If you can’t see the difference between a game where some players can become invisible forever just by doing nothing for 1s gaining complete immunity to all autoattacks and nearly all skills and one where invisibility itself is very limited and you can still get projectiles to bounce to you, I don’t think I can help you.
There is a reason why the first has “true sight” effects and the later doesn’t.
In DotA (2), most attacks are completely impossible to land on a stealthed player. Most AoEs don’t hit them either. In flight projectiles often fail if you stealth before it hits you.
In GW2, just mashing “1” and watching the combo moving forward is enough to hurt badly a thief. Thieves can only stealth for 3s by default unless using Shadow Refuge which has a kind of 3s of channeling and it only gives you 12s of stealth in total. In DotA you got a hero that is permanently invisible! As in, always except right after he attacks and he goes back invisible like 2s after he stops attacking without doing nothing.
There’s even a hero that can stay 5s invisible and still attack and do anything he wants without breaking it.
Bah, why does ANet is so alt unfriendly suddently? The original GW2 was much better on that point and even then it needed improvements. Now it’s just getting worse and worse.
“Noooo, evading channels is to hard (almost impossible to dodge/evade), it should be easy as the avoidance of something you do not see and do not know when it will come (Thief attack from stealth, out of nowhere).”
“Yes. Lets vote for perma stealth/invulnerability.”
I don’t think I understand what you are saying anymore XD You cannot dodge a 5s channeling skill and even when you do, it gives away your location in stealth anyway.
Noooo, evading channels is to hard (almost impossible to dodge/evade), it should be easy as the avoidance of something you do not see and do not know when it will come (Thief attack from stealth).
What wrong in giving another option to avoid those channeling skills? Rapid Fire is a 5s channel with 10s cooldown skill. It cannot be correctly dodged and it still gives away your position even if you do. What if the thief burned a smoke bomb utility to prevent damage? It’d be a skill reaction counter and would be a good start to make Stealth more useful outside of unlocking powerful attacks or plain staying invisible most of the time.
I’m pretty sure if we had ascended weapons, there would be a ton of ways to get them.
Judging from the examples shown so far, the “ton of other ways to get them” will mean buying them for 1000 laurels each and nothing else.
Caltrops and pistol #5 tend to make all PvE easy. Take sword main hand for cleave attacks on top of it.
dont forget that the CRIT ratios (% dmg boosted by crits) is higher than that of triple chop from the axe. Therefor a critting backstab is worth MUCH more than all 3 hits of triple chop critting.
I’ve been backstabbed for 9000 before on a glassy build and i can guarantee you against the same build I’d never hit 3000 3000 3000 with triple chop.
There’s no such thing as variable crit damage bonus per skill. The crit damage bonus is exactly and only what is written on your character sheet and the same for every attack.
The problem of P/D steams more from the fact only the sneak attack skill is worth using for damage than that #3 puts you some distance away. #3 is working correctly on how the weapon is supposed to be here so it’s not the skill that should be changed.
This kind of damage is likely the result of the “+20% damage on a target under 50% HP” trait. In a solo kill, this trait is equivalent to a simple +10% damage that many classes get, except it causes inflated damage values for the last few hits. It’s kind of a trait made to increase the backstab QQ on forums by 20% XD
I prefer much more the guaranteed crit on backstab trait because it makes the combo less RNG and thus more reliable.
Only dodges give vigor. Not skills with an evade component in them. You forgot Flanking Strike and Pistol Whip btw.
Swiftness is on dodge (2 seconds, too, lol), not vigor.
Well, true XD Dunno why I got confused by the earlier post.
On the topic. Giving the Trickery flanking strike type trait the ability to make all our attacks unblockable could be interesting instead of some unconditional block ignoring property. Besides, how often do you see a warrior with a tiny shield straight in front of his face blocking attacks on his back with it?
But I’d rather see that boon hating thing ANet talks about first.
No. Both #3 is used to get to the optimal range for your main hand weapon which is the main damage source. It builds distance for P/X and gets you closer for D/X.
15 trait points in the tree that will give you +15% boon duration … vigor on heal and use less endurance per dodge. That 8 seconds of vigor is already 9.2 with that +15% boon duration.
15 sec cooldown on two heals (12 if signet traited).
Bountiful theft gives Vigor.
One heal has a dodge built into it.
One utility has a dodge built into it.
Dagger+Dagger #3 (Death Blossom) has a dodge built into it.Yes, you have to invest points and/or use skills to gain vigor … so does everyone else.
Only dodges give vigor. Not skills with an evade component in them. You forgot Flanking Strike and Pistol Whip btw.
This is most surprising. You’re comparing an autoattack to a skill that does some of the highest damage in the game?
Congratulations sir. I believe you have proved your point convincingly
Did you knew that the warrior axe 3rd autoattack chain does as much damage as a backstab on the back? :p
The translucent shader disappears if you teleport/shadowstep. It’s purely a visual effect that affects people that can “see” the thief through the fact they count as allies. The non allies still do not see you because the server doesn’t even tell them you are there more or less.
I agree with that. I already made that remark some time ago. Too much healing for a “no healers” game.
Mes shatters are instant, every play a mesmer?
Warr f1’s are instant besides rifle, ever play a warrior?
Attunement swaps are instant, ever play an ele?
Funny, I’m pretty sure those mesmer clones need to run to their target before they shatter. At least for Mind Wrack and a couple others.
Stealth doesn’t give you immunity for god sake. Any decent player will try to counter that by some AoE, Crowd Controls (like base “Fear Me!” right after your CnD, goodbye spam combo) or even auto attack in zone they precidct you are. Securing stealth stomp bg AoE near downed player, random CCs andattacking over the body is normal. Deal with it. Also, to add sth to topic: Life Transfer hits all targets in range, stealthed, cloned, whatever+ I’m pretty sure epidemic also procs if cast starts when you go invisible.
It’s only natural to try to disjoint projectiles and channelings with stealth. The fact the ranger rapid fire can follow a stealthed target for so long feels broken when you see it.
As for calling that a stealth counter, it’s for me as if you could dye your armor all in pink and then conditions wouldn’t stick to you. If feels random and unwarranted.
My buddy and I are having the same issue. I don’t believe it is just visual. It happened a couple of times to us while fighting in WvW. At one point, we even asked each other if we could see one another while this ‘bug’ was happening — Guess what, we were able to see each other with the stealth icon on. =/ Needless to say, we were being targeted as well.
Anyone else has this issue?
I’m using a GTX570
Of course, it wasn’t because you and your buddy were in the same party so that you could communicate and find each other in WvW right? You can see party members in stealth.
Yes, that’s obviously how it works, when you get protection “-33% damage received” (so weak, this boon needs a buff obviously), the “boon haters” will automatically start doing twice as much damage to you. In fact that’s what ANet will make : for each boon on you, you take twice as much damage from boon haters …
Why can’t they do something more meaningful like create more/better team mechanics… instead of just upping the damage against people running boons… how about introducing utilities that put down a combo field that can be finished by teammates to strip boons or something along those lines.
Stop adding damage… burst in this game is already ridiculous. Start adding and USING the mechanics we already have.
You do understand that they said the Thief burst is so high as to give them a tiny chance to burst down a bunker quickly. It’s the ultra resilience of bunkers that causes burst to be so high in this game in an attempt to counter them.
I’m not trying to post something in public or anything but I do find some acts of moderation to be VERY bad. Infractions given for bad reasons. There’s no info given for us to contest such acts. So I’m asking how can we do that without making it public which would only lead to more infractions anyway.
I think the problem with the dailies for me is that they feel like extra work. They are stuff I go out of my way to do, stuff I’d not do in a normal gameplay session.
The Zaishen dailies in GW1 for me were the same but better. The reason they were better was that there was SO much to do in that game that the current daily was nearly often either :
- something I hadn’t done already : doing all missions in hard mode little by little, day by day. When the daily is a mission I didn’t do, that’s a good combo of rewards. Or vanquishing a zone I didn’t vanquish already.
- something I had to do anyway : doing again a mission I already did if in Factions would give bonus reputation points I could use to max those titles anyway so it didn’t feel like doing the daily just for it’s sake
- something really worth repeating. Hard content that is fun or rewarding to do like killing Duncan as the last boss of one of the most difficult dungeon in the game.
GW2 dailies feel like work I do JUST for the sake of Laurels. And Laurels I get because I feel forced to get them for the ascended gear. That’s too much forcing going on to feel good about it without incidental rewards that make me feel like getting Laurels is a bonus to what I wanted to do anyway.
TBH, altough I don’t believe this game needs the trinity, I’d love if this game included classic tanks. Yes without the healer support. A lot of fights are far too chaotic without proper “tanking” and the “keeping the boss in place” service it provides.
the Fausticorn are you talking about?
They stand perfectly still going "he’s still here I know he is I’m gonna kick his kitten which has the side effect of making them kitten easy to backstab, which is unrealistic but a nice gameplay thing.
Before, they said “oop, he disappeared, better instantly start walking away because he’s obviously going to leave me alone now”
Talking about mobs that start channeling their actions while you go in stealth. Typical are the centaurs that go into defensive shield stance. They stay like that for 5-6s and during that time, they stay turned towards you perfectly whether you are stealthed or not. More annoying are the attack channeling mobs like harpies doing their rapid shot lookalike or the flame legion chars with their flamethrower. Those channels last long enough that you’d think by instinct that stealthing would be a great defense against those actions. And it’s not and it feels off.
So because dagger/dagger has no interrupt, mechanics should be changed so that thieves can use stealth as a solution to everything? Just pick the right tools for the job.
No, the reason why mobs should stop tracking stealth thief with their looong channeling skills is because it feels incredibly wrong that it happens plain and simple. It’s weird, it feels off, it feels like a bug. They track your position with 100% accuracy no matter what you do while they should be completely unable to see you.
The problem in GW2 is not the lack of trinity. The problem is the lack of roles in the fights. Nearly every single fight in the game only has one role needed : the dodgy DPS. Sure you can get a ranged one or a melee one but it’s just flavor and difficulty settings.
One fight where there are distinct roles in the game : the dredge fractal boss. One player has to handle the levers and the rest are dodgy DPS that kite the boss to the bucket spots. It’s one of the most complex fight in the game! The only most complex fight I remember is the Dwayna priest in Arah.
What is Trinity? It’s a core mechanic in other MMOs which guarantees that every fight will need at least 3 very distinct roles : healer, tank and DPS. The force of those MMOs is not by their methodical application of the basic roles in all fights, but by the differences they add in them.
For example in Tera, you have one fight were periodically an stong AoE is applied in the whole room (read, a nearly one hit KO AoE for the most tanky classes). And to prevent it you need to break a pillar a couple seconds before the AoE is applied.
Of course as a base template, this fight follows the usual tank/healer/DPS. But then you have added the custom role of “pillar breaker”. And then the players have to decide who does that. Common sense would have you use a DPS for that but, the pillars are actually very sturdy and take time to kill, a lot more than the warning you get before the AoE. The DPS has to lose time to soften the pillar first to be ready to finish it in one hit. The fight is also very DPS checked so you cannot really afford to lose one DPS here. Fortunately the boss itself is very easy to survive against so in fact, the tank if he’s good enough doesn’t actually need a healer. He’s got other things to worry though, the boss loves to move all other the place. The tank role then is to not only keep the boss aggro but also survive without a healer on his back constantly, and also he needs to keep the boss away from the piller you’ll break. Because he loves to knockdown people see. Nothing worse than getting knockdowned right when you were about to break that pillar right?
Trinity in itself isn’t what makes a good game really. GW2 doesn’t need it. But then again, a good traditional MMO goes beyond the trinity or else it has no imagination and all fights end up boring tank and spanks. Yet, it still gives the fights a very basic flow at the minimum. The main issue of trinity is that it imposes the presence of specific classes in specific proportion, not it’s effect on combat itself.
What does GW2 do here? First, it eliminates trinity thus reducing the player roles to the most basic form there is, then, it forgets to apply role diversity in most fights. As a result, most encounters in the game are summed up as “let’s go all and DPS that b…d down while dodging his attacks”. The presence of different player roles in a fight gives a strong feeling of teamwork. GW2 setup doesn’t.
I’m not sure how you can say that 80 days worth of dailies and 3 monthlies is such a “small” grind. At the rate of one hour per daily that’s quite some grind here. You still need to find 100 ectos and two ring through fractal too. It’s not as if running a daily level 10 fractal gives you much in the way of the regular daily completion either.
the only grind that exist in GW2 is legendary weapon grind, and it is NOT mandatory (unless Anet will give legendary weapons better stats than exotics, which will be BIG FAIL).
ascended items are not “grind” they are outcome effect of doing fractals for fun.
rings are very easy to obtain. back takes little more time, its a matter of progress.
if you don’t do fractals for fun, you don’t need ascended items.
So, if I read you well, if legendaries don’t have better stats, they are an optional grind. If they have better stats they are a mandatory grind. So I understand that if something got better stats it’s mandatory in your eyes.
And then you say that ascended items have better stats but they are completely optional. Why ?
Yes, but I’m turned away from TF2 because I am an active liability to every team for not being quick enough to do much. Much the same on MOBAs such as League; I am nowhere near good enough to play League.
Purely skill-based games suffer from not being inclusive, despite giving people “leveled playing fields”. It still cannot be as bad as poker, which is also almost purely skill-based and claims a lot of unsuspecting players every year.
Of course they are inclusive. You just need to play with people of your skill level that’s all.
My point is, they aren’t adding more ways to get ascended parts. The rings are still stuck with “do fractals” or “use the precious laurels and buy the rings at a very suboptimal price” And the 3rd update came and seems stuck in that mindset with the “do guild missions for earrings or use laurels at a very very very suboptimal price”
They did? Didn’t notice. So far we had to run fractals to get the rings. Then they added a time gated way to get them with laurels. Problem is, I HAVE to use those laurels to get the necklace, so I cannot spend them for rings. So in the end, they didn’t really add a new way to get the rings.
As for that, then necklaces still only have one way to get them : Laurels. The mystic crafted one doesn’t count since it’s only one bad stat set it provides.
So far, they didn’t add new ways to get the ascended gear I for me.
Obtained from Fractals? “I don’t want to grind a dungeon for BiS gear.”
Obtained from Dailies? “I don’t want to wait to get BiS gear.”
Obtained via Gold? “It don’t want to grind gold for BiS gear.”
Obtained from Gem Store? “I don’t want to pay2win for BiS gear.”
Obtained from challenging fights? “It’s too hard to get BiS gear.”What’s left? Do you people seriously think BiS gear obtained with no investment of time or effort?
What are you talking about? I’m commenting that ANet still didn’t add more ways to get ascended gear despite them saying they’ll do it.
Also, as to your last question, yes it should. I sincerely believe it should. I bought that game because I was lead to believe it would be like that.
Do you need to repeat three times the same thing to make your point? To get ring you got :
- fractal dailies
- laurels which I need to use for necklace first
It gives us one way and a half. That’s hardly diversity in my book.
The fact the necklace one can get through craft doesn’t have the stats we want is VERY relevant. What next? ANet adds the ability to craft a “Boon Duration, Condition Duration,Magic Find” ring and now they are good guys cause you can get the rings through craft? Nonsense. The only reason one can mystic forge that necklace is because the exotic counterpart was a HECK of a huge grind to get and people were complaining.
Strange, people complain when their hard worked for exotics suddenly become obsolete and you need to replace them. Who would have thought ?
And that’s why we’ve seen more and more ways to get Ascended. They’re all things that take time though, and you can’t do it if you decide to stick only to one method. Run fractals, do dailies, try to do guild things.
Also, with nearly each content month patch they do, they’ve added new ways to get ascended. I don’t see that trend stopping anytime soon. They might not be your preferred way of getting ascended, but that doesn’t mean they’re the only way. Just do a little bit of all the ways, and you’ll find things much better and more interesting
. Even I’d be bored if I had to only craft my exotics, or only run COF for my exotics. It just becomes a matter of spreading out the activities, or waiting for new activities that offer what you want.
They did? Didn’t notice. So far we had to run fractals to get the rings. Then they added a time gated way to get them with laurels. Problem is, I HAVE to use those laurels to get the necklace, so I cannot spend them for rings. So in the end, they didn’t really add a new way to get the rings.
As for that, then necklaces still only have one way to get them : Laurels. The mystic crafted one doesn’t count since it’s only one bad stat set it provides.
So far, they didn’t add new ways to get the ascended gear I for me.
I’m not talking about Ascended gear here, and I sincerely doubt you know the game series I’m talking about. Trust me, you would hate it, it’s grind-tastic.
Disgaea comes to mind. There are benefits to grinding to level 9999, and then rebirthing your chars to level 1 and do it again a couple times :p
No offense, but in one game I stopped at 4500 when the max level was 9999. It just wasn’t worth the grind and the power difference was much easier to make up in other methods.
If the power increase from this items isn’t important, remove them. They are clearly useless and unwanted.
If you’d stop lying to your friends about what’s needed to play the game, maybe word of mouth wouldn’t be so bad. But once you say you NEED this end game gear (which you would in other games, but not in this one), then you are essentially doing the game a disservice.
BIS gear is a must in most games because of gated content. Here’s it’s a luxury and a compromise.
Maybe you should let people who play this game explain it to your friends instead.
Well I bought this game because BiS gear was supposed to be easy and short to get. And now it’s not anymore. Hence I am angry.
Besides, GW2 dailies are the most boring things ever invented short of watching grass grow. And if I don’t do them for three months straight, I’m not getting my (one set) amulet and earrings?
source: https://forum-en.gw2archive.eu/forum/game/gw2/Guild-Quest-Update-concerns-me/first#post1398267
The bold text is my own emphasis. Apparently, a blog post is coming. So it’s time to end the “this issue is being ignored” argument.
(I’ll repeat my prediction that this blog post will bear Chris Whiteside’s name.)Also, I’ll repeat that the post linked below (on page 14 of this thread) is well worth reading:
https://forum-en.gw2archive.eu/forum/game/gw2/New-guild-missions-opinions-concerns/page/14#post1522077
You are aware that post was done a month ago, long before the guild missions were released and he was talking to a concerned player that predicted small guilds demises due to an unbalanced system?
I’m still quite curious as to why the Thief is a medium armor class.
Because a thief in extravagant mage robes or in heavy noisy plate armor would feel wrong obviously.
You dont get it….yes, best items should take time if it takes 100 hours iam fine with it but i want to have option to split this 100h in time i want for example 10h/day if i chose to, now its not possible with this new laurel system i can farm only as fast as daily allows me. Also you dont have to feel sorry for me i had a blast farming my gear and i would still have if i could farm my gear, but unfortunatly i cant…
Also on that legendary, yes you shouldnt be able to just buy it (only precursor, because with rng some ppl might accualy never get it….) i completly agree, but thats not point of this thread….
No. The best looking items need to take time yes. The best stat items on the other hand should be easy to get.
It’s a mistake MMOs are making that I though GW2 would fix and then the 15 November happened :/
You swing your weapon, and it seems as if you’ve hit nothing.
You swing it again, and still… your adversary remains cloaked.
Did you hit him? Is he even here yet?
Yes if your weapon skill chain advanced. No if not.
These are still all costs associated with actions not taken into account by the poster I responded to.
One bounty costs 200 influence to launch XD That’s 40s if you buy it with money. 40s spread around all the guild members doing it. That’s hardly worth mentioning.
You assume that the guild would have enough INFLUENCE to trigger those missions on the exact intervals.
The influence cost to start a bounty is really not a problem. Unlocking them is darn expensive, building one bounty isn’t.
Josh Foreman, the maker of the Mad King Clock Tower, posted some hints about what he’s working on for us now in this thread:
https://forum-en.gw2archive.eu/forum/game/gw2/What-s-your-favourite-Jumping-Puzzle/first
“Can’t wait for you to see what I’m working on now. You may never leave it.”
It’s probably the guild jumping puzzle. He should have said : “You may never enter it, unless you play ikittenerg guild”
Actually, when Anet said they were adding new ways to get ascended gear, I kind of expected them to add new ways to get the existing gear (rings and backpieces). Not to add new nearly exclusive ways to get the next part.
Put all ascended trinkets in the fractals, put them all in the dungeons, and in WvW, and in craft, and in the laurel vendor. And now in the guild commendation vendor too.
Wrong, that’s exactly the correct term to describe someone who wants something without even putting in minimal effort.
I already stated it only takes 30-40 minutes every day to complete your dailies in order to get the item you want.
If you don’t even want to put that much time into the game yet you still want the item then you are lazy.
I’m not lazy, I just don’t want to do boring things. 30-40 minutes every day it 24h of doing boring stuff to get one earring (assuming the ectos come for free during that period).
I’m sorry that you cannot recognize busywork when it hits you up the head but I do. Those dailies are boring stuff time gated to make you not notice there’s nothing interesting left to do in the game.
Then don’t do it. You aren’t forced to do it.
Just don’t expect free stuff for not doing anything.
I didn’t expected to get stuff only for doing boring things for sure. Easy and boring. It’s a tiny step above “doing nothing” only, except it’s less interesting.
They aren’t that expensive, you could get 10 to 20 T3 full sets for the price of a single Legendary weapon.
Wintersday wasn’t a ‘hardcore’ jumping puzzle. It was so boring and linear I had less success rate with it than with the Mad King one :o