OP, I’m a weird one for you. I like some of HOT, but I truly loathe the maps and story.
Elite specs are awesome, gliding is epic. The autoloot and other perks are just nice. The map design and story gobble diseased moose wang.
I’ve not touched the living world season three, since I can’t finish the story in HoT. (For whatever reason, it’s impossible to glide during the Mordremoth fight. Was on release, and still is, as of 20 minutes ago when I tried again.)
I do like the idea of not receiving whispers from people who aren’t mutual friends. That is a worthy suggestion, in and of itself, regardless of the gold selling scum.
Frankly, I would agree with those of you who feel that way, and I do see the value of that. In my line of work, it wouldn’t be the best thing.
But for most players, yep, it’s something I believe could make a good QoL change.
But I wanted to ask a question: How would you build a friend list without whispers? Or maybe I’m more wondering how would you discuss adding someone, mutually, without whispers? Open chat?
Make it a toggle-able option!
I get why you wouldn’t want it enabled, as our community interaction type person, (Also, still, my single favorite member of the Anet community) but for those who aren’t particularly gregarious, it would be awesome.
http://i.imgur.com/QzlRjLv.jpg
Gaile – since this is an example of the exact same behaviour the OP is talking about – shall we encourage destroying an event for an entire map as something one ought to simply move on from?
The magnitude is different, but the behaviour is identical.
Thoughts?
myrrh-L-oh (the paste, the letter, the expression of surprise.)
I’ve never heard wyvern pronounced in-game, but in the real world, I’ve only heard it pronounced so it would rhyme with “With-urn”.
Again, haven’t noticed in-game, but I would hope that it’s pronounced Yotun. (How else would you? Joe-ton?)
I do like the idea of not receiving whispers from people who aren’t mutual friends. That is a worthy suggestion, in and of itself, regardless of the gold selling scum.
I don’t understand the argument for the other side still. We keep repeating it over, and over, and over again. People who want to see the backpacks and auras can.
You. Will. Never. Know. Someone can’t see something on your character. We already can set you to standard models, we know that. We can still see your backpacks with it on which is what the thread is about.
Your choices and tastes in skins don’t matter. Our choices and tastes in skins don’t matter. This again is an option that doesn’t effect you as you will never know someone has it on unless they go out of their way to tell you. So you need to stop playing the victim card. When legendary armor is available we already have the option to see it as a grey default skin. You’ll have to argue to have that changed, or your arguments for forcing people to see your legendary skins is moot.
Lastly the option is already is sPvP so it’s going to take some work, but the ground work is done.
The other side doesn’t have an argument, they’re trolling.
I’m impressed it’s gone on this long. The people who are against this option are the very people who make their characters seizure inducing stroboscopes, and plant them in jumping puzzles.
Obviously, I’m a +1 for the “give us a slider” option.
Hell, WoW goes down multiple times a month, some planned, some not. At absolute best, they provide you with, surprise, nothing at all.
That’s a game with real wealth behind it, that we pay a sub for.
Compared to that, Anet is farting daisies atm.
Toxic gloves, in the gemstore. Thank you, thank you, THANK YOU!!! Bought a pair for myself, and another for the wife.
You guys rock.
All this squabbling when the solution is so simple: put both dueling and inspection in game and have the option for people to turn them on/off how they please, both of them. That way everyone can be happy.
You don’t want to share your gear/build? That’s perfectly fine, and it also is perfectly fine to be kicked from a group by people who ask to see them. You have the right to play as you want and with whoever you choose, but so do they. Your right is in no way greater than theirs.
Or, even better, have an option in lfg for posters to make their lfg invisible for people who have the inspect option turned off (or on). BAM! You will never have to deal with elitists ever again! But this way you also won’t be able to leech off other people, either, and in the end that’s what this is all about, amirite?…
You know, right till that last sentence, when you revealed yourself to be a complete and utter tool, I was with you as having one of the more sensible suggestions in the thread, then you went and showed what kind of person you really are.
Gemstore items I would love to see – the Toxic Gauntlet skin. Somehow I missed out on that one, and would like the chance to get it now.
I want some kittenING PANTS for female light armor. COME ON. There’s literally only 1 choice for plain old pants on a female (no extra miniskirts or w/e), and it still has a butt window. I WANT PANTS.
#4yearsnopantswtf
This – there is exactly one pair of pants for male light armour – the AC reward ones.
For male medium armour, there is only one option for a top that doesn’t have a butt cape or trench-coat, and it’s pvp exclusive.
Seriously, any time I see anyone moaning about their options, I just shake my head and wonder if they understand how good they’ve got it.
@stale
Just so you know for power there is no such thing as base damage because of how the formula works. There is no base + scaling coefficient there is ONLY the coefficient.The reason the wiki shoes those numbers is since that’s the tooltip with the lowest your power can go ( 1000 )
Example:5) Reaper’s Mark – increase it’s base damage from 92 (lols) to ~ 500, and boost that coefficient to .8 from it’s silly low .25
This would be impossible since with a scaling of 0.8 the “base damage” would be about 322. To have a “base damage” of 500ish you would need a scaling of around 1.2. You cannot untie the two because of how the formula,which you correctly stated,works.
Yeah, as soon as I looked at the actual damage page, I realized this. Math is my friend, even if, apparently, attention to detail isn’t.
2) Mark of Blood – Compared to Lava Font, this is ridiculously underpowered (isn’t everything though, when compared to lava font?) In addition to 2 stacks for 8s of bleed, add 4s cripple, and increase the base damage from 129 (lols) to 1200, to match LF.
Are you high? Lava Font lists all its damage rather than each hit. You want an instant 5 man spamable skill to do 1200 base damage? Lava Font is easy to dodge out of and doesn’t do damage upon cast. Sure Mark of Blood could use a bit of a boost, but your “balancing” is just crazy overpowered.
I hadn’t realised the Lava Font tooltip was the exception to how tooltips work in-game. (Seriously, Hundred Blades, Whirling Wrath, Rapid Fire, Splitblade, etc, all list the damage from their individual hits, not the total.)
Fine, boost the base damage of Mark of Blood from 129 to 300, to put it at 1/4 the damage of Lava Font.
:-)I’m… fairly certain all skills show number of hits, and how much damage happens over the course of those hits….
Gronk – the wiki says you’re absolutely correct – https://wiki.guildwars2.com/wiki/Damage
I’ve somehow been reading the tooltips wrong for four bloody years, despite playing daily. Hell, I’ve used the damage calculation thousands of times (damage done = [weapon strength] * Power * [skill-specific coefficient] / [target’s Armor]).
Well now.
2) Mark of Blood – Compared to Lava Font, this is ridiculously underpowered (isn’t everything though, when compared to lava font?) In addition to 2 stacks for 8s of bleed, add 4s cripple, and increase the base damage from 129 (lols) to 1200, to match LF.
Are you high? Lava Font lists all its damage rather than each hit. You want an instant 5 man spamable skill to do 1200 base damage? Lava Font is easy to dodge out of and doesn’t do damage upon cast. Sure Mark of Blood could use a bit of a boost, but your “balancing” is just crazy overpowered.
I hadn’t realised the Lava Font tooltip was the exception to how tooltips work in-game. (Seriously, Hundred Blades, Whirling Wrath, Rapid Fire, Splitblade, etc, all list the damage from their individual hits, not the total.)
Fine, boost the base damage of Mark of Blood from 129 to 300, to put it at 1/4 the damage of Lava Font.
:-)
Necro Staff fix – I personally don’t care about the axe at all – Loopgru (loup garou?) got everything you need to know about axe out of the way already.
The coefficients are way too low. They should be on par with the elementalist fire attunement staff coefficients.
1) Necrotic Grasp – increase the coefficient to 1.0 from it’s current 0.6, and buff it’s base damage from 260 to 350. (Brings it near Fireball, without the AoE, but with the 4% LF generation.)
2) Mark of Blood – Compared to Lava Font, this is ridiculously underpowered (isn’t everything though, when compared to lava font?) In addition to 2 stacks for 8s of bleed, add 4s cripple, and increase the base damage from 129 (lols) to 300.
3) Chillblains – The only boost to this I can see asking for is boon removal.
4) Putrid Mark – needs a minor boost to it’s base damage – from 500 to maybe 650, but it actually has a decent coefficient, and good utility.
5) Reaper’s Mark – increase it’s base damage from 92 (lols) to ~ 500, and boost that coefficient to .8 from it’s silly low .25
All of these together would still make staff necro markedly (ha) inferior to fire attuned ele, but would finally make ranged direct damage something more than a pipe dream.
(EDIT to change Mark of Blood, due to tooltip anomaly for Lava Font.)
(edited by stale.9785)
Seriously, someone lost to the class that has the least use in game, and is screaming for a nerf. We’ve seen this before, and been nerfed for it before.
1. Dueling is fine in WoW, where you have a subscription fee, because normally it’s only mature adults that can afford to play WoW. GW2, however, is not subscription-based, and therefore has many children that can afford a one-time payment. I don’t know about you, but I don’t want a “Player X has requested a duel with you” box popping up at me every 30 seconds. Trust me, it happens in other MMO’s. A lot.
2. There have been plenty of times where I wanted to inspect another person’s equipment because I was curious about what armor they were wearing. I see no harm in it.
The people that are against it because of “Elitists kicking them from the party” obviously haven’t noticed that the elitists kick based on achievement points/mastery points nowadays. There will always be something they can kick you for… regardless of the inspect option. I say add it.
LMAO on the whole idea that WoW is remotely more mature than GW2.
The entire reason I left WoW was because you couldn’t spend more than 20 seconds between bloody children following you around demanding duels.
“You scared bruh? Duel me bruh!” Block.
Suddenly, clanmates appear “You scared bruh, duel him bruh. Don’t be a kitten.”
Repeat this for the entire duration of a weekend of gaming. For months.
No dueling in this MMO, please – it only appeals to the children.
This thread comes down to two different types (ignoring the dueling children, anyway).
One type is perfectly happy with whatever someone decides to do, presuming it’s not actually abusing someone.
The other has a strong desire to tell people how to do what they’re doing, for no other reason than because they think they should be able to.
I know precisely which type of person I’d rather spend my time with.
Four – Condition Damage, Expertise, Toughness and Vitality. Without a high health pool and defense, a condition user goes down fast.
The direct counter is to have more HP – more vitality.
As someone who plays pure power builds, I accept that my zerker everything will melt sometimes when faced with conditions.
This is operating as it should be, and the OP just has a severe case of needing to L2P.
Hell, I’ve found there aren’t enough CT mastery POINTS to go around. >.<
Add many, many more Central Tyria mastery points.
As someone who completed the various stories years ago, it appears the “Hero” points aren’t available to me.
I don’t do fractals, so those are out.
That leaves the one locked behind crafting 18 sets of ascended armour (wtf?) Or similarly locked ones.
The point being, there aren’t enough points to go around.
Please, please add more?
1) To finally have the Flesh Golem work underwater!
2) Build templates!!!!!
3) Capes (deadhorse goes here)
(edited by Moderator)
Maybe get mainhand dagger, and give it the “leap off of a cliff randomly and never be able to dodge” functionality.
Sword is finally fixed, and I’m one of the ones who actually appreciate it. (Given I was one of the ones in Beta reporting the bug with sword.)
Ah, my separate thread can be closed, since this covers my issue as well.
I’d be behind adding these.
I was a player then, but wasn’t actively playing, due to lengthy hospitalisation at the time, so my self interest is showing.
What I’ve been using. I have HoT, but dislike the Druid specialisation.
I know it’s not the meta, but it works, I can last through the ubiquitous conditions in HoT maps, and the damage is there, as far as a ranger can manage, anyway.
Blame the Charr, it would clip too much on them.
Down with the Charr! Remember Ascalon! Bring on the capes!
“Shh… here, have some more wings.”
- Anet
If the wings folded up like, you know, WINGS, I might display my hawk/white/black wings.
They’re still not capes.
(Vomits Guild Wars: Prophecies/Factions/Nightfall nostalgia all over the screen, because, seriously BEST GAME EVER!)
Threads like these. I love them. You can tell the people who played the first game (Where are our capes?) versus those who migrated from other franchises (blah, blah, blah, no capes).
Personally, I’d love capes, and feel that Anet is letting us down by not having them.
Maybe they should look at these capes like cultural armor and have somthing for diffrent races like:
Human – Capes
Norn – animal pelt capes
Charr – Horns accessories
Asura – Ear accessories
Plant people – giant leaf capes
This dude, for the win.
I like it how it is and want more revealing female armors.
Likewise. I like my characters to look sexy in games. Personally I’m tired of being chastised for that preference.
Yeah, well there are plenty of options for you and very little for players who don’t want their female characters to have revealing armor…
Math says you’re wrong dude. The covered versus skimpy ratio is something like 80:20, if not MORE skewed to covered.
The fact that nobody ever chooses covered says more about human psychology than the available armour sets.
I see almost everyone wearing the exact same armor set, there’s only like a couple of sets that shows any skin and EVERYONE chooses those sets. So that might be why some people think there’s tons of skimpy armor in this game when it’s actually a few sets that everyone is wearing. There’s tons of covering armor, most of it is covering, but you don’t see it often being worn because most people choose 1 of the couple of slightly revealing sets. Most outfits they add to the gem store are extremely concealing and big and bulky or with butt capes also. I’ve noticed from reading dulfy gem store outfit updates that whenever certain people run out of skin showing armor or outfits to complain about they start complaining about " boob plates" >.< Some people just don’t want armor or outfits to be even remotely sexy, but that is most definitely the minority. I don’t understand why they don’t make more sexy, skin/fur/leaf showing sets for both male and female that the majority loves.
I think is has to do with the repression in North American society. Studies have shown that babies like SKIN. Not clothing, unless it’s gaudily coloured, but skin. Most people, given the choice, prefer to look at skin.
In North America, we pretend that’s not true. Skin is somehow shameful. While it’s not necessarily a majority view, the minority that dislikes skin is certainly vocal.
Add to that the confirmation bias that results from a multitude of people wearing the same “skimpy” armour sets, and that vocal minority goes postal.
None of this relates to the OP’s point, but it certainly covered most of the responses to the OP.
I like it how it is and want more revealing female armors.
Likewise. I like my characters to look sexy in games. Personally I’m tired of being chastised for that preference.
Yeah, well there are plenty of options for you and very little for players who don’t want their female characters to have revealing armor…
Math says you’re wrong dude. The covered versus skimpy ratio is something like 80:20, if not MORE skewed to covered.
The fact that nobody ever chooses covered says more about human psychology than the available armour sets.
That’s actually a good point. When I’m in HoTM, the majority of human females (and norn females) tend to be wearing the “skimpy” options. However, you notice that they’re all wearing basically the same set, or specific pieces from certain sets.
That’s always been the aspect of these threads that irritates me. People get up in arms about how many skimpy sets there are, when there really aren’t that many, taken as a whole.
What there is, is a majority of people choosing the skimpy sets, which skews perception.
That doesn’t make the OP’s point less valid, but people have been missing their point altogether.
The issue, insofar as there is one (I personally don’t see the problem, but still) is that the same set, worn on two different genders, can be grossly different.
The solution I would prefer is to have the current mismatched sets renamed, and have sets that are fairly close to gender neutral (body shape being the difference) substituted – that way, people who like the more open armour’s can have them, while those who would like to have their female wear armour that matches the male set have that option.
I like it how it is and want more revealing female armors.
Likewise. I like my characters to look sexy in games. Personally I’m tired of being chastised for that preference.
Yeah, well there are plenty of options for you and very little for players who don’t want their female characters to have revealing armor…
Math says you’re wrong dude. The covered versus skimpy ratio is something like 80:20, if not MORE skewed to covered.
The fact that nobody ever chooses covered says more about human psychology than the available armour sets.
Just logging in to point out that any time information necessary to complete a mission, story or achievement isn’t available in game, but requires you to use an outside resource, then Anet has failed.
That simple, nothing else to add. There are a number of instances wherein this holds true, and each time it comes up, it’s a complete failure on the developers’ behalf.
Being myself, who paid for the bloody game, and the expansion, I find that not only do I not care that the F2P is unwelcoming, but I wouldn’t mind if it didn’t exist.
With that said, what OP is complaining about is their own lack of reading comprehension, or willingness to read in the first place, not the F2P experience.
I’m hurting myself laughing here, at the people who are saying that it’s hard to find non-revealing armours.
Literally, using the argosoft gallery, it’s 55 full sets of light female armour. Of those, 16 are what a complete prude would call “skimpy”. Honestly, there’s only 9 that wouldn’t cut it in the RC church I grew up attending.
That leaves 39-45 covered sets for you (depending on your level of prudery.)
Those who are complaining about the disparity inside the same set have a case, those who are whining about there only being skimpy sets, well, they’re full of that which makes the grass grow green.
(edited by stale.9785)
Yeah, maybe some PANTS for light armor females?
Currently Sorrows Furnace dungeon armor is the only light armor worth wearing (IMO).
Males in light armour suffer EXACTLY the same issue. There is one, count them, one whole pair of pants for light armour wearers in game.
This isn’t sexism, it’s shamefully inadequate armour variety.
There are examples of the same armour being vastly different on the two sexes, but there are (per earlier threads) nearly identical numbers of revealing versus chaste armours for both sexes.
It’s not a matter of how much skin is shown – it’s a matter of the same armour being different on the two sexes.
IE:
Barbarian armour, which leaves your male heavy virtually nude, should be identical on the female.
Heavy Plated should have them both fully covered.
Much like the last dozen times this has been suggested by the same two or three people. No.
We need a sticky;
No open world PvP
No mounts
No name deletion
No damage meters
No gear inspection
Just another No.
My whole contribution remains unrelated to helping get WC, and more about getting WPs for my plethora of characters, without having to run there first.
I am, admittedly, lazy.
I actually support this – and I have no plans of getting a legendary.
Really, what I’d like isn’t quite the same. I want a map-maker NPC. Once you’ve completed the world completion, your other characters ought to be able to visit the mapmaker and have all the WP’s in the world unlocked, for a fee.
While this wouldn’t remove all the tedium from repeating world completion, it ought to help at least.
I think the main issue is, not everyone knows the ins and outs of MMO workings. So what they are seeing is tons of Gem Store stuff coming out, and no actual game content being released. Which is quite frustrating to a lot of players who are bored and wanting new content, yet all they see is more “cash grabs”.
They are tired of getting nothing but cash shop items and gamble weapon skins, and want actual in game content they can play. They want to earn stuff in game, not whip out their credit card every time new stuff comes out.
I get Anet has to make money via the Gem Store to support GW2, but GW2 won’t be around much longer if the only new stuff we get is via the Gem Store. Then there will be nothing to play the game for.
This.
It pains me to admit this, but HoT was a flop as an expansion.
I know, I know – groundwork. Getting ready for what’s next. It doesn’t change that there’s no content to the content.
That leaves us exactly where we were before HoT dropped. There’s nothing new to do, and nothing to work toward that isn’t simply “Open wallet, purchase gems, fund Anet via gemstore”.
Don’t get me wrong, I fork out regularly for gems when I think they’ve done a good job. There should, however, be content.
My suggestion would be reforming the dungeon team and introducing more dungeons, and plunking the GW1 15k skins as the rewards for them.
Repeatable content with a reward you can get at the end.
(Think the bonus mission pack in gw1)
For those talking about the “unrelenting desire” or “crowds demanding” mounts. Go through the thread, and start counting the “yay” vs “nay” set.
It’s the same handful desperately asking for mounts.
It’s a plethora of others saying “We don’t want them.”
Rather like the dueling threads. There was one thread about dueling, made it to 14 pages before the one, single pro-dueling advocate realized it was literally him against hundreds of others saying no.
His response was still “The majority is wrong.”
There are many games where mounts are a thing. There are many, many fanbases where mounts are the be-all and end-all.
In short, there are other games for those who “need” something that isn’t going to happen.
Ooh, coffee mugs. I would buy a coffee mug RIGHT NOW, if one were available.
It has to be fairly large though.
Have the bloody flesh-golem work underwater!!!!!
Done and done.
Froggy went a courtin’ and he did ride, uh-huh (15 chars)
HoT proves they can do a day/night cycle, though I still feel the lighting needs to be addressed more.
Getting the error every two minutes.
Doesn’t seem to affect the guild roster or the guild hall. Can’t check for chat atm because nobody else in my guild is online.
Sent an in-game bug report as well.
So, about your stuff. I can have it, right?
Howsabout you don’t try to exploit the game?