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PvP Livestream: Friday at 2pm PST.

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Posted by: ronpierce.2760

ronpierce.2760

Stream not working for anyone else? Twitch seems buggy as hell atm. o.O

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

New Healing skills preview (discussion)

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Posted by: ronpierce.2760

ronpierce.2760

PU is my biggest worry, not even Phant mesmers… We’ll just have to see though.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Merged] Signet of Vampirism and related changes

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Posted by: ronpierce.2760

ronpierce.2760

No, it’s not fine, it is terribad.

A skill that doesn’t heal should be a utility not a heal. Then we can have a debate about whether its good or bad and at what numbers.

MMhh but it heals and assuming there is no icd (and those numbers are the final ones ) the active life leach can, with ease, get you over 5k healing assuming of course your opponant doesnt dodge/block etc (but i hope it works similar to dagger 2, meaning you get the heal even if the opponet blcoks/avoids the damage). And that is, i think, comparible to cc and other heals. So it heals and is ok as a healing slot. Well the only problem, i guess, it is not a reliable heal as it also depends on your opponent, but i think thats a fair trade off.

Signet active+Life Siphon with 15 into blood can equate to about 7.5k damage and 6k healing in Soldiers amulet over 3 seconds, leaving 2 more seconds of dagger swings. IDK, doesn’t sound that bad tbh.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

New Healing skills preview (discussion)

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Posted by: ronpierce.2760

ronpierce.2760

If the numbers I’m reading are correct, the Mesmer heal sounds pretty OP.

I know that the tooltips in Mesmer traits often overlap terms like clones/phantasms/illusions, but I\m going to go ahead and assume that the tooltip on this skill is as accurate as it is meant to be; stating that only PHANTASMS count towards the healing, clones will not.

That means that most of the time you will be receiving the 1 phantasm regen rate, 2 if you are lucky, 3 almost never, the skill also lacks an interval rate; those numbers could be for every 3 seconds, not one second like warrior heal

IDK, it says illusions which is usually the term for either clones or phants. Clones are non damage copies, phantasms are the damaging purple entities and illusions are anything you summon as a Mesmer if I’m not mistaken.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

'Cheesy builds' for newbies? :)

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Posted by: ronpierce.2760

ronpierce.2760

Hambow is not easy to play. You have to use your berserker stance wisely and make sure you land your cc’s and attacks well. Mellee class is never easy. People overestimate this class really bad. I hope people will stop calling a class OP just because they don’t know how to counter it.

lol this post would be perfect as a troll, but knowing you, I know you’re 100% serious. God kitten it, you’re gonna get me forum banned again because of all the nonsense you say bro. Stop pls

Best part? He mains spirit ranger. :P

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Warlord Sikari (80 Scrapper)

New Heal Speculation? #hype

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Posted by: ronpierce.2760

ronpierce.2760

Where is everyone getting the ideea the heal will come only every 10 seconds ? Just asking .No way all the gw2 community can be that NOOB seriously to believe that.

Anyone here actually know how spirits work or they just like to randomly spam stuff to fill a post ?

10 sec interval is spirit rebuff duration if in range
Buff has 35% chance to heal you every hit you do as long as you have the buff on you(wich is reaplied every 10 seconds)
Traited the spirit will have 70% chance to heal on every hit.Yes all spirit rangers have spirits traited for 70%.

I’d test stuff yourself before assuming that the whole rest of the world is wrong. Seriously, just go make a Ranger real quick, cast some spirits, attack a golem, and watch what happens to your buff bar. Oops.

Exactly… I even knew this and went to retest it. My findings is exactly that, its a 1 time thing and it’ll trigger once once every 10 seconds, HOWEVER there’s currently a bug it seems that will cause the fire one to trigger twice in a row, but still 10 seconds between each time that happens.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

New Healing skills preview (discussion)

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Posted by: ronpierce.2760

ronpierce.2760

Mini, you realize that heal on hit proc has a 10 sec cd and spirits last 60 seconds and are down for 20 seconds if killed or time out so at best the proc is 3600 healing over 60 seconds plus the “on use” heal. The passive heal is less than 60 hp/s… That’s hardly complain worthy…. Healing spring will likely be better. The Necro heal might be OP though. (FYI i play mm necro and don’t play ranger) And you don’t see the sheer power in the Mesmer signet?!??

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

New Healing skills preview (discussion)

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Posted by: ronpierce.2760

ronpierce.2760

Ranger’s will suck. Healing spring is better. :/

Edit: there are chatlinks out there for them already, you can see the in-game numbers.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

New Heal Speculation? #hype

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Posted by: ronpierce.2760

ronpierce.2760

^ I can’t answer that. I agree healing spirit wasn’t needed, if anything it’ll be a trap for new players who play spirits because they’ll think it’s the go-to heal, but regardless. I’m not sure why they don’t do more to help power. I can only explain how things they do are either bad or good for the game, but why they do them is beyond me x.X

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Warlord Sikari (80 Scrapper)

'Cheesy builds' for newbies? :)

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Posted by: ronpierce.2760

ronpierce.2760

^ PU Mesmer will likely be in the top category after the 10th. They’re getting pretty buffed. :P

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Warlord Sikari (80 Scrapper)

HELP!? more passive skills KILLING THE GAME

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Posted by: ronpierce.2760

ronpierce.2760

Why are they doing this!!!?!?!

Because they also think spirit ranger is active because “you have to actively react to the passives”

In short words stop autoattacking and spamming random skills and recast dead spirits…very active indeed..

Well spirits are more active than signets, so in a pinch that is true. They have defined uptime, a long cast to use and an activation skill (2 in 1). Versus signets which are… Up forever, unless you use it for a CD. Just saying, technically (really any way you look at it) spirits are more active than signets and a few other non-signet abilities. :/ People just hate spirits, so they complain. Like the AI argument? They’re just as passive as traits/signets but actually have to be used and have additional use-abilities, and don’t attack, and are basically signets that can be AoEd down, yet they’re cheesy AI build… Nope, they’re just strong, that’s it. They’re strong so people complain and AI is an easy target, even if they’re wrong for saying it. What people really hate is anything that buffs your characters attacks (why people don’t complain about might is beyond me, its no different than adding some burn to your attack), and people hate how spammy short bow looks because all of the abilities look the exact same for the most part. But yet people still complain that its too AI/faceroll.

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HELP!? more passive skills KILLING THE GAME

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Posted by: ronpierce.2760

ronpierce.2760

There’s nothing wrong with GW2 pvp in an MMO standpoint (except balance issues but theres balance issues anytime you have different playstyles involved). GW2 has one of the best MMO pvps as far as combat goes, which for some, may be a tough cookie to swallow, but its the truth.

If that was true, then 10+ year old games wouldn’t have more stream viewers. ;P You must be delusional if you believe spvp did not majorly flop.

A large chunk of pvpers who left didn’t leave due to combat. Yes some people got fitty over balance changes but the big issues is:
- One game type is boring
- Conquest is systematically flawed and incorrectly empowers AOE spells
- Reward system was non-reachable goal (wasn’t engaging)
- Then things like balance/etc.

Balance is an issue in EVERY MMO to exist. Look at WoW. But at least they have variety, its what keeps people coming back. The reason GW2s stream numbers are so low is because the community is small, and the first 3 are a big reason for that. WoW gets tons of views often, not because its wtfawesome, but a lot of people play it so are actually interested in watching streams for it. You don’t magically get people to watch a game they don’t play.

Point is; GW2 didn’t flop because of its MMORPG aspects. It flopped because it wasn’t engaging enough for many players to keep them wanting to play.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

'Cheesy builds' for newbies? :)

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Posted by: ronpierce.2760

ronpierce.2760

Hambow war and spirit ranger top braindead cheese builds atm and condition/mm necro for second choice, even my grandma could be good playing those…and she’s dead…

Pretty much this. As far as playing “well”, of course some have larger skill ceilings than others. Condition necro has a decently high skill ceiling for 1v1 cause in 1v1 they can be killed pretty easy, while MM is great 1v1 but harder in team fights. Hambow is like… always a winner, spirits are kind of too, just not as bad as Hambow.

Only time I die to a hambow is if I got two on me or he has a bunch of team mates zerging around with him.

Cool. You know, my p/d thief also never dies to anything. He is still utterly useless in spvp.

Minion master is good in tPvP only if you’re a really god player. Otherwise you get CCed to death or AOE wrecked and there’s not much you can do about it. Plus you have to learn to time sacrifices, CCs etc, so its not real easy high tier, but it can be effective still. On the other hand, in low tier pvp/starting out, its pretty easy to get going with because it’s made to “facetank” and leech health rather than avoid it a lot (due to lack of vigor/evades/blocks) so not having to worry as much about dodging in low tier combat, it works in your favor.

Lol. MM takes skill xDDDDDDD

Well if you weren’t braindead, and played it in top 50 pvp (like I have, was rank 13 until I stopped playing conquest due to boredom) you’d might know what you’re talking about. LOL XDDDDDDDDDDDDDDDDDDDD

You know, when they have things like spirit ranger in top 1 pvp, your argument doesn’t really carry out :P. There is no high level pvp in this game, only pub.

How many MM do you see in the top, I dunno, 200? There are FOTM builds that are easy, but MM isn’t one of them (the higher you go). I said yes, its easy to pick up, but there is a such thing as high skill floor, high skill ceiling. Most people just don’t understand that unless they spend a lot of time playing something to understand the downsides. And I mean REALLY playing it, not going in a 1v1 room and wrecking a few nubs because I already covered that.

https://forum-en.gw2archive.eu/forum/professions/necromancer/Sikari-s-MM-Duscussion-Suggestions-II/first#post3244609

Read the top part of this and you’ll understand why I like MM so much, read the pros and cons and internalize them. You have to realize having AI as a part of your build has severe downsides just as much as it has its upsides. But people ignore those facts and go for the throat. Its so easy to say something is easy if you never play it.

(Like wise I didn’t have much respect for thieves until I started playing one)

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Warlord Sikari (80 Scrapper)

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Posted by: ronpierce.2760

ronpierce.2760

Hambow war and spirit ranger top braindead cheese builds atm and condition/mm necro for second choice, even my grandma could be good playing those…and she’s dead…

Pretty much this. As far as playing “well”, of course some have larger skill ceilings than others. Condition necro has a decently high skill ceiling for 1v1 cause in 1v1 they can be killed pretty easy, while MM is great 1v1 but harder in team fights. Hambow is like… always a winner, spirits are kind of too, just not as bad as Hambow.

Only time I die to a hambow is if I got two on me or he has a bunch of team mates zerging around with him.

Cool. You know, my p/d thief also never dies to anything. He is still utterly useless in spvp.

Minion master is good in tPvP only if you’re a really god player. Otherwise you get CCed to death or AOE wrecked and there’s not much you can do about it. Plus you have to learn to time sacrifices, CCs etc, so its not real easy high tier, but it can be effective still. On the other hand, in low tier pvp/starting out, its pretty easy to get going with because it’s made to “facetank” and leech health rather than avoid it a lot (due to lack of vigor/evades/blocks) so not having to worry as much about dodging in low tier combat, it works in your favor.

Lol. MM takes skill xDDDDDDD

Well if you weren’t braindead, and played it in top 50 pvp (like I have, was rank 13 until I stopped playing conquest due to boredom) you’d might know what you’re talking about. LOL XDDDDDDDDDDDDDDDDDDDD

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HELP!? more passive skills KILLING THE GAME

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Posted by: ronpierce.2760

ronpierce.2760

Most people who complain about all of the above ^ needs to just play a kitten fighter already and stop even messing with MMOs. The clearly don’t understand how character building works in an MMO, nor do they get MMO pvp. There’s nothing wrong with GW2 pvp in an MMO standpoint (except balance issues but theres balance issues anytime you have different playstyles involved). GW2 has one of the best MMO pvps as far as combat goes, which for some, may be a tough cookie to swallow, but its the truth. But nothing is stopping you from Getting a PS3 or PS4 and playing Playstation Allstars or some other online fighting game. That’s really all there is to it. :/ It’s an MMO.

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New Heal Speculation? #hype

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Posted by: ronpierce.2760

ronpierce.2760

I think people need to really hold off crying about this spirit heal. Reason being; I don’t think anyone except nubs will use it. Healing spring is way better solo and team play, and if you have finishers you can self combo in the water field. Water Spirit heals like 650 every 10 seconds? That’s terrible. The on USE is also pretty meh.

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New Healing skills preview (discussion)

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Posted by: ronpierce.2760

ronpierce.2760

Well to be fair spamming evades and trying to burst someone down in 2 seconds wasn’t much about skill. The skill gap was who was coordinated to get the best opener, which is basically who won. The reason tankier fights are better (and of course it’s all opinion) is because you have to go longer with making the fewest mistakes, and that’s why its fun/strategic. Anyone can kill someone in 2 seconds but out lasting gimmicks and punishing them for it is much more fun. And people overuse the term bunkers. People call the following bunkers:

Condi necros (who use rabid… 1 defensive stat)
MM necros (Hybrid dps/tanks)
Any guardian… (Even dps are just a bit tanky, and that’s with zerkers amulet)
Yada yada, fill the specs, but you get the point. They’re not bunkers, they’re hybrids, and there’s nothing wrong with hybrids who can kill people at a more normal rate and not die in 2 seconds.

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'Cheesy builds' for newbies? :)

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Posted by: ronpierce.2760

ronpierce.2760

Hambow war and spirit ranger top braindead cheese builds atm and condition/mm necro for second choice, even my grandma could be good playing those…and she’s dead…

Pretty much this. As far as playing “well”, of course some have larger skill ceilings than others. Condition necro has a decently high skill ceiling for 1v1 cause in 1v1 they can be killed pretty easy, while MM is great 1v1 but harder in team fights. Hambow is like… always a winner, spirits are kind of too, just not as bad as Hambow.

Only time I die to a hambow is if I got two on me.

Well, realistically, often times skill is still > build. (Or rock paper scissors in some cases, too), but point is, you can rarely go wrong with playing Hambow, it’s decently straight forward. The hardest parts is learning to combo/perfectly land CC chains. Easy or not all builds have skill gaps, and no build is absolutely immortal.

(Unless you count PU mesmers who run or perma stealth thieves)

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'Cheesy builds' for newbies? :)

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Posted by: ronpierce.2760

ronpierce.2760

Hambow war and spirit ranger top braindead cheese builds atm and condition/mm necro for second choice, even my grandma could be good playing those…and she’s dead…

Pretty much this. As far as playing “well”, of course some have larger skill ceilings than others. Condition necro has a decently high skill ceiling for 1v1 cause in 1v1 they can be killed pretty easy, while MM is great 1v1 but harder in team fights. Hambow is like… always a winner, spirits are kind of too, just not as bad as Hambow.

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'Cheesy builds' for newbies? :)

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Posted by: ronpierce.2760

ronpierce.2760

Minion master is good in tPvP only if you’re a really god player. Otherwise you get CCed to death or AOE wrecked and there’s not much you can do about it. Plus you have to learn to time sacrifices, CCs etc, so its not real easy high tier, but it can be effective still. On the other hand, in low tier pvp/starting out, its pretty easy to get going with because it’s made to “facetank” and leech health rather than avoid it a lot (due to lack of vigor/evades/blocks) so not having to worry as much about dodging in low tier combat, it works in your favor.

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New Healing skills preview (discussion)

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Posted by: ronpierce.2760

ronpierce.2760

Ele even more dmg when all he needs is a lil bit of survivability – fail

More invul for the warrior – fail

Passive heal for the mesmer – fail

Another AI for the ranger – fail

Necro heal… welcome to the meta mm bunkers – fail

All the stuff leads to even more bunkerplay and AI. Obviously most people don’t like the idea of a bunker meta since it’s boring to play and to watch – gj ANET

Bunker play is good. MMs aren’t even true bunkers, they’re hybrids. Anything to slow down the TTK is a good think, idk why people complain about it so much. At least versus hybrids you have some time to fight and people aren’t dying in 2-3 seconds flat left and right. The burst meta was lame as helllll. Same with the AOE meta. I’d rather be in a semi-bunker/hybrid meta than in a burst meta ANY day.

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New Heal Speculation? #hype

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Posted by: ronpierce.2760

ronpierce.2760

The necro heal is not very good and wont get played. You have to actually get hit for it to heal. When you need to heal the last thing you want to do is be hit. This is totally different to why healing signet is strong. Where you can kite away from the battle and heal up.

Necro heal is VERY strong. Cast it, and for 5s, EVERY HIT from allied players does an extra 638 damage. In other words, mark somebody, then have a mesmer cast iDuelest, a thief Unload, an ele cast a scepter auto, engie bombs, etc. on that player, and they will be almost 1-shot. Unless there is an ICD on the life-siphoning, this would essentially be: Passive: hot decently well, Active: kill 1 player.

iDuelist and things of that nature won’t work, the same way Minion Signet-bombing won’t work because it specifies it only triggers from PLAYER allies.

Depends how you look at it, MM are tanky, minions constantly condi clear and heal. a MM necro could easily take this heal and boost their dmg by 350-600 everytime they get hit and pretty much wreck anyone since now not only the other person is taking dmg from the necro, the AI but also from their own attacks. while the necro is … being passive

I didn’t say it was bad for MM. I plan on trying it for sure! I’m just sad I won’t be Signet Minion bombing people, effectively killing everyone in about 3 seconds flat

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[Merged] Signet of Vampirism and related changes

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Posted by: ronpierce.2760

ronpierce.2760

I’m surprised they don’t just add a heal to the “use” and maybe keep the damage/healing the same as the passive. That’d probably be better

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New Heal Speculation? #hype

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Posted by: ronpierce.2760

ronpierce.2760

The necro heal is not very good and wont get played. You have to actually get hit for it to heal. When you need to heal the last thing you want to do is be hit. This is totally different to why healing signet is strong. Where you can kite away from the battle and heal up.

Necro heal is VERY strong. Cast it, and for 5s, EVERY HIT from allied players does an extra 638 damage. In other words, mark somebody, then have a mesmer cast iDuelest, a thief Unload, an ele cast a scepter auto, engie bombs, etc. on that player, and they will be almost 1-shot. Unless there is an ICD on the life-siphoning, this would essentially be: Passive: hot decently well, Active: kill 1 player.

iDuelist and things of that nature won’t work, the same way Minion Signet-bombing won’t work because it specifies it only triggers from PLAYER allies.

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New Heal Speculation? #hype

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Posted by: ronpierce.2760

ronpierce.2760

God cry a little harder x.X Passive stuff isn’t that bad in an MMO its a part of how you build your character. You still have plenty of buttons to press too. At least these passive skills have good reasons to press the buttons. THATS the difference. If healing signet had a good reason to be pressed ever and maybe healed a little less, it would be perfect.

I actually like some of the active effects, for the most part. My issue is that a couple of the heals (mesmer, ranger) really push AI builds even more, which do NOT need to be stronger. Those builds mostly focus on just defense/support while letting AI do everything and overwhelm an opponent. Buffing those AI builds (phantasm mesmer, which also gets IC at 15 again, spirit ranger getting another spirit, which will still proc on death, giving an extra heal mind you) is really foreboding.

Also, the necro heal specifies “players.” If it extends to minions, then real pvp is dead.

I agree with the Mesmer part, but actually Phants aren’t the real issue here. Take a long look at that skill then think about how it can effect Prismatic Understanding mesmers. Then wonder about how one will ever die. THAT will be a problem. x.X

Also, I think you’re safe. I thought the same (And I main a MM necro in pvp), but I think they specified Player’s only for a reason. Minion Reckbombing would be way too powerful.

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New Heal Speculation? #hype

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Posted by: ronpierce.2760

ronpierce.2760

“The cheese stands alone, the cheese stands alone, high-ho the dairy-o the cheese stands….”

Oh wait, with this new patch, Anet is dropping off a whole nother ton of cheese to hang out with our current passive/AI gameplay.

GW2: The game that plays for you!

God cry a little harder x.X Passive stuff isn’t that bad in an MMO its a part of how you build your character. You still have plenty of buttons to press too. At least these passive skills have good reasons to press the buttons. THATS the difference. If healing signet had a good reason to be pressed ever and maybe healed a little less, it would be perfect.

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New Heal Speculation? #hype

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Posted by: ronpierce.2760

ronpierce.2760

I’m thinking this skill + Minions will do pretty well. But we’ll see.

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Examples of Good/Bad Healing Skills

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Posted by: ronpierce.2760

ronpierce.2760

Oh my reality, if that skill fact is accurate and it turns out to be every second then I’m going to uninstall. That’s just insane, especially after we’ve been repeatedly asking them to remove the passive crap in this game, not add more, lol.

Yeah the Mesmer one sounds… Bad. You will never kill a PU Mesmer 1v1 after this goes live, probably even if it IS only every 3 seconds… It just won’t happen.

The healing spirit, I feel is a bit… weak to be honest. 600 hp every 10 seconds is very small. I’m shocked there’s not regen attached to it. The on use heal, same thing, its okay but I doubt it’ll be as good as healing spring due to the water field.

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[Merged] Signet of Vampirism and related changes

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Posted by: ronpierce.2760

ronpierce.2760

What about axe 2? It’s like what 6 hits in 2 seconds? inc like 1.8k retal damage from a heal signet :P

Well, an Axe 2 vs a Necro with this signet and retal would be around 500-600 damage per hit, and Axe 2 is 8 hits in 2.25 seconds. So it’d be between 4k and 4.8k damage returned, with a 300 damage reduction of every single hit.

This skill has promise man, I NEED to get my hands on it.

This skill sounds like a mistake :P

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Warrior new healing skill

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Posted by: ronpierce.2760

ronpierce.2760

Yeah in team fight’s itll allow some pretty good single target burst. And will be stronger with fast attacks, like thieves/dagger necros/any fast ticking channel attacks.

I think on my Necro I’ll use the active at the same time as I use Life Siphon. That’d be like (do math… 550 hpx9 4950 HP+ (255×9) 2295, plus time for a few more dagger slashes, if all goes well, it MIGHT do pretty good. We’ll have to see… The problem is mass evades/running.

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New Heal Speculation? #hype

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Posted by: ronpierce.2760

ronpierce.2760

The new spirit Ranger will be totally undying….Mark my words……All you have to do is just stand and autoattack…..
Really nothing more…..

Imagine this….
A settlers amulet spirit Ranger,has all the previous defensive abilities but also regen 100% uptime and passive spirit healing skill that heals you for like 600hp every 10 sec…

Clap clap clap clap

Just fyi 700ish hp every 10 seconds is like… 70 hp/sec? Healing signet is 400 hps. I think you’re being a bit dramatic :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Merged] Signet of Vampirism and related changes

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Ironically, I think this skill will make Necromancers immune to the AA of other Necromancer’s with axe, lol.

What about axe 2? It’s like what 6 hits in 2 seconds? inc like 1.8k retal damage from a heal signet :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Warrior new healing skill

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Well it’d be what. Say…
Signet = 5 seconds, that’s about… what? 2 waves of minion attacks and 6 dagger slashes? So IF it let minion damage count it’d be about…

500 dmg x
6 dagger attacks
4 bone minion attacks
4 Bone fiend attacks
2 Flesh golem attacks
2 Flesh Wurm attacks.

18×500 damage = 9000 damage on top of the dagger damage/minion damage, every 20 seconds. They’re not going to allow that. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Examples of Good/Bad Healing Skills

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Posted by: ronpierce.2760

ronpierce.2760

^ That’s what I’m thinking. If its every 3 seconds, that’ll be handleable, if it’s every second… this game is going to burn in righteous fire, then be doused with salty tears that will drown us in our sorrows. :O

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Merged] Signet of Vampirism and related changes

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

[&Bw1VAAA=] ( [&Bw9VAAA=] ) [&BzdVAAA=] [&BwJVAAA=] [&B/ZUAAA=] [&B6BUAAA=] [&B5tUAAA=] [&B5hUAAA=] [&BxJVAAA=]

copy paste this, its all of them. I forget which is ours.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Warrior new healing skill

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Well it specifically says Allied “Players”, most skills say allies, minus the players. It sounds really specific and I can only assume it’s because Anet doesn’t want to deal with Minion bomb specs.

Signet+ All minions
Let them all attack, use a dagger, use the signet and explode the bone minions, people would drop so fast and so hard o.o

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

New Heal Speculation? #hype

in PvP

Posted by: ronpierce.2760

ronpierce.2760

How so are you worried?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Warrior new healing skill

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Because the tool tip specifically says “Allied PLAYERS” steal health from the target. And If you link it in chat ingame its passive heals/deals about 320 health/damage per hit taken, and the on use lasts 5 seconds and siphons 550 hp per hit, and that’s if it hits at all, and doesn’t include minions. :S

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Merged] Signet of Vampirism and related changes

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I’m not worried it’ll make us OP. I’m worried it’s terrible. It seems currently its:

Passive:
- 305 damage, 305 heal per hit taken (Against burst hits it’ll be Terrible, and against fast low hits it’ll be broken, so I guess OP).
On use:
- About 550 damage and healing for anyone who hits for 5 seconds.

Problem is, the on use can miss entirely. We have no sprout-back heal. Unless it works in Death shroud it’ll likely only be really effective in PvE.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Warrior new healing skill

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

That is a base heal. Then you absorb the damage you take as HP. So its like 2800 hp (with no HP) + any damage you take.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Merged] Signet of Vampirism and related changes

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Yeah, maybe this is their way of making necros PvE viable >_>:

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Examples of Good/Bad Healing Skills

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Posted by: ronpierce.2760

ronpierce.2760

Necros are mighty unhappy about their signet heal. I tend to agree.

I think the difference comes from necro specific siphons being insanely weak, so if this one is weak too it’ll never outshine consume conditions. But siphons from other sources are strong, so we shall see.

They need to have this signet deal about 60% of the damage it does currently but heal for about 50% more or something. Its a heal. x.X Plus there’s no coming back from damage with it unless they let us heal in Death shroud now…

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Warlord Sikari (80 Scrapper)

Examples of Good/Bad Healing Skills

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Posted by: ronpierce.2760

ronpierce.2760

I found it. I don’t think its safe to link it on these forums. When I made the initial New Heals post with the datamined info of the time I got infracted and a point added to my account. >_>:

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Warrior new healing skill

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

The Engineer heal looks quality. THAT is how ALL the heals should be. Has that great risk reward play to it, what do Necros get? a crappy heal when attacked and a active heal that helps everyone else who already has heals of there own….

Pathetic heal choice.

i somehow fail to see where the risk of the engi-heal is…

as for the warrior heal:
http://www.gw2db.com/skills/23544-defiant-stance
it’s only 3 seconds.
depends how it works i think. if it has a base heal and converts all damage, even conditions, into health, then it’s OP.
if it only blocks attacks and heals for a fixed amount (the 125 in the link) per attack, then it’s fine, i think.

those are level 1 stats. It heals for 3600ish on use, then heals for all damage taken beyond that point.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Warrior new healing skill

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

The necro one isn’t going to get much play at all. Its not enough healing to compensate, plus there’s no “going back up” with it. AND if your signet use is blocked/evaded, then what? And it has no synergy with minions. I couldn’t see it being useful to really anyone. It needed to be “on hit” plain and simple.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Merged] Signet of Vampirism and related changes

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Posted by: ronpierce.2760

ronpierce.2760

It says Player Allies so the on use wont help MMs as much which breaks my heart. I was so ready for this.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Examples of Good/Bad Healing Skills

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Posted by: ronpierce.2760

ronpierce.2760

how do you get chat links for the new heals o.O

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Merged] Signet of Vampirism and related changes

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Absolutely not. Especially if we can’t heal in DS this will more than likely NEVER be used. Maybe if it was a heal on outward attack but like this, I’m going to have to go with no…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Merged] Signet of Vampirism and related changes

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I think it would have been better if the active part was something like:

The Next 3-5 attacks are absorbed and the damage is turned into Healing

That would have been the warrior heal.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Kill the Queensdale champion train.

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

Don’t blame the players for champion farming. Blame ANet for having a terrible reward system. I miss playing MMOs where running dungeons actually DROPPED high end, but it was down to luck. I loathe how we have to farm out lives out then max crafts to get best gear. I hate crafting and imo it should be optional, which it WAS until recently. Hell Exotics (bound when picked up) should drop all the time in dungeons, and ascended BoP with random stats in fractals. Then it comes down to luck but at least you’re seeing cool kitten. The system they have now is boring and grindy. I’m find with grindy if you at least have a CHANCE to randomly get upgrades/cool stuff. I’d rather get BoP Ascended armor every so often from the last bosses of dungeons (even just once a day) and have a chance of getting the good stats you want, rather than grinding my face away then leveling boring and expensive trades just to have good armor. Talk about a zzz fest.

So basically you want exotics handed to you on a silver platter? Good luck on that.
If you really think it’s a zzzzzzzzzzzzzzzzzzzzzzzzzzzzzz fest, please go play something else. Kthxbai

Running the content is supposed to be the “challenge” of the game that is to be rewarded, not collecting gold from farming, leveling boring crafts then (buying, because you can’t possibly farm the t6+ mats) to make better stuff, plus all the other run arounds. Yes it’s very zzzzz because there’s not surprising happy moments, its all a long boring road. Unless of course you get a precursor, which is basically like getting something handed to you on a silver platter based entirely on RNG, in which you sell to BUY the boring stuff to make the one thing you actually wanted. And I do play something else. I play PvP, I don’t pve in this game because it’s a joke. Equip all your zerker gear, go nuts mindlessly dodging what little 1 shots you can, rez one another a bunch and #win.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)