Showing Posts For ronpierce.2760:

'Cheesy builds' for newbies? :)

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Posted by: ronpierce.2760

ronpierce.2760

MM #MasterRace

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

I'm terribly sorry for you guys!

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

^ Especially if you run with a Blood fiend.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

I'm terribly sorry for you guys!

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

^ As long as it’s on a boss or something that won’t die before it ends, and as long as the necromancer doesn’t value/need much health. If a necromancer dies due to a terrible heal they’re slowing down the whole team’s dps.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

I'm terribly sorry for you guys!

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I don’t think I’d be half as upset if I didn’t see the earlier version. And the devs can’t use the excuse “this is why we don’t like people to see what we do”. It’s not just a let down that we didn’t get the original version. It’s the fact that now I know you have some potential, then you go and absolutely trash it. Like you guys were at the very least ON to something…

Maybe if it was like: Heal for 600 damage when hit, 1 second ICD or like 250 healing when hit, no ICD, and reflect 50-100 damage for the passive, then for the use, heal for about 4.k and gain a say… 6 second SELF buff with 10 charges that says your next 10 attacks steal 350 HP from the target with a 25 second cooldown.

Why is this better and also not cheesy?

It withholds the idea that you FINALLY get punished for focusing down the necromancer (something to watch for) while it helps the necromancer survive multiple-target-burst since we have 0 evades/blocks outside of dodge rolls that happen less frequent than just about any other class (if not every?). THEN, the on use provides a small heal to keep us afloat and some high-risk healing because in order to get the rest of your healing you’d have to successfully hit and be aggressive. It’d eliminate the issue of the main portion missing, it’d retain the fact that leeching is about drain-tanking and being aggressive, not support. And it’d be short enough to CC us while most of our charges go away or you could evade many of them. Plus the damage would compensate for the lack of condition removal.

But instead we have… this. Heals for less hps than a warrior signet even if we’re getting blasted every second on the dot. The heal is terrible, and can be easily avoided. It marks 1 target so we have to focus that person to get any more healing… It has an ICD so we cap at a 35 second CD 5.2k heal… just… Who the hell thought this was okay?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Is the shield useless?

in Guardian

Posted by: ronpierce.2760

ronpierce.2760

^ And only to push people off a point :P Shield 4 is pretty meh if you ask me, and so are both cooldown lengths.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

PvP Barbarians Amulet?

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

Yeah, but PVE Knight’s is high toughness, not vit.

Hence why it got a new name :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

PvP Barbarians Amulet?

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

It does not currently exist.

To be honest I wasn’t aware it existed in PvP either. TIL…

That’s because up until recently it was called Knights, which, it got the ‘new name treatment’, just like Settlers got coming from Shaman’s.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reroll a dwarf

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

Wait, why does it say the guy was infracted for this post (OP)? Is there something wrong about asking if people would play a race if it was in the game? o.O

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

I'm terribly sorry for you guys!

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

And didn’t have an ICD. Now it only heals you for 300 every 1 second if hit. Talk about a load of garb garb.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Worlds first dragon rank!!

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Posted by: ronpierce.2760

ronpierce.2760

Yuo have to wurk hard liek me if you want reward!

Teech me how too spel leik yuu

Luks leik u alrdy can spel like thim. Ar jobe hear iz dun.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Blood Magic Trait Idea

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Posted by: ronpierce.2760

ronpierce.2760

What would the ramifications/effects be of adding a grandmaster trait to blood magic:

Vampiric Aura: Every second drains health from nearby enemies: If 1 enemy, drain 100 hps, 100 hps
if 2: 80 hps from each one, 160 a second
if three: 70 hps from each one, 210 hps
if four: 60 hps from each one, 240 hps
if five: 50 hps from each one, 250 hps from each one.

I made these numbers by subtracting how many enemies you are fighting from 100, with 1 for 100 being the base.

caps at five.

This would encourage getting the fray, for risk vs. reward, while giving some ability to stay in that clash.

Also to me feels very necromancy, sucking their soul out by being near them.

range of 600.

While the numbers are a little high, I wouldn’t so much mind that. In fact, I was kind of hoping the “on use” of the Leeching sigil would work kind of like this (though if it was on the healing signet the numbers would actually have to go up instead) with a burst heal component at the start. And have the passive be a leech on hit that was less potent. This would make much more sense considering Leeching is supposed to be a tanky in your face fighting style, not support. x.X

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

I'm terribly sorry for you guys!

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Also; if damage is screwing over the healing portion, they should really re-add the damage portion of the passive, cut the damage in half on the on-use, but double the healing portion of the siphons. I mean this IS a healing skill, there’s no rule saying all leeches have to deal as much as they heal. If the damage is the reason this ability blows, don’t remove the damage, or make the healing suck. Just make the damage lower and make it a useful healing skill. x.X And remove the kitten ICD.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Merged] Cultural Human T3 Not Exclusive

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

A group who paid money on an item (Virtual or otherwise) should always out weigh a group that feels their prestige was ruined, no matter what the sizes of the groups are..

Honestly the Armor should stay in game and the prestige complainers should take a good long look at themselves, its a game you play for fun.

Money is real no matter what it buys, these people paid for a service that was systematically taken from them.

I personally feel they should take it to court, these companies cannot keep getting away with these illegal practices..immoral too.

The fact people continue to play after this really is a worry to me.

https://www.guildwars2.com/en/legal/guild-wars-2-content-terms-of-use/

even if u wanted to take this to court u have to jump thought hoops its 10 dollars people need to seriously just get over it and move on.

I am so tired of seeing it compared to everything under the sun here’s a reality check for you guys

It was 10 dollar item <— Reality
It was a Virtual item that does not exist <— Reality
In 10 year’s when this game is dead and gone (servers shut down) all your hard work and progress will be gone <—- Reality.

If the worse thing in your entire life that happens is you wasted 10 dollars on some virtual non existent armor. Then may we all be blessed with such fortune and good luck.

Cultural armor:
It’s a120 in-game currency set <— Reality
It is a Virtual item set that does not exist <— Reality
In 10 year’s when this game is dead and gone (servers shut down) all your hard work and progress will be gone <—- Reality.
Your complaining over something that you could have easily applied to yourself doesn’t ruin it for ANet, it ruins it for the honest players who saw something and bought something that made them happy. <— Reality

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

I'm terribly sorry for you guys!

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

We’ve already answered that, Nagato. All you have to do is put a heal cap/second (Modified by healing power) or a cap on how many people the trait can steal from at a time. There are ways to adjust that, while having the ability in a good place. Their alternative is just terrible.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Can a MM survive 2v1 in sPvP?

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Posted by: ronpierce.2760

ronpierce.2760

You can if they’re both really bad. The main reason it’s not very practical versus 2 second players is because you won’t have much access to stability or anything that will ensure your stomp. I’ve been able to kill 1 person and get another guy to 50% a LOT of times in spvp, but straight 2v1s is a rarity because its just not that easy to get the stomps off versus anybody with a brain. But like I said, if they’re not very skillful, yeah, you can.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Merged] Signet of Vampirism and related changes

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Posted by: ronpierce.2760

ronpierce.2760

I don’t spend a lot of time looking at the stats UI, so I always look for individual items as well on there. I wouldn’t go attacking the devs over that.

That was just a single scenario of them doing something questionable. It has happened quite a bit. These are people who supposedly work on this stuff and tamper with these things, they should know where things are. There’s a difference in a player who makes a build and plays a lot and doesn’t look at stats and someone who should be looking at this stuff a lot, while developing abilities, especially healing ones…. If anyone should be deeply knowledgeable about stats its people creating new abilities. Just saying.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[NA] Gw2PvPTV 2v2 #2 12/7/13

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Posted by: ronpierce.2760

ronpierce.2760

Welp.. I mean I ran full GLA__SS shatter+Lyssa .. (word filtered)
So the mes/ranger synergy is questionable in this case..
I probably would have done better if I played Phantasms or condi Clone spam or something.. but I just felt like whatever man; I play shatter and I’m proud of it.

I liked it. It was super hard to fight with curtain shatters though, as MM, I was having an impossible time keeping minions alive and keeping you locked down. XD

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Merged] Signet of Vampirism and related changes

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Posted by: ronpierce.2760

ronpierce.2760

What bugs me is the stream of hype that comes from the dev team on these skills and then they’re not even worth considering. I just…don’t understand. When I heard the initial description I got excited and rightfully so. But now it’s a joke. I’m beginning to wonder if the skill/balance dev team even plays the game. They certainly don’t seem to understand how the synergies and builds work with regard to high level play. I just…don’t understand.

Half the time they don’t even know where basic things are. That’s what makes it so hard to believe that they play at all… Like once it took him like 10 seconds to find where the healing stat was in the UI. x.X I can just visualize where it is, let alone just looking for the big +. It kinda blew my mind, either he was having an off day or he just seems very unfamiliar with basic parts of the game sometimes.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Merged] Signet of Vampirism and related changes

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Posted by: ronpierce.2760

ronpierce.2760

The ICD ruined the only niche this heal had. It was going to be a great “Don’t focus the necromancer first” skill because of the back-lash and because it’d heal proportionately to how many people were swinging at the necromancer (granted it would have to not proc from clones) or have an ICD per person, but not a blanket one. The use would have to be better and not have an ICD so it had better play to it, like comboing it with Life Siphon, but yeah. After they tried to “polish” it, they completely ruined any amount of use this skill had, and the fun purpose it had. Now it’s just a garbage healing signet that requires being hit to heal for less than the warrior healing signet, and we get a long cooldown “use” that can be evaded to death from start to end.

Not to mention Leeching isn’t a support mechanic, it’s supposed to be a selfish drain-tank mechanic. We have wells to support a team fight, and Well of Blood is a better team heal than this, easily.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Merged] Signet of Vampirism and related changes

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Posted by: ronpierce.2760

ronpierce.2760

I imagine the main feature of this can just be dodged/aegis/blocked/interrupted? I would not recommend anyone getting rid of condition removal for this…

Yup. And even if they don’t do that for the activation of the skill, they can do so for any follow up and negate the mark. This wouldn’t be a problem if the active had some teeth (it would be high-risk, high-reward), but it doesn’t [(making it high risk, tiny no reward).

I fixed that for you. This skill heals at best 5.2k. That’s not a reward even in a perfect scenario.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Class Tier List- Post December 10th Patch

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Posted by: ronpierce.2760

ronpierce.2760

There is no x proffesion counters y in this game. It´s x build can counter y build. So saying mesmers counter warriors is nonsense.

Not always, most people who says X class counters Y class are almost always referring to 1 meta build. For instance if someone says (random example) Necromancer absolutely wrecks thieves, they’re most likely talking about condition necros since that’s what most of them are, and thieves struggle with conditions.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Asura Animations Are Too Advantageous

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Posted by: ronpierce.2760

ronpierce.2760

among 10000 of pets from ranger…. yeah gl seeing anything

Aaaaand…you got the real point here….mm necros too..

I wouldn’t say that’s the #1 issue. I’d say that for the most part, pets are made small so they don’t affect stuff like that. Ranger pets are too flash and move too fast to keep up with the ranger, but minions are bland and half of them don’t move (are ranged attackers) and have 0 flashy animations. A Norn/Charr/Human MM is super easy to watch in a fight (unless you’re terrible) but Asura can literally hide in even the smaller/ground running minions. The smallest asura can basically hide in them. Minions could use being a bit smaller, but asura being able to hide in them is the issue, not pets. If you can’t target a person who has pets that’s your fault, considering tabbing prefers players > pets now.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[NA] Gw2PvPTV 2v2 #2 12/7/13

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Posted by: ronpierce.2760

ronpierce.2760

That’s the thing; I wanted this event to happen post-Dec 10 just because it’ll effectively tone down Hambow, nerf spirit rangers at least a little bit (honestly, it doesn’t seem like it’ll be enough, though to fix the 2v2 Spirit meta), and thieves will be seeing some pretty big changes (not that thieves are OP but it would have certainly affected Caed and Tany’s win). I think our best bet is to just see what happens on the 10th, then re kitten the 2v2 meta then. We can even hold a non-winning event to just bring together some of the 2v2ers to test new comps for 2v2s and to see how old ones function post-changes.

You feel that Dec. 10th changes would have affected Caed & Tany’s win? I respectfully disagree.

D/P Thieves won’t be seeing massive changes. D/P Thieves, however; will be seeing some 2v2 buffs. Base Initiative Regen is being buffed 33%, and Kleptomaniac is only being nerfed by (1) initiative regeneration on a steal, and Opportunist is only being nerfed from a 1s ICD to 5s ICD, while doubling the chance to proc it on crit. Those nerfs hardly equate to a 33% difference in base initiative regen.

D/P Thieves in 2v2 will be have significantly more initiative regeneration in periods when they’re playing defensively. Practiced Tolerance is being buffed from 5%-7% vitality conversion as well – in that trait slot, if I remember correctly Caed prefers it. S/D thieves are assuming significantly more risk after Dec. 10th, though. No more poofing out of bad situations every 5 seconds if you catch a CC. No denying that S/D thieves won’t be 2v2 champions.

I didn’t say it’d have been all bad. I just said it would have affected it. For instance depending on changes they may have had a better chance against us; not even hitting the losers bracket at all (we beat them once), or, depending on what other classes get buffed, there may have been new dominating compositions. I’m not trying to be black and white here, just saying the meta will clearly be affected, and I’d have had more fun seeing a fresh set of ideas had we waited 1 week longer, that’s all.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Class Tier List- Post December 10th Patch

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Posted by: ronpierce.2760

ronpierce.2760

I think Necro with the spvp condi nerfs will be in Tier 2, and they’ll still get wrecked by CC. So…

Tier 1
- Warrior
- Mesmer
- Engineer

Tier 2
- Guardian
- Ranger
- Necromancer

Tier 3
- Thief
- Elementalist

That’s my predictions.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[NA] Gw2PvPTV 2v2 #2 12/7/13

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Posted by: ronpierce.2760

ronpierce.2760

That’s the thing; I wanted this event to happen post-Dec 10 just because it’ll effectively tone down Hambow, nerf spirit rangers at least a little bit (honestly, it doesn’t seem like it’ll be enough, though to fix the 2v2 Spirit meta), and thieves will be seeing some pretty big changes (not that thieves are OP but it would have certainly affected Caed and Tany’s win). I think our best bet is to just see what happens on the 10th, then re kitten the 2v2 meta then. We can even hold a non-winning event to just bring together some of the 2v2ers to test new comps for 2v2s and to see how old ones function post-changes.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[NA] Gw2PvPTV 2v2 #2 12/7/13

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Posted by: ronpierce.2760

ronpierce.2760

This is why I wanted this to wait until after the 10th :S That comp is insane, and its already getting nerfed. But that’s okay! There will be more.

Your comp of Full AI Necro and Full AI Spirit Ranger is much more questionable in 2v2 PvP than the Hambow Warrior.

Build tanky, tunnel vision your survival/revives while Sun-Spirit empowered Minions & Ranger 1 spam eventually bring something down with a constant barrage of burning applications.

The Sun Spirit Passive A.I, the Minion A.I applying burning, and the Ranger 1 skill – you don’t really get a more ‘passive’ and ‘safe’ damage component than that.

I would Rather watch a Hammer/Longbow Warrior in a 2v2 than an A.I Necro. The Warrior is doing active damage, not attempting to milk Sun Spirit, and doesn’t hide all the plays with 5 extra nameplates.

Don’t feel like I’m attacking Minion Necros specifically. We should be up front with the real game ruin-ers in 2v2s are Spirit Rangers.. they’re the one facilitating all this passive condi application, passive healing, and ez-reviving.

Team Petting Zoo: A.I Necro/Spirit Ranger
Bubble-Gum-Girls: Hambow/Spirit Ranger.
Joo Binder: Hambow/Spirit Ranger.
Two Good for First: Thief/Spirit Ranger.
My Pet is Playing For Me: Hambow/Spirit Ranger.
Team USA: Mesmer/Spirit Ranger.

Ben & Jerry: Thief/Condi Engi (Elixir R)
You Won’t See It Coming: Thief/Mesmer (Illusion of Life)

I mean, representation in this tourney was as follows, even if it was a small sample size of 16 players:

  • 37.50% Spirit Ranger
  • 18.75% Hambow Warrior
  • 18.75% D/P Thief
  • 12.50% Mesmer
  • 6.25% Full A.I Necro
  • 6.25% Bomb/Nade/R Engineer
  • 0% Guardian
  • 0% Elementalist

= 100%

MM is almost a necessity in 2v2 because of how terrible Necros are at dealing with CC and cleave. I play it because it allows me to sustain damage and focus on counter-control rather than spending all my time DPSing (hence why a power necro would never survive in a 2v2 match). Additionally, alone, a MM necro is actually terrible in 2v2. They have to build to synergize or the pets just die or aren’t effective enough. The real beast overall I’d say is the spirit ranger. We’d rather play MM Venom share but you pretty much can’t win in 2v2 without spirit raise (assuming the enemy has it), or you have to severely out play the enemy, which with the skill levels on both sides, probably isn’t too likely.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Merged] Cultural Human T3 Not Exclusive

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

Anyone think this will update on the 10th?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Merged] Signet of Vampirism and related changes

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Posted by: ronpierce.2760

ronpierce.2760

^ Plus they said it and demonstrated it.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[NA] Gw2PvPTV 2v2 #2 12/7/13

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Posted by: ronpierce.2760

ronpierce.2760

S/D thief isn’t that’d bad… Besides, they’re getting nerfed on the 10th, same with Hambow and to a lesser extent, Spirit ranger.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Merged] Signet of Vampirism and related changes

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Posted by: ronpierce.2760

ronpierce.2760

lol i say we go on strike XDDDDDD

or just everyone make a warrior and flood the spvp. Just all warriors swinging hammers all day.

Necros, STOP! Hammer time. Can’t touch this.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Merged] Signet of Vampirism and related changes

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Posted by: ronpierce.2760

ronpierce.2760

I would like to see something like that.

Passive
Vampiric trait x5 (replace ICD with hp limit on skill, max 1000hp from 1 skill)

Active (recharge time: 20 / activation time: 1)
Initial Heal: 50% Life Force (reset DS recharge time)
Heal: 2000 (Absorbs target’s HP)

Wait a minute… You’re a kittening genius. What if there wasn’t a Vampiric cap, on any of them, but yes the passive was on hit but had a cap (would have to be lower than 1000 I’d say, maybe 500?) BUTTTTTTTT. The CAP scaled with healing power with the actual healing so that it wouldn’t screw over healing power. That’s a genius way to deal with it. Or, simply give the vampirism a “cap” on how many targets it can leech from at a time, say 5. Either way this would eliminate quite a few issues.

The active on this even sounds good. Lose a lot of your stealing power to steal a tiny burst but give life force in exchange. I could be down with this. Maybe something more like 4000 hp, 2000 damage (keep the damage the same) and 25-30% LF though would probably be a little more reasonable, but that’s just my opinion.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Merged] Signet of Vampirism and related changes

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Posted by: ronpierce.2760

ronpierce.2760

I just want vampirism to be a real thing. It’s such a cool niche, but has like 0 backing. T_T

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Merged] Signet of Vampirism and related changes

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Posted by: ronpierce.2760

ronpierce.2760

I doubt it’ll even have much use in WvW, too little healing for the lack of mobility/defense necromancers have.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[NA] Gw2PvPTV 2v2 #2 12/7/13

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Posted by: ronpierce.2760

ronpierce.2760

It was fun to watch, however it is also sad that every team has a spirit ranger…

Agreed. We on Petting Zoo deeply considered playing Venomous Zombies (Venom Share MM) comp just to break the mold, but felt we had a decent shot at the gold, and I don’t think we’d have managed without the spirit rezzes. It’s just too potent in 2v2.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Give us something for the glory boosters

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Posted by: ronpierce.2760

ronpierce.2760

No one likes PvP, Nary, we all like playing Forum PvP instead. :P It’s more intense, though; it’s also not very balanced.

#DevsTooOp T_T

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[NA] Gw2PvPTV 2v2 #2 12/7/13

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Posted by: ronpierce.2760

ronpierce.2760

No one wants more rules. Its fine/fun as it is, some stuff just needs some rebalancing, but these are balance issues through the whole game not just 2v2, tPvP has the same exact issues.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[NA] Gw2PvPTV 2v2 #2 12/7/13

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Posted by: ronpierce.2760

ronpierce.2760

This is why I wanted this to wait until after the 10th :S That comp is insane, and its already getting nerfed. But that’s okay! There will be more.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Merged] Signet of Vampirism and related changes

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Posted by: ronpierce.2760

ronpierce.2760

It is the worst skill in the game by design.

“Hey guys, here is a heal which only heals you when you get hit!”

Sure so that is what you want to do when needing to heal?? Be hit Really?

The purpose of the skill isn’t getting hit, the passive heal is supposed to be just a little passive bonus. You’re completely ignoring the active part, which is what I think arena net really wanted to bring up with this skill. And the active mechanic seems really good and fun, maybe the numbers are too low but the skill looks promising.

I don’t understand all this QQ necros are making, you guys got an incredibly strong heal and if this one ends up being too bad I’m sure Anet will buff it.

Simple math will tell you a 35 second CD heal that heals for 4k and has a mark that (if not dodged) can offer no more than 1200 more healing. You think necros are okay with a 5.2k heal on a 35 second Cooldown? Do you understand how the class works? x.X

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Why do guardians get the better leech deal?

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Posted by: ronpierce.2760

ronpierce.2760

Thieves leech more with leeching venoms too. They get to leech like 350 hp any time they have on a venom on top of the venom that heals on hits.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Merged] Signet of Vampirism and related changes

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Posted by: ronpierce.2760

ronpierce.2760

Suggestion:
Passive:
Stealth health when you strike an enemy. (.1 second ICD, so cleave damage doesn’t multi-heal, but channel attacks heal each time it hits.)

what cleave?

I was mostly referring to staff marks. And that’s about it. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

How to Not Get Shafted

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Posted by: ronpierce.2760

ronpierce.2760

Actually I think warriors/mesmers are the #1 classes for duels. Just throwing that out there.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Thanks for the rank boost/Gold rates

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Posted by: ronpierce.2760

ronpierce.2760

It’s funny because people are so excited to get money in PvP now and don’t realize to get anything they’re now need gold. Its the illusion of being rewarded, but in reality, if you have any glory saved up, you’re better off just going and farming in PvE to get your pvp rewards, now.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Merged] Signet of Vampirism and related changes

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Posted by: ronpierce.2760

ronpierce.2760

Here’s the issues that you seem to be ignoring:

“Ignoring” implies intentional disregard. I simply don’t see these issues you speak of.

The damage buff is barely 300 per hit with a 1 sec ICD between hits. Sure it’s pure but it also leave a giant mark on top of the target and they KNOW it’s time to get out of dodge.

Irrelevant against AIs, and against players, well, wouldn’t that be a form of pressure? I will admit I pretty much avoid PvP and WvW, but I can recognize situations that force your hand.

Combine that to the fact that it’s on a 35 second CD and with a huge 1 1/4 second casting time and just auto-attacking with an AXE twice would be a bigger deal in a fight.

Assuming you have high power.

Necro’s have awful sustain, most of it comes from the heal skill. This heal skill has the lowest potential heal compared to all of our skills, so it also leaves the Necro in an even more precarious position compared to our other heal skills.

Even at 20/25, it has the highest potential group heal, unless it scales MUCH worse than WoB with Healing Power. Lowest potential self heal? I can buy that.

The final nail in the coffin is that we got to see a beta version that was actually intriguing and could bring power Necro builds into a much better position, since these builds actually wield the multi-hit skills. Notice how the live stream tried to show-case multi-hits with the signet? How it didn’t work because of the ICD? That is what really is galling.

I don’t know the exact details of the beta version (cooldown, length, healing & siphon numbers) so I can’t judge that. Didn’t watch the live stream either, just going off tooltips, which I assume are using base stats. My Necro has low to mediocre power, high healing power, and above average toughness. My Necro is simply fundamentally different from most Necros. I’ve never claimed to be a top player, but my enjoyment when I switch to my Necro is in fine-tuning its role as a support.

I’ll just say; you don’t play a necromancer if you think a 35 second cooldown heal with a 4k base heal on a 1.25 cast time with the ability to siphon no more than 1.2k damage individually is a good heal (For a necro, no less. The highest HP pool class with little side-defenses)… No one can get more than 4 siphons from this heal because the 1 second internal cooldown and the debuff lasts only 5 seconds (meaning unless you hit exactly as its up, you’ll only get 4 sipons) and that’s IF it lands and IF the marked person doesn’t evade you once.

You think a heal that, in a perfect scenario, heals for 5,200 on a 35 second cool down and allows for each player around them to do 1200 more damage and healing IF a long cast time lands AND they don’t evade is good? A simply use of the brain will tell you this heal is nothing compared to Consume conditions, which heals for more than this skill can possible reach, BASE, and removes all conditions and heals from them. AND has a 25 second cooldown. You literally just have to use your brain for a second to realize why its terrible.

I’m assuming you’re coming from a strictly PvP background. FYI, I like Consume Conditions, but maximizing team support has me running Well of Blood. It’s quite annoying not being able to maximize the healing from THAT due to allies running around, even if I drop a well right on top of them.

So you think marking 1 target with a signet that might get evaded is going to fix your issues? (WvW/PvP) In PvE what you’re fighting will generally be in a pretty stationary area, at least, just as much as they would be with a mark that only heals allies if they’re attacking, and not even for as much. You go ahead and run this heal if you think it’ll outshine well of blood for support, but you’re going to have a nasty wake up call coming for you.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Your opinion on new heals (After livestream)

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Posted by: ronpierce.2760

ronpierce.2760

I think people don’t realize the potencial of necro’s new heal. If I ever see a necro in my party use it, my fresh air burst is suddenly going to be much more deadly, and I’ll still get health back out of it. And in any situation where a bunker is holding, say, two players, if the necro uses it, the bunker is going to get bursted real hard.

Think of any 2v3 or 3v3 scenario at the middle point of any map. A necro uses the signet on the guardian. Everyone bursts the guardian down within those five seconds for 4-6k extra damage.

Of course, it can be counter-played, blocked, evaded, etc. But in several scenarios, this skill can potencially flip points to your team.

280 points of leeching dmg every second (1 sec icd) for 5 sec max makes your fresh air over the top. Please never consider a venom share thief or your mind will explode

FYI, Leeching Venoms steals 350 hp and you can have tons of venoms to use with someone who runs 2 utility venoms, elite venom and the heal venom. Seriously, thieves have better leeches than necromancers and they can all be shared. Just saying.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Your opinion on new heals (After livestream)

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Posted by: ronpierce.2760

ronpierce.2760

I think people don’t realize the potencial of necro’s new heal. If I ever see a necro in my party use it, my fresh air burst is suddenly going to be much more deadly, and I’ll still get health back out of it. And in any situation where a bunker is holding, say, two players, if the necro uses it, the bunker is going to get bursted real hard.

Think of any 2v3 or 3v3 scenario at the middle point of any map. A necro uses the signet on the guardian. Everyone bursts the guardian down within those five seconds for 4-6k extra damage.

Of course, it can be counter-played, blocked, evaded, etc. But in several scenarios, this skill can potencially flip points to your team.

Sorry to burst your bubble but the “on use”, assuming it doesn’t miss in the first place, heals the necro for 4000 and the leech effect has a 1 second ICD, so the most you’re realistically going to siphon is 4 times for a but 300. That’s 1,200 more healing/damage per person max, so in 2v2, in a 100% perfect scenario, you and the necro is going to get about 2,400 damage and healing combined, and the necro would have used their 35 second Cooldown heal for 5,200 hp. Good luck with your awesome 2v2.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

I'm terribly sorry for you guys!

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Posted by: ronpierce.2760

ronpierce.2760

I’ll take a healing signet like mesmers that gives me 350 healing every 3 seconds per minion out. That’d be neat.

No thanks. Seeing as alot of people dont run Minion builds where as ALL Mesmers have to have Illusions.

I dont understand why the Signet had to be when you take damage. It should have been when you DEAL damage.

It was a joke :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Merged] Signet of Vampirism and related changes

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Posted by: ronpierce.2760

ronpierce.2760

I honestly can’t see why people are freaking out so much regarding the new heal. The Passive looks terrible (very minor, limited damage mitigation), but I see no reason to hate on the Active. It has higher base potential for healing than WoB, can deal 7000+ armor-ignoring damage, has trait support, and can be used underwater. I’m starting to think people are just kitten ed that Necros are getting a healing skill that’s on roughly equal standing with the other Necro heals and not something that looks op.

You guys do realize that we have different skills to fit different situations and builds, and not so we can replace an old skill with a new better one, right?

Not that I wouldn’t love it if SoV got a buff from what I’m seeing of it right now. Because that passive is absolutely a joke, no argument there.

I’ll just say; you don’t play a necromancer if you think a 35 second cooldown heal with a 4k base heal on a 1.25 cast time with the ability to siphon no more than 1.2k damage individually is a good heal (For a necro, no less. The highest HP pool class with little side-defenses)… No one can get more than 4 siphons from this heal because the 1 second internal cooldown and the debuff lasts only 5 seconds (meaning unless you hit exactly as its up, you’ll only get 4 sipons) and that’s IF it lands and IF the marked person doesn’t evade you once.

You think a heal that, in a perfect scenario, heals for 5,200 on a 35 second cool down and allows for each player around them to do 1200 more damage and healing IF a long cast time lands AND they don’t evade is good? A simply use of the brain will tell you this heal is nothing compared to Consume conditions, which heals for more than this skill can possible reach, BASE, and removes all conditions and heals from them. AND has a 25 second cooldown. You literally just have to use your brain for a second to realize why its terrible.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Curious about vamp build

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Posted by: ronpierce.2760

ronpierce.2760

Minion master in Soldier’s gear is the best siphon build you can have. Even then, it has its glaring issues.

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Warlord Sikari (80 Scrapper)

Your opinion on new heals (After livestream)

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Posted by: ronpierce.2760

ronpierce.2760

Necro, mesmer, and ranger heals were underwhelming. The rest were okay.

Agreed except if I’m not mistaken, this new heal might actually be pretty OP for PU Mesmers, can’t be 100% certain on that yet though, but it may have promise for them. (Not that PU needed it, but regardless.)

you truly believe that thieves heal was OK?! a poison on a 45 sec CD that requires you to LAND 4 hits in order to get healed?! Not to mention you need to be in Cleric gear and and it is heavily trait dependent?!

Unlike the Necro heal you actually get some health just for using the Thief skill.

Actually, the necro heal does give 4k healing initially, now. It’s just that, you know… 4k healing + a total possible of 1200 more via leeching (which was nerfed), equaling 5.2k heal for a necromancer (highest HP class in the game with warriors), on a 35 second cooldown is absolutely garbage.

Why would anyone take a heal to get 5.2k heal every 35 seconds or regen 300 hp IF hit no more than once a second (where warrior healing signet is 392 every second on the dot). For 800 more damage if the target literally stands still and doesn’t dodge the cast OR any time afterward…?

CC is like 5.2k BASE + rids all conditions AND heals 700 more per condition removed… Oh and it has a 25 second cooldown.

Blood fiend heals (if it hits anyways) 927 health every 3 seconds, so that’s 309 hp/s as long as the Blood fiend keeps up on its target, plus it does about 100 damage a second and has a 20 second cooldown, 16 if traited. Blood fiend is BAD (outshined by healing signet in every way possible except the little added damage) and STILL outshines this signet. o.O

And- just to mention, we didn’t need another support heal. Leeching is supposed to be selfish and tanky not support… We have Well of Blood for one of the better support heals in the game already. >_>: We didn’t need another one. Not to mention wells are meant for supporting, leeching is not. Fix it.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

I'm terribly sorry for you guys!

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Posted by: ronpierce.2760

ronpierce.2760

I’ll take a healing signet like mesmers that gives me 350 healing every 3 seconds per minion out. That’d be neat.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)