Showing Posts For thomasgjkgwdn.4760:

Making Illusions Draw Aggro in PVE

in Mesmer

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

i’m pretty sure there’s a random component to aggro too.

A positive ele topic!

in Elementalist

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

dude. you’re no whiplash.

Ranger Longbow - Just Terrible

in Ranger

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

i haven’t commented specifically on anything of yours (until i asked you that question).

but surely, if LB is “bad”, something must be “good”, or “better”, to you. this is the question at hand.

Ranger Longbow - Just Terrible

in Ranger

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

not sure which angle you’ve got going then. you’d use something else, yes? i took you to be referring to melee sword style.

Ranger Longbow - Just Terrible

in Ranger

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

you mean, “isn’t the best personal dps [given optimal circumstances]”, right?

Ranger Longbow - Just Terrible

in Ranger

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

ITT, vulnerability is mentioned all but once. i find that weird. what you can do with ranger/lb is apply vulnerability (via piercing, too). that’s good for the entire party (yes i’m talking pve).

Hotw Bot running?

in Fractals, Dungeons & Raids

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

when you see the same exact sequence of actions/movements over and over again, on several different characters, you know it’s a bot.

Hotw Bot running?

in Fractals, Dungeons & Raids

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

i keep reporting bots when i see them. i’m not even sure that they’re entering the dungeon, they might just be teleporting somewhere. i’ve seen bots appearing in places (and ways) you wouldn’t think they’d appear, given the locations of waypoints. but maybe they use some sort of hack to get around in unorthodox ways.

Sell the Necromancer to me!

in Necromancer

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

Maximum Potato, try out berserker axe/dagger (with full Spite line). numbers are okay. you’ll be giving vulnerability for your pals too (trait life blast with it).

Super pet ranger needed! Ok more pets

in Ranger

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

Preferably the pet should be a smoking hot lamia.

initially, this seems like an odd suggestion. ofc. you can look longer down the page…

but there are other sources. problem is, the image takes after 4th edition. the text is where it’s at…

google couldn’t hook me up with an image from 2nd edition monstrous compendium, though…

AoE weapon damage

in Necromancer

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

the second i get something better for long range than staff i’ll switch to it. staff is not a power weapon.

the more on-hit/-crit stuff you can get a hold of, the better, i guess. i mean, for that kind of situation, where you get to pierce a bunch of stuff.

Ranger Longbow - Just Terrible

in Ranger

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

gotta trait em, but they reach 1500

no really, they don’t.

warrior has stronger bowstrings, but that obv. is for the longbow, and it only increases from 1000 to 1200.

engineer has rifled barrels, but as you see, that’s only 1200 max as well (but ofc. the grenades reach 1500, as we’ve stated already).

the only stuff mesmer has that increases range is far-reaching manipulations and duelist’s discipline, but that obv. does nothing for greatsword…

in short, 1500 is a lot. it’s prob. the most useful in wvw, if you can manage to keep your distance. but for a trait that grants one of the longest ranges in the game AND a 5% dmg increase, it’s not bad. i’ll take it!

Ranger Longbow - Just Terrible

in Ranger

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

rapid fire has a 10 second cool down.

or less. like, 20% less. with that trait.

oh btw. if it pierces, i guess it applies to all enemies it hits.

Ranger Longbow - Just Terrible

in Ranger

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

not sure what you’re saying, Prysin. which circumstances are these?

Ranger Longbow - Just Terrible

in Ranger

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

what needs to be done is for Eagle Eye to apply 10% damage boost instead of 5, to make it in line with other professions +% damage to weapon traits.

1500 units, though…

(inb4 “engineer grenade master!”)

AoE weapon damage

in Necromancer

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

someone should mention staff autoattack piercing.

traited life blast too, for that matter.

i guess i’m that someone.

Increase party vote kicking system.

in Fractals, Dungeons & Raids

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

people shouldn’t be kicked out at all. they should be ferried into their own instance, with progress preserved. add a token to all, so people originating from the same instance can’t complete their own, and then go complete the other ones too.

and people should be able to click on a “spawn new instance” button, instead of dropping it on exit.

too much is lost just because some people are behaving badly.

Get to the end boss of an Arah path. Split your party into 5 instances. Sell 20 slots. Or, if you really want to have fun, fill each of the 5 instances with guildmates, split those into 25 instances and sell 100 slots.

yeah something like that. i’m thinking no token inheritance, though. newcomers will not get a progressed instance for free (on kick/split), but they can choose to follow the tokened players through.

so yeah, 20 slots max, for organized dungeon sellers. beats the current griefing system. probably takes away the incentive to scam, because it’s just easier to profit off of the 20 slots.

and wouldn’t it be neat if there was an actual dungeon selling system in place, so buyers could deposit the money, and the seller would receive it upon dungeon completion…

Woud you like this build on your party?

in Fractals, Dungeons & Raids

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

That pet shout skill, I have never seen it work properly.

huh. i don’t think i’ve ever seen it fail. might’ve missed a “defeated” state now and then, but that’s a player bug, not a skill bug. not that i use it currently, mind you.

Dungeon boss glitching

in Fractals, Dungeons & Raids

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

- You can hinder the group by putting down unwanted fields (I’m looking at you bad necros)

staff marks can be used in advance, as long as you keep away from #3.

wells are another matter. but they are often very handy.

fixing boss to preserve meta (Dungeon boss)

in Fractals, Dungeons & Raids

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

Kyubi, I don’t know if you realised that, but this forum is called Professions Balance.

i’m reading “Dungeons”… ?

It was moved an hour ago from Professions Balance.

ah. things make sense now… ^^

Woud you like this build on your party?

in Fractals, Dungeons & Raids

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

how exactly were you planning on playing this? i’d rather take a competent Soldier’s than a bad Berserker’s…

Increase party vote kicking system.

in Fractals, Dungeons & Raids

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

people shouldn’t be kicked out at all. they should be ferried into their own instance, with progress preserved. add a token to all, so people originating from the same instance can’t complete their own, and then go complete the other ones too.

and people should be able to click on a “spawn new instance” button, instead of dropping it on exit.

too much is lost just because some people are behaving badly.

fixing boss to preserve meta (Dungeon boss)

in Fractals, Dungeons & Raids

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

Kyubi, I don’t know if you realised that, but this forum is called Professions Balance.

i’m reading “Dungeons”… ?

Rifle Build

in Engineer

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

i find (PVE) the rifle is a good weapon to use when you can’t readily bomb the KITTEN (ha-ha anet, i foresaw it and chose it!) out of stuff. i use it for when i need the distance (traited for 1200). still do burns from a distance, and the pierce often comes in handy. and the leap, yeah, that can hit some nice numbers

Why we do not have weapon stats on kits?!!

in Engineer

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

thanks for correcting me on the sigil stuff =)

i wonder if the difference i see is from the ruby orb i’ve slotted, and not from the weapon? hmm. nah it was too much of a difference, i think.

but it’s definitely different, and not just a “969” thing, Hayashi.3416. otherwise, it wouldn’t vary with equipped weapons at all.

Rifle Build

in Engineer

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

like, exclusively? there are other traits (in firearms) that you could pick up. can’t get ’em all, though.

DPS build for a newbie

in Engineer

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

you can start by maximizing the 2 top trait lines (power has higher priority due to the grandmaster grenade trait). but watch out that you don’t get carpal tunnel syndrome from the constant clicking (underwater combat is much easier, hehe). use quicktargetting too, less clicks.

Why we do not have weapon stats on kits?!!

in Engineer

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

“want to”? no that’s not it. currently, there is (or seems to be, at any rate) an ever so slight scaling done, based on the equipped gear. but it’s not much.

also, if someone’s running sigils on their main weapons, they get no benefit from them in kits (and if you’re in kits a lot, that kinda sucks, i guess).

don’t go reading “reality” into it it’s a game, with numbers, and there’s a balance/fairness to uphold in that regard.

btw. i think my kit damage is fine, i just wanted to point out the scaling. but i can still see the point of the OP.

EDIT: ah, nice.

(edited by thomasgjkgwdn.4760)

Why we do not have weapon stats on kits?!!

in Engineer

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

i just tested on the golems in HOTM. without gun/shield slotted (lying in inventory), using elixir gun, the damage numbers are indeed a bit lower than when gun/shield was equipped. now, for all i know, this could be a pvp-specific thing, but it seems at least that there’s an equipped item scaling there.

(edited by thomasgjkgwdn.4760)

Why we do not have weapon stats on kits?!!

in Engineer

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

i upgraded my rifle from rare to exotic. kit changed too, albeit slightly. so there’s a connection there, but it’s not a linear scaling.

Can Ranger/Necs qualify for LFG "Speedrun"

in Fractals, Dungeons & Raids

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

…is there even a set definition for “speedrun”, other than “as fast as possible”? it doesn’t boil down to just profession composition. player skill matter, and obv. specific setup (traits, gear) does too. why some people insist on living in the illusion of “one constellation to rule them all” is beyond me. plenty of RNG around for even the “best” group to lose oh so precious dungeon speed.

warrior versus ranger

in Warrior

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

Ranger deals better damage with melee than it does at range.

it’s sort of the impossible situation though, innit: if ranger was actually able to perform consistently in melee, then the damage would top ranged. but they can’t (due to the above mentioned issues), so it won’t.

i’m comfortable dealing big numbers from afar, swapping some drakes around (and popping a spirit here and there). greatsword for surviving close stacks.

warrior versus ranger

in Warrior

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

Ranger is the better ranged fighter, though it outputs more damage with its melee builds.

i don’t find that rangers manage to stay alive efficiently in melee.

warrior versus ranger

in Warrior

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

dunno if the is “a good comparison”, but… my 2 cents:

the way my warrior contributes in dungeons is by facetanking enemies, whilst honking her horn and throwing banners all around. it’s hilarious!

the way my ranger contributes is by standing really far away and pelting arrows.

i tried for a while to make a close range ranger, with traps and stuff, but in the end, it just wasn’t worth it.

warrior for close range dps, ranger for long range. my ranger even avoids the stacking stuff at times, because it’s just so much easier to dps from afar. if my warrior is pressed in close combat, i can always fall back and drop arrow fire stuff (until healing signet gets me back up).

Party merge bug is kitten annoying!!!

in Bugs: Game, Forum, Website

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

oh so THAT’S what that is! i’ve had several runs these past few days where i/we kept losing progress – because someone must’ve used “merge” to join. woah, that’s annoying. better start making that known somehow. “don’t use merge”.

Birds getting all dusty?? why??

in Ranger

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

also, i kinda like the bird walking about a bit. looks funny.

Zerker or Rampager?

in Thief

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

in pve you will be lunch meat to trash mobs

like… soloing dungeons? or… sounds a bit exaggerated (depending on build/maneuvers).

PVE help

in Engineer

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

I found that nades didn’t get very strong until you were able to put 30 points into the power tree for the extra 50% damage.

The grenade auto-attack (#1) is not very good[…]

really? 3 grenades dealing vulnerability – possibly more, with shrapnel, or even sharpshooter and precise sights, or maybe even incendiary powder? i mean sure, use the cooldowns (one might argue against always needing to use all of them, though), but that autoattack is pretty nasty, isn’t [space inserted because the forum machine thinks i’m writing about the female chest region] it? and it’s long-distance aoe!

EDIT

(edited by thomasgjkgwdn.4760)

I killed Liadri, again

in Bugs: Game, Forum, Website

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

hmm… http://wiki.guildwars2.com/wiki/Damage#Falling_damage

i guess you want as many hitpoints as possible then. but also:

http://wiki.guildwars2.com/wiki/Downed#Related_consumables

that’s not really a “build” though, is it?

field/finisher priorities - straight answer?

in Players Helping Players

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

so… that kinda leads to all fire field placers being able to scoff at everyone else for ruining area might?… :|

field/finisher priorities - straight answer?

in Players Helping Players

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

i’ve been googling about a bit (the search function for these forums is… lacking), and i can’t find a determinate answer:

when using a finisher, what is acted upon? the FIRST or the LAST field? does it somehow differ between fields/finishers?

kinda crucial to not ruining eachother’s effects.

(side note: i had a player tell me that the fear mark from necro overrides fire field, which makes no sense at all. hence, my quest for the field question began.)

I killed Liadri, again

in Bugs: Game, Forum, Website

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

@LittleLepton, are you using fall dmg traits?

i like to imagine there’d be a build that’s great for falling. like… if that’s a thing

I killed Liadri, again

in Bugs: Game, Forum, Website

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

While I was jumping off cliffs

you say this as if it was a normal hobby…

Alphard is cheating

in Bugs: Game, Forum, Website

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

The red circle is for the second explosion.

nope, the combat log clearly states that “big ol’ bomb” (or whatever it was) does huge damage – except yonder bomb hasn’t actually gone off at that point. doesn’t make sense to have 2 explosions, one “stealth”, and another visual. it’s a bomb, after all.

Crazy strong thief build

in Thief

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

hmm dunno. consider things like these:
http://bit.ly/1cl7gJA
http://bit.ly/1cl7ikA
http://bit.ly/1cl76Ss

also, this:
http://bit.ly/1cl7ujG

did you happen to notice which weapons they were using?

Alphard is cheating

in Bugs: Game, Forum, Website

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

You do know wiki is being written by players? She’s wearing human female medium armour.

yeah, i do.

when we fought “it”, i kept going back and forth between “she” and “he”, because i just couldn’t tell… so after reading a bit in places, i settled on “he”. but… looking at (or rather, listening to) something like this makes me think SHE again.

still not entirely sure… (i’ve been traumatized! i trust nothing)

Alphard is cheating

in Bugs: Game, Forum, Website

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

It is either she or he has very female-ish voice and wears female clothes.

i thought the same, initially. but i think male is right.

Alphard is cheating

in Bugs: Game, Forum, Website

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

(it is a him, though.)

yeah we decided that having a couple of mesmers would’ve made it a lot easier. ;P unfortunately, we were in no such resourceful position.

the bug might’ve been an instance thing, dunno. place seems rather random… we had to abandon an earlier run because belka didn’t initialize properly.

Alphard is cheating

in Bugs: Game, Forum, Website

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

his move is supposed to go:

1. throw hooks at players, who get
2. pulled if they don’t dodge it, and
3. place a bomb (red circle warning), which
4. blows up and knocks back.

however, part 4 happens immediately upon being pulled. the bomb explosion visual occurs after the delay that would’ve made it possible to avoid the massive damage, but there’s no avoiding it as it is now. except dodging the hooks, of course, but the move is rather quick, and much more dangerous with the bug in place.

Warrior without Toughness

in Warrior

Posted by: thomasgjkgwdn.4760

thomasgjkgwdn.4760

try playing an ele, even IF we stack toughness, we are lucky to ever reach the 2.8k mark. And if we do, we do around about 300-500 dmg on crit… Warriors… LOL.

had one assisting us at lupicus with ~4k toughness. she could solo him, but since we wanted to help, we chipped in. anyways… didn’t seem lacking in any way.

EDIT: come to think of it, it might’ve been 4k armor. that’s a wee bit different. can anyone corroborate? i guess the person was fully decked out in ascended and whatnot.

(edited by thomasgjkgwdn.4760)