This is why mmr and pipwars 2 doesnt work well together. League is supposed to show skill? Remove mmr then. When i go up against other diamonds im as equally skilled if not more skilled. I have no issues and i dont feel its difficult matches most of the time. Yet i get 4 other rubys in my team and other team has 5 diamonds or 5 diamonds and 1 ruby. Unfair mm. The problem is, the skill range between diamonds and rubys are too big because everyone eventually can get to ruby so the people in ruby can have a skill range between 0 and 10. If youre real unlucky you get the 0’s that die in 1 second vs diamonds. They who manage to get to diamond and above actually have shown they can hold their own and shouldnt be forced to play with lower divisions after already fought their way out of that mess, but difference this time around, they have to face full diamond teams which their ruby team has ZERO chance to win vs.
Season 3 mm…rly unbelievable bad.
@StickerHappy
If your friends are in sapphire & ruby and arent rly playing the game thats one story on its own. If they are playing the game and actually want to get to a higher division but are stuck then they arent that great since sapphire & ruby has tons of players in those divisions.
I know divisions on its own doesnt mean much (at the end of season). What matters during season is how fast someone progress tho. Alot of people are stuck in divisions so saying divisions on its own doesnt matter isnt fully valid either. If divisions didnt matter no one would be stuck. At the end of this season everyone whos decent will be able to get to diamond and legendary. BUT if the system by purpose match me with rubys only vs full diamond thats something else. The better players are in diamond & legendary by now.
@StickerHappy
Dude, a full legendary team is clearly better than a full diamond team. You cant argue against it. Same with a full diamond team is better than a full ruby team. If this had been at the end of the season it would have been a different story, but we are roughly halfway. Reason why i say this is, the better players progress faster. If you would have been legendary skill you have been in legendary for some time already.
(edited by sanctuary.1068)
sooooo, i qued up to test something this evening. Why in the world do i keep getting rubys only vs almost full diamond teams? This wasnt the case in season 1 and 2. This is smth new for this season. Its like, it doesnt matter wether im diamond or not, i still get the rubys. When i hit ruby weeks ago i kept getting everything else but rubys. I kept getting ambers, emeralds…you name it vs full rubys. The result is as expected. Anet, i cant play your game when you have season 3 matchmaking. I know theres plenty of diamonds, yet i dont get them but i keep getting ruby trash vs almost full diamond.
Season 3 matchmaking must have been the most unfair system of all 3. Its seriously unbelievable and i can really see how some teams have their mmr in their favor. Worst matchmaking in your whole pvp era. Next time you might as well skip the sapphire boost for diamonds and leges and just send everyone to amber.
I feel my progression doesnt matter in this season 3 mm. In season 1 and 2 i at least got people from my own division. In this season 3 mm thats not the case. I have to say, season 3 mm is the worst pvp experience i ever had in gw2 history. Its worse in every possible way. Getting to a new division doesnt matter, i even had to take a break from pvp for 2 weeks because i never got paired with rubys after i hit ruby vs full ruby. The system favor the higher mmr teams way too much and ignore personal skill COMPLETELY.
Do i really have to take another break of 2 weeks before i get diamond players? So this sweet little system gives all the higher mmr teams the better players until theyre all in legendary? This system is trash. Im sorry anet that i progress faster than my mmr, im sorry that im better than my mmr, and yet you punish me and give me lower division players vs full diamonds. WORST SYSTEM EVER.
@BlaqueFyre
The old leaderboards showed the skill level the best. This new league is a joke. Anyone and their mother can get to legendary. The old leaderboards calculated all matches played. Season 3 mm is a bit broken tho.
@Starbreaker
I lol’d xD
Actually i dont mind getting baddies on my team as long as the other team has equally many baddies and eventually i feel i can make a difference as a player. I do have majority of wins from this season but i do feel some matches are just unwinnable due to big mmr difference between the two teams.
The other day i had to face some people from r55 dragons, while my team had no “famous” people whatssoever. We didnt lose by huge margin tho, think it was 500 to 408. Decent match. We got outrotated tho. Matches like that i like, but when i get people like that druid who dies in 1 second and is from a totally different division and honestly he played like an amber…thats when i get really annoyed. And the fact other team had more diamonds than my team and it showed.
@BlaqueFyre
Or they stop with league nonsense and bring back old ranked + soloq.
@Ithilwen
Yes it is, cant do much about it. Whats worse is when youre in higher divisions and get people from lower divisions in your team and other team has more from your division than your team has. Whats the point of going to higher divisions if you get scrubs from lower. Old ranked should be brought back, or season 1 version. League is NOT good at all in this shape. Not enjoyable.
Just now i had a match where a DRUID died in 1 second. Ofc hes not diamond at all, i can tell right away when theyre rubys or lower. He also ran away from a node to not defend it only because two people went to his node where he stood (i was on my way). He gave it away for free. Ofc he was the first one to die in all teamfights. I can say he singlehandled lost us that match, thats how bad this season 3 mm is. If you get 1 baddie its VERY hard to win that match since other team is always higher mmr or lower (in that case higher). If we had season 1 mm, we maybe could have won that match.
Yea…amazing system anet…
(edited by sanctuary.1068)
@Sooloo
Well theres some truth to that. Someone thats decent should at least win half of their matches handed to them even if they get bad luck with some matchups.
sanctuary, if your not there, you wouldn’t understand.
I do understand tho, im agreeing with you. The system is set up in that way that if you have average to lower mmr you will have a harder time to climb bc of how the mm is created right now. You will most of the time face people with higher mmr. If you have low mmr it will be even harder. The system sucks. Season 1 was more fair.
I understand the point the thread owner is trying to make. You guys going to ruby and diamonds easily is not because you are better, you just lucky.
I remember most of the team mate’s name that are bad player, I have one who would always capped home (regardless if team wanted them elsewhere) they would stand there doing nothing until enemy killed them and then they will be standing at spawn for ages before moving. Even when they decide to come out and play, they would hit a wall on they way out and they will be forever just running face hitting the wall, that is one of them, and then there’s this other guy who after he down a player, he’d ran away to a far point to die at a zerg, leaving that down player to rez and then cap the point that he did not capped on purpose, this person is on my team all the time and i’ve try to reason with them, until i have to blocked them hoping block would stop them from ever turning up in my team ever again. I have like thousand more cases like this, this is just the tip of the iceberg.
now why am i telling you this?
well, i usually start my day pvp on a loosing streak (yes go ahead and think i am bad, bla bla) usually those people (above) are on my team, and then on the odd chance, i get some players i’ve never played with before, that will be my winning match.
The weird thing is, immediately after one won match, the following one thousand match until i miraculously get good players again would be those (above described players) that i have to tolerate on a daily basis. i only need to pass this one more tier to get my wings. which I do not think is ever gonna happen.
those aren’t good matching, its troll matching. pre selected purposely made you lost match system.
My question is: how come we arent being match with people we have won games with? and why when i won a game i get back those players that are always in loosing match with?
We already have stated in another thread that lower mmr always have a disadvantage bc they face higher mmr most of the time. I mean, if youre in the lowest of the lowest you will always face higher mmr players due to season 3 mm setup. It leads to losing streaks and then youre stuck there forever. In Ithilwens video it didnt look like she had the lowest of the lowest mmr tho. In the very lowest 5 man cap 1 node together.
Well, go pve for once! Alot of pve’rs went to pvp just for the backpack and wasted their sweat and tears even tho pvp is totally not their thang. Go farm in ze pve zones! Gl! ;D
Only issue i have is that theres no soloq. Got to ruby after 3 days season 3 started yet, never got any rubys in my team but instead got throwed into premades of ambers/emeralds. Thats not how a good matchmaking system works when you enter as soloq. Ive been waiting and not played ranked now for about a week so that people catch up so i wont get these sucky premades. Ranked is broken, just bring back old ranked and soloq already and we call it a day.
So…. this is what happened in S3, not hard to figure out.
1 is low, 10 is high:
- Amber is a 1, 2, 3 festival full of the ambers/emeralds from previous season but also has a few outlier 5s, 6,s 7, 8s, 9s, ect.. who didn’t play in the previous season but mostly 1s, 2,s 3s.
- Emerald is full of 3s, 4s and 5s all players from sapphire/ruby previous season. You have again some outlier numbers like 6s, 7,s 8s + who didn’t play much previous season.
- Sapphire begins play with some 5s who grinded hard previous season, probably mostly 6s and 7s and then they are mixed in with 8s and 9s who are trying hard and of course pro player level 10s.
The problem here is that when that competent 7 range sapphire who didn’t break diamond or maybe finally hit the 1st pip of legend, begins play in sapphire with all the 8s, 9s and 10s, he is literally at the bottom of the MMR barrel in that divison so he will ONLY be placed in the weaker teams vs. the higher MMRs. This will go on for quite some time before the higher MMRs filter out in to diamond and legend.
Why does this feel so volatile? Well the season began with everyone starting at 0 pips between amber, emerald or sapphire so there is NO pip connection for that 7 range sapphire to possibly be matched against emeralds who are at end of emerald division because they all start at 0 pips in emerald so he WILL be facing the people who are climbing higher within sapphire until more emeralds begin to hit the end of emerald. This just highlights = lose streaks for the people who happen to be the lower MMRs within that division they started. It’s the same for the ambers, the emeralds, everyone. Since there are fewer people participating in S3 than ever before, it’s taking awhile for people to climb divisions to give the guys at the tip of their division “who happen to be the lower MMRs in that division” a break from lose streaks.
This is exactly what is happening and it is also the reason why you hear one person say “I just can’t win matches this season” and then a different person say “I’m on a win streak bruh, 25+” The people on win streaks happen to have been on the higher end of the MMR range for the division they started in and were getting good matches initially before they rose in pips and were able to meet players of higher divisions.
That’s your win streak.
Grats on starting as a high MMR player within your division.
Best explaination this far. +1.
I will just leave this here for lulz
Diamonds stole my rubys! So diamonds play vs rubys and rubys have to get mixed with sapphires, it all makes sense now…I should probably wait a few weeks until people catch up.
There is no MMR hell anymore as the MM try to get both teams with same MMR.
Theres just dumb and dumber players. The team with less dumb wins.
I have yet to actually get a ruby team when im in fact ruby…I always get sapphires or lower vs rubys…>.>Matchmaking 10/10 works as intended…yeyeright.
edit: serious question now. Is the playerbase THAT small that when im in ruby i dont even get ruby players but sapphires only in every match?
(edited by sanctuary.1068)
I’m seeing match after match with 2-4 Wars and DH on the other side and none on mine. It’s very clear that my side is set to lose. This is not “competitive.”
Blowout after blowout after blowout. No this won’t “level out” it never did last season.
I really resent being put on a team that is clearly set to lose, then being punished for having lost. I was in a relationship like that once…
You mentioned in season two you had a damage in your arm that makes it difficult to play the game. You also posted a vid of your gameplay where i could clearly see you didnt play your role that well as a mesmer. I think because of your arm, its difficult to play mesmer since theyre so squishy and you need alot of movement if you would start taking damage. I think it would be easier for you to start playing engie or ele since they arent as squishy and quite forgiving if you would take an extra hit since that hit wont be the desicion of life & death. Dh rly isnt difficult to counter and warriors is only difficult if you play a class with little to no cleanse.
I’m seeing match after match with 2-4 Wars and DH on the other side and none on mine. It’s very clear that my side is set to lose. This is not “competitive” it is simply cruelty.
Blowout after blowout after blowout. No this won’t “level out” it never did last season.
I really resent being put on a team that is clearly set to lose, then being punished for having lost. I was in a relationship like that once…
tis should make you feel better lol
Holy… I dont even know how that can happen xD aka the 200 matches and 80ish wins.
That looks like 2015 leaderboard formula using ladder points, not the Glicko hidden MMR that’s like in the thousands range…
https://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm#Ladder
The MMR ratinggs I think he’s talking about is:
<Rating default=“1500” min=“100” max=“5000” max-change=“300” profession-ratio=“0.25”/>
Yea could be, my bad. If mmr is purely based on win/losses its rly broken.
Found the image how mmr works! Removed my text since it wasnt 100% correct. You can gain mmr points even if you lose, check the image below. Mmr isnt as easy as win/lose.
is that table still current? i thought that was S1
mmr and matchmaking are two different things.
Edit: Wrong info Q.Q
(edited by sanctuary.1068)
LOL
Let’s go back to the days when PvP players couldn’t get the materials for making legendary weapons or obtain the half a dozen other stuff that could only be gotten from playing PvE. If you’re a PvP player, you’re really into PvE.
Learn to read. The issue is that i want to get smth “glory” wise that can stack up so i can use it whenever i want and not get my bags full of trash.
Facts:
1. My friendlist got decimated over the past month and I know a lot of people are in the same situation. People are not only saying they’re going to quit, they’re actually doing it.
2. I’m in diamond right now, queues are taking forever. I personnaly think the matchmaking is a lot better than s1 and s2 so i’m guessing a lot less players are actually playing. I don’t recall getting these kind of queues in diamond in s1/s2.
3. Take a look at the twitch activity. RIP pvp streamers.
The cause: Off season, nothing new to s3 compared to s1 and s2 (how many times can one grind to legendary before getting bored), other pvp games coming out..Etc.
Point of the post: Just a heads up. You probably want to anticipate this before it really becomes a problem and put some incentive in the pvp aspect of the game. Rewards, more pvp formats…Etc. All the ideas have already been repeated over and over again, i’m sure you’re aware of all this.
People had 1 hour ques in higher divisions in season 1, thats why they teamed up with ambers to get matches faster because back then we had different premade rules. Besides that its not even been a week since season 3 launched, most people who play alot of pvp have gotten their backpacks already so the playerbase decline every season. Besides that, alot of pvp players went to play Overwatch.
So, i remember a time when we had real pvp reward aka glory and special armor skins. Now our inventory is getting filled with tons of chests of pve items and i honestly cant be kitten d opening them. I have seriously gotten a strain in my arm from all clicking a few weeks back because i had to click so much just to clean my inventory.
My personal oppinion is that pvp should have pvp rewards, not pve rewards. This chest after chest doesnt work very well. I have two solutions:
- First being that it would be alot easier to add smth like “glory” again that we can collect however long we want that we have achieved from playing matches. Then we go to a npc and choose what reward we want where you can choose from all kinds of different things in game OR unique pvp items.
- Second solution would be that we get “glory” from matches and then you keep your chest track reward BUT we decide ourselves when we want to spend our collected “glory” on the reward track. Give us an option to save our “glory” so we can decide later if we want to use it on the track or not, instead of giving us progession on the track wether if we want it or not.
Pls, for the sake of my arm, which i need to play this game, add a better system.
Where are u getting those numbers OP?
From my wording I thought you would’ve picked up I was estimating. This is based on my pvp experience with doing the leagues.
I mean look at it this way:
Perspective 1:
AGs, ESLS, Pro league are always the same people, Abjured is still the number one team because they are the only team that stuck together for a very long time on top their pvp prowess.
So wouldn’t that tell you how small the skilled/top/pro scene we have?
Perspective 2:
Do you see the people who complain about matchmaking during season 1 and 2 are the SAME people who are complaining about it now? How many people are still stuck at amber and emerald?
Why are they stuck? Incompetent teammates, players who might be worse than them, pug vs premade. But again to the point, most decent players will be ruby at least by now.
So who are the people at amber – sapphire?
Ive complained in all seasons so far and more people should speak up tbh. Ive complained about the same crap every season and thats been lack of soloq. Ive never been stuck anywhere, but it aggrivates me that after anet changed the premade system, they ruin so many games for others now. Let me explain how…So im Ruby, i have more wins than losses atm. A ruby somewhere in the gw2 world thinks its funny to team up with an amber, emerald and a sapphire. 4man premade. So what does this mean? Those 3 low divisions is seen as rubys in the mm’s eyes. Then a poor kitten, aka me, get throwed into that team and the mm dont think thats wrong at all since it thinks theyre all rubys when 3 of them are dead weight. Some of us are more unlucky than others to get these matchups. Thats why i get blowout matches everytime i get those kinds of teams because they just arent on ruby level. When i get people from the same division as i am, im happy even if i lose because it was a fair match and the results show that it was a fair match also aka close matches. When i get those premade scrubs, because Anet completely ruined premade rules in the mm, it ruins matches for many players. When you get such low quality teammembers vs OLD legendary players, theres little you can do to save your team who is a old players from amber, emerald, sapphire. They have litterally zero chance to win any 1vs1 or any teamfight vs a FULL old legendary team. So when i get dragged back by this flawed system because Anet cant implement a frikkin soloq, i get srsly annoyed. That doesnt mean im stuck and i never was, but i want fair matches and not lose a win streak or get kept by 50% winrate just because i get these matchups instead of a fair close match. They who dont get thrown into these premades are lucky, sadly im not one of the lucky ones since 30-40% of my matches are exactly this.
We have opposite experiences, I am almost close to diamond now solely solo queing. The reason for losses are blatantly obvious, people kept going far to die, no map awareness, refusing to cooperate, and dies in 2 seconds before help can arrive, leaves a point to get decap because they are guarding the point outside of it, fighting off point, etc.
You see these are the mistakes that are super easy to avoid if you know how pvp works. People are in ruby playing like ambers. I tell you, these are the same people who do this very single kitten time.
EX:
I had a match yesterday when the enemy ranger decided to go for lord 2 mins into the game.
They lost that match horribly. This is in ruby.
I get those small mistakes too from ruby players sometimes but i can live with that and that doesnt always mean the game is lost. Thats not what my complaints are about tho. Im talking about premades who actually have a amber tag, emerald tag and a sapphire tag next to them who rly cant win any teamfights nor any 1vs1 BECAUSE all old diamonds & leges went to sapphire at start of season 3, so that means they are decent or good vs scrubs who couldnt get out of ruby last season or even emerald for that matter. Do you know what my end scores is everytime i get that kind of premades? Our teamscore is between 50-150. Total blowouts. The result would be different if we would have been fighting ambers, emeralds, sapphires but…we dont. We get to fight a full ruby team who were leges & diamonds in old season. You cant compare season 3’s ruby players to season 3 ambers, emeralds, sapphires. When i played on my second account last season the second half of the season 2, i was amazed how easy it was to progress on an account which wasnt even hot. They were terrible in amber, emerald and sapphire, nothing could save them, they were the worst of the worst. So pls…when you even try to compare ruby players to TRUE amber/emerald players…Dont even go there. Then imagine that i get those matchups 30-40% of my matches vs full ruby teams because a ruby player out there thinks its fun to bring his friends into ruby matches. Great fun.
Contrary to what ArenaNet is saying, it is pretty broken. They, of course, will never admit it, but worse than all is slow or will never fix it at all. I’ve seen this happen many times, and also more than frequently 4-mans being put against complete pugs.
Also, slightly off topic, but … I reached legendary in the past two seasons and already have my wings, so I thought I would play Ranked for fun, right? Nope… in a single day I have seen people quit playing in the first 10 seconds of the game, I’ve seen people rush lord intentionally over and over again, ADMITTING to throwing a game because they didn’t care (I’ve literally lost a whole tier in Ruby because of that one same person INTENTIONALLY throwing a game, as much as I wanted to avoid him by not queuing right away), and same people over and over just “DC’ing”… where’s the fun in that… I think Season 3 is more toxic than ever. I am glad I have my wings, time to take a break.
Yep its the premade issue (mixed with the new premade rules) that puts me off from playing more matches this season. Im just gonna boycott this season because that alone has turned this season into the worst season of all seasons pvp ever had and i simply cant stand it. At least in season 1 (when i also got thrown into alot of premades btw) i at least had a chance to win because it had different premade rules. Now its just impossible to win when you get a premade with amber, emerald, sapphire, ruby vs full ruby because the system thinks theyre all rubys when they clearly arent. I litterally had to res one scrub 3 frikkin times until i let him die when we were 2vs1 a rev, because he was a frikkin amber player. HE DIED 2VS1 3 times! hear me anet? he died in 1 second bc he was teamed up with a ruby player thus system counted that scrub as a ruby. And no we werent meant to 2vs1 but i saw him dying from middle so i had to go save him. Worst…premade rules, everrrrrrrrrrr. Im just done.
My condolences goes out to all soloq players that has to put up with the new premade system and get thrown into those premades and litterally because of this has to experience blowout matches. Besides that, the 50%-50% system works as intended when same division vs division get a match vs eachother, i have no bad comments on that but the premade system can ferk off.
With that said…have fun peeps, and may you all get your wings and glory <3
(edited by sanctuary.1068)
Where are u getting those numbers OP?
From my wording I thought you would’ve picked up I was estimating. This is based on my pvp experience with doing the leagues.
I mean look at it this way:
Perspective 1:
AGs, ESLS, Pro league are always the same people, Abjured is still the number one team because they are the only team that stuck together for a very long time on top their pvp prowess.
So wouldn’t that tell you how small the skilled/top/pro scene we have?
Perspective 2:
Do you see the people who complain about matchmaking during season 1 and 2 are the SAME people who are complaining about it now? How many people are still stuck at amber and emerald?
Why are they stuck? Incompetent teammates, players who might be worse than them, pug vs premade. But again to the point, most decent players will be ruby at least by now.
So who are the people at amber – sapphire?
Ive complained in all seasons so far and more people should speak up tbh. Ive complained about the same crap every season and thats been lack of soloq. Ive never been stuck anywhere, but it aggrivates me that after anet changed the premade system, they ruin so many games for others now. Let me explain how…So im Ruby, i have more wins than losses atm. A ruby somewhere in the gw2 world thinks its funny to team up with an amber, emerald and a sapphire. 4man premade. So what does this mean? Those 3 low divisions is seen as rubys in the mm’s eyes. Then a poor kitten, aka me, get throwed into that team and the mm dont think thats wrong at all since it thinks theyre all rubys when 3 of them are dead weight. Some of us are more unlucky than others to get these matchups. Thats why i get blowout matches everytime i get those kinds of teams because they just arent on ruby level. When i get people from the same division as i am, im happy even if i lose because it was a fair match and the results show that it was a fair match also aka close matches. When i get those premade scrubs, because Anet completely ruined premade rules in the mm, it ruins matches for many players. When you get such low quality teammembers vs OLD legendary players, theres little you can do to save your team who is a old players from amber, emerald, sapphire. They have litterally zero chance to win any 1vs1 or any teamfight vs a FULL old legendary team. So when i get dragged back by this flawed system because Anet cant implement a frikkin soloq, i get srsly annoyed. That doesnt mean im stuck and i never was, but i want fair matches and not lose a win streak or get kept by 50% winrate just because i get these matchups instead of a fair close match. They who dont get thrown into these premades are lucky, sadly im not one of the lucky ones since 30-40% of my matches are exactly this.
(edited by sanctuary.1068)
Exactly, its really so blatantly obvious now, no matter what algorithms you change, formulas, numbers, reality is the baddies and average players still outnumber good players by a ton, so the chances of getting a good match is very low UNLESS its the start of the season and you share the same division with the good/skilled players.
CONCLUSION The MM operates to bring you back to 50% but only on that premise on where you stand, how bout bringing you back to 50% but you are teamed up with that 80% of bad players?
Yep, everytime i win with people in my division vs other people from the same division, the game puts me into premades with a mix of ruby, emerald, amber you name it vs full ruby team. The result is as expected. The mm tries incredible hard to give you a 50% winrate. Thus far, i havent won one single game with premades of that mix VS a whole team of my division. Its actually blowouts…like 150 points vs 500 when i get that crap. Bring back soloq pls.
Yea, but to be fair the Matchmaking only does what it intends to do, bring you back 50%, here is where the dilemma starts, pvp does not have that large population with good players, majority are bad, hence you get more one sided matchups.
It doesnt work well with the pipsystem tho. Its one thing to give me bad players from the same division than giving me that mix of divisions of premades everytime. Its litterally, several times a day i get that matchup. Its discouraging when i soloq and get that, i honestly see no other way than duoq or team up anymore. Sad story.
(edited by sanctuary.1068)
Exactly, its really so blatantly obvious now, no matter what algorithms you change, formulas, numbers, reality is the baddies and average players still outnumber good players by a ton, so the chances of getting a good match is very low UNLESS its the start of the season and you share the same division with the good/skilled players.
CONCLUSION The MM operates to bring you back to 50% but only on that premise on where you stand, how bout bringing you back to 50% but you are teamed up with that 80% of bad players?
Yep, everytime i win with people in my division vs other people from the same division, the game puts me into premades with a mix of ruby, emerald, amber you name it vs full ruby team. The result is as expected. The mm tries incredible hard to give you a 50% winrate. Thus far, i havent won one single game with premades of that mix VS a whole team of my division. Its actually blowouts…like 150 points vs 500 when i get that crap. Bring back soloq pls.
Its exactly like season 1 when it comes to premades, in season 2 i barely got any sucky premades in my team or versus premades. Heck now i get premades 40% of my matches and theyre always like a mix of amber & emeralds & sapphire with 1 ruby which ofc is the villain why theyre all in my match. So great losing 155 to 500 versus a whole ruby team of 3man premade because Anet cant add soloq to this ferking game. Im so salty.
(edited by sanctuary.1068)
bla bla
I mentioned the 50% from season 1 to begin with because you claimed in your first post we had a pure 50% winchance system where everyone has equal chances to win, which we obviously dont.
Im not gonna repeat myself, and since you keep repeating yourself over and over with the same quotes ive answered already im done arguing with you.
Its closer to 50% but its not. Hence shouldn’t be called as such.. just like his S3 example is closer to 50 but its not.
dude, have a nice day. Youa re rambling nonsense now
Well you just proved me right. You told us all along we have a 50% winchance system while i said we now have a 60% to 40% win/lose chance. Thank you for proving me right finally, you can stop argue now.
Not at all, you are taking what i said out of context. You rambled for 1 hour about how S1 is 50/50 so 8 2 2 2 2 vs 4 4 4 2 2 (16 vs 16). Evan example doesn’t show that. So i have proved my point, but disproving one of your claim.
My claim was never that season 1 was EXACT 50%. I said it was closer to 50% than any other season in theory because it tried to even out the combined group mmr similar to the other groups combined mmr which means they could throw in a higher mmr player to substitute for a lower mmr player and same with the other team. That doesnt mean both teams have exactly same combined mmr number. Season 1 was closer to 50% than season 3 is since one team will always have slightly higher mmr than the other team. You have proved nothing dawg since you try to prove something i havent said and only have disproved your own statement that we have a 50% matchmaking system where everyone can win as long as they play good (wrong btw), when we have more of a 60% win/lose ratio system atm.
-BOTH TEAM HAVE A 50% CHANCE OF WINNING THE GANE it’s not 90% chance of winning or 10% of losing, that’s miscontruing the data or asinine math. How is 5 vs 5 result in one team having 90% chnace of winning???
Facepalm -_-
(edited by sanctuary.1068)
Its closer to 50% but its not. Hence shouldn’t be called as such.. just like his S3 example is closer to 50 but its not.
dude, have a nice day. Youa re rambling nonsense now
Well you just proved me right. You told us all along we have a 50% winchance system while i said we now have a 60% to 40% win/lose chance. Thank you for proving me right finally, you can stop argue now.
Yes its not fair, but it was a better measure of skill. The higher mmr players went to legendary fast, where they belonged, and it took longer for the lower mmr players to progress but they still could. Now it takes longer time for everyone to progress because of this new system. Right now we have a grind system…just like in season 1. Season 2 wasnt a grind because the better players progressed to where they belonged faster, average progressed quite fast also, it was just the worst of the worst who still were in amber/emerald.
Well, I do see how its favourable to seperate good and bad players quickly.
But the current system of placing them in different leagues to begin with appears to be much more promising.
All in all I stick to my statement
I am not good because I win
I win because im good
(Or maybe I dont win at all, but im not a pro player so thats alright)And what do you prefer: Painful grinding for a meaningful reward, or a free ticket to a meaningless badge.
I afk’d in matches just as an experiment. Still won games. Where does it fit?
Its meaningless either way, because league means nothing. Everyone and their mother can get to legendary, all it require is time.
Also this ^^ lol
Anet, we have an afker…. a ban, at this point, is acceptable.
But video of it or it didn’t happen.
As far as the league being meaningless this season, you couldn’t be more wrong. First, because time is valuable and Noone would invest their time in something they deemed meaningless. Also, it’s kind of wierd that you agree with sanctuary, since you are struggling to climb the ladder.
Well, I invite you to peruse my posts. I ve read, tested and made my own MMR machine based on glicko 2 to see how the deviation shifted and else( such as, how many points ate awarded aftet a loss or win). I know the in and out of both systems.
Still you have low understanding of written sentences. Even when i quoted what Evan said and he even made an example of how it works (notice how season 1 mm was more 50%-50% matches) vs his third example for season 3 mm roughly 60%-40% examples (since its a bit influenced by season 2). Combine that with the quote you quoted yourself about the new mm for season 3, and wallah. Whats so hard to understand? It sounds like you dont understand written text very well, or the context in a text.
why are you making this complicated?? it looks as if you are the one who cant read. Look Evan is part of the balance team; Ok let me be blunt since you dont appreciate my kindness.
First you agree that S1 was 50/50 ok, now lets look at Evan S1 example:
Season 1 would have been closer:
6 – 7
6 – 5
5 – 5
5 – 4
4 – 4Does this look like a 50/50 to you? Or are you just arguing for the sake of the argument.
Season 3 will be like a sorted version of season 1:
4 – 5
4 – 5
4 – 6
5 – 6
5 – 7I am telling you his S3 example is an outlier. Evan is part of the balance Team and has released the above statement, whereas the balance TEAM AS A WHOLE said this:
Have a nice say, and learn to read.
Its you that cant read, according to the system second team has gotten a 7 followed by a 5 while other team two 6’s. The system “thinks” the 7 will carry that game and gives it lower numbers to even out. Eventually its the closest to a 50% game it can get compared to season 3 example. A game will never have exactly 50% in both teams and thats what ive been saying all along. What i said was, season 1 was “more of 50%” matches. I didnt say it was exact 50% matchups cause that will never happen. If you compare season 1 to 3, you can see a clear difference one team is in favor above the other. In the season 3 example, theres no one in the other team who has higher mmr to be seen as “carrying” like in the season 1 example. Just learn to read dawg im getting annoyed with your reading dissabilities.
(edited by sanctuary.1068)
Yes its not fair, but it was a better measure of skill. The higher mmr players went to legendary fast, where they belonged, and it took longer for the lower mmr players to progress but they still could. Now it takes longer time for everyone to progress because of this new system. Right now we have a grind system…just like in season 1. Season 2 wasnt a grind because the better players progressed to where they belonged faster, average progressed quite fast also, it was just the worst of the worst who still were in amber/emerald.
Well, I do see how its favourable to seperate good and bad players quickly.
But the current system of placing them in different leagues to begin with appears to be much more promising.
All in all I stick to my statement
I am not good because I win
I win because im good
(Or maybe I dont win at all, but im not a pro player so thats alright)And what do you prefer: Painful grinding for a meaningful reward, or a free ticket to a meaningless badge.
I afk’d in matches just as an experiment. Still won games. Where does it fit?
Its meaningless either way, because league means nothing. Everyone and their mother can get to legendary, all it require is time.
Also this ^^ lol
Anet, we have an afker…. a ban, at this point, is acceptable.
But video of it or it didn’t happen.
As far as the league being meaningless this season, you couldn’t be more wrong. First, because time is valuable and Noone would invest their time in something they deemed meaningless. Also, it’s kind of wierd that you agree with sanctuary, since you are struggling to climb the ladder.
Im ruby and progressed into high divisions in both earlier seasons. Ive never had issues to progress in any season, but i dislike season 1 & 3 bc its based on grind and not skill. Season 2 was more of a measure of skill since the worst couldnt progress out of emerald. Pvp isnt a reward track, like many others have said before like many wants it to be. Gw1 never had this kind of bull, when you lost you lost, when you won you won. You could lose 100 times in a row until you improved. Its about getting better at pvp, its not pve.
Well, I invite you to peruse my posts. I ve read, tested and made my own MMR machine based on glicko 2 to see how the deviation shifted and else( such as, how many points ate awarded aftet a loss or win). I know the in and out of both systems.
Still you have low understanding of written sentences. Even when i quoted what Evan said and he even made an example of how it works (notice how season 1 mm was more 50%-50% matches) vs his third example for season 3 mm roughly 60%-40% examples (since its a bit influenced by season 2). Combine that with the quote you quoted yourself about the new mm for season 3, and wallah. Whats so hard to understand? It sounds like you dont understand written text very well, or the context in a text.
(edited by sanctuary.1068)
Did you people miss the official explaination from Anet in one of the threads that was posted a few days ago? The mm explaination isnt on wiki bc we have a totally new mm for season 3 that Anet created for the league only. https://forum-en.gw2archive.eu/forum/game/pvp/so-we-re-back-to-50-50-matches/first.
One team will always have an advantage over the other in the matchups. Both teams never have 50% chance to win, more like 60%-40% to win/lose.
season 3 we get both
i.e.red – blue
8 – 8
8 – 9
9 – 8
8 – 9
9 – 8something like that maybe.
otherwise, one team gonna have slightly higher overall MMR.Season 1 would have been closer:
6 – 7
6 – 5
5 – 5
5 – 4
4 – 4Your season 2 example is accurate, though could be closer in some circumstances.
Season 3 will be like a sorted version of season 1:
4 – 5
4 – 5
4 – 6
5 – 6
5 – 7I belive that was an outlier, if the system can’t find a 5 vs 5 it will hop on a 6 vs 4. Based on my experience in game, I have yet to face a team where I was like kitten , the MM sucks. Every game I lost was due to afker, * no supp on my team* * Dc*, got outplayed, made a mistake, or matched with legendary wings chasers.
Nah i think it works exactly how Evan described it. In that way it could be possible to keep a close 50% winrate. If both teams had 50% to win every match, good players could have a really high winrate anyway. If you get 60% winchance you most of the time win bc the quality of the other teams skill is often really low with a few decent players in the teams. Everytime it goes well for me, win streaks, w.e, anet throws me into premades with low divisions in them. True story. The result is as expected, about 40% winrate in those matches when i get those scrubs.
Well what you are overshadowing is this :
League Matchmaking
Season 2 matchmaking was changed from Season 1 Ranked and Unranked matchmaking to help ensure league positions correlated more with skill instead of simply being based on the hours played. These changes saw a multitude of improvements for Season 2, but unfortunately they also spread out win rates further than we would have liked, as matches became a bit too uneven. We’ve created a new matchmaker for Season 3 that will strike a balance between the two previous seasons, accomplishing the same goals of accuracy from Season 2 but doing so with the evenness of matches that players experienced in Season 1What Evans gave was an example, I believe it’s an outlier and you believe it’s not, that’s ok but it doesn’t change the fact that the system try to create “even essential of matches players experienced in S1” hence 5 vs 5.
In season 2 it made sure the higher mmr players would progress faster to legendary by teaming them together vs lower mmr players. Essentially the best season thus far measuring skill. Season 1 it mixed scrubs with pro players since divison was 50% of the mm and mmr 50% which lead to alot of scrubs got carried by the better players. Now in season 3 the mm tries to mix the higher mmr together so they have a slight advantage but not as in season 2 with such blowouts since its a smaller distance between the mmr teams. However, one team has ALWAYS an advantage over the other team as in slightly higher mmr.
And that’s not what this says:
League Matchmaking
Season 2 matchmaking was changed from Season 1 Ranked and Unranked matchmaking to help ensure league positions correlated more with skill instead of simply being based on the hours played. These changes saw a multitude of improvements for Season 2, but unfortunately they also spread out win rates further than we would have liked, as matches became a bit too uneven. We’ve created a new matchmaker for Season 3 that will strike a balance between the two previous seasons, accomplishing the same goals of accuracy from Season 2 but doing so with the evenness of matches that players experienced in Season 1And I won’t even argue about S2 ladder being the best one,when it was the most despised ladder ever by pro player and casual alike. Helseth quite caused of it.
But you are entitled to your own opinion, hence your own interpretation of the data. So let’s just agree to disagree.
Its exactly what it says, you know how season 1 and 2 matchmaking worked right? I just explained to you how it worked. Thats how it is. Right now you just sound like you dont want to understand or simply…you dont understand xD Either way what i described is how it works. You always have about 60% to win or lose. Anet tweaked it in this way to not have such blowouts like in season 2. So now closer mmr groups fight vs eachother, but one team has always a slightly higher mmr than the other.
You explained nothing to me. I could write an essay on S1 and S2 matchmaking, and get an A ON IT. Here are the facts :
-I have studied the S1 and S2 matchmaker.
- I have more knowledge on both algo than YOU and that’s a fact.If you knew how they both works, you wouldn’t have said that S2 was the best system; that’s what prompted me to end the conviction., since you are clueless about what you are saying.
“I have studied the s1 and s2 mm” rly now, you have the numbers from Anet? Is this a fact now that you know mm better than i do? I didnt think you could sound more dumb but you outdid yourself. Gz. Besides i said season 2 was a better measure of skill and was better bc high mmr players progressed where they belonged faster, instead of this grind system.
(edited by sanctuary.1068)
Yes its not fair, but it was a better measure of skill. The higher mmr players went to legendary fast, where they belonged, and it took longer for the lower mmr players to progress but they still could. Now it takes longer time for everyone to progress because of this new system. Right now we have a grind system…just like in season 1. Season 2 wasnt a grind because the better players progressed to where they belonged faster, average progressed quite fast also, it was just the worst of the worst who still were in amber/emerald.
Well, I do see how its favourable to seperate good and bad players quickly.
But the current system of placing them in different leagues to begin with appears to be much more promising.
All in all I stick to my statement
I am not good because I win
I win because im good
(Or maybe I dont win at all, but im not a pro player so thats alright)And what do you prefer: Painful grinding for a meaningful reward, or a free ticket to a meaningless badge.
Its meaningless either way, because league means nothing. Everyone and their mother can get to legendary, all it require is time.
In season 2 it made sure the higher mmr players would progress faster to legendary by teaming them together vs lower mmr players. Essentially the best season thus far measuring skill. Season 1 it mixed scrubs with pro players since divison was 50% of the mm and mmr 50% which lead to alot of scrubs got carried by the better players. Now in season 3 the mm tries to mix the higher mmr together so they have a slight advantage but not as in season 2 with such blowouts since its a smaller distance between the mmr teams. However, one team has ALWAYS an advantage over the other team as in slightly higher mmr.
Sry to interfere here but thats bullkitten.
If the matchmaking intentionally creates matchups favourable for ‘better’ players, it is exactly the opposite of a good measuring for skill.
Even if we leave the inaccuracy in detecting ‘better’ aside, you qualify as a good player by winning fair matches.
In other words: The only way you can ever prove to be good is if there is any adversity to overcome to begin with.
If you are truly a good player you will advance no matter what opponents you face.
A perfectly competitive game levels out the playing field and leave the rest to the players, it doent try to do their work for them.
Imagine you would coach an athlete but rig his games to only face the very worst competitors because he ‘deserves to win’
Yes its not fair, but it was a better measure of skill. The higher mmr players went to legendary fast, where they belonged, and it took longer for the lower mmr players to progress but they still could. Now it takes longer time for everyone to progress because of this new system. Right now we have a grind system…just like in season 1. Season 2 wasnt a grind because the better players progressed to where they belonged faster, average progressed quite fast also, it was just the worst of the worst who still were in amber/emerald.
Did you people miss the official explaination from Anet in one of the threads that was posted a few days ago? The mm explaination isnt on wiki bc we have a totally new mm for season 3 that Anet created for the league only. https://forum-en.gw2archive.eu/forum/game/pvp/so-we-re-back-to-50-50-matches/first.
One team will always have an advantage over the other in the matchups. Both teams never have 50% chance to win, more like 60%-40% to win/lose.
season 3 we get both
i.e.red – blue
8 – 8
8 – 9
9 – 8
8 – 9
9 – 8something like that maybe.
otherwise, one team gonna have slightly higher overall MMR.Season 1 would have been closer:
6 – 7
6 – 5
5 – 5
5 – 4
4 – 4Your season 2 example is accurate, though could be closer in some circumstances.
Season 3 will be like a sorted version of season 1:
4 – 5
4 – 5
4 – 6
5 – 6
5 – 7I belive that was an outlier, if the system can’t find a 5 vs 5 it will hop on a 6 vs 4. Based on my experience in game, I have yet to face a team where I was like kitten , the MM sucks. Every game I lost was due to afker, * no supp on my team* * Dc*, got outplayed, made a mistake, or matched with legendary wings chasers.
Nah i think it works exactly how Evan described it. In that way it could be possible to keep a close 50% winrate. If both teams had 50% to win every match, good players could have a really high winrate anyway. If you get 60% winchance you most of the time win bc the quality of the other teams skill is often really low with a few decent players in the teams. Everytime it goes well for me, win streaks, w.e, anet throws me into premades with low divisions in them. True story. The result is as expected, about 40% winrate in those matches when i get those scrubs.
Well what you are overshadowing is this :
League Matchmaking
Season 2 matchmaking was changed from Season 1 Ranked and Unranked matchmaking to help ensure league positions correlated more with skill instead of simply being based on the hours played. These changes saw a multitude of improvements for Season 2, but unfortunately they also spread out win rates further than we would have liked, as matches became a bit too uneven. We’ve created a new matchmaker for Season 3 that will strike a balance between the two previous seasons, accomplishing the same goals of accuracy from Season 2 but doing so with the evenness of matches that players experienced in Season 1What Evans gave was an example, I believe it’s an outlier and you believe it’s not, that’s ok but it doesn’t change the fact that the system try to create “even essential of matches players experienced in S1” hence 5 vs 5.
In season 2 it made sure the higher mmr players would progress faster to legendary by teaming them together vs lower mmr players. Essentially the best season thus far measuring skill. Season 1 it mixed scrubs with pro players since divison was 50% of the mm and mmr 50% which lead to alot of scrubs got carried by the better players. Now in season 3 the mm tries to mix the higher mmr together so they have a slight advantage but not as in season 2 with such blowouts since its a smaller distance between the mmr teams. However, one team has ALWAYS an advantage over the other team as in slightly higher mmr.
And that’s not what this says:
League Matchmaking
Season 2 matchmaking was changed from Season 1 Ranked and Unranked matchmaking to help ensure league positions correlated more with skill instead of simply being based on the hours played. These changes saw a multitude of improvements for Season 2, but unfortunately they also spread out win rates further than we would have liked, as matches became a bit too uneven. We’ve created a new matchmaker for Season 3 that will strike a balance between the two previous seasons, accomplishing the same goals of accuracy from Season 2 but doing so with the evenness of matches that players experienced in Season 1And I won’t even argue about S2 ladder being the best one,when it was the most despised ladder ever by pro player and casual alike. Helseth quite caused of it.
But you are entitled to your own opinion, hence your own interpretation of the data. So let’s just agree to disagree.
Its exactly what it says, you know how season 1 and 2 matchmaking worked right? I just explained to you how it worked. Thats how it is. Right now you just sound like you dont want to understand or simply…you dont understand xD Either way what i described is how it works. You always have about 60% to win or lose. Anet tweaked it in this way to not have such blowouts like in season 2. So now closer mmr groups fight vs eachother, but one team has always a slightly higher mmr than the other.
Did you people miss the official explaination from Anet in one of the threads that was posted a few days ago? The mm explaination isnt on wiki bc we have a totally new mm for season 3 that Anet created for the league only. https://forum-en.gw2archive.eu/forum/game/pvp/so-we-re-back-to-50-50-matches/first.
One team will always have an advantage over the other in the matchups. Both teams never have 50% chance to win, more like 60%-40% to win/lose.
season 3 we get both
i.e.red – blue
8 – 8
8 – 9
9 – 8
8 – 9
9 – 8something like that maybe.
otherwise, one team gonna have slightly higher overall MMR.Season 1 would have been closer:
6 – 7
6 – 5
5 – 5
5 – 4
4 – 4Your season 2 example is accurate, though could be closer in some circumstances.
Season 3 will be like a sorted version of season 1:
4 – 5
4 – 5
4 – 6
5 – 6
5 – 7I belive that was an outlier, if the system can’t find a 5 vs 5 it will hop on a 6 vs 4. Based on my experience in game, I have yet to face a team where I was like kitten , the MM sucks. Every game I lost was due to afker, * no supp on my team* * Dc*, got outplayed, made a mistake, or matched with legendary wings chasers.
Nah i think it works exactly how Evan described it. In that way it could be possible to keep a close 50% winrate. If both teams had 50% to win every match, good players could have a really high winrate anyway. If you get 60% winchance you most of the time win bc the quality of the other teams skill is often really low with a few decent players in the teams. Everytime it goes well for me, win streaks, w.e, anet throws me into premades with low divisions in them. True story. The result is as expected, about 40% winrate in those matches when i get those scrubs.
Well what you are overshadowing is this :
League Matchmaking
Season 2 matchmaking was changed from Season 1 Ranked and Unranked matchmaking to help ensure league positions correlated more with skill instead of simply being based on the hours played. These changes saw a multitude of improvements for Season 2, but unfortunately they also spread out win rates further than we would have liked, as matches became a bit too uneven. We’ve created a new matchmaker for Season 3 that will strike a balance between the two previous seasons, accomplishing the same goals of accuracy from Season 2 but doing so with the evenness of matches that players experienced in Season 1What Evans gave was an example, I believe it’s an outlier and you believe it’s not, that’s ok but it doesn’t change the fact that the system try to create “even essential of matches players experienced in S1” hence 5 vs 5.
In season 2 it made sure the higher mmr players would progress faster to legendary by teaming them together vs lower mmr players. Essentially the best season thus far measuring skill. Season 1 it mixed scrubs with pro players since divison was 50% of the mm and mmr 50% which lead to alot of scrubs got carried by the better players. Now in season 3 the mm tries to mix the higher mmr together so they have a slight advantage but not as in season 2 with such blowouts since its a smaller distance between the mmr teams. However, one team has ALWAYS an advantage over the other team as in slightly higher mmr.
Did you people miss the official explaination from Anet in one of the threads that was posted a few days ago? The mm explaination isnt on wiki bc we have a totally new mm for season 3 that Anet created for the league only. https://forum-en.gw2archive.eu/forum/game/pvp/so-we-re-back-to-50-50-matches/first.
One team will always have an advantage over the other in the matchups. Both teams never have 50% chance to win, more like 60%-40% to win/lose.
season 3 we get both
i.e.red – blue
8 – 8
8 – 9
9 – 8
8 – 9
9 – 8something like that maybe.
otherwise, one team gonna have slightly higher overall MMR.Season 1 would have been closer:
6 – 7
6 – 5
5 – 5
5 – 4
4 – 4Your season 2 example is accurate, though could be closer in some circumstances.
Season 3 will be like a sorted version of season 1:
4 – 5
4 – 5
4 – 6
5 – 6
5 – 7I belive that was an outlier, if the system can’t find a 5 vs 5 it will hop on a 6 vs 4. Based on my experience in game, I have yet to face a team where I was like kitten , the MM sucks. Every game I lost was due to afker, * no supp on my team* * Dc*, got outplayed, made a mistake, or matched with legendary wings chasers.
Nah i think it works exactly how Evan described it. In that way it could be possible to keep a close 50% winrate. If both teams had 50% to win every match, good players could have a really high winrate anyway. If you get 60% winchance you most of the time win bc the quality of the other teams skill is often really low with a few decent players in the teams. Everytime it goes well for me, win streaks, w.e, anet throws me into premades with low divisions in them. True story. The result is as expected, about 40% winrate in those matches when i get those scrubs.
Did you people miss the official explaination from Anet in one of the threads that was posted a few days ago? The mm explaination isnt on wiki bc we have a totally new mm for season 3 that Anet created for the league only. https://forum-en.gw2archive.eu/forum/game/pvp/so-we-re-back-to-50-50-matches/first.
One team will always have an advantage over the other in the matchups. Both teams never have 50% chance to win, more like 60%-40% to win/lose.
season 3 we get both
i.e.red – blue
8 – 8
8 – 9
9 – 8
8 – 9
9 – 8something like that maybe.
otherwise, one team gonna have slightly higher overall MMR.Season 1 would have been closer:
6 – 7
6 – 5
5 – 5
5 – 4
4 – 4Your season 2 example is accurate, though could be closer in some circumstances.
Season 3 will be like a sorted version of season 1:
4 – 5
4 – 5
4 – 6
5 – 6
5 – 7
(edited by sanctuary.1068)
Ty so much Anet, im scared of queing solo now. 40% of my soloq matches are basically me being forced into a premade of ambers & emeralds cuz their sapphire friend thinks its fun to bring them to play vs old leges & diamonds. So not motivated.
(edited by sanctuary.1068)
Keep in mind, that on the grand scale of things, it is statistically impossible for everyone to win more than 50% of their matches.
My point is not that you have 50% win rate. My point is that you are forced into guaranteed losing or winning matches. Both teams never have 50% chance to win, only 90% chance to win or lose respectively.
I do not enjoy farming enemy team at spawn nor watching my team getting farmed at spawn. You are like watching a show that you have no impact on.
I dont experience such blowouts like you do, besides from when anet put me into premades. Besides that, this is season 1 all over again, only difference is they removed the + pips you got from winning vs higher mmr teams. Grindwars 2…
I don’t think that’s the case. I think you simply run into stronger opposition as you rank up. If you’re top dog in Emerald you’ll be at Sapphire’s low end for example especially if you consider that Legendaries and Diamonds were seeded there.
No, it actually does attempt to 50/50 your win rate. Go read how the algorithm works.
If you were to tank MMR at the tip of ruby division “as example”, as soon as your actual MMR lowers a bit, it will then place you on a win streak because that win streak is actually “being placed against opponents that you are normally better than”. The lose streaks happens when you are out performing your current MMR and begin getting placed in and against opponents that are better than you are used to.The problem the OP is describing is that “pip grinding” is a lot easier to do if you simply tank MMR and get a quick win streak ride half way or sometimes all the way through a division before your MMR rises again. Since people don’t care about MMR anymore but more about their pip gains, this is again happening a lot lately and it’s frustrating as hell to have a player or two in your games who are clearly throwing matches to tank MMR.
Players who play hard every match generally hit a scenario where it is win 1, lose 1, win 1, lose 1. There is no pip gain in this. However, losing 3 and then winning 3 is a +2 pip gain, even though they are both 50% win ratios. So in a system where pip gain = legend status, you tell me ~ If a player was to optimize their speed in pip gains, how would they do it?
This system doesnt work well with the pip system. Eventually we have a grind system…But since all diamonds and leges are in sapphire atm, for most people it is win, loss, win, loss until the playerbase starts to even out…and even then. So…when the ambers & emeralds catch up, lets say since the system tries to give us 50% win. Will we eventually get even worse players in our teams just so both teams will have 50% win? Sounds like season 1 to me all over again on repeat. So in the end, season 3 wont have easier matches even if you do take a break bc you will get tons of scrubs in your team forever until end of season 3. Season 2 it became easier over time, season 3 will be grindfest like season 1. So much fun…
I don’t think that’s the case. I think you simply run into stronger opposition as you rank up. If you’re top dog in Emerald you’ll be at Sapphire’s low end for example especially if you consider that Legendaries and Diamonds were seeded there.
1. I started in sapphire
2. i watch teams getting spawn camped consistentlyDid you even read what i wrote? I either have stupidly easy matches where we just farm enemy team or i am in match where 3-4 people on my team get farmed 24/7 (i admit as thief it is easy to avoid that fate). I even afk’d on point for whole match as an experiment. We still won. Enemy never managed to get out of spawn.
Next time look at if theyre premades, most of my frikkin matches where my teams has died like flies they have been premades with emerald & amber pugs in it. I havent gotten these many premades since season 1. Season 2 i barely got premades…Im so annoyed.
Anet, im srsly so frikkin angry. Can you stop pairing me with premades vs premades? Everytime i get fair matches its totally fine. Right away when you pair me with premades it goes down the hill. Wanna know why? Bc the party gets matched with the highest mmr players range in their party. That leads to those players cant handle the pressure and just die and ruin my games. Way too many games have i been put into premades with very low quality in their gameplay bc they are indeed premades. After your premade changes this mess up alot of soloq’ers pvp experience because we get throwed into kitten teams that cant handle the mmr range theyre in. Oh and most of the time the premades have like 2 emeralds in it. Tyvm since im sapphire >.> I srsly feel so salty atm.
(edited by sanctuary.1068)
