Warlord Sikari (80 Scrapper)
Warlord Sikari (80 Scrapper)
Its cuz its new, we all like new and shiny things. I know im going to play Rev but its going to be a second main. First being Necro, too much history (and waypoints) for me to just dump the class and switch
It’s a bit different for me. It has sort of that “swap gameplay” feral druid gameplay that I like, and some very unique ways to handle “balanced approach” type builds. And it mixes some of my favorite aspects of existing classes, so that’s where the real draw is for me. I enjoy it thematically, always loved the “scholar” type classes in RPGs, which while different, Revenant gives me that feel. It’s honestly something I’ve been looking for with its own little GW2 twist.
Reaper was pretty close too, but I generally got tired of being so slow on Reaper, so Revenant feels better so far. We’ll have to wait and see to know for sure!
Warlord Sikari (80 Scrapper)
I know those feels. I’ve been wanting a rev on live for a while.
I do have and enjoy playing all professions though.
Don’t lie, Roy. You’re a Revenant fan-boy. We won’t tell though. <3
Warlord Sikari (80 Scrapper)
since the last beta stoped and the POI a day afterwords with Shiro.
i just cant play anyother classes, they all seem boring to me.(exept for the Revenant ofcurse)
any 1 els has this feeling?
Yeah, I told this to Roy. He really messed me up for a while until HOT hits. I’ve tried so hard to Theorycraft and enjoy another class, but all I end up doing is theory crafting Revenant and getting my character ready…
I have another issue though too. Elite specializations will have a unique class name. Kinda feel like I’ll be jumping right over poor Revenant if I end up enjoying Glint too much, and I won’t even technically be a Revenant! The emotional roller coaster is real.
Warlord Sikari (80 Scrapper)
This is essentially what you’re looking at. Her hand is above her head and she, like is often depicted in fantasy, is casting using a weird twisted hand gesture. I attached an image of my own hand so you can see the general shape.
And here’s that General hand in the air pose at a different angle in some wizard art.
https://gomakemeasandwich.files.wordpress.com/2014/07/violet-teacher.jpg?w=630&h=400
Warlord Sikari (80 Scrapper)
Wtb Banner range and cooldown reduction added to Inspiring Battle Standards, that’d be greaaaat.
And maybe even 250 hp added back to the 500 base lost from shouts.
Warlord Sikari (80 Scrapper)
It’s minions. Embrace the zoo.
Warlord Sikari (80 Scrapper)
It’s staff. The same way I determined Warhorn a month ago
https://forum-en.gw2archive.eu/forum/professions/elementalist/Tempest-Warhorn-confirmed-Feedback-merged/first
Also applies to thief. New ascended Staff, ninja-like, and there is even a staff wielding specialization back-drop. I’m more sure of thief staff that I was of even Warhorn on Ele.
Warlord Sikari (80 Scrapper)
Are people really having a hard time seeing that the right hand is just a bare hand pointed upward? There’s no dagger or anything weird, it’s just her hand… O.o How are you not seeing that, the fingers are even defined decently well….
Warlord Sikari (80 Scrapper)
Ok, does Revenant Main-Hand Sword provide any dodges or cripples? It seems to be almost entirely dps (with the exception of a chill and a blink).
Also, did you adjust for Longbow range?
Revenant Main-Hand Sword provides a chill, extreme vulnerability stacking, and an invulnerability skill that stacks might, which is a good deal better than any other weapon in the game.
Your exception of “a chill and a blink” is two thirds of the weapon. Don’t be ignorant, particularly when including the entire main hand Ranger sword.
Sword 3 doesn’t have an invulnerability. It doesn’t have any added defense beyond the movement, which is uncontrollable which means AOE crush it.
Sword 2 does a… 1 second chill… So congrats.
Warlord Sikari (80 Scrapper)
Mesmer is totally braindead class right now mostly for “wannabe pros”. Except the good ones prepatch, 90% of them are totally carried by the OP class mechanics.
Yes , it’s a rant post.
I have played against ur guild visceral effect and they are totally brainless too
We dont see abjured with mesmer hmm i wonder why
Yeah, that’s how it works. Abjured didn’t change their team to FOTM, Mesmer must still be under powered…
Warlord Sikari (80 Scrapper)
They didn’t say they wouldn’t double up on any, just that they would all be existing types. Definitely shouts.
“Freeze!”
“You’re fired!”
“You’re full of hot air!”
“I’ll rock your world!”And of course, the heal, “Water you doing, trying to kill me!?”
Eh, close enough. 1/5 isn’t bad… :P
http://www.tentonhammer.com/news/guild-wars-2/guild-wars-2-tempest-revealed
Warlord Sikari (80 Scrapper)
You misjudge me already, im not gonna cry and create a wall of text on how to balance and run things. and i know for sure when Rampage is coming specially in teamfights, make sure their defense mechanism is ready when i do my Attack stance.
You didn’t read what I said. I said rampage has “something coming for it” not “you can tell when it’s coming”. As in, it’s likely going to get nerfed.
Hence, one bad design doesn’t justify another.
Warlord Sikari (80 Scrapper)
It is a defensive mechanism against a Rampaging no brainer melee class. do i have to spoon feed you?
One bad design doesn’t justify another. I think most of us are fairly positive Rampage has something coming for it…
Warlord Sikari (80 Scrapper)
Well like I said… They are certainly missing a ranged condition weapon, which is a shame, but I’m pretty sure that happened because the original designed didn’t require a ranged condition weapon. That’s less the case now.
we’ll see how they handle it, yes it’s an issue. But other than Ranged condition, there’s really no “holes”. Not really their fault if you don’t like Hammer. I adore hammer other than the cast times on hammer 3, 4 and 5. Skill wise, it’s pretty good.
Warlord Sikari (80 Scrapper)
i’m not sure how the balancing progress works, but i’m now really interested to see how the revenant would be balanced to viable with only one weapon set.
simply because i don’t like any other weapon set and i can not see the synergy between weapons either, specially the hammer one, but we will see after we play with the buff.
and weapon sets are bind to legends and legends are bind to play style and stats (condi, zerker, tank, healer).was weapon swap already determined inside the balance team? or did they have other solution which may be better. because it was clearly underpowered.
what if we don’t get weapon swap, instead, we get triple legend…
They already said weapon swap was what we’re getting, this isn’t a guess. And it was already a work in progress before it ever happened.
As for weapons, there is plenty of synergy. Only issue with hammer is that several of its skills (especially Drop the Hammer) cast entirely too slow to be useful.
Other than that, we’re lacking a distinct ranged Condition weapon, which seems to be an issue that spawned from the addition of weapon swap. Sure hope they touch on this sooner rather than later, but it’s pretty obvious they’re incredibly busy, so maybe this will be their seconds Elite Spec.
Warlord Sikari (80 Scrapper)
TBH, i don’t like it.
Let’s look at other classes, like ranger, guardian, they simply swap and they know the sigils will be off CD, and just use the weapon for the sigils or procs they want.
Warrior, still the same thing. just use the weapon for the sigils or procs they want.
Ele and Engi, they only have one set of sigils, so you only need to time the cooldowns and you will know when it’s ready and have it’s use..
But with revenant procing the sigils with both, i feel like it’s gonna be messy and forced random procs and wasted procs will be all over the place.
It won’t be messy. Your off-set will always be ready whenever you want to swap weapons since your legend will never interfere with that.
The only thing you need to know is when your weapon swap is <1 second left on cooldown,‘you can use your Legend swap for your current weapon’s sigils again. Then every time your legend is up again while you remain in that set, it’ll reset your sigils. It’s actually very intuitive if you think about what’s actually going on. Your other set will always be ready when you swap to it. It’s amazing if you ask me.
Warlord Sikari (80 Scrapper)
Now that the Revenant has weapon swapping, will weapon swap sigils still trigger on Legend swapping? Sorry if this has already been asked.
On swap sigils will trigger both from weapon swap and invoking a legend for the next iteration you all get to play. It’ll be a thing we have to see how it plays out and address whether it stays or goes away after the feedback we get.
Like that’s not gonna break in about 3 seconds in the hands of min/maxers…
There is zero reason for the new golden child to be able to double-tap those effects.
Warriors get it in a practical way. For Revenants, going far out of your way to “force” this will only scree you over. You can’t be that lenient with your swaps. Warrior can do this because a standard weapon swap frequently is very beneficial for them. Min/Maxing this is not a practical goal.
How are you okay with Warriors who have a 100% success rate of taking advantage of double sigils???
Warlord Sikari (80 Scrapper)
Zoo necros are basically the new turret engie, takes about as much skill and is about as effective.
The problem is that it is so easy to play and do nothing to hold a point that it is quickly becoming the only thing most necros will play. That is pretty much on Anet.
Uh. It’s not even close to the same.
Turrets couldn’t be kited (Los, yes but on point that doesn’t matter much), had 1500 range, immune to conditions, self healing, more DPS, brainless CC, and half the abilities used, almost literally.
Let’s not fool ourselves. They aren’t even close to the same level.
But yeah, they still 1v1 certain builds without enough cleave or sustain as long as they’re not in a team fight. That’s what they have going for them…
Warlord Sikari (80 Scrapper)
The new changes are great, and we’re in good hands. It’s going to be tons of fun.
Current issues I’m having:
- Lack of reliable condition removal for DPS weapons/legends/trait lines.
- Little to no Energy Manipulation (especially in traits).
- Would prefer swapping to 100% energy because it’s not fun to have a 3-7 second global skill lock out when you swap to a set and use a clutch skill, especially ones that cost 50 energy such as Forced Engagement.
- Elites deserve a cooldown 25-30 second range so they can be more practical and energy can be better designed around their actual moves and not fear of Elite spamming.
- Mallyx not working well in teams when you’re getting conditions removed from you, making it impossible to build up conditions for stronger spell effects.
Those are my concerns, but I’m beyond excited to play Revenant now. They’re definitely moving in the right direction at least.
Warlord Sikari (80 Scrapper)
Thieves make sense with it (in some areas maybe too much bit overall, it’s in the right place).
Mesmer’s should NOT have blinds, really at all… Their whole game is confusing the enemies and dropping target and making clones, adding blind on top of that is both silly and doesn’t really fit the class.
Guardians deal with flashing lights, makes sense to have a few blinds. Could be toned down since they’re also the blockiest of blockies.
Elementalist really shouldn’t have many blinds. Blinding Ashes should hhave been a 10 sec ICD per target and add a little more offensive flavor to it.
That’s my feels on this whole situation. Thanks for listening friends.
Okay if mesmers shouldn’t have blinds that means that any of our traits dealing with blinds need removed. However I also propose that:
Engis, Warriors, and Thieves should not get confusion in any skill or trait at all.
And warriors and thieves should not have torment, at all. I mean if we are being fair on which classes should and shouldn’t have things.
Thanks for listening.
The funny part is, you think I’d disagree…
Engineer and warrior should have never gotten Confusion. It doesn’t really make sense, but they were grasping for new ways to spin the class (I’d imagine the same with blind on Mesmers and Ele). Problem is, it has lead to classes feeling watered down and not unique.
Now confusion, to me, makes sense on a thief. Sleight of hand tricks (not the trait, the concept) delusions and venoms fit that idea.
Thieves should not have torment.
Warriors, a bit of torment makes sense, not confusion.
So that’s where I stand on all of this. Classes are rapidly losing definition.
Warlord Sikari (80 Scrapper)
You can however trigger 4 sigils at once in this way, but chances are it won’t be game breaking, and changing it will be less fun than leaving it. Adds a bit of bonus to playing your cards right, imo.
Anyways here’s how:
Swap to a weapon set. That puts the sigils on a 9 second CD (2).
After those 9 seconds are up, 1 second left until you can weapon swap, change legends, triggering your current weapon sigils again, then change weapons which triggers the second set of sigils (all must be unique!).
It works very similarly to how Fast Hands sigil dancing works, except in this case you have to always swap Legend -> Weapon on cooldown to get that benefit. This isn’t very practical though, so I wouldn’t suggest forcing this as a rotation.
Or just swap legends, then swap weapons immediately. That’d put both your weapon and legend swap on CD though…
Yeah, any legend swap → weapon swap after 10 seconds with a given set will trigger this. But yeah, you’re forcing 2 CDs at once, and like I said, it’s just not a practical means of handling your swaps for such a small boost. I DO however, suggest, like warriors, to use 4 unique sigils, as you will get the biggest bang for your buck over the course of time if you do.
Warlord Sikari (80 Scrapper)
You can however trigger 4 sigils at once in this way, but chances are it won’t be game breaking, and changing it will be less fun than leaving it. Adds a bit of bonus to playing your cards right, imo.
Anyways here’s how:
Swap to a weapon set. That puts the sigils on a 9 second CD (2).
After those 9 seconds are up, 1 second left until you can weapon swap, change legends, triggering your current weapon sigils again, then change weapons which triggers the second set of sigils (all must be unique!).
It works very similarly to how Fast Hands sigil dancing works, except in this case you have to always swap Legend → Weapon on cooldown to get that benefit. This isn’t very practical though, so I wouldn’t suggest forcing this as a rotation.
Warlord Sikari (80 Scrapper)
Thieves make sense with it (in some areas maybe too much bit overall, it’s in the right place).
Mesmer’s should NOT have blinds, really at all… Their whole game is confusing the enemies and dropping target and making clones, adding blind on top of that is both silly and doesn’t really fit the class.
Guardians deal with flashing lights, makes sense to have a few blinds. Could be toned down since they’re also the blockiest of blockies.
Elementalist really shouldn’t have many blinds. Blinding Ashes should hhave been a 10 sec ICD per target and add a little more offensive flavor to it.
That’s my feels on this whole situation. Thanks for listening friends.
Warlord Sikari (80 Scrapper)
So, I discovered this by accident, didn’t realize females could change it, and to save myself the work, I’m going to necro this thread since it explains the situation.
Can we please get dye channels for the glow on males?
Warlord Sikari (80 Scrapper)
To be fair, you can tell that person cared to see Revenant work, that video was pretty dang sweet regardless. :P
And the 2.0 version will be a 180.
Warlord Sikari (80 Scrapper)
Keeeeeeeeeeeeeeep ittttttttttttttttttt. I love the idea of being able to re-trigger your swap sigils while camping a weapon set!!!!!!!!!!
Warlord Sikari (80 Scrapper)
They can work on both, really, since the sigils themselves have a 9s CD they are balanced around. Even with Rev swapping both weapons and legends, they would not be able to swap any faster than a Warrior with Fast Hands on average.
Ah ! A Warrior speed to proc weapon swap sigils has nothing on the Engineer ability to do it every second !
That’s not how it works. Fast hands lets you cycle through two different sets of Swap sigils every 10 seconds, effectively having 4 swap sigils. They still have their own cooldowns, so Engi/Ele are still gates by swap cooldowns and only 1 set of sigils.
Warlord Sikari (80 Scrapper)
Why is this pessimistic drivel even here? This isn’t the necromancer forums, don’t try to cast epidemic on your saltiness.
I wasn’t, I was just clearing up what you said. All for staying on topic, not all about false info. :P
Sorry for mixing Necro salt with the Ele Warhorn salt though.
Warlord Sikari (80 Scrapper)
After reading this thread, one question comes to mind exactly how much pet uptime does anet balance the ranger with?
This is the rough part. Probably pretty high. Anet has a tendency to balance around best case scenarios. Hence why the issues being discussed here in terms of damage are Ranger issues, not Revenant vs. Ranger issues. And the utility comparisons are just silly.
In no world can you convince me a low damage 450 range attack with a 1! Second chill is somehow better than an evade+ leap finisher, flexible mobility skill. I would so much rather have Ranger sword 2 OR 3 over the Revenant sword 2.
Revenant 3 honestly sounds like a self-hazard as it doesn’t evade and can’t be controlled and can’t be stow cancelled afaik.
Warlord Sikari (80 Scrapper)
Warhorn on necro is good. It’s the dagger part that isn’t.
Well the autoattack chain and the immob are good.
Actually the immobilize isn’t “good”, it’s just useful in terms of Necromancer, but compared to just about every other immobilize skill in the game, it’s fairly bad due to its range/cast time/cooldown (in some way something has to give, not necessarily all) and #2 just isn’t very practical.
The auto attack is solid though.
Warlord Sikari (80 Scrapper)
Also, I think many of you would be in for a rude awakening when you realize that pets balanced around ranger’s stats and multipliers would lead to a significant weaker base per. (aka, a nerf to bunker ranger builds etc)
In what way?
All people want is for pets to receive all non-base stat bonuses we get get from gear and consumables in the same way all other classes get a 100% bonus from these.
A BM pet getting an increase in stats from settler’s gear will mean nothing as pets have no base condition damage, nor healing power, and most don’t even attack the pet so getting a bonus to armor would mean little anyway.
That’s my point. To balance buffing lets with stats and modifiers, they would nerf their base stats to compensate (not disputable, they would.). So where a berserker ranger may gain some damage, builds that don’t focus on damage would take a significant hit to their pet stats, leaving the more bunkery type Rangers doing pitiful damage.
Now, it probably SHOULD happen, regardless. Sure, let’s should actually take stats and bonuses, of course. But I still don’t think people consider the consequences of what they ask for. It wouldn’t be a direct bonus, there would be a re-balance involved.
Also, Ranger core mechanic woes, like I said, are of no design fault of Revenant’s, and this comparison is ridiculous and biased. In no world is Ranger sword #2 worse than Revenant’s. Sword 3 are both very unique and have different benefits and uses. Beyond that they clearly went out of their way to try to make themselves look bad by comparing Revenant sword to axe offhand, which is obviously not a fair comparison as Axe 5 has had practicality issues since conception and 4 has its uses when it doesn’t fail.
Warlord Sikari (80 Scrapper)
Minion Master is basically made for 1v1 side point tanking. Tricks:
- AOE
- Ranged***
- Kite pets to higher ground and kite them, they’re usually pretty dumb.
- More AOE
- +1 them, no pets cleave and they are easy to over-pressure.
- Moa
- Force them to avoid team fights, ignore them, essentailly. Let them weigh down their team.
Not saying they aren’t strong, they can be decently strong 1v1, but they can also be a huge burden to a team as well since they’re basically good for 1 thing and even then, have some pretty hefty hard-counters.
Hope this helps!
Warlord Sikari (80 Scrapper)
Seems a nice and solid argument
Depending on how far they take it, they could potentially use this for the heal as well, and have a more “predictable” heal, where it still gets strengthened by conditions, but isn’t completely useless when there aren’t conditions around, scaling with the stacked buff instead, simply be boosting the base, and the scaling would be capped lower. That way you don’t have a heal healing for 3k OR 12k depending on your enemy type. Personally, I just feel like that’ll lead into issues as well.
We’ll see, though. Overall, I just don’t like the idea of allies being able to totally mess with a legend’s mechanic while only trying to help.
Warlord Sikari (80 Scrapper)
In SPvP, I’m going to try my best to make my Crusader S/S+Hanner Shiro/Mallyx (Maybe Glint > Mallyx if it ends up being very good).
I have a feeling I can make it work if the crit traits turn out decent.
I’m sure most people will just go with Marauder builds though. People have an obsession with 2 shotting one another :P
Btw do you know if malyx condi sharing uses your condi dmg or the creator of that condi stack’s dmg?
Unfortunately, I don’t really know. I did extensive testing with Power and Crusader builds last tests as I wasn’t particularly drawn to Mace, and as such, I didn’t use EtD too much, especially once I realized the “copy” only copied a single stack of damaging conditions (not sure if that is intended or not). Hopefully someone else can help you out with this one, didn’t think about testing it out once I realized that the copying mechanic was a bit weak. Sorry!
Warlord Sikari (80 Scrapper)
In SPvP, I’m going to try my best to make my Crusader S/S+Hanner Shiro/Mallyx (Maybe Glint > Mallyx if it ends up being very good).
I have a feeling I can make it work if the crit traits turn out decent.
I’m sure most people will just go with Marauder builds though. People have an obsession with 2 shotting one another :P
Warlord Sikari (80 Scrapper)
The main mistake people make with claiming the pet as justification for lowered coefficients/base numbers on our weapons IS THAT PETS DO NO SCALE WITH ANYTHING.
PETS DO NOT BENEFIT FROM FOOD/POTIONS/SHARPENING STONES.
PETS DO NOT BENEFIT FROM RUNES OR SIGILS.
PETS DO NOT BENEFIT FROM % DAMAGE/CRIT CHANCE MODIFIER TRAITS UNLESS SPECIFICALLY STATED.
PETS DO NOT BENEFIT FROM THE EXTRA STATS OF ASCENDED GEAR THAT OTHER CLASSES FULLY BENEFIT FROM.
PETS DO NOT REACH SAME FEROCITY CRIT % DAMAGE BONUS LEVELS AS A FULLY GEARED BERSERKER PLAYER, SO A % OF THE RANGER’S DAMAGE IS LESS BOOSTED BY FEROCITY COMPARED TO OTHER CLASSES.
PETS DO NOT CLEAVE OUTSIDE DRAKES.
PETS ARE MADE OF TOILET PAPER UNLESS IT’S A DRAKE OR BEAR.
PETS OTHER THAN JAGUAR DO INFERIOR COMBINED DPS WITH RANGER THAN ANY OTHER CLASS.
Pretty much this.
Not “this”. The weapons, utility wise, are very different, the Ranger’s #2 is better than Revenant’s, #3 is just different but also much more practical to use. The only thing Revenant has on it is Damage. Don’t punish another class because Ranger’s design is cruddy with their pets. Their damage DOES need to factor into their pet, and sure, they should cleave. But that’s no fault of Revenant’s.
Also, I think many of you would be in for a rude awakening when you realize that pets balanced around ranger’s stats and multipliers would lead to a significant weaker base per. (aka, a nerf to bunker ranger builds etc)
Warlord Sikari (80 Scrapper)
The only thing I have to say is this: has it been 100% confirmed that the warhorn will be an offhand weapon? Sure it’s likely, but I haven’t seen anything saying outright that it is.
It’s in their offhand in the art, if that counts for anything to you…
Warlord Sikari (80 Scrapper)
what if you used a skill that when activated for 5 seconds every condition used on you is nullified and stored in one single spell you can activate and when you do all conditions collected during that period can be put onto any target. like for example buff goes up, burning goes up burning vanishes and is stored to be used against the enemy. like mimic on mesmers but for condies.
That doesn’t really fix the issue of Mallyx not working well in teams due to their overcharge mechanic being based on conditions on you, which can be cleared by allies (including self inflicted ones). Essentially, a team member can damped your steam simply by supporting you. It’s a strange design.
Warlord Sikari (80 Scrapper)
Hey all, I wanted to step in here and add an idea to the jar. I feel like there is definitely something to be said about Revenant’s idea of “wanting conditions” that goes beyond solo and pvp play, but also group and organized play.
Currently, Mallyx runs off a system of increased potency depending on amount of conditions currently on themselves, which for the most part, is fine. Except the problem is, team members will be clearing those from you, leading to an odd back-lash of play when in a team.
What I propose is relatively simple. When you have the Mallyx legend equipped (active or not) you gain a buff on your bar called Presence of Mallyx, which could be described on the tooltip of the legend. When you take any condition, you gain one stack of a separate stacking buff that lasts 6-8 seconds and stacks up to 3 times.
Mallyx skills, instead of counting conditions, would be stronger when you have 3 stacks of the buff. This could also give room for some other unique Corruption line traits that work with this mechanic, and doesn’t hurt the Revenant in team play.
Thoughts on this issue/solution?
Warlord Sikari (80 Scrapper)
Question: do we know whether we will be required to use warhorn in the specialization, or if our other weapon sets are available?
If we do know what’s the answer?
THANKS!
With the elite specialization you’re never forced to use the weapons nor the new utilities. All it does is open new options in addition to the class mechanic changes and traits.
Warlord Sikari (80 Scrapper)
I rest my case.
Warlord Sikari (80 Scrapper)
But i do agree, it is not the mid range things that are the problem like the 4 stats amulets but the extremes, which are 3 stats.
Are you aware that pretty much every meta spec right now either takes marauder or celestial amulet? (the only exception being bunker guardian)
Most are actually marauder. The all of the “meta builds” basically means Elementalist, with a few other that aren’t actually “meta”. And the main reason that happens is because of how well boon stacking works with Celestial and many other high damage classes can’t survive with just Marauder (especially Ele).
So like I said, those builds with very high damage are the issue.
Also, Marauder’s is a special case. The reason, again, why every runs Marauder > Berserker is because you basically have to to try to out-burst your enemy and live. It’s not a case of “more stats = better”. You’re focusing on the symptoms and not the cause.
Warlord Sikari (80 Scrapper)
The reason they do that is because the more you “balance out” your stats, the weaker you will be. Jack of all trades is a master of nothing, so they balance it by giving it a few more total stat-points.
Marauder is basically essential for low-Health classes to even exist right now, so there’s that too.
The amulets are not the problem. Certain traits/skills/situations are out of hand. Messing with amulets would not help balance, you’d just break some amulets and kill balance.
If anything, the game just needs more 4-stat amulets. Remove all the 3 stat ones and add a butt-load of 4-stat amulets. THAT will help balance out “super bunkers” and “super DPS” to a more manageable level and increase diversity…
EDIT: Fixed Low- Armor → Low-Health. Typo.
Warlord Sikari (80 Scrapper)
(edited by ronpierce.2760)
I kind of agree with that, honestly… Or, ideally, swap the two and bump Rapid Lacerations to 3% per stack and make them last 6 seconds. then you’ll see more flexibility, I think. Might make RL a little stronger in PVE, but in PVP where you actually see it fall off frequently, it’d make for a more solid choice.
Warlord Sikari (80 Scrapper)
Wow talk about misrepresenting facts holy cow.
1.) You compared a base power to zerker power weapon to prove your “3x more damage” point which is beyond silly… The whole AA comparison is just bad.
2.) Hornets leap is about a million times better than Sword 2 on revenant. You really want to swap your .5 sec evade, mobility, leap finisher for a 1 second chill that hits only as hard as your auto attack and has a 450 range? Really? I’ll take that trade lol…
3.) The 3 abilities aren’t even the same, but poison is a great utility and you have yet another low CD evade. Revenant said doesn’t evade and isn’t controllable, so will likely be ruined by AOE fields. Both are okay in their own ways, however.
Then you purposefully chose your worst offhand to compare it to the offhand, axe notably being bad since forever.
Not to mention the fact that sword CDs have the potential to be reduced…
I’m all for being sympathetic but this is the goofiest comparison ever.
1. Even if the Ranger went full power it wouldn’t scale to the extent of the Revenant’s current.
2. Yes, yes I would.
3. I agree to disagree.
4. Axe has the Ranger’s most powerful weapon skill and a semi-useful reflect. So, no. It’s one of the best of-hands available to Rangers.
5. Really? So does every other profession.
1.) It doesn’t scale as high because it is a utility weapon (it’s not GS) and you have a pet. This has been discussed, if you can’t handle compensation for it, it might not be your class. That’s just sort of how it is… It does factor into your DPS.
2.) please do make that trade. You can have a 1 second chill and give the evade/mobility/leap to Revenant, I’d be entirely grateful.
3.) Okay.
4.) uh it does okay power damage, but it’s not reliable for PvP. But if you’re happy with it for those reasons, I don’t see how you prefer Sword offhand better than it.
5.) Revenant can’t reduce their cooldowns, and have a double resource cost (energy and cooldowns).
You have to have a better understanding of the class before you start making some really silly claims.
Warlord Sikari (80 Scrapper)
Hahaha if you think thats strong, wait till you fight a downstate shiro revenant.
3 second AoE stun on down +25% damage with sigil procs and their downstate skill that moves the stomper away even with stability?
You’ll just love it.
Let’s be fair here, who’s going to spec for downed state over 150 ferocity or Might stacking…? O.o
Only bunker builds, that I could imagine… And I don’t see a ton of bunker builds taking Devastation.
Warlord Sikari (80 Scrapper)
Wow talk about misrepresenting facts holy cow.
1.) You compared a base power to zerker power weapon to prove your “3x more damage” point which is beyond silly… The whole AA comparison is just bad.
2.) Hornets leap is about a million times better than Sword 2 on revenant. You really want to swap your .5 sec evade, mobility, leap finisher for a 1 second chill that hits only as hard as your auto attack and has a 450 range? Really? I’ll take that trade lol…
3.) The 3 abilities aren’t even the same, but poison is a great utility and you have yet another low CD evade. Revenant said doesn’t evade and isn’t controllable, so will likely be ruined by AOE fields. Both are okay in their own ways, however.
Then you purposefully chose your worst offhand to compare it to the offhand, axe notably being bad since forever.
Not to mention the fact that sword CDs have the potential to be reduced…
I’m all for being sympathetic but this is the goofiest comparison ever.
Warlord Sikari (80 Scrapper)
Obviously could be wrong, but the heal just gives you a 15 second buff. Swapping has no effect on the buff so use it happened you want, I’d imagine.
Warlord Sikari (80 Scrapper)
Honesty, specifically in this case, it has less to do with expectancy and more to do with noticeably weak traits. Namely, the Grand Masters, when compared to other classes, are just not that great. I mean if you REALLY think about it:
I’m aware of it, and I tried wording out my post to say I agreed. I mean I feel if a trait line has minor and effects which require a certain condition, the trait line should provide high (75%+) uptime on said condition as well. For Invocation that would be Fury.
It’s just getting a little silly that people in other topics are asking for literally everything they can think of.
I think, at least in my case, and I assume most people are on the same page. But my goal isn’t to make Rev OP, I don’t want the best OOC mobility, I don’t want the best traits or condition removal, that sort of thing. But I DO want a well rounded class that doesn’t put all of its eggs in one basket that ends up with a dps build with essentially no Condition removal and no OOC mobility that isn’t rigged to high heaven by exploiting legend swapping.
I mean, if you really take a look and compare some things, Revenant is still lacking in a lot of ways. Their damage issues and weapon-to-legend issues have been mostly fixed, and that’s great! But there are some things it still needs to be a well rounded and well-designed stand-alone class that doesn’t rely too heavily on poor gimmicks. That’s all.
Warlord Sikari (80 Scrapper)
