Define “huge drops”? I’m not expecting a system upgrade to grant me 100FPS all the time – but I’d love to have something more consistent than 60 fps everywhere except wvw/maw/jormag – where it becomes 15.
I actually suspect it’s all the particle effects that are the major issue – rendering that many different sets of effects from a skrittload of users seems to be the major culprit when my FPS does a skydive.
i7 920 @ 3.2ghz
r280 @ 3 GB vram
12GB system ram
It’s an idea that, from an aesthetic viewpoint works wonderfully, but from a gameplay viewpoint is horrible.
I agree that the ranger rapid fire looks ridiculous, but it works.
Naiasonod, I’m right there with you. I’d rather craft an item, or farm it myself (GW1 farm – kill boss, chance at loot – not GW2 “farm for gold, but item”) than purchase it.
It would be simple, honestly.
1) Queensdale and equivalent areas are the tutorial areas. Each would need hearts, vistas, a JP, some dynamic events and a world boss.
2) The remaining areas progress in terms of difficulty – as you progress through the world, mobs have build/ai that are gradually better – with proper use of traits, weapon swap, dodging, etc as you advance. Queensdale would have it’s current bandits, with their limited kitten nal. Orr would have meta-build enemies, patrolling in groups. You either get good, get a party, or get dead. The zones in-between would have appropriate levels of difficulty. You could colour code the zones – white, blue, green, yellow, gold.
3) Traits – the current trait system sucks and blows, but could be fixed simply by placing traits in their respective zones. All adept traits would come from the current 15-25 zones. Master traits the current 25-55 zones. Grandmaster traits would come from Orr and FGS/Southsun. You would unlock each tier as you enter into a zone of the respective difficulty. (Perhaps as you completed mapping of a zone of the previous difficulty level?)
4) Keep the current gear setup – white, blue, green, yellow, gold, pink, purple. Crafting/gear becomes the major form of progression, and for the vast majority, once you’ve gotten exotics, you’re set for anything.
This all presumes that the NPE is essentially done away with, in favour of a proper tutorial in the starter zones.
That would be a game that is a proper sequel to GW1, and one I would gladly support.
Curious myself. I’m pricing out upgrades. Will check back when Jolene updates.
(My poor old i7 920 crawls down to 15 FPS in large zergs, even with the r290 card.)
The author of the article has eloquently expressed what the veteran players all know.
I really like the idea of account bound craftable precursors. Not only would the playbase finally have a means to get a legendary without having to grind gold until their fingers bleed, but in a LOT of ways, it would deal with the horrendous inflation attached to precursors. (John Smith’s regular dismissal of any financial complaint aside, the economy is broken where precursors and ascended crafting materials is concerned.)
if you understand supply and demand, you would get why its not broken
*It’s (It is, abbreviated – it’s. You’re welcome.)
I fully understand supply and demand. I also understand artificial shortages. The economic clusterkitten that is the precursor market is a direct result the RNG system coupled with what the article writer calls the “gold standard”.
Something the article author leaves out is that everything being tied to gold gives Anet a vested interest in keeping rare items extremely rare. Those who want to avoid the grind or time gating (precursor and ascended mats, respectively) can open their wallets to get around it.
All of it can be summed up as; “The in-game rewards are strictly limited to encourage customers to spend cash on gems to attain items that are otherwise beyond the reach of those who have less time to spend in-game than others.” Nothing more, nothing less.
It is attempting to garner gem sales at the expense of fun.
The author of the article has eloquently expressed what the veteran players all know.
I really like the idea of account bound craftable precursors. Not only would the playbase finally have a means to get a legendary without having to grind gold until their fingers bleed, but in a LOT of ways, it would deal with the horrendous inflation attached to precursors. (John Smith’s regular dismissal of any financial complaint aside, the economy is broken where precursors and ascended crafting materials is concerned.)
So much wishful thinking. At this point, I expect even less new content than we’ve gotten so far. 2014 gave us almost a whole 6 hours worth of new content. For 2015, I’m expecting maybe 3. Of that, 90% will be listening to unskippable dialogue from characters whom I dislike nearly as much as I do Trahearne.
Also expect more senseless redesigns! Then a six month long hiatus from any public forum from the devs while they pretend that everything is fine!
I have a warrior I started explicitly to test the new trait system/NPE. As of now, the only source of experience he gets are the exp scrolls you get from the various reward chests and whatever tomes of knowledge I get.
It’s actually demoralizing to play him. Not so much because of the NPE, but more the trait redesign, which means I won’t have a complete build on that character until I hit lvl 80.
I’m forced to assume that whoever thought up the new trait system doesn’t actually play the game.
Going to give my standard reply to this complaint.
1) PvE players are the ones who keep the lights on at Anet. Adventure, RPG, PvE gamestyle is the bread and butter of pretty much every dev out there, with a couple notable exceptions. It’s unfortunate, but it’s true. The same dev time applied to the two player bases will result in drastically more financial return from PvE players.
2) The above aside, every single balance change since release had been done with absolutely no consideration at all except for PvP. The only exception to this is the Fiery Great Sword nerf.
3) The only non-trenchcoat medium armour that a human male can get is PvP exclusive. Read that again – the only medium male armour that isn’t hideous (IMO) is only available to PvPers.
Yes, it’d be nice if they could make more maps, and maybe introduce more playstyles. (All they’d have to do is look back to GW1, and bring forward some of those PvP styles.) Really though, with their horrible focus on the gemstore, any updates for PvP will be incidental.
This might sound like I’m anti-pvp, which is untrue, PvP needs love – but so does PvE. We need content all around – but the content that will return the largest immediate financial return would be PvE. (This is assuming we ever see new content…)
Spamming emotes is one of two things I’ll block a person for – the second being RMT. They get the same treatment, actually – block → report.
Not quite a substitute for physically tracking them down and rectally inserting a taser, but it’s what we have.
Seconded and upvoted. I hope you all have an excellent day.
Logged in just to +1 the neverwhere reference. :-)
Shall I point out the complete lack of horizontal progression available?
We were going to get a regular influx of new skills and traits, to allow us different ways to play, without having the gear treadmill.
Instead, what we’ve gotten is a trait system designed to kitten us off, and no new skills, no new weapons.
Zero horizontal progression, and a minor vertical grind.
From a character development viewpoint, once you hit lvl 80, you may as well delete and reroll, because that’s it. All your growth is over.
Since OP keeps mentioning GW1, I ended up thinking about skill hunting, and how sometimes grabbing a new skill ended up with me having a dramatically different build afterward.
OP, I feel you. 7 years of GW1, and not once did I feel “burnt out” or that I’d run out of interesting things to do. After 2 years, all I can see for GW2 is failure, compounded by the ineptitude and greed of it’s management.
I will admit, someone caught my attention about the newest bit of LS, since apparently, if I played GW1, I ought to love it. I’m curious (can answer in PM, to keep this thread on topic)
Does it have skill hunting? New traits? Finally, a worthwhile change to builds? Some sense of character growth? I’ll assume the answer to all of these is “No.” but if I’m wrong, I’ll be pleasantly surprised.
Peace, eh?
Stale/Dan
Some call it “Milking a franchise”.
Make follow up game. Name it after well received game. Make Manifesto that sells the original players on the new game. Launch something completely different. Profit.
This is the answer. Thread is done.
1. Guardian
2. Warrior
3. Ele.
None else need apply.
(I main ranger, and even the meta build, assuming it’s being used, is only a marginal improvement to the party. If you’re not doing an organized speed clear, bringing anything EXCEPT the three I listed is just asking for people to fail.)
and yet this still doesn’t explain why rapid fire amongst all other ranged channel skills like unload get to ignore stealth as a defensive mechanic almost entirely.
How did you make this assumption?
RF is not the only one to ignore stealth as a defensive mechanic, every channeled targetted skill does that. Oh man, get your stuff together, really….i said that all channeled skills including those like unload track through stealth
it is a profession-crossing mechanic that needs to be changed, especially with the pandemic that is longbow rangers in this game
Well, the sentence was kinda weird, it made different impression on me, ok then, just a misunderstanding.
However, it doesn’t change the fact that the RF (and all other similar skills) are like that since the release, why is it problem now? Because there are more rangers? That’s hardly an argument m8.
It’s like if I were saying that there’s too much Thieves killing my full zerk Ele in a blink of an eye, which means those are OP and should be nerfed…. Which of course doesn’t make sense….
No, because, in that particular context, they would nerf the ele…
Seriously, you can now dodge the entirety of RF with one dodge roll. The animation is blatant – as obvious as warrior’s Killshot (which is far more offensive, imo). Dying from it is a pure L2P issue.
That’s not taking into consideration that stealth is, itself, incredibly imbalanced. Adding a small amount of danger to the lowest risk/highest reward class in the game isn’t a bad thing.
Good thieves don’t die. Bad thieves cry on the forums about classes that are, comparatively, underpowered.
The guide is funny, but not practical. What actually happens now is the first moment you point out in party chat that you’re not stacking/skipping, you get kicked from the group you yourself started, and go back to waiting around for the next 4 randoms to join the group then kick you for not playing the “right” way.
I myself play all PvE (and most of WvW) as pure zerker. If I want to do anything other than that, the only real way to do it is to have guildies/friends join you.
Taking away the whole “opener owns the instance” and allowing anyone to be kicked and not closing the dungeon has killed non-zerk dungeoning for me.
I’m afraid I have to disagree with you as well, SW. Adding particle effect just makes the armours ugly. It detracts from the artwork (and for all it’s other shortcomings, GW2 is most certainly visually a work of art.) and honestly it devalues the original artist’s abilities.
Rather like bringing home a DaVinci original, but insisting it MUST be viewed only under a blacklight/strobe combination.
There are few enough beautiful things in the world – there’s no need to make those that still exist gaudy because some aren’t equipped to appreciate them.
Continued disappointment sums up 2014 for me.
-Still waiting on the same fixes that were in discussion during BWE2.
-They broke the trait system, and are still uncommunicative about how they intend to fix it.
-We’re still waiting for the “expansion’s worth of content” that was supposedly going to be delivered via living story.
-RNG is still the sole route to quality rewards that doesn’t involve the gemstore. (The new backpack is a notable step in the right direction, credit where it’s due).
-Precursor crafting (cough) yeah…
Not worth the effort to continue the list. Their success or failure is subjective. For me, the little bit of gold has been eclipsed by their handling of things for it to be anything but a failing grade.
Seeing the potential for greatness being frittered away by mismanagement and blatant greed is disappointing.
I had a long post typed up, with suggestions for better communication, and ways to address the hot issues for the playerbase (precursors, trait problems, the much talked about but never delivered “expansion style content”, game balance, etc.) and just realized something.
Why bother? Between “we can’t tell you” and complete silence, we have the two available answers. Either they don’t have anything going on worth talking about in terms of development and fixes, or they honestly don’t have enough good will toward their customers to bother keeping us interested/informed.
The list of issues I myself have raised could fill a short novel – the responses from devs wouldn’t cover one side of a fortune cookie slip. The things we want and care about in game are visibly of no import to the people helming the ship.
Gaile, milady, you are the best part of Anet – Visible, and caring. I hope that the monumental and thankless task that is your job never dulls your spirit. You deserve better than how we treat you, and none of us say thank you quite enough. I’ve never met you, nor do I expect to, but you can have the shirt off my back just by asking.
I truly hope that the people who you work for pull their heads out of their kitten and finally fix some of what’s wrong. I just don’t have faith in it anymore.
Just felt the need to point out that, despite what everyone says, it is NOT working as intended.
On release, when people were complaining about the sword auto rooting us, Anet adamantly denied any such thing happened. Dodge always broke the animation, as well as using any directional key.
The userbase provided video proving this was untrue, and we were told they would work on it.
After months of talking about it, including Mr. Peters claiming that fixes were coming, a couple of times, they’ve instead decided it was a feature, not a bug.
Just wanted that out there, for all the L2P people, since, indeed, this was NOT how the sword auto was meant to work – it’s just unavoidable with the leap animation.
A tag would at least let us know whether someone who says they stopped playing has actually stopped playing. It’s funny to think a percentage of people simply lie about that.
Only if it told you average game time per week or something of that sort. With the way the LS is now working, if you have any interest in the game (which presumably critics have or they wouldn’t bother even posting any more) you should at least be logging in for every LS patch.
So people could honestly say they haven’t played the game for six months, but still have “Last logged in, 2 weeks ago” tagged under their forum name.
As far as Mark admitting they considered it, I see no reason to get on ArenaNet’s case. When you are developing/designing anything, you consider a lot of options. Even ideas that seem ridiculous at first are worth weighing to make sure they don’t have something useful hidden in them.
They considered it, found the negatives outweigh the positives, and decided against. It’s actions that matter, not whether someone thought about doing something.
Hell, I’ve been logging in daily – but that’s in an attempt to collect some form of contact info from my friends/guildies so that when DAI goes live we can play together. Can’t check in-game mail without logging in.
A last-logged-in would show that I’m a daily player. Something that gave average time per week would show about 1h, total.
What I wonder about more, is how either statistic validates (or not) my opinion and contribution to things?
Krall, you and Vayne to this a lot. If last year I gave you a chocolate chip cookie, and this year I gave you a chocolate chip cookie cut into a slightly different shape, does that make it a new and different cookie?
That would be punitive towards people like myself. I’ve uninstalled the game once before, and only came back because my beloved wife asked for help with getting dungeon master.
On occasion, I’ve felt warm-hearted enough toward the company that I’ve bought gems. Other times (right now is one of those times) my sole interest in the game is to read the forums to see if there’s any indication that any of the needed changes are being implemented.
So, Krall, am I active, or not? At one point I didn’t even have the game installed for better than six months. At other times I’ve been a daily player. I know precisely what I want out of the game, and whether or not I play depends greatly upon the most current changes and how Anet handles them. Does the fact that the updates, and especially the handling up the updates, disgusts me enough that I won’t play until something is fixed invalidate my opinions?
Let’s face it – all you’re asking for is to have voices that critique the game silenced, and that is in nobody’s best interest.
At the rate they’re going, I’m now honestly afraid that Anet is going to destroy the franchise and have to shut down the servers before we get any hope of an expansion.
I hope I’m wrong – but each of the last 3 major updates seems to have been designed with infuriating as large a segment of the playerbase as possible as the goal.
It’s a pity – the mismanagement of the game is heartbreaking, given how much I loved GW1, and how much I want to love this game.
So much potential, just kittened away.
I just have to thank. With this new UI in gem store I’m free of temptation of buying gems.
Accurate summary is accurate. Right now, they don’t deserve our money. At least they’ve made it unappealing to try to give it to them.
Suggestions – ok.
Assuming that we’re not being trolled, the most obvious one is to simply revert it to what it had been. That should also be the least technically challenging.
Failing that, the next most obvious choice would be to have a field where you manually enter how many gems you wish to purchase, and it tells you the cost in real money (or, in my case, American money, which is nearly the same thing) or gold, depending on how you’re purchasing. If you believe that all your users have been ingesting glue, you can even include a verification box (“This will complete your purchase – are you sure?”)
The preset intervals is flat out unacceptable. One doesn’t go into a commercial establishment, exchange real world money for tokens, and then find themselves with options that will unfailingly leave them with excess, non-refundable tokens. If any other business attempted this, they would rapidly find themselves out of business, and rightly so.
Gaile, I’m trying, I really am, but I can see no way that the new system isn’t either a) attempting to milk us for more than we want to spend, or b) designed to be as insulting as possible.
Also, regarding the ranting. It’s not just this – it’s this plus everything else as it were. The ranting is a side effect of the cumulative errors that your bosses (I’m well aware this isn’t directly your fault) flatly refuse to either learn from or rectify. The proverbial straw on that well worn camel.
Hope you have some excellent wine or industrial strength painkillers. You don’t deserve the bull (juvenile cat) that you’ll be taking over this.
Love ya lady – not impressed with the one’s you represent, it all.
Maybe the reason you’re not getting communication because people feel this doesn’t merit a discussion, just a reversion of the change and an apology.
This – at a minimum. Heavy handed money grubbing, and being caught out at it, deserves at the least an apology.
The last few patches have done a LOT of harm to Anet’s reputation. Between this, the trait fiasco, the neutered playing experience, and a complete lack of indications as to where the game is going, it almost seems they want to upset their playerbase.
If that’s the case – mission accomplished.
So, GW2 is officially a skeevy korean F2P game now? Seriously – the little bit of faith they’d been building recently is just gone.
Simple solution – you can only leave – there is no kick option. If someone goes offline, they’re automatically removed from the party.
This would probably be the least troll-able system possible.
Warrior is so bad on pvp ,he have no chance on win vs elementalist,necromancer or mesmer,why u dont balance it ?
Time you get closer to them you have 0 hp and cant handle 1 hit.
PS: dont come here now telling im bad on pvp ecc,because im not.
Sorry man, but the honest answer is that you are bad. Seriously – warrior isn’t quite top of the heap right now, but they’re easily the winner for “best performance with least effort”.
IE – if you’re losing a LOT, it’s you, not the class.
I’ve had a couple of my “best friends” (coughs) from the forums add me and when I notice I usually block them. Of course I’ve also made friends on the forums with people I chat with in game.
I can see where you’re coming from OP, but I don’t really mind it. I currently have about 75 people following me and don’t know most of them.
(puts on a trenchcoat, sunglasses and a beat up fedora) Hi Vayne! (sneaks off to the bushes again.)
I’d be for a general pet memorial. Much as I sorrow for Chris’ loss, I think previous forum discussions have come down against doing specific homages.
A statue in a peaceful section of woods with sunlight shining down on it would be lovely. People going through what Chris is could go there to be reminded that others understand their pain, and to just sit and meditate. Maybe make it an instance so only those you bring with you can be there (I hate to think of nude dancing aoe spammers mocking the mourners).
Oh, this. So much this. I want it. Donari – you’re awesome, sir.
For those who don’t know – the rainbow bridge:
Just this side of heaven is a place called Rainbow Bridge.
When an animal dies that has been especially close to someone here, that pet goes to Rainbow Bridge. There are meadows and hills for all of our special friends so they can run and play together. There is plenty of food, water and sunshine, and our friends are warm and comfortable.
All the animals who had been ill and old are restored to health and vigor; those who were hurt or maimed are made whole and strong again, just as we remember them in our dreams of days and times gone by.
The animals are happy and content, except for one small thing; they each miss someone very special to them, who had to be left behind.
They all run and play together, but the day comes when one suddenly stops and looks into the distance. His bright eyes are intent; His eager body quivers. Suddenly he begins to run from the group, flying over the green grass, his legs carrying him faster and faster.
You have been spotted, and when you and your special friend finally meet, you cling together in joyous reunion, never to be parted again. The happy kisses rain upon your face; your hands again caress the beloved head, and you look once more into the trusting eyes of your pet, so long gone from your life but never absent from your heart.
Then you cross Rainbow Bridge together….
Author unknown…
(I’m of no particular faith, with absolutely no certainty of heaven. Still, more than any reward for US, I do hope there’s a place like the bridge for our companions.)
Chris, my heart goes out to you and your family. Dogs don’t stay as long, because they learn life’s lessons more readily. (Eat when you’re hungry, show when you’re happy, forget the bad and be excited for the good. Nap whenever you need to.)
If you need to cry at work, you cry, man. I can’t trust a person who won’t mourn their own dog.
Another family member waiting at the bridge – trust me, they’re in good company.
(getting kleenex, kitten)
Good luck, Gaile! After being so visible for so long, in a lot of ways, you are the face of Anet. At least, you’re the bit that always makes me smile.
Whenever bad stuff happens to the playerbase (bugs, account issues, craptastic updates, whatever) seeing Gaile Gray show up generally means things are going to be alright.
Michael, good luck with your new role!
This latest update (acct wide unlock on goggles, SPs, vistas, etc) is a step in the right direction.
Well done, Anet folks. Don’t stop yet – it’s not quite where it ought to be, but it’s certainly getting better.
As for content for level 80 people, I agree, we need more awesome stuff there too. However if you don’t keep people at early levels, you don’t have level 80 players to ship content to, and our development team was asked to fix the very clear issue of early player retention. Anyway as for level 80 this is a post about new player experience specifically, not level 80 stuff. There is a great CDI going on right now about guilds in (and more coming soon) where you can help give feedback on what you’d like to see the level 80 guild experience be in particular!
I think the real problem here is that you’re basically acknowledging that new players are more important than veteran players. “Our metrics weren’t up to standard for retaining new players” basically reads to the jaded community as “Our publisher wanted us to bring in even more new blood to buy gems” and that, by your metrics, the absolutely terrible PR that followed this is outweighed by the number of players you think you’ll keep. You don’t care about the people who have been playing since the first days of Guild Wars 1, and the Roleplayers who immerse themselves in this game, or the people who are still devoted to all the different aspects of PvE, PvP, and WvW. You only care about two different categories of players: spends gems, or doesn’t. And it doesn’t matter how much somebody loves this game, or how much they immerse themselves, or how long they’ve been playing; if they don’t spend gems, they’re not valuable to you. That’s what this game feels like to veterans.
I can’t imagine how much work went into these systems which could have gone into features for veterans. That’s the real insult. We’ve been waiting two years for expansion content that’s never come. We’re still missing features that should have been present at launch, like Guild Halls, and we’re missing actual new content like new races, Cantha or Elona, new weapons, new skills, new cultural armor, new dungeons, etc. And two years down the road, so much effort goes into this, a system to keep new players, instead of the things the game has needed for years, while at the same time including a bunch of weird ‘fixes’ that just alienates your established users more.
I know you can’t tell us what you’re working on, but if you’re not aware, the whole online community is basically speculating at this point that you’re secretly working on an expansion because they’re so hopelessly demoralized by the content we haven’t gotten. People really just can’t fathom the possibility that you’re NOT working on an expansion. But, if you’re not, I suppose that’s not all bad. You’ll have the new blood now to replace the old blood, and you’ll need it to keep getting the gem numbers you want, since GW1 players and GW2 veterans are leaving because they can’t believe it’s been this long, and Anet still can’t prove they’re capable of delivering content and features to their most dedicated users.
Sometimes I really can’t believe this company is the same one that made the original Guild Wars I love so much.
All of my +1’s for you. Summed up how I feel almost perfectly.
Sadly, every where I have posted this I have been ignored. What do I have to do? Make a video that disproves the other one? That will probably get ignored too.
Problem is, the forums are full of people that have already decided they dislike the game, and now they want everyone else to dislike the game as well. They don’t play regularly, most have already said “so glad I quit” or “now I’m never coming back”. They aren’t players. They are angry ex-players that are bored with their old MMOs, are bored with this one, are bored with all MMOs, and want to make sure everyone else feels the same way.
They also don’t typically play the content they complain about. They read other people complaining about the new content and nod their head in agreement, followed by a regurgitated version of the posts they’ve been reading.
They do read the contradicting posts but say to themselves “pfft, fanboys… it isn’t like that at all, they will defend anything, those stupid white knights, it’s really like what these other posters are saying which happens to be exactly in line with my current view of GW2 as a whole.”
I rolled an alt so I could have an informed opinion. While I can admit that it was slightly more frustrating not having everything unlocked as early as it used to be, the fact is, in ~two hours of play time I already hit 15, and I still have some Personal Story left that I can do for more levels. They seemed to have accelerated the leveling to the point where I would suggest that your overall playtime to unlock the skills has not changed, just the number next to your name…
Heck, I would even suggest that you unlock your skills in less overall play time, even though the level req is higher, but there would be no way to prove that, so it is a baseless claim, do with it what you will.
I have the flipside experience of that. I literally just got off the phone with a friend, after apologising to him for recommending the game. I’m going to be reimbursing him the wasted money.
I started an alt, to play along with him as he started fresh. I cannot comprehend how ANY of the changes made it into the game. IMO, the only worthwhile thing from the levelling changes are the popups telling you what you gained this level, and what you will gain on the next.
Locking weapon skills out so that it’ll be lvl 24 or so before you have all the weapon skills (including underwater)? Making it so that the pet cannot be controlled with F1-F3 skills until lvl 17? The story mode locking I don’t mind so much, since the story has always been terribad – but gating it wasn’t the solution. Best I can tell, it’s going to be level 40 before my newest char gets a full bar (elite included.) Honestly, I can’t be bothered.
There’s nothing I can come up with in defense of the new levelling system. I’m trying, but the best I can think of is “even a potato could learn it now”. I don’t see anyone having the patience to slog through this kitten to get to a point where you can actually have a build, and experiment.
Only solution that comes to mind – rollback ALL the levelling changes, then get feedback from their customers about what needs changing. Not what they think will allow someone with an IQ to rival a rock to play, but what actual, current players want.
Word-of-mouth will always be the best advertising, and right now, I can’t recommend anyone start playing.
(That said, playing on my lvl 80 chars is great, and the other features of the feature patch are petty nice – other than the broken dungeons, but I’m hoping for a hotfix there).
Later, eh?
Dan
Chris, please – I know you (anet) are set on doing a CDI, but please don’t pull the silence routine on all that’s wrong with the feature patch.
The silence routine is what caused the whole kittenstorm in the firstplace.
What we desperately need is a central thread to get feedback on the levelling changes, skill locking, story locking, and all the other broken bits of the “feature patch”.
I’ve just barely started having faith in you guys communicating and caring again – don’t kitten it away ignoring the outrage over the current set of mistakes.
Thanks,
Dan
just revert this kitten to how it was before…. why would you destroy a running system
Because they can.
Dance for the cows! Rub corn! Press F ’til you decide to find another game! Do ncsoft and anet want to kill this product this badly?
Yes. I don’t understand why, but the bulk of both feature patches lean toward “we hate our own playerbase.”
On the plus side:
-The balance changes were cool.
-The wardrobe is excellent.
Cons:
-Megaserver still won’t group me with either friends or guildies.
-As of yesterday, I can no longer choose to join the map a group-mate is on.
-The mini-pet bug wherein bound minipets do not show on explorable maps.
-Every last part of the new levelling process sucks diseased moose wang. Until this gets fixed, I’m not touching my newest alt, and even our guild’s White Knight™ is blunt that nobody can, in good faith, recommend this game to friends with the “new character system”.
-The new TP UI is just bad, and they should feel bad.
-Ditto the Hero Panel UI.
-Still can’t turn OFF the bloody story notifications.
-Patch completely broke the “Target Nearest” option. Quick fix would be naming it “Target Random”.
-Dancing at cows – need I say more?
(edited by stale.9785)
Good grief. What we need is the tutorial to actually be, you know, a bloody tutorial.
-Press this to move.
-Press this to use your skills.
-Targeting works like this.
-Don’t lick that.
-You can jump pressing this.
-You’ve suffered damage – use this skill to heal before you’re downed.
-Don’t lick that either.
-You’ve unlocked a new weapon skill!
-You’ve been downed, defeat an enemy to rally before health runs out!
-We warned you not to lick that.
Once you’ve covered the majority of the game mechanics, you get turned loose upon the rest of the world.
Instead, it seems they’re going to make leveling enough of a drawn out process that I couldn’t see starting a new character anymore. I do have a warrior alt I started simply to check out how it is to play with the new trait system, and (for me, at least) it’s infuriating. We don’t need more of this.
Good lord, please don’t kill more content. Increasing the difficulty is fine, but if it gets dragged up to Tequatl levels, you’ve just told 80% of the playerbase to go kitten themselves, because this is more content that’s just not doable for someone who can’t dedicate 40 minutes to simply preparing for the fight.
That’s not cool.
What would be awesome would be if Shatterer actually had a full 360 AoE attack – Tailswipe or some such – that cleared out all the people standing under its paw or on the hill.
Make it more engaging and risky – sure. Make it Tequatl? Please, NO.
Game already is pretty much penalty-less. Imagine the internet rage if they went back to GW1 penalties. -15% stats for each death up to 60%.
I would love this. But not a straight % penalty.
Couple it with armour breakage – 6 bits of armour, one piece gets broken each time.
Have your rune bonuses disappear if that bit of armour is broken.
Once you hit 60%, you have NO armour, thus no rune bonus, plus the loss of stat bonuses and toughness.
THIS. IS. TYRIA!
Guild vs Guild with guild halls.
Optional pet on Ranger
Enemies being modeled after player characters (stats and builds) instead of HP sponges.
lol. I was waiting for this one as well.
Manual height adjustment – the ability to move the centre of screen up, so that the bottom 1/3 of my monitor is no longer the ground behind me. This would increase the visibility of the world around us, and (most importantly for me) allow us to see more of the art in game.
I think this could a be fine solution and I agree that it would allow us to see more of the world around us. On the other hand, while in combat I would rather be more at the center of the screen for a more tactical view.
I like the current position of the camera when I am looking toward the ground but when turning the camera up the height should be adjusted gradually to a higher position. Then again, if this is too complicated, I’m ok with the option for manual height adjustment.
I’d prefer manual, since in PvE and dungeons, I’m not terribly concerned about what’s behind me (most things that are concerning have red AoE rings to them.) I feel about the same for WvW. For PvP, I can see the utility of having 1/3 of your screen dedicated to what’s behind you, even if it doesn’t appeal to me personally.
All I really want is the option to see the game in it’s fullest – but have it be an option. I see no need to force everyone to view the game world the way I do.