Bottom.
Im kinda bored… Seriously you should play other classes or atleast read some of the forums.
1. 16k crits with rifle Kill Shot…
2. I have never seen a warrior facetank anything
3. check other classes range weapon sets are ST and aoe… check LB again
4. Smoke crack much?? bleeds, torment, fire… S/S+LB
5. IMO this is more about warriors playing Norns
6. Thief uses initiative and steal has a CD… nother wishlist item
7. Bullrush, GS whirl, immobilizes, cripples… Tremor
8. Really dont see how this is any different than other classes using melee
9. Shouts, Stances = no cast, signets (outside of leather) lowest cast… GTFO
10. after getting through the 2x armor and hp?? I guess
11. You mean channel skills? What?
12. Rangers have complained about pet AI since when?? Mesmer clone AI is getting worse… You sure this isn’t a strength?
14. No moa morph for that instawin button that warriors apparently need…
kill shot is obvious and anyone paying attention will likely avoid or interrupt it if you try to tank it your fault.
warriors lack of aoe well we literally will have at most 3 aoe if you go with long bow and hammer. ingeneral it’s either 1 or none. (2 of which are burst skills so can not be used back to back with out use of adrenaline regain utls all of which have long cds no class has to do that if they have access)
steal has a cd yes so does every burst skill. theif uses inniative and can easily spam where a warrior can not as well thieves also have innitiave regain and a fair amount of it. bonus include but not limited too bonus regain while stealthed more by default and more by stealing.
s+s/lb great condition set up but not exactly leaps beyond most everyone else except maybe gaurdians what I hear.
necro posion burn bleed fear (also damages you if traited) posion
theif
torment bleed posion torment
engi
bleed burn posion confusion on 1 weapon set
ele dd ele bleeds and burns.
k so warrior has access to bleeds burn torment no problem here.
bulls rush tremor cripple immobile. ok so the warrior has good cc this is not a real major problem.
signet of healing has a cast time of over a second can be interrupted easily and signet of rage which is extremely good also has a large cast time. the only other signets of note are signet of the dolyak which gives 6 seconds of stability and sig of staminia which cures all conditions. something which other professions also have.
engi has 409 and can turn conditions into buffs
necro has the ability to remove and heal with a much stronger heal per condition as well as send them too you
theif heals all bleeds posion and burn when it stealth shadows embrace heals another condition ever 3 seconds your stealthed (shadows refuges = 12 seconds of stealth.
stances have no cast time but have large cds and last less then 10 seconds.
warrior does not have 2x the armor and hp unless you’ve paid no attention to vitality or toughness which is well your fault.
list of warriors channel skills
kill shot volley flurry 100 blades
it’s definitely not a strength
btw I run a necro theif engi and starting on a ele.
(edited by wildfang.9670)
You don’t just want power creep or the need to readjust all PvE which is why nerfing is important.
warriors aren’t over powered bombs it’s true they excel at a lot of things but what about minions we have none. support our banners have a very limited range and pointless.
minions
lots of our stronger attacks are VERY telegraphed as well as prone to being interrupted.
we have very little aoe. combustive shot earthshaker arching arrow.
our support is very meager while banners are very strong they constantly refresh every 3/4 seconds and if you are pulled away from them their effect ends.
a common point brought up is warriors have loads of sustain adrenal health cleansing ire sig of healing. which is more then a fully cleric guard apparently unfortunately people don’t realize how bad the combination they listed really is for sustain.
cleansing ire heal condtions grants adrenaline when your hit.
adrenal healths gives you health with more adrenaline you have.
sig of healing gives loads of healing over time.
sounds rather impressive until you realize a few things.
cleansing ire actually can work against adrenal health you are rewarded for using you adrenaline which in turns means no bonus heal if you do. as well as if you want to keep the bonus heal your locked out of all your burst skills.
even with good logic keep in mind the warriors only have this major sustain to keep them going they lack any reliable aegis any reliable protection 1 blind skill on a longbow with a rather large cd.
so what happens if you were to infact remove this sustain.
warriors would be pointless they would die so quickly.
so does this sustain really go into op terriorty answer is NO!.
posion counters both adrenal health and counters sig of healing. cleansing ire can cure it but causes a reset on adrenaline weakening adrenal heal. even this is easier for some builds then others as a few burst skills are very telegraphed.
what is so punishing about said build is your punished heavily if you don’t take it down quickly. longer you take more he heals more he heals more likely he’ll win.
simply put you want to burst them down.
Bottom.
1. Ranged abilities.2. Evasion, or evasive maneuvering. Blinks, stealth’s, teleports.
3. AOEs. outside of melee cleave of course.
4. Conditions damage. All of warriors weapons are power based including the ones that do have secondary condition effects. Except sword/impale
5. Tells or telegraphed skills if you can count this as a con almost all of warriors skill have huge tells even the ones that ANET says that dont.
6. Burst skills (profession mechanic) need to be charged to use these skill do not have actucal cool downs. (they do have CDs but that doesn’t mean you can use the skill) the cool downs are based on refil of adrinaline thus there are not skills that are on demand. A warrior can not just use one of these skills then expect to use it again when a cool down is up.
7. Gap closers. The only gap closers warriors have are 1 sword leep 2 on a GS and a utility. Considering this profession needs to close gaps to do melee damage this hurts them.
8. Combination of Gap closing and CC and tells with slow animations and long cast times. Warriors need to close gaps, then land CC, then the target needs to be disabled in order to do damage. Thus warriors are extremely susceptible to kiting.
9. Insta cast skills. very very little of warriors skills are insta cast they all have cast times with obvious tells.
10. Given all of these short coming to get beat by a warrior means you are not playing your profession skillfully.
11. Melee skills that root the warrior in place. Counter intuitive.
12. No clones, no pets. No elite skills that give them minions etc.
13 Ability to get the protection boon or any other boons besides, might, fury, and swiftness.
14. Anything i missed let me know.
15. the thief skill that they steal from us is better than our actual skill.
couldn’t word it better then him and I used a wall of words X D.
Rifle is terrible in PvE, doing the dumb comparison of HB to … whatever the rifle burst is I was getting like 26-30k in an awful PUG versus like… 12k off rifle.
nothing i said in that comparison was a lie or wrong the rifles skills does more damage vanilla. i made it crystal clear that i was comparing both skills from a vanilla point of view or to put it simply no might from forceful greatsword no buffs at all. which a rifle does exceede the gs.
there is a reason i said
to stay out of range of you enemy’s attacks while deals high damage that is the rifle in a nutshell.
i never said that the gs was a bad weapon i never said 100b is a bad skill nor did i imply it. i did and will continue to say the rife is a very under rated weapon for what reason among some people.
(edited by wildfang.9670)
Healing signet is easily defeated by poison and spikes. It does not spike heal. It is a trade off.
Poison works against every heal not only by the healing signet, and spikes that can kill a warrior, without that he can use skills or other skills that reduce the dmg, exist only in WvW. Endure Pain and blocks are enough to overlife every spike.
no not reallythat would be about 2k (lets say 3k) heal 3 seconds each for endure pain and the shield block which can be interrupted. kinda pointless when you compare it to say adrenal heal which spike heals for 10k in less time and save me a weapon slot and a utl slot for what I would prefer.
(mend would be about 5k and heal 3 conditions) oh and endure pain won’t protect you from poison.
What we have here is a class that was fine in WvW, great in PvE, and sucked in Spvp buffed to the point of being OP. Players who quit the class returned finally said it is balanced and forum wars and QQ began.
What we have now is a class that almost out classes every other class in every aspect of the game. That being said it seems Anet has realized the issue and is willing to re-balance the classes slowly. Only time will tell if things get any better.
question causei think I missed something somewhere maybe it’s because I do genuinely think wars are balanced but that aside when did anet say they were going to nerf anything.
I mean I this past note we got 25% heal for shouts and 10% better scale for shout heal wars. yeah I guess combustion shot was kinda nerfed but lets be honest 180 radius for a lvl 1 burst skill is not that bad.
i feel like a total kitten for posting this in the warrior forum but frankly idk where to put it.
now we all know there are some builds in dpvp that are advantageous and some that are not. but in all honesty i feel like there are some particular builds that utilize stuns/disables to an excess.
i’m referring to specifically hammer and mace/shield warrior; does anybody find a problem with there being up to 6 skills that disable you, not even including utilities?
1)mace 3
2)shield 4
3)hammer 5
4)hammer 4
5)mace burst
6)hammer burstunless you have a phuq-ton of stunbreakers or stability, its hard to stay away from all of them, especially if the warrior has played the build the whole 10 minutes it takes to practice the various stun/disable combos.
combined with the healing signet(healing), signet of stamina(condi cleanse), berserker stance(condi cleanse), dolyak signet(-damage/stability), and even runes of lyssa(condi cleanse/everybuff), the warrior alone is very survivable against both condition and dps builds.
i know its wrong of me to post this in warrior section because people will think im just QQ-ing, but i’m watching these warriors in duelling servers take off their body armour when duelling because they dont want the effect of runes of lyssa. As a warrior, what does that mean when you can outduel another class naked?
i’m trying to not make this sound like a hate session on a class, so please don’t reply telling me to QQ moar.
instead, i’d like your legitimate opinion and critique on a build like this, or how you yourself have beaten people that use this build
by the way the reason i’m posting this is not just because i came out of a stalemate with a permastun warrior when i was a nooby mes, but also so you can post your strategies for what the shortcomings of this build is and how you take advantage of it when your fighting it yourself. i hope you don’t see this post as rageful, im legitimately curious, and i’d rather ask the professionals themselves than anybody else.
thanks for reading and be sure to post your comments/answers/opinions(constructive) and thanks for reading
happy to actually see someone ask for tips rather then truly qqing and asking for a warrior nerf I logged in just to reply to this X D.
firstly the build your referring to is VERY focused on being up close hammer and mace are kinda useless if you kite. you want to do high damage in as short as time as possible when dealing with healing sig otherwise you run a risk of watching your work just fade away.
stability and stunbreakers are extremely important in the event they do get up close you need some form of escape. (stability works best as you will literally be immune to the cc for a long decent time oh and a lot of stable skills happen to be stun breaks too)
best way to kite a warrior would be to make use of cripple chill and imbolie if you have that.
the best advice is stay out of melee range be prepared with stunbreaks and stable in the event of the worst and end it as fast as possible. of course keep in mind that mace burst is a single target skill kinda useless if you have more then 1 person watch for animations and when you see a certain skill get used (it may take time to learn these) use a evade.
to go into more detail why cripple immobile and chill are good against this build other then simply kitting.
earth shaker is a leap leaps range are reduced greatly by chill and cripple. immobile can be used to keep your distance more effectively. i’m singiling out earthshaker because this build will require either a earthshaker or b bull charge (bulls charge is affected the same way) it the only reliable way for this build to get up close.
(edited by wildfang.9670)
Yes I know LB is awesome with many builds. Has burning, bleeds, aoe, blindness, and immobolize. But everyone uses it and I’m tired of it as well.
I do love the rifle, love the sound of the empty shells hitting the ground but it doesn’t seem to see much use. Is there ever going to be a buff/rework for this weapon? Do any of you use it differently than others that really makes a difference? I would really like to use the rifle more on my warrior. Have 2 armor sets so far, condi/prec for dual sword build and a tanky armor set. Traits I change very often to glass cannon, shouts, shield/physical and others. But would like to know how those of you building for Rifle have made it work?
rifle is great with a gs and fantastic for pve.
skill 4 + on my mark gives decent lasting 18 vuln
skill 2 adds a cripple
love skill 3 volley for dps (watch for projectile reflection)
dual swrods rilfe.
personally if you want this route use leg specialist for the imbolie do as many auto attacks as you can when they get up to you use rifle but (skill 5) when you reach the point their on top of you you can switch to your dual swords. the rilfe with allow you to prolong the battle and stack more long lasting bleeds. doing more damage to your opponent ofc if he also has a range weapon expect it to be a lot more complicated that what i’m making it out ot be.
(rilfe but can add confusion if it interrupts a foe if traited and it’s cd is one of the shortest in skills warrior have that have that ability 15 seconds)
rilfe but easily replaces kick and skill 2 with leg spec can be annoying also they removed the cd so 6 sec =1 sec of imbolile)
because of a specific rumor i’ll go over the rilfe in detail
skill 4 adds 8 stacks of vuln with a cast time of .5 seconds use with on my mark 18% bonus damage for a long time.
skill 2 keeps mods or player slow and if traited down right immbolies them (plus cripple)
skill 3 massive dps short cd 10 seconds vs 8 second 100 blades (6 if tratied) volley fires 5 shots each one with a 20% combo rate meaning you will likely get 1 possibly get more combos i.e. more burn more blind dpends on the field.
4 lots of vunl already covered.
5 short cool down knock back able to put 4 stacks of confusion (more if you use sigil of perplexity 9) if you interrupt a foe. (I would only recommend considering perplexity if your intending to be a condition build) although they are other great runes you could consider.
now the 1st argument is lower dps then a gs.
heres the thing rilfe has 1200 range gs is melee 100 blades does great damage but it’s raw damage fails compared ot volley kill shot (your 2 dps skills in pve) kill shot is harder to hit on a player though but if you catch him not paying attention feel free to pop him one.
with vanilla stats——————————————-
100 blades 8 sec cd around 2k damage over 3k second time period at melee range
kill shot MINIMAL 869 max 1200) at 1200 range with a around a 2 sec cast time
volley on the other hand deals 1160 at range both skills can pierce if traited around 2 seconds cast time. (10 second cd) oh and kill shot will follow someone if you cast it (if they move when your char is aiming he will simply aim it at them infinitely more accurate then 100 blades who if a mod or person moves yo uhave ot abort casting since it own’t deal damage and your a sitting duck
only real special thing deserve mention is that forceful greatsword will grant bonus might on crit with gs which will tip dps in favor of the gs but even with that in mind. it’s a lot easier ot land volley and kill shot on a mod then a person same for kill shot (there is a reason people are running mace shield + gs) (for the inevitable comment rerfering to cast times crack shot and forceful great sword reduce them by the same percent)
longer you survive more damage you will do simply put what a better way to surive then staying out of a mod or persons attack range. that is the rifle in a nut shell. try it out and decide if you like it or not for yourself though.
rifle is far from a scrubs weapon despite poplular opinion and frankly i’m not going to stop using it because a few elitest refuse to admit that their is other good weapon besides the gs.
(edited by wildfang.9670)
lol I hope it’s intended X D
I don’t like they messed with combustion shot either that includes the lvl one however I have to agree with this guy
it takes a few mins to lvl to lvl 2. and about a few craftings away from 80…. i dont see why are you complaining about this.
I haven’t noticed anything about lvl 2 or above that has been nerfed even the radius (someone point out if i’m wrong on that i’m in heart of the mist testing it out to make sure)
i’d say reducing the radius of our burst to 180 is honestly fine as long as they leave the other two alone. it is kinda slow so I probably would get rather irritated if they nerf ad2 or ad3. although if they nerf ad 3 to 240 i’m probably going to throw a tantrum personally.
doubt they will as they did kinda just nerf it.
pvx guild looking to expand we are a upcoming guild with a friendly community located in tarnished coast. all are welcome to join and join in the events we host. we do not require experience to take part in our events if you lack it we will teach you. events are non mandatory.
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events
wvw, dungeons, guild missions, fractals, and world bosses
teamspeak information
ts65.gameservers.com:9151 for pass please whisper a officer
cryptic syndicate channel
for more information please whisper me
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rules
1 ask in guild chat for dungeon teams first.
2 everyone must donate 2 masterwork item a day and 1 rare a week.
3 be polite and respectable to the gw2 community
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final note just have fun when with us ~wildfang
(edited by wildfang.9670)
I have all professions and all of them are charr so does that count?….
Hey guys,
I have been playing GW2 since release off and on. I am fairly casual but only because I get bored fairly easy. I have an 80 Guardian, Mesmer, Thief, and Necro. I would say the Thief is my favorite because of the enjoyment in roaming but is very squishy. Recently I dueled a warrior and he was very solid I could barely get him down half health and it seemed like a fun class to play.
Would a warrior be a good choice be over what I already have in roaming, and overall fun in WvW? Or should I look to play another class or adjust one I already have?
Thanks
warrior is a in your face high dps class learn some builds and practice spvp will be good for this as will duels to gain some experience I gained my experience 2 days dueling individual people / classes then I did in playing wvw as a zerg. once you get good it will become rather fun.
warrior is the most popular class atm.
As the title says – when activating Endure Pain, does this block Defy Pain from firing if you drop below 25% health not long after the Endure Pain effects have worn off?
Is it worth having both if Endure Pain triggers a cooldown preventing Defy Pain from working in same fight?
Thanks.
no I tested something similar to this with balance stance when practicing against the upcoming meta of so called op stun lock warriors yawn.
you will get 2 endure pains though. if yor not killed that is in the process of getting that low.
what are you talking about, you people are nuts. A 3.75 sec stun on a 7sec cd is in no world balanced; not only that but given the fact you have heavy armor, high hp, high damage output, and high mobility you shouldn’t be complaining at all. Warriors literally are the one of the most overpowered things in this game and if you don’t think so you’re lying to yourself big time.
forgot the world single target and uselss in team enviroments.
not really the war fault but the sigil
I recently just got 80 and I’ve been grinding dungeons randomly for items and currency. I honestly want to choose a build or two and stick with it. I’m looking to do DPS in PVE, which seems like GS/, axe/mace is the only good option. Is there alternatives just as good? Or perhaps I’m looking to play a ?/warhorn support. But I haven’t quite found a steady build yet to follow. So I’m looking for some alternative strong DPS build and a support. Thanks in advance.
gs is great for dps in dungeons. also rifle is extremely good for dps as well and it’s ranged.
even then using lifesteal food has a cd and is only a chance of 66% of crit with a very low return of 325 from a lvl 80 opponent or the only one ik of anyway. that’s not going to keep you over 90% alone. (you’ll be hit 2x likely before that effect takes effect)
i’m guessing sig of healing?
i will probably try it once i finsh my current gw2 project.It makes a noticeable difference.
No, I run Healing Surge. I just play smart. Stand behind bosses, dodge at the right time, makes sure your party has some condition cleanse, etc.
I got a combo I want to try would give me about 10% more damage then scholars. if it works well enough it is a tad risky.
30 30 0 10 0
with orbs that would be 10% more dps then scholars as long as i’m less then 50% health.
(edited by wildfang.9670)
Poison countering Healing Signet is a myth of the warrior forums.
It helps a lot. Other counter is direct damage burst. thieves and mesmers are doing fine.
Poison and burst damage literally cripples the spec, however I haven’t fought a Necromancer or Engineer or Thief who uses this in the meta, only condition-tank ones. When the meta changes and we see more burst styles again Warriors won’t be as strong as they are now. However people refuse to Adjust to them. Its easier to nerf then to adapt.
I play a power necromancer, my weakness for example is stealth thieves because I can’t target them to perform my combinations, this means my minions can’t chain knockdown or cripple them. (I strip stability with my attacks, so it does not help against me) I spam burst damage and poison and trash most warriors who run signet, Did you know I can still use my minions abilities when i’m stunned? This allows me to knockdown/poison warriors even if they stun me and still hurt them!
Power Damage is the key, most of these warriors you fear so much are specced FOR THE META, making themselves very tanky against conditions. However if you fight them using Power Damage, they literally melt.
Rock, Paper, Scissors
Here is what I see:
Dear Anet,
Rock is overpowered, nerf its power down a lot. Paper is fine.
Love, Scissors.
dieing laugh and used to play a power necro too before I changed to condition sort of miss that old build.
oh and your right on the money direct damage breaks the build like little pieces of paper.
what i miss here is a nerf to mace -> 100b with unsuspecting foe – but besides that, good choices. i still want the mace stun duration lowered and buffs to mace #3 instead.
If they were to touch mace at all, I’d rather see a wind up time added to skull crack. That thing comes out bloody fast for a 4s stun on a 7s cooldown, something similar to eviscerate. I mean, imagine if eviscerate or killshot came out that fast.
exist already in the form of glass back stab thieves.
Let’s face it, warriors are in a great place right now. Even when we stop hard-countering the current/slightly past meta, we’ll still be doing very well. We got a bit over-buffed in recent months, and some changes are going to have to be made to appease the frothing masses of QQers. Here are my ideas.
- Burst Mastery: Should no longer refund adrenaline, but rather prevent it from being spent at all. This way, using the burst at full adrenaline will only cure 2 conditions instead of 3 when Cleansing Ire is also equipped.
- Sigil of Paralyzation: Currently broken. Extends stun duration by much longer than intended. Also, should not be able to be stacked to get +30% stun duration, even after it’s been fixed.
- Healing Signet: Base heal should be reduced. Base heal should be 220-ish with 0 healing power and 400-ish with 1500 healing power. Reduce cast time of active effect to compensate.
- Healing Surge: Heal scaling should be increased for all adrenaline levels and recharge increased to 35 or 40 seconds, to make it on par with Signet of Resolve.
- Mending: Cast time should be reduced to 1/2 second, like Healing Spring. Should only cure 2 conditions to compensate, and perhaps have its base heal reduced.
- Cleansing Ire: Adrenaline gain should be reduced by around 33%.
- Signet of Rage: Passive effect should grant more adrenaline.
- Banner duration should be reduced to 60 seconds, and recharge reduced to around 100 seconds (Warbanner excepted).
any thoughts?
a lot of this is unlikely ot happen with the exception of the paralysis thing. healing sig is fine complaints will be likely ignored the worst we may see is a extended cd but the heal is likely to stay. warriors don’t have much defense other then armor and endure pain you need to heal to compensate. hence the reason they have so much healing skills. infact their improving the warriors heal abilities again with the next balance update (25% for shout healers scale better too) see dacellos comment to see my opinion on healing sig nerf.
burst mastery is also fine even with ire. that’s 50 traits going into non dps line and lack luster in defense truth be told.
sig of paralyss needs fixed earth shaker and skull crack are getting slightly weakend but not enough that it will matter and it won’t satisfy those calling the skills op.
sig of rage most commonly used warrior trait never even heard it called op and I know it doesn’t need a buff that include the passive.
bannars battle standard can be the single best skill a warrior has if the warrior knows how / when to use it. all the banners are in a pretty nice spot just get the job that needs to be done done.
(edited by wildfang.9670)
http://wiki.guildwars2.com/wiki/Merciless_Hammer
I don’t see how its OP in PvE, however it matches what other traits can have. So I don’t care about your comments any-longer. A warrior could not have this trait and merciless hammer, and cleansing ire.
Anything that improves the warrior a bit is suddenly OP, there is no arguing or fighting against you. So please leave I don’t like it when you come on every single one of my idea threads and leave useless garbage that just starts fights with me, that is pretty much trolling.
There is a constructive way to say something is powerful, and the way your doing it isn’t constructive, its actually rather rude.
daecello I actually like that idea. idk if I would put it as a grand master trait though buti can see problem devolping from it. it would need a limit put on it or oh god would it be op. I gain health when i’m hit I hit I gain health. flurry and furious would be hell over powered.
but once that limit is in place you waste healing potential.
you nailed a major issue with healing signet left out a major part of it. healing signet has to be so powerful for sustain because that is literally all it is. it’s got no real spike heal to it like ad rush infact it has no spike at all really. it’s why I highly doubt we see signet of healing get (balanced) any time soon maybe a longer cd but the worst ting you can do is use it as it is.
The problem is, other classes get evades/grandmaster sustain traits more powerful then what I suggested in this thread, protection, evades, blinds, aegis, weakness spam, perma-vigor…
spiked armor and defy pain don’t seem like they’d be bad traits although I have to concede never used them 20 is the highest I go into the defense line.
http://wiki.guildwars2.com/wiki/Merciless_Hammer
I don’t see how its OP in PvE, however it matches what other traits can have. So I don’t care about your comments any-longer. A warrior could not have this trait and merciless hammer, and cleansing ire.
Anything that improves the warrior a bit is suddenly OP, there is no arguing or fighting against you. So please leave I don’t like it when you come on every single one of my idea threads and leave useless garbage that just starts fights with me, that is pretty much trolling.
There is a constructive way to say something is powerful, and the way your doing it isn’t constructive, its actually rather rude.
daecello I actually like that idea. idk if I would put it as a grand master trait though buti can see problem devolping from it. it would need a limit put on it or oh god would it be op. I gain health when i’m hit I hit I gain health. flurry and furious would be hell over powered.
but once that limit is in place you waste healing potential.
you nailed a major issue with healing signet left out a major part of it. healing signet has to be so powerful for sustain because that is literally all it is. it’s got no real spike heal to it like ad rush infact it has no spike at all really. it’s why I highly doubt we see signet of healing get (balanced) any time soon maybe a longer cd but the worst ting you can do is use it as it is.
why would this be op.
1 strike = 114
1 strike =.5 second (avg)
cleansinge ire = 1 strike
that’s 2 strikes every half a second possible or 400 health a second. count that with the 400+ you get with sig of healing adrenal health then you are becoming op even.
all I have to do is use my burst i’ll imboile you with leg spec savage leap and flurry you for another 1k of healing in no time flat.
(edited by wildfang.9670)
sadly no it’s not a good idea condition are not viable in dungeons simply put because of the perfect storm. bleeds max out at 25 extremely low 1 warrior can solo this. bleeds do not over ride each other coupled with minor traits that grant bleeds on crits plus damage bonus to bleeding foes meaning you get people not using bleeds for condition damage but getting them for direct damage and by accident. this means a zerker will have bleeds and your apoth will not override.
this is only a issue on legendary bosses and champs. with that said it’s not hta you can NOT do dungeon as a condi but not a lot of people are fans of condi’s because of the time it takes to do a dungeon.
mix that with some zerker egos and zerker weaknesses and it’s not going to be a good experience at points simply because the unbeatable zerker died because the boss didn’t die soon enough. you get the point
trash mobs will still fall like flies but bosses will take a rather long time to down if you have excessive condi’s. (relative to how long they normally do this annoying many a pve player) so in short you’ll have more trouble finding teams it will be slower and expect to have some bad experience if you do.
if you want apothecaries go cleric’s for pve.
with that said that only a recommendation to save yo ua headache.
I got my first ascended rabid sword and tested it out with a cof run and would had told off anyone who said anything. the team didn’t and their is a lot of people who are down right disgusted by elitism.
(possible yes good idea no)
(edited by wildfang.9670)
now i’ll sum up something I think the condi warrior is fairly balanced I do hate sword 3 final thrust it’s wasted in what is or should be obviously a condition weapon. I do think riposte does great damage but is just very unreliable both could use a buff I wouldn’t disagree but their not so bad I demand it.
flurry is fine would love to see bleeds last a little longer though.
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as a warrior you can have easy access to
lots of bleeds
burn
torment
Confusionjust by traiting and using the right weapons add sigils and you can have poison as well.
add runes of perplexity and you can have even more confusion.all of that with great CC abilities and lots of cover conditions.
it is a viable buildYeah, because all Warriors are 30/30/30/30/30 with access to 4 weapon sets!
Didn’t know I could run Longbow/Sword+Sword and Hammer/Mace+Shield… these warriors are RIDICULOUS!~
i more or less run the build in question dacello it’s 20/30/20/0/0
yeah your not going to get all those condtion and not even the necro has access to burn bleed torment and confusion all at once. (i’m not counting water battles wher they do have torment but they lack confusion with out runes)ironically enough warriors only lack posion and that is rather similar infact in truth warriors have the same access to damage condtions (in number) to the necro
you can easily get all 5 condition as a warrior runes of perplexity sword sword longbow sigil of doom supplies confusion on attack torment bleeds as you mentioned burns and posion. (you dn’t even need to trait for it) to which i’ll reply and say you do not need all of those I do perfectly fine with just access to 3.
oh as far as you comment on necros rnage your absolutely right necro can range condition which have 1 of the following problems. long cd (staff) single target focus (scepter) to few bleeds large cd (off hand dagger)
rispote is useless well you kinda got me on this fact of the matter is the damage with is great with a condi warrior it’s sort of situtational a mix between between the sword and shield and poorly in both areas if you block a ranged attack rispote does nothing but save you damage block a melee attack it’s possible ot dodge it. in short the damage is unreliable.
flurry is kinda mixed it’s great for a for bursting and the imbolie can be handy if paired with the greatsword or longbow. on thing that flurry can do incorpating both is use combustion shot switch savage leap flurry and trap your oppnenting in a burning ring of death. however you’ll need one of two traits for that to be viable or to use a skill slot. you will gain fire armor giving burns if they hit you and might as well.
mind you that not exactly how the rotation should actuall be done but a very rough draft (you have two chances to pull it off even if they cleanse your imbolile)
in backing up my above statement regaurding necro vs warrior i’ll say this
necro has
burn (dhumm fire) bleed (plenty) torment (only underwater)(posion scepter) (fear) terror (even including the utls this rounds to be the same.
warrior has bleed (sword) torment (impale) burn (bow) confusion (distracting strikes)
more to the point neither the warrior or necro has access to all these at once with out work pt into the build (necro own’t have acesss to torment at all unless under water with a armor / weapon upgrade or theif) but both can be given access to all conditions. they both get the job done extremely well. that is if played by someone knowing what their doing. (reliable)
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It seems to generate 1 might stack per tick instead of 3. Granted I didn’t search very thoroughly in the game release notes but I couldn’t find a change being documented.
no it stacks 3 stacks of might but it takes a little while to get there.
After hearing so many complaints about how mace+shield/GS was really overpowered and should be nerfed, I realized the odds of that happening was very large. Since I ran a variant of that build, I decided to come up with an alternate build that ran with a similar play-style but wasn’t too complaint->nerf worthy. Here it is:
http://intothemists.com/guides/1142-alternate_lockdown_buildThe point of the build is to land the adrenaline skill of the sword, flurry, which, with everything added in, is 4.5 seconds of immobilize. That’s plenty of time to switch to greatsword and use hundred blades. But, if the enemy manages to clear off immobilize, completing the flurry adds tons of bleed damage anyway. The sword is used to keep close to the enemy and bleed them, as well as deliver flurry, and if necessary near the end of a battle, final thrust. The shield can be a block and a stun that leads up to final thrust or flurry. The greatsword is used to chase, run, and dps. There should be a little more info on the build page. Anyway, please comment, criticize, I’m totally fine with crazy brutal harsh criticism but lets just focus on the build. What do you think? Is it less complaint worthy but still gets the job done? Thanks!
flurry adds tons of bleeds but for a very short amount of time and unless you have osme condition damage really not a note worth amount of damage.
you got another issue but if your opponent has a invul skill such as endure pain he can flip it and easily tank you bleeds while dealing damage to you.
although the mentioned build would be reliable way to get 100blades off but it won’t be a mace sh gs build.
My stream.
http://www.twitch.tv/tarcisanastasisSo the current meta people believe it’s stun lock cc, and I’d be agree. The only thing I’m going to teach you guys is never run a full cc set up like Hammer + Mace Shield, or run a full melee set up like Sword, Mace + Mace Shield in high level competitive tPvP. I don’t want to list reasons because that may convert into some serious argument. If you do not want to believe me, you can try and maybe it’s a meta that i haven’t discover.
There is a lot of cheesy warriors recently, cheesy means none skill required like S/D thief, Spirit Ranger. Mace shield, GS with a bunker setup and healing signet and lyssa rune is a cheesy setup but it’s useless in high level PvP. You can run it, but I guarantee it’s getting nerf next balance patch because a lot of ppl crying about it. Also it’s not very strong once you understand the concepts.
So here is the current warrior meta build that I created, and I believe its the strongest build in this meta:
Longbow / Hammer Warrior
http://intothemists.com/guides/812-anas_tarcis_tpvp_warrior_meta#comments
(Thanks Kurtosis for editing.)I have been sharing this idea with a lof high level warrior players such as Bry, Hman, Schwarheit, If you are curious about the playing style, you can mail me in game and I’ll see what can I help.
Some other interesting build:
Warrior: Longbow/Greatsword:
http://intothemists.com/guides/1109-anas_tarcis_tpvp_warrior_meta_longbowgreatswordWarrior: H.G.H Condi Warrior:
http://intothemists.com/calc/?build=-so-F-0-NKkL0f4cL-60;9;6JJT;418-48-45AE-F6a;1jwmAjwmA9Vj
Any question, welcome to ask.Regards.
Anas Tarcis
agree with everything you said almost except the (because it’s getting nerfed next patch) not sure if this was posted prior to when it happened but warrior updates got leaked.
cc is taking a (very slight) hit but their actually getting a buff
also love full cc builds got to love that easy to use and maintain stable makes half their skill worthless.
I don’t like this change as it doesn’t help non-condition sword builds at all.
10% crit chance on the other hand does as crits trigger Bleed from both your trait and Sigil of Earth, but also helps non-condition sword builds.I do agree with the lower skill recharge tho.
Its not suppost to be a end all be all super upgrade.
280 Condition Damage is a lot to other classes, but not very much for the sword since it only mainly bleeds. However the -20% would help a lot.
warrior has great access to condtions especially with the sword dacello you will have to pair it up with a item though which is how its meant to be.
damaging conditions
sword sword
bleed torment
sword shield
bleed confusion (trait)
long bow + sword
bleed burn
by comparison
necro
bleed posion burn (fear if traited)
non damage conditions
sword + cripple
imboile cripple
sword shield
stun cripple imboile
warhorn
weakness
condi warriors are great as is although it is irk some we don’t have a minus 20% cd skill which so many other weapons have.
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This is a way to improve the Blademaster trait.
Blademaster
Sword skills recharge 20% faster. Wielding a sword additionally grants 280 condition damage. (based on level).This would help the sword make up for the fact its mostly a power and grant it back some bleed damage it sacrifices for it.
This would let my bleeds do some damage, since its the only real damaging condition on the weapon.
This would improve S/S, and help it improve its damage as a hybrid Power/Condition Damage weapon.
I would also like it if Sword got access to Poison on its third auto-attack. However that may be asking for too much.
It could also be Power too, which would make it more of a power weapon.. I hate the condition portion, however I’m fine with bleeds doing more damage.
i’d like to see this if only because of the minus -20% cds
scholars is lower compared to ruby orbs every single bonus of scholars COMBINED is inferior the the same ruby orb. except if you factor in 10% from being over 90% health which as a zerk warrior will not be long. 1 hit likely maybe 2
Not really. It’s actually pretty easy to stay above 90%. I have 20k HP and am almost always above 18k. If I struggle, I’ll use lifesteal food
even then using lifesteal food has a cd and is only a chance of 66% of crit with a very low return of 325 from a lvl 80 opponent or the only one ik of anyway. that’s not going to keep you over 90% alone. (you’ll be hit 2x likely before that effect takes effect)
i’m guessing sig of healing?
i will probably try it once i finsh my current gw2 project.
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whenever I bring it up I just get SHUT UP I PLAY HOW I WANT. Then they usually start going on about how amazing their greatsword DPS is, even when I can tell they’re doing nothing, but that’s a different issue altogether.
This is PUG Warriors in a nutshell. Don’t forget their COF armor dyed Abyss and some form of red waiting for the 100B cooldown by auto attacking, spamming Arcing Strike on cooldown, and using their ruby orbs instead of Scholars.
scholars is lower compared to ruby orbs every single bonus of scholars COMBINED is inferior the the same ruby orb. except if you factor in 10% from being over 90% health which as a zerk warrior will not be long. 1 hit likely maybe 2
in general it’s because power trumpets precision in the dps role.
for a lvl 80 warrior you will get 3 stats boosted by your weapons depend on the kind of weapon it is. the thing is that you get 1 highly boosted and 2 equally split usually.
keep that in mind while you keep precsion mechanics of increasing a critical chance with the mechanic of power to directly increase dps. now keep in mind that with a crit you gain 50% damage plus boosts.
the problem is with precision which is poor for a form of dps yes you will get that boost more often but it will be much lower
furthermore there is a point to where precion does not really matter you can not have 101% crit chance nor is a 10% crit chance going to really matter especially when you think of it in the light of does a 10% crit chance matter if my dps is lower by 10%. banner of disclpine would be rather handy for the 15% damage buff if your criticing the majority of your time (essientally becomes a 15% damage buff)
but what happen dear i ask if someone is not got a high precision for instance a pvt warrior their crit chance will be much lower and banner of discipline runs the risk of holding a party back if the builds don’t have high precision or if you have low lvls.
i personally prefer banner of strength because the value is real and certain that is even if there is a player with rather low precsion he will benefit from the extra damage boost of power (and condtion damage) while with discipline they just will not benefit as much as power raises overall dps better then pre. and with out a high pre ofc the 15% buff is less impressive especially since the chance of crit will be similar.
with that said it’s obviously best to pair up the banners.
with that saidi ‘m not 100% sure how much bonus crit chance is i think around 8% (gained by said banner) (just logged in and tested it i was on the money)
someone mentioned that you can gain fury by banner of discipline that’s good but once again if they have a reliable fury we again have a no point skill and as warrior all have access to battle standard as a option (or the chance for) your entire group can have fury far easier.
someone commented on banner of disc giving fury which from your scenario involving other warriors signet of rage is down right superior to banner of disc for fury hardly a comparison or if your worried about your then theres battle standard which is superior to banner of disclpline in every category minus the fact it won’t make you crit higher although it does give you 4 stacks of might and fury for ages over a far longer range then disc which quite frankly means battle standard is superior to banner of disc in virtually every way.
simply put power is better for 90% of groups
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I really like shields but I find that the same two skills are a bit bland. I suggest that those two skills stay in place for Mace as a MH but when you switch to Axe or Sword the shield skills change with the MH weapon.
Here are a couple suggestions per MH.
Axe:
(Shield 5)
Enraged Slam
25 sec CD
Slam shield into ground.
(Blinds for 1 sec and 4 x vulnerability 10 sec)(Shield 6)
Shield Charge
50 sec CD
Charge to target location, anything in your path is knocked back and interrupted.
(Does what it says)Sword:
(Shield 5)
Ferocious Bash
25 sec CD
Spin wildly bashing your shield into nearby opponents heads that bleeds them.
(8-10 sec bleed)(Shield 6)
Quick Defenses
45 sec CD
Jump back evading and gain protection.
(5 sec Protection)Comments? Idea’s to improve?
if you truly feel that way play a theif although you won’t get a shield you will have skill change on you combination of weapons.
hammer mace + shield wow that’s a lot of crowd control goodthing theirs stablility or well staying out of range of the attacks. or blinds
How do you chase a GS / S+Horn warrior again? Please enlighten me, I am utterly clueless on how anyone has mobility matching this ridiculous setup that creates something like 3k distance in less than 3 seconds without even using a single utility slot.
try to cripple chill or imbolie if that doesn’t work don’t waste your time a warrior who is built to run is much less of a threat then the one made to kill you.
This guy said it. If hes built for mobility then hes not built to kill. That simple. That’s the way builds work around here. You are always sacrificing something.
Wrong. I’m built to be mobile and I have no problem whatsoever killing people. You people just don’t know how to make builds so that you DON’T have to sacrifice anything and can get the best of both worlds.
your not going to get the best of both worlds it’s not possible. hell i’ll prove it to you to maximize the warrior swiftness vigor and other speed or mobile enhanceing traits takes 90 traits if you include the traits that reduce or remove cc such as imbole chill and cripple.
i’ll prove it
0 str
20 arms furious reaction 10 second swiftness on crit. furious reaction gain vigor and furry when you take over 10% of your health in one hit
30 defense dogged march reduces chill cripple and imbolie by 33% gain regen for 3 seconds when hit by said condtions last stand for auto blance stance for auto swiftness and sure footed to boost blanace stance
20 tactics quick breathing reduce recharge of warhorn skills by 20% change a condtion into a boom on use
20 disc warrior sprint move 25% faster while holding a melee weapon mobile strikes remove imbolile on movement skill use.
point being at some point you have to pick and choose unless your that op warrior that’s running around with 150 traits everyone is talking about.
(notice how all the traits I mentioned avoid the str line which is where gs damage is going to be hurt badly)
so to put it another way
30 2510 20 30 is a impossible set up and even that is only kinda the build that would allow you to excel at mobility while not giving up dps while retaining the ability to counter crowd control mind you this is just traits i’m talking about.
(you need more arms trait slots actually or you’ll have to pick between traits that grant vigor and swiftness or traits that grant more dps)
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Hi, I am split between going sword/axe + hammer on the warrior or axe/shield + longbow. This is my 2nd warrior because I enjoy the profession a lot; my first is a GS/rifle war but he isn’t really a zerker. For this war I want to make him pretty berserker, mainly for wvw. I’m not sure which weapon set I should go with, and was hoping some experienced warriors could help me out. Thanks!
ok first things first DO NOT GO ZERKY IN WVW WITH A WARRIOR unless your roaming then I guess that is a option but zergs and sige are going to eat you up.
I highly recommend pvt gear.
axe shield will give you some form of high dps with eviscerate as well as a decent block and a interrupt it’s just not that mobile. longbow will probably be used more for the 3 skill the portable combo field and the immobile. do not expect to get the same use out of the long bow as a condi though a lot of htat weapon is reliant on condition damage.
with that said battle standard combustion shot and arching shot = a aoe 10 might for 20 seconds. that could very well turn the tide of a battle. which the long bow is a MUST to pull off. banner of strength can be substituted for similar results but saving you signet of rage.
sword is mainly a condition weapon. if you go with a axe invest into the arms trait grand master furious to try to make the most out of whirling axe to max your adrenaline. hammer is great for crowd control especially earthshaker which is now infamous. (however it’s well known that sigil of paralysis is going to get nerfed) the big issue with the hammer is the long cds and it’s well clunky. it’s still a GREAT weapon for wvw zerg vs zerg though as htose 2 seconds really can pay off (unless the other side has stablility up it does however come with a nice weakness skill and some decent damage.
just don’t expect to catch a fellow warhorn warrior who has signet of rage. or any decently mobile class.
hammer I feel is very good for zerg vs zerg but not roaming I’ve never tried it so I could be wrong.
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Yes I think they should be buffed more. Lets see we only get what?
1.) High default HP’s.
2.) High default toughness.
3.) Unable to be CC’ed.
4.) Unstoppable block that wastes opponents skills.
5.) Charges that connect no matter if the target is stealthed or not.
6.) Best mobility in the game. (Tied with thief and ele)
7.) Super high damage.
9.) Hey while we are damageing them lets add a charge a stun and a bunch of automatic hits.Yes definately in need of a buff. Not OP at all.
Are we playing the same game here? The one you describe is definitely using GS/Sword+warhorn as their first set while having mace+shield/hammer on their second set with 30/30/30/30/30 on their trait. I can’t seem to find it possible to do that in GW2.
you made me lol in irl
Senjun I’d be interested in seeing that, just because of the fact that I’ve never seen any s/f ele clips.
Well to be to be honest with you s/f ele focuses moreso on survivability but if you know how to stack might properly then you also get a decent deal of sustained damage with the help of conditions. I can 1v1 anything and win the majority of the time it takes a certain level of skill and experience with the focus.
But on warriors what is really ridiuclous to me is healing signet. Elementalist is a profession with no poisons at their disposal and s/f ele isn’t exactly lolburstyoudead. A warrior can sit still and shrug off all my damage i throw at him. It’s like i bring most other professions to their knees in 1 on 1s including thieves but a warrior can absolutely shrug off all damage because of their healing signet and still be specced and built for pure damage.
To me this is why it’s unfair, I’m lucky if i drop a warrior below 80% hp, often in a fight i rely on interupting a heal to bring it to an end but obviously cant interupt it, got no poison and have low sustained damage without my 16 stacks of might. What is a s/f ele to do?
alot of people look at me as an A class elementalist but there is nothing i can do to put so much as a dent in a warriors armor if he uses healing signet, he can be 100% new to the game while i have a year straight of elementalist experience and i cant do anything. It’s just to much.
sounds like your issue is your simply not doing enough dps you really don’t want to keep the fight going on against a regen warrior or it will end up as you said.
however there are few things that can be done to throw him off. a healing signet forget about it it’s heal spike is pathetic and you’ll basically out dps it by the time it heals. healing sig is not nearly as op kitten many wish to believe. warrior just has a lot of regen (while little protection such as aegis or protection)
basically yes you want to burst them down and do so quicly.
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warriors in a pretty good state atm even with the two weapons you listed.
rifle volley amazing dps and if traited with crackshot pierces doing a form of aoe damage.
kill shot does wicked damage although it takes some time in that regarud i’ts a little like 100 blades.
aimed shot plus leg specialist puts a 1 second immobile on you opponent constantly plus the mentioned cripple making it great for control useful against kiters and delaying people approaching you.
riflebut can be used as a interrupt is a knockback and can send you foe back to square one if they are not careful. (distracting strikes will add 4 confusion to a interrupt) this skill has only a 15 second cd can be very useful to get some breathing room.
warhorn great mobility can turn conditions into booms as well as apply aoe weakness and a blast finsher. (interesting note warhorn and hammer = perm weakness)
How do you chase a GS / S+Horn warrior again? Please enlighten me, I am utterly clueless on how anyone has mobility matching this ridiculous setup that creates something like 3k distance in less than 3 seconds without even using a single utility slot.
try to cripple chill or imbolie if that doesn’t work don’t waste your time a warrior who is built to run is much less of a threat then the one made to kill you.
I run knights armour with zerker weapons and trinkets and I feel reasonably tanky.
however saying that, I plan to go full zerker very soon so I can just kill players before they know whats hit them.
Still trying to find a build that can solo camps in wvw though…
short answer depends.
if you going into a condition heavy environment armor will do nothing infact you’d be better off with running a full zerk( high vital would be perfered) however for most things armor tends to rank below power that is lower then the main focus but still very important. that is to say power tends to be the major while toughness is the minor.
other then that obviously best armor ou can get and since you armor is well your armor + toughness this is the best answer you can be given.
A properly built warrior should have the least amount of trouble against necro. And I don’t just mean mace crack/hammer with unsuspecting foe which hard counters necro. Even without those 2 weapons it’s still a good counter to necro.
For example, if you have the longbow and have cleansing ire trait (which you should probably take always it’s so good) and healing signet (which you should take anyways best heal ever) and runes of melandru (good for current condi meta) and berserker stance (should take it’s really good against condi meta) and probably adrenal health and banner regen if you don’t use mace/hammer then you can just spam buttons on the longbow and break even in terms of their damage and your regen and eventually the necro will die.
I guess…if you take absolutely no anti-condi traits/weapons/utilities whatsoever, then yes I can see a warrior getting creamed by a necro.
I like signet of healing but i’ts not the best heal out there X D.
but yeah no arguments about how to counter necros.
I know this is a very noob question but…
How do I use this to escape combat? I see may videos of warriors using this to escape and run away, but whenever I use it I leap BACK into combat :-(
I tried pressing Esc to cancel my target but still seems to leap to nearest target :-(
while you can use it that way I personally prefer to use it as a gap closer that cripple is handy when people want to kite you add leg specialist and you get a immobile.
I like superior sigil of geomancy and superior sigil of earth sort of hard to pick which I like more.
with that in mind not so sure about corruption since their going to change it os you lose stacks on weapon swap.
I don’t run a banner warrior persay but I find the bannars incredibly helpful due to the constant stacks people do in dungeons.
I always try to get at least banner of power up when i’m in ac about to go toe to toe with spider queen.
Ive seen all the complaint threads about op warriors from “warriors need nerf they op” to explanations on how healing signets passive is unfair compared to other classes. Truth is we are finally at a fair chance against other classes. I fight good necros, engies, and mesmers now that are the solo 1v1 types and beat them where as a few months ago would have akitten me. And im considered very good at 1v1 as to what my peers tell me. Engies especially without berz stance they would stack 4-5 conditions on me within 5-10 seconds and half my hp gone before i know it.
The healing we have now holds up just right. I spec balanced with 30 in def and 30 in arms with swrd/shld longbow and have always used healing signet even back when it was half what it is now and at 400 with a little bit of healing power makes it just right for me. Zerk thieves can still drop my hp like it nothing if im not careful and thats why i keep endure pain to keep myself in the fight due to warriors lack of evasions which IM NOT COMPLAINING ABOUT. And i dont see anyone complaining about the 11k heal that healing surge brings. Healing signet gives 1k more out of 30 seconds and is very susceptible to poison over the long haul so its a very fair tradeoff.
Fact is as a lifetime warrior i can say we have gone from laughing stocks to fair competition and other classes will not be akitteng me anymore. I used to kill other warriors without a second thought charging in the fight and now at least i can say fighting other warriors for me as well has become a better challenge. The bigger heal and few extra condi cleanse/berz immunity was what we needed and now we arnt begging for help all the time. If they nerf berz stance and healing signet i will keep using them because i like the way the skills work and i can go back to losing to good players on other classes but at least they would be happy right? The forums complainers would still be seeing my boot.
Just dropping my thoughts on here considering so many whiners cant auto win anymore. Get better or play a warrior and find out its not the class that wins the fight.
sounds like you use a very anti condi build oooh boy are the condi players going to love you X D.
@Buzzcrave half the classes have no access to poison and smart people take longbow/hammer spec anyway. Longbow counters blind really hard and allows you to cleanse those conditions without relying on anything. To be honest the only profession that can spam enough blind to keep you down is thief with pistol offhand, but whatever, apparently the rest of the warrior community refuses to accept that they went over the roof with warrior buffs. People should grow up and realize that when you start owning all of a sudden, it’s not a miraculous increase in your skill but your build being overpowered. Nobody goes from zero to hero in a few days because of a skill, especially when playing against people who have played their professions and builds for far longer than this mace/greatsword (which isn’t even the real problem, it’s a no-brain cookie cutter but not the build that’s truly broken, which would be the cc heavy hammer/mace+shield or longbow).
sigil of doom gives all classes access to a moderate posion lasts around 4-7 seconds on weapon swap.
Also, Silferas complained how warriors have everything and can cope with conditions? Wait, what? We have Dogged March to help with CC, but conditions in general? What is it exactly we have that helps us cope with conditions? You mean lemongrass, which everyone else can use? Or the couple of condition removal utilities we have which pretty much everyone else gets. I’ve got a pretty solid build at the moment that I’m happy with, but I just accept the fact that I cannot go toe-toe with decent Necros. They melt me even with lemongrass. That claim is just ridiculous.
Next time read what you write, or at least do some research before, because right now it either seems like you know nothing about warrior, or are very, VERY stupid. Cleansing Ire (http://wiki.guildwars2.com/wiki/Cleansing_Ire) is basically a 3 condition cleanse every 10s, and it’s just 5 more trait points investment after taking adrenal health, which most good warriors already take anyways. With proper trait setup you can cleanse 3 conditions every 7 seconds!!! No other class in game can continuously cleanse 3 conditions every 7 seconds AND have a skill that makes them IMMUNE to conditions.
Man, you went full kitten mode, never go full kitten mode…
EDIT: also.. Can’t go toe to toe with necros? Are we even playing the same game? Warriors hard counter necros lol. I don’t know what build you are running, but it’s either outdated or very stupid.
you mentioned cleansing ire and mentioned adrenal health when the skill are non compatiable that is they may be in the same chain but cleansing condition removal (which you listed as your problem with the skill) will take the use the adrenaline that fuels adrenal health there by working against adrenal health.