he wasn’t denied a tryout because he was different or deaf at all, he was denied because he was unable to use the same means of communications as the rest of the team. how hard is that to understand.
in most team games, communications is everything.
i’m all for equal opportunities in the real world workplace, as long as they can perform the task assigned. for example, it’s impractical to hire a deaf air traffic controller.
this is a game, why should a team handicap themselves in combat by having to type comms? they have every right to deny you a tryout based on this fact alone.
this is basically the same argument as a team requiring TS to join, but you only have ventrilo, and for some bizarre reason you can’t get TS to work. why should the team have to make an exception for you and use ventrilo?
i’ll be fine with rush getting the same treatment as RTL. as long as they fix the kittening bugs associated with rush.
50% of the time rush simply doesn’t hit anything.
this bug is so wide spread that people have /sit typed into their chat before going into a fight so they can break out of the bug quickly.
im sorry but why do you think a 8k hit from a level 50 fractal boss is alot? just about every boss in evrey fractal hits just as hard if not harder than 8k.
it may very well be true that warriors cannot do all of it at the same time, but when I’m fighting a healing signet warrior whose bar doesn’t change at all, and still deals 2k+ per auto attack, there’s reason enough to make those claims.
Nevermind if it’s not ‘technically true’, in practice it is.
if a warrior is autoattacking you for 2k+, and you’re unable to out dps the healing signet, then the player is just really good, or you’re really bad, likely both. this has nothing to do with class balance. this is just l2p
build diversity is always something positive to strive for. the more viable builds that exist, the greater the number of potential builds become available to you. since you naturally create new builds to counter others.
warriors along with thieves have the greatest build variety currently, the long term goal should be to bring the other classes up and warriors won’t seem so op.
the short term fix would be to nerf combustive shot in such a way that it isn’t a guaranteed way of clearing 3 condis.
hate to break it to you, but serious guilds have been doign this for months. theres a reason why every guild that wants to gvg is in T2
if boon duration is bugged, it’s probably because quick breathing modifies the effects of wh skills.
probably similar to the way the old longbow trait made all projectiles 100% finishers.
ya it is fun, because it actually forces you to pay attention to her attacks and use your own skills accordingly.
if your class doesn’t have the blocks to handle it, then stay in melee range and dodge instead.
90% of people that visit a kittenty restaurant don’t file complaints or go back to talk kitten, they simple never go again.
the exact same thing is happening to wvw.
what are you even asking? it’s obvious that anet designed condi builds to work. which is why you have viable condi builds for basically every class except for guardian and ele.
they aren’t just secondary damage.
i have never seen so many up votes in a single thread before
its basically worthless. theres absolutely no reason to go 3 defensive stats outside of sitting in a circle in spvp (vomit).
guys, OP is talking about the 6/6/6/6/6 build with 4 weapon swaps and 5 utility slots.
warriors can have:
high single target and aoe damage
high sustain
high condi damage
high condi cleansing
high mobility
high cc
however in any real build you are only able to get 2-3 of those. the gs/hammer build OP was using in hotjoin would get absolutely destroyed against any condi or blind spamming build.
the ONLY thing about warrior that might be unbalanced is combustive shot and the fact that you can’t reliably stop it from clearing condis.
Thanks for the reply…
I’ve tried many other builds with limited success. I lurk the forums for theorycrafting and builds at least twice a week when bored at work, so if it was posted here, chances are I’ve tried it…but with my perceived limited grasp on tells and what I should be doing, I don’t find the success I think everyone else is.
Stuff like knowing when to use berserker at 10+ conditions is the little nuances I think I’m just not absorbing, or finding. Of course, it’s common sense to a point, but my understanding is that there’s generally a right and wrong way to min/max your efficiency in MMO PvP which separates good players from bad.
I switch weapons generally when I exhaust all of my current weapon’s skills to keep pressure up and always be doing something, unless there’s a situational need like being kited or having to stun (if using hammer, for example).
Really bummed to read about LB being a necessity in sPvP. Are there any pure melee builds for other classesthat are successful in gw2? Maybe I should take up thief PvP.
My last ditch attempt to get my mind wrapped around combat in this game is to try out every single class in sPvP to get a 1st hand feel for what my opponents are doing. I imagine that not what arenanet designed to require everyone to do and it will be a long and arduous process, but I’m not seeing any other options. I never thought I’d suck so bad after finding so much success in other MMOs…maybe I’ve been tainted by my past experience.
if you want to know what you’re doing wrong, record your gameplay and post it on the forums and ask for help. this is the most direct and fastest way to get feedback. but prepared to be call kitten for being kitten.
kyra is joining hope
why does it matter? just kill them
yeah gamgee good suggestions, we change for gvg but this build is for our regular fights, we normaly jump into situations where if you dont have extreme condi removal youll die, hence why we dont use melandru as it doesnt remove it just reduces, 5 for the dodge roll is a change we made recently due to this forum post and its helped alot, i would never reccomend it unless your guild is constantly fighting outnumbered (5-10) vs (15-20) as it allows you to give out dps in a defensive state, you always see guilds just kiting large groups and not really killing anything which brings a tear to my eye.
The only thing really left down to ponder on for our raids now is whether or not we use Merc Hammer or Cleansing ire, take note though that we dont need CI for the condi removal it would just be the adrenaline boost, so its a tough decision
being able to pull off 3 bar adren flurries often is the difference between and won fight and not. CI is way more important that merciless hammer. shout wars aren’t your damage dealers anyways. unless you’re talking about running in a group of 5 or less, but even then CI would be used for the condi clear in small mans then. either way CI is the way to go on shouts
only non-instant aoe skills have red circles.
I would happily have played GvG in a custom arena WITH PvP stats if it allowed for 15/20v15/20. I feel to many GvGers are too picky about it being PvE stats. If everyone plays according to the same rules (or limitations in this case) its all good.
same. if spvp supported that many players i dont think there would be such a big outcry for gvg
you shouldn’t be using the same on swap sigils on both weapon sets if you are using fast hands.
i fixed it for you.
i personally would run shouts with a condi build, but stances are good too.
mainhand mesmer pistol. is this happening yet?
ok how about only ranger, engi, necro allowed
edit: ded game
pls limit 1 per class, so not everyone runs literally the same meta comp
theres a mechanic in this game where it lets you become invulnerable for 2 seconds, i suggest you try that before you add toughness to try to stay alive.
they ought to make it no duplicate classes allowed. it will create better variety
anet should let you donate to BB with these tickets.
Is shattered concentration that great a trait in large-scale raids, even as a shatter mesmer?
You’re realistically only hitting groups with only one illusion, plus yourself with IP 80% of the time. It’s a great trait; however, I feel that it’s effectiveness is questionable in large-scale fights where it’s hard for illusions to stay alive for more than 2 seconds. The trait really shines in small havoc groups or in spvp, especially if you have mirror images. I believe mender’s purity, GS mastery, or glamour mastery would be better alternatives.
I’m struggling to comprehend why it’s such a popular choice in zerg vs zerg fights and I’m wondering if I’m missing something.
its still good in large fights, because mesmers main job is to pick off singled out players. it’s not hard to have a 3x shatter when you’re fighting 1000 range away from the big aoe
immob is the longest and most op condi in the game. it’s fine where it is tbh
and no ones forcing you to stand still, cancel the animation and just autoattack instead, you sitll get the full immob duration.
pretty sure basilisks laser attacks gives you confusion
this is by far the worst suggestion i’ve ever seen for fixing the state of wvw.
if anything, it should be increased drop rates for the lowest ppt servers, as an incentive for them to play wvw instead of farming pve or eotm.
It doesn’t even matter anyway. WvW now suffers from the same symptom that Planetside 2 does. Whoever has the population has the map. End of story.
this is why most servers no longer play for PPT, a true testament to the failure of the scoring, ranking, and reward system.
Personally, I think the TTK on everything needs to be brought up. Berserker already suffered a burst-potential nerf, however I don’t think it was enough in my personal opinion, and conditions are over the top as we can all agree. Games become more skill based when it takes longer than 3 seconds to down your opponent.
it’s not that burst potential needs to be nerfed, it’s the unavoidable/untelegraphed burst skills that needs to be looked at.
if you just striaght up nerf burst damage such as eviscerate or killshot, all that will accomplish is reduce build variety. the counter to high burst is being alert and dodging it, which requires skill.
the only burst in the game that isn’t telegraphed is s/d ele and d/d thieves.
your comment about the game being more skill based if it takes longer than 3 seconds to kill someone is very misleading. unless you’re being bursted by the 2 builds i mentioned, it’s your own lack of skill that kills you.
The reason condi is rewarding right now is because you just need 1 offensive stat to do almost the same type of damage to a power style build that requires 3 stats to work.
I made the suggestion to Roy the other day about splitting condi up too where you need stats like ferocity and precision to get a more even battlefield. And lowering the base damage on condi.
Now Roy said to me that condi in larger group setups don’t match up that well but I think with the 3 stat setup it’ll be a bit more rewarding in larger group setups too. Since you can apply more pressure with a crit and a crit chance approach.
in general, condis in small mans need to be nerfed, and buffed in large fights. the reason for this discrepancy is because so many classes have aoe condi cleanse. the bigger the fight is, the more aoe cleanse is flying around.
making condi builds require 3 (or even 2) main stats helps to nerf small man fights, as condi builds won’t be as survivable, but won’t help their viability in large fights at all, they will just get killed faster.
as far as nerfing condi food, lets be honest, even if food is nerfed, the non-condi classes will still be running -condi food. the mitigation of so many sources of damage/cc is just too good to give up.
(edited by wads.5730)
lol OP is asking for a trolling neverdie build. stop suggesting real builds.
i fixed everything for you. warhorn+trait is too strong to not take, melandru+lemongrass is also a must.
It’s not a lost of 7%, just 3% from 1st Mirror Blade to Mind Wrack.
But yes, better change Mantra of Concentration to Mirror Images and do:
Time Warp, Power Lock, Dodge, Mirror Images, Diversion, The Prestige, Power Lock, iZerker, Mirror Blade (Start doing damage, counting Mirror Blade, iZerker, Power Spike), Power Spike, Blurred Frenzy, Mind Wrack, Power Spike.
And all attacks are done with 25 stacks of vulnerability.
i still dont know if giving up extra bounce and MW damage is worth the extra crit damage. we’d have to ask yski to actually do the math on it. and to confirm whether or not all the skills can be performed in under 1 second
You can’t reflect a projectile more than once.
fixed it for you
why would you not just use mirror images to get 25 vuln, thats 7% more damage.
that’s not how empowered mantras work. you get the 4% damage for each type of mantra you have charged. having 3 charges vs 2 vs 1 charge all give you 4% boost.
pretty sure 10% damage is better than 200 power.
also with your rotation you’re losing out of 3% damage from using power lock twice.
i put mirror blade before all other damage because it gives you might stacks as well as vuln on target. i’m also pretty sure you can’t get blurred frenzy in there, there isnt enough time.
That food you use is not that good as you think. +200 power when you have 2800 is roughly a buff of 7% for damage.
Also, you forgot about the ferocity, which is nearly an extra 5% more damage.And you waste time casting skills. With my combination, Mirror Blade, Power Spike and iZerker hits at the same time. You need to count the 0,75s of delay from phantasms.
And yes, with just 1s you won’t finish BF, but in an ideal situation, there’s enough time to do 6/8 hits. You start using BF just a fraction after the initial spike.About my rotation, after thinking more, I forgot there’s an internal CD between shatters. Then, as all hits are crits, 30 points in Illusions only helps Mind Wrack and Mirror Blade, while putting 30 in Duels you boost all your hits.
This is how I’d change it all:Rotation:
Time Warp, Power Lock, Dodge, Diversion, The Prestige, Power Lock, iZerker, Mirror Blade (Start doing damage, counting Mirror Blade, iZerker, Power Spike), Power Spike, Blurred Frenzy, Mind Wrack, Power Spike.How buffs work:
Mirror Blade_1: Might= 0, Vulnerability= 18.
iZerker: Might= 0, Vulnerability= 18.
1st Power Spike: Might= 0, Vulnerability= 18.
The Prestige: Might= 3, Vulnerability= 18.
Mind Wrack (2 illusions): Might= 3, Vulnerability= 18.
Mirror Blade_2: Might= 3, Vulnerability= 21.
Blurred Frenzy 1_2: Might= 3, Vulnerability= 21.
Blurred Frenzy 3_4: Might= 6, Vulnerability= 21.
Blurred Frenzy 5_6: Might= 6, Vulnerability= 21.
2nd Power Spike: Might= 6, Vulnerability= 21.
i see your point, but lets think about this, you gain 13% more crit damage with 6 in dueling. this means you’re getting less than 13% overall damage boost to all skills. what you’re giving up is 7% from 18 vuln instead of 25 (since izerker, shatter and mirror blade all hit at 18 vuln), 1 hit of mirror blade, and 1 extra shatter.
it doesn’t seem worth it to me.
Also another addition to OP’s post, seems a lot of warriors think Rush is bugged and bulls charge since they miss 80% of time. This is actually a gender bug that happens only on human females afaik. I changed from female to male recently and can confirm rush never misses anymore and nor bulls charge. Idk about other races tho.
no
Did u even test it?<.<
yes
Also another addition to OP’s post, seems a lot of warriors think Rush is bugged and bulls charge since they miss 80% of time. This is actually a gender bug that happens only on human females afaik. I changed from female to male recently and can confirm rush never misses anymore and nor bulls charge. Idk about other races tho.
no
hows this:
greatly reduce the damage of final thrust, maybe to that of an autoattack, if not even less. increase the cooldown to something like 20s
but add this, removes all damaging conditions on your target (bleed, burn, poison, torment) and do all the damage the removed conditions would have done all at once.
actually necros ought to have a utility that does this.
(edited by wads.5730)
i dont even know what this thread is
I currently using this hammer + sword/warhorn “metaish” build, and honestly we’ve been whooping. Bags like none other. My issue is that when it comes to say running thru a zerg, besides bombing them 1 or 2 times, how can I contribute for my team to downing enemy zerg? I’ve thought of two options and was wondering if I could get some insight?
Keep in mind:
*I don’t want my only DPS (which is important to turning tides) to depend on bombing and hoping I survive a charge thru, enemy inc, or finish my rotation.
*Also I want to be able to use a skill that moves/attacks simultaneously i.e. Axe #5 or GS #3 to beat back the pressure on me, down a few people along the way, or get out a stick situation (those kills might rally my people =))
*Currently using this build http://gw2skills.net/editor/?fJAQNBiYDbkpjOPr8wME6QDwFUI77AQZK83pzgQYDA-T1CCABYcQA8Z/BrUeQwRAwIlYHYiZMlgOcBAA4BAIp6PmobgMAMLA-wOptions:
A) Going hammer + sword/axe, where I’ll have a sigil of fire and generosity on sword/axe so I could make-up for warhorn #4 Charge condi removal going as I walk thru with Axe #5 and do AoE dmg at same time. (tho I’ve heard various explanations about how the sigils work and how useful/not useful they are in WvW, so I’m confused on that).
B) Going hammer + GS, where I’ll still have something for mobility, would still be a bomber, and have something of a mobile/attack skill for running thru them.So imagine this situation if you can. We’re at EB on the walls and we see huge blob of enemy zerg coming along walls to us. Currently, I am sword/warhorn. On might up signal, I’ll horn 5—>horn 4—>FGJ—>Push forward—>Full hammer #1 rotation—>Bomb—> hammer 3—>hammer 4—>rinse and repeat from full hammer rotation. Hopefully, this is an efficient rotation for zerg busting (feel free to correct if I am wrong =D).
What would be the more zerg busting alternative? or if you have other ideas, please enlighten me. Also what would be the rotations of hammer + X and other wep sets that are suggested?
lol you’re in full ptv melandru rune. i don’t think you understand what a shout warriors role in a zerg is. its not your job to do big dps, your job is to condi cleanse, and heal your team, while providing cc. the fact that you’re using both warhorn skills before a push is already so bad.
people use hammer sword/wh for a reason, if you think its ineffective, then you’re playing the role incorrectly.
Just to note that the pre-damage restriction affects a lot to the mesmer burst, a big part of our damage comes from illusions, so we need time to set everything to deal our biggest burst.
Anyway, my combination would be:
Time Warp, Power Lock, The Prestige, Power Lock, Diversion, iZerker, Mirror Blade (Start doing damage, also iZerker), Power Spike, Blurred Frenzy, Mind Wrack, Miror Images, Cry of Frustration, Distortion, Power Spike.
Build: http://gw2skills.net/editor/?fhQQNAsfRl0npGtdqxENUrNiqhg6ufXT6DBiUqSA-T1RBABXt/o8DP9BLcEAy7UAAwDAgS1fMTJYAAEAn38m38m38czbezbezbWKgHGWB-w
Tips:
- Nearly all burst is done with 24 stacks of vulnerability.
- You should count 6/8 hits of Blurred frenzy, as it fully last 1,5s with quickness (coefficient is from full 8 hits).
- You also have to count +200 power from Plate of Truffle Steak Dinner, so initial power is 3088.
- Might stack is really difficult to calculate, since shatters are done while hitting with Blurred Frenzy.
pretty sure 10% damage is better than 200 power.
also with your rotation you’re losing out of 3% damage from using power lock twice.
i put mirror blade before all other damage because it gives you might stacks as well as vuln on target. i’m also pretty sure you can’t get blurred frenzy in there, there isnt enough time.