dude. you’re no whiplash.
i haven’t commented specifically on anything of yours (until i asked you that question).
but surely, if LB is “bad”, something must be “good”, or “better”, to you. this is the question at hand.
not sure which angle you’ve got going then. you’d use something else, yes? i took you to be referring to melee sword style.
you mean, “isn’t the best personal dps [given optimal circumstances]”, right?
ITT, vulnerability is mentioned all but once. i find that weird. what you can do with ranger/lb is apply vulnerability (via piercing, too). that’s good for the entire party (yes i’m talking pve).
when you see the same exact sequence of actions/movements over and over again, on several different characters, you know it’s a bot.
i keep reporting bots when i see them. i’m not even sure that they’re entering the dungeon, they might just be teleporting somewhere. i’ve seen bots appearing in places (and ways) you wouldn’t think they’d appear, given the locations of waypoints. but maybe they use some sort of hack to get around in unorthodox ways.
Maximum Potato, try out berserker axe/dagger (with full Spite line). numbers are okay. you’ll be giving vulnerability for your pals too (trait life blast with it).
Preferably the pet should be a smoking hot lamia.
initially, this seems like an odd suggestion. ofc. you can look longer down the page…
but there are other sources. problem is, the image takes after 4th edition. the text is where it’s at…
google couldn’t hook me up with an image from 2nd edition monstrous compendium, though…
the second i get something better for long range than staff i’ll switch to it. staff is not a power weapon.
the more on-hit/-crit stuff you can get a hold of, the better, i guess. i mean, for that kind of situation, where you get to pierce a bunch of stuff.
gotta trait em, but they reach 1500
no really, they don’t.
warrior has stronger bowstrings, but that obv. is for the longbow, and it only increases from 1000 to 1200.
engineer has rifled barrels, but as you see, that’s only 1200 max as well (but ofc. the grenades reach 1500, as we’ve stated already).
the only stuff mesmer has that increases range is far-reaching manipulations and duelist’s discipline, but that obv. does nothing for greatsword…
in short, 1500 is a lot. it’s prob. the most useful in wvw, if you can manage to keep your distance. but for a trait that grants one of the longest ranges in the game AND a 5% dmg increase, it’s not bad. i’ll take it!
rapid fire has a 10 second cool down.
or less. like, 20% less. with that trait.
oh btw. if it pierces, i guess it applies to all enemies it hits.
not sure what you’re saying, Prysin. which circumstances are these?
what needs to be done is for Eagle Eye to apply 10% damage boost instead of 5, to make it in line with other professions +% damage to weapon traits.
1500 units, though…
(inb4 “engineer grenade master!”)
someone should mention staff autoattack piercing.
traited life blast too, for that matter.
i guess i’m that someone.
people shouldn’t be kicked out at all. they should be ferried into their own instance, with progress preserved. add a token to all, so people originating from the same instance can’t complete their own, and then go complete the other ones too.
and people should be able to click on a “spawn new instance” button, instead of dropping it on exit.
too much is lost just because some people are behaving badly.
Get to the end boss of an Arah path. Split your party into 5 instances. Sell 20 slots. Or, if you really want to have fun, fill each of the 5 instances with guildmates, split those into 25 instances and sell 100 slots.
yeah something like that. i’m thinking no token inheritance, though. newcomers will not get a progressed instance for free (on kick/split), but they can choose to follow the tokened players through.
so yeah, 20 slots max, for organized dungeon sellers. beats the current griefing system. probably takes away the incentive to scam, because it’s just easier to profit off of the 20 slots.
and wouldn’t it be neat if there was an actual dungeon selling system in place, so buyers could deposit the money, and the seller would receive it upon dungeon completion…
That pet shout skill, I have never seen it work properly.
huh. i don’t think i’ve ever seen it fail. might’ve missed a “defeated” state now and then, but that’s a player bug, not a skill bug. not that i use it currently, mind you.
- You can hinder the group by putting down unwanted fields (I’m looking at you bad necros)
staff marks can be used in advance, as long as you keep away from #3.
wells are another matter. but they are often very handy.
Kyubi, I don’t know if you realised that, but this forum is called Professions Balance.
i’m reading “Dungeons”… ?
It was moved an hour ago from Professions Balance.
ah. things make sense now… ^^
how exactly were you planning on playing this? i’d rather take a competent Soldier’s than a bad Berserker’s…
people shouldn’t be kicked out at all. they should be ferried into their own instance, with progress preserved. add a token to all, so people originating from the same instance can’t complete their own, and then go complete the other ones too.
and people should be able to click on a “spawn new instance” button, instead of dropping it on exit.
too much is lost just because some people are behaving badly.
Kyubi, I don’t know if you realised that, but this forum is called Professions Balance.
i’m reading “Dungeons”… ?
i find (PVE) the rifle is a good weapon to use when you can’t readily bomb the KITTEN (ha-ha anet, i foresaw it and chose it!) out of stuff. i use it for when i need the distance (traited for 1200). still do burns from a distance, and the pierce often comes in handy. and the leap, yeah, that can hit some nice numbers
thanks for correcting me on the sigil stuff =)
i wonder if the difference i see is from the ruby orb i’ve slotted, and not from the weapon? hmm. nah it was too much of a difference, i think.
but it’s definitely different, and not just a “969” thing, Hayashi.3416. otherwise, it wouldn’t vary with equipped weapons at all.
like, exclusively? there are other traits (in firearms) that you could pick up. can’t get ’em all, though.
you can start by maximizing the 2 top trait lines (power has higher priority due to the grandmaster grenade trait). but watch out that you don’t get carpal tunnel syndrome from the constant clicking (underwater combat is much easier, hehe). use quicktargetting too, less clicks.
“want to”? no that’s not it. currently, there is (or seems to be, at any rate) an ever so slight scaling done, based on the equipped gear. but it’s not much.
also, if someone’s running sigils on their main weapons, they get no benefit from them in kits (and if you’re in kits a lot, that kinda sucks, i guess).
don’t go reading “reality” into it
it’s a game, with numbers, and there’s a balance/fairness to uphold in that regard.
btw. i think my kit damage is fine, i just wanted to point out the scaling. but i can still see the point of the OP.
EDIT: ah, nice.
(edited by thomasgjkgwdn.4760)
i just tested on the golems in HOTM. without gun/shield slotted (lying in inventory), using elixir gun, the damage numbers are indeed a bit lower than when gun/shield was equipped. now, for all i know, this could be a pvp-specific thing, but it seems at least that there’s an equipped item scaling there.
(edited by thomasgjkgwdn.4760)
i upgraded my rifle from rare to exotic. kit changed too, albeit slightly. so there’s a connection there, but it’s not a linear scaling.
…is there even a set definition for “speedrun”, other than “as fast as possible”? it doesn’t boil down to just profession composition. player skill matter, and obv. specific setup (traits, gear) does too. why some people insist on living in the illusion of “one constellation to rule them all” is beyond me. plenty of RNG around for even the “best” group to lose oh so precious dungeon speed.
Ranger deals better damage with melee than it does at range.
it’s sort of the impossible situation though, innit: if ranger was actually able to perform consistently in melee, then the damage would top ranged. but they can’t (due to the above mentioned issues), so it won’t.
i’m comfortable dealing big numbers from afar, swapping some drakes around (and popping a spirit here and there). greatsword for surviving close stacks.
Ranger is the better ranged fighter, though it outputs more damage with its melee builds.
i don’t find that rangers manage to stay alive efficiently in melee.
dunno if the is “a good comparison”, but… my 2 cents:
the way my warrior contributes in dungeons is by facetanking enemies, whilst honking her horn and throwing banners all around. it’s hilarious!
the way my ranger contributes is by standing really far away and pelting arrows.
i tried for a while to make a close range ranger, with traps and stuff, but in the end, it just wasn’t worth it.
warrior for close range dps, ranger for long range. my ranger even avoids the stacking stuff at times, because it’s just so much easier to dps from afar. if my warrior is pressed in close combat, i can always fall back and drop arrow fire stuff (until healing signet gets me back up).
oh so THAT’S what that is! i’ve had several runs these past few days where i/we kept losing progress – because someone must’ve used “merge” to join. woah, that’s annoying. better start making that known somehow. “don’t use merge”.
also, i kinda like the bird walking about a bit. looks funny.
in pve you will be lunch meat to trash mobs
like… soloing dungeons? or… sounds a bit exaggerated (depending on build/maneuvers).
I found that nades didn’t get very strong until you were able to put 30 points into the power tree for the extra 50% damage.
The grenade auto-attack (#1) is not very good[…]
really? 3 grenades dealing vulnerability – possibly more, with shrapnel, or even sharpshooter and precise sights, or maybe even incendiary powder? i mean sure, use the cooldowns (one might argue against always needing to use all of them, though), but that autoattack is pretty nasty, isn’t [space inserted because the forum machine thinks i’m writing about the female chest region] it? and it’s long-distance aoe!
EDIT
(edited by thomasgjkgwdn.4760)
hmm… http://wiki.guildwars2.com/wiki/Damage#Falling_damage
i guess you want as many hitpoints as possible then. but also:
http://wiki.guildwars2.com/wiki/Downed#Related_consumables
that’s not really a “build” though, is it?
so… that kinda leads to all fire field placers being able to scoff at everyone else for ruining area might?… :|
i’ve been googling about a bit (the search function for these forums is… lacking), and i can’t find a determinate answer:
when using a finisher, what is acted upon? the FIRST or the LAST field? does it somehow differ between fields/finishers?
kinda crucial to not ruining eachother’s effects.
(side note: i had a player tell me that the fear mark from necro overrides fire field, which makes no sense at all. hence, my quest for the field question began.)
@LittleLepton, are you using fall dmg traits?
i like to imagine there’d be a build that’s great for falling. like… if that’s a thing
While I was jumping off cliffs
you say this as if it was a normal hobby…
The red circle is for the second explosion.
nope, the combat log clearly states that “big ol’ bomb” (or whatever it was) does huge damage – except yonder bomb hasn’t actually gone off at that point. doesn’t make sense to have 2 explosions, one “stealth”, and another visual. it’s a bomb, after all.
hmm dunno. consider things like these:
http://bit.ly/1cl7gJA
http://bit.ly/1cl7ikA
http://bit.ly/1cl76Ss
also, this:
http://bit.ly/1cl7ujG
did you happen to notice which weapons they were using?
You do know wiki is being written by players? She’s wearing human female medium armour.
yeah, i do.
when we fought “it”, i kept going back and forth between “she” and “he”, because i just couldn’t tell… so after reading a bit in places, i settled on “he”. but… looking at (or rather, listening to) something like this makes me think SHE again.
still not entirely sure… (i’ve been traumatized! i trust nothing)
It is either she or he has very female-ish voice and wears female clothes.
i thought the same, initially. but i think male is right.
(it is a him, though.)
yeah we decided that having a couple of mesmers would’ve made it a lot easier. ;P unfortunately, we were in no such resourceful position.
the bug might’ve been an instance thing, dunno. place seems rather random… we had to abandon an earlier run because belka didn’t initialize properly.
his move is supposed to go:
1. throw hooks at players, who get
2. pulled if they don’t dodge it, and
3. place a bomb (red circle warning), which
4. blows up and knocks back.
however, part 4 happens immediately upon being pulled. the bomb explosion visual occurs after the delay that would’ve made it possible to avoid the massive damage, but there’s no avoiding it as it is now. except dodging the hooks, of course, but the move is rather quick, and much more dangerous with the bug in place.
try playing an ele, even IF we stack toughness, we are lucky to ever reach the 2.8k mark. And if we do, we do around about 300-500 dmg on crit… Warriors… LOL.
had one assisting us at lupicus with ~4k toughness. she could solo him, but since we wanted to help, we chipped in. anyways… didn’t seem lacking in any way.
EDIT: come to think of it, it might’ve been 4k armor. that’s a wee bit different. can anyone corroborate? i guess the person was fully decked out in ascended and whatnot.
(edited by thomasgjkgwdn.4760)