Showing Posts For sMihaly.1492:

[Build Variety] Utility in Elite skill slot?

in Suggestions

Posted by: sMihaly.1492

sMihaly.1492

I loved the system in GW1 that i had the choice to use something else in my build if i didn’t want/need the elite skill. This wouldn’t cause much trouble here either since utility skills are all balanced.
But… Elite skills… in some situations it would be great the have the option to swap elites to utilities, eg. if an elementalist simply doesn’t like its tornado skill so he doesn’t want to spend skill points on it, he can use something else in underwater, not just an empty skill slot.

GW1 and its players are in the trashbin

in PvP

Posted by: sMihaly.1492

sMihaly.1492

I like your suggestions, but this thread will be deleted because of the part before that.

Juggernaut makes Asura T3 parts invisible

in Bugs: Game, Forum, Website

Posted by: sMihaly.1492

sMihaly.1492

It’s fixed now (they said)! Could someone post a screenshot of it, please?
Maybe i will reconsider making it

Seafarers Rest looking for WWW guilds.

in Guilds

Posted by: sMihaly.1492

sMihaly.1492

that’s what she said…

Tier 1 EU needs assistance ArenaNet.

in WvW

Posted by: sMihaly.1492

sMihaly.1492

About Sfr or Deso not aiming to be n°1: it’s just that situation has changed.

Pre – March patch:
Sfr climbs up again to T1, with a strong VS and a competitive Deso. Sfr wins 5 times in a row, sometimes with cosiderable advantage, sometimes Deso is 2nd other 3rd, sometimes VS is very close 2nd due to a full server CTA. The T1 is blobby and laggy at times, but it’s FUN and it’s BALANCED.

March patch:
Brings back ppl to WvW. VS coverage start to grow up again, but nothing gamebreaking happens. Deso got lil stronger. SFR gets free transfer… which simply KILLS it. Because ques times skyrockets, bad ppl join from lower tiers and the whole guild raid based primetime dominance disappear. Guilds starts to leave due to this. Deso start bleeding of players too short after. VS coverage instead keeps growing.
Soon SFR and Deso understand that, for multiple reasons, there is no point anymore to challenge VS – it’s just not doable due to WvW design and unbalance.

Last month:
VS has 60 ppl zerging on each map at any given hour of the day.
Deso hardly gets rid of outmanned buff on more that 2 maps.
SFR is flooded of unwilling to collaborate ppl and spend most of his time to retrain/rebuild the community.
YET, rating system locks SFR and Deso, not able to hold their ground anymore outside the few primetime hours due to straight lack of numbers, in T1. This worsen the situation more and more for the 2 servers, where ppl keeps moving away/quitting game due to this.

Now:
Last patch BUFFED VS playstyle – cap by night and bunker in T3 stuff with tons of ACs all the day.
IRON, the largest guild of deso, his backbone, drops the wvw.
SFR this match will, hopefully, be able to drop and switch place with Elona.

So, when you talk about EU T1 please, keep in mind this. It’s not that nobody has the aims to be n°1. Just that atm, due to VS superior coverage and now buffed extra dull playstle, nobody wants to play with them – and there’s no point to because the numbers are way too unbalanced in off-time.
Also, the only server who was competing and winning, SFR, got killed by Anet with transfers while it was on top of ladder… So don’t blame the server community for that.

(no blame to VS, even if i just can’t understand how you guys are happy of this situation – were it’s not your fault ofc, but surely you have a part in this developement. again, peace!)

i quote every single word, and this is the reason why i m so bored about the game right now.

Anet keep headshotting SFR, and i really don t get if they doing this on purpose or they just don t think beafore act. Anycase this is sad, and boring too.

Thruth has been said. Those people need more likes.

Tier 1 EU needs assistance ArenaNet.

in WvW

Posted by: sMihaly.1492

sMihaly.1492

has there actually been an effort he asks? Then why can you explain that seafarers was the #1? was it because there wasn´t an effort? vizunah just felt like they wanted to be blue for a while? Come on man!

we arent talking about great times of the past. dnt get insulted like a child.

if there is a problem with matchmaking then it needs to be fixed. im against deus ex machina. im for 1st server up, 2nd stays, 3rd goes down tier.

in the meantime we need to make something work. if you, samstein, are the man to take sfr to 1st place again, by all means… if not, what is the point of your post?

You must be new here, so please stay quiet if you can’t contribute to the topic.
SFR is not interested in being the #1.

Arrowcarts [merged]

in WvW

Posted by: sMihaly.1492

sMihaly.1492

What you can do is:
Use thiefs’ shadow refuge, stack up stealth, and build a counter AC before they even notice you are there. You can do anything by puting aside the mindless zerging “strategy”. If you lead the blob to a tower with AC-s in it, its like leading golems to oil pots.

EB jumping puzzle remake

in WvW

Posted by: sMihaly.1492

sMihaly.1492

70% of wvw players never visit jumping puzzles, 15% only enters EB, asks if there are any mesmers, then leaves. 10% does it every day, just because its a chest, and 5% keeps camping for easy kills. I used to belong to that 10% for several months, then i prefered fighting in wvw than slacking and wasting map slot.

EB jumping puzzle remake

in WvW

Posted by: sMihaly.1492

sMihaly.1492

Since the current jumping puzzle on EB only distracts people from real WvW fights and has no strategical benefit, everyone can agree that it needs a remake.

In my opinion there should be an extremely long and DIFFICULT jumping puzzle of floating rocks (like the one above Metrica Province) starting from either the keeps or the spawn locations, and leading to the roofs of Stonemist Castle, where successful jumpers may find a chest, and a gate (that can be destroyed by rams) leading to the upper floor of SM.

- Trebuchets and catapults should be blocked on this puzzle, otherwise it turned Eternal Battlegrounds into Jumping Puzzle Battlegrounds.
- Ballistas, arrow carts, (or omega golems if they could jump) could make this even more exciting!

If those 3 paths of jumping puzzles would be connected with eachother, then “please help! there are campers on the puzzle” would make sense, and people could even get help instead of being flamed “GET OUT OF JP!”
Connecting the paths might even make people able to sneak into enemy keeps, this way making all the 3 sides alert, so defenders/scouts will be needed at more locations.

I think it is a prefect way to spread out people all across the map, while they still have fun

If you decide to make this, please consider adding some deep water spots (rivers, small lakes / craters filled with water or poison or whatever) so players can quit the jumping puzzle any time they want without dying OR mesmers could drop a portal.
Thank you.

Guild quality of life improvements

in Suggestions

Posted by: sMihaly.1492

sMihaly.1492

/signed
We need those stuff to maintain an active guild.