Im ruby now, and tired of this flawed matchmaking so as of now ill just play when i feel like it.
AegisFLCL.7623 sponsored by anet?
i made to legend division last season with almot only solo q.
But this season I had the great Idea of gettin da fookin class achievements in division III and of cause this ruined my mmr and now I have no chance. Anet hates people doin solo q so I quit this stupid league
Yea i start to feel Anet hates soloq players as well. The quality of brains is too low in sapphire. I do get win streaks, but when im on a win streak and anet puts me with premades who has zero clue about pvp, that cant rotate, who play like amber, who die in 1 second, who cant follow targets, who gets blinded by middle, lets close get decapped, doesnt disengage but die on point everytime like a true hero…make me lose a match and my winstreak gets destroyed. Later when you watch the premade window, its normally fekkin premades which is a mix of amber, emerald and sapphire vs sapphires and rubys. ARE YOU SERIOUS ANET.
Not sure to the posters in here but I solo qued to Ruby working my way to Diamond. I have a second account making their way to Ruby. So imo the MMR is working as intended.
Working as intended when theres sapphire boys in tier 5, 3vs1 at close when we have 2 nodes being outmanned on other node for 2 minutes. Worse than ambers…Even amber players played better.
I complained about this in season 1 also but its even worse now since you raise the whole team to the highest mmr in your party in the matchups.
It completely utterly suck. I soloq and you put me into a useless piece of crap premade team of 4 that dies in one second and lose every single ferking teamfight. Yes i know its almost 12 am and a very bad time to que but come on anet, its a very very very flawed system and go out negatively on every single ferking soloq out there.
Bring back soloq pls.
its not season which sucks its players
its not posts which sucks its posters.
trashtalking good players on forum wont get you out of your loss streak, you should stop verbally abusing your team and read your skills and that should be enough to easily get to ruby
I am not in a lose streak because I can’t be bothered to play. You happy now ?
The algorithm is broken, it snowballs MMR. Everyone knows about it, and you pretend it’s the players, very quaint.maybe if you followed my advice you would already start improving yourself instead of losing the time blaming the “algorithm” or MMR
Why I should follow the advise of someone who couldn’t figure out the algorithm is broken ?
you shouldnt really do anything what others tell you, i merely wanted to help, but one can be helped only if they want to be helped
There is nothing you can do to help. If you want to be helpful go read up on the algorithm, understand exactly how it works, and you will see why it’s basically a slot machine.
an algorithm decides for you how you will play and what will be your performance? i dont think so
The algorithm decide that there is nothing I can do to change the outcome.
At least not in this 1 second meta. In the other bunker meta we had, it was possible.
its not season which sucks its players
its not posts which sucks its posters.
trashtalking good players on forum wont get you out of your loss streak, you should stop verbally abusing your team and read your skills and that should be enough to easily get to ruby
Stop talking Lexander, youre not a good player, ive seen you play. If it werent for you i would have won some matches. Ty bb.
I can tell why anet had to nerf the whole skill system a while back due to playerbase having low iq, based on the op of this thread.
First of all theres no need for players who are on a win streak to complain. They get put with high mmr players who fight low mmr players. Since Anet also expanded the range in the ladder who you can get teamed up with, tons of averages have been carried by this new system. Remember a few weeks ago when they expanded the ladder range in matchups? That means players gets teamed with with alot better or alot worse players than they should.
Just moments ago i teamed up with my friend which is in ruby and i faced a reaper necro which is supposed to be in ruby division, on my trap guardian. Necros basically are the counter to guardians with all that condie. Guess what, i rekt him, those kinds of players are what you will face in ruby. So amazing this new system…So many bads are where they arent supposed to be due to the system carry them.
The problem with this system is that its based on win/losses and not individual skill. Since pvp in this game is mainly based on teamplay, a random soloq can easily lose vs an organised average team. Many bads & averages also get carried by teaming up because teams →soloq aka communication → no communication.
Also matchmaking is basically like this:
Team A mmr
10, 8, 7, 6, 5
Team B
7, 7, 6, 5, 3
They with higher mmr will always be teamed together but the mmr system cant calculate how individual people have gotten their mmr. Alot of people with decent win rates are the ones who have always teamed up with other players but lack individual skill. That one necro is a good example i faced earlier who had zero skill. Hes supposed to be the counter of my class yet he sucked bananas and is in ruby division.
In this 3 second meta its impossible to carry other players unless you can kill 1vs2 and thats not likely due to this clusterferk damage that the game is influenced by now. But if OP feels better by believing that this system is an indicator of skill, be my guest.
Yea you like the fact the weaker team can win then, sorry but thats not real pvp to me. The strongest team should always win, and also the buffs at temple doesnt break the gameplay as much as lord on foefire does.
“We can’t keep the enemy team from killing lord, they suck!”
I didnt have any issues with the lord prior to the last meta change. Since we now have a huge clusterferk of damage spammed out like never before, one person can actually solo the lord now. When it requires max 2 people to kill the lord and with only two they can kill the lord in a few seconds, how the ferk do you think the team can be there in time? It just require right classes at lord and its dead in a few seconds.
If your gate is open and losing your lord would cause issues for your team, why do you leave him unprotected?
If your gate is not open, why do you ignore the warnings?People dont ignore the warnings but when you get the warning and start running, before you hit the doors to go inside its dead. Thats what i mean by the damage is too high for the lord to have so little hp right now. 150 points for a faceroll is redicilous.
Can’t say that happened to me yet, not gonna say you’re lying though.
Just how I see it; since you’re aware that lord drops really, really fast currently you have to keep an eye on eventual lord-rushs which could put you into a bad position/make you lose the game and try to stop them before it even starts.
If they end up buffing lord then sure, I wouldn’t have a problem with that, but as long as they don’t (and I kinda see them not doing it because they’d eventually have to readjust it again and again and again… depending on the current balance/meta) you’ll have to adapt.@Malediktus: See the questions I asked above.
They can easily solve it with lord only giving 50 points. Wallah! Its not worth more than 50 points at this stage when its only slightly harder than the beasts at forest.
Yea you like the fact the weaker team can win then, sorry but thats not real pvp to me. The strongest team should always win, and also the buffs at temple doesnt break the gameplay as much as lord on foefire does.
“We can’t keep the enemy team from killing lord, they suck!”
I didnt have any issues with the lord prior to the last meta change. Since we now have a huge clusterferk of damage spammed out like never before, one person can actually solo the lord now. When it requires max 2 people to kill the lord and with only two they can kill the lord in a few seconds, how the ferk do you think the team can be there in time? It just require right classes at lord and its dead in a few seconds.
If your gate is open and losing your lord would cause issues for your team, why do you leave him unprotected?
If your gate is not open, why do you ignore the warnings?
People dont ignore the warnings but when you get the warning and start running, before you hit the doors to go inside its dead. Thats what i mean by the damage is too high for the lord to have so little hp right now. 150 points for a faceroll is redicilous.
Yea you like the fact the weaker team can win then, sorry but thats not real pvp to me. The strongest team should always win, and also the buffs at temple doesnt break the gameplay as much as lord on foefire does.
“We can’t keep the enemy team from killing lord, they suck!”
I didnt have any issues with the lord prior to the last meta change. Since we now have a huge clusterferk of damage spammed out like never before, one person can actually solo the lord now. When it requires max 2 people to kill the lord and with only two they can kill the lord in a few seconds, how the ferk do you think the team can be there in time? It just require right classes at lord and its dead in a few seconds.
Yea you like the fact the weaker team can win then, sorry but thats not real pvp to me. The strongest team should always win, and also the buffs at temple doesnt break the gameplay as much as lord on foefire does.
Anet, the lord on this map is too gamebreaking. The lord basically is so easy to kill for some op classes that they can solo it. Besides that, the worst team shouldnt be able to catch up and win that easy since the damage has never been so high like it is now in the game. The lord dies in 5 seconds. Buff the health on lord pls or make it so you only get max 50 points from killing lord.
This is total sanctimonious bs! Im at basically an 88 straight loss streak (2 wins in between). NO ONE is THIS BAD. If you have pvp’ed EVER logic would dictate unless there’s something wrong with you, you should win A FEW MORE THAN 2! Give me a break.
Its already confirmed. Higher mmr players, is farming everyone else now at the start because the system match them together and average & low mmr get teamed together. Not much you can do unless youre God. Trust me when i say, the players who got carried by the system to sapphire, suck bananas. Theyre worse than amber players.
This is actually wrong thinking. Let me tell you how to abuse it. Let’s say Bob is a noob, but not a dumb noob. Season 1 he abused
1. he lost many games before starting to play ranked, so he only playes against weaker oponentsRanked has its own MMR, so it doesn’t matter what he was doing in unranked. But if he is a bad player, his MMR won’t be high after the first few ranked games.
2. playing with one other teammate, one of them leaving so other doesn’t lose pips when games look bad.
Losing games -> lower MMR
3. had a class with 0 wins XX loses, joins in with that class, switches to the classe he wishes, to manipulate the average mmr of the team
Class MMR isn’t used for matchmaking as far as i know.
4. played together with smurf classes / accounts of actuall good players against low mmr
But as his MMR rises, he will face stronger opponents and then he won’t win anymore if he isn’t good enough, so this way of increasing MMR has its limits (and how many noobs have pro friends who will carry them?).
So what has Bob gained from season 1: an average MMR at best.
Now Season 2 starts and Bob wins every game. Untill he reaches, let’s say Ruby. He now gets harder oponents that he cannot deal with. Now Bob stops playing. By now, Bob has won about 40 games or so, increasing his MMR by a lot. If Bob waits untill Season 3 and nothing changes, he will steamroll to Diamond, because his MMR must as good as most Legend players who lost MMR cuz of the hard competition.
By Season 3 Bob allready has an MMR of a Legendary player and will now only be in team with the best players. Even in Diamond he will still get the best players in team and will get carried, just by doing average.If Bob is an bad player with average MMR he won’t win all his games, even in amber (at least it is very unlikely). And the higher he gets, the harder it will be to get carried.
I started facing even teams in mid emerald. If two teams have similar MMR, but one has a player whose skill is lower than his MMR would assume, this team will lose.
Noobs are everywhere. I teamed up today with my friend which has high mmr, it seemed like we got 3 pure pve players in our team that died in 1 second. In about a few mins the other team had 200 points more than us. Me and my friend switched tactic and spread both of us out on the map bc wherever we werent at, our teammates died. So we catched up and eventually we were winning and had 2 nodes. At 450 points while the other team had 470ish points, our only chance were to kill the beast on forest and we also had 2 caps. So…all well, we got the beast but look here…every player in our team had gone for the beast meanwhile me and another were killing the beast just fine duoin, but our 3 nabs in our team thought it was a great idea to leave middle and let it be decapped so they also could hit the wonderful beast. So we lost 500 to 498. There was NO WAY we could carry with those fekkin teammates. Hello sapphire players btw, those people were you, even emerald had better players.
So atm theres many of them bobs out there already.
Soo, i got to sapphire after 4 days of pvping…When i got there, theres still the same nabs who let close getting decapped. So…everyone who got to sapphire with the speed of lightning i can burst your bubble right now that you all suck and that you got carried by the system. I litterally have played 3 matches as a rev and kill sapphire boys with it without any issues. I start to feel this season 2 league is a bigger joke than season 1.
Get to ruby then talk
Yea getting to ruby wont be hard. Question is if i want to, i already have the last backpack now and thats what i wanted.
Soo, i got to sapphire after 4 days of pvping…When i got there, theres still the same nabs who let close getting decapped. So…everyone who got to sapphire with the speed of lightning i can burst your bubble right now that you all suck and that you got carried by the system. I litterally have played 3 matches as a rev and kill sapphire boys with it without any issues. I start to feel this season 2 league is a bigger joke than season 1.
I am now in a 72, yes 72! game loss streak.
Thats insane :s
Yea spot on. Thats exactly how it works right now.
The reason for this has been explained in a dozen threads now. The general consensus is let the kitten league sort out. We KNEW this is what would happen. Nearly every PvPer that asked for exactly for this system knew this would happen. The issue is alot of those people didn’t realize where there skill level actually was. Now that were being partnered by tier instead of by Win/Loss ratio people are getting harsh wakeup calls.
Let the max tier people get where they need to go. It won’t take the much longer to spread out. But making rage posts cussing out Anet for giving us EXACTLY what the vocal portion of our community asked for is stupid.
Youre wrong about one thing. MMR still affect the matchmaking hence this is not what players asked for. Players asked for a mmr reset which didnt happen. Instead Anet expanded the range of the mmr ladder which you can get teamed with, which means you can get worse or better players than you normally would in your teams. Besides that, the game now also just matches you with people in the same division but that gets totally messed up when the mmr comes to play as well so sometimes you end up with hamster players because theres no one else to pick from at that time and place.
Ithilwen, i also raged yesterday but i came to the conclusion what the problem was. First day i had win streak and got out of amber in a few matches. Second day i only played early afternoon and night, which lead to that i got hamster players in my teams. Then yesterday when i played during peak time, i got win streaks again. Just avoid playing in the nights or mornings&afternoons because you will get all kinds of different players. So basically “night” is the magic word in your title that gives you all losses.
Agree that this season is what season 1 should’ve been. Bad players are not entitled to higher ranks, so it’s inevitable that blowouts WILL happen at the start. After a few weeks when the better players climb the ladder, everyone will start facing more evenly skilled opponents. (eg. players that are still struggling in emerald)
Haha wrong. When every good player has climbed, guess what. Every other bad player will fight other bad players in emerald and raise in divisions anyway. Nice try tho!
Yes and that disproves my point, how? You can expect more even matches when a good part of the playerbase finds their proper division placement.
It means that the bads will catch up to your division anyway eventually so this system works the same as it did in season 1.
Its nothing like season 1. As you rank up, your competition becomes better. Whereas last season your matchmaking tried to put you against your “skill level” the entire way no matter how high/low it was.
“Bads catching up” doesn’t happen. “Bads eventually progressing to their level of badness” does.
Dude, wheres your logics? If only bads are left in emerald eventually the bads will fight the bads and progress to sapphire since you cant lose tiers. In sapphire the better players will kill the bads and progress to ruby where better ruby players will slay the bads and move to diamond. When the better players has slayed the people back in sapphire there will only be bads left who fight bads and then the bads move up to ruby etc etc.
Beeeecause there will always be a winning team, and theres win streaks bonuses.
(edited by sanctuary.1068)
Agree that this season is what season 1 should’ve been. Bad players are not entitled to higher ranks, so it’s inevitable that blowouts WILL happen at the start. After a few weeks when the better players climb the ladder, everyone will start facing more evenly skilled opponents. (eg. players that are still struggling in emerald)
Haha wrong. When every good player has climbed, guess what. Every other bad player will fight other bad players in emerald and raise in divisions anyway. Nice try tho!
Yes and that disproves my point, how? You can expect more even matches when a good part of the playerbase finds their proper division placement.
It means that the bads will catch up to your division anyway eventually so this system works the same as it did in season 1.
Yea thats why i remember you so well, you annoyed me too much with your bad play. Sad but true.
dont worry son not everyone is eligible to understand innovative tactics and strategy, maybe you’ll get your sapphire after 500 matches too
Its not very innovative. Pushing far has been a tactic for a long time, but if youre gonna do that dont die every single time…
do i really have to explain my way of thinking to some person who seeks me out on forum just to express his negativity on me? i think not, especially considering you have no chance to understand it
“Seeks out” hahaha. Im active on these forums bro. Its not my fault if you create a stupid thread.
Yea thats why i remember you so well, you annoyed me too much with your bad play. Sad but true.
dont worry son not everyone is eligible to understand innovative tactics and strategy, maybe you’ll get your sapphire after 500 matches too
Its not very innovative. Pushing far has been a tactic for a long time, but if youre gonna do that dont die every single time…
Yea thats why i remember you so well, you annoyed me too much with your bad play. Sad but true.
well im sorry lexander, but ive played with you in season 1 and you were terrible. You always pushed far and died. You have lucky matchups thats the explaination.
Agree that this season is what season 1 should’ve been. Bad players are not entitled to higher ranks, so it’s inevitable that blowouts WILL happen at the start. After a few weeks when the better players climb the ladder, everyone will start facing more evenly skilled opponents. (eg. players that are still struggling in emerald)
Haha wrong. When every good player has climbed, guess what. Every other bad player will fight other bad players in emerald and raise in divisions anyway. Nice try tho!
ok so is as I say.
me and you start a match i have mrr 950 you 1050, you get 4 1050, i get 4 950…
simply.
quite broken isn’kitten
That basically means lower ranked can never progress ever in this system. Basicaly they cant raise their mmr bc they will face higher than themselves constantly…Nice job Anet >.>
Alot of players are basically stuck in glicko hell again.
Well i guess thats happens. My 3 games today, i give up for now srsly
Being at the high end of where players have gotten to is always rough. I very much found that when I hit Sapp/Ruby very early last season, particularly with pro players running around.
Its not rough, thats the point. Ive killed top 1000 countless of times without a problem. Theyre not hard to kill. The difference between this and last season is that you get teamed up with tons of noobs which dies in 1 second and all you can do after that is run away to not give away another free 5 points >.> Its litterally one second they die, its just redicilous.
Thats interesting because according to some people (elitists) that never happens. Apparantly they say “if youre good enough” you can carry your team members however bad they are.
Depends on the situation really. In some respects, being on a class that can hold down a point well (e.g. Tempest) or one that can carry your team to victory in a group fight (e.g. DH) can and will make the difference between a win and a loss in a game. Similarly, game awareness can have the same result – holding down a point when there’s likely to be a respawn heading straight there or paying attention to the timers for communes/animals.
There is, however, no cure for a team that can’t, say, win a 4v2 or consistently fights off point letting it be decapped.
A good player doesnt die to a dh to begin with. People who die to a dragonhunters are just bad. If you can carry a team with dh it means the opposite team suck rly bad.
I had overall decent matches.. some was ez, in some i had to carry hard due to 2-3 incompetent people (lol venom thief..). Now being at sapphire t3 i started getting some kitten people that i cant even carry anymore (and im not sure why these guys wont uninstall either) amy games are closer to 500+ for enemy team and 70 points at best for mine. Fun
Thats interesting because according to some people (elitists) that never happens. Apparantly they say “if youre good enough” you can carry your team members however bad they are.
it’s pretty funny how every good player i know has 99% winratio (how it should be in amber and emerald) and every “other” player blames the system :-D
Texbi r55 dragons
Texbi we also know you teamed your way up to legendary in season 1. Many of us actually soloq and have an entire different situation. I could have 99% win ratio if i teamed up also.
I soloq ed to legend with a decent winratio + while playing every possible class. Stop making up excuses….texbi is right.
I soloq my way to diamond last season and quit playing 3 weeks before season 1 ended. I had a nice win ratio too. Whats your point? My point is that i fought vs texbi many times and he abused the system + teamed up most of his way up.
it’s pretty funny how every good player i know has 99% winratio (how it should be in amber and emerald) and every “other” player blames the system :-D
Texbi r55 dragons
Texbi we also know you teamed your way up to legendary in season 1. Many of us actually soloq and have an entire different situation. I could have 99% win ratio if i teamed up also.
Two things that hurt at the moment.
1.) your oposing team can be annything from total rookies to ESL teams. Regardless of your team. (This will get better with players climbing)
2.) If you are average or below, you can get newbies on your team because they get ranked average.Wooot. A rough ride that throws off a lot of players.
The problem is also that you face people from your old league from season 1. Many of those got carried by bunker builds and now people who are supposed to have the same point score range as i have, die in 1 second and die constantly in the entire match that they dont even score 10 points. Today ive had like 2-3 players in every team who has been downstate food and even if i res them they go down fast again while i rarely die or feel the pressure of the matches because theyre not even difficult…yet the nabs die in 1 second. Thats the result of the old meta we had.
This is a problem of rating confidence. New players start with an MMR very close to the average of the player base, but their rating is much less confident than someone who has average MMR and 1000 games played. There are three avenues
Really? Well…on my other account i hadnt played any unranked matches before and i got put into people who 5man one node together all the time. Is that supposed to be average mmr? So the average pvp’er 5man cap a node while the rest is empty? xD Ohboy…I thought that was hamster league, like the very bottom pvp bracket.
The moment the title and the content of the thread doesnt match…
Kralkatorrik is in Crystal Desert, so we’ll definitely visit CD at some point.
Also, Nightfall isn’t a place, it’s an event. The continent is called Elona.
I know its called Elona but for a brief moment i called it nightfall. Dont ask me why, i just did but thank you for being so obnoxious.
id like to see us to travel to either crystal desert, cantha or nightfall. I mean, we kinda have to travel to crystal desert at one point since glint dragon is there :O
edit: Oh apparantly glint is dead, no crystal desert for us q.q
(edited by sanctuary.1068)
Havent played league in 2-3 weeks. Made it to diamond, im set for the next season. Done all kinds of things, mainly afk xD
wow you clearly dont understand the system. Im not even gonna try harder to explain to you because i honestly dont think you will understand :/
And btw to answer the op question, they spread the range of the ladder in the matchup thats why you maybe experience more losses or more wins bc you might face/get teamed up with better or worse players.
It is quite obvious that you are trying really hard to be very clear here, but Ill be very honest with you, your explanations make zero sense, in fact, it appears to some extent contradictory. It must be a language barrier issue….
k…..
What im saying is, its not accurate for people who dont belong in top 1000 or higher percentile to have high spots on the leaderboards during seasons. If a person have high mmr but has 66% on the leaderboard thats highly inaccurate in general meanwhile a person who fights low mmr can still be put into the 95+ percentile on leaderboards because its based on points gained during season. So that means, you cant keep track of your friends on the leaderboard. They might belong to a higher mmr and have alot harder fights, or they belong to lower mmr and have easier fights and end of the day both have 95% on the current leaderboards because its all based on points gained aka wins/losses.
If you look at the leaderboards and it says you have 93% but you fight lower mmr, and then you have your friend who has to fight esl players and have alot harder matches than you who gained less points because of that during season and therefore belong to 90%. Based on the leaderboards that would mean you are a better player than your friend bc of the difference in percentile, while in reality thats not the case hence its not accurate the way its built right now.
That is where the points section comes in, it is very clear, the better you are, the more you progress, the higher the points.
I definitely do not agree with the high MMR low ranking perception.
It was very easy to keep track of your friends, simply just log into the official site, under the leaderboard you can filter according to friends or guilds.
wow you clearly dont understand the system. Im not even gonna try harder to explain to you because i honestly dont think you will understand :/
And btw to answer the op question, they spread the range of the ladder in the matchup thats why you maybe experience more losses or more wins bc you might face/get teamed up with better or worse players.
(edited by sanctuary.1068)
No it didnt. A leaderboard should reflect all matches played in my oppinion and not just matches played from 1-2 seasons combined together. The leaderboard was ONLY based on the matches played from league and last season before that. They who played the most matches would automaticly have more points than people who wouldnt have so much time to play. To mention one example…a guy i know in the game, belong to top tier mmr where he gets matched with top players, yet his percentile from this league season & last season shows 66% because he didnt play many matches during those seasons. If he enters pvp he will still face high mmr players from esl. This is how the leaderboard is so far from accurate its not even funny…good they removed it.
However it would be nice to see our winrate…
That is not the leaderboard, that is the matchmaking system.
What im saying is, its not accurate for people who dont belong in top 1000 or higher percentile to have high spots on the leaderboards during seasons. If a person have high mmr but has 66% on the leaderboard thats highly inaccurate in general meanwhile a person who fights low mmr can still be put into the 95+ percentile on leaderboards because its based on points gained during season. So that means, you cant keep track of your friends on the leaderboard. They might belong to a higher mmr and have alot harder fights, or they belong to lower mmr and have easier fights and end of the day both have 95% on the current leaderboards because its all based on points gained aka wins/losses.
If you look at the leaderboards and it says you have 93% but you fight lower mmr, and then you have your friend who has to fight esl players and have alot harder matches than you who gained less points because of that during season and therefore belong to 90%. Based on the leaderboards that would mean you are a better player than your friend bc of the difference in percentile, while in reality thats not the case hence its not accurate the way its built right now.
I would still really like to know in which way the website had inaccurate reflections…?
The website was using the beta ladder numbers, didn’t get reset with the season, wasn’t using the same formula as the actual season, and was likely bugged as we stopped maintaining the beta algorithm.
I personally never played in the ladder.
From my point of view the leaderboard was functioning just fine when analyzing my results and that of my friends and guildies. The ranking adjusted as matches were won or lost, points improved as progress was gained and of course the win ratio percentage was self explanatory.
Perhaps it may not have been 100% accurate relative to the league formulas, but it gave a reasonable reflection of results and progress through the league.
No it didnt. A leaderboard should reflect all matches played in my oppinion and not just matches played from 1-2 seasons combined together. The leaderboard was ONLY based on the matches played from league and last season before that. They who played the most matches would automaticly have more points than people who wouldnt have so much time to play. To mention one example…a guy i know in the game, belong to top tier mmr where he gets matched with top players, yet his percentile from this league season & last season shows 66% because he didnt play many matches during those seasons. If he enters pvp he will still face high mmr players from esl. This is how the leaderboard is so far from accurate its not even funny…good they removed it.
However it would be nice to see our winrate…
(edited by sanctuary.1068)
What do you base this on? Leaderboard percentile is a good measure (win/loss records are relative to the particular pool you’re in so 45% win/loss ratio at the 95th percentile is more skilled than a 60th percentile player with a 60% win loss so while they matter aren’t as important as leaderboard points in judging skill) but that is taken down.
Errr…the leaderboard atm is only based on ranked games played from this season and last season…So…Top 1000 atm and all the rest of the percentile, isnt even valid since they didnt reset the scoreboard before new season started. That means alot of people had more points than others when season started, since indeed this game is based on grinding points. Leaderboards hasnt been valid/accurate since a year back…
So that means, people who played the most games during season, most likely have higher percentile/rating too. Before the leaderbords were based on ALL matches played in ranked, thats no longer the case.
So basically people who had alot of sparetime and no life who only played pvp this season has higher percentile, meanwhile people who didnt have time to play as much have lower.
(edited by sanctuary.1068)
Well Heart of Thorns seemed rushed, so perhaps the next one ArenaNet won’t rush it and as a result, it’ll have better content?
That’s such a drastic approach to the problems of the first and only expansion so far.
… theres basically zero fun things to do anymore in gw2.
… aka zero fun.
That’s quite an opinion you have there.
Season 1 on repeat seems more boring than the large amount of content that comes with Heart of Thorns, but I don’t know if that’s a low-key hyperbole.
Your suggestion is smothered in personal bias (and dare I say, frustration), but that’s how many of these forum posts are aren’t they.
Yea ok. Its an oppinion. But whats more fun to you. Farming items to get special skins from living world events or farming masterys you only can use in hot zones? And yes im frusterated because what anet thinks is fun atm i dont think is fun at all.
Hi!
Many of us probably feel the same about that the game has become less fun than it used to be. Lets brainstorm with ideas how to make gw2 more fun again (from a customer view). My first language isnt english so some things ive written below maybe arent that clear.
My ideas:
- Keep your raids but they shouldnt be the base of the whole game as it is now (personally i dont like raids, they are time consuming).
- Bring back challenging instances like Fow & UW as endgame content. They were a huge success in gw1. Im sorry but fractals isnt fun enough where you do the same levels from easymode to hardmode. Ive been tired of fractals since forever since its the same stuff over and over. End content should be like in gw1 where you have it hardmode right off the bat where you get nice rewards. Not this fractal level stuff.
- Add deathmatchs to pvp as a new pvp mode. I used to complain about courtyard to be removed from conquest mode but that had some valid reasons. Main reason was bc you used different builds for different modes. What worked in conquest didnt work in deathmatch etc etc. Courtyard should belong to a whole new mode aka deathmatch and add a new type of pvp rank for it. Remember in gw1 where you had different titles depending on pvp mode?
- Add minimum 2 more maps to stronghold. 1 map gets boring fast, not that i like stronghold but theres people that do. Change stronghold to guild vs guild only mode like in gw1. Make it be required to enter as a whole team and not soloq.
- Bring soloq back in pvp.
- Bring living world back in the shape of living season 1 with farmable items. Season 2 was not fun at all and very individually goaled. Gw2 is a mmo, it should focus on bigger events like season 1 did. Goals is what make people play games. When people achieve things and see reward for it, they keep playing. Reward system has always been a motivator for humans whatever it is. Sadly you have removed a big chunk of the reward system compaired to before. If people dont see progress or get reward for something they most likely stop playing.
Feel free to add ideas peeps and discuss!
Hi!
Go back to creating living world only, it was more fun than the expansion. I rly dont like grind games and the mastery system has turned into one. I cant even do raids because theyre boring and time consuming. I used to be one of the people who vouched for an expansion but after comparing the fun between the expansion & living world… living world beats the expansion by alot. The friends that came back for the expansion are gone already because it wasnt entertaining enough and after you butchered the whole core game theres basically zero fun things to do anymore in gw2. Like what was the point of adding an expansion when you butchered the core game like you did?
Also, the living world should be how it was in season 1 with real changing events of tyria and not the lame instanced stuff we got with season 2. OR just put season 1 on repeat over and over every year (except the LA events) that would be more fun than the stuff we get now. Im just sad about what this game has become…aka zero fun.
Fix asap. Its unplayable. You made it worse for everyone.
Actually it’s probably worse for everyone except the legend players. I’ve been solo queueing and i have a pretty amazing win ratio right now. im 15-2 and the 2 losses were due to disconnects.
I went on a win streak too, does it mean that this sheet is ok? No, because on the other side theres people who get punished from this change… >.>
I never said it was ok. Personally, I think it’s broken and should be fixed. My point was that it isn’t UNPLAYABLE and WORSE for everyone unless the people who are winning don’t like it too.
Its unplayable when one team wins 500vs0 and the alikes as you can see on some pics. Thats not playable. Thats a onesided pvp match. I cant even call it pvp.
Fix asap. Its unplayable. You made it worse for everyone.
Actually it’s probably worse for everyone except the legend players. I’ve been solo queueing and i have a pretty amazing win ratio right now. im 15-2 and the 2 losses were due to disconnects.
I went on a win streak too, does it mean that this sheet is ok? No, because on the other side theres people who get punished from this change… >.>
