heres a suggestion, when you need upwards of over 10 arrowcarts to siege creep on the offensive in that garrison, and still wiping repeatedly against even and sometimes less numbers, you’re doing something wrong.
you’re not utilizing your numbers correctly and relying too much on carts.
Just going to quote myself here because I am so awesome and what I say generally applies to more than one situation…..
Every enemy is counted twice, and no one sees their allies standing behind them.
I am always outnumbered.
I’d also like to add that every enemy arrowcart is counted at least twice.
At no point during that battle did I see more than 5 arrow carts in any one area, on TC’s side, that is. Magumma had at least as many arrowcarts and ballistas and players in that fight.
Anyone who has been in a garrison fight such as that (and has any sense of perspective) knows that the advantage is massively in favor of the defense. Which is why your server waited until we were all so bored that no one was even on the map then brought their full map zerg and as many golems as possible to take it in the first place. Not that it’s a bad strategy, and I don’t fault anyone for wanting easy points. In fact we used the same strategy to take it back and it worked quite well, except we didn’t need any golems, and it only took us about 10 people to walk in and mop up the last of your stragglers after the main force got bored or whatever.
It would be cool if magumma would bring the kind of numbers they obviously can for anything other than a karma train or farming opportunity, but it is what it is and snowballs are wagons and all.
lol i know exactly how many mag had there, it was a full queue zerg, probably around 60. but were supply starved for most of the fight.
the brain dead karma train wasted all their supply and build like 4 carts all in one spot at the very beginning of the defense, but they got trebbed down quickly. then managed to scrap together 2-3 more at various times throughout the defense from people dying, respawning and running back with supply. they too were killed from 20 man suicide pushes of TC.
TC had minimum 5 carts up on the NW bridge alone. there was a treb, and atleast 2 balistas, 3 carts up across the main courtyard.
then when they failed to break in even with all the walls down at inner, they made 2-3 more carts on top of the battlements on the inner.
this like how in tf2, engineers on offense build a sentry farm to defend their spawn. its an amateur move. you dont push with static defense, you push with good positioning and build comps.
Hello all , Gwen here with a Quick post .
First off wanna say hello an welcome To both SOS an MAG.
This is the first time I’ve had the pleasure to face either of the 2 servers, an i’d like to say you two Represent well. Last night I got to Watch the MAG Karma Train in effect (as it was explain to me by a passing MAG thief). over in the TC garrison . Awesome job defending/ keeping us out of our garrison for so long. Our guild had a chance to take some notes on your positioning an I must say , the Armour repairs started getting insane after awhile . Truth is I had a blast fighting that losing scenario.THE sheer numbers that you brought out would severely rival most any servers. shame we don’t see that more often . Def have my respect after last nights events , even the taunting became amusing after awhile.
And as for SOS , I feel bad for not writing down the guild tags but even u guys an girls had several romple stomp moments at our expense. Why your not in Tier 2 already is strange to me. It seem that ever person that passed us or faced us had no rank below scout . Our mixed breed of militias are always fully stocked with assaulters ,invaders an raiders.
Can’t really speak for the rest of the server , but From the standpoint of our Guild . You have our Respect. Looking forward to every battle between now and Friday .
heres a suggestion, when you need upwards of over 10 arrowcarts to siege creep on the offensive in that garrison, and still wiping repeatedly against even and sometimes less numbers, you’re doing something wrong.
you’re not utilizing your numbers correctly and relying too much on carts.
i’m the guild leader of PYRO
you are so bad at it
When you say DPS, do you mean damage per second or overall damage? I’ve never seen a guardian or engineer peel aggro off my shatter mesmer in dungeons via damage. Warriors can, yes, but if I play smart enough, I can pull aggro off of them as well sometimes. Phantasm Mesmers do fairly consistent damage per second, but low burst. Shatter Mesmers aren’t too grand in damage per second, even accounting proper pZerker spawning, but we have godlike burst in dungeons. 14-18k mindwrack crits every 10 seconds? Yes please.
Sustained DPS I’m referring to. Mesmer’s have great burst capabilities, but my analysis is based on PvE team and solo play (There’s no doubting mesmer’s PvP credentials) – and in that respect mesmer’s sustained DPS when specced for the role is pretty close to the bottom (The reddit number crunchers say it’s second worst, coming after ranger)
Aggro isn’t a good indicator of DPS as there are many other factors besides DPS that affect aggro (Toughness is the single biggest influence. A mesmer in full knight’s gear doing pathetic DPS yet easily pull aggro off an entire team of zerker warriors).
As for the 14-15 burst every 10 seconds as a selling point; a zerker DPS specced GS warrior I’m told can pull off closer to 50k burst every 10 seconds (This same burst is of course almost useless in PvP as people will just get out the way, but again, in PvE, where sustained DPS counts, mobs tend to stand in melee and rub their face all over your sword, so mobility of said DPS matters less)
everything you’ve complained about only applies to pve. in that regard, the properly speced warrior may be able to do 50k/10seconds, but thats all he does. mesmers may only do a fraction of that, but they also provide great team utility and support.
it makes no sense to compare two different roles in pve.
you’re probably trying to blink out of static field. you have to be stunned first, in order to break the stun.
or you’re trying to blink too early from a knockdown. you have to wait for the animation to finish to be able to fully break it.
Can someone direct me to the page that has all the juicy drama from the Maguuman Civil War?
this page
lol at all the people hating the TC “queue zergs”. When we faced SoR our zergs look like roaming parties.
not possible by the definition of a queue zerg
bye
just dont be bad
Speaking of Blobs, this is the biggest Zerg I have ever seen. This is the first time post rendering patch that I’ve had rendering issues and skill lag. Was still a good fight @ mag garrison all night w/TC.
I honestly hope that no one is kittening about this match up, especially on the Mag side because all I heard in chat all last week was how boring the match up was when we had 80% of the map. Always gonna be someone to fight this week so enjoy it while it lasts.
Anyways hope TC brings that near fully q’d Zerg back out tonight
barfed into my mouth a little when i saw skill clicking
ranger from cd with mustache that traps ebjp, pls transfer to mag so we can be best friends
creeping through this thread bc i havent looked at it all week but omfg this post. please mysterious mustache ranger if u r reading this i need to know u
i had talked to him the last time we fought CD, but didn’t catch his name. I found him this time though, added him to friends.
we’re best friends now.
Is he the regen ranger without a guild?
ya he is best troll ranger
ranger from cd with mustache that traps ebjp, pls transfer to mag so we can be best friends
creeping through this thread bc i havent looked at it all week but omfg this post. please mysterious mustache ranger if u r reading this i need to know u
i had talked to him the last time we fought CD, but didn’t catch his name. I found him this time though, added him to friends.
we’re best friends now.
WHO WANTS TO FIGHT BI FURIOUS
ARG
i beat him once
keep in mind that retaliation damage is not working properly in wvw borderlands. it’s currently doing about double the damage it should be.
@Wads
This is what I am referring to You call 5 pvd well I am amused. Next you will tell me Mags does not Zerg. That they only want small scale fights. Please do not call me son either I am probably old enough to be your grandfather. Troll baits that’s mostly all you are capable of. Ask your group in SW camp on ybbl felt about the 5 of us wiping them no wait that’s pvdoor cuz you had only 8. I will get back in my rocking chair for you to continue your tirade.
exactly what post are you referring to.
So basically CD runs away repeatedly and can’t cap an objective until they have a 2:1 advantage and YB still stacks their whole queue on RAM/CL and runs around in circles with some stacks of might for the whole night.
Hopefully we roll a better matchup next because this is a yawnfest. Still no quality players. I’ll give 20g to anyone who beats me in duels best of 5.
See you can’t resist chest thumping again. I am having a very relaxed week. Tiers have very little meaning and stacked servers for the win. If you are bored re-run your last weeks matchup and re-read your thread full of cry cry cry. So don’t crow too soon you might get T1 next week. Also refer to the thread about why people don’t like mags. Your forum warriors give your server a bad name—-except for a few.
Here at Yaks we do the best with what we have and give everything. We spend time training pvers in the hope they join us more often. We do not expect to beat you (this week?) but maybe down the track an we will not loose sleep over it either. I like fighting mags you are worthy opponents but my expectations are that we give of our best.
So back to the fighting and I sincerely wish you well just stop denigrating other servers(no quality players) when you have the numbers. We have out scored you for the last 5 hours that’s my prime time (with a party of 5) sleep well and wake refreshed so you can zerg once more. Something we have no control over
You can post in Yaksbend.com I am sure a good few would take up your challenge.
I should point out, fights have nothing to do with PPT, he might be chest thumping, but responding with something that’s not at one point related to fights and instead PvD’ing, even when you said back to the fighting, you followed it up with a point about PPT, Gz on training your PvE bads. Our karma train apparently does that, I don’t think it does, and if by training PvE bads you mean giving them might and tailgating RAM/CL, then you’re doing a fine good job son.
It’s nice to know that people don’t like mag’s forum warriors. It means they’re doing their job.I mean I can understand why you didn’t quite follow what he was saying, I mean with such a mature, stable and fun community in Yak’s Bend with a whole host of fun people I’m sure you’d just love to transf-Wait…I mean uh. It’s nice to see a relaxed response to a bait though, even if it is wrapped in advertisement. Make’s me feel dirty reading it though, like seeing a coke or pepsi logo facing the camera for far too long in a movie as the lead takes a long refreshing drink…I mean with such a refreshing tasty beverage why wouldn’t you want to buy on-
h-h-hodor
From the wiki:
Damage done = (weapon damage) * Power * (skill-specific coefficient) / (target’s Armor)
So if a skill does damage, it will scale with power based upon the “skill-specific coefficient”. I haven’t been able to find these coefficients by skill (yet).
Based upon the equation, every skill you have that deals damage will benefit to some degree from power.
This is every skill on the scepter as well as torch 4, staff 1, and stakitten . I count six skills in total, not two.
In addition, phantasms also benefit directly from power — although I have to research that equation as well.
the base damage and modifiers for staff, scepter/torch isn’t worth stacking power, especially considering those weapons all have strong conditions now.
think of it this way, just as an example, if you were to add 1000 power with all other stats constant, the GS autoattack damage would increase by 1000, on the other hand, adding the same 1000 power only increases staff autoattack by 200. however if you increased condition damage by 1000 for staff instead, the overall damage increase from bleed/burn inflicted by staff would be 1000.
so why would you take power over condition damage.
you can also get 100% retaliation uptime from retaliatory shield because you’re procing aegis so often.
this is no doubt the next fotm build, if anet doesnt nerf it.
I don’t understand… How do you expect to kill people like this? Or is it just a troll build?
you go condition build with staff+scepter/torch
you can go full rabid gear and be tanky as if you’re in pvt with the 100% protection/regen uptime. or even full rampagers if youre good
just gave myself 45 seconds of protection and 40s of regen, 30s of aegis.
then gave it to my whole party.
who needs guardians
torch and decoy
IM SO kittenING OP AGAIN
ranger from cd with mustache that traps ebjp, pls transfer to mag so we can be best friends
heres how you deal with downed state. when you see someoen getting ressed, you aoe the guy ressing him.
now you have 2 downed.
only 2 pages so far? look how low mag has fallen from its days of glory.
Unless you post a full sequence of screenshots, bugged popup or not, then your screenshots are non-objective. Please post a full set from start to just before killing shot regardless of if you think the popups are bugged or not: if they are it is easy to see.
I also posted screenshots against the running Golem, there is no difference; so don’t give me the “Heavy Golems are stationary” thing.
And please post a series of screenshots showing you using the iSwordsman against the same Golem on the same build. Unless people also post comparisons to another Phantasm you can’t tell if the damage dealt is the result of a bug or just a weak build.
Seriously, it seems to me no one actually did a thorough, objective examination of this issue. I’m beginning to think it is just a fix (as some people have stated regarding whirling attacks in general) and people are angry because it isn’t OP anymore.
Of course that’s not completely fair, as I’m fairly certain there is a “bug” where the first strike misses far too often; which is a concern.
https://forum-en.gw2archive.eu/forum/professions/mesmer/Final-Phantasmal-Berserker-video/
are we just playing completely different games here? how do you explain this discrepancy?
That’s a very conceited way of looking at it. The skill, in my personal opinion (as a mesmer) is that the skill is working as intended. If you can’t see past the fact that it’s as strong as the equivalent skills (minus not forcing you to use the animation), then that’s your loss.
its obviously not working as intended, since devs have explicitly stated it’s not working as intended.
you should be using earthshaker anytime its up(in wvw), getting zerker power doesnt make any sense.
ive been telling you how it was. the damage was cut by about 40%
Then it was justified. For an AoE Phantasm that also Cripples an average of 5000 or so damage (assuming a current average of ~3500) is far too high, more than the direct damage dealt by iDuelist and iSwordsman; which are single target.
that isnt the issue, the raw damage wasn’t changed, the consistency of the hits is what led to the damage reduction.
I didn’t really pay attention to damage before February, so I don’t any prior experience to compare.
Same for me. From the point of view of someone with little prior experience of iBerserker the damage it currently dishes out looks very reasonable. Which makes me wonder how OP it used to be to cause such an outrage.
ive been telling you how it was. the damage was cut by about 40%
the damage IS reasonably, as long as all the hits actually hit. unless you’re running a phantasm build, where you actually expect phantasms to get more than 1 attack off before shattering, the current damage is too unreliable.
(edited by wads.5730)
i already hate you
except you’re forgetting the phantasms are destructible.
warrior axe auto, eviscerate, killshot, thief auto, backstab, ranger auto, engi nades, ele 6k fire grabs, 12k churning earth, lightning whip, the list goes on.all classes maybe except for guardian when geared fully gc deals just as much damage as phantasms. obviously, nothing can compare to the dps of 3 phantasms up consistently aside from 100b, but you’ll never get all 3 phantasms up in any real fight.
Even if you get only one hit from a Phantasm it is still 12k damage on a 12s CD, and with Signet of Illusions it is not hard for Phantasms to survive for another pass. Getting three Phantasms out is unlikely but two happens all the time, given you have a Phantasm on each weapon set.
which is completely reasonable. warrior burst attacks do more damage on a lower cooldown. thieves backstabs do more, with MUCH lower cooldown.
also pre-bug, you could never hit 12k regularly. anything over 10k from berserker would have to be on uplevels or if you had lots of might or they had lots of vulnerability.
you’d hit for about 8k against other gc targets, and 5-6k against high armor targets. whereas now, if you get all 4 hits in, you’d be lucky to get 5-6k against gc targts, and 3k against heavy targets.
msot of the time, you wont get 4 hits in, dramatically reducing damage even further.
(edited by wads.5730)
Okay, as I said the damage numbers I see the most often is around 3400, compared to the same for iSwordsman and about 4200 average for iDuelist. This is with a PvP Phantasm build against a Heavy Golem. That seems to me is a pretty reasonable average. An average of 6000 (which I doubt is in PvP) for an AoE Phantasm that also Cripples sounds, to be honest, OP.
IMO Phantasms should be balanced around iSwordsman’s level, and it sounds to me iBerserker is in a good place (it does about the same average damage as iSwordsman but also has other benefits). From what I see iDuelist needs a nerf too.
well anything less IS weak. any other class that are geared full GC will hit just as hard, or not harder.
Two Phantasms hitting for 6000 each is 12000 damage every 6 seconds. I don’t see any other profession doing that except perhaps Thieves, and they don’t have Phantasms doing their work for them.
Really, this is all a bit appalling.
except you’re forgetting the phantasms are destructible.
warrior axe auto, eviscerate, killshot, thief auto, backstab, ranger auto, engi nades, ele 6k fire grabs, 12k churning earth, lightning whip, the list goes on.
all classes maybe except for guardian when geared fully gc deals just as much damage as phantasms. obviously, nothing can compare to the dps of 3 phantasms up consistently aside from 100b, but you’ll never get all 3 phantasms up in any real fight.
Some consistency please. My tests are against the Heavy Golem in the Mists, which means against the Golem with the highest armour and without crazy stat boosts from PvE and WvW. Saying “My Berserker hits 20000! Against rabbits!” isn’t helpful.
Also, the highest damage I see (which is not exactly rare) is 5500. That sounds pretty close to the 6000 reported by people here. And to be honest overall I’m rather astounded by just how much damage people expect Phantasms to do: is anything less than two Phantasms hitting your target for 6000 damage each considered OMG ANET WE ARE WEAK NOW!!!!!!!11111?
well anything less IS weak. any other class that are geared full GC will hit just as hard, or not harder.
i dont see whats so insane about it.
any decent mesmer does this everytime they play
also happens to the bats on lava shaman fractal.
prior to the los on walls berserker summoning fix, in a full GC build, the berserker would hit for 6k+ on squishy targets consistently.
afterwards, and up to now, it would miss some or all of its 4 hits in its whirl, which is why you see such a dramatic range in damage.
whether or not this is intended or a bug has not been made clear by anet.
Well played SFD, well played
Why did you cut some of the second part? Homophobic much?
LOL
you’d get much better confidence in errors if you used a markov chain method
People insisting that shout heals are working just fine without any definitive proof are really holding the trait back. ~2k heals tied in an awkward marriage to DPS shouts in full healer gear is not terribly impressive. You could triple those numbers and the utility would still honestly be questionable (what else is your character doing when not shout healing?)
The video posted is footage of a semi-large zerg train and it’s almost impossible to tell how effective anything he’s doing is. I could find footage of an uplevelled just running around hitting #1 and achieving the same survivability, we have no idea where his heals and boons are even coming from. In fact he’s under so little pressure thanks to the safety of the herd he isn’t even using his utils that often.
I think the hallmark of a strong build is hard evidence of it holding up under heavy stress testing and I haven’t seen any evidence of the sort to prove the effectiveness of a shout heal Warrior.
the purpose of the build in the video and the one i run (partial clerics) is to be able to charge into an enemy zerg, provide cc via hammer, and not die even when standing in millions of red circles. anything else is a bonus.
if you can run clerics while achieving that, then you’re providing much greater team support than you would otherwise if you just ran pvt.
clerics armor, and more specifically shout healing is definitely not an optimal build in general, but it’s very well suited for running in organized groups and zerg busting.
The only difference between Soldiers and Clerics is the vitality and healing power, and for Clerics the healing power is the major stat. Killahmayne is right that in large fights HP goes down pretty quickly, which is why PTV is so popular despite the damage decrease. But, is a 30k+ health pool really necessary? I’d imagine if a group of Warriors dropped a bit of that for Clerics it would be better.
Changing excessive health pool to Knights for precision or Clerics is another problem, which would be better. But then again, most hammer warriors aren’t speccing for raw damage, but for the CC.
having tried both, having some clerics is the way to go for running hammer warrior in organized groups. i use clerics armor, pvt weapons, 2 celestial trinkets, 2 cleric rings, and zerk amulet and back.
also using healing power stacks for sigils.
this gives ~27k hp, 3100 armor. 3k power.
shouts heal for 2k.
you have enough sustain to survive the initial clash, just jump back to your group for blast healing if you get low.
Shaka, it is too late for apologies now. But I like you enough to let you in on a secret. To avoid the 15 character rule, simply add a bunch of spaces.
wow you gave away my secret
Um, we can #magswag very well on our own, tyvm.
In the past two weeks 5 PYRO members have gotten Legendaries. Yes. We PvE’d.
I’m ashamed.
time to quit gam
Because you’re widely believed to be bad sports. In the first week of matchups with your server, a bunch of your players created a guild with the same tag as our server’s top Taiwanese guild ([WvW] Together we are Unbreakable). What did the Maguuman’s call their guild? [WvW] Together we are Terrible. Nice.
That’s why.
i loled
DORP zerg only guild now, all skillless
the key is to not be bad. if your whole team is afk, then you can literally win the game 1v5 since they only get points for kills, and if you’re the only target, they get 1/5th the points you can get.
if you’re good enough, you can dodge, juke, and aoe your way to victory. i’ve won being chased by 2-3 people on multiple occasions. most people are dumb enough to just run behind you straight into fire aoe.
focus gives the extra utility of an interrupt while you stomp the guy you bursted down.
mesmers dont have enough stealths to win a sustained 1v2, unlike theives. you need mirror images to burst 1 guy down.
Stats effect phantasms… after all this talking i went in game again and tested again just to be sure.
I had my normal build duelist hit 6k+ every single time… then i went into Pyroatheist.9031 build… and in order to get to his critical strike damage and chance i had to remove my rings, necklace and back piece. I had exactly his critical strike chance and critical strike damage… duelist could barely hit 3000…I did this for about 10 minutes going back and forth while explaining to someone what i am doing and why… because i was a bit frustrated at that point.
…
It’s not a difference from 1.3k to 1.7k… it’s more like 1.3k… 3.4k + DPS uptime since you are at 1200 range.
Pyro’s build has different stats combinations so it’s not that squishy, my getting some gear off i actually matched his stats… So no… didn’t lose any power.Listen guys… i never said my build is the best… the first video i ever made on youtube, the first thing i ever said was “there is no best damage build”, only “best at”.
Every few days people come up to me and say “so what’s the best build out of all you made for the necromancer”. And i just roll eyes and start explaining… there is no best damage build, only best at… glass cannon has highest single target damage, the conditionmancer has the highest AoE damage, hybrid is in the middle… you decide.I never said my build is the best, i only said that the builds that were made by the people that said my build is the worst ever… those builds are falsely advertised.
Every here and then a little false advertising… with a wall of “bonuses” that never come together at once, with unreal damage that is never achievable at those stats… but the most important bit is the fact that someone claimed that they do the same if not more damage then me and provides more utility and is less squishy.
That more damage = unreal numbers that are not correct + situational reflects (not every single mob in this game has projectiles)… and likes i said, the amount of utilities advertised is… you know.It’s like internet companies advertise “internet speeds of up to 100000MB/s” and you get 1MB/s, then you phone them and say “dude wtf…” and they politely make you read the contract… “UP TO blabla speed”.
My build does what it advertises… it may not fit other people’s playstyles… but it is the glass cannon, and it is correctly made… and keeping in tune with the glass cannons, the support it brings to the table is “acts as a debuffer”… = vulnerability, and can stack quite a bit of it.
In principle theory and practice it acts and respects all the characteristics of a glass cannon…Some of you may think that the extra damage you get compared to a damage-support hybrid is not worth it… how about you plea for some more damage from ArenaNet, so that full glass cannon builds are more viable, and mesmers will no longer be “taken into groups just for utility”.
then why would anyone ever play a warrior?