Showing Posts For spoj.9672:

CoF P1 exploit

in Fractals, Dungeons & Raids

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spoj.9672

My problem with spiderfarm is that there is always other people there and its not as good. The best thing about that farm before was that each spider had 4.5k bonus xp due to not being farmed constantly(7k per kill). So you could kill them all then switch maps and repeat. Now that everyones doing it its much less lucrative.

CoF P1 exploit

in Fractals, Dungeons & Raids

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I wish there was a farm like this in the jungle to be honest.

Decimate Defenses Bug?

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Yeah i wasnt talking about WvW.

And of course you wont see the issue as much. You just stated your base crit with gear is 56%.

56+50 = 106%. So you will probably only see rare issues on lvl 83/84 mobs.

10-player ability effects in raids?

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They already said no. Maybe they will change their minds. Unlikely though.

Decimate Defenses Bug?

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What Goldenrevolver said.

Lupicus requires about 105% crit chance to get perma crit because hes lvl 82. Maybe its higher. I dont know what the formula is above 80 anymore since they changed the base precision.

And this further adds to the decision ive always made about valk gear. Its pointless and bad. :P

General Dungeon Discussion Thread - Part 3

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Super bunny sniper time.

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Seriously Anet, Do You Hate Us That Much?

in Guild Wars 2: Heart of Thorns

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The smokescales are incredibly infuriating. I wont deny that. I think the best thing to do with them is increase the cooldown on their evade ability.

Signet of Spite

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Its always been like this and its one of the biggest and long term complaints about shroud functionality. It destroys Vampiric Signets potential for example.

Condi minion reaper build (PVE) help

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Blood fiend is our best heal in PvE. Flesh golem is our best elite in PvE. Rise is potentially good for a death nova condi reaper build. Same goes for bone minions. Lich form for the jagged horrors is also a good idea for a death nova condi build because they inflict bleed on attack. But its a high cooldown elite so its more of a condi/power burst skill depending on what you are running.

Basically minions are good now. If you want to run condi and minions. Then i suggest focusing more on death nova and building around that. You can use RS4 and GS2 to whirl finish in the poison fields for bonus poison stacks. So theres potentially very high poison burst to be had. If you are build around that synergy then you want to gain more RS condi damage. So maybe drop blood for soul reaping and take dhuumfire + reaper’s onslaught.

I have no idea what the best way to build condi is right now. But i plan to work it out and include my findings when i get round to updating the dulfy guide.

(edited by spoj.9672)

Specializations Discussion: Spite

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Completely agree. I really want a proper throwback to gw1 spiteful spirit. And unholy fervor is just bad. If anything it should be baseline to the axe. And we should get a new trait.

And i agree with Tim on spiteful talisman. With HoT and new fracs we see a lot more boons in PvE now. And its very difficult to keep them off for long periods even with multiple mesmers and necros. So relaxing the 5% conditional damage might be a nice change. 1 or 2 boons would be nice. Or even give it a scaling effect. 10% no boons, 7.5% 1 boon, 5% 2 boons.

(edited by spoj.9672)

General Dungeon Discussion Thread - Part 3

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Well yeah. But its too much for me so kitten that. Ive got 2 points in every HoT tree. Hopefull thats enough.

General Dungeon Discussion Thread - Part 3

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Yeah i just decided to quit after that. Was getting irritated with the disconnected sword auto attack of revenant (it stabbing instead of slashing feels so horrible). And the punching bag hp sponge final boss was getting on my nerves. So when that bug happened that was the last straw for the day.

Also getting rather annoyed about the mastery gate in the jungle. Cant even farm the spiders for decent bonus xp because every map has a mini zerg train farming them. I personally feel like i have to complete maps before i can do the other achievements. Thats always how ive prioritised things to do in games. But mastery gating is preventing that and causing me to lose all motivation to touch the maps and experience the meta events. Im actually quite happy to do something like the cof farm in the jungle just to get them done. Shame the devs wont allow that in their precious new content.

I seriously hope raids give really good XP. Otherwise im going to take forever to level jungle masteries. And i dont consider that a good thing in my case.

(edited by spoj.9672)

General Dungeon Discussion Thread - Part 3

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spoj.9672

Hmmmmm.

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full zerk reaper in the jungle (PvE)

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Blood is a dps gain due to life steal. Well cooldown reduction is a huge gain. The vampiric aura adds enough party dps to make up for the loss of the 5% modifier.

And the extra sustain + blood fiend makes it really easy to maintain your scholar bonus and you dont need to interrupt your rotation as much with dodges due to this. That and you shouldnt be camping shroud for max dps. So dhuumfire, unyielding blast and death perception are wasted traits.

(edited by spoj.9672)

full zerk reaper in the jungle (PvE)

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Isn’t a full zerk reaper a waste? Since we get 50% perma crit in shroud in the spite line? i though Valk with some zerk to hit crit cap was better.

Its in soul reaping. Which you probably wont be running. Since you want spite, reaper and blood.

And surely the bigger waste is extra vitality you dont need. Whereas precision has value when you dont have much vuln on the target. You wont hit crit cap solo unless you use berserker and have 25 stacks of vuln on target. In a group valk has even less value because you shouldnt need the extra health. But precision also has slightly less value as you can afford to lose a bit and still hit cap.

You always want max crit though. So 50% base is pretty indespensible solo. And about 30% base in a group is probably fine. But like i said you wont need the health. So why waste money on an extra gear set you dont need?

(edited by spoj.9672)

full zerk reaper in the jungle (PvE)

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Yeah went into jungle first with necro and did not find anything remotely challenging. Been in it on revenant and found out you do actually need to pay attention to champion skill tells on different classes. x)

Why does everyone think necros are bad?

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Its on the person for not using numbers in the correct context. Don’t blame the numbers or lack of easily ignored disclaimer. Completely agree with Cogbyrn on this. Especially since I have included disclaimers before and people have still quoted and ignored the context.

Without fully optimised calculations I wouldn’t be able to tell you skill priority orders or what utilities are better/worse than minions for damage.

PVE and Fractals Armor Stat Set

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Its prefered even on non Condi classes with current scaling.

FotM Rewards fix

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Yeah im kind of regretting not doing more fracs before HoT now. I was hoping the rewards would be better so i could gear my alts for raids with fractals after HoT released. With the assumption i would be more appropriately rewarded for my time.

Big mistake that was lol.

And if not that i was hoping dragonite would be abundant in the jungle so i could craft if i needed to. I assume it is if you do the world bosses (havent done these yet).

Dragonite needs to awarded in fracs. And did they nerf emp fragment reward in fracs as well by the way?

Why does everyone think necros are bad?

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It was like that before. Not so much now.

As i recall… maybe you’ve also seen the video footage of you telling the community that necromancer is inferior to the other classes in terms of DPS, and he also doesn’t bring team support.

Now you say it’s not no longer the case… does that mean reaper is higher DPS then the previous glass cannon ?… Or does it provide that insane team support you guys complained necromancer doesn’t have ?

Or… do you retract the claims you have made to the community in these two years ? Will you also go back on all the trash talking aimed at me in these two years ?…
What about that money you got for MY work ?

I am confused, please explain.

Ok so.

We got CPC projectile block, minions buffed, rise, better dps, deaths charge, an aoe pull (gs5), more vuln, vampiric presence and improved blood magic.

Damage is only a small part of why necromancers are better now.

Necromancers are better, no one is disputing that, Reaper is a very good upgrade and a pretty hefty amount of work went into it but when you sweep $h_t under an expensive carpet you will still smell the $h_t. The best way i can put it

I was just responding to his loaded question. My claims of the past still stand. They are just no longer as relevant because necro has actually improved. As i explained. :P

Why does everyone think necros are bad?

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It is funny how linecasting was actually a thing that nobody denies, which further means that people abusing it had such huge damage it was never intended by any means and people are still arguing how it didn’t contribute to improving run times.

I am not denying that maybe you can/could do equal or maybe even better time without it, but to claim how it didn’t matter is just insane and delusional.

And that argument how nobody wanted to do record runs because they knew everything would be reset soon is such a kitten because wasn’t that your last chance to be forever remembered as “best” before major change? From my point of view it was huge motivation to use that time to give your best to beat those times, not the opposite. It is easy and very convenient to hide behind that false excuse.

Linecasting was banned in records because of community agreement. See http://gw2dungeons.net/Rules and select one of the older rulesets. Rule 8.

I think you are the one being delusional. But i dont expect someone who has never done a record to understand that dps is not the biggest timesaver in most dungeons… Portals and stealth are. DPS is just necessary. If you only go for dps you end up with really slow runs compared to actual records though.

And you clearly dont understand the mindsets of those of us in the record scene if you think an out of date record gives us prestige. We compete for the fun of overcoming challenge in the now (setting the record or beeating a record is fun, holding onto it with no challengers is boring). One of the reasons we reset the records is to allow that competition to continue in the case that a balance patch makes a certain record unbeatable. Although so far there have been many cases where it seemed like it would be unbeatable in some cases(fgs nerf, ferocity patch, might nerf etc etc), and then it was proved wrong by new strategies and innovations.

I sense im probably beating a dead horse right now though.

(edited by spoj.9672)

Why does everyone think necros are bad?

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Id say as someone who was involved in actually approving records. I have a fairly good understanding of what drives people to compete. We even had meetings and discussions about what would make people compete again and why they werent competing at the time. So im fully aware of the reasons people didnt compete in the past. And believe it or not most things people have brought up in the past are reasons i listed here because they are relevant here.

So yes some of them may be subjective opinions but they are the exact possible reasons for no records since icebow nerf. You dont need to take my word for it if you dont want to. But who has the most credible knowledge of the situation? Surely someone who has regular contact with most people involved in such records and was heavily involved in them himself? No? No data is not evidence for the initial assumption made. Its simply no data. However i gave you plenty of good well informed reasons for said no data.

Also another thing to just back up my claims with pretty substantial evidence. When FGS was nerfed records did not stop. In fact people learnt to improve times with new innovations to more than make up for the loss of a broken dps tool and the scene grew temporarily because of it.

We are in a slow period because people are still discovering stuff for the elite specs. And raids are coming. Raids will probably become the new thing to compete on. But we need to be prepared for that. So that means gearing, planning, testing and grinding masteries. No time for records on old content right now.

(edited by spoj.9672)

Signet of lesser Vampirism

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Yeah dunno what the issue was the other night. But it works for me now. So meh.

Why does everyone think necros are bad?

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It’s because this forum is particularly obsessed with melee grade DPS. For some reason necros have to be able to do it to. If you win a fight even though the math says you’ll lose. The math is no longer valid.

I don’t think the math has ever said Necros will lose a fight. It just says that another class might win the fight faster.

Another class or another Icebow?

http://gw2dungeons.net/Records

Here are the GW2 dungeon speed records. What do you notice about the class representations? Every single group has at least two Elementalists. I wonder why?

You know what else is interesting?

THERE IS NOT A SINGLE NEW RECORD POST ICEBOW NERF.

Funny that.

I suspect that the site is going to become very stale since its going to be hard work trying to top speeds done by groups generating 80k dps per Ele abusing exploits.

Funny how you bring up a completely relevant point with observable data and it is immediately pettifogged and ignored…

If you understood the record scene you would realise this point has no basis whatsoever.

There are many reasons.

1. People are enjoying new content. Records are done when theres a bit less to do and people want to start competing.
2. There needs to be competition to drive a lot of guilds into records again.
3. Dungeons are dead.
4. Fractals are more viable for records now but the balance and rewards are completely screwed so theres no motivation.
5. Ruleset hasnt been decided for fractals. What scales do people compete on etc.
6. Noone was doing records after icebow nerf because we knew they would be wiped again when HoT was released due to major balance changes. (Expected balance changes are a big reason the record scene gets very inactive).
7. Record scene had gotten very inactive even before icebow nerf due to old content and people losing motivation/leaving the game.
8. Even if people did records now there is absolutely no reason many of those all time records cant be beaten. Reason for this is because the biggest contribution to records is mobility and not dps. Now that we have chronomancers we can portal 4 times consecutively.
9. The power creep on other classes should make up for a lot of the burst damage lost on icebow.
10. And this is a big reason. Current record leaderboard is reset with every major balance change. Which means even if all time records cant be beaten we still have a new fair playing field to compete on. So the idea that “theres no point because we cant beat this” is completely absurd.

Im sure theres more reasons. But i cant think of anymore off the top of my head.

(edited by spoj.9672)

Signet of lesser Vampirism

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Yes i was testing it in HotM.

Signet of lesser Vampirism

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Anyone had issues actually procing it? I tried geomancy sigil +mark of blood from dodge and I could never get it to trigger. Only worked when i used scepter to get over 5 stacks of bleed.

Break Bars

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Immob is really good at stripping it. Same for fear.

Why does everyone think necros are bad?

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Unfortunately this particular contingent is very loud, and volume is how ignorance often tends to spread itself…

Couldnt agree more with this comment.

The amount of times we get anti meta propaganda thrown at us, full of ignorance, misinterpretations and generally taking things out of context, is beyond tiring.

Returning player questions

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You should be able to. I ended up using minions and axe for soloing some group hero point stuff. Simply because some of those champs pretty much one shot you if you get close (scaled for groups). Its pretty faceroll if you just adapt your utilities and weapons. No need to change gear.

Raid Teams

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So overall consensus is no need for dagger anymore on reaper? Greatsword all the way?

Pretty much.

Although there is the arguement that due to greatsword auto being so slow, any fight which requires you to dodge frequently will favour swapping to dagger every 10 seconds. So you have a more reliable faster auto attack. This only applies to above 50% health when gravedigger cooldown conveniently sits at 8 seconds. So you can get 2 in before swapping to dagger. Below 50% just spam gravedigger, nightfall and wells.

(edited by spoj.9672)

Raid Teams

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Necro is good now. Will take a while for people to catch on. I’m certainly still in disbelief.

Returning player questions

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Berserker or viper/sinister are the options for maximising dps. I haven’t confirmed if Condi reaper can beat zerk reaper yet.

Why does everyone think necros are bad?

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The anti meta propaganda is really getting tiring at this point. You do realise its now switched to a sinister meta for fractals?

But things have far from settled. So all this continued bull about the meta is no longer relevant. Please just let it go.

PET UI. Passive pets/call back (PLEASE)!

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Thats an exploit!

CPC needs a graphical change.

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Yeah it needs a green bubble effect like the toxic krait have.

Why does everyone think necros are bad?

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It was like that before. Not so much now.

As i recall… maybe you’ve also seen the video footage of you telling the community that necromancer is inferior to the other classes in terms of DPS, and he also doesn’t bring team support.

Now you say it’s not no longer the case… does that mean reaper is higher DPS then the previous glass cannon ?… Or does it provide that insane team support you guys complained necromancer doesn’t have ?

Or… do you retract the claims you have made to the community in these two years ? Will you also go back on all the trash talking aimed at me in these two years ?…
What about that money you got for MY work ?

I am confused, please explain.

Ok so.

We got CPC projectile block, minions buffed, rise, better dps, deaths charge, an aoe pull (gs5), more vuln, vampiric presence and improved blood magic.

Damage is only a small part of why necromancers are better now.

(edited by spoj.9672)

PET UI. Passive pets/call back (PLEASE)!

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Id like the ability to at least sacrifise all minions while in combat.

Why does everyone think necros are bad?

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It was like that before. Not so much now.

Golden Fractal Weapons?

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And i assume they are only dropped from the 51-100 daily chest (very rarely). Not the loot boxes.

Death's Charge: actual DPS

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Coefficient per second. And then i use DPC and CPC for damage/coeff per cast.

Death's Charge: actual DPS

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The tooltip shows the big hit. The other 9 hits are 10% of the tooltip. So the total coefficient is 1.84. Which makes the skill pretty good for dps.

https://docs.google.com/spreadsheets/d/1flyI2qHv704UUVYqIJeuo6IzY_J0gXAT623eMY38twI/edit#gid=0

Edit: Im too slow. x)

And its not first hits. It seems to do 6 small hits, then the big hit then the final 3 small hits. No idea why. But meh.

Golden Fractal Weapons?

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So how do we get gold relics outside of the onetime achievements?

Returning: Is PVE DPS Necro viable?

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Lich is already listed as the highest dps auto on my spreadsheet. Its equal to gravedigger spam.

Returning: Is PVE DPS Necro viable?

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Interesting. Dhuumfire was already looking better even with the lower CPS. Im not too happy about that to be fair. There are other major damage advantages to avoiding dhuumfire. But thanks!

(edited by spoj.9672)

Returning: Is PVE DPS Necro viable?

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Thats what i said. You determine it after. Are you purposely not reading now?

And its damage uptime. Not dps uptime. Dps uptime doesnt exist. It doesnt make sense. Lower damage uptime results in lower dps.

grasping darkness needs immob or something

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It needs to be a directional ground target skill.

Returning: Is PVE DPS Necro viable?

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Just a little hint. Calculating damage* uptime comes after actually determining the optimal skills and builds to use. Im not at that stage.

I just explicitly said what im doing here is to determine whether skills are worth using in a rotation. So i honestly dont know why you are being a kitten about it.

The only thing that math in a void can determine is the value of a skill in a damage rotation, is it worth it to press it… or is it worth it to just auto-attack instead.

This is what i said im doing….

Btw ive never calculated dps for engineer or most classes. And whenever i do necro i list all assumptions. Like i said im not trying to deceive anyone.

(edited by spoj.9672)

Returning: Is PVE DPS Necro viable?

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Yeah i confirmed it. Deaths charge tooltip shows the big hit. There are 9 additional hits which do 10% of the tooltip. So its actually quite a nice dps boost to cast.

Returning: Is PVE DPS Necro viable?

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Im only interesting in exposing the truth. How people use that is none of my concern. Reaper is much better utility wise now. So the problem of 2 years should hardly be a concern now anyway.

Returning: Is PVE DPS Necro viable?

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Been working on some calculations to work out optimal rotations etc. Heres some of the stuff so far: https://docs.google.com/spreadsheets/d/1flyI2qHv704UUVYqIJeuo6IzY_J0gXAT623eMY38twI/edit?usp=sharing

If anyone has correct aftercasts for skills, that input would be much appreciated.

You continue to teach people to play the game based on math in a void which is 100% fake an irrelevant, instead of in game mechanics… even though you actually recently admitted your numbers do not reflect reality.

I already saw the “heavy armor” legendary champion wipe out an entire zerg of melee berserkers at Mordremoth chain events, and merely 2-3 seconds later you had at least 20-30 people complaining that this boss is wayyyy too hard.

Your calculations you and your friends do will ruin raids, people will use improper builds for the raids… do 2K REAL DPS… die… complain to nerf content until it can be done with your bad fake math builds.

Stop.

snip

Nemesis. How else are we supposed to determine the best builds and the best skills to use in a rotation if we dont use math to confirm value for cast time? Math in a void has its use. Its the same use ive always advocated it for; theorycrafting the optimum. Reality doesnt match. But you still want to use the same skills you worked out as the best and math is important in determining that. Guessing based on the numbers you see has no value. Because that does not accurately take into account cast times, aftercasts and cooldowns.

Ive already made some interesting discoveries with this data. Which i never would have worked out by guessing…

And i havent even started plugging in stats and determining whether secondary effects like poison, burn, lifesteal and chill shift the optimum in unexpected ways.

(edited by spoj.9672)