Showing Posts For sanctuary.1068:

Matchmaking is a million times better

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sanctuary.1068

Some matches are better, some are worse. I mean, i had a match yday where i killed a thief & necro simtaniously on far solo. Cant rly say that match is balanced then. This was in sapphire even. Shows some matches are decided already who to win beforehand even if theyre close.

Mix of divisions

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We used to have soloq in ranked, i want it back. One of my biggest issues atm, like i mentioned, i never see the other team having a sapphire teamed with emeralds, just my team always. Bad luck? Maybe, but why even put me into premades constantly.

(edited by sanctuary.1068)

Mix of divisions

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sanctuary.1068

So anet, you threw all diamonds & legendaries into sapphire to give us higher quality matches. Why you keep giving me tons of emeralds and amber who are premades vs full sapphire teams? I never see the other team having sapphire with emeralds or ambers premades.

Why throw me into such scrub teams? I have a huge disadvantage and im not enjoying my matches at all due to this. Soloq back pls.

The best ever was my earlier match, my teammates died constantly i didnt die one single time. I got 9 kills overall. We lost with a 430ish score in the end just to see you have throwed 3 emeralds into my team vs a full sapphire that had a 3man premade. Or even better, yesterday you matched me with 1 sapphire teamed with 1 emerald and 1 amber vs full sapphire team. The lower divisions were downstate food, and we lost by a huge margin. I do well wherever i am, rarely die, yet those premades ruin it for me and die everywhere around the map.

Im not supposed to get these many emeralds as i do! It would be one thing if the other team got emeralds too but no, always my team…As a soloq’er im not supposed to get throwed into these teams constantly.

Since i have my legendary backpack and since i dont enjoy this circus, i feel i have little motivation to continue to play ranked until i get fair matches.

Can already tell

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Yea i tend to get those 3man premades all the time. So i thought being sapphire right away would give me decent teammates but then i get a scrub sapphire in my team that is teamed up with downstate food amber + emerald. Just urgh…give us back soloq pls. I dont get fair matches atm.

Population

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Posted by: sanctuary.1068

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Since we got to know Anet had sold 5 million copies a few years ago, they have had another 2 million accounts created up to heart of thorns expansion. http://massivelyop.com/2015/10/23/guild-wars-2-launches-heart-of-thorns-and-an-infographic/.

PS: Notice the word “7 million accounts”, it doesnt count in people who bought core and later upgraded to hot. So an account who upgraded from core to hot isnt count two times.

Every game lose players over time, and since Guild wars 2 is such an easy game to come back to, people take breaks when not much is happening. Right now theres no living world or season 3 pvp. When pvp season starts again this week i bet more people will pick up guild wars 2 and start play again.

(edited by sanctuary.1068)

Unranked broken?

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Posted by: sanctuary.1068

sanctuary.1068

Ok so i was on a solid win streak for weeks and all a sudden i get lose streak however i play the game. I have more wins than losses, might as well mention that. Now however since 3 days, even if i tank 2 players at far my team manage to die when they are outmanning somewhere else. Did you tweak matchmaking again Anet?

PVP : Free-for-all

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It shouldnt be free, but pvp should be stand alone like gw1 pvp was. You could buy a cheaper version of guild wars 1 with pvp entrance only and all belongings to pvp. You couldnt enter pve zones until you upgraded in gw1. A good price for that would be like 15 euro for every new expansion with pvp entrance only and all new pvp skills and changes.

World Linking Feedback [merged]

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Posted by: sanctuary.1068

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Op if you want smth small theres pvp for that. Even if youre brought into a bigger server merge you can still run as a small group and not follow the commander at all. Server pride doesnt nessecarily have to be gone, both names of the servers is on the wvw list. You should see it as two brothers having to combine their forces against all evil ;D As long as your name is on the list matchup, your server will always have pride, because you work together to win.

No more expansions pls!

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I don’t know if some people are trolling or simply lazy.
I started playing HoT and never bothered in grinding any masteries at all. I just went to the jungle to explore and find out a bit more of what the hell was happening to the jungle dragon and stuff… Ended up with a mastery level over 100 when I noticed.
Honestly speaking, if those people complaining about the grind, are focusing in playing for the sole purpose of maxing your masteries before, well actually playing the game, then of course you are getting bored. Don’t blame Anet for your simple minded way of playing that comes with a mechanic way of doing things, because that’s your problem.

Nope, the exp gained for casual players was way too low. Because this game…is aimed for casual players. Anet made their game for casual players. If you didnt know that already, well you should go watch their vids when they promoted their game. Colin even said a few months ago in a twitch interview that the mastery system had become a bit more grindy than intended. Everyone dont have the time to play 8 hours a day, people have jobs. If people wanted to play grindy games they wouldnt play guild wars 2, but more like games like old version of lineage 2 where exp gained took 0.02% to get per hour of grind. When i was a teen i didnt mind grindy games but as you get older, you want smth more casual, where you can login and play for 1 hour and still get rewarded for your time invested. That was Anets whole point with gw1 and gw2. No waiting for the fun, no grind in a old fashioned sense. With the mastery system it became a grind for casual players who had 1-2 hours to play per day. Living world 1 was great in that way because an event took max 1 hour and you got rewarded very nicely for your time invested.

Besides that, Anet removed the whole purpose with hot “play how you want to play the game”. As of now you can only grind hot masterys in hot zones, you cant lvl them in wvw, nor in core tyrian zones. Youre bound forever to play in hot zones, which entirely removes Anets memo to play the game how you want. In the core game, you could lvl in all possible ways to get to lvl 80. May it be wvw, doing hearts & events in the world or pvp. So you see a clear difference…And that is what makes the game boring sometimes, because you CANT play the game how you want if you want to lvl up your masterys.

(edited by sanctuary.1068)

No more expansions pls!

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Posted by: sanctuary.1068

sanctuary.1068

Okay, I have to ask after reading most of this thread….

Those of you who have said HoT felt “rushed”…. How? Why? I simply don’t get that comment. Unless you were on the development team and there were many more things in the pipeline that were missed or you just quickly shoved this and that together, how can you say, as a player, you ‘felt’ it was rushed?

#intrigued.

As for the op… I disagree entirerly: your opinion however, but why not go play something else rather than complain about a game a huge number of people still love.

You comment my thread which is 3 months old, gg. Alot has changed since. Since Mike took over the game has gone in a more positive direction, mastery system doesnt feel as grindy anymore as they used to. Now it goes so fast to get exp that i cant keep up with getting mastery points. Its positive tho! They brought back alpine map in wvw which highlighted the wvw experience again. They added more reward to every aspect of the game, more gold from dungeons, more reward from hot maps etc etc. The game is way better now than it has been for 1+ year because of content drought and since they butchered the core game with hot launch. Even so, i do prefer living world above expansions, but it also depends on the content in the next expansion, if it will outshine living world. Personally tho, i like to see smth new every 2 weeks like we got in living world 1, where we could do events for 2 weeks to get an item of our choice. The reward system was fabilous in that way, because it made the items you got during those events feel rare and that you had achieved something. Living world 1 was very exciting! Only downside is, they should have made some things permanent content. When they added that dungeon in flame and frost etc they should have let it stay how it was. Those dungeons are KINDA in the game, but in the shape of fractals, but a big shunk of the content in those dungeons were removed. Living story 2 i hate…nothing to say about it. Too short.

(edited by sanctuary.1068)

Countless Responds to Gw2 Guild Chat Video

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This is a very primitive rebuttal by Countless. IMO, both Anet and Countless are wrong. One thinks it’s important to consider everything and the other thinks it’s impossible, but they are both exaggerating.

Each profession is given tons of different options in terms of traits/gear/weapons/amulets/runes/etc. They are also given options in all three game modes for who they team up with and how those people spec too. There is very little crossover in builds unless you don’t care about optimizing your performance.

Even in hotjoin, you will see only a few builds suitable for PvP…same is true for PvE…so they’ve already created ‘defacto’ balance by making certain skills/traits/etc totally irrelevant in certain game modes.

Despite the exaggerations by both parties, you can absolutely make changes strictly for PvP since some traits/gear are 100% obvious not meant for things like PvE. Plus, they’ve already made hard code changes to separate game modes when a big problem exist. Thus, Anet requesting people to worry about other game modes when proposing changes is sheer folly and unnecessary.

Looking at Countless argument, he seems to equally think the 3 are interlinked by implying that any “filtering” will corrupt a suggestion. It’s just not true and/or not un-fixable if a major problem exists. Few people are going to make a PvP suggestion that materially impacts PvE, so filtering it through a PvE lens won’t be poor result that Countless implies.

I dont think you understand the video. Tbh i dont even understand most of your text because its all yidda yadda. One example to mention a bad balance was last year when burn became totally OP in pvp but was quite fine in pve. Now burn is fine in pvp but in pve if you stand in a burn field in dragon stand youre dead in 3 seconds.

(edited by sanctuary.1068)

Countless Responds to Gw2 Guild Chat Video

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Posted by: sanctuary.1068

sanctuary.1068

This has been discussed plenty of times. Guild wars 1 had split skill balances between pvp and pve and it worked quite good. I dont understand what makes it so difficult to have the same split in gw2. Either way, it doesnt work well to balance the game as a whole because it affects different game modes badly and like earlier people said, we will never get a truly balanced game.

Content

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Posted by: sanctuary.1068

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I dont really considering a pvp season to be “content.” At least, not in the vein that most people use that term.

We should have LS3 sometimes in…..July did they say? sigh Couple months to go…

I dont care id be happy if they brought some old living world 1 stuff back, as long as we get something.

Content

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Posted by: sanctuary.1068

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Yes the matchmaking is frusterating but the matchmaking itself isnt a reason that keep you from progressing in divisions.

Content

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Posted by: sanctuary.1068

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I dont want to be a party pooper but we need new content Anet, aka living world or season 3 pvp. I bet we will have to wait another 2 weeks for anything now until next patch but pls bring something new or old back soonish. When will season 3 pvp start btw? I need my lege wings!

Problem is, everytime we have to wait 1+ months for new stuff, that means we have to go back to old content we have done one million times already and what we already are bored of. I just want every 2 week living world back, It was so much fun! You did a good job with that.

Ok Bros, What Are We Doing About Chronos?

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Posted by: sanctuary.1068

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Reduce the duration of moa to 3 seconds. Ty.

Get rid of guld repesentation

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Posted by: sanctuary.1068

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Op has a valid point. I also created a topic like this right after HOT launch. There is zero reason to have representing in the game still. Reasons being:

When i rep one guild, it has no advantage over another. No gain of influence. I can read all guilds chats that ive joined, all 5 of them simtaniously whenever i want. I can interact however i want.

Only thing left that has a difference is the tag beside the name, thats a direct sale of a guild to other people, showing how active a guild is or isnt. Representing should be removed and let members decide for themselves what tag they wanna wear.

(edited by sanctuary.1068)

I'd be good too if I paid for Heart of Thorns

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Posted by: sanctuary.1068

sanctuary.1068

Expansions are a staple of MMO’s and in most cases come with increase in character level increase in item level etc. This game is quite different in that you don’t have to grind off an extra 10 levels but in order to keep things fresh there are new specs people can use once they get the expansion. In many cases the elite specs are upgrades over the base profession but the reality is even if they perfectly balanced every elite with the base prof the player with the expansion will still have an advantage over you as they have more options available.

If your not willing to fork out 50 or so dollars for hundreds of hours of entertainment you mustn’t be really interested in the game in which case why does it matter to you how competitive you are in pvp?

I don’t want to spend hundreds of hours playing this game. You’re completely right though, if I were a die hard GW2 player, that played every day, and was grinding hard for a legendary, buying the expansion would be crucial.

However, I’m not a die hard fan, and when I do play, I like to have the same advantages in PvP as other players.

Why should I be at a disadvantage just because I don’t want to pay $50.

You shouldnt play mmos at all, go play single player games where development stops at the finished product. Gw is a mmo, and mmos have expansions. In all other mmos they add new levels, gears and more that make the new expansion owners superior in a much bigger way than gw2 expansion does. Dont play a mmo if you arent willing to buy expansions, then mmos arent for you. Gw2 is no different than other mmos in that aspect, learn to live with it, im a tiny bit tired of these types of complaints.

80lvl boost -throwing all maps into garbage

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The more lvl 80’s the better. Lower levels doesnt matter in this game, it takes like 4 days to get to lvl 80 in. At launch 3 years ago it took 2 weeks max. Its no big deal…Besides like earlier people wrote, its a one time thing, they have to lvl all their other chars.

Amazing Job Anet

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Gj Anet! I loved alot of the things, one of them being you made dungeons matter again, and made mastery leveling easier (personally i want masteries to be even more easier aka more exp from event chains but i guess i cant have it all ;D).

I love the new gathering place for raids too.

Gonna be fun to see wvw alive again on friday when you “merge” servers. It was needed!

Bladed chest armor

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Posted by: sanctuary.1068

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Hi!

Ive tried to get this armor piece like forever now, i started to play verdant brink way too late i think because its impossible to get a t4 map during night or a taxi to one, bc no people do the events that seriously anymore. Anet pls consider adding bladed armor chest to the npc where we just need to farm airship parts for it. It feels impossible right now that ill ever get a full bladed armor set.

Regards.

Can we please Have Solo Q v Solo Q back ?

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+1 to the soloq.

Here's MMR Hell

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Watched your video. Im just gonna be very short and blunt. Work on rotation. Very often you rotated so you were fighting 3vs1, that means your team is undermanned in another place. Since you have problems with your hand/arm im not gonna mention how you can change your skilluse. What i normally tell my buddies who are new to pvp, aim to be equal numbers on every node from each team. In reality its not as simple as that but to newbies it will go a long way. Play reaper, thats a easier class. Also, no you arent in mmr hell

SAB is back! [Merged]

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Omg i love you Mike! You listen to the players, Sab was a real big thing the players wanted. Im so happy!

List one thing you love about GW2

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Living story in season 1 mode.

WoodenPotatoes latest video!

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Im personally frikkin happy that Mike is thinking in a bigger picture. " I wrote in the Guild Wars 2 Design Manifesto in 2010 that our vision was to create a living, dynamic world, where there’s always something to do. Let’s ensure we succeed on that front." – Mike o Brien.

Living world was their selling point and they stopped doing that for an entire year and thats what made most players angry and the trust got lower and lower in Anet. A mix of expansion & living world, to focus on that, is the right direction. Legendary weapons are just skins people…Remember that most people that play gw2 are casual players and they dont sit with tons of gold to buy legendaries left and right. Its right what they do, focus on your biggest playerbase aka casual players and follow your selling point aka manifesto, because thats why people bought gw2.

PvP forums, I have a problem

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Posted by: sanctuary.1068

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Get class wins on your achievements, but not your PvP stats? Seems very unrealistic, I’d say that’s something you’d just have to forego to keep your pure Thief account.

this is a shame, i’ve seen some people here get helpful advices about getting those achievements, so I hoped maybe there is a solution for my case too :[

How do you think it can be solved in another way when it clearly says you have to fight and win matches on other classes? Stupid thread. Forget your backpack then, its backpack or no backpack & thief 100%. You have two whole choices.

Here's MMR Hell

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Posted by: sanctuary.1068

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Good Morning, Chaith.

Once again, my point is this: I was at 6 losses, one win. The matchmaker responded by placing me in a low MMR Sapphire PuG against a team consisting of 3 Ruby and two Sapphire players.

The matchmaker created a match that was clearly set up to make my team lose. Then it punishes me for losing by taking another slice off my MMR. So I’ll be that much more set up to lose the next match. This is called a “vicious cycle.” in forum venacular, “MMR HELL.”

Now it works the same for those who began the season with a nice MMR, easy matches, set up and expected that player would win. Then, they get rewarded for winning by being set up to win even more. Sure, those who started the season with a nice MMR think things are lovely.

The second part of my point is that if I, (T3 Sapphire,) am being matched against Ruby players, then it’s clear that population is low. I contend that’s a direct result of the matchmaking.

After seing my friend, which is r40 getting to ruby as an ele with a tiny less than 50% win rate before he started the leagues, i just believe youre not very skilled at mesmer and maybe should try play something more simple and then you maybe get further. Try necro.

And btw, he started the leagues 2 weeks ago so he started the leagues late. Even tho hes a pure pve’er, he knows mechanics in gw2 very well.

(edited by sanctuary.1068)

how it is to be in a legendary div

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Posted by: sanctuary.1068

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Well, im not stuck anywhere yet, but im not trying to progress either. Im climbing with my 3 matches a day still in diamond. Reason for this is, for once in a very long time, i enjoy matches in pvp again, thanks to diamond. People dont die in 1 second, people have most of the time map awareness, the end scores are normally very close between the teams. Best of all, people dont eat all my skills i throw at them which actually make me focus and play much better. I do wish they wouldnt close off ranked when season stops tho, the idea of even going back to unranked now…just no.

Why am I fighting diamonds as a ruby?

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If youre in tier 5+ ruby its like a “ritual” to enter diamond to be mixed with diamonds & rubys. Kinda funny, but it exist in all divisions.

LWS3 Expectations and quality over quantity

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Posted by: sanctuary.1068

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When is ls3 going live? Im getting impatient…

No MMR Hell? Prove it and WIN

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Posted by: sanctuary.1068

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Give me an account that is in “MMR hell”, and I will be happy to stream how the games go and prove it is a result of your own lack of skill.

Other than that, there is no “mathematical” argument anybody can make since we cant prove our own MMR.

Of course higher skill takes you out of it. I just feel like you’re missing the point. You shouldn’t need that higher skill if the system was accurate and fair.

Andddd there it is. The ladder system isn’t “fair” because it rewards people with higher skill.

At least someone finally said it. It has nothing to do with matchmaking, and everything to do with people wanting to be rewarded for their own incompetence. Because its “fair”. GG.

The thread isn’t even about it, or skill, it’s about being stuck in elo/ruby hell what ever you call it and if you are even 50 % (skill level) of the ruby devision you won’t be able to climb since you are at the buttom, which will require way more “actual” skill then it would in fair circumstances.

Well, only time i had lose streaks was when i played on classes that im not that great at. My longest being 9 lose streak, on a class i have 48% win rate on. Long ago when i played ranked more seriously on another class i had roughly 50% win rate. I stopped ranked for about a year and played other classes more casually and somehow i ended up learning another class way better than the other ones which i now have 54% win rate on. Thats also the class i flew all the way to diamond with, basically ONLY win streaks, but my mmr is indeed wrong when i play on that class, because all matches are too easy but i would have to play tons more matches to even raise my mmr since i have thousands of matches played. If i can get win streaks in a mmr level which is wrong for that particular class i play, i think people can dig their way out of mmr hell if they rotate correctly and try win the team fights. Because, if you wanna get out of mmr hell you NEED to win the team fights.

Class MMR is no longer exist for Ranked. Only your Account MMR.

I know, thats not what i was saying. What im saying is, if you really are that great at a class you will win more than you lose despite being in mmr hell.

I like how you probably never had an average or low MMR but are sure that you can amount for a majority of the outcome despite the 9 other players.

I only have over 5k hours on my ele and I can carry but never despite too many players doing their own business. I don’t think you realize the kind of conditions you can get yourself in just often enough to negate your progress and loose your appetite for playing after too many of it.

Whats your account win/loss rate? After you win middle/close (im guessing your mmr range dont even touch far at start) anyway what do you do?

I will usually ask for who goes home and what do we do. To which 75% or more of the time I will get no answer whatsoever.

As I play a cheesemancer as my main (auramancer) I will try my hardest to stick with at least another player so I’m not wasting most of my potential. That being said, if nobody ever care about looking at the map I will go back home alone to prevent a free cap. I’m allergic to letting my cap get taken for free unless it’s obvious ill get destroyed.

Going far is not really a problem for me or the group. The problem is that ppl going far will insist going there even when they see a loosing fight (maybe they do not see it that way but they die… and go again and again).

Rotating is a real problem for a lot and they end up trickling mid most too often. the best I can do is ask them to stop feeding mid and go home or far while most of them are still mid but I can’t comply for them so I will go do the job myself knowing this smells real bad.

The biggest responsible of loss for matches we lead but end-up loosing are 80% the same: overextending. They kittening can’t help themselves. They HAVE to do it even when you beg them not to. they will leave you alone mid when you have 2 cap to go far and ignore you when you say 2-3 inc mid. It’s maddening.

My last stronghold game (was a reaper) I was the only one who said he’d go for defense. I had no problem on def while my team couldn’t get the gate guards down. Nor the treb for that matter… What did they do when the opponent was leading by 150 pts? They all came to help me defend even tho I begged them to stay on offense because most of them were fighting here and we could not win by defense at this point anyway…. so I went offense, alone, and got the gate down… and we lost.

I can switch my profession to a few others that I feel at least decent on but mos t of the time if you ask someone if he could switch you simply get ignored.

I seriously think you have no idea how it can be. It is too often just unreal. Some are apparently so tired of being called out or loosing that they are reacting to others by blocking them and then pming a litany of insults and lies to vent an, I guess, feel a bit better (but you can’t debunk their lies because they blocked you first… if you are going to be kittens at least have the balls to accept the reply).

I can see the flaw already. You dont have to stay on a node, just follow your team, look at minimap and follow the other teammates where they go on map. You have to control the map. When your teammates go far, go with with them since youre an ele, but be prepared for a decap on close. However, if you dont go with your team to far they will die there unless they leave far again. If you have 2 people at far vs 4 (since other team probably wants to snowball) aka take close and then middle, you make it easier for the other team if you dont +1. Then youre at a big disadvantage and have 2 dead people at far while you sit on middle and gonna be overrun by 4 people and you have 2 less people in combat. My advice is to follow your team as an ele even how kittened it feels when they go far. If you win the teamfights, you most of the time win. Try it. Just be aware that close can be decapped but if you win far, thats not an issue.

I would, if any of them would bother checking the kittening map. I mean, sure I can always do better. Always. But pinning myself with majority of the blame is pure BS.

Not saying that you should blame yourself. But my advice is to adapt to your team, however dumb it feels. When you stay middle or go close bc youre worried about a decap, you arent adapting to your team.

No MMR Hell? Prove it and WIN

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Posted by: sanctuary.1068

sanctuary.1068

Give me an account that is in “MMR hell”, and I will be happy to stream how the games go and prove it is a result of your own lack of skill.

Other than that, there is no “mathematical” argument anybody can make since we cant prove our own MMR.

Of course higher skill takes you out of it. I just feel like you’re missing the point. You shouldn’t need that higher skill if the system was accurate and fair.

Andddd there it is. The ladder system isn’t “fair” because it rewards people with higher skill.

At least someone finally said it. It has nothing to do with matchmaking, and everything to do with people wanting to be rewarded for their own incompetence. Because its “fair”. GG.

The thread isn’t even about it, or skill, it’s about being stuck in elo/ruby hell what ever you call it and if you are even 50 % (skill level) of the ruby devision you won’t be able to climb since you are at the buttom, which will require way more “actual” skill then it would in fair circumstances.

Well, only time i had lose streaks was when i played on classes that im not that great at. My longest being 9 lose streak, on a class i have 48% win rate on. Long ago when i played ranked more seriously on another class i had roughly 50% win rate. I stopped ranked for about a year and played other classes more casually and somehow i ended up learning another class way better than the other ones which i now have 54% win rate on. Thats also the class i flew all the way to diamond with, basically ONLY win streaks, but my mmr is indeed wrong when i play on that class, because all matches are too easy but i would have to play tons more matches to even raise my mmr since i have thousands of matches played. If i can get win streaks in a mmr level which is wrong for that particular class i play, i think people can dig their way out of mmr hell if they rotate correctly and try win the team fights. Because, if you wanna get out of mmr hell you NEED to win the team fights.

Class MMR is no longer exist for Ranked. Only your Account MMR.

I know, thats not what i was saying. What im saying is, if you really are that great at a class you will win more than you lose despite being in mmr hell.

I like how you probably never had an average or low MMR but are sure that you can amount for a majority of the outcome despite the 9 other players.

I only have over 5k hours on my ele and I can carry but never despite too many players doing their own business. I don’t think you realize the kind of conditions you can get yourself in just often enough to negate your progress and loose your appetite for playing after too many of it.

Whats your account win/loss rate? After you win middle/close (im guessing your mmr range dont even touch far at start) anyway what do you do?

I will usually ask for who goes home and what do we do. To which 75% or more of the time I will get no answer whatsoever.

As I play a cheesemancer as my main (auramancer) I will try my hardest to stick with at least another player so I’m not wasting most of my potential. That being said, if nobody ever care about looking at the map I will go back home alone to prevent a free cap. I’m allergic to letting my cap get taken for free unless it’s obvious ill get destroyed.

Going far is not really a problem for me or the group. The problem is that ppl going far will insist going there even when they see a loosing fight (maybe they do not see it that way but they die… and go again and again).

Rotating is a real problem for a lot and they end up trickling mid most too often. the best I can do is ask them to stop feeding mid and go home or far while most of them are still mid but I can’t comply for them so I will go do the job myself knowing this smells real bad.

The biggest responsible of loss for matches we lead but end-up loosing are 80% the same: overextending. They kittening can’t help themselves. They HAVE to do it even when you beg them not to. they will leave you alone mid when you have 2 cap to go far and ignore you when you say 2-3 inc mid. It’s maddening.

My last stronghold game (was a reaper) I was the only one who said he’d go for defense. I had no problem on def while my team couldn’t get the gate guards down. Nor the treb for that matter… What did they do when the opponent was leading by 150 pts? They all came to help me defend even tho I begged them to stay on offense because most of them were fighting here and we could not win by defense at this point anyway…. so I went offense, alone, and got the gate down… and we lost.

I can switch my profession to a few others that I feel at least decent on but mos t of the time if you ask someone if he could switch you simply get ignored.

I seriously think you have no idea how it can be. It is too often just unreal. Some are apparently so tired of being called out or loosing that they are reacting to others by blocking them and then pming a litany of insults and lies to vent an, I guess, feel a bit better (but you can’t debunk their lies because they blocked you first… if you are going to be kittens at least have the balls to accept the reply).

I can see the flaw already. You dont have to stay on a node, just follow your team, look at minimap and follow the other teammates where they go on map. You have to control the map. When your teammates go far, go with with them since youre an ele, but be prepared for a decap on close. However, if you dont go with your team to far they will die there unless they leave far again. If you have 2 people at far vs 4 (since other team probably wants to snowball) aka take close and then middle, you make it easier for the other team if you dont +1. Then youre at a big disadvantage and have 2 dead people at far while you sit on middle and gonna be overrun by 4 people and you have 2 less people in combat. My advice is to follow your team as an ele even how kittened it feels when they go far. If you win the teamfights, you most of the time win. Try it. Just be aware that close can be decapped but if you win far, thats not an issue.

No MMR Hell? Prove it and WIN

in PvP

Posted by: sanctuary.1068

sanctuary.1068

Give me an account that is in “MMR hell”, and I will be happy to stream how the games go and prove it is a result of your own lack of skill.

Other than that, there is no “mathematical” argument anybody can make since we cant prove our own MMR.

Of course higher skill takes you out of it. I just feel like you’re missing the point. You shouldn’t need that higher skill if the system was accurate and fair.

Andddd there it is. The ladder system isn’t “fair” because it rewards people with higher skill.

At least someone finally said it. It has nothing to do with matchmaking, and everything to do with people wanting to be rewarded for their own incompetence. Because its “fair”. GG.

The thread isn’t even about it, or skill, it’s about being stuck in elo/ruby hell what ever you call it and if you are even 50 % (skill level) of the ruby devision you won’t be able to climb since you are at the buttom, which will require way more “actual” skill then it would in fair circumstances.

Well, only time i had lose streaks was when i played on classes that im not that great at. My longest being 9 lose streak, on a class i have 48% win rate on. Long ago when i played ranked more seriously on another class i had roughly 50% win rate. I stopped ranked for about a year and played other classes more casually and somehow i ended up learning another class way better than the other ones which i now have 54% win rate on. Thats also the class i flew all the way to diamond with, basically ONLY win streaks, but my mmr is indeed wrong when i play on that class, because all matches are too easy but i would have to play tons more matches to even raise my mmr since i have thousands of matches played. If i can get win streaks in a mmr level which is wrong for that particular class i play, i think people can dig their way out of mmr hell if they rotate correctly and try win the team fights. Because, if you wanna get out of mmr hell you NEED to win the team fights.

Class MMR is no longer exist for Ranked. Only your Account MMR.

I know, thats not what i was saying. What im saying is, if you really are that great at a class you will win more than you lose despite being in mmr hell.

Hm, i m not in MMR hell. I ended up nicely where i belong somewhere in legendary week or week n half ago. Why would you assume that everyone who says about the flaws has issues with that system, i only benefited from it. If everyone wants to let it go, what ever. I cba to discuss it anymore.

I wasnt talking to you personally. Look at the name of this thread, i was speaking “you” as in general term and i was explaining what i meant since you had missunderstood the whole meaning of my earlier text. You were talking about class mmr when i didnt mention class mmr anywhere in my text. Instead i was talking about my winrate on different classes bc im not equally good at them.

No MMR Hell? Prove it and WIN

in PvP

Posted by: sanctuary.1068

sanctuary.1068

Give me an account that is in “MMR hell”, and I will be happy to stream how the games go and prove it is a result of your own lack of skill.

Other than that, there is no “mathematical” argument anybody can make since we cant prove our own MMR.

Of course higher skill takes you out of it. I just feel like you’re missing the point. You shouldn’t need that higher skill if the system was accurate and fair.

Andddd there it is. The ladder system isn’t “fair” because it rewards people with higher skill.

At least someone finally said it. It has nothing to do with matchmaking, and everything to do with people wanting to be rewarded for their own incompetence. Because its “fair”. GG.

The thread isn’t even about it, or skill, it’s about being stuck in elo/ruby hell what ever you call it and if you are even 50 % (skill level) of the ruby devision you won’t be able to climb since you are at the buttom, which will require way more “actual” skill then it would in fair circumstances.

Well, only time i had lose streaks was when i played on classes that im not that great at. My longest being 9 lose streak, on a class i have 48% win rate on. Long ago when i played ranked more seriously on another class i had roughly 50% win rate. I stopped ranked for about a year and played other classes more casually and somehow i ended up learning another class way better than the other ones which i now have 54% win rate on. Thats also the class i flew all the way to diamond with, basically ONLY win streaks, but my mmr is indeed wrong when i play on that class, because all matches are too easy but i would have to play tons more matches to even raise my mmr since i have thousands of matches played. If i can get win streaks in a mmr level which is wrong for that particular class i play, i think people can dig their way out of mmr hell if they rotate correctly and try win the team fights. Because, if you wanna get out of mmr hell you NEED to win the team fights.

Class MMR is no longer exist for Ranked. Only your Account MMR.

I know, thats not what i was saying. What im saying is, if you really are that great at a class you will win more than you lose despite being in mmr hell.

I like how you probably never had an average or low MMR but are sure that you can amount for a majority of the outcome despite the 9 other players.

I only have over 5k hours on my ele and I can carry but never despite too many players doing their own business. I don’t think you realize the kind of conditions you can get yourself in just often enough to negate your progress and loose your appetite for playing after too many of it.

Whats your account win/loss rate? After you win middle/close (im guessing your mmr range dont even touch far at start) anyway what do you do?

(edited by sanctuary.1068)

No MMR Hell? Prove it and WIN

in PvP

Posted by: sanctuary.1068

sanctuary.1068

Give me an account that is in “MMR hell”, and I will be happy to stream how the games go and prove it is a result of your own lack of skill.

Other than that, there is no “mathematical” argument anybody can make since we cant prove our own MMR.

Of course higher skill takes you out of it. I just feel like you’re missing the point. You shouldn’t need that higher skill if the system was accurate and fair.

Andddd there it is. The ladder system isn’t “fair” because it rewards people with higher skill.

At least someone finally said it. It has nothing to do with matchmaking, and everything to do with people wanting to be rewarded for their own incompetence. Because its “fair”. GG.

The thread isn’t even about it, or skill, it’s about being stuck in elo/ruby hell what ever you call it and if you are even 50 % (skill level) of the ruby devision you won’t be able to climb since you are at the buttom, which will require way more “actual” skill then it would in fair circumstances.

Well, only time i had lose streaks was when i played on classes that im not that great at. My longest being 9 lose streak, on a class i have 48% win rate on. Long ago when i played ranked more seriously on another class i had roughly 50% win rate. I stopped ranked for about a year and played other classes more casually and somehow i ended up learning another class way better than the other ones which i now have 54% win rate on. Thats also the class i flew all the way to diamond with, basically ONLY win streaks, but my mmr is indeed wrong when i play on that class, because all matches are too easy but i would have to play tons more matches to even raise my mmr since i have thousands of matches played. If i can get win streaks in a mmr level which is wrong for that particular class i play, i think people can dig their way out of mmr hell if they rotate correctly and try win the team fights. Because, if you wanna get out of mmr hell you NEED to win the team fights.

Class MMR is no longer exist for Ranked. Only your Account MMR.

I know, thats not what i was saying. What im saying is, if you really are that great at a class you will win more than you lose despite being in mmr hell.

No MMR Hell? Prove it and WIN

in PvP

Posted by: sanctuary.1068

sanctuary.1068

Well, only time i had lose streaks was when i played on classes that im not that great at. My longest being 9 lose streak, on a class i have 48% win rate on. Long ago when i played ranked more seriously on another class i had roughly 50% win rate. I stopped ranked for about a year and played other classes more casually and somehow i ended up learning another class way better than the other ones which i now have 54% win rate on. Thats also the class i flew all the way to diamond with, basically ONLY win streaks, but my mmr is indeed wrong when i play on that class, because all matches are too easy but i would have to play tons more matches to even raise my mmr since i have thousands of matches played. If i can get win streaks in a mmr level which is wrong for that particular class i play, i think people can dig their way out of mmr hell if they rotate correctly and try win the team fights. Because, if you wanna get out of mmr hell you NEED to win the team fights.

(edited by sanctuary.1068)

Alt f2p account easier wins than main (MMR)

in PvP

Posted by: sanctuary.1068

sanctuary.1068

not new

this season is way easier to rank up and is funny how dev says it is harder to grind through this season when i can see much more diamonds and legends compare to the last

anet really need to stop looking a overall statistical unless they have a statistic analyst doing that which i highly doubt they have

And how do you know theres more diamonds & legendarys than last season? It looks about the same amount to me. Besides that, legendary & diamond players should stop thinking that they are of some special breed, theres many people who are of that skill level. So if you look at top 1000 on old leaderboard, at least 1000 people on both european and american servers should be legendary rank already.

How We Got Here (Long)

in Guild Wars 2 Discussion

Posted by: sanctuary.1068

sanctuary.1068

I agree with, somewhere along the lines that all content should be rewarding whatever you do, and the rewards shouldnt be locked behind for example raids that not all players can succed at. I dont like raids at all, yet legendary armor items are locked behind them and theres no other way to get it. I miss the living world events because they were very casual and appriciated and respected your time so you werent forced to spend ages to get the item you wanted.

Like or Dislike new WvW Bordelands

in WvW

Posted by: sanctuary.1068

sanctuary.1068

I dont like anything about the new map, i miss the old one. Didnt Anet say they were gonna rotate the old and new maps? Well rotate the old map back for a change…its been months now. I repeat…i do NOT like the new map whatssoever.

Player population

in Guild Wars 2 Discussion

Posted by: sanctuary.1068

sanctuary.1068

Well i dont know about you but i feel a decline in population on european servers. If youre too late for some meta events now you basically cant get a good map and the good ones are full. Before you could get maps with people whenever you tried. Desolation wvw is also quite dead nowadays, you rarely see commanders anywhere and if you do its the same two-three commanders.

Judge my Gameplay (video)

in PvP

Posted by: sanctuary.1068

sanctuary.1068

You didnt try to win the team fights, you ran away to fully cap far everytime. If you wanted a distraction you could just have decapped and run back to middle and win the teamfight. Everytime you run far and fully cap it when no one is there, your teammates are undermanned at another node and most likely will lose that one.

Ruby division makes people hate PvP

in PvP

Posted by: sanctuary.1068

sanctuary.1068

This thread and this league season embody the contradiction between setting up a competitive ranking system vs. being a private company that needs to please its customers.

On the one hand, a competitive system seeks to show who is the best and thus requires that many have their egos shattered, but a private business model requires an organization to placate customers to keep them satisfied and this requires feeding your customer’s ego for revenue.

It’s interesting to watch really.

Very true, especially when this competitive system groups all good players together and match them against bad players. A sight to be seen indeed.

Kuya has totally missunderstood this league. It wouldnt even have half the players if they didnt hide a legendary backpack behind it. Me for instance, i stopped basically playing pvp for many months bc its totally infuriating in a way ive never experienced in another pvp game before. I came back to play pvp because i want the backpack. I dont care at all about the rank rly. You do realise about 10% of the playerbase is hardcore pvp’ers. Without the casuals there would almost not be any pvp alive anymore and this league with a hidden legendary backpack was what would attract the pve’ers to play pvp (because its dying). Now when anet has switched the matchmaking system to a kittened level, where many pve’ers now never will see a glimpse of the pvp legendary backpack…do you rly think they will continue next seasons? Who will suffer the most? The pvp player base.

(edited by sanctuary.1068)

Ruby division makes people hate PvP

in PvP

Posted by: sanctuary.1068

sanctuary.1068

With this system theres alot of people who wont get their legendary backpack when the year has ended. Some people are litterally stuck in emerald, are they gonna be stuck in emerald everytime this year? Its just a bit unfair to them, make the legendary backpack accessable in other ways in the pve world then as well.

Ruby division makes people hate PvP

in PvP

Posted by: sanctuary.1068

sanctuary.1068

Getting ‘stuck’ in ruby is a very important topic regarding how best league should operate. We changed matchmaking to make the ladder more prestigious and so far it has done that. Divisions are aligning with skill level much better than season 1. The product of this change is that the bulk of players who hover around the middle of the mmr curve should stay in sapphire and ruby. Win rate will level out at 50% because there are plentiful players of similar mmr in the same division.

Should average players be able to climb out of the middle divisions by grinding? This removes prestige and can make matchmaking worse within a division, but always allows a sense of progression.

Should average players stay in the middle divisions because that’s where they belong at their skill level? This retains prestige and only improving skill will allow climbing, but rewards and progression stop at some point through the season.

Is there an incentive that could be added to league games for players who have reached their appropriate division and can no longer climb?

I know you would like to think it works that way but it doesnt. Since you have a decided mmr from start it means that people get paired vs higher mmr and lower. That means personal accomplishment can never take you further because youre stuck in mmr hell to always get people from your mmr range vs HIGHER mmr. Youre basically saying all pve’ers should just stop playing leagues because they will never get their legendary backpack with this system. Next time, dont hide a legendary behind pvp. On the other hand, if mmr was reset for everybody, then it would show more of individual skill because every team would be mixed with everything vs everything and the best would dig their way out.

Basically you have decided already where poeple belong before the leagues even start. Come on Anet :/ Theres no room for personal development then.

(edited by sanctuary.1068)

Pre-order next expansion?

in Guild Wars 2 Discussion

Posted by: sanctuary.1068

sanctuary.1068

Im kinda split about it. Anet has basically removed everything i love from the game. I loved Living world in season 1 mode, hated living story 2 because it was instanced mode with short stories and not any good reward. They nerfed fractals, so you basically get less reward from high fractals now than you did before at 50. Besides that people without Hot cant do high level fractals. They removed basically all rewards from dungeons which lead to no people do them anymore. It was an alternative way to gain gold and now i have to do the same fractals over and over and get bored while i do it bc theres no variety in this game anymore. I also have to level hot masteries in the same 4 maps in hot zones over and over and im about to get a braindamage from repeating it too much since i cant lvl them in core tyria (play how you want philosophy). Cant level them in wvw either…

Do i even have to mention more things why im not satisifed with how gw2 used to be compared to now?

Because of this, if not the new expansion brings more variety of things which is rewarding that i can do, and that i can play the game how i want to achieve these things, im not sure if ill preorder or even buy the upcoming expansion. Maybe when the third expansion comes in 2 years ill get worth for my money since anet seems to think 4 maps is ok in an expansion and nerf everything else. The price for that amount/small content is not worth 50 dollars.

Urgh im just sad about how this game has become. It has walked away from its core philosophy way too much and now i barely enjoy it anymore. Despite this, gw2 has a place in my heart and i want it to succeed.

(edited by sanctuary.1068)

I hope Anet realizes....... [Merged]

in Guild Wars 2 Discussion

Posted by: sanctuary.1068

sanctuary.1068

I srsly miss monthly living world updates. Im really not a hardcore pve player but the living world in gw2 was that made me log in everyday and play the content. It was something different every month and that made it exciting. I could just enter the zone and start playing right away because the events were on going non-stop and didnt have long timeouts like the new heart of thorns zones have. I miss old times…

Diamond wanna be

in PvP

Posted by: sanctuary.1068

sanctuary.1068

Thats another one of my problems is my teammates usually can’t focus anyone down from enemy team. They are attacking every player, everyone attack someone else then none dies from enemy team, just my teammates or they dont care about me in teamfight they just let me get ganked by 2-3-4 don’t even try to help or use cc or something.

Thats when it feels like im playing with beginner AI bots.

I know how you feel man, almost every single match I got those guys as teammates and opponents. (not all of them)

I see alot still turning character with keyboard, just such a painfull sight rofl

Thats what happens when everyone and their mothers can get to ruby. All they need is time. The matches are not enjoyable, thats why i only do 3 matches a day. When you go from having matches before leagues, where people knew basics, to leagues where you get people who play how the pvp community did 2012 its not fun anymore. PvP is just aggrivating and ive come to the point where i feel gw2 pvp is not for me anymore due to mentioned reasons.

And btw, im not stuck in ruby, so its not even about that for me.

(edited by sanctuary.1068)

High end fractals

in Fractals, Dungeons & Raids

Posted by: sanctuary.1068

sanctuary.1068

So nice…when you cant get people for 80+lvl fractals whenever in the day you look for people on european servers. Nice job at raising fractal lvls when it wasnt needed >.>

10/10 great game >.>

The Farewell Colin Johanson Thread

in Guild Wars 2 Discussion

Posted by: sanctuary.1068

sanctuary.1068

You will be missed Colin! Wish you all the best in your upcoming adventures!