i think u can report your enemy, or not? dont you all think report all the hackers would be more efficient than posting here? or u think 1 man hacker army is powerful enough to cause your lose? are you that useless? just go out there and win the match show everyone they cant win even with hackers isnt that better?
Are you afraid of the truth? Plus this hacker is under the map taking out all of our seige and has been doing it for the last 5 hours, yet I have not seen anyone on your server do anything about this. So you support the cheats and hackers now and when brought to you attention your offended. You have no integrity at all, do you?
I’m not online and can’t log in at the moment but just a question.
How would we report that person if he’s in a structure we can’t enter? If we’re lucky he might show up on the map but that’s about it. Or am I missing something.
If your group was competent, organized and cared it would be using superior siege where/when possible. Stop being lazy.
Superior, not normal version. “O hai guys, can you please stop assaulting our keep and just wait here a little? Mr.Siegemaster refuses to sell me good enough blueprints, so i must port to MF, transmute some weak blueprints into good ones and return here asap. KK, brb, ty!”
Maybe you should ask him more nicely!
It sounds like that commander and his followers played it as they should have and your team deserves to loose that tower/keep. You have 0 reasons to complain.
Also to all the people complaining about siege: upgrade it. If you don’t want to invest in upgrading it then stop complaining.
If you have defenders in the tower/keep and you have siege then you should be able to hold out long enough for your server to gather up and pick off the attackers. If you can’t then it’s your fault.
So you just admit that siege equipment in current state is laughably weak against any competent group, right?
No it isn’t. Enough smart placed arrow carts will slow down any group and even stop some. And no, it shouldn’t stop any decent sized competent group.
If your group was competent, organized and cared it would be using superior siege where/when possible. Stop being lazy.
Typically 1 arrowcart is required for every 4 people ive found. A few ballista help where theres a narrow area to move. 1 – 2 Catas are good to knockdown on entry.
I have said this before, against an organised siege defence manned by 10 people, almost anything can be defended from a zerg of any size.This is works only against unorganized crowd. You cannot stand against organized zerg with good commander, if you supply lines are cut and you haven’t enough ppl to perform portalbomb counterattacks. Siege defence at current state just too weak and can be destroyed with ease by competent group.
It sounds like that commander and his followers played it as they should have and your team deserves to loose that tower/keep. You have 0 reasons to complain.
Also to all the people complaining about siege: upgrade it. If you don’t want to invest in upgrading it then stop complaining.
If you have defenders in the tower/keep and you have siege then you should be able to hold out long enough for your server to gather up and pick off the attackers. If you can’t then it’s your fault.
Sorry but if you need PvE events to do something in WvW then there’s something wrong.
Look at how you can improve instead of asking to be helped out in the most ridiculous way possible.
These discussions should really be split out into PvE, WvW (solo/group/guild) and sPvP.
Half of what’s posted here is only relevant to one of those.
As for group/guild WvW our only use right now is vuln stacks and that’s it. If you can come up with something better, let me know.
And you just have to make sure to never set a foot in organised WvW.
Other than that, pretty ok class with a kitten ton of bugs.
How dare you doubt the minds that brought you the game in the first place!
Hehe, honestly though, I think some people really think ANET slipped and made a great game, but they really have no idea what they are doing. The whole reason your STILL playing this game is because they concepted, coded, tested, and produced it. Have a little faith, I guarantee there is a white board at ANET headquarters with ideas that would blow your mind hole.
Give them the benifit of the doubt that they know what they are doing, and strap in!
What testing? Did you ever check the lists of bugs that are still in the game since launch?
But yey for more crappy PvE events.
I’d rather not have the event be in WvW. If you can’t break out on your own then your server is in the wrong bracket.
If the event does have to exist then fix it.
Put a serious cd on it, scale down the npc and clarify when the event pops.
Fireforged trigger is not worth it. You can pretty much keep the regen field up with kit refinement and using the skill.
But tournaments would require him to be good and find team mates :/
Well EG would be one less Elixir. It’s up to you to decide if EG is worth that or not.
I don’t PvE at all so I can’t give you an answer.
For WvW EG’s use is too situational for it to be ok.
EG isn’t really great after the last patch, I wouldn’t bother with it.
(Unless you can get people to stand in the regen field for it’s full duration)
EG skills:
1) Bad damage, don’t use
2) Short duration cripple :/
3) “ok” short range poison or cleanse, pointless if you cleanse with elixirs
4) good damage but targets need to stay in that area
5) Only reason to get the kit, people need to stay on the field for it to be good. Got “fixed” and is now 60% less useful
I wouldn’t start thinking about weapon stats just yet, there is no release date for that yet. Considering how long it took them to half way fix sigils I’m not getting my hopes up for seeing it any time soon.
If I’m in WvW I’m not there to do some useless 1v1’s.
I’m with Choops. The Engineer is the most difficult to master because we have so many fun toys to play with. We have been nerfed to hell and back, but we few who love this class stick with it. The Engineer is the sleeper class.
The problem is I have better things to do than put up with substandard gameplay.
Guild Wars 2 doesn’t have a monopoly on my time. The class is just not fun to play with nerf after nerf after nerf. And frankly I have 0 confidence in the current balance team’s ability to make good decisions.
I’m not going to stand around hoping that 6 months from now they get a clue.
I think you can replace balance “team” with balance guy.
Welcome to Blackgate.
@Czar Peter.7961 one cleanse and all your condition damage is gone., that’s the problem. Condition damage simply isn’t that great for WvW.
Good patch for tpvp/spvp. All of our relevant builds used in high end tpvp …..
Sadly almost no one likes to play sPvP.
If you still havnt recognized it, WvW is the center of the game.Ok in wvw grenades were only ever good for PvWalling. They were/are garbage in the field. In the field you were always better off running a boon stacking build or static discharge builds.
Even ignoring other builds (might stacking, static discharge, tankcat, etc.), grenades are still very viable. You can easily apply 10+ stacks of bleeding in seconds. With +condition damage and might stacking, that’s a good chunk of damage and should serve you well when next you PvWall.
They were great in large scale fights, even in the open. All the other options are just bad when it comes to guild play.
Conditions are far too easily cleansed to be a reliable option.
What about guilds with more then 20 people, now we need double the amount of mesmers?
Also random people using up charges from a guild portal.
So in your “guild group” you have only one mesmer? The strongest class in the entire game for zerg fights? Tell one of your 14 thieves he should logg on his alt then.
For everything you now need a 2nd one, if you used 2 mesmers in a maneuver you now need 4 to do the exact same thing.
What about guilds with more then 20 people, now we need double the amount of mesmers?
Also random people using up charges from a guild portal.
One day, the entire forum is claiming that grenade kit is the highest DPS kit.
Then, when Anet puts it on the same level as others, everyone says it’s horrible.Yea…I may not be ragequitting my Engi like everyone else is, but I’m done with these forums.
It was the highest dps kit. Now it’s just as bad as the other ones.
Using sigils as an excuse for a 30% nerf, sigils are not worth a 30% damage change.
Get out of the jumping puzzle and do something useful, problem solved.
So to reiterate, we are trading one flawed system for another as you are confirming.
Yes I do see more enemies and I see them faster but I don’t necessarily see all of them and I don’t necessarily see all my allies. I did have people randomly cull out and reappear, I have noticed skill delay I didn’t have before and it’s impossible to run as guild without a commander tag.
They’re getting closer but not close enough. I do appreciate that they’re working on it, I don’t appreciate the way this change was pushed without any earlier test or clear notification.
So I should add more video’s than those that are already there?
Except for your guild most people seem to be against this “update”. If you want to ignore what was posted in this thread and troll on then feel free to do so.
Ah well at least it’s finally getting rolled back. Hopefully the next one will be an improvement.
Why exactly isn’t this a sticky anymore?
@jmrathbun,
Again, if it is for you then I’d like to see it. What guild would that be exactly? Most of your posts are PvE related.
I’m in a reasonable sized guild that does pretty well and I haven’t heard many good thing said about the patch. For me it has been pretty awful when we are in a bigger group. I do agree that in longer drawn out sieges enemies are somewhat more visible.
Most of the people in this thread seem to be pretty negative as well (which tends to be the case in forums I guess).
It shouldn’t be too difficult to get one of your members to record and upload some raw footage so all of us can see what you’re talking about.
You are fighting the same people because the system has decided it’s the most fair matchup you can get. If that’s the case then I don’t know why you’re complaining.
Getting crushed or crushing your opponents is no fun,
Except we can’t tell for sure. Look at Borlis Pass for example – they were stuck in tier 7 for a long while never able to break out, and only managed to do so when the HoD/ET train reached the lower tiers and blew the tiers apart for awhile. Now they’re pushing tier 5. For all we know, they could have been tier 5 level all along but somehow the rating system had prevented them from moving up without outside help in the form of crashing servers.
As far as fair matchup goes, I still think we’re doing quite fine. Comparing the EU top tiers vs NA top tiers shows much much more balance on the NA side, even though each tier still has a clear favorite. It’s just that there’s always an issue of stagnation.
The problem is figuring out how much that is due to the system or due to people.
I don’t play in the lower bracket but I’m guessing that even a small increase in WvW population can have quite the impact.
People that don’t tend to play WvW might move to or start playing when your server is doing ok. If you can keep those people playing when the server moves up a tier then you might gain the advantage again there. The real test will happen after the first loss.
Guess some guild ordered their members to post here :p
I’d love to see some video from their PoV where we can see this great improvement. From my experience it’s a lot worse due to how random it is now. Video’s/screenshots documenting that have been posted already.
Also imho we shouldn’t start accepting band-aid fixes as a community, it might come back to haunt us.
You are fighting the same people because the system has decided it’s the most fair matchup you can get. If that’s the case then I don’t know why you’re complaining.
Getting crushed or crushing your opponents is no fun,
I think SoR should move up just because we’re the only ones who do anything different week to week.
Haven’t noticed anything different, guess I’m playing at the wrong time.
It’s been a great week so far, hope it stays like this.
Yesterday’s bay defense in SoR BL was some of the most fun I’ve had.
You guys scared of that +140 that much?
Oh we’re getting cheered for. Who ended up getting it?
And could we get a score update? Thanks!
I can see nearly ALL the enemies, even the ones that try to flank us. I don’t know what’s going on other people’s end, but it gives me a MUCH clearer sense of the battlefield (exception for allies) than before.
Guess you’re one of the lucky people then since almost everyone here confirms that you still don’t always see enemies and you still don’t see all of them. Also see video posted earlier.
Small scale it seems to have random culling now
For me, this happens only for allies, but not for enemies.
See earlier comments and video posted in this thread.
Actually, we completely see the portal bombs immediately, even if it’s too late for us to counter it. But it’s only too late due to player reaction times rather than due to culling. It was MUCH WORSE before this trial, where you’d see a portal, then watch as your HP was draining due to invisible enemies.
You always saw the portals going down/light so they have never been an issue. My point is you I still see damage numbers before I see the people I’m hitting.
As for the commander, look at the minimap. It’s not dumb. It’s dumb for not utilizing it (then again, the whole culling thing, is dumb, no matter what). I do recognize that the main problem with this culling trial is the fact that seeing your allies is hampered. And yes, it does happen even when it’s not in combat. But that doesn’t matter, and it shouldn’t matter if you either paid attention to the minimap or see allies next to you. I’d rather take this than invisible enemies. Now the invisible enemies,
that’s really dumb.
So you’re trying to defend that having to look at your minimap in the middle of a battle to figure out where exactly your commander isn’t dumb? Of course it’s dumb not to look at the minimap currently, otherwise you have no clue of what the hell is going on. If that’s how we’re supposed to play I might as well go back to RTS games.
Ever tried using support skills when you have no clue where people are?
So again, my previous post asks what I am missing here. Other than the ally culling, why doesn’t it work for others? Hell, why is it working for me? Is it due to certain servers and Tiers? I’m on Tier 2, so something must be different in other tiers such as 1 (probably the most difference) as well as lower tiers.
Tier 2 – Blackgate here and most people I play daily with have complained about it.
Sounds like you’re (only) one of the voodoo people where it just happens to work.
I really wish this was NOT being rolled back. The culling is better against enemies. As for allies, I rely on the minimap, and it is indeed worse when finding allies, but I find it a non-issue compared to not seeing what is trying to kill me.
There were tactics solely relying on the older culling system and most do not work any longer simply because the enemy can be seen. At least now I can see the bulk of the enemy instead of whiffing at empty space and getting random white numbers.
So no, sorry but I disagree with all the people here saying it’s worse. This new culling system is a step in the right direction, but nonetheless, the culling needs to be completely eliminated, or at least reduced to the point that it is unnoticeable.
A lot of people are saying “it’s not working for me”, but how? Are you NOT seeing much more enemies rather than invisible enemies? The difference is night and day. So I really cannot understand why it’s worse other than the fact that maybe you want to see your allies more and prefer to get trampled by invisible enemies, or perhaps you simply state so because you want NO compromises (I want no compromises too, but I’m sure I’m not going to get that).
It’s pros vs cons and right now there’s simply too much cons.
Yes I do see more enemies but at what cost?
- I still can’t see all enemies and they seem to be loading in and out randomly
- You can still run into enemy zergs without them having load
- Small scale it seems to have random culling now
- It still takes a while for enemies to show up when they portal or you portal them
- Even when there’s not a single enemy around your team can get culled. Having your commander or teamleader disappear when he’s a couple meter ahead is dumb. Having to rely on a minmap to tell who’s where is dumb. Being unable to see who’s downed is dumb. Having random people cause culling for guild members is dumb.
I’m guessing you’re ok if you are not in any kind of organized group and just want to stay alive. Otherwise it’s just an all around terrible band-aid fix.
(edited by waeren.9743)
Thank you for your feedback everyone. Currently our plan is to continue this test for the remainder of this week’s matchup and then roll back to the original method for the next matchup.
If/When you experience issues with invisible players, etc. please let us know and include a screenshot (which includes your minimap), your basic system specs (processor, RAM, video card), and which server you are on. This info well help us to narrow down exactly which issues you are experiencing.
At the end of the week we’ll move back to the old system. At that time we’ll ask you to again give your feedback once you’ve played with the old system for a bit. That way we can get a better understanding of the impact of this trial.
Thanks again for your feedback on this issue and please rest assured that we’re hard at work on a more comprehensive solution for WvW.
Not really planning on posting screenshots for every time your wonderful system is failing.
Core i7-3610QM
16GB 1600MHz DDR3
GeForce GTX 670M
Server: Blackgate
Also next time please run changes like this on a test server first, this is a week of agony when having any reasonable sized fight.
Anyone that could provide a score update?
Wonder if we should make a thread in a different forum about this.
It’s Tuesday now and still no update from anyone from ANet.
They are fine as they are.
Learn how to counter them with your guild.
Did you even test this…?
Did you read the first topic post explaining this is the test run? (it’s smarter to do this way too, by the by, since they will have a controlled but large focus group)
Anyways waiting for the ’top to come back and will be able to check low end and high end differences.
Since when does any serious company run tests on a live environment before having it tested anywhere else? Doing this just shows how cheap they are and how little they care.
If there’s no other way of getting it tested then do it during a weekday first and have people and admins sit there and test it correctly. On top of that be ready to roll back to the old version when it doesn’t work.
This weekend I saw guild members cull when they were standing next to me, had enemies randomly disappear and reappear a couple seconds later, had to confirm that our team was still there over voip/look at minimap, …
ANet obviously has some very smart and talented people working there and I think everyone is glad you’re looking into it. But the mistakes made here just look like beginner mistakes.
Considering how little positive feedback there’s in this thread it looks like it’s time to roll back this horrendous change and start over. If you’re unable to get this fixed then just tell us.
Worse than before. You can’t have someone lead without a commander tag because you won’t see him 80% of the time.
Enemies still don’t show and now I can’t see allies either. Really impressed by the internal testing that must have gone into this.
They must test it on a bigger scale. Give them a break, that’s why we are leaving feedback. It’s a test on a permanent patch
I’m sorry but I wouldn’t call this a successful patch.
You still don’t see opposing players fast enough and you still don’t see all of them and on top of that I now have no clue where half my guild is.
This is not be the type of change you just randomly push to a live server and take off for the weekend. If you want to beta test then create a test server.
(edited by waeren.9743)
Worse than before. You can’t have someone lead without a commander tag because you won’t see him 80% of the time.
Enemies still don’t show and now I can’t see allies either. Really impressed by the internal testing that must have gone into this.
Decklan,
He didn’t mention it because maybe he doesn’t consider it an issue? Making assumptions to validate your point of view is somewhat sad.
Also you’re loosing now because they seem to have more coverage than you and are most likely better organized. Maybe instead of complaining here you could be trying to figure out new plays, new counters …
If you find WvW boring right now it’s not (only) due to portals.
You totally missed the point like I know people would. The theif capping was an EXAMPLE of a unique mechanic not a whine about how it was nerfed. The theif fix was needed and I only have a low level theif so I’ve never used that exploit in any case.
My point was that every class should bring unique ‘gameplay features’ to the table for WvW and not just be a part of the zerg.
You have the best mobility in the game, can solo cap camps, can do great if not the best burst, stealth, venoms, …
Why complain?
Why is there so much spoiled brat posts like this all the time?
I don’t mind waiting a couple months.
There’s been pretty serious bugs in WvW since launch (culling, insane lag in SM, easy hacks, glitches, getting games changes way after they were implemented somewhere else, 0 new content, removal of orbs since hacks couldn’t be stopped, free unlimited transfers, ….).
If you’re playing anything but WvW that might be ok but there’s quite a couple of people that bought GW2 only or mainly for WvW.
Having no serious updates or even info on the updates we might get is annoying and I don’t really get why you’d call it spoiled brat behavior.
The problem with portals is that the game can’t handle the 2321421 players appearing in one place at the same time. I actually think that capping the portal to the maximum of 10 players would be a good change. Portals would remain useful, teleporting golems or players to critical positions.
So instead of fixing the actual bug you want to change something entirely different. Good job.
I actually think the game won’t ever be able to handle gracefully those 50 players rendering at the same spot at the same time.
If that would be the case then large scale WvW in general is pointless, even when just running around you can have serious culling. So you want to cap zones at 15 people per server since the game can’t handle 50 people in one location?
If you want a portal change then fine but you can’t be serious and give culling as the reason.
Culling is just one reason.
Don’t you think capping it to 10 players would make organized team play even more important? You would need more than one mesmer working in cooperation to teleport a whole zerg.
You would probably have more field battles in which both servers are actually seeing each other.
I don’t see one single good reason to let it as it is.
Culling is not a reason as explained. Either the engine gets fixed or it stays as it is now and there’s culling everywhere. (organizing multiple portals at the same time would still lead to culling)
So your only reason is not valid. Where are your actual points? Or is it just another whine post?
Culling is one big issue, but I don’t see any good improve on that coming. Seriously, I’m just trying to think in the options. I’m not whining here for a mesmer nerf. I just want the WvW to be funnier. I thought everyone here wanted that.
I really don’t know why mesmers are even seeing it as a nerf. Portal is a group skill, it will continue to be that. You will continue to teleport your group. Mesmers will not be weaker. You will only need more mesmers to teleport big groups.
Ok, so you don’t have any reasons except for personal preference and what you think is “fun”. Thanks for finally making that clear.
Personally I’m having fun with the way it is now and so are other people.
Also I don’t play a mesmer.
Having all your team killed by a whole zerg you only see after dead is really funny, indeed.
Capping the portal would improve organized team play, balance the class (the portal would remain useful, but not a must-to-win) and decrease the culling problem.
Give me reasons to let it as it is, please.
Again, the problem you keep bringing up is culling, not the portal. I can run into you with a 50 man zerg and you’d be dead as well before you’d see us. So again, do we fix player numbers?
- You’d need more mesmers to accomplish the same thing
- Portals would become useless because any team that knows how to counter it now would just kill 10 people with no problem
- Siege would become even stronger and it’s already strong enough as is
@ Brunners
Plz tell me, are u able to hit 20k with a Ranger with one Shot?
Is that balanced? are only Warrios the only Class ( and Thiefes ) what are the only class(es) to to 10-20k with a Single hit? in Glass Cannon Equip?
So anyone who wants to to some huge Dps reroll Warrior or Thief? or play Ranger/Ing./Mesmer/Guardian and don`t wear Glass Cannon Equip?
Last but not Least, is it “fair” to instagib People with just One Shot? or is this Balance?
Dont tell me or others, your own Fault dont wear Glass Cannon Equip go for Life/Deff Equip ? rly?
There’s tradeoffs, you go full glass cannon and you kill/die fast or you go survivability and do less damage. If you go full glasscannon another glasscannon is going to kill you fast if you don’t see him coming.
It’s your build, it’s you not watching out for the animation. If you would dodge that shot he’d do 0 damage.
The problem with portals is that the game can’t handle the 2321421 players appearing in one place at the same time. I actually think that capping the portal to the maximum of 10 players would be a good change. Portals would remain useful, teleporting golems or players to critical positions.
So instead of fixing the actual bug you want to change something entirely different. Good job.
I actually think the game won’t ever be able to handle gracefully those 50 players rendering at the same spot at the same time.
If that would be the case then large scale WvW in general is pointless, even when just running around you can have serious culling. So you want to cap zones at 15 people per server since the game can’t handle 50 people in one location?
If you want a portal change then fine but you can’t be serious and give culling as the reason.
Culling is just one reason.
Don’t you think capping it to 10 players would make organized team play even more important? You would need more than one mesmer working in cooperation to teleport a whole zerg.
You would probably have more field battles in which both servers are actually seeing each other.
I don’t see one single good reason to let it as it is.
Culling is not a reason as explained. Either the engine gets fixed or it stays as it is now and there’s culling everywhere. (organizing multiple portals at the same time would still lead to culling)
So your only reason is not valid. Where are your actual points? Or is it just another whine post?
Culling is one big issue, but I don’t see any good improve on that coming. Seriously, I’m just trying to think in the options. I’m not whining here for a mesmer nerf. I just want the WvW to be funnier. I thought everyone here wanted that.
I really don’t know why mesmers are even seeing it as a nerf. Portal is a group skill, it will continue to be that. You will continue to teleport your group. Mesmers will not be weaker. You will only need more mesmers to teleport big groups.
Ok, so you don’t have any reasons except for personal preference and what you think is “fun”. Thanks for finally making that clear.
Personally I’m having fun with the way it is now and so are other people.
Also I don’t play a mesmer.
The problem with portals is that the game can’t handle the 2321421 players appearing in one place at the same time. I actually think that capping the portal to the maximum of 10 players would be a good change. Portals would remain useful, teleporting golems or players to critical positions.
So instead of fixing the actual bug you want to change something entirely different. Good job.
I actually think the game won’t ever be able to handle gracefully those 50 players rendering at the same spot at the same time.
If that would be the case then large scale WvW in general is pointless, even when just running around you can have serious culling. So you want to cap zones at 15 people per server since the game can’t handle 50 people in one location?
If you want a portal change then fine but you can’t be serious and give culling as the reason.
Culling is just one reason.
Don’t you think capping it to 10 players would make organized team play even more important? You would need more than one mesmer working in cooperation to teleport a whole zerg.
You would probably have more field battles in which both servers are actually seeing each other.
I don’t see one single good reason to let it as it is.
Culling is not a reason as explained. Either the engine gets fixed or it stays as it is now and there’s culling everywhere. (organizing multiple portals at the same time would still lead to culling)
So your only reason is not valid. Where are your actual points? Or is it just another whine post?
(edited by waeren.9743)