Showing Posts For urinfamousr.7631:

remove stability buff

in PvP

Posted by: urinfamousr.7631

urinfamousr.7631

Stop derailing the guy’s post. I agree with him. The CC reaches points of hilarity sometimes.

How can you not have any aspect of diminishing returns? Silly.

OP makes no mention of diminishing returns.

I gleaned something about complete CC immunity for 10sec after a single CC – but it sounded so stupid that I just attributed it to a random neuron firing in my brain.

stupid? its like that in AION… but i guess when ur kitten for pvp u enjoy that sorta stuff huh lol moron

remove stability buff

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Posted by: urinfamousr.7631

urinfamousr.7631

Remove stealth

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Posted by: urinfamousr.7631

urinfamousr.7631

Let’s say I accept your argument (though you forgot to tell us why it should be removed). Please suggest some new traits/skills that replace the current ones associated with the stealth mechanic.

thieves in AION can stealth and are quick killers without havin to pop stealth every 4 sec… so it can be done properly

remove stability buff

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Posted by: urinfamousr.7631

urinfamousr.7631

CC in this game needs to be changed in terms of being able to perma KD,root,stun,daze a person till they spend the whole fight on the ground b4 they die. it happens time and again in spvp where u can basically keep someone down with no ability to defend themselves. mulitiple players can basically lock down someone too easily.

if u get cc’ed u should get a buff/immunity to cc for 10 sec’s or something. some classes can get 1 min of stability while others can barely muster 10sec. melee classes especially are too easily cc’d to death. They already have the disadvantage of having to be in melee range to deal dmg but on top of that can be cc’d from up to 1200 range multiple times or be perma rooted. also a person can be rooted then use a stunbreaker (which often has a long cd) just to be re-rooted a sec later. certain classes like p/p thief can almost spam daze enough to keep someone locked down while another beats on them and that just shouldnt be the case this far into mmo history/development. Many games realized this long ago and have limited the amount of times a person can be basically lock-down, yet GW2 seems to implement some of the “Duh” why would u do that sort of game mechanics. im not sure why that is the case but since pvp in this game is an after thought instead of a fore-though may explain it.

CC’s should have longer CD’s and not be spammable onto a player till they die basically unable to counter. short stability buffs dont cut it in mass pvp..

60 Dagger Point investment @ bottom

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Posted by: urinfamousr.7631

urinfamousr.7631

10 points into fire is nice fro 10% for when u swap into ur fire attunement cycle skills and move on 10% more dmg on fire grab ring of fire fire breath and burning spd is not bad at all

Can ele's cloak?

in Elementalist

Posted by: urinfamousr.7631

urinfamousr.7631

I am seeing what I 1st believed to be a thief cloak, then end up right beside me and then fire off both earth dagger offhand elemental skills … so they have to be elementals … so how are they cloaking from a distance (out of combat range)?

And yes, they are cloaking, it takes some time between when they vanish, and then appear beside me.

he could be a hacker as there is a hack for stealth on non thief classes. do a search on google and u will see there has been and is a hack to go into stealth. if i post a link to it the moderator will just remove my post anyway. there are numerous hacks avail out there for gw2…

Sad state of forums

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Posted by: urinfamousr.7631

urinfamousr.7631

Still confused as to why people are complaining so much about balance. The great thing about GW2 is that you don’t need to grind a character to the level cap to PvP with them. Just make a character with a profession that is currently functioning well, play through the 5 minute intro, and you are good to go. If someone wants to make a well thought out post with suggestions on how to improve the game, that’s great, but right now, it’s usually the same repetitive solutions if any are given at all. I remember seeing a post a while back where someone actually made a top-down blueprint of an entire PvP map and explained how it worked. There are several threads spread throughout the class forums with inventive builds and a lot of effort explaining how it can add viability to their favorite class. I’d really like to see more creative posts like these.

Quick Note:
The last thread I read addressing issues with a thief actually suggested that making backstab have a huge annoying animation was an acceptable fix. Threads like these are polluting the forums and really, really need to stop.

backstab having a huge tell is irrelevant since the skill is performed from stealth so u wont see the tell anyway

Not even going to try with sPvP anymore.

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Posted by: urinfamousr.7631

urinfamousr.7631

I laugh at people who still bash at hot join, you’ve been crying for how long to get a 5vs5 mode…and look at it now, the 8vs8 zerg is still there, full servers againt the almost empty 5vs5 servers.

I call it hypocrisy, you want easy mode on everything and the first sign of loss or you rage quit…or come whine on the forums with OP this and OP that, the 5vs5 servers are there already..so why you keep kittening crying? and why the 5vs5 servers are so kittening empty?…lol

cause as u fail to understand its not about the # v # the problems are much deeper

Not even going to try with sPvP anymore.

in PvP

Posted by: urinfamousr.7631

urinfamousr.7631

To be fair a lot of top players are very content with balance as it is now. Sure tweaks could be made but it’s pretty good atm. The thing I can’t wrap my head around is the lack of features. But supposedly the months to come in the new year will fix that.

who are these “top players” you speak of? what makes them top players lol didnt know gw had a real ranking system

Came bk just to be reminded why I've quit

in PvP

Posted by: urinfamousr.7631

urinfamousr.7631

Bunker staff ele is unkillable.
Me and some people I play with were messing around one day, one of them plays staff bunker ele on one of his alts, he decided to see if me (burst power necro) and a friend (GS warrior) could take down his ele. We were fighting for 2 or 3 minutes before we finally got him down, all 3 of us are good players and it just wouldnt be feasable to waste that much time in a game or to kill it solo.

The reason you dont see it much anymore though is because its awkward to defend points with as it has to move around a lot.

Nice so you brought two people with limited/no poison application and limited hard ccs to take down a class the relies on healing and evasion to stay alive and you wonder why you had problems?

With your necro/warrior combo you will either correctly land your cc/burst and instantly drop the ele or he will seem unkillable if you are unable to coordinate your burst and ccs.

if it takes multiple people to coordinate their cc’s/burst just to kill 1 person then something is wrong there…

Came bk just to be reminded why I've quit

in PvP

Posted by: urinfamousr.7631

urinfamousr.7631

You can’t have unkillable class in a game without a dedicated healer ok? It totally breaks the game balance.
You can’t have such a huge difference in a downed state between each class.

Farewell until the next balance patch.

gl waiting for one there aint gonna be one….

Guild Was 2 Thief Perma Invis

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Posted by: urinfamousr.7631

urinfamousr.7631

Countless is a very good player, I’ve run into him before and so if he’s saying it is a little over the top to be stealthed that much for that long, well I would listen. That said, I too feel that stealth is a little out of control, I too play a mesmer and know that my current build would suffer for a slight nerf to stealth and yet I would STILL like them to nerf it slightly. Not so much it’s duration or breaking instantly, but instead a shimmer on me, or at least numbers popping up when I’m hit with AoE, that would be fine. To compensate they could give a small damge reduction trait while in stealth to allow for being tracked while in stealth, the effect doesn’t completely change and the visual distortion remains for larger scale fights, but doesn’t allow me to remain stealthed to just avoid being detected at all.

Balancing it isn’t as hard as it might seem, just a matter of whether it’s intended to work the way it is currently, which is that when in stealth you cannot be seen at all, nor numbers or anything else to let the opponent know where you “might” be at. (you can still see you’ve been hit while in stealth and dodge roll to avoid them hitting you with their next AoE, juking and still remaining in stealth at that point) Juking isn’t rewarded in the game as much with so many target lock abilities, more skill shots, less target locked abilities. The stronger the ability the less likely it should be target locked, all stuns should be that way; knockdowns, knockbacks, pulls, immobilizes, as well. Blind and cripple are minor effects and not nearly as powerful in PvP as the above and so are fine to be target locked abilities.

TL;DR “It’s not a L2P issue here, he knows what his options are and how to beat it if he really tried, but it’s just funny and sad in it’s current form. Counterplay > L2P imo.”

He looks like a pretty terrible player to me, he just complained and he has no idea what his enemies doing. “Lol enjoy your ban!”. When any good player knows exactly what CnD is.

He wasn’t dodging, he wasn’t doing anything but letting the thief HIT him over and over, he wasn’t aggressive, in fact hes a joke as a player, because he ran into something he couldn’t beat and gave up.

I hope I never have him on my team.

It might as well have been 2 vs 1, because he was helping the enemy by being bad more so then helping his team, thieves feed on bads the more bads you have on your team, the stronger the thief is.

slow down bro. he’s didnt lose, he wasnt being aggressive on purpose, he was showing how dumb it is that a thief can maintain that much stealth uptime. The mechanic is clearly broken that what is shown in the video is even possible thanks to horrible culling and re-stealth-ability

The Thief can’t do that if you prevent CnD…

YOU need to prevent CnD, its a VERY low range melee attack, it happens every 4-5 seconds, its VERY easy to prevent, DON’T let it hit you and you win.

not the point, the point is culling + using mechanics to avoid revealed debuff = broken.

doesnt matter if it’s easy to avoid, point is it’s possible and shouldn’t be.

Its not broken, the player was visible for the 0.6 seconds he wasn’t in stealth, if you watched the video you would see him in very plain sight, he just stealthed again and again.

SPvP doesn’t have culling issues like wvwvw, and hes not “avoiding the reveal debuff.” he never recieved it in the first place.

Let me tell you whats happening.

He hits you with cloak and dagger.
1. You get damaged for very little.
2. He goes into stealth.
3. he waits for stealth to go away.
4. he immediately uses cloak and dagger again.

Hes not attacking you while stealthed, so hes never getting the revealed buff.

Why shouldn’t it be possible? Cloak and Dagger does not do enough damage to kill anything with it, even if you hit the target over and over with it, your healing spell will out heal the damage of the attack, and you have to be standing still like an idiot to be hit by cloak and dagger in the first place.

well since he spread all those caltrops his movement is alot slower making it easy to use c&d go invis spread more caltrops rinse repeat and remaining perma invis. it be even better if he had a main hand pistil and can pop out of stealth hit #1 up close and c&d. simple easy and cheap oh oh and broken cant forget that

Not even going to try with sPvP anymore.

in PvP

Posted by: urinfamousr.7631

urinfamousr.7631

in the words of many on the forums who have said it time and time again “l2p”….can i get an AMEN!!

Why won't ANET talk about sPvP?

in PvP

Posted by: urinfamousr.7631

urinfamousr.7631

nothing will ever change in spvp move on or make the best of it but if u think anything good will change it aint happening

miss miss miss

in Elementalist

Posted by: urinfamousr.7631

urinfamousr.7631

i usually go from RTL into updraft , fire 4 then fire 5 and fire 5 will almost always miss and the person is still on the ground at this point so chances of them moving away isnt possible. and yes i have had my fire 2 be going right through someone and still have it miss for every hit… very frustrating

Why burst fails in GW2.

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Posted by: urinfamousr.7631

urinfamousr.7631

With the exception to thieves, I disagree fully. While the skills themselves your referring to may be “quick” they are capable of being avoided.

Mesmers: Big bursts are usually going to be initiated by a root/stun. You can see that root/stun coming by knowing the mechanics of mesmers and what the buff looks like when they utilize that skill. Dodging that skill allows you to mitigate that damage.

Also, playing away from a mesmer when you know he has mind wrack up is needed. If you see a ton of clones running towards, simply dodge roll INTO the clones. It forces the clones to blow up and in return you’ll mitigate all of that damage, or may only eat one shatter. Take note that mind wrack is on a 9 second cooldown, so you can use that to your advantage when fighting mesmers.

Warriors: If the warriors pops frenzy + 100b…. Dodge roll. If he stuns you…. Use a break stun. 100b does alot of damage, yes, but you shouldn’t be eating more than a few hits from it if you react quick enough. Dodge rolling a whirlwind, or eviscerate can literally turn that fight around for you in moments.

Most of the Warriors attacks are quick, that is understood… But all of the damage or attacks they do can be avoided. For example, after 90% of warriors pop 100b + frenzy, they WILL use whirlwind after 100b is done. Create distance, get ready to dodge roll.

Thieves: Truly, I have no issues with thieves. I personally believe their burst is quite strong, so I will agree with that, but I do not believe that you can’t mitigate their incoming damage. If I see a thief with basilisk venom on I either A) Put tons of pressure on that thief and make him switch to shortbow to waste that stun or Play super defensive and get ready to mist form, port, pop shocking aura. Whatever is at my disposal to keep that pressure off me.

This game is more than just hot-joins, which is where a lot of people continue to make complaints about. On a competitive level, it’s more then just how good you are at your class. It’s about your positioning, your awareness, and your teamwork.

I know my necro is susceptible to burst classes, so my job is to peel for him and put pressure on those people that are on him. My warrior has to continously wait for the opportunity to come in and utilize his frenzy and 100b. He has to be aware of what the other team has on cooldown and what other classes might be waiting for him to strike.

I think people keep making the mistake of thinking that this game is supposed to be balanced around 1v1s. This game IS about teamwork, the composition of your team, and the synergy between them. When you make a spec, quit thinking about how your going to do solo, but think about how it will synergize with your team and what you can bring to the table.

Anyways, end rant. Stay classy!

<3 Qt Vain

this would make sense in 1v1 fights where ur not on cd’s and have endurance. but gw is not about 1v1 in group fights u cant watch everyones animation and u may dodge roll to avoid 1 atk just to be rooted/stunned into another then bursted down by the original persons atk u avoided. in all aspects u can and will be burst down in pvp since spvp/wv3 is not 1v1 fights constantly…

Why many people are no longer playing GW2?

in WvW

Posted by: urinfamousr.7631

urinfamousr.7631

Hey look, another thread complaining about thieves. What about us thieves who don’t run backstab spec in wvw? Should we be nerfed as well (stealth duration and whatnot) simply because people don’t like backstab thieves? I don’t care for the backstab spec atm personally and don’t care for thieves who run only that spec. But that’s not because of the damage they do but because they’re worthless in WvW. Oh wow, you killed that one guy real quick but what about the rest of the zerg? I run S/D in a slightly more tanky build and can pretty much get away from, or catch anyone I’m fighting. The only time I run backstab is in dungeons for the extra dmg of backstab but I keep my S/D spec and sword handy for AoE.

Also, if you want stealth nerfed, then expect the thief to get a toughness bonus. It’s always been rouge/thief class = hard hitting, stealthy, but also squishy. Even in my dueling spec I’m still more squishy than an ele.

This argument has been around since I’ve started playing MMOs. People always complain about stealth classes hitting too hard and how they need to be nerfed. But offer very little of a solution other then “nerf them so I can kill them instead”. I remember playing SWTOR as an infiltrator spec shadow and people complained about stealth abilities there too, same with rouges on RIFT. What is the point of making a stealth class that can’t stealth that often? Might as well call him a meat shield instead of a thief.

stealth is fine long as u cant come out fo stealth doing 7k dmg and quickly go right back into stealth.. u would think that would be a simple logical thing to understand no? guess not :/

Why many people are no longer playing GW2?

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Posted by: urinfamousr.7631

urinfamousr.7631

Hm Great post actually,agree with most,espec the part about thieves.Also know some people that are taking a break untill things get a bit more balanced in that department.I know how to counter most thieves,some i cant kill ,some keep running away and are invis 99% of the time,so i never even see them,i honestly do not like fighting thieves aswell,simply because you said it,i dont like to fight someone i cannot see,its not fun and not fair.I refuse to go into a cat and mouse game though,if i try to kill them and they pop invis and pop out in the distance to try again,ill turn around and go do something else,ill try to actually Ignore most thieves for now,since they all play the Exact same way anyways.

There is no thief who plays different then the thief you saw 10 minutes ago,they all have the exact same build,weapons and ""style" of play,its like facing the same enemy over and over again,in all other classes i see variation,thieves,not at all.Solution maybe,reduce speed of thieves while being invis by 30 – 50 % ,reduce time they are able to go invisi,because they can be invis 99% and pop out for a sec to go back in stealth again, No class should be able to be invis 99% of the time,its a horrible idea.

@Kolly..could say the same about you,You just make a reply to say That ? Ohh now i see,you’re a thief!

lol reduce the spd of thieves while invis they just got boosted to 50% while invis lmao way to go anet!!

Why burst fails in GW2.

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Posted by: urinfamousr.7631

urinfamousr.7631

Time wasted is another factor to consider. Let’s say it takes 20-30 seconds to run to a point, 20 seconds before a Thief shows up, 2-3 seconds to die, and then potentially a 20 second wait to respawn.

Casual players want to spend their time fighting, and having a chance to either kill or be killed. They don’t want to die in seconds, or be unable to kill the other player because they out-heal the damage they take. The yo-yo health bars of bunkers is boring and futile to fight against, and being killed in seconds is also tedious.

Blizzard learned this lesson with Cataclysm, where they reduced the healing power of healers, but giving other classes better self healing and better damage reduction in the form of the new and improved Resilience.

Tournament players might prefer the fast style, but casual players don’t, so ArenaNet needs to find a compromise to satisfy both sides, or choose which is their priority.

so basically blizzard succeeded and anet epic fail not learning from the big boys who set the pace.. must be a reason WoW still has the most subscribers how many years is it now lol. imagine lets say anet charge a monthly fee to play lol who would have bailed by now….

Why burst fails in GW2.

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Posted by: urinfamousr.7631

urinfamousr.7631

There’s been a trend in topic since release: “100b OP,” “Thief OP,” “Mesmer OP.” Replace 100b, Thief, Mesmer with “Burst” and you quite literally have the same topic. Well I’m here today to tell you that these topics do in fact have merit, but not because of the specific points they argue but they show a common underlying theme – they all show that burst is not working as it should.

The one mistake players make is saying that burst is bad mechanic. However certain games like Street Fighter can pull it of magnificently. Street Fighter does burst through high damage combos correctly because it understands the pacing of the genre. GW2 however, doesn’t seem to understand the pacing of its own battle system when it comes to burst. GW2 is an MMO with an action-oriented combat system, but it seems to treat certain mechanics, like burst, in the manner of a turn based game. It just doesn’t work that way and here’s why.

1) Burst in GW2 is often treated as an easy hit. A general rule in action games is that the easier it is for an attack to land, the weaker it should be. This is because easy hits are there to pressure opponents into creating openings for larger hits, not gib them if one manages to hit.

2) Burst is not projected well enough. In action games, attack telegraphing not only explains what kind of move is being used, but also the strength. If it’s strong it needs to look strong. An example of this is the thief’s BS stealth combo. It’s baffling, logically, for players to lose half or more their health in seconds of attacks they can barely see (with the first one being a hit they can’t see at all).

3) In action games, you should never allow players to initiate with huge amounts of burst. Burst should come from punishing openings caused by poor predictions, not by being able to land the first punch due to the player being mentally unprepared. This causes fights to be anticlimactic because of the lack of buildup and the initial punishment for not reacting in time makes the rest of the fight feel frustrating.

get this kitten out of here who do u think you are bringing logic in to this community

miss miss miss

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Posted by: urinfamousr.7631

urinfamousr.7631

i love standing right on top of a player i just up-drafted switch to fire lay the ring down and fire grab for a miss, followed by another miss with flame breath =D

anyone ever get an invulnerable to someone KD?? had that happen to in spvp knocked a ranger down hit fire breath for full invul i was like wth >.> only seen it on a KD

The Real problem with Thief Class

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Posted by: urinfamousr.7631

urinfamousr.7631

The head designer obviously plays this class and is totally out of touch with reality, because I’ve never seen a class this insanely over the top in any game.

I’ve seen classes that can get away from just about anything.

I’ve seen classes run faster than anything.

I’ve seen classes 1-2 shot people.

Just never seen a class in a game that could do all of these at the same time, and a design team absolutely unwilling to address the fact that it’s this out of control. So lets all stop pretending this is a mistake or balancing issue when we all know exactly what’s going on here, blatant favoritism towards a guys preffered class.

Most players call the game Thief Wars you really gonna tank your own game pvp wise to keep your class on easy mode pvp.

just do like most pvpers do and move on LOL has given me a whole new appreciation for pvp

See how you are biased towards the minority of the game? The top pvpers will stay no matter what challenge.

Quit trying to be elitist bringing up LOL.

who are these “top players” we speak of ?? vid’s s/s or it never happened

8v8 is imbalanced.

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Posted by: urinfamousr.7631

urinfamousr.7631

if the hot join is deathmatch, everyone will be gs thiefs. Get kills fast and being able to run away.

doesnt that already happen? lol just got out of a 8v8 with 3 thiefs 3 mesmers and 2 warriors. needless to say it was fun.

if u didnt have 3-12 clones hitting u and shattering u then u got rooted 100bladed to death while 3 thiefs hs their hearts away…

welcome to spvp and yes its balanced because we say so

The Real problem with Thief Class

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Posted by: urinfamousr.7631

urinfamousr.7631

What PvP rank are you?

show us a video of ur rank and how u deal with thiefs please mister l2p

The Real problem with Thief Class

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Posted by: urinfamousr.7631

urinfamousr.7631

The head designer obviously plays this class and is totally out of touch with reality, because I’ve never seen a class this insanely over the top in any game.

I’ve seen classes that can get away from just about anything.

I’ve seen classes run faster than anything.

I’ve seen classes 1-2 shot people.

Just never seen a class in a game that could do all of these at the same time, and a design team absolutely unwilling to address the fact that it’s this out of control. So lets all stop pretending this is a mistake or balancing issue when we all know exactly what’s going on here, blatant favoritism towards a guys preffered class.

Most players call the game Thief Wars you really gonna tank your own game pvp wise to keep your class on easy mode pvp.

just do like most pvpers do and move on LOL has given me a whole new appreciation for pvp

The Real problem with Thief Class

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Posted by: urinfamousr.7631

urinfamousr.7631

oh look another thread where “elite” players tell everyone game is balanced while the player base continues to dwindle

its NOT dwindling the thiefs say its not so it must be true! just like u need to ltp not to get 3 shotted

The Real problem with Thief Class

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Posted by: urinfamousr.7631

urinfamousr.7631

No one is ‘protecting’ anything. Learn how to play before calling things OP.

UR PROTECTING

Focus Explained

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Posted by: urinfamousr.7631

urinfamousr.7631

Only thing I would like changed about scepter is to have Dragon’s Tooth drop faster but I would like some creative changes to Focuses fire skills. But I am not having a tough time with survival in PvE and I have soloed 90% areas 3 levels above me most of the time. I have a guide here on how I am managing my tankish scepter/focus build

i meant for pvp

Worst necro class in any MMO...ever wvw

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Posted by: urinfamousr.7631

urinfamousr.7631

idk how ppl QQ about necro’s i made a lvl 1 and only played it in spvp and i loved it, i literally lol’ed as people popped all my marks and spread them to everyone else one of the most fun classes in GW2 imo

"Dueling" in spvp, out of control

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Posted by: urinfamousr.7631

urinfamousr.7631

who says how its supposed to be played? there is no rules that u have to win by capping bases, u could just as easy get ur points by getting kills, rendering ur argument invalid… Dont know why ppl think they MUST use the bases just cus the option is there. Imo its selfish to join duelling servers and ruin everything when its so easy to just leave and find another. i dont duel but i have come across a few duellers, but it was a wast minority of the games i joined so dont really see it as a problem.

To win SPvP, you must get 500 points. To do that, you must capture bases and kill players. So yeah, that is how you play, like it or not.

Did you even read my last post anyway, beyond the part where I said he did know the objective? I was agreeing with you for the most part.

yes u HOLD your points by killing players at ur points, dueling just encourages randoms to run around capping everything while the other team just keeps pvping… but by all means do you bro

I can honestly say I have no idea what you’re trying to tell me.

sry to hear

People want to report my ranger.

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Posted by: urinfamousr.7631

urinfamousr.7631

lick wounds is easily countered with an interrupt

we had a ranger 3v1 and i interrupted him maybe 8 times myself as an Ele along with bleeding/burning him and auto attacking besides wutever the other 2 were doing and couldnt bring his hp down. the pet was dead and couldnt be selected. the ress pet to revive thing doesnt allow u to target them to kill it. killing an auto water ranger is a huge waste of time 3v1 i couldnt imagine 1v1…talk about broken

"Dueling" in spvp, out of control

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Posted by: urinfamousr.7631

urinfamousr.7631

who says how its supposed to be played? there is no rules that u have to win by capping bases, u could just as easy get ur points by getting kills, rendering ur argument invalid… Dont know why ppl think they MUST use the bases just cus the option is there. Imo its selfish to join duelling servers and ruin everything when its so easy to just leave and find another. i dont duel but i have come across a few duellers, but it was a wast minority of the games i joined so dont really see it as a problem.

To win SPvP, you must get 500 points. To do that, you must capture bases and kill players. So yeah, that is how you play, like it or not.

Did you even read my last post anyway, beyond the part where I said he did know the objective? I was agreeing with you for the most part.

yes u HOLD your points by killing players at ur points, dueling just encourages randoms to run around capping everything while the other team just keeps pvping… but by all means do you bro

Necromancer or Ranger

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Posted by: urinfamousr.7631

urinfamousr.7631

If you pick a ranger please don’t turn into one of those guys who stand on the outskirts of other people’s battles standing there using nothing like auto attack, like the majority of rangers I see

yes the guy with the bow should totally be in melee range !! what were those silly rangers thinking >.>

"Dueling" in spvp, out of control

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Posted by: urinfamousr.7631

urinfamousr.7631

who says how its supposed to be played? there is no rules that u have to win by capping bases, u could just as easy get ur points by getting kills, rendering ur argument invalid… Dont know why ppl think they MUST use the bases just cus the option is there. Imo its selfish to join duelling servers and ruin everything when its so easy to just leave and find another. i dont duel but i have come across a few duellers, but it was a wast minority of the games i joined so dont really see it as a problem.

i guess when the game opens by saying " hold onto your points seize theirs" i guess the announcer has it wrong too lol who knew !!

Can u nerf already thiefs and mesmers?

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Posted by: urinfamousr.7631

urinfamousr.7631

The other problem is there is no real penalty for bad play with the initiative system. If you miss an ability, for instance using HS out of range (or it being dodged) you should be penalized with additional initiative use.

just REMOVE initiative its stupid we all have cd’s except the thief class…

If you remove the initiative system, you do realize that the people that are QQing about how OP we are will still be QQing. Due to the fact that IF they take out initiative, they will have to buff our individual weapon skills and adding extra affects to our abilities to compensate. So in essence, we will hit even harder and be given more durability in straight up fights.

who said they needed to be buffed?

he did. are you dumb? without initiative thief skills are too weak. they only seem OP with how fast you can use them.

majority of the dmg they do comes from their auto atk which costs no initiative and no removing initiative and putting in cd’s wouldnt require a boost in their dmg since most other classes auto atks are weak by comparison.

the problem with thiefs is 1 they have no cd on their skills 2. the ability to go into stealth anytime. the dmg output on a thief is fine since its meant to be a quick killer, but not when ur opponent cant see u every 3-4 sec for 4-5secs

Focus Explained

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Posted by: urinfamousr.7631

urinfamousr.7631

if scepter was even half way decent focus off hand would be amazing

Guardians--Hidden Killers

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Posted by: urinfamousr.7631

urinfamousr.7631

Guard/Engie are fine… these video’s prove nothing… One thing that needs a nerf is shatter mesmer damage. Also the use of portals in tournaments is something that needs to be looked into.

Portal is fine. Shatter will be fine after bug fixes. But yes, currently it needs those bug fixes asap.

Don’t over nerf mesmers b/c of macro users and people who can’t dodge a root.

hard to dodge a root when ur getting focused and multi root.

ranger pets need a range limit

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Posted by: urinfamousr.7631

urinfamousr.7631

swap to the other pet. If someone is focusing on the pets even swapping wont do a kitten thing for you.

if you REAALLLLYYY need a range on them, 5k range sounds pretty good. they are pretty low damage and rarely have a good tank on them unless they are devourer. and at that point if one kills you i will have to laugh at you because their attacks are already easy to avoid. same as well, all pets due to how they run straight paths and stop once they get at the edge of their attack range. all you need to do is run in a wide circle and the pet wont hit you, even with sic em(unless you are chilled)

LOW dmg? not sure i would call 2k crits low while getting bit every 2sec for 500 dmg. i love my ranged pets keeping people poisoned,slow,rooted while doing 500-2k dmg while i #1 them to death with my machine gun/short bow

lol that “machine gun/shortbow” is weak if they are not full power mode., and if so, the ranger is very squishy. not to mention if you can stealth, evade, dodge, its not all that powerful. if your running a condtion build or survival, the shortbow basically does as much dps as 5 stacks of bleed.

why wouldnt u stack might when you have a machinegun/short bow? the auto atk is stupid fast and hits 500-1k + stacks a bld coupled with a freeze on crit and ur target will never reach u till their 2/3 hp i do it all the time. its crazy how much i can auto atk someone to death. only other auto atk that deals at much dmg is the thief short bow only it bounces to 3 other people. just stupid but fun…

ranger pets need a range limit

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Posted by: urinfamousr.7631

urinfamousr.7631

leash range is fine as it stands. if you stand on clocktower, you cannot always send your pet to an enemy on a far node if they are at the back of the node. this is a good example of the leash range on pets.

WvW, all rangers did was cry for the first 3 months. now their pets are doing well in WvW & other ppl are crying instead of dealing with it.

so much crying. not enough personal growth.

pets shouldnt be able to hit someone at another node while ur capping a different one, thats plain stupid that you think thats even ok

Can u nerf already thiefs and mesmers?

in PvP

Posted by: urinfamousr.7631

urinfamousr.7631

The other problem is there is no real penalty for bad play with the initiative system. If you miss an ability, for instance using HS out of range (or it being dodged) you should be penalized with additional initiative use.

just REMOVE initiative its stupid we all have cd’s except the thief class…

If you remove the initiative system, you do realize that the people that are QQing about how OP we are will still be QQing. Due to the fact that IF they take out initiative, they will have to buff our individual weapon skills and adding extra affects to our abilities to compensate. So in essence, we will hit even harder and be given more durability in straight up fights.

who said they needed to be buffed?

Can u nerf already thiefs and mesmers?

in PvP

Posted by: urinfamousr.7631

urinfamousr.7631

The other problem is there is no real penalty for bad play with the initiative system. If you miss an ability, for instance using HS out of range (or it being dodged) you should be penalized with additional initiative use.

just REMOVE initiative its stupid we all have cd’s except the thief class…

D/D might not stacking?

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Posted by: urinfamousr.7631

urinfamousr.7631

must be in combat and 9sec cd on the rune i believe

ranger pets need a range limit

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Posted by: urinfamousr.7631

urinfamousr.7631

swap to the other pet. If someone is focusing on the pets even swapping wont do a kitten thing for you.

if you REAALLLLYYY need a range on them, 5k range sounds pretty good. they are pretty low damage and rarely have a good tank on them unless they are devourer. and at that point if one kills you i will have to laugh at you because their attacks are already easy to avoid. same as well, all pets due to how they run straight paths and stop once they get at the edge of their attack range. all you need to do is run in a wide circle and the pet wont hit you, even with sic em(unless you are chilled)

LOW dmg? not sure i would call 2k crits low while getting bit every 2sec for 500 dmg. i love my ranged pets keeping people poisoned,slow,rooted while doing 500-2k dmg while i #1 them to death with my machine gun/short bow

spvp/tpvp=pointless and boring?!

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Posted by: urinfamousr.7631

urinfamousr.7631

1) find people you enjoy playing with and think are good players.
2) invite them to a group or guild
3) que for free tournies using voip
4) develop strats and work on team synergy
5) when ready go into paids
6) pvp is now fun

/thread

u for 7) play a different game as pvp in this game is boring

ranger pets need a range limit

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Posted by: urinfamousr.7631

urinfamousr.7631

If you’re really that annoyed by a PET?! Then just kill the pet, the ranger loses 30% of its damage for 1 minute…..

no all u have to do is swap to the other pet , in the time it would take to kill both pets the ranger can auto atk u to death i do it all the time on my ranger the auto atk is stupid powerful u dont even need to use any other skill

pet range is non existant

(edited by urinfamousr.7631)

Thief burst - new combo?

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Posted by: urinfamousr.7631

urinfamousr.7631

just remove the out of stealth skill changes that would make thief much more equal compared to other classes. bad enough they can invis every few sec and move 50% faster smh ,but u want them to do massive dmg out of stealth as well. just dumb

Idea about Heartseeker

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Posted by: urinfamousr.7631

urinfamousr.7631

all HS needs is to remove the jump and auto face effect on the skill, make it only jump forward like elementalists where you have to time and aim to have a slight chance of hitting. But then people will complain, omg i cant spam and kill people anymore its too hard to hit =/

+1 otherwise make Ele d/d skills auto face AND evade attacks too kitten…

ranger pets need a range limit

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Posted by: urinfamousr.7631

urinfamousr.7631

topic says it all annoying pets attacking from 5k range, pet owner no where to be found yet oet still attacking. needs a range limit.

Equally fun in Spvp i see 2 ranger pets on me too long to kill them mini tanks, put s leash on those kittenes

How to beat P/D thief with d/d ele?

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Posted by: urinfamousr.7631

urinfamousr.7631

Today, for the first time I dueled a Pistol/Dagger thief. The fight lasted for 5+ minutes and ended in a stalemate. It was so hard for each of us to get the other down because I had my constant heals and he had his constant stealths. I tried spamming aoe but he wasnt glass cannon making aoe spam quite ineffective. I tried keeping my distance to avoid his cloak and dagger, but that made it easy for him to kite me.

Im not a pro but I say I am pretty decent at pvp and I generally have no problem winning duels against other classes. Any advice?

If this happened in WvW, just RTL out and just leave. It is a waste of time because in the long run, you will lose. There is absolutely nothing you can do vs a good p/d thief. You can’t keep your distance because he will continue to pew pew you. You can’t go into melee range because he will just CnD you. You’re basically kittened. (I lied, if you’re super glass cannon and get the jump on him/her first, then maybe….)

While a Secpter/Focus or even Secpter/Dagger works very well agaisnt p/d thieves, you’re kittened because you cannot weapon swap. Inherent limitation of our class mechanic.

Hence why ele needs weapon swap

Not liking Elementalist lack of survivability

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Posted by: urinfamousr.7631

urinfamousr.7631

how do you handle 2 BS thiefs, was playing spvp and the other team had 2-3 of them and it was a gank fest :/ , god help me if i get rooted they just burst me down even the HS spammers get their licks in..