Two other examples, likely demonstrating what I mean more readily. The doorway/portal in the screens – you can’t actually SEE the whole thing, even at max zoom. At the zoom level that leaves my character’s feet where (imo) they ought to be, the doorway is… well, see the screens.
The visible vertical world in the second screenshot is… pitiful.
Third image was taken from a post complaining about the gw2 camera. Go figure…
(edited by stale.9785)
Alright just trying to get all of these thoughts into a single concise list. (Please note this does not mean that any of these things will happen)
- First person camera
- Increase max dolly (camera distance) distance
- Decrease min dolly distance
- More finite dolly control
- Automatic camera height adjustment on /sleep emote
- Manual camera height adjustment
- Stop ‘random snapping’ from happening
- Look at camera
- Free orientation movement
- Fix automatic camera height so that the over the shoulder camera works as it would be expected to work
- Manual FoV adjustment
Please let me know if there is anything else I’m missing.
To be certain that you’re using it the way I would mean:
Manual height adjustment – the ability to move the centre of screen up, so that the bottom 1/3 of my monitor is no longer the ground behind me. This would increase the visibility of the world around us, and (most importantly for me) allow us to see more of the art in game.
I’ve been playing since the beta weekends, and only just recently have noticed some of the (honestly, quite stunningly good) details to the environment.
In the screenshot I’m attaching, this is max zoom in divnity’s reach. The sheer amount of ground visible between the player character’s feet and the skillbar is truly excessive. Moving this up so that the sky is visible would be a vast improvement.
Added a screeny from a different game (no blasting me for what I play, guys) which has far better camera positioning. Were I to zoom in to my GW2 character that closely, the enemy wouldn’t be visible, except for it’s feet.
This is what camera height means for me.
(edited by stale.9785)
chuckle
You aren’t the only person to mis label me, but hey go for it.
Does it help that I apologised?
I’m Canadian – apologising is basically what we do…
:-)
Selection bias, perhaps? More people come to the complaint threads (if only because a lot of people have a variety of complaints) and these are the threads where people are most likely to be unreasonable – myself included – and that means these are the threads where we’re most likely to see you come out in defense of the game?
Kicking someone should require 50% or more people. In a group of 5, 3 votes would be required. In a group of 4, 2 votes would be required. In a group of 3, 2 votes would be required, in a party of 2, you can just leave the party.
This. The new incoming system, PLUS this change to the vote:kick system.
Even better is the suggestion further up this thread that it would take unanimous consent – that is, everyone except the person being kicked – to kick someone.
For those who don’t deal with english to well:
Require 4 out of 5 votes to kick to remove someone. (Or 3 out of 4, 2 out of 3).
I don’t disagree with what you’ve said, except for one bit at the very top. I’m not trying to change anyone’s mind. I know I can’t. I’m talking to lurkers, because that’s the biggest portion of any forum. The lurkers.
Do you really think I believe I can change the mind of someone who doesn’t like the game?
I think, quite often, that changes those minds is exactly what you appear to be trying to do. Arguing with those who disagree, to the point that it resembles the “nuh-uh/uh-huh” exchanges that children sometimes get into.
In my own personal parlance, I consider that type of exchange “shouting down a well”. You hear a lot, but no ideas get exchanged, and nothing develops from it.
Like I said though, just my $0.02. I only brought it up because, quite often, I agree with you, but you’ve certainly gained the reputation of blindly defending Anet, and nitpicking minutae, even if it’s unrelated to the conversation at hand.
You mean like how people who praise everything Anet does call people that disagree with them “haters” & “QQers”? Ok.
And I’ve griped about the use of those too. I’ve pointed out many times that this kitten goes both ways and it’s not conducive to worthwhile discussion. Ever.
As I’ve stated before, there really aren’t people who “praise everything” thus the misnomer “white knight.” Just like there aren’t people who “hate everything” either. However, at this point I’m just repeating myself and people still aren’t going to comprehend.
Lol, Lanfear, there are screennames I’ll just skip past, given their post history. Generally, if it’s yours or Vayne, I’ll assume without reading that it’s either defense of Anet/GW2 against the negative posts, or nitpicking bits of other’s arguments without adding anything constructive.
On the same note, there are a LOT of names I’ll skip based on their history of bringing nothing but “Anet sucks, dude!” to the conversation.
In that sense, there are most certainly people that, in my head, I have pegged as “White Knights” or “QQers”, and generally won’t waste my time on. You most definitely fit into my “White Knight” box.
Sorry, eh?
Stale
Vayne, my man, you’re trying too hard to convince those who disagree.
The feature patch is bringing us stuff the game needs – yep, no disagreement there. I think the bigger problem is all the hype coming for what is, when all is said and done, quality of life fixes.
I’ll grant, this is simply my opinion, but the QoL stuff shouldn’t get that much fanfare. Really, the amount of hyping going into it is annoying. The whole teasing out bits and pieces over weeks, and being jubilant over each bit… that’s the kind of treatment I’d expect for full on content – content for me being new maps, new skills, new weapons, new dungeons. That type of release deserves massive hype and a bunch of teasing.
A far more appropriate way to treat what’s in the feature patch would be, to me:
“Folks, we’ve been listening, and a number of people have had concerns over how the Megaserver™ treats guilds, so we’re making guilds work across worlds.
In addition, we’re aware of some problems from how the dungeon party system works, and we’ve found a solution that removes the party owners.
As always, we’re working to improve performance, and have made some large strides towards that goal that will be visible come patch day."
And so on. Have each major point of the feature patch addressed, all at once, without all the hype.
It’s hard for most people to get terribly excited about bugfixing and system changes. They may notice, but it likely won’t make a huge change in how they play, and it certainly isn’t giving people more options in what they’ll do while in game. Honestly, for what’s coming, they could have just done a normal patch, with regular release notes and I feel it would have gone over smoother.
Just my $0.02
Stale
(Addressed this to Vayne because, while I mostly agree with where you’re coming from, I certainly understand the disappointment evident from others in what we’re getting. Every time you go to bat arguing with people over stuff like this, it makes you seem that much more a hardcore Anet “white knight/apologist”, when mostly, they don’t need it.)
Edited because the forum censor is just plain out strange sometimes.
Chris, I just want to say thank you! It’s a breath of fresh air seeing the sheer amount of interaction in this thread.
Having slogged through the entire thread, I’ve got to admit, doing another CDI seems almost pointless without having the proposed “List of things we’ve done or are doing based on the previous set of CDIs”. There’s a huge feeling that the last set had no impact at all – even though that’s objectively not true.
Obviously, you’re also aware of how badly the last set of interviews hurt Anet’s public image. The people I know in game have the impression that SAB is never coming back, there will never be new PvP modes, and there will never be another dungeon, because every resource is bent toward the LS and gemstore.
I’d suggest, if at all possible, bringing back the little questionnaire boxes from the Beta weekends, but instead of being on completion of content, be on logging in. Have it be something like:
“Hello Tyrians!
In our ongoing effort to provide the best game possible for as many of our players as possible, we’re asking everyone to let us know how we’re doing in keeping things FUN!"
How important are dungeons to you? [Very][Moderately][Not at all]
How important is WvW to you? [Very][Moderately][Not at all]
How important is PvP to you? [Very][Moderately][Not at all]
How important is PvE content to you? [Very][Moderately][Not at all]
followed by:
How satisfied are you with the current state of dungeons? [Very][Moderately][Not at all]
How satisfied are you with the current state of WvW? [Very][Moderately][Not at all]
How satisfied are you with the current state of PvP? [Very][Moderately][Not at all]
How satisfying do you find the Living Story? [Very][Moderately][Not at all]
Then, after few weeks, having a follow up based on the response from the previous.
“People of Tyria!
We asked for your thoughts, and based on your concerns about [TOPIC], we’ll be asking for your thoughts on [new dungeons/new wvw maps/new pvp modes/living story improvements]."
This would serve as an addition to forum feedback, since we know that forum goers are a minority in any gaming population, and our concerns likely don’t match those of the majority of the playerbase.
It would also address the issue wherein game metrics can tell you what people are or aren’t doing, but they cannot tell you WHY.
Maybe more people would be involved in WvW if the scoring system was more focused on holding objectives instead of just flipping. Maybe people are most interested in the large/small/zerg level of combat. Do most people genuinely not care?
Possibly more folks would be involved in PvP if there were alternate game-modes, or the leaderboard was more readily available in-game. How are the rewards? Does anyone care?
Do people want new dungeons? Would they play the existing ones more if the rewards or mechanics were changed? Do most people not enjoy dungeons/raids at all?
Then sharing those results, and where your current focus is.
“Tyrians Rejoice!
We asked, we listened, and would like you to know that your concerns are heard! Based on your feedback, we’re looking into changes to [TOPIC], and are excited by the possibilities!"
It might not be doable, but I can’t help but feel you’d get a more complete picture of how the playerbase feels, and what we’re concerned with than just being on the forums. It would also be a form of back and forth with the community, that wouldn’t necessarily eat too much dev time, which can quite honestly be better served actually working on content, instead of talking directly with the forums. (I’m not suggesting you stop talking with us – I’d really love to see more chat from the Anet folks – I just think it would help get the most information from the largest possible sample).
It’s been a huge wall of text, but I’d like to end off with a great big thank you!
THANK YOU! Not just you, Chris, but everyone at Anet. GW2 is an amazing game – and on the whole I’m not grateful enough when I post. The potential to be one of the greatest games ever released is there, and you guys should be proud of what you’ve accomplished so far. The criticism I’ve given (and lord knows there’s been a LOT of it) isn’t out of spite – it’s out of a desire for the game to come that much closer to being the perfect game.
I look forward to reading more from you, and the others at Anet.
Later, eh?
Stale.
Running dungeons/WvW/Farming all can make a toxic atmosphere! MMO’s ALL of them have farming that is the nature of all MMO but how we treat each other and how you farm is what makes the difference. GW2 like I posted before have been able to make farming cooperative and fun as a community WE have to root out the toxic players and not accept their hateful behavior.
Actually Farming wouldn’t be necessary had they adopted the much more successful system of actually rewarding normal gameplay. If they did that there would have been no need for farming at all. Some examples including higher gold for achieveing map completion, higher rewards when disassembling items (more materials of a Tier 5 Tier 6 nature), not so much RNG on bags, the ability to buy Tier 6 materials for common currencies outside of gold in the game like Karma for example, the ability to earn these as rewards from dailies, Adding weeklys something people have asked for just after dailies began with appropriate rewards for completing them, adding these rewards in appropriate amounts to monthlies. Instead we have a completely stingy game in which it’s nearly impossible to get anything even if you do farm due to incredibly nasty design flaws like DR (which has had a history of destroying whole gaming companies). It’s really not that difficult to see the facts, the fact is if this game weren’t as stingy as it is in rewards or even gold for that matter, no one would look to exploit it because there would be no need, normal gameplay would give plenty.
This. 10,000 times over, THIS.
I dont understand the problem the only thing that was changed was the timer everything else is the same read the game release notes…
Yes, correct. I think the problem now is that the people who were taunting the farmers in game can’t help but continue the taunts here because…. well I don’t really know. They just like calling people names and pretending they’re special? They can’t move on, it seems.
This is why I asked that the thread get closed. Though it does serve as wonderful, empirical evidence of where the “abuse” in map chat was coming from, eh?
Hell, I didn’t even run Blix (better things to do with my time) but the behaviour of the anti-farmers here is just disgusting.
The farm got nerfed, the folks asking for the nerf are now taunting those who didn’t want it gone. Could we have this closed, so as to avoid the “toxic” atmosphere the “Nerf THIS!” crowd was (in theory) afraid of, please?
Unfortunately, based on experience in other games, all we’d get from open world dueling can be summed up with:
OP, that’s an excellent suggestion, however we know what Anet is going to do – they’ll nerf Blinx into the ground, ban a few hundred people, and then pretend the problem didn’t exist.
That reality aside, I’d LOVE to see the OP’s idea implemented.
The Elite Drakescale armour, Elite Scar Pattern, Templar armour, Elite Necrotic armour.
Karizee, like I said in my OP – for the old, 15k armour sets, a stack per armour piece doesn’t seem unreasonable. For non prestige armour skins, far, far less, obviously.
I’m also not chasing unique here – not at all. I don’t need to be a unique snoflake – I’m chasing variety, while pointing out the old armour designs were far superior to 99%+ of what’s available in this game – especially when you start looking at the medium armours (trenchcoat anyone) and then look at the old ranger skins.
Vayne, I know lots of builds that worked best when using collector weapons – it was the most reasonable way to get the ideal stats. Since in GW2, stats aren’t the goal, I’d like to tie them to aesthetics instead.
Also, like I mentioned, it’d be another way to bring people out into the world, instead of the same boss train/LS deal wherein the entire game population is concentrated into one zone at a time.
I remember having the experience of “Wait, I can get that for these??? I have a bunch of these!!! AWESOME!” a bunch of times when finding a collector in GW1.
There’s also the thought that more variety in the ways you can get things would simply add to the “Play the way you want.” that is, in theory, this game’s approach to fun.
I think a fractal armor set (maybe having similar looks as its weapons) would be a good idea.
I also agree that wvw needs a couple more ‘exclusive’ sets as well. Something to work towards, to make badges worthwhile, etc.
I don’t disagree with the OP though, pve would need its own ‘exclusive’ set as well. That could come in the form of legendary armor, the return of FoW armor, harder world bosses getting a full set of droppable armor (like wurm slayer, but being a complete set, which anet could still do), etc.
Then each mode, or major game play component, would offer something “worth chasing.” (Theoretically) Just as we once desired to chase FoW armor, or Vabbian armor, etc.
This is a very reasonable position for this forum.
I don’t understand why people feel the need to turn this into another “us vs them” war, I play all modes (badly) and I don’t begrudge sPVP getting an exclusive set of armour but the “exclusive” PVE armour sets were the dungeon sets which were always accessible through sPVP. So them adding sPVP armour is a good first step but I think they really should add additional “prestige” sets for WvW, PVE and fractals. Which they may be planning on doing in the next few feature packs. (I’m still kinda hoping we’ll see a WvW exclusive set this feature pack though).
The difference is that the so-called exclusive dungeon skins were within anyone’s reach. Especially in the early days of the game, you could get a full dungeon set in a couple of days. Now, you need a week to do so.
The new exclusive pvp armor is accessible only to a handfull of players that get invited to a special tournament. And nobody is denying them their special reward. We are asking for something special for the people that play PVE.
It is incredibly difficult for me to see the new Amberite weapons, Mawdrey, in addition to the large lineup of Legendary / Tequatl / Wupwup weapons and then see requests for something special for people that play PVE.
To be frank.
Have you checked with Frank to see if he’s ok with this?
Picking nits here, but the legendary weapons all require pvp to get them – so they’re not at all pve exclusive. (Yes, WvW is players fighting players, thus is PvP – not PvE though quite often it appears to be Player vs. Door)
As I said elsewhere in this thread, I’ve no issue with there being unique rewards for PvPers, but comparing a few weapon skins to entire armour sets is… disingenuous…
They need entire sets, for each venue, that can ONLY be acquired through that venue. PvE exclusive armour sets, sets that can only be gotten through badges of honour, and of course, sets that can only be gotten through PvP.
Yeah, Karizee, I’m well aware of the dungeon tokens (been playing since the beta weekends). What I’m talking about is adding more things to the game, without the need for adding another new currency. Just something to give the junk items a use. (Seriously, without a use, why do these even exist?)
Also, looking for a possibility of new skins being added to the game without them being tied directly to the gemstore, but instead being something that you can get in-game. For GW2 this would be revolutionary act at this point.
Besides, collectors, like guild halls, gvg, multiple pvp modes, elite missions(dungeons) are just some of the truly excellent things that existed in GW1 that have been ignored by the current dev team – bringing them back would;
-give hope to the nostalgia driven folks, who miss the excellence that was gw1
-give a use to some of the random stuff that clogs our inventories
-give a lore friendly, easy to implement delivery means for some new(old) skins to come into the game.
-add incentive beyond the gift of exploration to actually get out in the world
So, what ever happened to these guys?
http://wiki.guildwars.com/wiki/Collector
I know there’s some deep seated pathological issue that makes the dev team pretend that GW1 never existed, but the item collectors were an excellent idea.
In context of GW2, they’d be looking for stacks of junk – your broken claws, broken lockpicks, porous bones, etc.
It could be that in Queensdale, there’s an NPC who hangs out near the thieve’s cave, and collects broken lockpicks (with the intention of reforging them into usable lockpicks, presumably) and will trade themed gear for a stack of them. Say, a bandit’s kerchief, and themed skins.
They could even use this mechanic to re-introduce some of the skins from GW1
Say, for 50 porous bones, you’d get an individual skin piece, for a stack, you’d receive a set, for, say 5 stacks, you’d get a complete set of one of the old 15k armour skins.
I miss my Elite Drakescale and Luxon armours for my Ranger, the Scar Pattern and Elite Necrotic for my Necro, and this could be a mechanism that isn’t tied to the gem store that brings these skins back.
For those saying that PvE has gotten all the attention so far, I offer in rebuttal:
EVERY SINGLE BALANCE PATCH SINCE RELEASE.
All of them, without fail, were to cater to the capture the node crowd, with zero consideration for the impact up on PvE. The current state of class balance is a direct result of taking nothing except for PvP into consideration.
Every skin except for the triple wurm set is available through PvP rewards. The only thing that requires a dedicated PvPer to set foot into PvE for are the legendaries – and that cuts both ways. (You cannot get a legendary through pure PvE either.)
I wouldn’t argue that it’s long past time for a few new maps, or different game modes (what ever happened to the GW1 PvP designers?), but it’s completely off base to claim that PvP gets no attention.
With that said, I don’t envy the PvP crowd their unique armours – I just abhor the dishonesty of claiming that PvP gets “nothing” when they are the sole focus of the important game changes.
Ranger is the red-headed stepchild of the professions. Despite the sword auto being hopelessly broken, we’re going to have to live with it. It had an interesting progression though.
Players: Ranger sword auto roots us in place!
Devs: No, it doesn’t.
Players: Really, sword auto roots us in place.
Devs: Well, it shouldn’t, and if it does, we’ll look into fixing it.
Players: Sword auto STILL roots us!
Devs: We’re working on a solution.
Players: Sword auto is Still causing issues!
Devs: It’s a feature.
Before you pull the “physical store it would be illegal” you also can’t prove you didn’t click character slot and purchase it and try to get it for free. People have done that and tried to get away with it. I’m not saying that is what you are trying, but you can’t prove that isn’t what you did. Whether it was on purpose or an accident, you can’t prove you didn’t purchase that slot. Since nobody else has posted or sent in a ticket saying they purchased black lion keys and got a character slot, it’s more sounding like something happened on your end and not something on Anet’s end.
The ideal resolution, for me, would be the removal of the extra character slot, and refund of gems – that, it seems, is impossible.
I can’t reasonably expect a refund on an item that they won’t take back – and I’m not irrational enough to expect that.
I suppose it is technically possible I managed to navigate to another tab of the gemshop, purchase a character expansion, and navigate back, all in one click while being unaware of it, but I view it as rather unlikely.
Right now, I’m looking at this as a unique one-off bug, where I get the short end of the stick. Whatever, I’ll live with it – I’m not particularly impressed by the situation, but I can’t fault support, nor our fellow forum goers for their attempts to help. The tools quite simply don’t exist.
From what I can tell, there’s no hope of positive resolution, so the thread can be deleted/abandoned.
Later, eh?
Stale.
Hey Gaile,
I get that you can’t remove the upgrade for technical reasons. (Rather, I understand that that is the situation – I can’t fathom how it got overlooked in design). I also accept that there’s no way you could refund the 800 gems, since I will still have the (unwanted) character expansion slot.
From my perspective, the whole thing went:
“Hey, the new LS isn’t that bad – matter of fact, it’s good enough I’ll throw some cash their way” – buys 1600 gems.
Go to BLTP, click on the Black Lion keys, twice, on my recent purchases tab.
Get a message with 5 keys in it, no follow up with another 5.
Re-open the BLTP, and check my “recent purchases” list, and see it’s topped by Character Expansion Slot. (In my head, multiple expletives happen, because it’s not ever remotely what I intended to purchase.)
Submit a ticket, then attempt to update it (Many thanks to Astral Projections for his/her help with this, btw).
Get a reply from support explaining, basically, that it’s my own fault, and there’s nothing I can do.
Come here, question whether it’s a can’t or won’t situation – discover it’s a can’t.
Arrive where I am now, happier than normal with the direction of the game, but completely unwilling to purchase anything from the Gemstore again, for fear that it won’t be what I ordered, and knowing there’s no way for Support to rectify the situation.
My last note to Support is perhaps a touch harsh, since it includes the definitive statement that I WILL NOT be financially supporting Anet again, because I can’t have faith I’ll receive what I pay for. No offense meant to the support team – they’re merely doing their job.
It’s a complete no-win situation. If I’m a one-off type of error, where this has definitively never happened to anyone else, then I get to be special (yay). I still can’t help but feel vaguely ripped off.
I do appreciate the attention, but I get the impression it can’t be fixed, and I understand how busy you are – I’d not be offended if you spend time helping someone who has a hope of positive resolution.
Thanks, eh?
Stale/Dan
Trogdor, that’s exactly where I’m at. However, since it’s apparently impossible for them to remove the character slot, I’m not sure what posting for review will achieve. They gave me an item I did not purchase, and are unable to refund – thus I am stuck with an item that I did not purchase, and have no use for.
I’m fairly sure that for any physical store location, this would be illegal – after all, the mistake was theirs. With virtual goods that they have no way of refunding, no idea what I can do.
Since I bought the gems with real cash, I won’t get that back. My own fault for deciding to support the game again, I suppose. A mistake I won’t be repeating.
Yep, I’m familiar with key farming. The underlying issue for me is that the item I got (character expansion) is not the item I bought (black lion keys) and apparently, I have no recourse but to suck it up and deal.
Now, based on forum searching, they cannot remove the character slot, and I get that. So I’ve got a slot I’ve no real use for (eventually will make another character and camp it on a JP or something), am out a whack of gems (800 gem charge for a slot, vs 450 gems for the keys I was after), and support views it as something wherein I ought to use more caution when buying off the gemstore.
Suppose, in the event I ever actually purchase gems again (unlikely) and buy something directly from the gemshop (extremely unlikely) I’ll count myself lucky to get the item I select.
Such is life, I suppose.
My thoughts on this are to bring back ALL the original GW armours – don’t update them to be bad anime flame/spike horrid pieces of kitten – just bring them in and update the textures to match GW2’s steel/leather/cloth reflection and dye values.
I would LOVE to have the 15k Drakescale for my ranger – my guardian would be walking proud in Templar gear. Necromancer armours were all better than any of the light armour available in game now.
Also, if they did this, put them in the gem store AND have them accessible through in-game rewards. People who want it quickly will spend gems – those who would rather spend time can get them via (dare i say it) new dungeons….
Ha, wish I read that before I posted the similar question in Account Issues. If it’s that they cannot remove a character slot (really? honestly, they overlooked THAT in their programming? wow…) then I suppose there’s nothing I can do but wait till my annoyance lowers, and make a JP lurker.
I’m familiar with key farming, and generally can’t be bothered. My purchase of gems/keys was solely as a result of me wanting to support them for the improvement shown in the current LS setup. (Positive reinforcement on a small scale, eh?)
Again, you’re awesome!
Stale/Dan
I encountered a wonderfully odd thing with the gemstore, wherein I was buying Black Lion keys, and received a character expansion slot instead.
Now, having already contacted support, and gotten their response that they will not be removing the character slot and refunding the gems, I’m wondering if it’s that they can’t refund gems, or they won’t.
The answer to this particular question will be the difference between me ever supporting the game again, or not.
I’m finding this particularly amusing, since my gem purchase and attempt to buy keys was my first burst of supporting the company after an extended period of refusing to give them money since they hadn’t done anything I viewed as deserving of it. My reward? Receiving an item I had not intended to purchase, and being told it’s my problem.
Later all,
Stale
Also, again, thank you Astral – you’re constantly posting in thread where people need help, and are amazingly supportive – far more use than the official support types. I’ve no clue how often people express gratitude, but I’ll happily be one.
You rock, dude! (or Dudette, possibly)
Keep being awesome, eh?
Stale
Have a couple of the single level boosters, and a birthday booster. I used two of the scrolls previously, and tossed the rest out for storage room.
I did send a follow up e-mail, asking if it’s “can’t or won’t” which makes a difference. If it’s “can’t” remove a character slot and refund gems, that’s fine, I guess. If it’s “won’t” then I’ll likely go back to the position of flat out not financially supporting the game.
For now, the slot will sit, unless I need another mule.
So mule, or JP cheat. Assuming I can be bothered to 1) level another character, and 2) get to the end of a JP. Might do.
Unfortunately, I’ll admit to being rather less than impressed with the company atm.
I suppose the follow up question – I have one of each class, not interested in PvP, and can’t think of any use for a spare slot – anyone else have ideas?
Since apparently they can’t do a simple refund and remove it, I’m stuck with it. Bleh.
At least they were prompt. Not helpful, but prompt;
GM Vagrant (Guild Wars 2 Support)
Aug 01 10:45
Hello Dan,
Thank you for contacting the Guild Wars 2 Support Team.
Purchases from the Gem Store are seldom refundable, and in this case we are not able to provide a refund of your purchase. We encourage you to exercise care when conducting all your gem transactions.
I am sorry that we could not fulfill you request in this situation, but please let us know if you have any other questions we can address.
Regards,
GM Vagrant
Guild Wars 2 Support Team
http://support.guildwars2.com/
With that said, I guess I won’t be purchasing gems again.
lol, nope, not asking for any of the above. (I could see agitating for guild halls, build templates and new dungeons, but none of what you listed.)
Just need the inadvertently purchased character slot removed, gems refunded, and I will cheerily purchase the keys that I had intended to. (haven’t used the first 5 keys either, yet. Want everything on the account to be visible as it was when the oops occurred.)
lol, now it looks like I’m talking to myself. Presume you deleted the message I was replying to above.
Groovy – will do that. I don’t want to create extra work for them.
Thank you again, Astral.
Groovy – that’s all I needed to know. Thank you, Astral! I inadvertently have two e-mail sets going with them – hopefully whomever gets them figures out that they’re the same message, sent twice (wasn’t intentional when replying to the original. lack of sleep/coffee has made me sloppy, it seems).
Again, thanks dude!
ps. It would be nice if we could update our support tickets in a more forum-type system, instead of running it through e-mail and replies. I’ve figured out what I did, and just want to give them as complete a picture as possible. Ah well.
Hey all,
For the first time in ages, I felt that the game is doing something I could support, so I bought gems, and went to purchase two sets of 5 black lion keys.
It turns out, since I was using the “recent purchase” tab, that I ended up purchasing 5 keys, and a character expansion slot. I figured this would be good for support to know (the exact problem I’m having), but I can’t find any way to view or edit my ticket. I replied to the auto-reply support sent, but there ought to be (I’d think) a way to update my initial ticket.
If this isn’t in the right forum, I apologise.
Thanks all,
Stale.
Signed in just to point this out:
One of the absolute largest failures of Anet as a company is communication – and stuff like this is the reason why.
Information isn’t available all in one place – to get an accurate view of what’s going on, you have to peruse the main page, the forums, facebook, twitter, and now tumblr.
Would it be that impossible to have all the information you wish to disseminate to the playerbase be on the frigging guildwars2.com site, and linked from the log-in window?
I’m not saying it’s bad to use the varied social media in addition to the official site – what I’m saying is that the non-official venues should only ever have duplicates of the information available on the main site. Going for a scavenger hunt to find out one little thing is just a PITA.
Most of the time, people I talk to in-game have no clue what’s going on, or coming up, and THIS is why.
http://wiki.guildwars.com/wiki/Gallery_of_female_warrior_Elite_Templar_armor
http://wiki.guildwars.com/wiki/Gallery_of_female_warrior_Elite_Charr_Hide_armor
http://wiki.guildwars.com/wiki/Gallery_of_female_warrior_Norn_armor
http://wiki.guildwars.com/wiki/Gallery_of_female_elementalist_Elite_Iceforged_armor
http://wiki.guildwars.com/wiki/Gallery_of_female_elementalist_Tyrian_armor
http://wiki.guildwars.com/wiki/Gallery_of_female_elementalist_Obsidian_armor
http://wiki.guildwars.com/wiki/Gallery_of_female_elementalist_Vabbian_armor
http://wiki.guildwars.com/wiki/Gallery_of_female_elementalist_Istani_armor
http://wiki.guildwars.com/wiki/Gallery_of_female_elementalist_Ascalon_armor
just some examples of what I think of when people ask for skimpy stuff.
Excellent post. +1s all around. Agree with the whole shebang.
Teq is not balanced. The entire encounter depends 100% on the contribution of the six people who are on the turrets. If they can handle their kitten, you’ll be ok. If they’re the other 99.9%+ of the playerbase, you’re going to fail.
Since the revamp, I’ve been present for exactly 0 successful Teq runs, out of literally hundreds. Hell, since the mega-server deal, the actual damage he has taken from us has gone down. When it was server specific, we’d regularly see him get as low as 75% health. Since the mega-servers kicked in, the absolute best I’ve seen is 90% of max.
The ideal would be to reduce the open world version of him to what he was before, and then make the “new” Teq an instanced event that can be started by guilds, that scales PROPERLY from 30-100 people.
I KNOW someone is going to crawl out of the woodwork and suggest that the “correct” way to do this is to join TTS, and devote 2 hours or so of standing around, holding a spot, or getting taxied to the map. Bite me – that’s BAD design. Open world boss, in a lvl 65(?) zone, ought to be doable for people who are the appropriate level for the zone.
I’d have no issue with him being what he is now, were it possible to be sure that everyone attempting it was on the same page. As things stand? It’s literally not worth the time investment for the possible (laugh, yeah) reward.
I don’t like the megaserver at all. It is better than what we had, with empty zones, but I would like a system where users can instead select from a list of districts like:
>Tarnished Coast (your server district)
>District 1 (93% full)
>District 2(83% full)
>District .. 23 (15% full)And also gives us the option of what sort of district we want to automatically be assigned: server, high pop, low pop
This. 10,000 times, THIS.
Azrael, I find that I REALLY want to play with you and your guildies. I’ve attempted to make the “kill everything” groups, had them fill, then promptly have people rage that we’re not stacking and skipping.
If you’re in EU, add me and hit me up. Totally dig trashing everything in sight
Playing NA, sadly.
Azrael, I find that I REALLY want to play with you and your guildies. I’ve attempted to make the “kill everything” groups, had them fill, then promptly have people rage that we’re not stacking and skipping.
where’s something like THIS.
Ulgoth should do an AoE KD skill, regularly, that affects everyone inside of 600 range. Maw, give the Svanir a knockback skill that’ll toss the people meleeing into the pit behind him.
Thanatos, that’s still the best suggestion in the entire forum. +1.