yeah it’s pretty annoying. it’s not that big of a deal though. just dont use stability until this one wears out. it’ll more often than not be the first one to pop anyways
Yanniell and Olba re-read what he posted. He said he eviscerated OVER them and missed. Not just plain missing the attack.
I haven’t been all over the axe as of late so I don’t quite remember any problems I had with it. Aside from the bug where you will only leap half the distance of the actual skills effects.
thats because you are crippled or chilled.
i’ve never had evic leap over someone targeted before.
i never said wp spamming is good, infact thats the exact point i was tryin to make.
gate tagging prevents wp rushing if a structure you’re trying to defend doesn’t have a wp.
you are stopped from wping to garrison to run back to defend a keep.
so you basically want to be able to spawn rush your way to victory in order to defend something instead of actually having to play good.
Precise Strikes is 33% chance to bleed for 3s. At roughly 50% crit chance this is equivalent to about half a tick of bleed per hit. Sword chain is 2 stacks of 8s bleed and the chain completes in 2.5s, which is about 6.4 stacks on average. So yeah, 6-7 stacks.
Next question please.
Bit more than 6-7 stacks.
he’s talking about without any +condi duration buffs
heres a tip, let the NPC aggro him first, the wolf will do his attack on the npc then just kill him before the cd is up. I’ve not been this by it’s frost attack in months.
fractal/dungeons in this game is all zerk all the time no exceptions.
full zerk lb rangers work just fine if you’re running a blobby pug zerg against other similar groups. you will get lots of kills
but against any organized group it’s a worthless class as no matter what role you want to play, another class will do it better.
im not really interested in recruiting on the forums what i need is to know if there is any effective way to identify players and the server they are from to make recruiting easier considering a WvW guild doesnt want other servers in their guild
ask them to go into the same wvw map as you.
ruby orbs
this seems to happen everytime you relog. extremely annoying. pls fix
You have the cookie cutter hammer build for roaming here. Hoelbrak>Melandru in my opinion anyway, because defense is for people who fear to die before their opponents ;P
Instead, you could be a boss;
Unsuspecting foe is really good on this build. Make your gear so you reach 40% crit chance. This will give you 100% on earthshaker, plus another 90% on anything during the time your opponent is stunned (stun rotation, final thrust, etc.).
Also, use signet CD reduce. Especially if you use Dolyak Signet (otherwise, balanced stance is far superior). Along with Furious Reaction, you will enjoy very high fury uptime like this.
Leg specialist is not needed. With time and practice, you will hit your Earthshaker by prediction.
Have fun.
yeah that’s a good build, the alternative is 10/0/30/0/30
leg specialist is just such an underwhelming trait. should never be used under any circumstance.
ya I looked at your build. Its just tanky thats all. Theres no way hes killing anyone with that build. And He can get killed just as easy as what he is already running.
like i said, the build i gave him isnt meant to be able to burst down targets, considering his party consists of all power builds, i think it’s fine to not be able to kill everyone
Dude WvW is not PVE.
Sry nice try but you got a lot to learn.I don’t understand what do you mean, can you please explain?
your build will get destroyed by cc of any kind. both soft and hard cc.
you wont get the chance to do any damage, unless you’re fighting complete kittens.
the runes you’re using is also the worst runes in the game.
theres no such thing as a dps build with good survivability when you’re talking about small man fights. you can go a full zerk stance build but you will get kitten on by condis in roaming fights, so unless someone in his group is running a shout build for the condi cleanse then it wont work.
and i dont know if you know this, but shout builds were actually buffed repeatedly, both in the fact that condi’s are an even bigger problem now, and the amount of healing were buffed considerably as wel . yes you wont be getting 15k 100b with a shout build, but you provide much more utility via cc and group heal/cleanse. considering the OP’s group consists of mostly power builds, a shout war would be a good addition.
the build you posted is a good dueling /solo roaming build. which the OP stated that he is not intersted in.
Ya but OP is not asking for a Condi shout build or is he. And there is a big difference between a power and conditions. Power requires 3 stats. Conditions requires arguably 1 stat. That has nothing to do with shouts and has everything to do with that in a condition build you dont have to build for power precision and critical damage. So you can build for toughness and vitality and still do decent damage with conditions.
None of the terrible shout builds that were suggested to OP are condition based so your entire argument is pointless. And power based shout builds are flat out terrible for DPS for the previous reasons I mentioned and the ones that were sugested were also hammer ones.
Also if you think that having another warrior in his group for condi cleansing running shouts is superior to having a guardian or an elementalist that can heal the group your flat out wrong about that too,
Look dont try to troll me man I played this game for a long time and I know what I am talking about. Simply we have no idea what his group composure is. And Id bet landing a 4 second Stun on anyone with a small group to help DPS that player down will kill anyone in a blink of an eye.
when did i suggest OP run a condi build? the build i gave him is to counter condi builds and provide cleanse for his group.
theres no such thing as a dps build with good survivability when you’re talking about small man fights. you can go a full zerk stance build but you will get kitten on by condis in roaming fights, so unless someone in his group is running a shout build for the condi cleanse then it wont work.
and i dont know if you know this, but shout builds were actually buffed repeatedly, both in the fact that condi’s are an even bigger problem now, and the amount of healing were buffed considerably as wel . yes you wont be getting 15k 100b with a shout build, but you provide much more utility via cc and group heal/cleanse. considering the OP’s group consists of mostly power builds, a shout war would be a good addition.
the build you posted is a good dueling /solo roaming build. which the OP stated that he is not intersted in.
(edited by wads.5730)
there i fixed it for you.
its op in small mans, lots of group support. i’d probably use sword/x instead of gs though
The guy you are quoting is from Agg, which is on DB atm. He is explaining to you the facts of the matter, such that you will not continue to hold such an errant opinion in the future.
I expressed no opinion, just a funny observation.
it’s been explained to you already. all the gvg guilds are on 1 of 3 servers, they are not all stacking in 1 server. if it isnt obvious why then you’re an idiot
Grok, how do you know which servers are T2?
atm, 1,2,3 are tier 1, and 4,5,6 is tier 2
what’s tier 2 mean? more advanced server with better guilds?
the ranking and tiers sort each server by active wvw populations. so T1 servers have more people playing wvw at all hours than T2 servers etc.
Grok, how do you know which servers are T2?
atm, 1,2,3 are tier 1, and 4,5,6 is tier 2
i think i have a solution to all this BG QQ, just transfer to TC or JQ, i mean that’s all you want right? to be #1 ppt?
Interesting that all the elite GvG guilds who say they are looking for challenging fights transfer to the same server. They know they can’t fight people on their own server right?
you mean the same 3 servers? do you know how tiers work?
2 months ago would have been before the feature patch, which is when it was supposedly fixed. can anyone confirm if it’s working or not?
I will test it tonight. I missed that in the patch notes.
This is probably going to blow the OP’s mind but I have never seen or heard of any significant group using Compote, in all my 1.5+ years of WvW.
I have been on a half dozen servers since release (although most of my time on one), compote used to be a staple in the hammer train days. The GWEN model seems to have changed that as groups I have run with use a greater variety of foods but the use of Lemongrass to the exclusion of everything else is a new one for me.
I just cannot see how it has a substantial effect compared to other foods on on a large group fight particularly one involving a zerg busting group. Clearly others see a benefit but I think it may be a placebo type effect. They think it works so they keep using it. No question Lemongrass is a extremely effective when condition stack removal isn’t plentiful but in a zerg…. condi stack removal generally out strips conditions ability to run its duration making Lemongrass at least partially ineffective.
theres a reason why 99% of good guilds use lemongrass, and why only scrubs still use compote
lemongrass is used in conjunction with runes and dogged march/purging flames to nullify soft cc, immob/chills/cripple.
lemongrass also enables you to use your condi clears on actual long duration skills such as pindown shot for example, because it lets all the small short duration condis run out much quicker on their own.
this build isnt THAT good of a roaming build, because a condi build will wreck you. you would have to massively outplay a condi thief or mesmer for instance to come out on top.
though it is a great build if you’re running with a group, where they can cleanse for you.
having a couple knights pieces of fine, as long as you are mostly zerker.
as a commander, you want to be as tanky as possible no matter how skilled you are at not dying. full pvt would be a good start
being dps war and not having reckless dodge is a waste,
just use vigor on stance for your vigor uptime instead
this is like the easiest change ever, just make it a blast finisher and keep everything else the same. done.
hi olaf
people still use compote? what is this 2012?
I guess this is a wvw question. Although others have already answered the question.
Here is a few tips.
Tips on fighting thief’s because I guess this is what this is about.
Avoid red circles. Basically they can contain conditions like blind or caltrops. Just stay away from these. If you have no way to remove blind sometimes your best option is to simply use your mobility skills and disengage from the fight using rush or something until the blind wears off. But zerkers stance should make u immune to it.
stealth timers. Once you understand how long on average they last depending on build of course it becomes predictable when a thief will try to use back stab or other skills or simply reappear.
Stealing The moment you see a thief generally the 1st thing he/she will do is steal from you. This is like a 1200 range insta teleport. The next they they will usually do right after this is use a stealth skill like back stab. So as soon as you get stole from its a good indication you need to dodge there after.
whirling Axe This is the skill they steal from you but its not crappy like your own skill. Basically when they do this skill you have 3 options.
1st option: Kite them just run away kinda.
2nd option: stun them or interrupt them unlike dagger storm this skills doesnt have stability but it a thief dagger storms your best option is always 1 or 3.
3. DPS them down if they are low. Chances are you will kill them if they are low and they do this skill if you are not that low. BTW do not ever use ranged attacks vs this or dagger storm they will reflect damage back to you and you will kill yourself.
initiative Thief’s only have so much yes they can spam a lot of skills but if they do that they run out of it and need to reset the fight. Usually that means going back into stealth to regen initiative. You can use this to your advantage by dodging thier attacks as much as possible or using your mobility as much as possible it takes a lot of imitative to keep up with you so keep moving around as much as you can and be patient.
condition removal and stun breaks Outside of stealth and lysaa runes thief’s dont have a lot of condition removal be aware of that certain traits remove certain conditions when a thief stealth but not all types of conditions. thier other traits remove conditions every 3 seconds or something when in stealth dont quote me on that. Other than that no real condition mitigation besides shadow step and it has a long cool down.
Stun breaks
Generally most thief’s pack around 1-2 of these so if you are still alive after they broke one or 2 and you have a stun ready you can lock them down with no problem and kill them half the time.lastly be patient
The moment that you let a thief control the fight you have lost.The best advice vs condition p/d thieves for warrior is still to just /wave and pick another fight.
If he is any good, there is no possibility for a good outcome.
you can easily draw the fight if you’re good and speced correctly, but a good p/d thief will never let you kill him.
people go into wvw maps to do crafting too, obviously it’s intended as there are crafting stations there.
people will play the game how they want, if you want to interrupt a gvg, then you are doing exactly the same thing you’re speaking out against.
I find perfect comfort in knowing that not only you are too immature to admit that someone else could be right but also that you are not man enough to do so
are you describing yourself?
you are timing from the first instance of damage, tot he last instance of damage. which does not include the activation time for the first chop, and the aftercast of triple chop. so of course no matter how many times you measure it, it’s going to come up short of everyone else’s measurements.
you need to time from the same place, for a full period of the rotation. ie, perform 3 full chains, and time from the first triple chop, to the second triple chop. that will give you an accurate time.
i love clubbing babby seals
you should be timing the length of the AA chain by the first frame of the first chop defined by the damage number popup, to frame of the next chop.
axe or sword/warhorn + lb/hammer/gs whatever the situation calls for.
use fgs, shake it off, zerker stance, quick breathing, dogged march, cleansing ire, healing shouts and shout cd. use soldier runes.
basically beats all condi builds, the only exception is an extremely well played terror necro and hybrid mesmer.
people STILL play for ppt? how kittening sad
So what would be a good zwvw build in ur opinion?
dont play a mesmer.
DPS isn’t same thing as “how many hits you get”. It’s average damage per second. In other words, total damage per total time.
DWA keeps your total damage same but decreases total time, even with one hit.
Ya total damage time in 9 secs was the same. with and without the trait thats what I am arguing. DWA doesn’t do more damage in the same time until the 10% increase has time to equate into more DPS.
The whole point is it takes more time for DWA to show real world increases. So under less time no real world increases happen. And if DWA isn’t given the time to equate into more hits in the same time by using off hand skills or stop attacking then the trait helped you none.
Logic fail.
Assuming without DWA 1 atk per 1 sec, and with DWA 1 atk per 0.9 sec. In a given interval of 5 seconds, they both hit 5 times and thus do the same damage.
However, let’s say a mob dies in five hits. Without DWA it will take 5 seconds to kill, with DWA it will take 4.5 seconds to kill. Hence 10% faster, and DWA increases your dps by 10%.
DWA doesn’t boost attack speed high enough for point 5 seconds less in 5 attacks. The whole axe chain is 6 hits. Its only about .5 seconds faster after about 17 hits. Which is the whole point of the thread.
he was making an example of why your logic fails. the point is yes, it’s the same number of attacks, but one is completed faster than the other, no matter how long you count for. therefore it’s a dps increase no matter what time frame you want to consider.
megaserver OS would be great if you reduced the max number of people to be something like 40 per server before it created a new instance. that way you can always get an empty one if there were already a guild gvging in it.
are we tlaking about pve or wvw
it’s the first 3 damage numbers you see, not the first 3 attacks.
in other words, if you make an aoe attack that hits 5 mobs total, you will get 3 guaranteed crits on 3 mobs only.
You forgot the Deep Strikes giving s free Signet of Strength bug.
shhhhhhhh
if youre going to gay it up in wvw as condi war, then settlers+shout heals is the only way to go.
We can’t even know what critchance and what critdamage our character actually has. And as for the tooltips, I can’t think of a single right one.
the only scaling skill damage tooltips have is power and your level. of course it wont be the damage you’re actually going to hit for since it has to calculate opponent armor, your weapons attack variance, and crits
what this trait SHOULD have been is make it like defiance stance. everytime you break a stun, gain defiance stance for 1-1.5 second.
half the things on your list isnt a bug, its by design.
everything you listed with the reason “Sometimes this skill does not work when the target is on the outer edges of the frontal Cone or when flanking a target.”
is not a bug. it sometimes misses because the skill is a projectile, therefore it has a travel time. if you move out of the way of the projectile, then it wont hit. this is similar to how you can sidestep a ranger’s longbow shots without dodging.
this is not a game bug.
mobile strikes is not a bug, it removes any immobilize you have on you when you use the leap skill, but unless that leap skill is an evade (whirlwind is the only one iirc) you will still be susceptible to immob during the leap.
shield stance blocks ALL attacks, unless that attack is unblockable. it’s working as intended. you don’t know what you’re talking about for this one.
counter blow is not the bugged skill, riposte is the bugged skill. both skills are only intended to block a SINGLE ATTACK.
the only REAL bugs are rush and bulls charge not hitting, as well as terrain bugs with earthshaker. and not updating stats on the character sheet, but that’s a minor bug.
there are many builds in this game where you can say, “yes, i prefer build A over build B, neither is better than the other objectively but i prefer build A because it uses this weapon i like”
however when it comes to these so called “meta” builds, they are optimized for DPS. which means if you want to do the most damage for your party, then these builds are objectively the better ones to use. they are better because they do more dps, you can backup this claim with theorycrafting and the math that goes behind it.
sure no one is forcing you to use the builds, but if you want to do the most damage, then you’re just plain ignorant if you choose not to use them.
that’s what guardians are for.
to be locked down by cc, you certainly are facing multiple opponents, why would you expect anything other than death if you don’t have teammates to support you as well?
no, but it only triggers when you break out of a stun, not when you use a stun breaker.
it’s pretty useless tbh, since warriors already have the highest stability uptime anyways.