Stack all your people on one spot, aoe, say bye to the thief. Not sure what the big deal is here.
dry toast pvp, harcore pvpers from daoc/warhammer bored. couple of ideas
in WvW
Posted by: waeren.9743
Well we are not exactly talking about “many”. DAoC subscription numbers weren’t exactly huge but the players just seem to be pretty vocal.
Actually DAOC’s 250k was huge back in the day.
Different era before wow.
Exactly. Every post he brings up the “low” sub numbers. It was a gen2 mmo and those numbers were massive. WoW changed it all by dumbing the game down and making it where my mom could successfully play. DAoC was the FIRST with a 3 way open pvp war where you had “forced” allies. Instead of a FFA style, it was team based. It evolved over about 6 years then settled into what it is now. It WAS revolutionary and held peoples attention for a long time. This game needs to take the good parts of RvR and intergrate them or the game will die out. Look at WAR which was wow/daokittene. Hows that doing?
Well it wasn’t many, I’m not saying it was low.
About the numbers that UO had, about half of EQ had, less then l2, less then half of FFXI, less then swg, 1/10th of lineage subs. So yes I guess those numbers are ok but I wouldn’t call them huge.
If we would be using logic the this game should be a wow clone since it has lost less population percentage wise then DAoC?
It’s nice that you liked DAoC and yes some great suggestions have been made by DAoC people. But please DAoC is not this god game you proclaim it to be.
Yet you still neglect to address the argument of WvW being modeled off RvR. Until that is rebutted I will still claim that RvR comparisons trump those of any other game in terms of what will be successful and improve WvW as a whole.
Well yes wvw is modeled after rvr, afaik that’s a known fact.
And quite a bit of the other mechanics have been modeled after other games.
My point is just that these “hardcore” daoc rvrers are a pretty vocal bunch but not as numerous as those forums would have you think. You guys do bring up valid points and suggestions. But please this is NOT DAoC2 and you’re not really adding “strength” by mentioning you played some game that gave some inspiration.
So why do you feel like its worth bringing up? Really curious about this.
FYI I’m currently playing with a guild that started in DAoC.
dry toast pvp, harcore pvpers from daoc/warhammer bored. couple of ideas
in WvW
Posted by: waeren.9743
Well we are not exactly talking about “many”.
DAoC subscription numbers weren’t exactly huge but the players just seem to be pretty vocal.This is true but in Daoc we didn’t need to queue to get in to the “End Game”, they had servers and the technology for everyone to RvR with no lag, no invisible players, small groups could take on large groups by good team work and a system which made you keep playing through their Realm Rank system. GW2 supports zerging and it’s the zerging which made ppl quit many mmo’s with similar open pvp content.
This is where I’ll have to disagree with DAoC being the “Messiah” of PvP MMOs. Early DAoC RvR was just as, if not MORE laggy than WvW and just as zergy (Anyone else remember zergs having to take off cloaks so ppl wouldn’t crash?). It took quite a while for hardware to catch up. I expect the same thing to happen in GW2 over time.
This was only during relic raids. Yes, i too remember having to look at the ground, take my cloak off, and /stick and hope it made it to the keep. Outside of that massive force though (200+ people in one area going to fight antoher 200+ defending) the lag was almost non-existent. In this game a group of say 30 vs 30 , and most of the toons dont even load… its 2012 why is this kinda crap happening? Hell, I could even see the color and different armor types of the enemy! Not here. That game tracked all the same stuff this one does PLUS more and this was 12 years ago.
Also, once they went from flat file into to an actual database, that cured a ton of their lag issues (yup, original daoc digged info from flat files ala MUDs.)
Well we expect more from a game as well. All these extra polygons,shaders, textures, … are quite a bit more taxing.
Also without subscriptions I’m guessing they have to be a bit more careful with server/bandwidth costs.
Wish that culling issue didn’t exist though -_-;
dry toast pvp, harcore pvpers from daoc/warhammer bored. couple of ideas
in WvW
Posted by: waeren.9743
Well we are not exactly talking about “many”. DAoC subscription numbers weren’t exactly huge but the players just seem to be pretty vocal.
Actually DAOC’s 250k was huge back in the day.
Different era before wow.
Exactly. Every post he brings up the “low” sub numbers. It was a gen2 mmo and those numbers were massive. WoW changed it all by dumbing the game down and making it where my mom could successfully play. DAoC was the FIRST with a 3 way open pvp war where you had “forced” allies. Instead of a FFA style, it was team based. It evolved over about 6 years then settled into what it is now. It WAS revolutionary and held peoples attention for a long time. This game needs to take the good parts of RvR and intergrate them or the game will die out. Look at WAR which was wow/daokittene. Hows that doing?
Well it wasn’t many, I’m not saying it was low.
About the numbers that UO had, about half of EQ had, less then l2, less then half of FFXI, less then swg, 1/10th of lineage subs. So yes I guess those numbers are ok but I wouldn’t call them huge.
If we would be using logic the this game should be a wow clone since it has lost less population percentage wise then DAoC?
It’s nice that you liked DAoC and yes some great suggestions have been made by DAoC people. But please DAoC is not this god game you proclaim it to be.
dry toast pvp, harcore pvpers from daoc/warhammer bored. couple of ideas
in WvW
Posted by: waeren.9743
And no one that has not played DAoC will say that they did it better then the rest. Maybe you should’ve tried some other games? Can we agree to disagree? :P
As I said great idea’s are welcome, but DAoC ones and not DAoC ones.
All these DAoC references are just getting old quick. We all know them by now. Should I start posting L2/EQ(2)/SWG/Eve/WoW in every thread to balance it out a bit? After all, all most of those had bigger subscription numbers.
dry toast pvp, harcore pvpers from daoc/warhammer bored. couple of ideas
in WvW
Posted by: waeren.9743
To be honest it’s mainly the same people that post and I think it’s pretty easy to find the actual number of people that played DAoC (wich is really not considered “many” by today’s population standards).
I do agree that DAoC was the first game that had RvR which could be compared to this. It’s not the only game however that had sieging, open combat, …
Listening is always a good idea but I won’t necessarily agree. Considering the relatively small amount of people that played DAoC it might be best if GW2 does not copy everything.
Some suggestions are definitely good though.
My idea’s/opions:
- downed state, it’s a mechanic, not the best one but not that big of an issue
- You can beat a zerg that has quite some bigger numbers if you have the right tactics
- I’m not sure if we really need player names, guild tags/server names are there and it should provide enough info for rivalries. Problem currently is the amount of guild shifting that is going on to create decent rivalries.
- Some more statistics would be great.
- Bit more distance between objectives and more incentives to defend would be nice.
- I don’t really agree with the buffs that the orbs give
(edited by waeren.9743)
dry toast pvp, harcore pvpers from daoc/warhammer bored. couple of ideas
in WvW
Posted by: waeren.9743
Well we are not exactly talking about “many”. DAoC subscription numbers weren’t exactly huge but the players just seem to be pretty vocal.
Well you won’t be killing any guardians, decent warriors, decent mesmers or non glasscannon thieves.
And the biggest nerf will come if they finally fix the culling problem.
Think he’s still waiting for proof. Making blanket statements is fun but well
^ so far I’ve read nothing in the gw2guru to confirm that is actually a fact.
Looks like you need to cool down a bit and stop making excuses.
Afaik the EU alliance still hasn’t transferred. It’s only a small scouting group playing. So please don’t cry about numbers. If anything, ask for a fix for the rendering issue.
Virchow,
It is not possible, people have tried and it’s not happening. There seem to be a bunch of reasons.
Lag, no population to play with (unless there’s a mass transfer), friends/guildies not interested in transferring, … If it was that easy it would’ve happened already.
What I fail to see is why the population can’t be balanced out? If server A has only 20 people in then server B & C can’t have more then 20 people in. Issue fixed. Populations will spread out unless they just want to sit in queue.
Thisw would not work. Here again you are given am opportunity yo exploit. huge pvp servers can get their GM’s totgether, create a godmode pvp team and control how many are able to enter against them.
You’re assuming that there would be no randoms. And who would care about that? They would be organised as you’re supposed to be.
Virchow,
It is not possible, people have tried and it’s not happening. There seem to be a bunch of reasons.
Lag, no population to play with (unless there’s a mass transfer), friends/guildies not interested in transferring, … If it was that easy it would’ve happened already.
What I fail to see is why the population can’t be balanced out? If server A has only 20 people in then server B & C can’t have more then 20 people in. Issue fixed. Populations will spread out unless they just want to sit in queue.
It will be difficult to do worse population wise then DAoC. So I guess they’re doing pretty well already.
I’m sorry that you’re not entirely up to date on what an mmo means. Do you also still carry around a pager?
However i do wonder, if Anet says that nightcapping is a game mechanic, why don’t we ever have US vs EU then?
That’s why I ask my self all the time. If game is 24/7 there should be no regions.
The reasons for regions is because there are two datacenters. One is located in the UK, and one is located in Seattle.
The reasons why some servers have designations, such as french, german, etc. is so people who don’t speak english, or english is not their first language, they can go to those servers designated for people who speak the same language they are comfortable with.
They aren’t enforced as in, if you are french you MUST play on the french server, or if you are European you MUST play on the european server. You are more likely to find people you have more in common with on those servers, but if you want to, like say you have friends in america, you can play on their server if you want, though you might have ping troubles.
This is also why the WvW matchups are separated regionally. to reduce lag.
It’s not exactly rocket science or anything, so i don’t know why people ask this question.
Yet another random HoD comment.
You are aware that only the UK population speaks English in Europe? Where’s the Russian, Swedish, Dutch, …. servers? Hey it’s an international game, learn to mix.
If it’s an international game then we should forget about lag. If you want that 24/7 pop you’ll need people from everywhere so yes some part of your population will lag. I’m sure the EU/SEA/Australian people on HoD experience some of it.
If the game is truly 24/7 and international then there shouldn’t be any obvious population split on the server screen.
Can you please think a bit before posting, you’re contradicting yourself in the same post.
I can not imagine how more can one miss the kitten point.
Free transfers allow for mitigation of the whole “night-capping” problem by allowing you guys to recruit whatever guilds play at that time.
Free server transfers also allow for you guys to recruit more WvW guilds, if your server is filled with people but are mainly PvE
WvW is an alternate gaming scenario and environment. At no time is WvW the entirety of GW2
WvW is 24/7, always have been, and is international. EU players can play on NA servers and vice versa. The reason why they divided up into the two reasons is most probably ping.
If you’re complaining about “night cappers” taking everything you captures in “prime-time”, ask yourself how you would feel if your nightly exploits and battles are rendered null by the opposing server’s primetime team. Again, you don’t want your oceanic friends and counterparts to feel alienated, do you? If not, go ahead and make them feel like it doesn’t matter and they’re second class players.
Yet if I look at the server screen I see [NA], [EU] and for EU even separate languages. How it that promoting international play?
The problem is that currently the server that is able to cap out the zones the most seems to win. It doesn’t matter what time you play at, if there’s a lack of players at some point the point gap widens and afterwards it just snowballs out of control due to horrible game mechanics.
If this is how it’s meant to be then fine I’ll join an overpopulated server and claim victory as most on this board seems to do.
Well, time to transfer back to the top1 server I guess. More queues = more fun.
The problem being the fact that it hurts at all, quite strange this wasn’t caught before release.
i see posts like this in every.single.new.mmo.
surprise! this game isn’t daoc 2 either.
few people ever played daoc because for it’s time it wasn’t that good. other games were better at everything it claimed to be good at.
daoc vets are very very very vocal, but we can look at simple numbers (ie the number of daoc managed to hold) to find out that daoc vets are a very small minority of people.
i didn’t want to play daoc in 2002, and i don’t want to play it now. please for the sake of dignity, stop demanding every new game become daoc 2.0. campagn ea bioware mythic to make that game for you as those are the people most capable of making what you want.
however i suspect that if they did make daoc 2, that was nothing more than a gfx update of yoru favourite daoc patch, you people would still be unhappy.
I’m not sure what you are talking about. The numbers of MMO players before WoW made it extremely popular were low in genreal. Before DAOC the popular games that I knew about were UO, AC, EQ and then DAOC. After UO you basically had the MMO player base split between PvP (DAOC, AC (one server really) ) and PvE (EQ). DAOC was plenty big until WoW Roflstomp’d everything out of existence. Other fun games were around too like City of Heroes and stuff but really nothing at that time would have had the sub numbers you see now even in failing games for the first few months.
I’m sure DAoC was nice, I honestly never bothered with it. You’re forgetting a couple games though. Lineage, Lineage II, AO, Shadowbane, Star Wars Galaxies, …
Point is, this is gw2, not daoc2 and while yes some daoc features would be great this is not supposed to be a daoc clone. I think earlier posts have already shown some of the things that were wrong with it.
Yea, not sure why I forgot those. I played most of them. Planetside as well but that may not count. I don’t really want GW2 to be DAOC2 (I’d play the crap out of DAOC2 though). I just want some sort of Stat tracking and titles and stuff like that to keep it interesting. I especially want stats like “solo kills” where you only get a count on it if you do 100% of all damage to kill someone. That will encourage some people to stop zerging and get some lone wolfs etc that add to the fun.
You forgot those because they were horrible. Linage and Linage II was a Korean grind fest of epic proportions. Shadowbane was broken and one guild would own everything. AO… ya, no. It was beta launched and stood beta still death. SWG… sony killed that.
Too bad, cause you missed out on some great pvp. And lets not even compare subscriber counts.
Are you sure you shouldn’t change your name to trollnin?
i see posts like this in every.single.new.mmo.
surprise! this game isn’t daoc 2 either.
few people ever played daoc because for it’s time it wasn’t that good. other games were better at everything it claimed to be good at.
daoc vets are very very very vocal, but we can look at simple numbers (ie the number of daoc managed to hold) to find out that daoc vets are a very small minority of people.
i didn’t want to play daoc in 2002, and i don’t want to play it now. please for the sake of dignity, stop demanding every new game become daoc 2.0. campagn ea bioware mythic to make that game for you as those are the people most capable of making what you want.
however i suspect that if they did make daoc 2, that was nothing more than a gfx update of yoru favourite daoc patch, you people would still be unhappy.
I’m not sure what you are talking about. The numbers of MMO players before WoW made it extremely popular were low in genreal. Before DAOC the popular games that I knew about were UO, AC, EQ and then DAOC. After UO you basically had the MMO player base split between PvP (DAOC, AC (one server really) ) and PvE (EQ). DAOC was plenty big until WoW Roflstomp’d everything out of existence. Other fun games were around too like City of Heroes and stuff but really nothing at that time would have had the sub numbers you see now even in failing games for the first few months.
I’m sure DAoC was nice, I honestly never bothered with it. You’re forgetting a couple games though. Lineage, Lineage II, AO, Shadowbane, Star Wars Galaxies, …
Point is, this is gw2, not daoc2 and while yes some daoc features would be great this is not supposed to be a daoc clone. I think earlier posts have already shown some of the things that were wrong with it.
Yea, not sure why I forgot those. I played most of them. Planetside as well but that may not count. I don’t really want GW2 to be DAOC2 (I’d play the crap out of DAOC2 though). I just want some sort of Stat tracking and titles and stuff like that to keep it interesting. I especially want stats like “solo kills” where you only get a count on it if you do 100% of all damage to kill someone. That will encourage some people to stop zerging and get some lone wolfs etc that add to the fun.
100% agreed
i see posts like this in every.single.new.mmo.
surprise! this game isn’t daoc 2 either.
few people ever played daoc because for it’s time it wasn’t that good. other games were better at everything it claimed to be good at.
daoc vets are very very very vocal, but we can look at simple numbers (ie the number of daoc managed to hold) to find out that daoc vets are a very small minority of people.
i didn’t want to play daoc in 2002, and i don’t want to play it now. please for the sake of dignity, stop demanding every new game become daoc 2.0. campagn ea bioware mythic to make that game for you as those are the people most capable of making what you want.
however i suspect that if they did make daoc 2, that was nothing more than a gfx update of yoru favourite daoc patch, you people would still be unhappy.
I’m not sure what you are talking about. The numbers of MMO players before WoW made it extremely popular were low in genreal. Before DAOC the popular games that I knew about were UO, AC, EQ and then DAOC. After UO you basically had the MMO player base split between PvP (DAOC, AC (one server really) ) and PvE (EQ). DAOC was plenty big until WoW Roflstomp’d everything out of existence. Other fun games were around too like City of Heroes and stuff but really nothing at that time would have had the sub numbers you see now even in failing games for the first few months.
I’m sure DAoC was nice, I honestly never bothered with it. You’re forgetting a couple games though. Lineage, Lineage II, AO, Shadowbane, Star Wars Galaxies, …
Point is, this is gw2, not daoc2 and while yes some daoc features would be great this is not supposed to be a daoc clone. I think earlier posts have already shown some of the things that were wrong with it.
Sky, you can and cant. an 8man cannot chew them up for very long because of the aoe onto walls that chews up the cannons and the person running it (you cant use abilities while on seige so you have to leave the seige, heal, pop back on). Also you cannot repair seige. Any nub can spam up aoe on the walls with ease.
Ya, what is with that. I see people planting arrow carts RIGHT next to a cannon or on the edge of a wall. You KNOW its going to get AoE’d down in seconds. No thought at all, but thats not a game issue, thats a player issue.
This, is pure gold and pretty much sums up the type of player you are.
I think we’re just going around in circles at this point folks.
We are, I’m just hoping the dev’s dont listen to them. They want bland and ezmode. That never sustains a game. We want progression and complexity. That DOES sustain a game. The people who would flee if they made the game more complex would never stay after 6months anyway.
And I’m just hoping they won’t listen to you
Add the progression, add the complexity I’m all up for that. But please keep your "we need our time sink skills to carry my scrubkitten things out of this.
And really stop using the DAoC card, I have yet to meet a DAoC player with decent individual skill. (Though most roamers seem to have the group play part down at least)
That’s because most players in DAoC were 8man or small man players. Not solo artists. We knew group dynamics, not fotm instawin invisies. Oh, there were those players too but a large majority were 8man. If you think solo or zerg is anything about skill, I can understand how you think. Neither are skill. Invisies pick the ez targets, and zergs are mindless machines rolling around beating on doors.
Oh, and any game that does a realm vs realm style will be compaired to the game that started it. Sorry your a late gen player.
Ah the self proclaimed old school mmo player attitude, haven’t seen it this bad in a while. Do you honestly think that DAoC was the first mmo that had roaming pvp?
At least you’re consistent in being off in your assumptions, it sounds like you never left the DAoC boards.
Anyway, feel free to continue your looping messages and just ignoring what was said. Guess that comes from the years of getting carried.
I think we’re just going around in circles at this point folks.
We are, I’m just hoping the dev’s dont listen to them. They want bland and ezmode. That never sustains a game. We want progression and complexity. That DOES sustain a game. The people who would flee if they made the game more complex would never stay after 6months anyway.
And I’m just hoping they won’t listen to you
Add the progression, add the complexity I’m all up for that. But please keep your “we need our time sink skills to carry my scrubkitten #8221; things out of this.
And really stop using the DAoC card, I have yet to meet a DAoC player with decent individual skill. (Though most roamers seem to have the group play part down at least)
If you want the type of grind you keep mentioning there are still plenty of games around where min/maxing your character takes a significant amount of time.
I really don’t understand the need to whine that this is not the case for gw2. It should have been obvious that it’s not that type of game.
I can’t understand how someone who played DAoC can claim that it had difficult progression. Korean grind mmo’s for life.
These 2nd gen mmo players
Tarnin,
You do not get my point at all.
Yes, this game does need quite a bit of work. WvW is not exactly balanced out very well at the moment, bugs, hacks, the visible player “cap” and loading issue, … all need to go. Maps with a bit more space between objectives would be great, now you can’t put a foot outside of your base and potentially run into a zerg.
My point is that you should not get some advantage, be it a small advantage or an “overpowered” one. If you like the game then play it, add in rank, titles, cape, visual distinctions, a better commander system. I don’t see why having a trait advantage over people is needed.
If you’re capped out after another 2 months of wvw kill grinding you’ll be doing the exact same thing as you did today. Then again mindlessly grinding is something DAoC people seem to enjoy.
IMHO, why dont we just give more talent points? The abilities/spells are already in the game and designed. Maybe open up another slot to slot one per Realm Rank or something than balance around the combinations. Easy, done.
It would still give the higher RR player an advantage which goes against their design.
Is it really that difficult to be happy with cosmetic/utility gains or do you simply want to have that advantage because you play more?
Yes, yes it is. I posted this in the main DAoC thread but here is the issue. Toon wise, if i kill 100k people and some scrub who ground out dungeons and killed no one jump into WvW, we will be exactly the same… except his armor will look better (pvp armor looks like lv 10 crap). Also, there is really no incentive to WvW with no progression. The server pairing changes so we don’t get to keep rivalries for more than 2 weeks. Killing people for no gain gets old after a while. You can’t even have server pride because of the pairing changes. Even then, pride only takes you so far before boredom and repetition sets in. This IS an RPG, not an FPS you know. If I wanted to play bg’s all day I’d go to WoW or bust out Hat Simulator.
Then ask for better WvW skins?
How about server pride? What does it matter what servers you’re playing against. Not to mention that you’ll most likely see the same servers unless the server’s performance goes way up or down.
If you want to gain an edge over someone who just started the game then I think you should’ve checked out aNet’s ideas a bit better.But feel free to have fun while playing DAoC, I won’t be trying to change your game into something it’s not.
You really don’t get it. It’s not about “having an edge”. Farming noobs nets you.. well, nothing even in that system. Your points were alocated by how many people hit that person and what RR you were and they were. Fighting 100 noobs would net you crap and would be boring to boot unless it was your 8 man vs 100 of them. Then it would be fun.
That’s another issue here. because of no progression, 100 scrub pvers could jump out of a dungeon with their shines, and just steam roll a few groups of good pvpers because the toons would be completely equal. Something about that is wrong.
You I know are are gen3 or 4 mmo player. Sorry to say but this is when MMOs hit main stream and turned into silver platter games and were dumbed down so my grandmother could play. All the complexity is gone.
Yes assuming what “generation” of mmo player I am is clearly the goal of this thread. And I’m sorry to say but you’re wrong.
I’m sorry you’re such a scrub that you need some advantage over other scrubs to help you out.
Have fun with DAoC.
Bye
@jimdove – you were on Excalibur? – that was EU wasn’t it? – I was on that server! – 2001-2004 I think it was
I mentioned in another post that I agree with people saying we shouldn’t just turn GW2 pvp into DAoC pvp, but I don’t see why we can’t take the good ideas and learn from it to make GW2 the ultimate pvp?
I don’t want any extra abilities, etc – like RR5 used to give you effective lvl 51 – and RR10 gave you so many extra abilities it was just too hard for others to compete. But I think titles like ‘Sea of Sorrows OMGIKEELYOU’ rather than ‘Sea of Sorrows Invader’ would be a neat addition that can do no harm and helps give those who want a sense of progression exactly that.
Also think Darkness Falls would be a neat idea – I know Mike has already commented on the possibility of something like that appearing.
I certainly think WvW has a ton of potential, it just needs some tweaking from Anet to make it reach that potential.
Realm Abilities got to be over powered the higher up you went and the more you had. My suggestion is to add Talent Points for RR’s and RR sub dings. So, one talent point for 1.1, when you hit RR2 you get another chooseable ability. If that’s too over powered, how about the Champion Levels they added later? Those were much more of a sideways progression instead of straight up.
I hit 50 on a prince run in DF while fighting off albs who were recently locked out. It was an epic night. Next day I got my epic armor (what do you mean we share the same skin as a a BM! argh!) At the time epic armor was still kinda new so everyone gawked, it was great! Big huge firby in epic armor! Back then they even had resistances to things NOT in the game, were broken, or were way to specific, like Darkness and what not.
Really, I just want some kinda reason to WvW. The world is too small right now to roam and there is really no reason to WvW outside of killing things which will get old soon enough. I like progression in a chracter, this is an RPG after all.
The main issue here is that even if I WvW none stop, and kill 100k people, I will be no better off toon wise than some scrub who ground out tokens in a dungeon and jumped in with 0 kills. Oh, my skill will be higher, but the toons will be equal. Makes no sense to me.
So cosmetic/utility gains are not enough for the all-mighty pvp gods from DAoC? Why do people always need to gain an advantage just because they play more?
Luckily gw2 got that part right.
You are so clueless it hurts. In a few months when its a ghost town because its the same ol same ol out in WvW you will probably shake your tiny fists of rage at the players who wanted to, you know, progress in an RPG. There is a reason even DAoC changed how RvR went. The emain tango got old, Realm Points doing nothing go old, and the population was moving away because it got bored. Now, I’m not sure how ANet wants the game to end up, maybe they only want a few servers to look after with a small crew. If thats the case, then perfect. They will have that in a very short period of time.
Most of the PvE content is mind numbing (which is fine, this should be a pvp based game) so it wont keep the WoW players who want super dance dance revolution for pve fights. The sPvP is junk. It’s WoW/WAR bg’s with less players. Big whoop, if I wanted to play that, FPS’s have been doing death match styles and CTF for years and do it better. I came here to play WvW and a lot of other did too. Now, with no progression in WvW it will be dead very shortly. Take a look at swtor… hows that game doing.
I’ll just keep repeating this until it enters this thick skull of yours.
WvW is ok, giving people an incentive to play is ok, giving people an unfair advantage over someone who can play less or starts out is not ok.
I am sorry you feel entitled to be helped out because you play more but this is not what GW2 is.
If you want DAoC2 then go spam DAoC boards, I honestly will not follow you there.
FYI: SWTOR was just a horrible WoW clone loaded with bugs so yes it failed.
IMHO, why dont we just give more talent points? The abilities/spells are already in the game and designed. Maybe open up another slot to slot one per Realm Rank or something than balance around the combinations. Easy, done.
It would still give the higher RR player an advantage which goes against their design.
Is it really that difficult to be happy with cosmetic/utility gains or do you simply want to have that advantage because you play more?
Yes, yes it is. I posted this in the main DAoC thread but here is the issue. Toon wise, if i kill 100k people and some scrub who ground out dungeons and killed no one jump into WvW, we will be exactly the same… except his armor will look better (pvp armor looks like lv 10 crap). Also, there is really no incentive to WvW with no progression. The server pairing changes so we don’t get to keep rivalries for more than 2 weeks. Killing people for no gain gets old after a while. You can’t even have server pride because of the pairing changes. Even then, pride only takes you so far before boredom and repetition sets in. This IS an RPG, not an FPS you know. If I wanted to play bg’s all day I’d go to WoW or bust out Hat Simulator.
Then ask for better WvW skins?
How about server pride? What does it matter what servers you’re playing against. Not to mention that you’ll most likely see the same servers unless the server’s performance goes way up or down.
If you want to gain an edge over someone who just started the game then I think you should’ve checked out aNet’s ideas a bit better.
But feel free to have fun while playing DAoC, I won’t be trying to change your game into something it’s not.
@jimdove – you were on Excalibur? – that was EU wasn’t it? – I was on that server! – 2001-2004 I think it was
I mentioned in another post that I agree with people saying we shouldn’t just turn GW2 pvp into DAoC pvp, but I don’t see why we can’t take the good ideas and learn from it to make GW2 the ultimate pvp?
I don’t want any extra abilities, etc – like RR5 used to give you effective lvl 51 – and RR10 gave you so many extra abilities it was just too hard for others to compete. But I think titles like ‘Sea of Sorrows OMGIKEELYOU’ rather than ‘Sea of Sorrows Invader’ would be a neat addition that can do no harm and helps give those who want a sense of progression exactly that.
Also think Darkness Falls would be a neat idea – I know Mike has already commented on the possibility of something like that appearing.
I certainly think WvW has a ton of potential, it just needs some tweaking from Anet to make it reach that potential.
Realm Abilities got to be over powered the higher up you went and the more you had. My suggestion is to add Talent Points for RR’s and RR sub dings. So, one talent point for 1.1, when you hit RR2 you get another chooseable ability. If that’s too over powered, how about the Champion Levels they added later? Those were much more of a sideways progression instead of straight up.
I hit 50 on a prince run in DF while fighting off albs who were recently locked out. It was an epic night. Next day I got my epic armor (what do you mean we share the same skin as a a BM! argh!) At the time epic armor was still kinda new so everyone gawked, it was great! Big huge firby in epic armor! Back then they even had resistances to things NOT in the game, were broken, or were way to specific, like Darkness and what not.
Really, I just want some kinda reason to WvW. The world is too small right now to roam and there is really no reason to WvW outside of killing things which will get old soon enough. I like progression in a chracter, this is an RPG after all.
The main issue here is that even if I WvW none stop, and kill 100k people, I will be no better off toon wise than some scrub who ground out tokens in a dungeon and jumped in with 0 kills. Oh, my skill will be higher, but the toons will be equal. Makes no sense to me.
So cosmetic/utility gains are not enough for the all-mighty pvp gods from DAoC? Why do people always need to gain an advantage just because they play more?
Luckily gw2 got that part right.
IMHO, why dont we just give more talent points? The abilities/spells are already in the game and designed. Maybe open up another slot to slot one per Realm Rank or something than balance around the combinations. Easy, done.
It would still give the higher RR player an advantage which goes against their design.
Is it really that difficult to be happy with cosmetic/utility gains or do you simply want to have that advantage because you play more?
No, it’s a pretty horrible idea.
All you’re doing is reducing the overall impact of the points during the off peak. This ain’t fair for the people playing then and it does not change the fact that the map can be easily capped by the realm with an higher population.
So no.
Sounds like you just want to PvE your way to victory.
So yes.
And no, it doesn’t make it more difficult to cap. It just limits the score significance during inactive hours. I still don’t see how this is supposed to be bad.
Ok, I’ll try to explain this as simple as possible, try to keep up.
0 * whatever % is still 0. Them having 100% of the map is still them having 100% of the map and you having to cap everything back when you log on. You do not address this problem in any way.
People who do not play during your time want to enjoy the game just like you. Yes they currently affect the score more then they should but this is not the way to solve the issue as they are just playing like you are.
Hope it’s a bit more clear now.
FYI: I play mainly during EU “prime” only and I think my server is currently loosing to yours so cut out the blanket pve comments that you seem to be posting everywhere. Thanks
Germans are going to get screwed over by this.
But then again, it’s not like they aren’t already,
Well that’s what happens when you pack up on [DE] servers
Indeed. Instead of working out solutions to cover their weaknesses in a 24/7 battlegrounds, they choose to whine and ask the game developers to help cover their shortcomings.
Let’s turn this around, ok?
Instead of being part of the solution and transferring you stay where you are.
So yes, I’ll ask for an incentive for you to transfer or for wvw to balanced out if people don’t bother and are just happy with their easy win.
Asking != whining.
I suggest you seek out the ‘night’ guilds. I cant do anything on my own. If you are suggesting ‘me’ as the general population of the ‘night’, i refer you back to the solution-> seek out the ‘night’ guilds. Have you even tried?
See the several threads with servers/alliance trying to recruit guilds/people from other continents and or “night” players/guilds. It is barely happening and that should be obvious by now. If you keep turning a blind eye then yes there is no problem.
People are not interested to transfer to a different server that would be more laggy, cause them to loose their guild or have to small of a population during their play time.
I’m not sure how much more obvious I can make this, all I can hope is that you read this and realize that yes there is an issue here and no solution will be pretty.
I’d love to participate more seriously in WvW again but going for the win is just so pointless at the moment. Nothing I or the people with me do matters, everything is decided during the off peak hours. Last week we won with a big advantage due to our higher pop in the off-peak, this week we are losing horribly due to a lack of off-peak. Neither side is fun. So yes I’ll randomly roam now in wvw and not bother with working towards the goal, it doesn’t matter anyway. I’m sure more people have/will have the same feeling soon.
No, it’s a pretty horrible idea.
All you’re doing is reducing the overall impact of the points during the off peak. This ain’t fair for the people playing then and it does not change the fact that the map can be easily capped by the realm with an higher population.
So no.
Indeed. Instead of working out solutions to cover their weaknesses in a 24/7 battlegrounds, they choose to whine and ask the game developers to help cover their shortcomings.
Let’s turn this around, ok?
Instead of being part of the solution and transferring you stay where you are.
So yes, I’ll ask for an incentive for you to transfer or for wvw to balanced out if people don’t bother and are just happy with their easy win.
Asking != whining.
Morthur,
- Eve has one server, there is no issue of this server lags more or this server lags less.
- Currently you can not transfer guilds.
Dedication has nothing to do with it. You’re comparing apples (gw2) and oranges (eve).
Nice clear post though.
So you’ll transfer servers to balance them out? The argument of “recruit more players from NA/EU/Asia/Australia” is so pointless.
Unless there is a good reason people will NOT transfer. Especially not when it means loosing the guild stuff.
I do agree that reducing the point gain for off peak players is the wrong way as well (unless it would be based on active wvw pop as mentioned in some other threads).
So I’m sorry but your argument is invalid.
The not kicking out part is somewhat of an issues since it might still lead to an imbalance in population. You’d just have to stay on long enough to cap the map and then you can leave. Re-capping will be easier for the opponent servers but the damage has been done.
The following system is somewhat similar to what you explained but would balance the population:
List of players ordered by queue time, top x players are allowed in the zone. Remove player from the list if he leaves the zone, times out or declines the zone invite. Balance population every y minutes with a couple minutes of warning. This might also fix the current problem of getting dc’ed/have a client crash and having to re-queue for wvw.
The only part that is dodgy is determining whether the gw2 client has crashed or was forcefully exited.
I’m not sure where this “Canadian” night crew stuff keeps coming from.
But yes, JS has a strong off peak group and they do fairly well during the day.
Then go back to DAOC?
So there should be appropriate population caps for “the night crew”.
/end thread
It is pretty bad, search the forum for last weeks scores. Check http://www.guildwars2guru.com/topic/66131-whats-goin-on-in-the-other-tiers/ to see how bad the balance is for some match ups this week. There is only 1 that is fairly balanced.
What’s your reason to say it’ll be ok? 11+ match-ups and it’s still horribly off due to the difference in non peak population. Every day the server balance can change due to transfers, how can you have a system balance that out? It would be great if you can explain me the algorithm that will do that because I certainly don’t know of any.
Your match-up is also unbalanced. Claiming it’s ok, number 2 & 3 are close is just frown worthy. Nor did you provide any answer, just more unsupported statements.
I would love for there to be some more consistent quality wvw instead of it just being “ok” during prime and horribly skewed at any other time.
Guess my hopes of you not being a troll and coming up with something decent were in vain. Feel free to troll on and spread ignorance, I’m done.
People can currently still server hop, 1 day cd on it is pointless.
So we’re ignoring the 1 day “balancing” match-ups we had?
60k ahead with lets say 3 days left means you already won. How exactly is that close? :/
4*24*3 ticks left and having to close a 60k gap means they’d have to be 200+ points per tick ahead to catch up, unless my math is horribly off.
And how much of that advantage was gotten during the night? What was the score after the weekend? What’s the score during “prime” time.
Looks like there’s a thread up over on guildwars2guru showing some screenshots of how “balanced” the scores are at the moment.
So can you please provide some decent argument of why the current system is working out?
Wish we had a scoreboard to validate that since you can’t serverhop to check :/
Hopefully it’s one of the items on the to-do list.
The 24 hours matches wouldn’t be the solution.
However the problem is there.
Almost all match-ups last week had the problem where 1 server was pretty much steamrolling the rest, there was a thread with score screenshots about this.
I can’t see how this will ever change considering the impact the off peak capping has on the end result of the match up. So unless a bunch of servers have the same wvw population at any given point in time (or have it balanced out over time) there will never be decent competition.
There you have your answer.
There’s no point in trying to argue with the troll.
He doesn’t/won’t acknowledge the problem because everything is fine in elvyland.
Night capping is an issue and it's ruining the fun for everyone involved
in WvW
Posted by: waeren.9743
elvy,
Can you tell me what the problem is with having a balanced population at every point of the day, “prime” and “night”?
The only thing that would happen is closer fights and hopefully people spreading out more.
The system right now were 1 week you roll a server and the next you loose horribly is getting old pretty quick for many people (Hi SWTOR).
