It’s a condition based skill with high efficence against the enemy, making that skill a powerfull one.
AoE with big radius, spam poison and weakness, making the enemy with lesser healing and direct damage (if the hit go wrong the enemy lose 75% of damage, if you count that can’t critical hit).Compared to other corruption skills, it’s one of the powerfull skills of the necromancer.
For me it’s not a problem why you can transfer easy the weakness with staff or dagger offhand, or signet.
You also lose all your damage for the full duration of the field thanks to the weakness.
And this goes for all corruptions. You should not be required to take extra cleanses or certain weapons just to use utility skills. They should be usable on their own without causing you major problems of forcing you to restrict your build in certain ways.
So yes. Completely agree with the OP. I want corruptions fixed deperately. But at the very least id like to see CPC self condi change into something less hindering. Like torment for base and poison for the traited extra (or vice versa). Although MoC should be completely reworked along with corruptions ideally.
Oh, and I completely forgot to mention this.
Shivers of Dread is completely worthless to far too many builds. If you don’t bring staff, rely on RNG corruptions, or a very select set of skills, you have an entire set of minor traits that give, in total: +20% chill duration, 10% reduced damage from Chilled enemies, 3s AoE fear every 28s. That’s awful, like, approaching Death Magic minors level of awful.
That isn’t totally true. The chill is there to keep them in Melee range instead of your fear moving them out of range of your melee skills. So it is basically a requirement if you ever plan to shatter RS3. I agree it could use an additional effect but the current part has to stay.
Problem is you dont want to use fear when trying to keep close to people. Its counterproductive. I didnt mind it at first. But since trying the raid its just got on my nerves. I was trying to use RS3 to disperse the red seeker orbs on the raid boss but it was completely inneffective due to that trait.
The other Reaper minor is also pretty terrible. Chill uptime still isnt great unless you completely build around it. Which is a poor decision. It needs something extra. Like bonus damage on chilled foes.
Great games also dont need to clutter the screen with ugly indicators. I actually prefer having very minimal indicators. The old red circles were very unclear and unreliable but at least they didnt impose too much on the games aesthetic. The new orange circles do like nice and clean. But i think they stand out too much personally. Id rather not have that further cluttered with multiple shapes and colours just for indicators. When you can simply learn what to do for each attack based on the bosses actual animations and have one simple indicator if necessary (shouldnt be necessary on all abilities).
One indicator design is enough.
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Very real possibility that Reaper can do it in full berserker (toughness from minions to keep aggro). Or just one piece of gear with toughness. So could be interesting.
Question is what runeset to go for. Scholar is out the window in that situation.
You would have a point if gw2 was only about stats. But its not. So you dont.
No, it is not only about stats, but their importance seems to be getting stronger and stronger lately.
No its not. Thats just paranoid delusions. Caused by one poorly thought out dev comment that people just blew out of proportions.
You would have a point if gw2 was only about stats. But its not. So you dont.
Without timers it becomes easy. The more forgiving you make the timer the more players can stack nomads and beat the content slowly. Content can only be difficult if there is a chance of failure. And theres no chance of failure with a 10 man nomads team and no time limit. The stricter the timer the more players have to give up certain defences to increase damage. And therefore rely on skill and coordination to beat the encounter with damage. If anything the timer should be even stricter than it was in beta.
Dont compare it to dungeons. Those were messed up with risk versus reward. Raids seem to be going in the right direction.
Proper rotations and builds equate to much much more than ascended versus exotic. Stop stirring up drama and inciting paranoia.
Besides ascended isnt exactly hard to get now. So you really are just being ridiculous.
Pretty sure it uses your guild tag to show which chat the message is from.
Yeah I was actually looking into that, everyone I asked advised upgrading the router instead saying that long of a cord would still lose a ton… but it’s gotten ridiculous. Once I have time I might just convince them to let me put the modem in my room.
Just get some ethernet powerline adaptors if you dont want a long kitten ethernet cable. They are like £30 for a pair. If you get 2 pairs you can hook 3 computers up to the modem instead of 1.
They do restrict your line speed a bit. But they are perfectly stable and really good if you dont have a ridiculous download speed. I have some that can do 1000Mbps. Which is more than enough for most people.
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Reaper should be fine as long as they arent forced to do kite duty or run to the lightning spots. Because for reaper to actually do damage they need to stick on the target with very little interruption. But if they can do that (so a good group) then the damage should be pretty significant. Also brings the possibility of lifesteal bursting red.
Good idea, using a different color would help give a clue that it’s not just a normal AoE. Then more complex mechanics could be introduced once the messaging is clearer.
I think the entire point is that its not supposed to be immediately intuitive. Like it actually took some work to discover how to deal with that attack exactly because of this. I dont think its a bad thing to be honest.
What is this wall of text doing here
Oh, I’ve been wondering, with Corrosive Poison Cloud now destroying projectiles; can you solo Lupicus again as Necro (without Reaper-spec)?
Yes its possible again.
I want to start doing more solos in the future. Since i now actually have a computer which can record high quality without dropping my fps to a slideshow. But that will require free time which i dont have much of. And i only plan to do it after HoT releases. So there will be a long period after HoT releases where im busy with actual new content first.
Completely agree. Although you cant really avoid it when as soon as you suggest increasing their difficulty somebody comes in and says “No! They are trash so it doesnt matter!”.
Yes. The only time you get stuck in combat fully is on the main boss (has an arena that you get locked into). You can out of combat mid fight just by running away on the mini bosses.
Poor guardians. :<
Well ok if trash in other games are supposed to be very difficult at times. Then why are people saying we are being absurd for asking to buff those “trash” mini bosses?
The term trash does not imply difficult or mechanic teaching. So it seems like a pretty poor description for such encounters in any game.
Ok in general. RS is better when you lack buffs and maybe need the lifeforce for sustain. Its also more defensive. But greatsword is just pure plain and simple power. With a little utility in the form of blinds and a pull.
And with the raid encounter. The red guardian is only vulnerable to condition damage and life steal. So we could see wells + nightfall rotations and then the use of whirl and projectile finishers to lifesteal burst the red guardian down faster than everyone relying purely on condi. This is relevant because greatsword has nightfall which is an extra dark field on a 25 second cooldown and RS has a 30 second cooldown whirl.
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I hope they try and release squad UI fully in live before hot release to be honest. Same should probably done with some other UI/system related stuff. Like the new guild stuff?
Its not just about diversity though. It means we will never be able to wield sword + shield etc etc. Because they will all be on separate elite specs. Eventually more and more players are going to speak up about this. Because most will want to use certain weapons together for various reasons. Not just for effectiveness. Not just for creating diverse solutions to problems. But also for roleplay reasons.
You may be against it now. But i suspect anet will cave in eventually when the masses start to follow this opinion. Also after several waves of elite specs are released the power creep will be pretty extensive anyway. So theres not really any point holding back when your community wants you to make things more fun by allowing them to mix things.
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Just doing it for weapons isnt as difficult as doing it for everything though. And for the good of the game it needs to be done eventually. Whats the point in having diversity within a class if you cannot mix and match to a certain degree. I think its a poor excuse. Especially considering some classes severely lack good weapon choices on the base class. Which means this concept going forward does need to change at some point to create a fair playing field across the professions.
As i understood it the main reason for making weapons exclusive to elite specs was so they could fairly introduce one single weapon to each class without giving some classes a huge advantage due to gaining more weapon choices from a single addition. Once we have more elite specs and since they are adding elite specs with exclusive utilities that exclusivity on weapons is less important for keeping things fair. Its also less relevent for balance reasons. Weapons without the use of their tied elite spec should never be overpowered in the first place.
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Im hoping that when the next wave of elite specs comes around they will just make the weapons available on the core professions. And scrap the idea of exclusive weapons so we can actually mix new weapons together. You can have an elite spec tied to a weapon (for example having traits which improve it). But it shouldnt be the weapon is only usable with the elite spec. Obviously they will keep it as it is for now because it will help them sell the game.
They are not trash. Trash mobs are just filler with very little threat,easy to kill and usually in large groups. The guardians are far too tanky, have actual mechanics and are 3 single entities. So they cant be trash. Just because they arent the main boss doesnt make them trash. And its precisely because they have mechanics and take some time to kill that they should be made a little more engaging and difficult.
Spoj-chan,
I told you so. It seems not simple with a few workaround after all.
I was referring to players leaving the game and reforming squads to get in. That is simple and you do get in eventually. But i had no idea it was breaking other non squad parties elsewhere. Doesnt matter though. I never said i disagreed with the devs decision to disable it. Even if i would personally prefer to keep trying on a broken system.
An opinion is always correct. Its an opinion. It can be based on false information. But the opinion itself is always valid. If you say “I think pigs can fly” thats fine, its your opinion even if it has no basis. However if you say “Pigs can fly” then you would be talking bullkitten.
Im more disgusted by how everyone is jumping on each other for having different opinions. And then acting as if they are superior somehow. Its absurd.
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Its not needed.
@Iris
Exactly you could work around it by reforming the groups and relogging. Its a pain and silly to expect anet to keep it going like that. But it never fully locked us out (even if it seemed that way for a few people). Our entire group couldnt enter for a good 30 minutes before we managed to get it working. But SOME people WOULD prefer to play it like that rather than not at all. Obviously not everyone.
The devs made the right decision given the circumstances. But personally i would have preferred to play even if it was broken. Because i dont log into the game to play 3 year old content anymore. Only reason i actually decided to play this weekend was for trying out raids. And i know thats the same for a lot of others.
Im not saying i disagree with the devs decision. Just pointing out it never completely locked us out of anything until they actually disabled it. Some would certainly prefer trying to work with a broken system than not playing at all. Its a valid opinion.
I was just clarifying what Wizeon meant. Dont assume i agree with him.
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Only squad chat was broken. You could use map or say chat as a work around.
The point he is making is that even though squad was completely broken we could still get it to work and get into the raids to try them. Basically everyone exit the game so your party status resets and then rebuild the squad and it should work.
They are not trash mobs either though. So you would expect them to be at least on a difficulty level that would match 10 man content.
Best to thnk of them as champions. Or minor bosses. Even so they should not be this easy. As was said in the other thread. They are so easy that you can just disregard the mechanics you are supposed to be learning. Thats not good. Add some extra stuff in to make it a little harder to pick out what you are supposed to learn.
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I thought the green one was the first encountered? Or is it random? For us it was green then red then blue. But we killed red last because we thought there was some mechanic other than vulnerable to condi damage and wanted to figure it out.
Hmm it was hitting my reaper for over 1k. Maybe its percentage based.
Edit: Or toughness reduces it. Which would make more sense.
People complaining about trash mobs being too easy when none of them have killed the actual boss. This is truly embarassing to read.
I wonder why noones beaten him yet. Might be something to do with raid UI being disabled and the game crashing and dcing everyone when they got to the final boss.
Is it so unreasonable to expect legendary pre-bosses to at least pose more of a challenge than fractal bosses? It is 10 man content after all…
I think the periodic pressure is fine as it is. But the actual guardians should of had some attacks which dealt decent damage that required dodging (range, melee and gap closers). Because it was pretty much ignore the guardians and avoid the orb aoes. They dont even have to be that frequent. Just something extra you need to pay attention to every few seconds. Because I didnt have to pay attention to any actual animations on the guardians. Which was disappointing.
Although with the clusterkitten of particle effects it would be quite hard to read any tells on those guardians anyway. :P
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After the rose tinted last beta ive changed my opinion on gravedigger. It feels to slow and clunky again. After the novelty of good damage last beta wore off its now quite unfun having to self interrupt constantly with dodges.
Overall it still feels good damage wise. But i feel gravedigger needs to be slightly faster to cast. I dont really mind it having aftercast. But it just takes too long to hit. It feels so unsatisfying to get 90% of the cast off and then have to dodge and deal no damage. Reduce it to 1 second please.
Similar issue with Death Spiral. Its still unreliable to hit without targets. And its too sluggish for how weak it is. Make it half second cast like nightfall and wail of doom please. Its a similar cone shaped skill like wail of doom so i feel it needs to be about the same cast time to make it feel fluid.
Grasping Darkness is still really unreliable to hit. Please, please, please make it a ground target directional skill. Also 600 range isnt really good enough for this skill. I feel it needs to be about 900. But i would settle for 750 quite happily.
I was worried about deaths charge speed increase affecting the projectile block too much. I actually dont think its too bad like this. There are still some weird issues where your character will turn at the end of the charge. Not anything serious. Just ruins the aesthetic a bit.
Executioners Scythe is still too weak compared to gravedigger.
Chilled to the Bone is still bad for an elite. It needs a much longer duration on the stun and a further reduction to cast time.
Still having issues with chill up time again. This time i think its more because the main source of chill is from chilling nova and greatsword auto. But due to self interrupting and wanting to cast other greatsword skills you miss the final hit of the auto chain a lot. So chill uptime drops. My solution to this would be to make grasping darkness directional ground targeted to make it smoother and more reliable for chill and the pull. And split the chill on the greatsword auto attack to 1 second on the 2nd hit and 1.5 seconds on the 3rd hit.
In summary the main issues are its still too sluggish in a lot of places. And this certainly ruins the fun factor in more difficult situations where you end up interrupting yourself constantly to dodge. The slow sluggishness also effects your ability to maintain chill quite dramatically. So its a double negative.
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Have you ever tried to use whirl in a light field to cleanse a group in a risky situation? I have. It doesnt work most of the time because whirl finishers procs go off in random directions.
I know you want to think your right and the entire rest of the community has no clue. But in reality i think its more likely that its the opposite. And you just have a warped perspective because you approach the game in a different way (a way most players wouldnt).
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I think a lot of people seem to also be misunderstanding what Iris is requesting. Shes not saying dont upload videos. Shes literally saying just keep them unlisted for an extra day or two.
These videos will be important for feedback reasons. But that doesnt mean they need to be posted immediately when people are still discovering how to complete the content.
Yeah i dont really understand the negative responses. If you dont agree and want to disregard this thread. Then fine. Post your videos straight away. Noone is stopping you. No need to get so hostile about it.
Or is it because you want the guilds to ignore this and post asap so you dont have to work out how to do raids for yourself?
Iris does have a point. If people post a video then others will just copy the strats instead of working it out themselves. That said i dont think many will upload that fast even if they complete it on friday evening.
This is more of a courtesy request to keep it unlisted until after the beta. I dont see whats wrong with that? Or am i completely insane?
So lets say I have to work on weekends so I don’t have time to play raids myself, or I simply don’t have enough friends to test them out.
If I was in that situation I would love to at least watch a video about it, which saves me tons of time, but I still get an idea of what the content will look like.OP is basically asking to take away the pleasure for all those people, that are forced in that situation, because she isn’t able to ignore a video herself, which is optional, nobody is forcing her to click that video.
That’s pretty selfish imoMy friend works 10 hour/day shifts in an animal clinic, and when he comes home he has a wife and kids he has to spend time with.
But that doesn’t mean he isn’t equally excited for raids as we are, and nobody should make people like him wait till monday for their own selfish desires
Shes not asking to not post videos. Only to delay showing them till after the beta is over. If your friend has no time on weekends to play then surely he doesnt have much time to watch them either?
Besides most probably cant upload any footage that fast. So even if people ignore this request the majority of footage will show up at the end or after the beta anyway.
Pretty sure if more groups work it out for themselves it will provide better feedback. And well people are always tempted to look even if they dont intend to. Also you cant really stop everyone in your group from not taking a peek. And that will influence your entire group whether intended or not.
As others have said for world first people usually hold off on posting for a similar reason. Not sure why people are getting so antsy about the suggestion. If you want to post regardless you can. This is a request. Not an order.
Iris does have a point. If people post a video then others will just copy the strats instead of working it out themselves. That said i dont think many will upload that fast even if they complete it on friday evening.
This is more of a courtesy request to keep it unlisted until after the beta. I dont see whats wrong with that? Or am i completely insane?
Night (Day/Night Sigils do not work inside the raid)
Dont know about everyone else. But i really like this. And im also glad about slaying potions/sigils not being relevant. Its always been more of an annoyance to min maxing than anything else.
That said it would be nice to have some sort of decent replacement to night sigils.
I don’t like it. Make the content so the gameplay encourages players to use other sigils/potions, don’t ban/disable the ones you don’t want players to use.
You like carrying 50 different potions and weapons just for slightly different paths? Even though they are all for the same purpose (maxing flat damage). Lets be honest that has never been a good system. The min maxed for flat damage mods should be a simple clear choice. Alternatives should be for different approaches.
For the potions they never actually said they were disabling or banning them. They just said they dont want slaying potions to be the best choice. Which is a good thing. If we can have some universal 10% potion then thats much better.
They specifically said no day/night which is odd to me. That will only effect very few runes/sigils and food. But ive never really liked the idea of night and slaying sigils in the first place. Rather than forcing us to create duplicate weapons for all the different paths encounters i would rather just have some universally optimised sigils.
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Night (Day/Night Sigils do not work inside the raid)
Dont know about everyone else. But i really like this. And im also glad about slaying potions/sigils not being relevant. Its always been more of an annoyance to min maxing than anything else.
That said it would be nice to have some sort of decent replacement to night sigils.
I feel all warm and fuzzy inside.
I didnt say necro sucks though. I implied mesmer is god tier. Because it is. I play mesmer at a high level. They are not comparable in the slightest. Ele/mesmer/warrior and thief are in a tier of their own. You would never see anyone in any top PvE guild saying mesmer is anything but amazing right now.
Try re-reading my post without taking certain lines out of context.
Exactly 10% difference for ascended. Two handers the average weapon strength is 1100. For one handers its 1000. So 10%.
ZudetGambeous.9573
“Why? Mesmer can do it, at higher stacks, with higher bleeds, and more direct damage, and access to group buffs, and stealth, and confusion.
So why?”You have to also remember that Mesmer has zero (thats right ZERO) utilities that apply damaging conditions.
spoj.9672
“I assume you are joking seeing as Mesmer is basically the utility version of an ele. Its top tier. Might not have loads of blasts but you can use torch for one quick easy one. And mes has plenty of other tools to make you feel like you are contributing.”Mesmer is in a similar (or opposite depending on how you look at it) boat as Necro…
Necro has pretty solid DPS and barely any group utility.
Mesmer has solid group utilities and abysmal DPS.
and what Mesmer would ever use Torch in PvE??? You do realize the blast on torch 4 is delayed 3 secs right AND is their only blast finisher? and the torch phantasm is completely worthless?
Yes i am aware. But its a free blast out of combat. Can be used even before the field is placed and still reliably combo with a field. Good mesmers will swap to torch immediately and cast the blast ready in advance for the smoke/lightning/fire field and immediately swap back to their usual weapons. Also mesmer is never really sitting there twiddling its thumbs because you need to be swapping utilities at every encounter so theres prep work to be done etc (mantra charging for example). Cant really say the same for necro at the moment.
Saying mesmer is in a similar but opposite position to necro is completely fallicious. Mesmers and soon chronomancers will be the best class in the game simply because of their utility. And their dps is not that bad (in perfect conditions its actually very high and will be higher now sword got buffed). Its reliant on phantasms and that has its weaknesses. But for a long time now its actually been fine despite that. Its recieved buffs. And we have better tools to keep phantasms alive.
So the “mesmer is bad” comments just put a red flag over your head saying “I have no clue about current PvE and am living in the past”.
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What do you mean any more? We have no meaningful finishers on anything except minions right now. I’m not saying we should just Oprah-style give them to every ability, but we 100% need finishers sprinkled into our skills.
I’m not saying we don’t need more finishers. just blast finishers. Currently the primary reason that I’ve seen why people want blast finishers is because of pre-buffing in PvE. And the necromancer can already give a group half its might through blast finishers and bip.
Thats just a false presumption you have. The primary reason for blast finishers is not for fire fields. Its for interacting with any useful field in a useful way. That means smoke, lightning, water and of course fire as well. And blasting dark and poison fields could become a thing. So theres that too.
Its incredibly frustrating to be in an organised group when players are dropping fields like smoke/lighting and everyone can drop a blast or two to contribute. Except you, the necro, just sits there and thinks “Hmmm…. yep…. Maybe i can use a bone minio…. Nope. We are already moving on and my minion would have missed the field anyway….”. Its not a good feeling and its totally contradictory of group content where you should all be working together.
That’s why I always bring a mesmer along, so I’m not the only one who can’t contribute.
I assume you are joking seeing as Mesmer is basically the utility version of an ele. Its top tier. Might not have loads of blasts but you can use torch for one quick easy one. And mes has plenty of other tools to make you feel like you are contributing.
@Mega
Simple answer is never use BiP. Might stacks always overwrite the oldest stacks. And BiP might is far too short to ever be worth using. It was ok as a solo selfish might stacker before it got its duration nerfed. Funny how making it “group friendly” ended up destroying it and making it an actual hindrance to use in groups. Whereas before you could use it to help supplement you if your group lacked some might.