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1st Day in Raiding as a Necro.

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Gorseval down with me on reaper dps tank. :P

Power again.

Really good at locking down the elites. But its damage drops a ton when noone is buffing you or providing vuln. Also those elites pulse weakness. So im not surprised a condi build deals with that part better.

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Daggers is the best pve weapon

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Yeah if theres a fire field or dark field then soul spiral is a dps increase. Its potentially a dps increase even without. But its very minor. Leeching and burning bolts make it a good skill. Which is always going to happen in raids.

I didnt want to include it in the main rotation because its one of the low priority dps skills. But you are right about your suggestion. And you are also right about them being unreliable to hit. However on big bosses like Gorseval thats not really an issue.

However the reason for gravedigger before nightfall at the start is simply because of the 8 second cooldown. So you can get 2 gravdiggers off as soon as possible before weapon swap. Technically you probably could swap them round which would only result in a very minor difference.

Executioner Scythe is always a dps loss assuming its aftercast is as high as it feels. The only time that might not be the case is below 25% health. But im not confident on its aftercast at all so i wouldnt recommend using it for anything other than chill and CC if i were you. And chilling bolts dont do damage. The field should already almost cap chill so those short duration bolt chills wont really add much due to the 5 stack cap.

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Problem w/ Necro Tank in Raids

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Toughness is part of the armor value but toughness is over-weighted in the aggro table. It has been this way since the game launched. A player with substantially higher toughness than other players is regarded as a higher threat despite the trade-off of dps to gain that toughness.

Aggro has never been consistent like this in any other content actually. Raids are the first examples of content where toughness actually works 100% of the time on all encounters. For old content the aggro requirements are more or less equally weighted with different requirements. And it varies on encounter to encounter and sometimes even seems like RNG.

Thats why tanking has never been a real thing. Because it was impossible to determine what caused aggro and how to control it 100% consistently. There were a few encounters where people worked out some consistent methods. But even those were never proven to be 100% sure fire methods for holding aggro. Old content bosses do however focus pets and minions. So we have alternative tanks even if we cant control player aggro.

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Problem w/ Necro Tank in Raids

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It’s only based on toughness.
However, the Vale Guardian seems to prioritize people who are reviving others even more.

Nope. Thats simply because of the warriors ressing. Which they shouldnt be unless absolutely necessary.
http://wiki.guildwars2.com/wiki/Determined_Revival

Daggers is the best pve weapon

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Ill try and update my guide this weekend. So i plan to record the rotation for that.

Basically above 50% its as follows:
gravedigger > Nightfall > both wells > grasping darkness > deaths charge > gs auto till gravedigger > swap to dagger > focus 4 > dagger auto > deaths charge > dagger auto > swap to greatsword > gravedigger and repeat.

Obviously your larger cooldown skills wont be available for every swap. But im sure you understand the concept. You are using gravedigger as frequently as possible and timing it with weapon swaps. Using both dagger and greatsword auto as inbetween skills. And using reapers touch every time you go dagger and deaths charge once every swap.

Below 50% its much simpler. Gravedigger spam and use nightfall and wells on cooldown.

(edited by spoj.9672)

Reaper Cavalier Tank (raids)

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You can literally sit there with just toughness food and berserker gear. So i dont see why you wouldnt be able to with cavaliers.

I highly doubt that without the sustain from parasitic contagion, just based on how much I was having trouble surviving without that and the death magic traits.

Well we killed Vale guardian with me doing just that. And i didnt have much more of an issue surviving on Gorseval either. I even dropped blighters boon.

You do need to dodge some stuff. In vale guard phase 1 you can dodge everything because you can dodge into the wall. In phase 2 and 3 you have to be a bit more careful. But because you are kiting you have an even easier time sustaining and you can dodge backwards while kiting. When you get a bit low just use dagger 2 to fill your bar back up. And make sure you use rise whenever you can.

Chill Problem

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No you are only screwed if they apply chill first and cap it at 5 before you can contribute. Theres not many situations where that should happen.

1st Day in Raiding as a Necro.

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Focus 5, traited chilling darkness with deaths charge and deathly swarm. And chilling nova. It shouldnt be an issue. With vipers its very long duration chill.

Chill Problem

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Theres some common misunderstandings about how chill stacking works. Its actually quite easy to maintain dps chill in a group due to how it actually works.

Chill caps at 5 stacks. Any stacks applied after this will not apply. Already applied stacks never get replaced, they have to run out before a new stack can be applied. As long as you have 1 stack owned by you active on the mob you will continue to tick chill damage. So as long as you make sure you are maintaining long duration chills you should never lose chill procs. If chill drops off and people spam chills and cap it then it may take a while for you to get your procs in again. But otherwise it shouldnt be much of a problem.

Basically make sure the high condi damage deathly chill reaper always chills first and you shouldnt have much of an issue.

(edited by spoj.9672)

Daggers is the best pve weapon

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Its very rough workings for rotations. I mainly used it to rank skills. But it gives you a rough idea of how things stand in comparison to each other.

1st Day in Raiding as a Necro.

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Reaper has more consistent damage. But the low end of engi is still very high. And then the bursts are upwards of 20k. I was seeing 11k burns for fair periods.

Reaper Cavalier Tank (raids)

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You can literally sit there with just toughness food and berserker gear. So i dont see why you wouldnt be able to with cavaliers.

Daggers is the best pve weapon

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Except its not. With a perfect rotation the difference between blood and SR is about 1%. But thats assuming perfect lifeforce management and almost 100% RS auto between other skills. Which is impossible.

A GS dagger rotation on the otherhand is very realistic and achieves about the same max potential dps. So more real dps.

So, why was spectral walk nerfed?

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Can you use gliders in the new WvW borderland? Because im pretty sure thats the main reason it was nerfed.

Reaper Cavalier Tank (raids)

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You only need more toughness than the rest of your group. That means it can be as small as a single toughness infusion in theory. I was tanking with toughness food. So i literally only had 100 bonus toughness. Before our other reaper had to log he was doing the same with 60 toughness food.

The only caveat is that the rest of your group needs to avoid any additional toughness.

condi necro sinister or vips ?

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Viper is better. You dont need the precision on a condi reaper. The extra power is nice. The condition duration more than makes up for the loss of condition damage.

Im not sure sinister has a place anymore. Apart from using them as trinkets for a viper build. Which is a bit of a shame.

Even factoring in the curses precision conversion. Vipers is still better. As Brayzzz says. You want to reach 95-100% condi duration. Then after that the remaining gear can be sinister. I found viper armour and weapons with nightmare runes, malice & geomancy sigils and sinister trinkets to be a good mix. I cant say for sure that its the absolute best mix. Getting the vipers amulet might make it slightly better but that requires some achievement grinding.

(edited by spoj.9672)

Daggers is the best pve weapon

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Pure dps
spite top-top-mid
blood mid-bottom-top
reaper mid-bottom-mid

For pure DPS his isn’t entirely true.

What would you change then. Because my testing and calculations suggests this. But if ive overlooked something please do tell.

1st Day in Raiding as a Necro.

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You maintain about 1-2 extra stacks with reapers onslaught? The boost you gain is about 1k dps which is the same as deathly chill. With deathly chill both scepter auto and RS auto with dhuumfire are about equal on vipers. But scepter is significantly easier to maintain. And you will always have access to your DPS increase condi skills immediately.

If you dont need blood then dhuumfire is still good because you can get a few burn stacks after a soul spiral. But you should go back to scepter most of the time.

But then again if you take blood you have dagger offhand cooldown reduction. And the group has vampiric aura.

(edited by spoj.9672)

1st Day in Raiding as a Necro.

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Well ill give condi reaper a try in raid if i can. I certainly think it was better damage than my engi yesterday. But id improved so much on engi today that i honestly cant say that anymore.

Engi is far and away faster on red though. And with snap to ground target its a lot easier to maintain decent dps on engi.

Daggers is the best pve weapon

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Pure dps
spite top-top-mid
blood mid-bottom-top
reaper mid-bottom-mid

raid dps tank
spite top-top-mid
blood mid-bottom-bottom
reaper top-bottom-top

The Sickest Guild [NA] - Spirit Vale Cleared

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Nicely done. This is definitely the first content anet has produced that i feel derserves genuine congratulations when people beat it.

I wish people were available more often but what can you do! Especially since i took half the week off. x)

1st Day in Raiding as a Necro.

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Well ive successfully tanked vale guardian and got the kill with just toughness food on a power build. Damage was good as well.

I dont think condi reaper is worth it. The damage is just too mediocre. Which isnt really an issue for Vale Guardian. But it will be for the other bosses.

How is Necro/Reaper for PVE now?

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No point going for the super expensive one. x)

How is Necro/Reaper for PVE now?

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You can just use toughness food. Thats all you need.

How is Necro/Reaper for PVE now?

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Necros are possibly looking to becoming potential meta tanks in raids. And by that i mean full dps tanks.

So about that zerker meta...

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I think this is more of a player skill problem. You are failing your damage rotations in a difficult encounter so you have less leeway. As it should be.

So about that zerker meta...

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This is some major kitten i am witnessing.

Guild Raid Testing

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For once, I don’t mind another “Open World Boss guild” (like this one) to become a raid tester. At least they are openly honest about their skill level and genuinely excited about and committed to a challenge that it is refreshing to see their opinions on it.

Rather than some individuals think they are better than everyone else, but always try to taxi to the “Open World Boss Guild”- organizing maps to profit off others’ hard labor.

Just my two cents.

Also, congratulations to DnT for the world #first removal.

Iris, genuine excitement and happy faces do not help in testing a raid catered to the extreme and only the best players, does it?

The raid testing needs to be pushed to extremes, not to the happy middle ground. If the latter is the case, raids are just dungeons or high level fractals. And they were supposed to be something more.

Thats why they need to get another dedicated guild on track. I can’t suggest any names because I dont wanna discredit anyone I didnt mention. I know there are guilds in here more than capable of doing this.

I wouldnt regard DnT as a guild that can push extremes. They are the only NA guild though. So yeah….

While DnT faded from relevance in WoW shortly around the times of BC, the speed kill contained NoTrigger, who is known as the #1 Wildstar parser worldwide on Spellslinger and Esper.

You can’t ask for much, though, the top of the top are still at WoW due to the vitality of that game’s raid scene and financial support.

NoTrigger was in rT before he was removed and transferred to NA to join DnT.

1st Day in Raiding as a Necro.

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With how stationary a necro can keep the boss engis are in a much better position for condi damage. But who cares because necro can dps while tanking.

Have to say i found it quite fun tanking on necro today in the few attempts i had with another group.

Guild Raid Testing

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For once, I don’t mind another “Open World Boss guild” (like this one) to become a raid tester. At least they are openly honest about their skill level and genuinely excited about and committed to a challenge that it is refreshing to see their opinions on it.

Rather than some individuals think they are better than everyone else, but always try to taxi to the “Open World Boss Guild”- organizing maps to profit off others’ hard labor.

Just my two cents.

Also, congratulations to DnT for the world #first removal.

Iris, genuine excitement and happy faces do not help in testing a raid catered to the extreme and only the best players, does it?

The raid testing needs to be pushed to extremes, not to the happy middle ground. If the latter is the case, raids are just dungeons or high level fractals. And they were supposed to be something more.

Thats why they need to get another dedicated guild on track. I can’t suggest any names because I dont wanna discredit anyone I didnt mention. I know there are guilds in here more than capable of doing this.

I wouldnt regard DnT as a guild that can push extremes. They are the only NA guild though. So yeah….

1st Day in Raiding as a Necro.

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Yeah condi reaper is quite low dps. But you should have very little issues maintaining the damage. So when you split you might be slower to kill red if you take condi reaper instead of a condi engi. But for the rest of the fight its a lot more up in the air. I know i was far too unfamiliar with engi to consistently maintain good damage on the main boss but on condi necro i doubt ill have much of a problem.

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Why does reaper replace death shroud?

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I think the tradeoffs are fine. The only negative i feel is that deathly chill and RS+dhuumfire improve so much on condi necro that you just cant really go without. Would be nice to have deathly chill on classic necro. But thats just wishful thinking and do not expect that to change.

Reaper is such a good line for all builds its kind of pushed classic DS out completely. Which is a shame. I would have liked at least one build direction to have better usage out of classis Shroud. (This could actually be partially rectified simply by making specialisations weapons available to the core professions at all times).

Guild Raid Testing

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Id be more embarrased if they couldnt complete the raid immediately after a months practise. So its nothing to do with claiming first as others have said. Although that certainly is part of it in the sense that its a disrepectful claim with no clearly stated context.

Guild Raid Testing

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This story provides better drama than LFD.

Guild Raid Testing

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it doesn’t surprise me this happened…they had a reputation for drama in WoW too

http://afkgamer.com/archives/2008/03/13/death-taxes-guild-drama/

publicly shamed one of their own guildmates back in the day

The bigger picture that nobody is paying attention to here is the the culture of Anet employees harassing and bullying the players. Despite the fact that team leads and people you EXPECT to be protecting the customers are the ones involved.

You really are spewing some amazing bull.

General Dungeon Discussion Thread - Part 3

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Some games let you preorder to get beta access even though they state official release will be f2p. Dont know if thats the case for BD. But Savage 2 was like that.

Ascended Armor for Raids

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Yeah if your going for a condi set. Go vipers instead of sinister. Its more power and overall more condi dps due to condi duration.

1st Day in Raiding as a Necro.

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Well my first experience was learning how to play condi engi. Which was a lot of fun. But very confusing when trying to learn a new encounter and a new class at the same time.

Ill probably be trying condi necro tomorrow though. Because then i can switch between both builds easily. I do expect necro to be one of the safest classes to play while people are still learning the encounter. But once optimisation starts happening it might drop off.

how far did you get

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Nah the biggest reason for failure is dieing because you lack defence because you have to deal enough damage to beat the timer. Without that we could just stack nomads and complete it slowly but easily. Timer is needed.

General Dungeon Discussion Thread - Part 3

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Yes it is Black Desert. Its probably going to be super grindy. But its a huge sandbox MMO. So that shouldnt matter. Im going to treat it like a single player RPG but with the option to play online.

Bug: Gravedigger won’t recharge

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Why didnt they include it in the patch notes then? o.O

Is Axe any good now?

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Actually for necro I’d say Condi loses more by dodging simply because the primary source of damage is from auto attack. Even if condis are still ticking you have still lost an entire auto + conditions it applied. Whereas power reaper its mostly short cast time burst skills. The only high damage you might interrupt by dodging is gravedigger. But even that can be timed correctly.

Only issue is below 50% dodging right after gravedigger will rupt the aftercast and bug the cool down. Above 50% you should only lose weak auto attacks in the rotation. All the other skills are fast enough to not be an issue.

Obviously old dagger build still loses the most by dodging.

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(PvE) Warhorn use i dont understand

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Yes. Its called focus.

The vuln is nice but thats not the reason i advocate it over warhorn. Its because it flat out does more damage and has a much lower cool down.

(edited by spoj.9672)

Is Axe any good now?

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Axe fills it barely due to its range and axe 2 makes up some of the loss on the auto.

Axe 2 is actually not much of a DPS increase. I’ve run a bunch of time tests on golems and it’s really hard to puzzle out the difference in time-to-kill. It is a DPS increase, but a really, really small one, and only if you let your autoattack animation complete before starting up 2. If you pop 2 immediately every time it’s off cooldown, you’re going to interrupt an autoattack and actually lose DPS. It’s mostly just useful for the LF generation.

Oh dont get me wrong. Axe 2 is really weak. But its quite a considerable boost over its own auto attack. At least it is as far as my calculations go (over 25% better).

Golem test would be inaccurate because the auto will get a larger boost from all that extra vuln.

Dark Harvest Item PSA

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Well, for those brave or skilled enough, there an area in Auric Basin that spawns 3 veteran Shadowscales and a regular one at pretty good intervals.

It’s on the path to the Recovery Golem Hero Point, so it requires either an Experimental Rifle or Ley-line Gliding.

Doesnt require either. I just glided across without using the experimental rifle. You might need gliding 3 though.

General Dungeon Discussion Thread - Part 3

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what reaper could have been, https://youtu.be/x1iWmbJKvf4?t=5

Is that a sorceror or a new class? o.O

My hype for BD has risen once more.

Dark Harvest Item PSA

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I feel like laurels are too valuable for that. I might reconsider though. Not too enthusiastic about getting back to spider farming though. Such a boring use of time.

Is Axe any good now?

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If you are such an aggressive player why are you using a staff at all? Ive been running greatsword + d/f since HoT. And before that d/f + d/w exclusively. And never had an issue. The whole arguement that staff provides good aoe is pretty weak. Since you can be more effective with dagger auto attack (yes it only hits 2 at a time but it still ends up resulting in faster mob clearing). The idea that you should always run with a ranged secondary option is also completely false. PvE isnt the type of gametype where you are that restricted.

Its actually a gametype where you should always make sure you have a desirable auto attack on both weapon sets. Staff doesnt fill that role. Axe fills it barely due to its range and axe 2 makes up some of the loss on the auto. The thing with axe is that even though its bad. You literally never have damage downtime. Which is why its not a bad choice in those really niche situations. Same could be said about staff but its sooo much weaker for very little utility gain.

Its only since HoT released have i actually bothered to try ranged options. Mainly for group challenge hero point solos. And every one of those ive tested whether i needed to move out of melee a considerable amount of time or not. If i did then i would swap dagger or greatsword for axe. So id be running greatsword + a/f or d/f + a/f. Staff isnt even a consideration. Its just that bad for PvE.

(edited by spoj.9672)

Is Axe any good now?

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I’m biased against both.

But here’s some facts about staff versus axe.

Axe auto has 0.77 coefficient total per chain. The chain takes 0.95 seconds. Which yields a coefficient per second of 0.81.

Staff has 0.66 coefficient total. If you factor in the 10% higher weapon strength you get 0.73 per auto. The auto takes 1.4 seconds. Which yields a coefficient per second of 0.52.

Axe is quite clearly better. Especially if you take the axe trait. Axe 2 is also a big gain over staff and axe auto’s.

You are quite clearly biased Lily. Because when you look at it objectively the facts speak for themselves.

(edited by spoj.9672)

[Vid]Build: Condi Reaper - Dungeon & Fractal

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Its working as intended. But i feel they should change it.

They also need to fix the inconsistencies between death shroud and reaper shroud.