Does ANet Read Forums?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Ring of Fire is fine. Elementalist is balanced.

I get the feeling you jump in every single thread to make it sound like that’s a common belief… Don’t think people don’t notice your name. Elementalist is not “balanced”. Balanced around giving people a crutch maybe…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Celestial Revenant/Herald Theorycrafting

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Luckily, Roy said he might consider Mace Coefficients. Most we can do with that is cross our fingers and hope. I do want to urge him though, nudge, because our only ranged option is Power, so hybrid is really our only good option. Plus, it wouldn’t buff Rabid builds much. Just all around, a good idea for diversity reasons.

Problem move had with Crusader was, yes, the HP, but not because being spiked down. The issue is that conditions MELT you. They have so little condition removal. And most of their heals are very Niche, so healing power isn’t adequately utilized. I have more faith in Celestial, but Mace really needs better coefficients.

Crusader did just get a good buff though with the Evades. Hard to tell how they are “now”, the changes were significant.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Celestial Revenant/Herald Theorycrafting

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

I’ve messaged Roy a little bit here and there. Celestial would work great if they’d bump the damage from Mace. Currently, mace is a bit like Scepter on Necromancer, where it could be closer to Warrior Sword. Much of the Power related stats on it gets mitigated by low Coefficients, unfortunately. Not to mention, the Burn value on Mace 2 doesn’t quite match up to Ele/Guardian burns. But beyond that, it definitely COULD work.

Here’s to hoping Mace power coefficients get bumped up a little bit to be a better hybrid weapon, while retaining the capability of being a full condition weapon, but not out-class Sword as a primary Power weapon.

That said, I’m almost more excited about Crusader Revenants these days… the synergy is just better there, especially with the newly found evades on sword/Hammer and buffs to Staff. Staff/Hammer or Sword/Shield Hammer Crusader might really work.

(PS: Still bump Power Coefficients on Mace, especially the auto. <3)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Does ANet Read Forums?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

“Burns are op!”

refers to ele

Can we stop being general. If burns are op please specify in what way.

~Technically~ Even Guardian burns are “op”, Guardian’s problem has less to do with their damage potential and burning and lack of condition coverage, and generally just not being… you know… An Elementalist. :P

That said, yeah MANY of the issues could be fixed via Ring of Fire and a few other things. Don’t really feel like getting into it anymore. I’m pretty done with fighting with delusional elementalists who think RoF is a L2P issue, neverminding the fact that its a 4.5k damage ring, not even wall that can be kept up 50% of the fight, on a game mode centered around fighting on a circle, and Elementalist d/d having 300 range where as most melee have 130… Buuuut anyways… >_>;

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Huge nerfed only stability skill

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Yeah, I can’t say I didn’t see this coming. It was annoying in WvW, super spammable, and incredibly powerful. Add on the traits and abilities of Glint? No way that was staying…

Now, personally, I’d have gone from 6→2 seconds, but regardless. Still probably very necessary…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

20 second instacast AoE reveal and stun break

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Of ALL classes, Revenant needed some anti-stealth protection, so I say it’s well earned, if I’m honest. They don’t have a ton of defenses and sustain (so far) hasn’t been all that braggable. Mesmers could eat Revenants alive, and while did ‘okay’ 1v1 vs thief at times, still easily spiked down when +1’d, so I’m sure it’ll be fine. Besides, don’t forget. Either they lose Unyielding Angquish or Shiro in order to take this legend, which has a pretty hefty impact.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Revenant Changes Based on BWE Feedback

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Since so many are asking for condi cleanse I’m sure it will be considered. Shiro+Glint has none.

Revenant as a whole is designed to not have much condition cleanse. That’s not to say there won’t be any tweaks for removal, but it won’t be any large changes. can’t have everything.

Besides conditions, what other weaknesses do you expect there to be, Roy?

I’d argue boon removal will be a pretty significant weakness, especially to glint. CC might still sort of be a weakness depending on the build.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Is condi cleanse solved?

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Only Mallyx, and by extension, condition or hybrid Revenants have Resistance at all. Any mix of Shiro, Glint and Jalis has no resistance or (offensive) condition removal at all, beyond 3 every 30 seconds on the Jalis heal. With how bad burning is right now, Revenants will never be totally okay without some form of removal. A single burn combo can be 10-24k damage and if your 1 condition (literally, 1 condition) every 10 seconds removes some off-condition instead, you’re done for.

Mallyx and Ventari do not need any help with conditions, that’s true. But power DPS oriented Revenants will be lost without it or some type of reliable Resistance uptime.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Thanks for the show Roy!

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Could someone toss me a link to the video? I pull it up on twitch and it somehow manages to switch over to some random other video >.>

http://dulfy.net/2015/08/13/gw2-meet-the-herald-revenants-elite-specialization/

It will show up here eventually. Always check Dulfy for updates, they always upload POIs and Ready Ups before just about anyone.

Thanks much!

http://dulfy.net/2015/08/14/gw2-revenant-herald-elite-specialization-livestream-notes/
She posted it in a fresh post. Enjoy!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Thanks for the show Roy!

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Could someone toss me a link to the video? I pull it up on twitch and it somehow manages to switch over to some random other video >.>

http://dulfy.net/2015/08/13/gw2-meet-the-herald-revenants-elite-specialization/

It will show up here eventually. Always check Dulfy for updates, they always upload POIs and Ready Ups before just about anyone.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

ROYS OUR BOY <3

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

I have to say that out of ALL of the elite specs and trait lines and skills in this entire game Herald has to be some of the most well designed and creative I have seen. the synergy with other trait lines and skills the class has is nearly perfect. I deeply enjoyed watching and am SUPER DUPER HYPED. who else is feeling the love for the Herlad???

Thanks! <3 I’ll be making a post soon with all the BWE feedback changes.

I hope for Shiro heal change. .5 seconds between each heal would be nice

That is one of the changes, you’ll see soon™.

This will make Shiro feel a LOT better… I kept having it actually run off depending on how kitey the enemy was. This will be great.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

ROYS OUR BOY <3

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Yea it looked amazing.

Also, kudos to the art team as well. The fire effect on the skill bar was just beautiful!

Yeah… That Elite… Best thing in the world… o.O

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

ROYS OUR BOY <3

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

I liked it. Not very thrilled about the adept line, seems kind of weak on a personal-use basis, but the rest of it seems pretty good. Shield is my biggest sadness. Made to tank/bunker but Shield 5 loses the point.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Herald (Glint) Details

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

I pretty much loved everything in the video except for Shield 5.

Being rooted is worthless and actually will leave you more vulnerable instead of defensive.

I wanted to use shield, but I probably won’t because not only does it stop you from moving, it prevents capture. Might as well just use Sword offhand for the block at that point and hold a point more easily… Really sad, because I want to love shield so much but its just not very potent and works against you. Made for bunkering, but can’t hold a point…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Conditions and protection-- A solution?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Give us a condition that negates boons effect for it’s duration instead of this bad idea.

Lol the thought of that just makes me think of how bad of an idea Resistance is. Resistance probably should have never been a thing.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Not sold on The Herald

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Forum fix ahoy.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Should the Herald use a warhorn?

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Do you guys really have to argue over everything? Shield is fine. For me it can be even a torch as long its not a warhorn – that thing stinks.

No need to get testy, lol. I think the reason it was brought up is valid… Most Heralds are seen with a horn, granted not “Warhorn” but as explained, weapons can have multiple fantasies.

But if you do a search for herald, most are seen with some type of horn. Makes sense to question the lack of horn.

Attachments:

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Should the Herald use a warhorn?

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

That’s a skin, and a SAB skin, like this one
https://wiki.guildwars2.com/wiki/Super_Mace_Skin

And ONE skin. The weapon type is still warhorn.

Heralds don’t use a warhorns historically. In GW2 anything could happen, of course, and they’re not supposed to use shield either, but it has the same rights as the worhorn on herald.

Just saying, they could add the specialization Warhorn as a trumpet. Weapons types are all tied to many fantasies. Look at melee Revenant and Thief with staff. Most staves in this game are not combat staves, but ornate magic ones. They will be, however, be adding more combat-oriented staves in wake of the new weapon uses.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)