Warlord Sikari (80 Scrapper)
Warlord Sikari (80 Scrapper)
Quickness is too powerful right now.
That’s definitely why the class that has the most access to it AKA zerker war
is dominating every one in PvP right?
/sarcasm.
Uh warriors aren’t terrible right now…
Warlord Sikari (80 Scrapper)
Quickness is too powerful right now.
Warlord Sikari (80 Scrapper)
Quickness and Slow needs to be 25%. There should be no such thing as “elite” boons and conditions. They’re just too powerful.
Similarly, Resistance will be exploited and is just as terribly designed as Protection. Anywhere uptime on a boon can be exploited, it will. I feel like these things should have been trough out sooner.
Warlord Sikari (80 Scrapper)
Soul Reaping:
1.) Minors are all pretty good.
2.) Adept Major, all have uses and are pretty fun.
- I do wish Shroud 1 would always hit 3 targets baseline (pierce and cleave for DS and RS) and unyielding blasts upped that number to 5 for both so both Shrouds could take advantage of the number boost, and base Life Blast wasn’t so bad.
- Soul Marks is good.
- The last one is okay, I question its use, as most Power would go UB, and conditions would go SM, but perhaps people will find a use for it, it’s not objectively bad I don’t feel.
3.) Master Majors, this line has always bothered me a bit.
- Spectral Mastery is fine, no major complaints,
- Fear duration trait is fine. Could go with Terror, honestly, but whatever.
- Vital Persistence is too kitten dominant imo. It’s so hard for me to not want it on any build. Wish it was a minor so there could be more choice in the line, but that might end up OP so I don’t know what to suggest.
4.) GM majors. Issues here as well.
- FitG could use a 5 second pulse effect on the 1 stability while in Shroud, that’d be great.
- Death Perception is good as always.
- Dhuumfire is REALLY bad right now. It doesn’t come close to scepter DPS, even factoring in Reaper’s faster attack speed, with life blast it’s just terrible. Should also affect Shroud#4 skills in addition to being bumped a bit on Shroud #1.
Special Notes for Minions
- Moas still ruin the entire spec instantly.
- Still sone responsiveness issues exist, but it oddly seems better. Keep working at it!
- Minions die too fast in PvP. Both physical and Condition damage, they’re just too stupid, and really need and appropriate crutch.
- Cast times need to be brought down still to 1 second. This applies to all pets, though including spirits and spirit weapons
Okay, that’s it! Thanks,
High Warlord Sikari!
Warlord Sikari (80 Scrapper)
Here are some things I’d like to point out. I have pretty much played Death magic, Blood and Soul Reaping so I’m going to skip Spite and Curses for people more proficient with them.
Death Magic:
1. Minors are all kind of questionable to varying degrees and for different reasons.
- Adept minor, toughness when shroud already has a negating property to it, feels hardly noticeable.
- Master minor, Soul Comprehension is beyond garbage, ranking top 5 worst traits in the game.
- GM minor, Very short and lack of uptime compared to other protection traits, seems balanced around flashing DS which is only minorly useful and doesn’t do enough to protect minions from being squished. Compare it to protection on dodge roll or Elemental Attunement and you will see why it’s not that great.
2.) Adept Majors are great. Except Flesh of the Master is boring and Manditory to even THINK of running minions, and they are STILL too squishy… Why they won’t just make it baseline or merge the PvE HP bonus into PvP and remove the trait is beyond me. Minions still take 2-3 traits to be usable which has gone away on pretty much every other utility type in the game, I don’t understand.
3.) Master Majors, the master line is okay, actually. They could slightly reduce the ICDs on Necromantic Corruption a bit. I haven’t done enough precise testing but it feels much more lack luster of removal that I would have expected from it, especially since they needed the transfer to enemies.
4.) GM Majors, this spot also seems okay, could use some tweaks.
- Death nova is still a strong choice for players who enjoy sacrificing their minions.
- Corruptor’s Feevor, is a bit lacking. The defense isn’t good enough for the upkeep required, if it applied to you and your minions when the master applied a condition and the stack got fully recharged per condition applied instead of individual stacks like Might, it could get more use.
- Unholy Sanctuary, compared to things like Shadow Rejuvination, the base healing is just too low to be used EVER unless you are HEAVILY invested in healing power. And even then, it kinda feels like it’s missing some oomph.
Blood Magic
1.) Minors are great! All of them go well with the overall theme of the build and the large Healing Power boost at low HP makes the line feel less like it forces your trait decisions TOO heavily, which is a nice touch. Only frustration is the unnecessary ICD on dodge roll trait, as we aren’t a class of many dodges anyways.
2.) Adept Masters, not in a bad spot.
- Blood Bond can be a bit buggy at times but has a good use.
- Dagger mastery could use a scaling effect or something. Like 33% above 75% and 20% above 25%. It can be a bit touchy.
3.) Master Majors, all pretty decent.
- Life From death is pretty fun with enough healing power. Could use a small pulsing heal while in DS so it isn’t only effective when flashing DS (smaller pulse per 3 seconds would be amazing)!
- Everyone loves Warhorn.
- Vampiric aura… It’s okay, damage and healing doesn’t seem that great to me currently, I feel it’s a bit lack luster, but perhaps that’s to keep Minion Master Danage in check and to not make pve builds do too much damage. Personally, I feel it could use a bump.
4.) GM Majors, Pretty good overall.
- Well trait seems great to me.
- Unholy Martyr is great for DS sustain in team fights. Kind of niche, but it has its uses.
- Transfusion is pretty good. Too bad our Shroud 4 skills all have forever long Cool Downs and cast times, which limits its power more than the trait itself. Wish it healed the caster too, but admittedly, might be too strong.
Continued~
Warlord Sikari (80 Scrapper)
Hey everyone. Everyone is having fun with new builds and experimenting with new combinations, and that’s great. But Since the removal of trait stats and no substitution of “Jewels” instead, I’ve found there are certain areas that you can’t really cover very well with current amulet types. So, add your Amulet Wishlist items, in hopes we can increase diversity by removing some of the statistical boundaries for certain build types!
Personal Suggestions:
Amulet One: Power: 1050 Healing Power: 1050 Precision: 560 Ferocity: 560
Reason: There are a ton of ways to increase damage and mitigate it, but there is a weak spot for DPS oriented builds that prefer healing as their defense instead of more passive type defenses (vit/toughness). This is especially the case with Necromancers which use a lot of high-healing modifier traits, but there aren’t enough options to utilize this properly without going full-bunker.
Amulet Two: Power: 1050 Condition Damage: 1050 Precision: 560 Vitality: 560
Reason: Low HP classes could honestly use a “Marauder” version for hybrid DPS, as most times with no toughness, 11k HP these days just isn’t going to cut it.
Feel free to add your own. Please follow the following guidelines!
3 Stat= X 1200, Y 900, Z 900 points.
4 Stat= W 1050, X 1050, Y 560, Z 560 points.
(It’s best if you stick to their standard stat layouts.)
Warlord Sikari (80 Scrapper)
This clearly isn’t taking off as well as Turrets. What else can we complain about real fast?
Warlord Sikari (80 Scrapper)
Do you know how overpowered Air Signet would be with that?
So have it shorter, like 2-3 seconds. nbd.
Warlord Sikari (80 Scrapper)
They need to follow the ideas given, and make each of the signets give a corresponding elemental shield for 4 seconds on use (to prevent stacking, remain thematic and bring back the synergy of Elemental protection).
Warlord Sikari (80 Scrapper)
MM is finally a decent bunker, yes, it is that, especially home point. But they’ve ALWAYS done that…
Turret engi was something entirely different. They did more DPS, were tankier (sorta), and got WAY out of hand with CC, especially if a team had 2+. MM aren’t quite as potent as Turret engi was.
Hardly the most of our worries though atm. There are warrior and mesmer builds right now that can turn anything into dust in like 2 seconds flat, and you’re worried about a bunker. :P
Warlord Sikari (80 Scrapper)
(edited by ronpierce.2760)
I must be doing something wrong
My Guardian now has 200 less armor and needs an extra hit to kill… what used to fall after GS 2 now requires a 1 followup for good measure.
Oh well. At least my beloved Necro feels like he discovered steroids
Go with a Sinister Burn guardian, you won’t regret it!
Warlord Sikari (80 Scrapper)
Damage is not too high. The problem is that you Zerk players have never needed to really have a defense before. You could easily ignore condi and spike down a mesmer in seconds.
LEARN TO PLAY and stop whining.
Learn to play, aren’t you the guy who wanted Clone Death saved because some people have slow reaction times?
https://forum-en.gw2archive.eu/forum/game/pvp/Make-clone-death-baseline/first#post5015286
Warlord Sikari (80 Scrapper)
I’m still failing to see how this is suppose to confirm a Warhorn as our new elite specialization weapon. The list also contained a Torch based on Animals, a Shield based on Glint, two different Staff’s and did y’all even looked at both hammer skins? Nothing screams Engineer or Forge about them. One even looks like the Scythe from the new Necromancers Reaper Shroud. This would also mean they are giving two elite specializations a Shield (Mesmer and Revenant) and two elite specializations a Staff (Ranger and Thief). How lame would that be? Besides those skins also look like they could be applied to all other Professions, what makes them specialization bound. IMO adding a Warhorn would be a real lame decision. Just look at the Warhorn skins we have at our disposal. There are way more Sword skins that would fit a Elementalist/Tempest better. Like many said, buying this expansion depends on the elite specialization of the Elementalist. If they screw this up I might as well not buy this expansion at all.
Because all of the elites had two versions of their corresponding weapons, normal and Ascended. Glint is Revenants elite Specialization (assuming shield). Also it had Dragon hunters bow and reaper’s GS. None of the other skins you pointed out had ascended versions, coincidentally, they’re also all weapons that don’t seem to relate to an elite spec.
Warlord Sikari (80 Scrapper)
They didn’t say they wouldn’t double up on any, just that they would all be existing types. Definitely shouts.
“Freeze!”
“You’re fired!”
“You’re full of hot air!”
“I’ll rock your world!”
And of course, the heal, “Water you doing, trying to kill me!?”
Warlord Sikari (80 Scrapper)
They should make it so that your conditions applies it to you and your pets, honestly. That’d be king. d(‘-’d)
Warlord Sikari (80 Scrapper)
Soul Comprehension
https://wiki.guildwars2.com/wiki/Soul_Comprehension
It’s like 1.5% LF when you fully kill an enemy. I’d take GI over it any second.
Warlord Sikari (80 Scrapper)
Everyone is getting exploded in seconds… Warrior with 3100 armor and over 20k hp can die to a thief in 3-4 seconds. So can anyone else. Thief die by stubbing their toes. Damage needs fixed across the board.
I feel like toughness doesn’t even work right now. The only way to bunker atm is abuse traits/boons or the occasional Shroud soak.
Warlord Sikari (80 Scrapper)
RNG and burst openings. Such skill, much risk v reward. This patch made people better players magically! Amazing! (S)
Warlord Sikari (80 Scrapper)
I love the idea of 1 or 2, 3 wouldn’t be fun to play against at all. For balancing purposes; #2 would likely be the best bet.
Fire = Fire aura
Water = Frost Aura
Air = Static aura
Earth = Magnetic Aura
Restoration = Light Aura4 sec on activation.
Would be absolutely glorious, but not likely to happen
(((
Yes, restoration for light aura for retalitation. I have one armor set with runes of radiance. I would realy enjoy to have it ing.
I couldn’t think of another aura to put there, Chaos made less sense. Maybe they could just double up on the frost aura? Sorry working with limited resources here. :P
Actualy it fits if we gonna share the most suited aura to each signet. I quoted just becouse I forgot about signet of restoration and you remembered me it. Water aura would fit more. Heal around whenever struck. But they won’t implement new aura like water aura, probably.
Yeah, I’d be ALL for new auras, but it’s just not likely
I still hope they do this for this trait.
Warlord Sikari (80 Scrapper)
Lol I have like no time on Mesmer and made a perms Stealth no-Attack Scepter Pistol/ Scepter Torch build. It’s basically the lamest thing in the world, essentially you win or you tie unless you screw up your stealth by accident (like actually attacking Rolf….) and it does enough DPS with rampager stats to kill people. Sure it’s not great for tpvp conquest but it’s still terrible for the game.
Warlord Sikari (80 Scrapper)
I really really hope that the warhorn datamine is just a gemstore skin or something. Warhorn just well… sucks thematically. Sword or really any other weapon would be so much cooler. Not to mention that warhorns ingame give support and buffs, something that the ele already has PLENTY of.
It’s pretty certain to me that it is intended to be an Elite weapon. All of the other elite weapons added this patch have a normal and ascended version, as did the warhorn, so at the very least, it’s not likely to be gem store related.
There is more weapons than specializations, do you think they would just leave out some weapons because they’re not part of a elite spec? The skins might also be just placeholders since they know about the datamining.
All of the skins specifically tied to an elite specialization (weapons only) had an ascended and normal version. There were other skins, however, that had no ascended version nor did they appear to match any Specializations, so that checks out. Warhorn matched Tempest thematically and had two versions as did all of the other elite weapon skins.
Warlord Sikari (80 Scrapper)
I really really hope that the warhorn datamine is just a gemstore skin or something. Warhorn just well… sucks thematically. Sword or really any other weapon would be so much cooler. Not to mention that warhorns ingame give support and buffs, something that the ele already has PLENTY of.
It’s pretty certain to me that it is intended to be an Elite weapon. All of the other elite weapons added this patch have a normal and ascended version, as did the warhorn, so at the very least, it’s not likely to be gem store related.
Warlord Sikari (80 Scrapper)
Just a small disclaimer here. I’m not trying to ruin anyone’s day with this or trying to be off-the wall. I’m simply relaying a very distinct pattern I’m seeing with the standard/Ascended weapons in the database and how they are all otherwise closely related to Elite Specializations.
That said, I think they could make it work with things like bowing cincers and ashes into the eyes of enemies for burn/blind or arctic blast using the warhorb for a cone freeze effect. (CC heavy weapon) but of course, I just don’t know, but either way. I’m not trying to wreck sword dreams. Just being honest with the clues and patterns I’m seeing.
FYI, tempest having to do with wind and storms, it just isn’t that far fetched to me. So is hold off on crafting Bolts just in case.
Warlord Sikari (80 Scrapper)
I love the idea of 1 or 2, 3 wouldn’t be fun to play against at all. For balancing purposes; #2 would likely be the best bet.
Fire = Fire aura
Water = Frost Aura
Air = Static aura
Earth = Magnetic Aura
Restoration = Light Aura4 sec on activation.
Would be absolutely glorious, but not likely to happen
(((
Yes, restoration for light aura for retalitation. I have one armor set with runes of radiance. I would realy enjoy to have it ing.
I couldn’t think of another aura to put there, Chaos made less sense. Maybe they could just double up on the frost aura? Sorry working with limited resources here. :P
Warlord Sikari (80 Scrapper)
I love the idea of 1 or 2, 3 wouldn’t be fun to play against at all. For balancing purposes; #2 would likely be the best bet.
Fire = Fire aura
Water = Frost Aura
Air = Static aura
Earth = Magnetic Aura
Restoration = Light Aura
4 sec on activation.
Would be absolutely glorious, but not likely to happen
(((
Warlord Sikari (80 Scrapper)
I just hope they don’t get tunnel vision on conditions. Right now, it feels literally pointless to have toughness. 3.1k toughness 20k hp as a Knights Necro, I still die in like 2-3 hits which happens so kitten fast. Necros are also “OP” because we can practically afk send people back THEIR massive dps, not our own.
So much for “we’re moving toward slower and more strategic gameplay,” this is anything but. :/
Warlord Sikari (80 Scrapper)
http://intothemists.com/calc/?build=-34-_;1kHkD0z3VI-K0;9;489A;0036157146;4Xw0;3F-03F-036r
This works. It’s very little different from my old build. Works with Soldiers or Knights, or Clerics depending on what you want out of it, and can be slightly tweaked here and there. Works fine, but ill have to do much deeper testing when I get more time. You can try that out for now though, it should definitely yield results.
Warlord Sikari (80 Scrapper)
Torch have no animation of flame at this moment. Have heads of bear, wolf, hawk. Imo it is item for ranger. One of the concepts was including those 3 animals. It can be also no related to elite spec item.
Warhorn have wind/water texture, bright thingy.
The thing that makes me believe this will be for Elementalist (other than theme) is that it has a standard version and an Ascended version, as all of the weapons do that are tied to an Elite specialization, while the torch and that spikey staff do not.
The reaper’s sword is there, the Mesmer’s shield is there, Guardian’s Longbow (etc) and both have a standard and ascended version.
Warlord Sikari (80 Scrapper)
Thief has a new artwork with a melee staff, the leaked weapon is a melee staff, and the leaked shield seems to be Glint-theme, and Glint will probably be Revenant’s elite spec.
That being said, the warhorn’s skin fits very well with ele’s leaked artwork.
Do you have a picture of the warhorn? I’m at work and can’t use chat codes :p
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/194819/gw092.jpg
Warlord Sikari (80 Scrapper)
I told you guys it’d be Forger :p
Warlord Sikari (80 Scrapper)
http://www.reddit.com/r/Guildwars2/comments/3aug92/datamining_upcoming_features_from_the_june_22/
[&AgEUEQEAAA==] Ascended Warhorn
[&C7EXAAA=] Warhorn
(Even comes in Ascended version like the other Elite Specialization weapons)
Thoughts on this???
Warlord Sikari (80 Scrapper)
(edited by ronpierce.2760)
Best change ingame. >:)
Warlord Sikari (80 Scrapper)
Charge is only a 3/4 cast not 1.5 anymore. Thats my favorite part.
Warlord Sikari (80 Scrapper)
Consume Conditions, But Add Different Ones Instead: Heal and remove conditions. Heal extra per condition removed. Apply all conditions to yourself that you didn’t consume.
Make it happen Karl!
Warlord Sikari (80 Scrapper)
you complain about mortar buffs but at least you didn’t have one of your three elites as a 100% useless joke for three years, and the other be a 50/50 tornado rampage chance. old mortar is a pointless skill, worse than any racial ability. less useful than when rush used to never land.
Imagine if one of your elites was a 100% chance to turn you into a tornado and the other two also sucked. :P
im all for ele having there elites buffed but dont pretend those elites are as bad as current mortar.
At least Mortar is currently fun to mess around with even if it doesn’t do anything. Ele’s don’t even have a “fun” elite. I can’t remember the last time I even USED my elite.
mortar skill 5 has comedy value ill give you that, but part of the comedy value come from the fact that mortar is so bad that using it becomes comical. however, you needn’t worry as nefed necro plague will provide the ultimate comedy skill when you pop it in a condi build and kill yourself.
I heard they were already nerfing our suicide
a single 10 second bleed at the start of plague instead of a pulse. So much for at least being fun while bad. :P
Warlord Sikari (80 Scrapper)
you complain about mortar buffs but at least you didn’t have one of your three elites as a 100% useless joke for three years, and the other be a 50/50 tornado rampage chance. old mortar is a pointless skill, worse than any racial ability. less useful than when rush used to never land.
Imagine if one of your elites was a 100% chance to turn you into a tornado and the other two also sucked. :P
Warlord Sikari (80 Scrapper)
I just…
seems like tonight even you, our brightest light, are lost in the darkness
Would be too OP, so I understand why it’s like this.
-tiptoes off to 7.5k burn with engineer-
Warlord Sikari (80 Scrapper)
Corruptor’s Fervor needs to affect minions, too. Once that is accomplished, we will be in a better place.
Warlord Sikari (80 Scrapper)
Where do people come up with 15 might stacks? You only need 6 might stacks according to Anet. They said 750cond damage was roughly what you need to break even.
It’s been proven, that number was just a ball-park. It actually varies with spell to spell, with how many stacks they converted some conditions to, etc. There seems to be a “break even range”, some things break even at 0 condi dmg (certain poison skills) and some break even at 850 (some burning skills).
Warlord Sikari (80 Scrapper)
Just FYI Guys Karl said on the stream that they are most likely changing the bleed on plague to a 1 stack 10 second bleed on activation with no re activation
I guess the stream paid off.
Most likely? We’ve been kittening about this for a week. They’re just now considering making changes? Patch is tomorrow xD
Warlord Sikari (80 Scrapper)
1-2k bleeds 500 poison Scary necro..
… 7.5k burns Engi. No problem.
Warlord Sikari (80 Scrapper)
The favoritism is so blatantly obvious.
This is indisputable. Ele, mesmer, engie, and thief
Due to the most recent sources and a certain experience with all classes I would only put on engi on the favored list. The turret burial was a deception.
It didn’t fit in their Grenade meta ideals.
Warlord Sikari (80 Scrapper)
Wow a nerf to zerker builds.
Dmg will go up in some cases. It’s a nerf to squishy zerks. Just use Marauder.
Currently the zerker amulet gives 932 power with 650 prec 451 ferocity and 331 vit.
Marauder gives 1050 pow, 1050 pre, 560 vit, 560 fero
Now go through all the meta zerker builds and add up those stats compared to old. There are some discrepancies, but whether or not we can make those up in runes remains to be seen.
Well that’s what I meant, it’s a nerf to squishy zerkers because marauder won’t be as strong and they likely can’t survive without the Hp. Zerkers compared to old Zerkers will do more dps though. I saw on the stream Ferocity leading to 240% crit damage.
Warlord Sikari (80 Scrapper)
Minions aren’t going to survive 2-6k burn ticks.
Warlord Sikari (80 Scrapper)
Wow a nerf to zerker builds.
Dmg will go up in some cases. It’s a nerf to squishy zerks. Just use Marauder.
Warlord Sikari (80 Scrapper)
Almost forgot
Engineer: “Josh, can I spit it out this time?”Bruh…
I wish I had this guy’s guts. :P
Warlord Sikari (80 Scrapper)
CONDI, tough, vit
and
CONDI, pow, prec
please?
lol no please, I just witnessed burning ticking 5k with condiguard…
Engineer hit 7.5k ticks. No problem. Thanks, Grouch. :P
Warlord Sikari (80 Scrapper)
@Henry: agreed on that, I was hoping the same, especially after I believe Grouch had said that a nerf of ~10% was likely. I guess that decision got changed somewhere along the road.
That is kind of my point though. I don’t think it was changed along the road. I think they just thought about it in a narrow minded kind of way. So I am hoping the balance patch after this one = we get the cele nerf. As said here:
The amulets will be rebalanced to compensate for the loss of stats originally gained from trait lines.
This is probably as good of a place as any to mention that we’ll also be using this opportunity to rebalance PvP’s celestial amulet to be slightly less effective. We’re probably looking at a 10%~ decrease in overall stats, but this number can change as we draw closer to releasing the core specialization changes.
This is an interesting point, I don’t see a 10% decrease anywhere.
They didn’t do it because Celestial can’t hit 200% crit damage and can’t hit the Condi dmg break point, and lost boon/condi durations. Those builds in general are just losing potency. They probably just simply realized it wasn’t necessary to maintain balance anymore, which is the goal here.
Warlord Sikari (80 Scrapper)
They need more Condtion amulets…
1050 Condition damage 1050 Power 560 precision 560 ferocity.
1050 Condition damage 1050 Precision 560 Power 560 Tougness.
Stuff like that. WTB thx.
Warlord Sikari (80 Scrapper)