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Does anyone like the mastery system?

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I dont like the mastery system at all. I liked the core game of gw2 alot, it had alot of variety to offer us players. With mastery system it became very small oriented and works in a way i dont like. Id prefer if the mastery system was based on experience OR mastery points…not both. It just becomes boring to me. A game which also focus on just mastery is also boring because “play the game how you want” is totally gone in the new expansion maps. Gw2 turned into masterygrind 2.

Besides that, ill always love the core game of gw2.

Question about placements

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Peeps, its only a soft reset from what i understand. Unless you do terrible you will end up roughly around the same mmr like last season.

yeah i am such a garbage, i got placed in my rightful place where i have 80+% winrate…. kek

Well placement is a bit wonky. Whats your winrate this time around and last time in the placement? I ended up 200-300 rating below where i should have been last season only to have to grind my way up. This time it went better with my placement but i guess it all depends who you win/lose vs?

Question about placements

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Peeps, its only a soft reset from what i understand. Unless you do terrible you will end up roughly around the same mmr like last season.

Good job Arenanet!

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I have a very positive view of the new league. It works as intended and everyone can get rewards wherever they are in their skill level. It will keep people playing and you will have a healthy pvp player base.

Theres room for improvement for every player now, and you will see progress the better you become and have more time to reflect where things went wrong in matches.

Only negative is the placement matches, its a bit wonky.

Overall Im a happy panda! Thank you Anet for this new league.

Edit: soloq/duoq is the best thing that ever happened to pvp the past 2 years.

(edited by sanctuary.1068)

Anet promised us new legendarys in early 2013

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Well if you get philosophical about the past and the future, then technically ArenaNet has done nothing wrong yet.

It doesn’t anywhere state what time interval after launch there was going to be more, it doesn’t state when, just that it’s after the launch of HoT there will be more legendary weapons included in HoT. Just that it’s somewhere after launch. Which it still is. Even 5 years in the future it’s still after the launch of HoT. It basically could mean any time after launch they add legendary weapons for free it would be. It wouldn’t be very nice, but technically still keeping their end of the bargain.

I mean, they basically did say what would be delivered with launch and they said what would be after launch (undetermined amount of time)

Very true, if it wouldnt have been the fact that it sounds like in Mo’s post about legendaries like they abandonded it entirely.

(edited by sanctuary.1068)

Anet promised us new legendarys in early 2013

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And as i have said that’s why you need fast moving design methodologies. this thread is about 3 year old promises and childish declarations that they wont pay again because 3 year old promises are not met and refusing to aknowledge user level agreements, the concept of opportunity cost etc etc – that is indeed child like.

so again, should Anet build those legendarily or build the other things that we want?

Its actually less than 1 year old SELLING point for buying heart of thorns expansion. Anet should give the playerbase what they sold. Yes, they SOLD legendaries. Lets ignore the word “promise” for now. They SOLD new 16 legendaries in the new xpac. Honestly, its like arguing with a person that doesnt understand the meaning of sell/buy and all the rules that comes with it. You do realise that theres rules above Anet created by the country and pretty much international how sell/buy works. Whats legal or not…and im sorry to say, i dont wanna mention it but Anet pretty much broke one of the official laws.

Anet promised us new legendarys in early 2013

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It is not an agreement – read your The End User License Agreement.

you know its really easy to throw complaints all over the place, but its the intelligent that actually stop to ponder what the correct approach is, so again:

Build what the majority want’s now, or build what was promised years ago – what do you want?

Not that agreement…When i bought HoT it was after they introduced everything they promised us. Raids, new legendaries, layers of new maps. If they never had mentioned any of those i maybe never had bought it. People bought it because they liked what they heard.

Never ever, have i bought a mmo or any other game where i actually have paid them…and then they dont deliver what they “sold”. When i bought gw2 HoT, one of their selling points was new legendaries. I know for a fact, people who basically bought HoT mainly for the new legendaries. Legendaries were their end game. They bought a game where Anet promised legendaries to later not get what they bought. Very simple to understand still, dont know what you find so hard to understand.

https://www.guildwars2.com/en/news/hot-new-legendary-weapons/
Its right here dude.

“It takes a lot of work to craft these legendary journeys for release, so rather than take the time to develop the full set before releasing any of them, we will be releasing new legendary weapons in small groups at regular intervals until the full set of sixteen has been added to the game. Collections for the existing legendary weapons will be available on launch day, while the first three new legendaries will become available shortly after launch, alongside raids.”(Anet, october, 2015).

Thats pretty much an agreement for buying HoT to me and to alot of people as well.

Anet promised us new legendarys in early 2013

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I’m saying they are using a form of agile development shall we say.

lets turn it on its head, why do you think Anet decided not to make the legendaries?

Had to comment this also. A company is quite incompetent if they say you will get 16 legendaries with an expansion if those 16 legendaries arent rdy and created yet. Its very irresponsible to promise something that they have a hard time to deliver. Makes a bad name for the company.

Personally i dont care about the legendaries but they who do, have a valid point of being dissapointed and mistrusting Anet and you should understand this.

This is the problem when you look at anything in isolation. Lets make this as simple as possible:

At any give time Anet has a choice, they can either work towards the things that customer want most, or they don’t. So what should a good development team do? Well, they should react to change and build what gives greatest value to their customers now, not x years ago – things have moved on.

In contrast to this we are seeing demands and threats in this thread for said things in the past that are not the the thing that gives greatest value to the customer anymore. Why on earth would you ever want otherwise eh,.

As i said over and over and over, this is called Agile development, its an industry recognized methodology, that is all about working on the thing that gives greatest value to the customer, and continually evolving to meet the customers ever changing needs. The opposite is to set your requirements and stick to them no matter what your customer MOST wants – this is called Waterfall development, and is suited to products and demands that do not change much, (e.g a missile guidance system, an epos system, a booking system etc etc)

So, the question is simple, build what the majority want’s now, or build what we wanted years ago – what do you want?

It doesnt matter what its called, its breaking the agreement when it was sold/bought and nothing can change that. You could call it a scam even. Its just beyond me how you dont realise the core issue. You realise that a company cant change their desicions left and right you know? If thats Anets philosophy from now on its pretty scary. If i pay for a 2 man room at a hotel i expect to get a 2man room and not a 1 man room where i have to pay as much as i would for a 2man room. Anet broke the buy/sell agreement. Simple as that. People have all the rights to be upset.

Anet promised us new legendarys in early 2013

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I’m saying they are using a form of agile development shall we say.

lets turn it on its head, why do you think Anet decided not to make the legendaries?

Had to comment this also. A company is quite incompetent if they say you will get 16 legendaries with an expansion if those 16 legendaries arent rdy and created yet. Its very irresponsible to promise something that they have a hard time to deliver. Makes a bad name for the company.

Personally i dont care about the legendaries but they who do, have a valid point of being dissapointed and mistrusting Anet and you should understand this.

Anet promised us new legendarys in early 2013

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and what if that car company said, oh that new headlight we hoped to build will actually cost 50k more, and for that 50k we could give you the things that you are NOW asking for, a new eco friendly engine, etc etc. This is what opportunity cost is., this is what good development is. Bad development is saying – we promised you a heradlight – here it is, but unfortunately you cant get that new engine, we made you that headlight you really wanted 3 years ago! And so the company declines.

Your really missing the point arent you? If i payed for a feature, i want that feature.

that feature doesn’t exist, they made something else, and that something else he played. Get it?

But the feature does exist and we were only delivered 25% of it i want the remaining 75%, i really dont think its too much to ask since everybody who bought HoT paid into the new legendaries, regardless if they were going to craft them or not.

now suddenly we are talking about volume of content.

Anet made a decision, they made B instead of A, we chose to either pay for that or not. If you say you like B (which OP did remember) then be a man and live by your own decisions. enjoying B and complaining that they didn’t make A? cmon this isn’t a playground, were not 4 years old.

Vesica tempestas, your logic is just so far off that i had to write smth just for you. Let me explain this easy to you. If you go buy a bigmac & company which includes frites and a hamburger for the price of 6 euro. You wait and they just give you frites and say “well we give you only frites because we decided we will deliver better tasting ketchup than we have now”. You still have to pay 6 euro for the frites only without getting the hamburger you already paid for only bc macdonals would think their new ketchup is worth it, the ketchup that already was in the pricepool for your menu before without an extra price. You cant ask for your money back because the time ran out for asking your money back.

We paid for living world already and content in gw2. Legendaries were included in the selling point for HoT. Thats why people are upset because they didnt get what they paid for. Simple. VERY EASY to understand and i rly dont understand why YOU dont.

When will LS3 part 2 come out?- Predictions [Merged]

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Either way, its too long wait. I mainly liked this game because of living world, particulary season 1 version with constant updates. Im not much of a pve person in general but i liked the living world and the current wait of living world is what will make this game even more casual where people take long months breaks because of no content. It will harm the game in the long run, because if people take too long breaks they might never come back.

This is not OK

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…but many of the 5man teams are from WvW and are mostly horribad. What’s the big deal?

This is actually the exact problem.

The premade team has huge disparity in their coordination and team work. But the MM will always give the same MMR compensation for a premade. This makes match involving premade team highly volatile.

Exactly this. My team lost because they werent fast enough to the buffs and/or ignored them entirely. The other team was cordinated and was at the buffs at all times, they also were on ts because they timed & synced their skills. I dont mind facing 3x, 2x or even 4x premades but when i face a full 5man premade i really wonder if anet couldnt find them another 5 man premade to fight verses. What does the other team learn from fighting another team which isnt a premade of 5 like they are? They dont learn anything besides from killing uncoordinated teams.

This is not OK

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Alright, either way its not ok. No one is gonna think these kind of matchups are enjoyable. Since you also made it clear to me now that if i soloq, theres a risk for me to face 5man premades…im out from season 4 leagues, theres litterally no point to play pvp in this game.

There is where you are wrong. The people who still currently plays sPvP in GW2 actually very much enjoy such matchups match after match after match. That’s why they are still playing sPvP in GW2. there is no one putting a weapon to these players head to keep playing sPvP in GW2. They do because it’s very risk adversed. The short bus players do it because they still are getting rewards for losing and are still progressing in their reward tracks.

There are loads of reasons to continue to play GW2’s sPvP. However none of them are reasons of the competitive nature.

Havent you seen how pvp is dying? Are we playing the same game?

Nah GW2’s sPvP will continue to live on as long as ANet keeps on it’s path to completely destroy any piece of competitiveness left in sPvP and replace it with super causal grind fests in place of skill and competition.

Don’t need to do normal balances if the intent is to not have a competition. Catering to the super casuals of gaming is the path that ANet has blatantly took and is not going to steer off of it. Only thing we can do now is see if it’s going to be a success story or a story of total failure.

Thats the thing, casuals play all kinds of gamemodes. They wont dedicate all their 2-3 hours of gameplay a day to just pvp hence pvp will become more and more empty. They scare off the pvp’ers who play the game because they are competitive since theres no competition left. We can already see this in pvp, big gaps in the mmr groups in unranked & ranked, hence all the blowout matches. This is also why the game is dying, no close matches ever. But rly, bring back soloq…

This is not OK

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Alright, either way its not ok. No one is gonna think these kind of matchups are enjoyable. Since you also made it clear to me now that if i soloq, theres a risk for me to face 5man premades…im out from season 4 leagues, theres litterally no point to play pvp in this game.

There is where you are wrong. The people who still currently plays sPvP in GW2 actually very much enjoy such matchups match after match after match. That’s why they are still playing sPvP in GW2. there is no one putting a weapon to these players head to keep playing sPvP in GW2. They do because it’s very risk adversed. The short bus players do it because they still are getting rewards for losing and are still progressing in their reward tracks.

There are loads of reasons to continue to play GW2’s sPvP. However none of them are reasons of the competitive nature.

Havent you seen how pvp is dying? Are we playing the same game?

This is not OK

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Anet didnt you say soloq never will face 5man premades?

Arenanet said that a full premade will never face a full SoloQ in PvP.

Please a look at your screenshots and understand that this isn’t the case here.

Why do people still not get this? The wording on the original anet post was extremly clear in that aspect.

Yes the other poster made it clear already. Do you feel these kinda matchups are ok?

This is not OK

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Alright, either way its not ok. No one is gonna think these kind of matchups are enjoyable. Since you also made it clear to me now that if i soloq, theres a risk for me to face 5man premades…im out from season 4 leagues, theres litterally no point to play pvp in this game.

This is not OK

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Anet didnt you say soloq never will face 5man premades? Well take a close look at the roster. This is in ranked.

This is why you will lose players in pvp. You say one thing, and change it and then a few months later we’re back to the same kitten and what you changed a few months ago are magically back again. Amazing.

To make my post clear, the rev qued up solo and ended up playing vs a full premade team. Im one of the duoq but id expect to get teamed with a 3man premade + my duo premade vs a 5man premade, since anet clearly said soloq would not face a full 5man premade. Yet…here we are and the poor rev had to face 5man premade as soloq.

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Replay ls season 1?

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They’ve never done a ‘replay’ of Season 1. We did have access to the Queen’s Pavilion again, once. But, it was different than the Queen’s Jubilee.

Dont know where you have been but before living story 2 came out they did a replay of quite many episodes from season 1. We have had queens pavilion 3 times thus far in game, Bazaar of the Four Winds has been in game two times. If you mean we havent had the exact same story from start to finish, youre right, but thats not what im asking for. Im asking for replays of some of the season 1 episodes, the ones we actually can have in game. Episodes like Lions Arch cant be implemented so no point you people point out obvious stuff that everyone else knows already. I wrote queens jubilee because thats what the name is for that episode, queens pavilion is a part of that episode. Now, further unessecary comments that are obvious to everyone besides you two is not welcome but stay on topic, which is replaying some episodes of season 1.

Replay ls season 1?

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Last time it was a replay they didnt bring everything back for obvious reasons. No need to point out obvious things everyone knows.

Replay ls season 1?

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Hi!
Since we will have a slight content drought again until next living world season 3 episode it would be great for new and old players to experience living world season 1 again. It would give everyone something to do and everyone who missed out on season 1 could experience this awesome season as well. I know you had a replay of season 1 before and we loved it. Queen’s Jubilee and Bazaar of the Four Winds being my favourite episode id love to see them again!

Feedback Thread: Summer Update (26 July 2016)

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I liked the living world story, that we got a new map, that we can collect items on the new map to get a new backpack. The best of two worlds from season 1 & 2. BUT my current worry is, if we are gonna get content updates every 2-3 months with “only” this amount of content in each im afraid gw2 will become a game which veterans cant play anymore due to no content. It will become a game where you login every 2-3 months and play for 2-3 weeks to later go back to their main game which gives more content. This will result in no selling of gems for anet and they cant support their game since its heavily based on gemstore and expansions (hot was underwhelming with 4 maps, just saying, didnt keep players playing for long).

How many are keen for S4

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Not motivated. Theres zero reason for me to play ranked as long as higher mmr gets teamed vs lower mmr. Its not logical whatssoever when you claim its supposed to be about skill. Then mmr decides for you 70% of the time if youre gonna win or lose, with some matches you can win if you tryhard. Anet has to decide if its gonna be a mmr game or a skill league based game. People with old high/medium/low mmr got that from old ranked and it makes zero sense that the mmr is saved in the new ranked when old ranked hasnt been active for soon a year. Players improve over time and higher vs low mmr doesnt help them progress or they have to carry hard and burn themselves out while theyre at it. Zero sense i say, dont know who came up with that.

Living World Season Three

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You have no idea how happy I am about the living world news!

One main issue in pvp

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Im trying to raise my mmr in unranked, kinda difficult when you get to that grey area where all newbs get throwed in. Had a match earlier today, someone whispered me from other team about smth and then told me he wasnt even rank 20. Come on anet…I mean my team won 500 to 160. Something needs to be changed. Throw new players into lower mmr instead of the grey area of 50% +/- winrate.

Its so weird because 2 weeks ago i had better players in unranked than now, maybe all moved from ranked to unranked since ranked is ending tomorrow. Maybe just maybe, anet is losing pvp players. Well, its a mystery of its own, kinda boring tho, never know what ill get when i que up.

One main issue in pvp

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Based on the scoring your had a better team mechanically, but got out rotated. You all have a high score so you were winning fights and decapping things, but you weren’t holding them. 9 of your kills were on points you didn’t own, 4 were between points, and 3 on points you did own. Looks like you also stayed to full cap on 5 of the 6 points you neutralized. They could have all been solo caps, but if they weren’t then it might have been better to rotate off early.

My teammates had high scores because of me. I decapped and capped all nodes solo. My teammates lost every teamfights when i wasnt with them. They lost every 1vs1 so i had to run between nodes over and over and take the node back. We won all teamfights when i was with them. Sadly i couldnt be everywhere all the time, hence when other team went to cap one of our nodes, my teammate defending it ALWAYS died. So no, my team was not mechanically stronger, only i was. You can see i have alot more points than my teammates + alot more points than the other team. We got “outrotated” due to my teammates couldnt win their 1vs1. This lead to me having to take back every node everytime since you need 2 nodes to win basically right. I explained this in my first post actually, wherever i was, we won, wherever i wasnt they lost their teamfights. This wasnt on a level where more than 1 person cap a node, its actually on a above 50% winrate level, but its violate because anet throw in people with 100 matches played who happens to have above 50% winrate of those 100 matches played.

One main issue in pvp

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Posted by: sanctuary.1068

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champion titles just need like 150 won matches, thats nothing, ofc they suck. But the point is that they shouldnt be matched with people who have thousands of games played. Its a huge difference in gameplay.

One main issue in pvp

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Im speaking for both unranked and ranked now.
Lets start off with that i have more wins than losses with thousands of matches played.

I had an interesting match a few weeks ago and those matches start to become more common. I have a memory of that anet said we would get matched with people who had played similar amount of matches. It was a change they did a few months ago. Anyhow the match i had, was really strange. Didnt matter what i did or how well i played, we still lost the parts of the map where i wasnt at. Since i knew one of the guys in my team, even tho i had entered as soloq, i asked him how many games in pvp he had played. He told me 100. 100 whole pvp matches…who get paired with someone who played thousands of matches. He was NOT good.

Ill add a pic of how it looked like. This particular match was in unranked. Im the one with highest scores of both sides in red team. 16 kills, 5 decaps/caps overall in that match. My team could not hold much on the map when i wasnt with them, they lost every fight. 320 points…let me remind you its not hotjoin…That match was not difficult for me, but difficult for my team.

Conclusion of this post is, dont match people with 100 to no matches played with people who have thousands of matches played. It doesnt matter what you say about ranks or whatever doesnt matter, because it DOES matter. Many players matches look like this and litterally have unwinnable matches because you dont have a working matchmaking system. Sadly those matches start to become more and more common because you match people who have thousands of matches played with new players. Something needs to be changed about this.

And i did not use the skyhammer.

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MMR HELL / HEAVEN

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I think its a mix of it being a new account with average mmr + NA players…are very bad.

Astral/abjured are the only ones who can compete with EU. NA are just filled with average players if not worse than average. Everyone who has top mmr in NA play like averages and if they had played on EU servers they would never get up to the high mmr bracket. EU has way better players.

2-3 months between LS3 Chapters

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I miss a time when we had fun events every two weeks. living story/world season 1 was the best ever. These story instances like season 2 are too small and the achievements we get with them serves no purpose. If we would get a living world like season 1 I would wait happily 2-3 months between the turns. But if its season 2 style, my hype will be gone in 1 second.

(edited by sanctuary.1068)

MMR hell explanation

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If you look at different areas of the forum some areas dont have complaints at all. How many complaints about unranked threads do you see here? No one complains about unranked because its more balanced. People complain because ranked is unbalanced.

Nobody complains about unranked because nobody cares about unranked during ranked season.

If you were here when everyone was forced to play unranked during off-seasons, you’ll know that people hate unranked even more than ranked.

Unranked use the same glicko system. Only difference is no leaderboard + it has 50% win/lose matches compared to ranked. Otherwise its completely the same. I remember people complained last year when they had to play unranked because they hadnt played much unranked and didnt get a competitive mode like they used to have due to few matches played. That can easily be fixed by playing unranked matches and raise your mmr in a true fair system…compared to ranked where its high mmr vs lower.

Current ranked is VERY different to old ranked. I rather play unranked than ranked, more competitive matches in unranked.

Seriously? I would never want to play unranked in the way it works currently. Its far from providing competitive matches. Actually anyone advanced in pvp I know didn´t liked to play in unranked between seasons, many “pro” player stopped streaming or even playing cause it was beyond boring. The video from Helseth is a very good example how we felt…
My best competitive matches were last season at legy. High quality and fun, even when lost. This season isn´t good though. Most player don´t take it serious (if you can take a season serious) and aren´t playing a lot.
Btw, using “numbers of unranked-games” to determine matches is beyond idiotic.

Sigh. You realise that ranked and unranked have split mmr right? When you start playing unranked its “average” if you have no games played. The more games you play and more you win, the higher your mmr will get. Unranked works EXACTLY like old ranked. So youre saying old ranked was bad? Because thats what youre basically stating. You have to play matches to raise the mmr, if you dont play matches you cant. Its time consuming yes. Current ranked is no way better than when you start unranked with 0 matches played. True ambers everywhere in higher divisions.

You said "Btw, using “numbers of unranked-games” to determine matches is beyond idiotic." Well news for you, thats not what i said. I said you need to play unranked matches to raise your mmr or it will stay average forever. Its all about how much time you want to spend doing it. Unranked puts same mmr vs same mmr. Not a mix of different mmr. Your unranked mmr is not the same as your ranked mmr.

Helseths matches looked like that because he hadnt raised his mmr yet in unranked.

https://wiki.guildwars2.com/wiki/Structured_PvP

WHY MATCHMAKING IS BROKEN

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You sum up one of the core problems quite well. Entering as a soloq atm in gw2 just doesnt work.

What you said about the mmr, well thats basically how it is. Some ignorant people out there beg to differ tho.

MMR hell explanation

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Posted by: sanctuary.1068

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If you look at different areas of the forum some areas dont have complaints at all. How many complaints about unranked threads do you see here? No one complains about unranked because its more balanced. People complain because ranked is unbalanced.

Nobody complains about unranked because nobody cares about unranked during ranked season.

If you were here when everyone was forced to play unranked during off-seasons, you’ll know that people hate unranked even more than ranked.

Unranked use the same glicko system. Only difference is no leaderboard + it has 50% win/lose matches compared to ranked. Otherwise its completely the same. I remember people complained last year when they had to play unranked because they hadnt played much unranked and didnt get a competitive mode like they used to have due to few matches played. That can easily be fixed by playing unranked matches and raise your mmr in a true fair system…compared to ranked where its high mmr vs lower.

Current ranked is VERY different to old ranked. I rather play unranked than ranked, more competitive matches in unranked.

(edited by sanctuary.1068)

MMR hell explanation

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sanctuary.1068

If you look at different areas of the forum some areas dont have complaints at all. How many complaints about unranked threads do you see here? No one complains about unranked because its more balanced. People complain because ranked is unbalanced.

(edited by sanctuary.1068)

2-3 months between LS3 Chapters

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I hope ls3 will be a mix of s1 and s2 tho. The story instances are way too short and feels like a single player game.

When people think of Season 1, they apparently forget that, with exception of The Lost Shores, every Season 1 release had story instances.

When people think of Season 2, they apparently forget that with every release came new open world events.

When people say they want a mix of LS1 & LS2, they are asking for the epic group challenges and the more memorable (and accessible) instances, even if they are forgetting that both seasons offered a mix of open and ‘closed’ content.

The LS1 open world events were very memorable; the LS2 equivalents…not so much. The LS2 instances are considered to be some of ANet’s best work in terms of accessibility (designed for small groups, but solable; bite-sized chunks of story; bits of open world for pacing and background).

Arguably, the spiritual successor to LS1’s massively multiplayer content are the HoT meta events — they are part of the HoT story (if one pays attention to the lore, even a little) and (in theory) run parallel to the instances, more or less as it happened for LS1. The big difference is that they are always available — much as people reasonably complain about “one time content”, the fact that it’s only available for a short time increases the excitement level. I don’t see how they could keep their promise to make the LS ‘repeatable’ and available to everyone for all time and offer that heightened intensity of truly living events.

(Actually, I can imagine a couple of ways to manage it — none that wouldn’t be horribly expensive, dull for people who experienced it before, or frustrating for those who couldn’t play for a few hours whenever it happens.)

tl;dr LS1 offered something we haven’t seen since and aren’t likely to see again: temporary content that left a big impression.

Season 2 did give us dry top and silverwastes. But besides that the story instances were pretty dull and i didnt feel it was a mmo, rather a single player game. I loved season 1. LOVED. I was excited to see what to come every two weeks. We had epic massive event group contents which id love to see in gw2 again. Felt like a true mmo. I dont count a whole map as instanced with a big meta event in it, which season 1 mostly was made of.

Congrats to TCG, the new world champion

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Posted by: sanctuary.1068

sanctuary.1068

Gzzz! Insanely good gameplay by TCG.

Most likely to get upset victory in finals?

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Posted by: sanctuary.1068

sanctuary.1068

r55 will probably win. Its kinda difficult to say who will win between Astral and TCG, it could go either way. If TCG play at their best they could very well beat astral. My guess is that PZ will be at 4th place. But then again, i havent watched the NA matches this season.

(edited by sanctuary.1068)

2-3 months between LS3 Chapters

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Posted by: sanctuary.1068

sanctuary.1068

I hope ls3 will be a mix of s1 and s2 tho. The story instances are way too short and feels like a single player game.

Day vs Night

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Posted by: sanctuary.1068

sanctuary.1068

No, what shes saying is. If shes a 1 on the mmr scale of 10. She wants to be teamed up with other 1’s vs other 1’s and have competitive matches and a fair chance to get the wings. Thats all she has ever said. She knows shes not the best player out there.

Exactly my point! If my mmr is 1, I want to be matched up with other 1’s.

Thank you!

so 1s should be able to reach legendary playing against nothing but 1s while 10s having to play against other 10s?

How it used to be before leagues, problems with that? Basically, if youre such a “great” 10, you should be able to carry your team to legend every match. Aint that rite? wink wink

Eventually there would be a big difference in who progress between top 500 and top 1000 and the rest of the playerbase. You will indeed have a small number eventually in legendary. How you always wanted it to be right?

1 mmr couldnt go to legendary because if they win alot in amber they will eventually face higher mmr of 2’s and maybe reach their skill cap. They face a 50% winrate and cant progress and at that point they maybe are in emerald. No safe tiers will prevent this. When a 2 becomes better his mmr might raise a bit and he starts winning, which leads to he face higher mmr of 3’s and then he gets stuck because of a 50%winratio.
And so on.

(edited by sanctuary.1068)

Day vs Night

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Posted by: sanctuary.1068

sanctuary.1068

No, what shes saying is. If shes a 1 on the mmr scale of 10. She wants to be teamed up with other 1’s vs other 1’s and have competitive matches and a fair chance to get the wings. Thats all she has ever said. She knows shes not the best player out there.

Exactly my point! If my mmr is 1, I want to be matched up with other 1’s.

Thank you!

If your MMR is 1 then you should face only 1’s and stay in Amber. You should not be able to progress through divisions winning against people of such low MMR. You should have to beat people of higher MMR to advance divisions.

I would improve my MMR by winning matches, fair enough.

If you win vs other 1’s in that system, you are clearly better than your mmr range. Eventually you get to your skillcap mmr range and thats where your progression stops since you will get a 50% win/lose vs the other 2’s and not progress. Leagues would need minor tweaks to achieve that tho, one being remove tier safety nets. Division crossing should be safe tho.

But my point is, crossing divisions shouldnt be a requirement to get the wings. There should be appropiate achievements and a reason for pve players to continue to fight. With this higher mmr vs lower mmr system, they will eventually leave.

(edited by sanctuary.1068)

Day vs Night

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Posted by: sanctuary.1068

sanctuary.1068

No, what shes saying is. If shes a 1 on the mmr scale of 10. She wants to be teamed up with other 1’s vs other 1’s and have competitive matches and a fair chance to get the wings. Thats all she has ever said. She knows shes not the best player out there.

Besides that, why can fractal legendary backpack be grindable for everyone in pve but not the pvp backpack, for everyone as well?

What would make so much more sense would be achievements that you could grind in whatever division you would be stuck in. Removing crossing divisions as a requirement. True ambers would be fighting ambers and there would be appropiate achievements that you would have to clear. In that way everyone would be happy.

(edited by sanctuary.1068)

Pain to play in diamond

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Posted by: sanctuary.1068

sanctuary.1068

I took someones advice to play unranked again. So much fun there compared to ranked. When it ignores piprange the mm is decent. Thing is tho, in season 2 i actually had fun challenging matches in diamond and was happy about it. The matches were even. In diamond this season theres just plain dumb people and the gap is too big between the mmr groups since so many baddies progressed to diamond for no reason. Dont even understand how half of them got there.

(edited by sanctuary.1068)

Why its hard seeing some of these threads

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Posted by: sanctuary.1068

sanctuary.1068

@StickerHappy
No player has killed me yet when outmanning in a 2vs1. I have killed 2 players at once and that was because i was in a wrong mmr group and this was years ago. In season 2 that also was very common to happen because we had to face all different kinds of mmr groups and i didnt get competitive games until diamond that season.

What im saying is, if you can do that its either bc:
- You need to get up in a higher mmr group to get competitive games
- The player you killed need to go down in mmr group to get competitive games
- Balance class issues (like chrono in season 2).

Well im gonna sleep, have fun arguing with yourself.

Why its hard seeing some of these threads

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Posted by: sanctuary.1068

sanctuary.1068

@StickerHappy
What ive seen is someone who gets stuck on wording and tries to argue about something and being ignorant about what the topic is about. If i say teams gets matched high mmr vs low, thats exactly how it is in this season 3 mm. But what do you do? You get stuck on a word where i used “els player will win 100% in all diamond matches”. I was relating that to having high mmr and what i meant was that theyre most likely to win due to the season 3 mm.

Instead you become a little child, get stuck on wording instead of discussing the problem thats been brought up. Everything you even try to counter with has nothing to do about the issue and you only waste peoples time.

I agree with Drussthelegend. Its faulty mm if one person can kill 2 people. You do want a competitive gameplay right? Thats what many of us are trying to say with our “complaints”. If you are on a scale of 1 mmr out of 10, you should be paired vs other 1’s until you improve and can carry yourself higher into a higher mmr group. In that way they can enjoy pvp and feel every players contribution matters.

I mean, you seem to not grasp the content sometimes what people try to say. The person said the mm is faulty if 1 person can kill 2. Which is true. What do you do? You go and claim that person is saying that no one ever is allowed to kill two people and then you post a stupid video where someone kills 3 passive members that barely use a skill in the whole fight.

What youre doing is finding something in every post that you dont like and turn one word into something the person doesnt mean per se. Im not sure if it is that you dont understand the bigger picture in a text or not…But you do realise we all talk about the mm right, high mmr vs lower mmr? I mean im just making sure we all know what we’re talking about.

Competitive people want competitive matchups. Why do you think so many people moved to overwatch? Because the competitive matchups have been removed from ranked. I remember last year when i watched some streamers and they actually had competitive games. They lost some, won some, and thats how its supposed to be. I never saw anyone in those high level games kill 2 people on their own. Wanna know why? Because it was competitive and closer mmr groups fought vs eachother. We also had better balance.

Anyway you remind me of those people that always must have “right” however far from the topic they go. In the end, this thread is about mmr and if someone can kill 2 people on their own its faulty mm. End of story.

Why its hard seeing some of these threads

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Posted by: sanctuary.1068

sanctuary.1068

Honestly, if you think that the other teams gameplay was good vs that mesmer, i dont know what to think rly. No area control…no nothing. They just let the mesmer go full ham. Since mesmer was quite op back then i wouldnt even had gone for the res. Necro should have pressured more. There was no pressure whatssoever. The revenant in other team was the only one actually trying to follow and achieve something.

Looks like watching ambers vs a legendary. Im sorry but i cant take that clip seriously even if they have players that is supposed to be “good”. The gameplay was too bad from other team.

Why its hard seeing some of these threads

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Posted by: sanctuary.1068

sanctuary.1068

He downed one person and then revenant came and knocked the two that were ressing and thats how they won. Thats not a 1vs3. He stayed alive vs 3 people for so long which is good itself but claiming he downed 3 people solo is just wrong facts. We all see the video. If the revenant hadnt come the other team probably would have gotten the res.

Stop with the nonsense already.

Why its hard seeing some of these threads

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Posted by: sanctuary.1068

sanctuary.1068

@StickerHappy
Maybe you should tell me its a learn to play issue when im actually stuck. I have more wins than losses. Have i complained about being stuck? Go talk to Ithilwen instead.

Not gonna answer your posts anymore because you ignore the whole purpose of every post everytime and answer on something totally different and ignore the core issue.

Why its hard seeing some of these threads

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Posted by: sanctuary.1068

sanctuary.1068

Have more wins than losses in every season, never been stuck. Have killed top 1000 in 1vs1. I guess im a pretty an ok player.

My issue is that i stopped playing ranked 1 year before unranked was introduced. Back then i played another class which i wasnt even remotely close at being more than “ok” at. From my matches back then i have a average mmr. So how am i supposed to raise my mmr in ranked in season 3 when my team always face higher mmr teams? If i had started in amber then sure, easy wins, but diamond +?

Why its hard seeing some of these threads

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Posted by: sanctuary.1068

sanctuary.1068

@StickerHappy
Read better next time. If youre a esl player or have high mmr you get automaticly put into the higher mmr team vs the lower. But i guess i have to be extra clear with you. You started in emerald this season? Well almost no high mmr players were in emerald at the start of this season. Everyone were in sapphire.

Why its hard seeing some of these threads

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Posted by: sanctuary.1068

sanctuary.1068

@alemfi
Its doing a terrible job if it is about showing skill. Either you have a pip system or you have a mmr system. It doesnt work good with both. In season 3 you will progress slower than any other season so far because you most of the time face higher mmr groups in higher divisions. I was a fast progressor and when i got to ruby after 3 days after season launched i kept facing higher mmr teams even if fighting those werent difficult for me per se, but difficult for my team bc lower mmr vs higher mmr.

This season required more matches played for me than any of the other two because of that problem. I even had to take a 2 week break so my mmr group could catch up. If we would have had season 1 mm i could have made a difference as a player but now my contribution doesnt matter and i cant raise my mmr either in this season 3 system to make my matches better. Reason for this is, in higher divisions i always face higher mmr groups and i basically have to sit around waiting for my mmr range group to catch up to have “fair” matches. When the game cant find my range group it matches me with lower division players vs diamonds. Ive been diamond for almost 2 weeks already and most of the time ive had to wait for my mmr range to catch up or my matches are completely one sided. Thats how sick this season is, and forced me again to take another break from season 3 and wait for my so called mmr range to catch up.

Im not gonna grind matches just because anet cant give us a true fair mm aka season 1.

(edited by sanctuary.1068)

Why its hard seeing some of these threads

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Posted by: sanctuary.1068

sanctuary.1068

If you are a esl player, in diamond you are gonna win 100% vs any other team in diamond. Come back with a good example when that esl player face 5 esl players and have no esl players in his party whatssoever but himself. Lets see how well he carry his team when he face a team of higher mmr + equal skill of his own and he can see how his teammates melt in seconds and a 100% loss.

What people dont seem to understand is, its not about how good you are. Its about fair mm aka season 1 mm we had. Season 3 puts higher mmr team vs a lower mmr team by purpose. A esl player which has reached the highest skill cap, will never have issues when he face people of lower mmr. You even told us that dood killed 2 people on his own…He doesnt even face his own mmr, always lower. He probably have the highest mmr you ever can get, so he will always face lower mmr teams.

(edited by sanctuary.1068)