Showing Posts For ronpierce.2760:

My Necro is Bugged?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Videos/Screenshots help.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Should Zealot amulet be implemented?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

It absolutely should, as should 1050 Power 1050 Healing power 560 Precision 560 ferocity.

They have all of these new heavy-healingpower trees that dont’ synergize well with anything right now because people push dps with passive or “sort of” active defenses like thief, guardian etc, but there’s no good way to play a DPS build that uses healing for it’s active defense because there are no good stat set ups to support it…

These are, imo, some of the most important stat combinations that should be added due to Revenant (ventari), new Blood magic, and so forth.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

What makes The Abjured so unstoppable?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

The game is buy to play. that’s why its less people playing …. comparing to other Esports that are Free to play …

Oh noes, the whole 10 euros/dollars you have to pay at the start, how soul destroying.

the point is not just price …. why would u buy the game when you can play other bigger Esport for free

The reason this game is dying is because people are leaving, not because people don’t buy the game.

It’s actually both. Competitive pvp strives when there is no initial price barrier. A price isn’t just a dollar tag, it’s a hassle barrier as well and there is a huge base of teenagers that are very good at pvp that get gated. The issue is much larger than ever before with the explosion of the F2P era. There are just so many easier options. Why would a teen pay 50 bucks now when LOL is more developed and free?

Free play gets people hooked and gives more people the opportunity to get hooked before asking for money, and it goes a long way. We don’t have that draw, so every person we lose in GW2 is more impactful.

Beyond that, there are issues that the game just isn’t designed for competitive pvp. The systems for pvp are beyond any MMO every created. The hybrid combat/targeting/action style is amazing and works well. But then you get into class balance, trait design, Passives and lack of enjoyable (and enjoyable to watch) game modes and you start losing steam. The game is incredibly not intuitive to watch with stuff just sort of happening all over the place.

And my last point, which sort of ties to my last point, the learning curve is enormous which leads to toxic behaviors. The game takes a long time to warm up to and learn to create builds, where it’s much more simple in other competitive games. The longer that gap takes to fill, the more people are likely to give up, and toxicity only shortens that fuse.

So… /end Rant

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

What makes The Abjured so unstoppable?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I just hate conquest, I couldn’t do it enough to be #1 tier anymore. Plus I lost my drive for being competitive once I had a kid.

WTB 2v2/3v3s and I might actually care about competitive pvp again. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Patch Notes

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Lol, wow… I’m not sure why I never saw it before but for some reason I’m realizing how many people treat this game like something more than what it is. The WvW forums crying about the golem event combined with the complaints here woke me up I guess.

If you’re not having fun why are you playing? Why are you subjecting yourself to something you dislike? This is a video game designed for entertainment. If you don’t like it, do something else. Make all the streams and threads you want about the things you dislike and claim “Anet really does listen to us!” when they finally make a change, years down the road, that you suggested. Quite honestly, I think it’s the community that’s out of touch not ANet.

It’s like people who make it to Senior year and drop out. The game itself, the combat system, is unmatched, as is their PVP system for creating a balanced and competitive groundwork.

Then they go and make everything proc based, nerf the weakest classes, leave the top dogs alone among other really silly things.

We support them because we know they can do it, and they have a ground work no other game really does. Yet they keep being lazy and doing blatantly stupid things, in which many of us can’t wrap out heads around. Yes, it’s a game, but when you invest this much time into something, it’d be nice if the developers did their jobs.

Try to convince anyone that chill stacking was somehow more important that burn damage, elementalist balance and mesmers… Then we’ll talk. They get paid for this stuff, someone needs to step up and stop babying a few classes and kicking the classes that are already down. Many of us have put up with it for a pretty significant amount of time.

Sure, there’s the answer of “just quit”. But I don’t think that’s what they want, and it certainly isn’t how loyalty works. Sometimes you have to have some tough love to kick someones’ kitten in gear and make them open their eyes.

Last little note, if you don’t like how the forums are, just stop posted and reading it. ~ Your own logic.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Patch Notes

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

The favoritism by these devs makes me want to take a kitten.

I’ve basically quit (again…) until HoT hits and I can try to make reaper salvageable. I can’t stand watching things like these while burning and Mesmers, and for the most part, Ele are left alone, then they do something like this. I just have no care anymore, they have no idea what the hell they’re even doing.

Not to mention the forum moderators on here being complete kitten. I just don’t care anymore.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Patch Notes

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Chill is now a stackable condition. Without an ICD on Chilling Darkness, Locust Swarm and Well Of Darkness could easily put multiple stacks on someone. LS bounces and WOD pulses.

Not that I’m in favor of nerfs but I can’t say this is much of a nerf, if at all. We have tons of ways to access Chill, more so than anyone else. We shouldn’t be very concerned about this IMO.

Why do you keep saying this stuff? Chill always stacked in duration… All this did was limit it in ways it didn’t need nerfed, as the crap still gets cleared and will be converted to Resistance. What you’re describing as “could happen” is what happened since forever and the trait and Well of Darkness were still rarely used and complained about as too weak.

Get over it or get out, lol.

Good one. “I’m wrong and have nothing else to say, so I’ll just be snarky.” That makes you look better.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Patch Notes

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Chill is now a stackable condition. Without an ICD on Chilling Darkness, Locust Swarm and Well Of Darkness could easily put multiple stacks on someone. LS bounces and WOD pulses.

Not that I’m in favor of nerfs but I can’t say this is much of a nerf, if at all. We have tons of ways to access Chill, more so than anyone else. We shouldn’t be very concerned about this IMO.

Why do you keep saying this stuff? Chill always stacked in duration… All this did was limit it in ways it didn’t need nerfed, as the crap still gets cleared and will be converted to Resistance. What you’re describing as “could happen” is what happened since forever and the trait and Well of Darkness were still rarely used and complained about as too weak.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Patch Notes

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

So I don’t quite understand the Chilling Darkness nerf. Doesn’t that take away all the synergy of well of darkness? Not even per target? I didn’t know this was a pressing issue.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Plea for symmetrical shoulder options

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

I wish they’d do most of those in the images above. There are a lot of armor skins is never touch simply because they look awful when not mirrored that could easily be favorites if they were just normal…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

A Plea: 2v2 and 3v3 Support

in PvP

Posted by: ronpierce.2760

ronpierce.2760

We’ve tried and tried and tried to get 2v2/3v3 support. No avail, but we keep trying…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Fear + Stability

in PvP

Posted by: ronpierce.2760

ronpierce.2760

So stuns would stay on while you’ve got stab on too. This will trigger things like sigil of impact, tempest defense and unsuspecting foe. All the CCs would need to be treated the same.

Treated Equal? Are stuns absorbed by Berserker stance, reduced by condition duration mitigation, negated by Resistance and removed condition cleanses? Seems like fear shouldn’t be either, all things equal…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Upcoming Changes

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

These are not upcoming changes, I supplied most of them in response to a PM I got from another player on the forums. These are not guaranteed changes, they are just a list of requests, most (though not all) of them being mine (for Necro). Don’t get your hopes up.

Yeah, I was going to say, may of those seemed word for word suggestions I had posted here. There’s little important about the doc.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Poison Stack for Damage -- Why the Change?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

So… in other words PvP now suffers because of PvE. That’s fantastic.

Not really. Some builds now focus on poison damage (or at least has strong ties to it). Generally speaking, having gated damage just felt bad and served no purpose. If you aren’t a heavy poison class and could still maintain 100% uptime just because of duration stacking then good riddance. Poison should be more of an active thing, apply it when you want to prevent healing. Certain classes having near 100% uptime from a sigil and 1 other spell sort of defeated the purpose of the utility anyways.

Overall, was a good change. Now Sigil of Doom just needs its bug fixed.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Upcoming Changes

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I don’t think these are all changes coming. Based on how it was written, wording used, and so forth, it sounds like a generalized document of ideas shared with Grouch, and the only official things are things with a “Grouch” or investigating tag. I wouldn’t get too excited yet.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Does a Skill Work If you Press it Just Once?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I’ve been having issues most notably with using Doom directly after Death Shroud, it lags like crazy; have to spam Doom to get it to go off; and often times it’s too late.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Fear + Stability

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I will point out one thing. Fear is Necromancer’s form of CC.

It’s the only CC affected by all forms of defenses:
- Reduced condition duration
- CC breaks
- Condition Clears
- Resistance
- Stability
- Berserker stance

And as such, only CC affected by two Warrior Stances and leaves Necromancer with the absolute worst down state which only has single target benefits AND has the most prevention in the game.

Fear should honestly either become a CC and not a condition, or not be affected by CC breaks/stability (like immobilize). Add it up, it only gets the worst of both worlds. If you’re honest with yourselves, you will see the issue with it.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

I will love enemy chronomancers

in Warrior

Posted by: ronpierce.2760

ronpierce.2760

I knew this was going to happen…. Literally knew it. Just make it unaffected by all of those conditions/boons, if you’re going to go part of the way…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Make Life Blast pierce baseline (3).

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Personally, I feel like a generalized problem with Life Blast is that I feel it should be a bit more useful baseline, even beyond this point. Honestly for a class specialty, it’s not very good unless you sink a lot of traits into it, and even then, if I’m not mistaken, due to its terrible cast time, it’s not even our highest DPS route.

I hope they take a look at base Necro at some point rather than putting all their attentions and “fixes” into traits, unless it involves base lining a few things. Not too much, though. I don’t want to be fixed and hot-nerfed.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

A net please fix pet missing stats!!

in PvP

Posted by: ronpierce.2760

ronpierce.2760

With half of the profession mechanic bonuses becoming baseline you have missed something. Ranger pets did not get the 150 power, precision, toughness and vitality as baseline. They only get the +150 if you trait into beast mastery.

This is a major issue that influences all 3 game modes, fix it please.

It might be worse. If they didn’t get any baseline stat boosts, their damage will suffer even more from the 74 stat boost all player’s got. While player-to-player, it evens out and nothing really changed, a pet would theoretically get hit harder and deal less damage to a player than pre-patch.

Correct me if I’m wrong, I very well may be in this case, I just hadn’t heard about them getting baseline stat boosts this patch.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Solved] Nerf Berserker's Power. It is OP.

in Warrior

Posted by: ronpierce.2760

ronpierce.2760

So please, don’t say it got nerfed.

It got nerfed — hard!

But it’s way better than before…. With burst mastery, you can now use it and gain the (new stronger) on subsequent bursts and keep uptime fairly easy.

Umm … are you aware that shortly after the 6/23 patch, they changed it so that the +20% for using 3 bars of adrenaline ONLY takes effect on hit? So, within a PvP / WvW context, with opponents that actually dodge, blind, block, etc., getting the bonus is not as easy as you make it sound.

So it got some risk/reward thrown on it. Good. It’s still ‘technically’ stronger, and in PVE/WVW (non 1v1) you should have little trouble getting it to proc, same with any size team fight. Absolutely nothing wrong with a little counter play to it, though, it doesn’t ruin the skill, and doesn’t change the other benefits. It’s different, and not as ‘easy’, I’ve give you that, but it’s still very strong. Or at least, will be once they fix it with Longbow, which as we all know, will proc it 100% of the time.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

25 amazing balance ideas

in PvP

Posted by: ronpierce.2760

ronpierce.2760

32: Minions CD starts from the moment of death ( like ele summons )

Good thing they listened to you in GW2 beta because you know… That’s how it has been forever.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

the reaper?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I honestly dont see the problem with necro damage in pve, with wells, and traits i hit super hard with 100% crit chance and drop every enemy around me within seconds, if you are playing condi in pve ofc your damage is lowbut i have yet to have a single problem with necro in pve in most cases i it harder than any other class i play besides ele and maybe warrior, and when GS comes out its the damage is only gone go higher so ya

Math proves otherwise. Anecdotal evidence about roaming around the world doesn’t keep you from being benched.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Mark of Evasion

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

As always, for pvp I vote no, so if they do, I hope it’s only pve/wvw if at all.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Any day now anet... engie nade toolbelt

in PvP

Posted by: ronpierce.2760

ronpierce.2760

There are a LOT of problems. If rather them be fixing the problems rather than piddling through the forums other than to wrack up as much data as they can on what’s not working properly. Peters made a statement that they acknowledge a lot is broken, damage is too high, so on and so forth. Yeah, this bug is kind of a big deal, but so are many others and chit chatting about each particular one is just a waste of time. It’ll get there.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Any day now anet... engie nade toolbelt

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Grouch said they’re working on it internally. If I had to guess, the patch delays are because they want to fix a lot of things at once and want to better make sure they don’t have any more game breaking bugs as a result of this patch. I’ve heard from several sources there are fixes and changes (across the board) coming down the pipe, so just give it time, rest at ease that a fix is coming and they know.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Revenant too strong

in PvP

Posted by: ronpierce.2760

ronpierce.2760

This profession is ruining the game.

No your class is, and it’s OP and has been in every WTS game since GW1. It needs deleted.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Seeking clarification on the future of PvP

in PvP

Posted by: ronpierce.2760

ronpierce.2760

As for Skill… There is no Skill.
As for PvP… There is no PvP.
As for the Future… There is no Future.

All is 100% incredibly, undeniably, irreversibly… Vain…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Make Life Blast pierce baseline (3).

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Yeah you’re right, sorry for derailing. I agree, it’s pretty much mandatory for power necros. Currently all an enemy needs to do is hide behind their pet/clone/minion/turret/parrot and the life blast will miss.

That’s pretty much why I hate it. It’s so kitten slow, by time you get it off a mesmer definitely has some clones in your face. Which isn’t always an issue, obviously, if you just buck up and take Unyielding Blast, but that’s the entire issue. You pretty much have to have it if you plan on getting anywhere with Life Blast.

Wouldn’t mind a slightly reduced damage but faster Life blast, too so they could balance base Necro and Reaper better, but baby steps.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

the reaper?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

So far, I wouldn’t bet on damage equal to those. But it should be fun regardless. Regardless, though, it’s impossible to tell. As this last patch has proven, it really depends on what they do to the balance pass overs and if they rework anything. Certainly it should be better than current Necromancer.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Solved] Nerf Berserker's Power. It is OP.

in Warrior

Posted by: ronpierce.2760

ronpierce.2760

How OP it is? That’s debatable. But it’s way better than before…. With burst mastery, you can now use it and gain the (new stronger) on subsequent bursts and keep uptime fairly easy. The only real issue atm that I see is a bug with LB. once that’s fixed, the new version is perfectly better as it retains the damage boost, but also promotes active play. So please, don’t say it got nerfed.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Poll]Normalize Reveal?

in Thief

Posted by: ronpierce.2760

ronpierce.2760

You posted this in the Thief and PvE areas. What are you even making a poll for? You should have just made it

[] Reveal normalized 3 seconds
[] Don’t care.

And left it at that. xD

Is the general discussion area just for PvE stuff? had no idea.

Well, typically. If you wanted an unbiased opinion on the direction of thief in PvP in those regards, post it in the PvP section, and there alone. The feedback would likely be significantly different.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Make Life Blast pierce baseline (3).

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I would prefer vulnerability + projectile finisher on the trait., with piercing baseline.

This would be an excellent rework for Life Blast and the trait.

I’d also be in support of this; But we’re necros. Think small.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Grenade Barrage Bug

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Uh, I’m not sure if I’m particularly supposed to discuss it, but I can’t imagine how it would hurt so people don’t build around a broken build. I was talking to a Dev last night and he said “it was a global issue, fix one part and it fixes the whole thing.” Speaking about them having it fixed internally. Could be some slight miscommunication/understanding, but it seems that he was confirming that it currently isn’t working properly. Today is Tuesday, so I’d imagine some time today we will get a fix patch.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Make Life Blast pierce baseline (3).

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

It’s a very good idea. I just have to question what it does for the third hit in RS auto, which already hits 5 targets.

I would say nothing or (dare I say it, gulp) base 3 on it as well. Either could work, I’d say, so long as they specify the ending number is 5 targets max. Valid concern, I’m not sure how they’d handle it, but I feel like it could still be fair as RS1 would still hit 3 targets, and I think it’s safe to assume if you’re going max dps with Reaper, you’d just go ahead and run UB anyways. So, not sure. It’s the weak spot in my plan.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Make Life Blast pierce baseline (3).

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

It’s basically a trait tax on power necromancers.

It’s exactly that, a trait tax, with no (realistic) wiggle room. Not only that, but much like Flesh of the Master for MM(again, separate issue), it makes Soul Reaping unavoidable entirely for power, where even Spite is slightly less mandatory even, for a power build.

Of course, not that I mind entirely, the line, because Vital Presence and Desth Perception are amazing traits which are nice to take, but can still be worked around and not mandatory depending on your build’s goal, where Unyielding Blast is pretty much needed for Power.

If I had to compare it, it’s like How IP went baseline for Mesmers, it just feels like how the ability should work already.

This seems to have gotten a lot of positive feedback though, so maybe finally we can get this looked at, if we keep up on it.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

*Please let us see utilities in Death Shroud*

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

“Give us some love already” ???

Necro got such an insanely massive buff this patch, I’m just waiting for it to get nerfed into the ground lol…

As for the original purpose of this thread, I agree completely. It would be nice to see our cooldowns when we enter shroud. I time it pretty well in my head but it is nice to see those cooldowns.

I wouldn’t go THAT far lol… Some transfers and boon ripping might get toned down, but I wouldn’t say we’re OP atm rofl. We’re still struggling to find a solid spot in a team.

However, at least our traits make better sense (in most cases, at least). We’re making progress and a snails rate.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

spite too hp percent gated

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I stopped using Spite too. I have a very fun Celestial hybrid build I’ve been playing with, and honestly, you’d might be surprised. The damage isn’t terrible, but it is pretty survivable and has a bit of team support. I will share it on request, otherwise I’m sort of laying low until I can work out the kinks to avoid criticism so early in the theory process. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Make Life Blast pierce baseline (3).

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I think it should pierce too, but if it’s going to get baseline buffs I would rather its casting time was reduced. Currently it’s 1" to cast and 0.4" aftercast, meaning people can step around obstacles/other players/YOU and force it to miss during its cast time. If you try to use it against a thief you basically can’t hit them, all they need to do is walk through you for it to miss.

That is a separate issue to me, worthy of its own topic, honestly. To keep traits in line (ie Dhuumfire), definitely, life blast should be reduced in cast time and slightly reduced in damage to compensate. I beyond hate the 1.4 second cast LB, but I didn’t feel like it was appropriate here, because I had a very specific point to get across here, because it bothers me how mandatory Unyielding Blast is for Power Necros, and that it holds the functionality, that honestly should be baseline for the sake of the class.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Doubting Celestial for Engineer

in Engineer

Posted by: ronpierce.2760

ronpierce.2760

Honestly after this weekend my confidence in our position has shaken considerably. My last real attempt at Celestial is Firearms/Inventions/Alchemy with FT/EG HGH. I’m going to give this a couple days and if things don’t work out I may just shelve Celestial until they balance things out a bit, or see what other people are running. Right now it just feels too weak and too vulnerable.

I’m trying to avoid using grenades due to the Barrage bug, but it may not be helped.

That’s a good idea to avoid Grenades. Barrage bug is one thing, but 1-5 on grenades pierce and will give unrealistic damage numbers too, 33-100% more dmg per throw depending how it lands, which can also proc things. Something tells me, though, after this gets fixed, Grenades won’t be super potent, but I could be wrong.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Make Life Blast pierce baseline (3).

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Hey all, I just wanted to throw this out again, because it’s frustrating to me. Basically to be a power Necromancer and it actually be worth a kitten , Unyielding Blast is essentially mandatory, and it bothers me a lot.

Anyways, quick suggestion, which could be applied even to Reaper:
Make Life Blast Pierce 3 targets. (Hit 3 max)

Make Unyielding Blast: Shroud skill 1 causes 2 vulnerability for 10 seconds, and increases the number of targets that can be hit by 2, to 5.

This could work with the cleave, and piercing, but allow some actual decision here if the vulnerability and extra targets is meaningful to you versus other traits. Currently, there’s almost no wiggle room, which is such an easy issue to solve.

Hopefully I can get some backing on this, because it’s been a huge frustration of mine with any power build on Necromancer, and base Lifeblast since I’ve started this game, practically.

Thanks for listening,
High Warlord Sikari

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Revenant Feedbacks [merged]

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

They actually already said Revenant will have one, at HoT launch, even. No clue what the unique trade off will be,but it’s speculated that Glint (+ shield) is the Elite for Revenant.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

No class is OP, burning is OP

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Useless traits, like the tier 3 double warrior leap that is really just a single leap which doesnt stack auras. ROFL gg

What are you talking about? it does stack auras. Fire aura leap is 5 seconds, 10 seconds traited. Sure, it sucks as a trait, but it technically works…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Is CC rather strong?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Consume Conditions is actually very weak.

:)

Noooooooo, you beat me to it, but I was going to agree with the OP. Consume conditions still too stronk!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Grenade Barrage Bug

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Here I’ll explain again with some math to help ppl understand.

You throw 7 nades.
It pierces and hits.
Nades land and explode hits 7x again.

7 × 2 = 14. You have a potential to hit a single target 14x under the current piercing change.

People who say nades are throwing double and are not actually piercing are incorrect.

Damage on barrage needs to be corrected but after all other damage variables have been normalized or everything is going to be yo-yoing around.

You just don’t stop being wrong do you?

- Grenade Barage throws 13 grenades when treated, and mysteriously the tooltip goes from 6 grenades to 7 still (while in reality it physically throws 13, go throw barrage with and without it, you can see the kitten difference.)
- Only grenade 1-5 skills pierce, grenade barrage doesn’t even pierce, and only with the trait.
- Flash Grenade is the only skill that is affected by the pierce bug even when untraited.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Elementalist is very OP

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Don’t know if you deserve a cage or an award at this point Rosicky.

I’m up for the cage.

As for ele, I honestly think this has lots to do with burning, which needs to be fixed. Also, the fire line adds 150 power in each attunement + 150 in fire, that needs to be fixed, too. Not fan of Blinding Ashes either, don’t like traits like this, same goes for Diamond skin and Stone heart, they provide quite too much sustain for the ele. However, at this state I’m not even mad since there’s just too much damage around.

I don’t know how to feel about people saying s/f fresh air ele is the best spec atm. Like really.

Re read the 150 power trait. K? K. You’re a funny guy. Cried about both EA’s being moved to GM, did not see the possibility of how OP ele would be if we were allowed to trait into 3 lines…(When I called it way back then…) and bam…You’re asking for a nerf. Oh how quickly you flip flop.

Lol @ him complaining about 150 power minor, not even understanding how it works.

Uhh, the minor says “Gain 150 Power while in Fire Attunement.”
Am I missing something? This trait doesn’t work like Soothing Mist AFAIK, so it’s not supposed to actually carry over.

It’s bugged atm. You gain 150 in each + 150 in fire. Just people who do not know how the trait works currently telling others they have no clue, quite normal on forums.

No it doesn’t work like that. It’s in fire only. And it doesn’t add 150 in other attunements. Swap out of fire, your power goes down 150. I think grim and I know what we’re talking about when it comes to ele. K? K.

Lol You’re such a kitten . Go check your power, then remove fire specialization and come let us know what happens.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Elementalist is very OP

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Don’t know if you deserve a cage or an award at this point Rosicky.

I’m up for the cage.

As for ele, I honestly think this has lots to do with burning, which needs to be fixed. Also, the fire line adds 150 power in each attunement + 150 in fire, that needs to be fixed, too. Not fan of Blinding Ashes either, don’t like traits like this, same goes for Diamond skin and Stone heart, they provide quite too much sustain for the ele. However, at this state I’m not even mad since there’s just too much damage around.

I don’t know how to feel about people saying s/f fresh air ele is the best spec atm. Like really.

Re read the 150 power trait. K? K. You’re a funny guy. Cried about both EA’s being moved to GM, did not see the possibility of how OP ele would be if we were allowed to trait into 3 lines…(When I called it way back then…) and bam…You’re asking for a nerf. Oh how quickly you flip flop.

Lol @ him complaining about 150 power minor, not even understanding how it works.

Uhh, the minor says “Gain 150 Power while in Fire Attunement.”
Am I missing something? This trait doesn’t work like Soothing Mist AFAIK, so it’s not supposed to actually carry over.

It’s bugged atm. You gain 150 in each + 150 in fire. Just people who do not know how the trait works currently telling others they have no clue, quite normal on forums.

Just checked, this is correct. It’s bugged, and will add 300 in fire, 150 otherwise, currently, even though it doesn’t state it.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Can you clarify this for me(from patch notes)

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

It’s referencing Virtue recharge (Guardian) and Mesmer’s Shatter Cooldowns. Before, going into virtues/illusions with 6 points would reduce Cooldowns by whatever amount. Now, the cooldowns are naturally reduced by half of that value, and Virtues and Illusions have Minor traits that further reduce the cooldowns by the final half of that value.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Suggestion: Elite Specialization

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

sorry but the point for the elite spec, for example the Reaper trait line, is to BE the Reaper spec. I am sure as a normal necro you can use a Greatsword.

First part is true, that’s the whole point, the elites are a “unique” sub-class, hence the different mechanics.

The last part is not true. The weapons are tied to the specialization, and mandatory for use, currently.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Revenant too strong

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Revenant is actually kind of weak atm. I’ve played since beta and I have never seen one on a top tier team or in any tournaments, so please, l2p before you complain about a class you don’t understand.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)