Showing Posts For ronpierce.2760:

Crusaders amulet, precision not ferocity

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I agree they just need both… And a 1050 Power 1050 Healing Power 560 Prec 560 Ferocity one. We just need more amulet options since the change to stats. Certain builds just get blocked entirely due to lack of stat choices, which prevent combinations from working. (Unless, like every other dual-purpose build, you just go Celestial because you have no other choice.)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Most difficult decision of my life

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

Don’t pick those.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Staff Thief is NOT CONFIRMED

in Thief

Posted by: ronpierce.2760

ronpierce.2760

They added the staff and back-drop stuff only a month ago… It may have been in flux, but if they’re going to get this thing out the door, they don’t have time for trash cans anymore. They’ve already begun the artwork on it, which is quite a bit more resource intensive than making up mock-abilities and toying around with ideas.

Sorry, friend, but at this point, it’s pretty safe to just assume you’ll get staff. They’re already behind schedule and have clearly been on the track of staff VERY recently.

This reminds me of the time they said Ele wasn’t going to get Warhorn…
https://forum-en.gw2archive.eu/forum/professions/elementalist/Tempest-Warhorn-confirmed-Feedback-merged/first

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Overload Water - Safety bubble

in Elementalist

Posted by: ronpierce.2760

ronpierce.2760

The heal on Water Overcharge is just pathetic.
It needs to be worth locking you out of Water for 20s. Maybe make the Heal bigger and make it give you some Resistance at the end.

IF you swap out of water right after you overcharges. The overcharges it self dose not swap you out of the atument you use it in it just puts the atument on cd as if you just swaped out from it all be it longer but you can still sit in water when its on cd like that.

That’s the issue. It’s not that I’m forced out, I’m probably gonna switch out immediately anyway, the problem is that it’s a huge CD and that’s where most of your Healing is. You generally don’t wanna camp Water at all; you wanna switch in, use your Heals, and switch out.

Then dont overload? Something i cant seem to get my head arone this is why ppl seem to think they need to overload at all times that they can. You lose nothing from not overloading but its nice to have the abitly to do so if you chose. If any thing ele stander class is at a major disadvantages now that they do not even have the chose to overload with out realty getting any thing over the tempest class other then an added line unless you can build tempest line as if it was say earth (tempest line to me seems more like the earth line then any other i run earth fire air a lot so it could become tempest line fire air and i could still run a staff and no shouts at all and i lose nothing for doing so).

Because Overloading is pretty much always worse than not Overloading. There’s pretty much no situation where Overloading is better than not right now.

IDK, Fresh Air + giving yourself a 5 second static aura every single time you do it is kind of a neat perk. Hits hard too while you channel it.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Fav elite spec so far? Strawpoll

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

Chronomancer is lightyears ahead of everyone else.

I see what you did there :P

I don’t, since light year is a unit of length, not time.

Being ahead of something is supposed to be a measure of distance. It just so happens to be a measure of distance that’s based on time. You’ve got to be trying to not “get it”. It’s not 10/10 worthy, but you just look silly trying to be smug about it, lol. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Any reason not to take invocation traitline?

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Yeah, that’s often the case. However, because it’s changing to widely be a “fury” line, you very well may not use it in all support builds or even condition builds. It’s a bit more lenient with the direction they’re going. It’s still pretty good though, but that’s just like any class-definition trait line.

Best to wait for Glint to really decide.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Overload Water - Safety bubble

in Elementalist

Posted by: ronpierce.2760

ronpierce.2760

Eh, IMO, they just need to hangs the swiftness gained when overcharging to 2 stacks of stability for 4 seconds at the start of the cast and swap it with the protection trait. I feel like that’s go a long ways of making it worth using the skills.

I’m not sure a pure invulnerability is totally necessary… I guess it depends, but I think tempest could potentially be tanky enough to not need that.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Rev utilities in E-specs?

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

That’s one of the coolest aspects of Revenant. What it has that’s unique is flexibility and a dual-focus adaptability. It’s a bit like Druid in WoW, flexibility is a very fun and unique aspect to a build, and so far it does it better than anyone else (at least in theory), and being able to switch on the fly.

It doesn’t necessarily need to have something that can easily be copied to fit well, if anything, it makes it more unique. Love me some Revenant for those reasons, honestly.

I do wish, however, they each legend had a bit of a corresponding stat boost based on legend so that swapping to a legend allows you to better match that type.

Like being in a stance gives 250
Mallyx – Condition damage
Jalis – Toughness
Shiro – Power
Ventari – Healing Power
Glint – ??? (Boon duration?)

Then balance accordingly. I do feel like this is something the class could really use to make that focus swapping aspect work a little better,

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Will Revenant have the anti-thief spec?

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

I killed lots of Thieves with Hammer + Mallyx (unyielding anguish) even before any damage buffs. If you shuffle your abilities just right you can make life a real hell on them.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Elixir X and moah

in PvP

Posted by: ronpierce.2760

ronpierce.2760

So you want your minions to reappear after the transformation is over? You want them to be completely immune to damage for 10 seconds? You want them to continue to attack while you have been completely disabled? Not sure how any of these issues could get solved without setting your minions on cooldown. Possibly they could start recharging when you get moa’d (maybe they already do?) or be back up for you to summon immediately. That’s a lot of casting to resummon them though >.< I’d be fine with that though.

Uh they don’t destroy minions… See the list? It’d work like EVERY OTHER spawned ally in the game rofl… You’re acting like this is some weird issue. Spirit weapons and Turrets and other pets still remain regardless of Moa. Minions are the only ones singled out by this.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

What will be the elite weapon? :)

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Roy says it’s pretty sweet, still. I have faith in him, he’s a great guy and has a good sense of direction and listens to feedback.

Plus I wouldn’t mind more reasons to use shields. I love shields and most in this game aren’t very good (Guardian, and arguably Engineer). I just hope the shield has a good use!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

What will be the elite weapon? :)

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Well elementalist sword also exists in the files

No, a few edited dagger skills existed. They toyed with the idea, but the elementalist’s Warhorn (ascended) was found in the same update a month ago as the Glint shield. Same way I figured out Ele was getting Warhorn and Thief is getting staff. These are recent files added, and required actual art team time to produce. Toying with skills is much easier than wasting art resources.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

What will be the elite weapon? :)

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

It’s going to be a shield. The Glint shield already exists in the files. Likely some sort of support (boon) specialization it would seem.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Elixir X and moah

in PvP

Posted by: ronpierce.2760

ronpierce.2760

It’s not working as it should. People are just being salty because of an anti-AI stigma. Fact of the matter is, it’s a poor design/coding issue and has been for a very long time.

Moa doesn’t kill:
Turrets
Spirit Weapons
Spirits
Ranger Pets
Clones/Phantasms
Banners
Elementals
Spawned Allied (Rock Dog, Bird)
Ventari Tablet

Things it does kill:
Minions

Stop being biased children and let a kitten bug/hard counter get fixed. It won’t even affect most of you.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

How can a get Revenant ?

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

The Revenant is only released when Heart of Thorns(expansions to Guild Wars 2) is released. Like FULLY released, though if you mean by wanting a revenant right now for your beta slot. (Pre-purchase HoT) You need to wait until a Beta Weekend is announced and then you’ll be able to make a Revenant.
Though you’ll be limited to what will be used or to creating a Revenant. Since as far to my knowledge that only the human race can be a Revenant.
Once the Beta Weekend is all gone and then Heart of Thorns is finally released, the Revenant you made for the beta will go poof and there boom you will have a full out fun time with a good o’ Revenant. (When HoT will be released? You can probably wonder around the forums to find some speculations of when it might be released.)

Can Heart Of Thorns be purchased at Best Buy or do you have to order it online when it fully comes out ?

You preorder it online, in fact you can from the Black lion trading Co ingame in the upgrades section if I’m not mistaken. Preordering had 3 tiers (varying in cost and benefits) and each gives you full access to beta weekend events.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Tempest Rebound! and Revenant

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Doubt it, seems a bit too specific, and then thieves would ask for similar for their weapon skills, and overall, just not worth it. People get shorted on synergy all the time, just another one of those cases. Still takes 5 seconds off your staff stun, or the sword 5. The elite itself isn’t really that fantastic, as it’s vastly overshadowed by Chronomancer’s Alacrity.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

"Damaging shouts need casttime"...

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

The tempest shouts do have cast time… 0.25 seconds of cast time.

Anyways, damaging shouts should have cast time… Otherwise you could use the shouts at the same time that you are damaging with your weapon.

http://dulfy.net/wp-content/uploads/2015/07/gw2-tempest-shout-skills1.jpg

2 have no cast time, including one being decently offensive. Then 3 have a 1/4 cast time. All of which is better than 1/2, 3/4, 1 and 1.5 second casts….

Non-heal shouts really shouldn’t go above 1/2 sec cast, starts to defeat the purpose of being a shout.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Rune of radiance (Tempest)

in PvP

Posted by: ronpierce.2760

ronpierce.2760

No

/15charsendthisthreadnow

Any explanation maybe?

Clearly hates unique support methods! All boons or go home!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Rune of radiance (Tempest)

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Yes please! Do want.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Am I the only one hype for Tempest?

in Elementalist

Posted by: ronpierce.2760

ronpierce.2760

Gotta love the 180s though… All you had to do was wait 4 days…

Curious where you see a 180. Most people saying Tempest is awesome now are the same ones that said it previously….

Not referring to people here, ingame, friends and other general players. The “you” was a global “you” to all the haters. :P

Of course the happy ones are here to say “I told you so!” It was well earned after that fit session.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Am I the only one hype for Tempest?

in Elementalist

Posted by: ronpierce.2760

ronpierce.2760

Gotta love the 180s though… All you had to do was wait 4 days…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Can we re-fix Wings, please?

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

they thing is, the floppy part is good but not on such a big area, they should keep it on the edge feathers while keeping the rest stiff.

That’s exactly what I’m saying. Making them a bit more realistic.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Toughness Scaling Problem?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Hey all, while we’re on the discussion of high-power builds and toughness feeling relatively pointless, it seems as though Toughness has an innate flaw with the way damage is calculated, in that due to diminishing returns, it becomes significantly weaker point-over-point when compared to power, which against a steady armor foe will gain a linear boost to potency.

Obviously, this isn’t an issue when the number’s are similar, as any number divided by itself is 1, so 2300 power versus 2300 armor will be the same as 2000 power versus 2000 armor.

However, each point gained in power is not affected by diminishing returns against a steady armor foe, where as increased armor loses value at a significant rate per point over a foes power stat. This issue is amplified by precision and ferocity, as these gains can be increased, where toughness is a stand-alone stat.

Is there a way to fix this without making toughness too potent, but making is a viable stat choice that isn’t subjected to such harsh diminishing returns?

Napkin math:
Based on a standard “1000” weapon damage (WD x Power / armor)
Assume 1.0 attack Coefficient (for ease of math)

OP = Over Previous
TOB = Total Over Base
AOB = Added Over Base (per step)

  1. = Numerical difference per variable change.

2300 Power OP TOB AOB # Reduction added
1150 – 2000a
958 – 2400a -16% -16% 16% gain. 192 damage reduction.
821 – 2800a -14% -29% 13% gain. 137 damage reduction.
719 – 3200a -12% -37% 8% gain. 102 damage reduction.
639 – 3600a -11% -44% 7% gain. 80 damage reduction.


2300 armor.

869 – 2000 OP TOB AOB # Boost added
1043 – 2400p 20% 20% 20% gain. 174 damage gained.
1217 – 2800p 17% 40% 20% gain. 174 damage gained.
1391 – 3200p 14% 60% 20% gain. 174 damage gained. (3200 power isn’t really feasible, just shown for pattern recognition)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

People are actually leaving GW2 PvP

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I quit pvping for a mix of reasons.

- Balance is wonky.
- Damage is too high.
- Classes are becoming watered down, losing definition.
- Still no 2v2 and 3v3.****

It’s a great game, just getting boring without the highly demanded arena, and needs a lot of work after the last shake up. Still have hope though…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

The Ele shout spell names

in Elementalist

Posted by: ronpierce.2760

ronpierce.2760

I still think it should say “You’re fired!”

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Can we re-fix Wings, please?

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

Hair physics? Not even hair is that flowy! Those wings must be made of hot air wrapped in silk and just maybe a tiny little bit stuffed with fluffy cotton at some places.

I liked the cardboard version better. Those wings had a sturdy frame that wouldn’t break just from turning around too fast.

Exactly, it works a lot like very soft cloth, where turning canister ally wrap you up.

Okay, for example… For a wing to work, it should not be bending (and wrapping) backwards. Something like that would never catch air. And I get some people say “they aren’t real wings, just backpacks” but not even bad cos-play backpacks do this. It’s not even close to realistic.

And again for others who say they hated the cardboard version, I’m not asking for it to be perfectly stiff. I’m asking for a happy medium that isn’t overly ridiculous in the physics department.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Improvision/Kleptomanic without a target.

in Thief

Posted by: ronpierce.2760

ronpierce.2760

Ye ronpierce I said this before but sometimes you miss steal on purpose for the utility. The same can be said for many other spells ingame (Sometimes you miss heartseeker for the mobility, heal at full hp for the trap from Trapper’s Respite, or use Firery Whirl for mobility as well).

Irregardless, as your whole stance relies on a game-wide change that hasn’t happened yet and has no signs of happening soon. And thus is very irrelevant. Sure, if every spell was punishing on missed casts in GW2, then Steal should be punishing for missed casts as well. But the fact is GW2 isn’t a game where every spell punishes you for missing casts, it’s a game where some spells have utility even on missed casts.

If you wanna argue for game-wide changes that’s fine, but I don’t think a thread in the thief forums is the best place to do that. Its pretty derailing to the actual discussion at hand.

It has happened in places. Originally, Cleansing Ire and the 20% damage trait, neither required them to land, but now they do. Sometimes people wanted to “just use burst skills for the utility” but now they have to land their skills to take advantage of them. What makes thieves so special in the “purposefully miss skills for utility” department?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Will there be a Ranged Condition Weapon?

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Mallyx is heavily tied to condi melee. So unless we have new legend or each legend has another set of skills (which I want to see), we’ll be pretty limited in condi range. Frigid Blitz is a 900 range shadowstep + chill though so you can gap close relatively easily.

All melee weapons have some way to close a gap. Closing a gap and meleeing serves an entirely different purpose in combat than having an actual ranged weapon.

Also, while BE is only 600 range, the other skills are all still entirely useful. One grants REsistance (useful for anything, really), the other is extreme area denial, which I’ve currently had the most use out of when paired with Hammer (a ranged weapon) because it keeps you at a distance to use your ranged attacks more freely. And the elite grants a large stat bonus. The only skill that would be a little wonky for a Ranged condition weapon on Revenant is Banish Enchantment, but it wouldn’t be the first time there were skills that didn’t entirely line up with one another range-wise.

Point is, base Revenant still has a pretty significant gap for condition builds, as they don’t really have any good swap options for, say, a Rabid build.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Improvision/Kleptomanic without a target.

in Thief

Posted by: ronpierce.2760

ronpierce.2760

I view the steal skill as a multifaceted thing. There’s the teleport where you basically jump someone and take their stuff, which is all it does baseline, and if you miss it you don’t get their stuff. Then there’s the thief’s slightly neurotic quirks that gives them certain effects when they steal or think/plan to steal. Example: thrill of the crime. The thief gets swiftness might and fury because he gets a thrill when he steals, or when he even thinks about stealing, therefore it procs with no target.

In that regard it’s just like a warrior using a shout or a guard using a virtue, but it’s about our obsession with taking things from people. Preparing for it (hidden thief), getting an adrenaline boost when doing/thinking of it (thrill of the crime).

Anything can be spun that way. It’d be great if Burst skills were “multi-faceted”, because sometimes you really want to just use it to clear conditions and get a damage buff for your assault as you’re about to enter a fight or re-engage, as you’re using that built up adrenaline whether you hit someone or not, but due to the Developers wanting to push skill and actually landing skills, you still have to make contact to gain those benefits.

As for thief, pressing “steal” isn’t thinking about stealing. It’s trying to steal and failing to actually steal. Why would you be rewarded for “swiping” at mid air? “Oh man, feels invigorating to steal some of this air!” It just doesn’t really make sense. That thrill should come from having actually stolen something.

But beyond a logical stand-point, it promotes unskillful play when you can totally miss something and still get a big part of the benefit of a skill. I can’t imagine many people would be entirely happy if they went and made all of the burst-related traits trigger regardless of hitting, and so forth down the line. Except maybe warriors because they’d be biased. Unfortunately, I think this case comes down to a lot of bias. It’s easy to spin logic to match your view, but the point is, you’re getting benefits for “failed” spell casts. Not a great way to push players to strive to get better if you ask me.

Also, yes of course it goes on full cooldown… Every class but Thief has to worry about their primary attacks missing and going on full cooldown with absolutely 0 benefit. That’s why people dodge them.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Will there be a Ranged Condition Weapon?

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Pretty simple question, wondering if this has been considered. Before, Revenant was intended to be a non-weapon swap class, and as such a single weapon type for each standard gameplay type (dps, ranged dps, condition) wasn’t a big problem. However, it was recently revealed that Revenant will have weapon swap, and while Hammer acts as a one-size-fits-all for power-based builds as a Utility power weapon, there seems to be a distinct lack of a Ranged condition weapon to be paired with Axe/Mace.

So my question is, will there be an addition of a ranged condition weapon to the base so that the Revenant that focuses on condition damage isn’t forced into a sub-adequate weapon type due to a lack of options? Or at least, has this been a consideration? Perhaps for the second elite?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Can we re-fix Wings, please?

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

The new ones are much better.

Completely missing the point. Sure, the old ones needed a tiny breath of life into them to make them less stiff, sure. But they turned them into wings with hair physics. It looks ridiculous. That large of wings would be at least a little stuff. Some swish and movement to them was greatly accepted, but~ too far. It’s simply too much. Your wings bend backwards and wrap you up like a towel if you turn around. That’s not how things work. x.X

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Improvision/Kleptomanic without a target.

in Thief

Posted by: ronpierce.2760

ronpierce.2760

That’s kind of the idea. You have to realize, Steal is an instant cast ability. That means if you do happen to miss, either the enemy got EXTREMELY lucky, or you made a fairly substantial mistake. Where as, say, for Warriors, Eviscerate has like a 300 lunge and if it misses you lose all of your adrenaline, you don’t cleanse conditions, you don’t get your 20% damage boost from the strength trait. That’s how it should be. That’s risk for reward. Being rewarded for a miss does the game no good and doesn’t push people to play better and watch for opportunities. The game needs to move more in that direction, not gain easier hand outs.

Again, not picking on thieves, it’s just relevant. All classes should be treated this way.

They still lunge though and maybe do some cleave if the main target blocked. Or take shattering as an example. If the Mesmers target dodges, it doesn’t affect him, but it’s AoE so maybe it’ll hit someone else. Furthermore, you can easily summon more clones and do a different shatter.

With your recommendation for steal if you miss you would do exactly nothing and get a 20s cooldown out of it. There are Mesmer skills that won’t even let you cast them without a target. If steal was to really do absolutely nothing without a target, it shouldn’t let you cast it without one.

Phantasm’s should just fail if they don’t have a target, I would agree with that. There are skills like Dark Pact on Necromancer that you can cast that only do anything if you have a target but still go on full Cooldown if you happen to use it without a target.

Like I said with all of the warrior traits, necromancer abilities, and so on. If you fail an attack it should fail. We might not see eye-to-eye, but it’s not a “wrong” philosophy. This game desperately needs more risk attached to instant cast spells and procs, not make it more lenient.

Also, if a warrior hits even with cleave, it still hit something. And the lunge is a totally separate part of the skill. You must HIT someone for it to trigger the traits, as should be the case on all procs. You should only be rewarded for hitting someone with a skill, and that’s just how I feel the game should move in direction.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Let's talk about Maniacal Persistence

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Honestly they should just make it do something on Crit

I was thinking “On critical hit add 1 second to all enemys condition times”
Internal cool down of 3 seconds.

Would let you get some extra stacks for a lot of things.

I’d still prefer my 10% crit and critical hits give 5 energy (2 sec ICD). :}
I’d use it…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Improvision/Kleptomanic without a target.

in Thief

Posted by: ronpierce.2760

ronpierce.2760

If you ask me, none of them should. Skills should have to physically land to do what you’d expect, just like Cleansing ire, for example, if you ask me. This goes for anything, though. (Mesmer shatter blind, any others that proc regardless of hitting or not that are based on offensive abilities.)

On the other hand, it goes on full cooldown with no target, which would be extremely punishing if it did absolutely nothing and you use it just after that Mesmer stealths. This doesn’t affect other classes as much if they just miss one skill, but when you miss out on damage, heal, poison, weakness, boon rip, vigor, swiftness, might, fury, possible skill recharge etc. with the click of one button when you somehow lose target (stealth or other issues) that really sucks. I agree with OP, or if they decide to make it proc nothing, then it shouldn’t go on recharge, it should just say “no valid target.”

That’s kind of the idea. You have to realize, Steal is an instant cast ability. That means if you do happen to miss, either the enemy got EXTREMELY lucky, or you made a fairly substantial mistake. Where as, say, for Warriors, Eviscerate has like a 300 lunge and if it misses you lose all of your adrenaline, you don’t cleanse conditions, you don’t get your 20% damage boost from the strength trait. That’s how it should be. That’s risk for reward. Being rewarded for a miss does the game no good and doesn’t push people to play better and watch for opportunities. The game needs to move more in that direction, not gain easier hand outs.

Again, not picking on thieves, it’s just relevant. All classes should be treated this way.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Ravenant questions (?)

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

Revenant and Elite Specializations (I believe) are HoT-only, as well as the new areas and masteries.

Stronghold will go base-line but there will be perks for HoT buyers, such as a unique Hero.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Improvision/Kleptomanic without a target.

in Thief

Posted by: ronpierce.2760

ronpierce.2760

If you ask me, none of them should. Skills should have to physically land to do what you’d expect, just like Cleansing ire, for example, if you ask me. This goes for anything, though. (Mesmer shatter blind, any others that proc regardless of hitting or not that are based on offensive abilities.)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Give us blur.

in Thief

Posted by: ronpierce.2760

ronpierce.2760

Thieves may need tiny buffs in survival department but imo they don’t need invuls. Mesmers are just too strong right now however it doesn’t mean that every other class should be buffed up. If anything, problematic traits from mes need to be toned down.

Pvp is already being hurt by insane power creep, we don’t need more of that.

Cynz and I agree on something!

Eles too.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

4/9 revealed, no repetition of elite weap

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

It came out as an ascended weapon with the other elite specialization weapons. Normal skins are datamined as skins or white items. It’s the same way we knew about Warhorn Ele. Plugging your ears and going lalala doesn’t really change what they added to the games files… :/

Question: Did the datamined files also include a staff for the Druid? We know they’re getting staff as their weapon, so it makes sense that it would be included. No need to hide it, right? Or was there only one staff, the one assumed to be for the Thief Elite?

They haven’t added all of the files yet, likely meaning it’s just being worked on. They didn’t have the Reaper hood while they did have the Weapon. Or they just don’t have chat links yet.

I’m willing to get the Druid staff isn’t the one specifically featured in the thief elite specialization backdrop. Is logic really that hard? This isn’t deep detective work. This is going to be just like the Warhorn situation all over again, people refusing to believe it’s true because they don’t want it, and sure enough…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

4/9 revealed, no repetition of elite weap

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

Yea and anet totaly cant do this to troll people like the spear in hot announcement trailer
Edit
Talking about the thief staff and possibly the revenant shield specs here =)

That wasn’t a spear… It was a staff. Revenants use a melee staff. In fact, they had a comment on that, that they wanted the artists to be careful with their item choices as it would cause confusion and frustration. Clearly he was correct.

They aren’t making ascended weapons and art just to “fool” people. That would be a horrible waste of resources…

Yes I know it was a staff but it looked like a spear the same way that thief looks to hold a staff but could be a long rifle

Edit
And yes I looked at your pic´s earlier in this thread but whos saying they arent releaseing that skin theme on every weapon type.
The thing the thief holds looks alot thicker then the little stick the female holds

It came out as an ascended weapon with the other elite specialization weapons. Normal skins are datamined as skins or white items. It’s the same way we knew about Warhorn Ele. Plugging your ears and going lalala doesn’t really change what they added to the games files… :/

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

4/9 revealed, no repetition of elite weap

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

Yea and anet totaly cant do this to troll people like the spear in hot announcement trailer
Edit
Talking about the thief staff and possibly the revenant shield specs here =)

That wasn’t a spear… It was a staff. Revenants use a melee staff. In fact, they had a comment on that, that they wanted the artists to be careful with their item choices as it would cause confusion and frustration. Clearly he was correct.

They aren’t making ascended weapons and art just to “fool” people. That would be a horrible waste of resources…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Let's talk about Maniacal Persistence

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

I don’t see anything wrong with two different crit bonuses in different trees. Reaper has an (up to) 25% added crit, deathly precision and crit chance per condition on target. It works well to provide people with a play style that fits armor types such as Crusader’s stats (PTfh).

However, currently both are weak. Roiling Mists is essentially a 10% crit chance with a hefty requirement of 100% fury uptime to see that benefit, something that we don’t currently do well. Roy has said this will likely change though so that’s good!

Manical Persistence and Bolstering Anguish give a unique purpose for power builds in that line, but still deal with or benefit conditions, so thematically they make sense. Manical Persistence is just weak though, sadly. The average “realistic” crit chance added is incredibly low and it takes too long to get to a meaningful point.

They could either make it 10% per second. Or, do something like a stacking buff that adds 5% crit per non critical hit (max 10) and making critical hits only remove a single stack. Only problem with this is it might not be intuitive that it’s more intended for lower crit chance builds.

Or… Maybe… Scrap it all together and make it like…

“Increase Crit Chance by 10%. Critical hits generate 5 energy. 2 sec ICD.”

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

naked pvpers...

in PvP

Posted by: ronpierce.2760

ronpierce.2760

it would matter less if its a light armor class

Light armor and zerker, might as well yolo. Gunna die in 2 hits either way. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

4/9 revealed, no repetition of elite weap

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

http://i.imgur.com/xA8qvVk.png
http://i.imgur.com/96W2uJ4.jpg

The same staff that the new thief specialization back drop (datamined) is holding is in the files as an Ascended weapon, similarly to all the other elite specialization weapons thus far datamined.

Why fight it?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

naked pvpers...

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Armor stats and level don’t matter. But you do need to have “something” in the boots, chest and leggings slots to gain full default “base” armor for sPvP.

This was a simple check to ensure people had to be clothed while they PVP.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

What kind of Revenant are you?

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

I’m not much of a role player, and I don’t really intend to follow the lore background of Revenant 100%. I’ve always found the idea of scholar classes rather fascinating, so the simple version of the “feel” for my character is that my Necromancer died and began learning the fighting techniques of legends and returns as a Revenant. Kind of that beyond the mists, scholar but still a warrior vibe. I dunno, it’s what suits me.

His name will be Sikari Mist, my necro main (High Warlord Sikari) never really had a surname, nor has Sikari ever since I played MMOs, but I feel like now would be a fitting time and a fitting way to give him one.

He’ll be rocking Sword/Sword + Hammer, and likely Shiro/Mallyx. Mallyx is currently a bit of a wildcard, as much of it’s use depends on Glint.

Been toying around a lot with looks, and after quite a bit of testing, I think I’ll go with something like this, as I feel it goes well with the “Sikari Mist” name.

Also, I plan to main Revenant.

Attachments:

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Can we re-fix Wings, please?

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

The wings are quite clearly designed to be ornamental, and the fabric nature of the new physics showcases that.

Nothing wrong with the current physics on them, you don’t have wings on your character, you have an ornamental wing backpack

Ah, but that annoys me. It’s a game full of legends, magic and so forth. Why look like you have on a cheap cos-play costume when you could just you know… look better and more realistic? o.O

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Can we re-fix Wings, please?

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

I’m happier with them flowing instead of jerking rigidly back and forth when running. I think of them as costume pieces, not functional wings, just something Tyrians have made to adorn themselves.

The previous stiff jerkiness was distressing to my eyes in the same way as ceiling fans, whirling orbs around characters, flickering wasp wings, swishing charr and drake tails, or any other back and forth strobing motion is. As in I get motion sickness. So I’m all for the physics that got introduced.

I don’t necessarily want it to go back to cardboard, but a little less floaty/papery would be nice. Right now it flows with movement like hair. Feathers don’t really do that, especially heavy wings. I’m sure they’re capable of finding a happy medium that doesn’t look super unrealistic like the added physics does.

Essentially, I think they overshot their mark.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Can we re-fix Wings, please?

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

Hey all, it seemed to work once, maybe again if we can mention it soon enough (and if enough people agree). But could we dial back the “floatiness” of wings? They started off a cardboard, stiff but they felt like heavy wings, which frankly I prefered, but a little life was much welcomed.

But now they’re like flowing hairs, they float behind you in a very weird and ugly manner when moving and turning just looks silly. They certainly don’t look like wings anymore, as you could never flap these things against the wind, they’re basically paper.

I’ve attached some images that show what I’m referring to.
http://imgur.com/a/mQxgY

Just a bit stiffer, with maybe some flexibility to the lower feathers would have been nice, looks a bit silly now.

Anyone else agree, or am I crazy?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Are warrior balanced?

in Warrior

Posted by: ronpierce.2760

ronpierce.2760

, toughness itself needs buffs.

This. Everything cuts like butter, so only defenses such as blind/block/evade really shine anymore. I think if Damage across the board got toned back down a bit and people got shaved of all of their blind spams that have gotten out of hand as of recently, you’d find, Warriors would actually be in a great spot. Their damage is there, if anything it can be a bit overwhelming, but being bulky just doesn’t mean a kitten thing right now.

Also poor Shouts/Banners kinda got a swift kick, I’m not sure it was deserved, but I’ll reserve some of that judgement in hopes they reduce global damage. (sPVP)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Tempest Skill Types?

in Elementalist

Posted by: ronpierce.2760

ronpierce.2760

Yeah I knew it would be shouts, I predicted shouts and warhorn long before the reveal because the first article about elite specs in April said “at least one profession will be getting a full set of 6 shouts”. And I was right, based on that one sentence

Let ronpierce have his limelight.

Thanks, homie friend. It’s my favorite kind of light.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)