What do you mean any more? We have no meaningful finishers on anything except minions right now. I’m not saying we should just Oprah-style give them to every ability, but we 100% need finishers sprinkled into our skills.
I’m not saying we don’t need more finishers. just blast finishers. Currently the primary reason that I’ve seen why people want blast finishers is because of pre-buffing in PvE. And the necromancer can already give a group half its might through blast finishers and bip.
Thats just a false presumption you have. The primary reason for blast finishers is not for fire fields. Its for interacting with any useful field in a useful way. That means smoke, lightning, water and of course fire as well. And blasting dark and poison fields could become a thing. So theres that too.
Its incredibly frustrating to be in an organised group when players are dropping fields like smoke/lighting and everyone can drop a blast or two to contribute. Except you, the necro, just sits there and thinks “Hmmm…. yep…. Maybe i can use a bone minio…. Nope. We are already moving on and my minion would have missed the field anyway….”. Its not a good feeling and its totally contradictory of group content where you should all be working together.
It feels weird because of how the anim looks i think. I wouldnt be surprised if its 1.8 though. They are removing some after casts and smoothing out some of the skills. So next beta it might be better even on gravedigger.
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After the change you have the potential to spam ~25-27k gravediggers every ~2s. That alone should have them right about middle of the pack when you add in the extras.
Which would put you at 12.5-13.5k dps :P unless the aftercast is reduced on the first auto so you can slip in an extra hit between digging. And then you have the lower damage from the above 50% rotation which reduces the average damage, though her assumption was that half the fight is below half, which overestimates the contribution of the below 50% rotation. As it is necro is kind of clinging to the bottom of the pack rather than sitting next to everyone else, if I decide to purchase before the beta this weekend I can fiddle with her rotation. At most I’d expect it to come out on par with the bottom classes, but less utility(poison cloud was a nice step up from almost nothing).
Theres no auto between digging. Its 100% spammable now. No delay. Only thing which slows you is gravediggers own after cast. So spammable gravediggers 1.25s cast. With aftercast its probably about 1.5s. So assuming 26k gravediggers thats 17k dps. If we assume above 50% fight is about 11k dps. That averages at 14k dps. But Lich is better than 11k dps so you can boost it up a bit. And the above 50% rotation will probably be closer to 12k-13k. And staff ele is only 16-19k assuming very good RNG on meteor shower. So yeah. Im optimistic on damage at least.
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With 0.25 aftercast gravedigger spam is 2 base coef per second. Thats very high. When you add damage mods, sigils, runes etc it gets to about 4. The damage mod disadvantage isnt so bad anymore since ele lost a few.
Yeah i dont even use axe and i dont care how you do it. Just make an animation that doesnt look totally spasticated.
Was that before or after gravedigger got buffed and changed to 100% cooldown reduction below 50%? Because i would seriously question Keyz math if shes getting reaper on par with lower dps classes at below 50%. I can understand lower than the high end dps classes depending on the assumptions made. But even with a generous aftercast on gravedigger spam its high. Above 50% i have no idea. Because a rotation hasnt been worked out. But Lich form has always been fairly competative. So it can be used at that stage.
That said just getting into the meta on dps alone is very difficult. So Reaper is unlikely to see much use in actual records for a lot of paths. Raids might be different.
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I was hoping for some address to the corruption and Master of Corruption issues. CPC change is nice and all. But 6 seconds of self weakness holds it back so much. Especially now that the duration of the field is lower so the self condi is almost fully neutering you for the fields full duration. The corruption concept needs a drastic overhaul and i really hope it happens before HoT.
I know its not an ideal solution, but can you run plague signet or offhand dagger or staff or something as an offset to GS to help deal with the self-weakness in PvE?
Thats exactly the problem. We are forced to slot another utility/weapon just to use a certain utility type. This makes absolutely no sense. Its like giving us a utility skill that takes up two utility slots. Its restrictive and unfair to certain builds. Id like to use the utility of some corruptions on a power build. Normally i wouldnt need a cleanse or transfer. But suddenly i do for no reason other than my own skills screwing me over.
The concept of hurting yourself for more powerful abilities is a nice idea. But corruptions are so far off from that concept. They are both far too weak and the self conditions are difficult to balance. If you make the self condies more potent to compensate for stronger skills then when using a transfer the corruption becomes overpowered. The idea should be scrapped and used properly in a future elite spec where it can actually work without causing these imbalances.
Gravedigger spam is broken. Above 50% using lich is marginally behind lava font + fireball. But i didnt add in meteor shower, wells or any other extra forms of damage that would complicate rotations. Obviously against big targets meteor shower would make ele pull ahead above 50%. But Nightfall, locust swarm and wells with lich is some pretty decent burst. Then below 50% gravedigger is broken.
Heres some very rough calcs i did (the stuff along the top).
https://docs.google.com/spreadsheets/d/1flyI2qHv704UUVYqIJeuo6IzY_J0gXAT623eMY38twI/edit?usp=sharing
Necro is using seaweed salad. Ele is using power+feroc food. in that rough calc. And my cps could be wrong. Because i dont know exact aftercasts or anything.
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I was hoping for some address to the corruption and Master of Corruption issues. CPC change is nice and all. But 6 seconds of self weakness holds it back so much. Especially now that the duration of the field is lower so the self condi is almost fully neutering you for the fields full duration. The corruption concept needs a drastic overhaul and i really hope it happens before HoT.
One of the reasons we are more conservative about axe when it comes to balance is because axe uses a unique attack action in our game that cannot be avoided using positioning. Normal melee attacks have an attack arc and normal ranged attacks use projectiles. Enemy players can use positioning and movement to avoid these attacks. Axe 1 and 2 by contrast just hit you when you are in range regardless of your positioning. While some utility skills (like Corrupt Boon) also use this targeting method, it’s rare on weapon skills and thus we are wary of buffing it too much.
I can sort of understand this when it comes to the auto attack. But i still think you are being too conservative. However with ghastly claws a single dodge at the start of the channel makes the entire skill miss. So this reason is not really a good enough one to keep ghastly claws in its current state (terrible damage for the channel time).
Found it pretty amusing that ghastly claws wasnt also buffed by a smidgen.
Reaper. And im not joking. Initial look at damage potential of reaper looks very promising. If it turns out to be less than expected then engi or stick with eles for staff.
And no, I never sold any path, but I will try to solo and sell p2 on my main today. Yesterday, I failed at Lupi, trying to oneshot, and today I try again with maxed out gear (I dropped 150 Gold for this).
And even if I’m not the best player in this game, trying to oneshot Lupi SOLO is still not easy, you have to know everything about phase 1 and 2, place the wall perfectly, max out your crit etc. and even then it might fail the os and you have to go thru phase 3. It’s not like press one button and win, not at all, in pugs, where he burns thru phase 1 and there are enough targets to ensure the oneshot with wall, yes, it’s very cheap, but solo, no.
I tried to solo oneshot Lupi yesterday for many hours and couldn’t pull it off… It is definately harder than doing fractals 50 as five in a decent PUG or anything like that.
I mean, the first boss in p2 can be perma reflected, that is real cheap, Lupi requires a perfectly set up wall in a second and 5 minutes of constant kiting and dodging, as solo. That is not cheap.
And btw, why would anyone solo p2 with guard if he can just faceroll war? There must be some reason to play guard instead of warrior.
Friendly reminder that this is the audience of raids.
Wtf did i just read.
I would have used scepter dagger + warhorn. And i would have used epidemic on a wolf to condi bomb mossman and cleave wolves at the same time.
Peters as well? Careers are more important than a game you are passionate about. So its not really surprising.
Nah its because condi is better dps for solo on most classes. Especially given boss armour and it having less reliance on buffing. Also on necro in particular self buffing is really easy with a signet condi build. Using signet might on a power build means you lose well’s and close to death. So its a no go.
This is old knowledge that weve known about since the DnT condi meta : https://youtu.be/KEBsMa6iV1A
Although on mossman the superior sustained aoe of condi certainly helps with wolves. Shouldnt need staff though. That weapon is bad. :P
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Lich and Plague form was more of a clear cut issue of “hey, let’s not punish minion masters for pressing their elite”.
this is reasonable.
Surely this same notion should be applied to corruption skills.
Can’t believe how toxic this thread is over nothing really.
What’s even more stupid is how many people are replying without either listening to or even watching the video.
Can we please stop trying to turn a discussion about the message into a flame topic about the messenger ?
Because that’s what happens every time that Nemesis makes a video and the 13 year-olds come out to defend their precious honor and then the trolls smell blood and mingle and it all just turns to hell, on what was known as one of the friendliest and well behaved MMO class forums.
Im sorry are we listening to the same commentary? Nemesis is always quick to insult and spew cringe worthy ego comments. He also has a very abrasive tone in most of his videos which just irritates a lot of people. Honestly i feel his tone reminds me more of a child than many of the insults provoked against him. Maybe thats just me?
Im pretty sure he continues to do a lot of these things because it gets him exposure and views. I personally could never bring myself to say such cringe worthy things and embarrass myself like that though. Props to him for having no shame in that department.
Point is, you cant really blame people for not properly listening to him. When often times it makes you want to drink a bottle of bleach and scrape out your eardrums with a rusty needle. Also along with his sometimes valid points you get a load of contradictory bullkitten which makes no sense or is just flat out incorrect, irrelevant or just a pointless bash the meta comment thrown in. So its difficult to take him seriously. “DPS uptime” anyone?
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Im impressed nemesis actually went and did a solo. Kudos for that. I was enjoying the video until the commentary started. :<
Only epidemic and now CPC are decent. But they are by no means so powerful that they justify the self harm conditions. Plague and consume were good before they became corruptions. Plague is still sort of ok.
My suggestion would be to remove self conditions entirely on the base skills. They arent justified. You could add the base self condis to master of corruption if you added increased potency + cooldown reduction. But as it stands there are far too many negatives and not enough positives. Plus the actual skills arent even that strong.
So yeah i agree with some of your ideas. Basically i can support 1, 4 (only as a compromise), 5 and 6. But i think the base skills should have no self conditions what so ever. Because not every build will want to take transfers and cleanses just to use the base versions of a utility set. If you trait for corruptions then you are using curses which means you will likely have plague sending so it can be justified. Requiring a cleanse/transfer for untraited skills is severely limiting the option to take these skills for niche situations. And thats not good.
Is this real
The rest of us arent real people apparently.
Glyph of Unity also looked like fairly decent damage as well. And it scales and can crit. Retal is weak and only has minor power scaling. And as Bhawb said retal doesnt do the AoE spike like spiteful spirit in gw1 did. But the glyph does it (sort of) due to the tether.
I would love anet to take this idea for a future necro spec (Hexer?). Bring back the classic hexes of gw1. Spiteful spirit, insidious parasite, reckless haste, price of failure, mark of pain, soul barbs etc etc. Could open up the possibility of a dps class that deals damage by making enemies try to hit you. Which would work well on necro due to its high base durability and the fact that those skills are classic gw1 necro skills. Could also be a unique take on semi tanking (if aggro management was more easily controlled).
I think the solution here is to get another wife.
Id phrase it from a slightly different perspective. But i might get a forum ban.
http://wiki.guildwars2.com/wiki/Glyph_of_Unity
Druid got the real spiteful spirit.
I think it looks alright. Might be a bit too big. But cant really tell for sure from that one picture. Ill be getting it anyway. If i dont like it ill just reskin it. The stat swap is good enough to justify getting it (hopefully it will have previously unavailable stats for backpieces).
#bugsquash
Find it a little bit unfair how you guys think, she already stated the reason why 10 man buffing is a no go.
It would force people to bring 1 of each class with the right traitlines to build up to maximum potential, to prevent bosses from being melted down raids would be made towards this maximum potential and 1 of each class would be mandatory, miss 1 class? raid can’t go because of missed potential.
That was a poor reason that doesnt make sense given the context. Raids are probably going to be exclusionary no matter what. So it would be better to at least allow for all 9 proffessions to fit into the group. Rather than only 5-6 because you require multiple duplicates to simply fully cover buffs on everyone.
Organised teams are always going to go for the most optimal group. So it also doesnt make sense for that reason. And i doubt a 9 profession party would be the best group anyway. But we dont even have that option with 5 man buffing.
The excuse “we dont want players to wait for that one class” doesnt hold up. Because with this system the exact same thing could happen. Groups will be forced to wait for that second phalanx warrior or chrono or they cant go. Its the exact same problem. Only with less diversity. And greater chance of certain classes continuously being excluded from groups.
So can anyone explain to me the logic behind anets decision with an actual reason that makes sense? Other than they cant work out how to split 10 man buffing from the rest of the game (probably the real reason).
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By rough coefficient per second calculations (including trait modifiers) lich form is very slightly higher than staff ele using only lava font and fireball. Then gravedigger spam is way above lava font + fireball. Dont know what the above 50% greatsword rotation would be yet so cant really do an estimation for that. And obviously i didnt add in meteor shower because i have no idea how much repeatable coeff per second that would add over its 20 second repeatable rotation. Too many variables for that one and im lazy.
You are misunderstanding.
It tracks everyones individual progress. But the position you start in the raid is determined by the progress of the opener.
Theres nothing wrong with this system that i can see. It should work perfectly and allow for people to swap players and still carry on where they left off (even if the initial opener is gone). Or restart from the beginning if they want to.
Also. while I’m at it. Wail of doom. Can we get the alpha version of this skill? Were it feared instead of dazed?
No thank you.
If they made it 10-man wide for raids, ALL professions could be included without missing out on group buffs.
They just made running 9 unique classes unviable.
Where is that class diversity?
You dont have to run all 9 unique classes. The point is right now with 5 man buffing an optimised group is limited by choice because certain roles will be mandatory but they need to cover both 5 man groups. Whereas with 10 man buffing those mandatory roles take up less slots. Which frees up choice for diverse approaches and tactics with the remaining slots.
Its been repeated countless times. But its the best example. Phalanx warrior is pretty much indispensible. But we now need 2 of them. If anything else is indispensible we also need 2 of them. As long as this trend continues we end up with the same limited parties we have now. So basically 2 identical parties to make up 10. Thats some really great diversity.
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Im more concerned about druids elite being basically what our spiteful spirit should have been.
Has druid get stealth?
One of the new pets has a smokefield.
Druid/Scrapper stealth meta incoming. Thief gone!
In all seriousness thieves will probably still be a very strong pick. But they wont be quite so clear cut like they are currently. Which is a good thing.
“It will negatively impact WvW”.
Err pretty sure people are only suggesting it for the actual raids. Not for anywhere else.
The meta is not changing at an alarming rate.
Yeah im still not happy about the self conditions on corruptions. Especially the double self condi when traited. The skills still arent strong enough to justify that self harm. And it IS self harm because you have to give up a slot for a cleanse/transfer or just suck it up and suffer through it.
I wouldnt mind so much if the self condies didnt last so long. But 6 seconds of self weakness is ridiculously painful. And its almost the full duration of the field now.
They could have increased its radius and reduced damage by 20%. Would of fixed it plenty. 50% does seem a bit much. But id rather this than no change.
19k is against low armour (quoting numbers is rather meaningless unless you define the parameters and compare). Which isnt all that common. So in actual gameplay you will see less. But comparatively speaking hes not wrong. There is a huge gap between ele sustained dps and most other classes.
Heaven forbids you use a cash shop booster to maximize your damage. It’s not like you can easily obtain it by converting the plethora of useless boosters with enchantment powder – and that’s some 10 silvers there. But, gosh, what are we gonna do without our Experience booster in our upcoming Mastery grind? Besides, I strongly think that it’s lame to post your own solo videos when you use gemstore boosters (tear-watering expensive food and infusions are fine, tho!). In that light, we also need to train our newbies a good habit of not using the boosters at all for their upright future.
#It’sBeyondMyComprehension
#BanAllConsumables
Ele sustained is averaging around 19k dps, necro zerker is around 10k, condi necro is less. This is small hitboxes without icebow. Getting up to 8k bleed ticks isn’t bad, except they aren’t sustained, the max tick you reach on a condi doesn’t necessarily mean your dps is near that number as well.
Cough cough bull kitten cough
Edit: unless you’re talking about that little casual pve mode where there is no such thing as sustained dps because the boss dies in 15 seconds.
Lava font + fireball.
Isn’t class specific stuff something they wanted to avoid, instead focusing on role dependent effects? If the conditions it inflicted were strong enough to warrant wanting a necro for 66% reduced, they’d be strong enough that you’d basically need a necro. If they weren’t that strong you simply don’t take a necro but maybe have someone with boon removal get rid of the extra 25% because it wouldn’t be that hard to work it in.
It’s an example, so the numbers could be tweaked of course – the goal always being to make a profession (every profession…) desirable but not mandatory.
I’m hopeful we’ll also see some raid fights were a well placed portal makes life significantly easier without being absolutely required -> Boom: a clear seat at the table for a Mesmer.
Maybe all uniqueness will eventually bleed out of the profession system as more Especs are added, but right now boon corruption is unique to Necros and can be leveraged to make them desirable but not mandatory in a capacity no other profession can fulfill.
Mesmer already has a clear seat.
PS warrior over DPS warrior : is EA worth it over extra solo warior dps if you get your 25 mights elsewhere? Standart group composition, Mes/War/Ele/Ele/Thief.
EA is about a 4% party boost to each party member. Assume the direct DPS of every party member is equal. How much would the Warrior’s personal DPS need to increase to make up for the 16% loss? 16%.
But the Warrior doesn’t have equal personal DPS to other party members, do they? So it’s more than 16% they need to make up personally. It’s more like 20%.
tl;dr – EA all the way.
Isnt it just 4% then.
A raid boss having defiance doesn’t mean soft-CC won’t be valuable in a raid encounter.
This doesn’t really help at all unfortunately. It’s specifically why the effect being tied to the breakbar mechanic troubles me. Don’t want these effects on raid bosses, fine, no problem. But, what about all the other bosses with breakbars, or even trash with breakbars? What about slowing down Ettin/Mai Trin in fractals? What about chilling Imbued Shaman, Mossman, or Bloomhunger? Are these still getting breakbars?
Everything I’ve said I still stick by, I feel that the global application of immunity to breakbar is a mistake, one likely done to cut some corners and save some time (which I can respect, but still disagree with).
Completely agree with this. It doesnt fix that debuff conditions are useless dots on the actuall bosses. Debuffing should still be a real thing on actual bosses. Even if its harder and less effective it should still be a possibility.
And as Jerus said. It looks like every mob and its mum is getting breakbars. What happens to mobs which have breakbars that are temporarily inactive? Are they completely immune to all soft CC for the entire time? I really dont like this. It feels like the lazy way out to avoid imbalances caused by certain broken outlier conditions. Cough… slow… cough….
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But weakness, slow, chill etc… do not destroy a boss. The only thing is that their duration should be reduced (because it is easier to cap it when you’re 5v1 or 10v1). You can have a simple effect: “reduce duration of all incoming conditions to 20% (for example)”, compensated by 5-fold toughness increase on the boss (to keep balance of condi and direct damage) et voilà!
Id just like to point out that current defiant actually does reduce weakness and vuln duration to 50% (specifically with unshakeable). Which makes weakness very underwhelming on bosses because its hard to maintain. Vuln used to also be a problem in this regard. But throughout the balance changes over the last year or so we have had major vuln creep so that issue is less of an issue. The arbitary condi duration reduction was one of the biggest complaints about current defiant. So im not sure its the best solution. Id much rather have reduced effectiveness but same duration.
Nah that definitely doesnt happen. Was trying to max out chill duration by saving the big chill for last. But it never proced because of how it works.
And i just checked in Hotm. Im correct. It never overwrites no matter the duration. You have to wait for the initial stack to run out.
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Im surprised I was able to correct you on a mechanics related topic. Usually your the one correcting me/everyone else.
It’s always the case with duration-stacking conditions: if the stack cap is reached, the oldest get shoved off. If this weren’t the case, Bitter Chill would not proc Vulnerability on the 6th application.
Since now none of those naturally scale with stats other than condition duration, I would love to see ANet re-work them, with new stacks only kicking off old if they would last longer.
This isnt true. What happens is the condition is not applied, but the proc trait still procs. You can see evidence of this by fully stacking up immob and then applying 1 more. It wont increase in duration, change or refresh. It will just carry on ticking using the previous 5 stacks until the first stack runs out and leaves a space for a new application. This is why perma immobing is slightly harder than it seems in some groups. Because people waste an immob before the first of 5 has completely ticked down.
Proc traits just always work. Afaik its because they are tied to the condition/skill so they apply at the same time/before the condition. For example dredge are immune to blind but you can still get chilling darkness and blinding exposure to proc and apply chill and vuln.
Might and stacking conditions do however overwrite the oldest stacks.
Whirl finishers: Whirl finisher bolts are capped at 5 bolts per skill, and only deal 198 damage per bolt. It is technically a DPS increase, but again, negligible enough to not matter over the course of a fractal/dungeon run.
Not true on the cap. For example, Soul Spiral and Whirling Axe both send out far more than 5 bolts. Each one can actually shoot out more along the lines of 30 or more. Shredder Gyro puts them all to shame, though, setting off 30 whirl finishers on its own (with many, many bolts).
Whirl finishers will produce more than 5 bolts, but only the first 5 will do anything. After 5 bolts hit, the rest of the bolts do nothing.
Which is why whirl finishers are pretty much useless.
Considering there are zero texts, whether in-game or even on the wiki, or even anyone else stating this, I will have to call bullkitten on this claim.
Perhaps you are confusing things with Chilling Bolts where only the most recent 5 matter?
I was sending out about 60 chilling bolts with when I was whirling it with soul spiral in the beta. Not all of them mattered, but I was traited for vuln on chill so I could stack an entire group up with vuln really quickly. I tried it out with confusion bolts too. That was fun. got about 13 stacks since they were random. So yeah. What he’s saying is complete bunk.
My damage log must be lying to me then. I’m aware that only leeching bolts appear in the damage log, but I never saw more than 5 make contact, even while standing inside the hitbox of a large enemy. In fact, producing leeching bolts with death spiral did nothing at all. No damage recorded in the damage log, no healing. I suspect either death spiral is bugged, or leeching bolts themselves are bugged.
Thats because whirl finisher bolts are hard to hit targets with. You need to be standing inside of a large hit box enemy for all to hit reliably. Otherwise you can very easily have all of them miss.