I think they could actually give you condition buffs the way this would work is when you hit a mob you gain a stack of bleed and damage to the mod is done according to your bleeds.
this would by pass the 25 limit should be farily possible as you’ll see more conditions in a zerg or so I believe this would work. I’ve heard of similar suggestions other where.
Lol people still play signet warrior?
actually signets are pretty dang good or in my opinion anyway
pick up 30 str points for zerker’s power. there is a trait in arms that grants quickness it’s a grandmaster I personally use it.
for bosses start off with your rifle try to get a #2 and then a #4. #4 takes priorty over #2 if you can’t get both off. follow that up with on my mark.
if in a team of mostly zerk wars go with banner of disc it will essientally give bonus damage. if in a team with too few (1 or 2) zerks go with banner of power ofc both banners are very good if you can get them.
sig of rage is extremely good but don’t shy away from using battle standard it is essientally a sig of rage for the whole team!.
although I use ruby orbs if you can keep your hp up around 90% use scholar runes.
I also invest in 10 tactics for desperate power as a zerker you do take damage I try to use that to my advantage personally but it also does come with lower survivability and can’t be used with scholars as effectively as ruby orbs.
finaly if you don’t want to go full zerker feel free not too. they are def times when I run full zerk and wish I had a little toughness. this will usually happen in over extended fights and in cc spam areas.
with that said full zerk is the optimal way to do pve but only if your good at dodging and know said dungeon well as well as a big * a team of zerk is the best pve team but when mixed with people who have lower dps you risk over extending the fight and greater risk to yourself which is why a lot of zerk players are horrible elitest.
can’t really offer much more advice other then learn the dungeons well and use what works.
as you can see from my build i’ve already opted for zerk power and as i said, i start pretty much every fight with my rifle.
i dont really think desperate power is good, it’s pretty rare that i’m below 50% in most of the dungeons bosses but, at the same time, it’s pretty hard to stay over 90% as a zerker. ofc i switch banner and sigil of rage in accordance to the group i have.
i have also a PVT equip for arah skips which i combine with Rampage-Balanced Stance-Enduring Pain-Signet of Stamina.
about the quickness trait i don’t really think it’s worth to sacrifice IX or XI trait for it
I’m point of desperate power is that scholars runes are inferior to ruby orbs if your lower then 90% which may not take too long. because of that I opted for desperate power because if your that low it does give you even more dps.
the quickness I personally appreciate it honestly it does give me a great deal more of dps in a short time although since the quickness nerf not as good as it used to be.
with that said I just specified my build because idc much for meta builds.
Im getting closer to a full set of ascended gear, i do have the recipes but i have not chossen a stats yet, since people talk all about this 10% less dps. I wanna ask the good warriors about what stats to get it on. This set is mainly for Dungeons/fractals and general PvE.
i would still say zerkers from my understanding (could be flawd) the damage reduction will be due to the new crit damage changes. allow me to explain using some personal experience.
a team of zerk warriors doing cof path 1 will kill the slave driver in 10 seconds if everything is done properly and no one messes up to badly. this would mean you add 1 second to it.
however if your going to do dungeons your not familiar with go with a armor with some toughness i run full zerk and honestly while it’s good for dungeons I’m familiar with ones I’m not can be kinda punishing at times or areas with excessive cc.
the bottom line however is if your not in a team of zerks or lack the dps you may over extend your self and die for it. (such as if you use pug often) I’m not worried about it over all but if i need to switch my amror and such i will.
(edited by wildfang.9670)
There are still people playing sPvP? Rofl.
honestly i personally enjoy it some doing it for a title now started out because i had the urge to practice against memsers X D.
Because all these noobs complain about OP warrior this OP warrior that hambow isn’t all that ridiculous tbh so it must be another build and I want in on it or could it be the noobs are full of crap?
30 30 30 30 30 with 5 weapon sets.
a lot of people just have a issue with wars in general because we have high health high armor mobility and dps.
they forget to mention obvious tells and other areas where a warrior is lacking. take the engi rifle for instance it is better in virtually every skill relative to the warrior exception being possibly 3 both burst skills.
we get a cripple they get a immobile.
they get a long range knock down knocks them down too increasing range sepeating player even more we get a melee ranged knock back
burst skills I’m not sure who would be better in terms of dps but ihtink the warrior. which warrior fires repeatedly and is easier to interrupt.
engis automatically pirece with their rifle warriors have to trait it.
engis pistols make it even worse as skill 1 3 4 5 are all aoes which will apply bleed burn confusion and immobile (skill 2 is a posion) btw you will porbably not see a engi using EITHER OF THESE that often as they will usually prefer their better yes better weapon kit skills.
bombs + turrents = possible massive boosts of might for everyone heals for everyone stealth for everyone.
grenades replacing bombs will give you a aoe of weakness if you blast finsh the posion field.
warriors have no skills that can really touch this. we do get a portable fire field with the lb but because of the time it takes to do our blast finshers it’s less effiencet then the engis who can lay turrents and explodes them for a blast finsher. (some f1-f4 keys are also blast finshers) this is only one instance.
simply anyone who knows their class will be able to handle any profession. I’ve slaughtred mesmers and I’ve gotten slaughtered by them. it’s all knowing their strengths and weakness something a good player should make a habit of doing to exploit them.
people come upset that they lost or theirs a skill or such they struggle with and instead of finding it’s weakness they ask for it to be nerfed. hell I’m doing spvp lately to figure out how to identify memsers clones which I’m starting to get good at. (or i think so)
sometimes it’s the people running the exact same build struggling against the exact same thing . basically they genuinely feel a build or thing is op they will probably always will simply because they don’t know how to deal with the profession.
gw2 is a game with a hell of lot more to combat then simple numbers you can have the highest numbers in the game and yet suck. just like warriors in early gw2. we didn’t get a nerf to our hp we have had sev nerfs to our dps in one way or another and same to armor our mobility is still unchanged. meaning the exact things that people aer complaining about that makes us op is either WORSE or same then when we were considered free kills wrap you mind around that.
the excpetions is cleansing ire which was buffed and moved deeper into our defense trait line. healing sig was buffed 50% because it was kinda bad. (now people over estimate it’s abilities personally I’ve been running mending) and zerk stance and dogged march.
all we literally got was a little more sustain and condition resistance. both of which is over estimated by others apparently.
zerk stance blocks condition for 8 secs will be used 1 in the entire fight likely won’t block all conditions if it has + duration.
heal sig is very potent over time but is horrible if your getting bursted down. if yu need that burst of health with in a short time guess what not getting it trying to use it will likel get you killed.
one of anets lead devolpers jonpeters has himself stated his opinion of the sig as (when i see someone using it i think to my self no no no don’t do that.) people complain about it’s passive but that what makes the heal currently.
which honestly no arguments are spectacular as to why it’s op. the best of which I’ve seen is they don’t need to use it (yeah and posion is more devastating to it then a normal heal because of that) same people would say that you can’t put posion on a warrior.
some even say it’s not that the sig it’s self but the package that is op that the warrior has these things.
(edited by wildfang.9670)
berserker stance works only against conditions
So what ? Conditions do not make damage ?
defiant stance it’s not used by any warrior in is right mind (should it became popular i bet people like you will come here and ask for a nerf).
It is not used thus it is not a damage mitigation tool ? Is that your logic ?
As for the other two, are you seriously comparing shield stance versus thhe high protection uptime a guardian can have?
+
warrior needs high HP because HP and armor are the only thing this class has to mitigate damage: do you see warrior with protectioni, blinds, aegis, stealth, clones?
Just lol guy…it seems you try to compare worst to best.
Why not comparing protection with endure pain and shield stance with blind?Face the fact that warrior has high HP because they lack the damage mitigation other classes have.
Insisting mindlessly will not change facts. You are not asking for fact but for chantry.
Ohh… and I forgot this one: http://wiki.guildwars2.com/wiki/Cleansing_Ire
But I am sure you will tell us that it is no damage mitigation as it is for conditions
well you just showed exactly how well you know the warrior class probably why you struggle apparently.
zerk stances does not cure conditions and will only stop them from being applied UNLESS the oppentent has condition duration at which point zerk will not block conditions for that duration.
shield stance yup I guess we should strip all the other professions protections blinds aegis regen stealth and the like and force you to use a specific weapon for them.
endure pain and defiant stance.
wow 4 seconds of invunlerbility how many 10s of seconds does a good guard maintain protection? defiant stance same thing EXCEPT makes your heal absolutely worthless if your facing someone who knows jack about it.
mean while virtually every other class has access to one or more abilitys to reduce their damage very reliably. between a Mesmer with clones and stealth. a thieves constant blinds and stealth. guardian for virtually every way except clones and stealth. that’s just tip of the ice berg I won’t bother listing how every single class how infinitely better damage mitigation vs the warrior.
(edited by wildfang.9670)
berserker stance works only against conditions
So what ? Conditions do not make damage ?
defiant stance it’s not used by any warrior in is right mind (should it became popular i bet people like you will come here and ask for a nerf).
It is not used thus it is not a damage mitigation tool ? Is that your logic ?
As for the other two, are you seriously comparing shield stance versus thhe high protection uptime a guardian can have?
+
warrior needs high HP because HP and armor are the only thing this class has to mitigate damage: do you see warrior with protectioni, blinds, aegis, stealth, clones?
Just lol guy…it seems you try to compare worst to best.
Why not comparing protection with endure pain and shield stance with blind?Face the fact that warrior has high HP because they lack the damage mitigation other classes have.
People like u make me sick.. the desperation in ur post is also very thick btw. Heimdallr was right, maybe u need a list of things other classes take for granted that us wars dont have: protection, regen, blinds, invulns (a proper one, blocks don’t count and neither does Endure Pain since we are still vulnerable to condis and CC), aegis, reflects, chill, pulls.. I could go on and on but u get the idea.
Comparing protection with Endure Pain..doesnt make any sense because a guard spamming protection can make it last more than 5x as long. more valid comparison to: virtue of courage/renewed focus. Shield stance to shield of wrath or any of the other various block skills guards have. u can also add their blinds too if u want, bit of an unfair advantage.
Like was mentioned Berserker Stance is kinda a waste of a skill slot. I’ve personally never felt the need to run it. don’t know why u would count it. For Defiant Stance u could count save yourselves! or virtue of resolve. And Endure Pain is one of hte only dmg mitigation skills we have, apart from Dolyak Signet (not even protection, not invuln). Are u seriously asking to nerf that as well?
i ran zerk stance a time or two mainly because while I was scouting in spvp tourney I found a team full of thieves and engis.
oh and wars do have some access to regen two traits 1 if a banner is used will put it on everyone. 2 dogged march if your nailed with cripple chill or immobile (I believe immobile)
we do get nice healing through healing sig (which people want nerfed into the ground) and some rather minor healing from adrenal health
we do have some sustain but not a lot of it.
(edited by wildfang.9670)
looks fine overall for zerging but i wouldn’t say I’d go into roaming with it. you’ll take a hit but unless you have some decent power those skills may really mean all to little.
not really some shaving should be expected but anyone who has played a warrior has learned the class will tell you their easily countered if you know what your doing. ofc if you get blind sided yeah your probably going to be demolished but then again most classes can do that.
@burrtheking I agree with you totally on this. don’t really need to say much more
yah a lot of people seem to actually skim pick on phrase out of it take it totally out of context and start bashing your head in with it. regaurdless of what you actually said was.
pick up 30 str points for zerker’s power. there is a trait in arms that grants quickness it’s a grandmaster I personally use it.
for bosses start off with your rifle try to get a #2 and then a #4. #4 takes priorty over #2 if you can’t get both off. follow that up with on my mark.
if in a team of mostly zerk wars go with banner of disc it will essientally give bonus damage. if in a team with too few (1 or 2) zerks go with banner of power ofc both banners are very good if you can get them.
sig of rage is extremely good but don’t shy away from using battle standard it is essientally a sig of rage for the whole team!.
although I use ruby orbs if you can keep your hp up around 90% use scholar runes.
I also invest in 10 tactics for desperate power as a zerker you do take damage I try to use that to my advantage personally but it also does come with lower survivability and can’t be used with scholars as effectively as ruby orbs.
finaly if you don’t want to go full zerker feel free not too. they are def times when I run full zerk and wish I had a little toughness. this will usually happen in over extended fights and in cc spam areas.
with that said full zerk is the optimal way to do pve but only if your good at dodging and know said dungeon well as well as a big * a team of zerk is the best pve team but when mixed with people who have lower dps you risk over extending the fight and greater risk to yourself which is why a lot of zerk players are horrible elitest.
can’t really offer much more advice other then learn the dungeons well and use what works.
(edited by wildfang.9670)
People often say its bow over rifle, but I like the rifle more. You have the skill 2 to slow a mob and with good positioning its sometimes enough to make him eat the whole gs2, i LOVE r4 since it gives high vulnerability, and the r5 helps if you need interrupt, the only problem is the knocback… if they removed the knockback it would be better.
As for aoe, traited it gets piercing so shooting into a group affects more mobs (r4 shines here) and you can always use signet of flame which will proc pretty often if you are zerker.
I usualy go r2 – 4, gs4 -5 – 2 – 3.And rifle trait is also sharing line with greatsword.
I always figured the rifle 5 knock back was good since it makes the cycle start all over again X D. one of our lowest cds too.
gs and rifle.
rifle 4 + on my mark = 18 stacks of vuln which is long lasting and neither skill has too large of a cd.
that’s what I use anyway. rifle also gives you a reliable alt for when it heats up too much and you need to back off you can still dish out good dps until your heal comes back and you can get back into the fray when your ready.
well red why not go with hammer any way I understand what your saying but I don’t think him learning how to postion himself would be too much of a problem. in fact it would help to improve his overall play style.
reading this kinda makes me want to fight a mesmer
it will obviously hit zerkers a litte but it is actually going to hit everything that isn’t pvt or such.
it will likely not be noticeable to a team of zerkers. i.e. they kill slave driver in 10 seconds on avg (not a exaggeration a good team will) so now they will kill him in 11 seconds.
yes it’s going to hit zerk warriors but zerk will still likely be the attributes of choice. it may make your time more difficult in pug groups though.
zerkers might well I can see running this to a point actually. I run furious which grants ad based on crits. a condtion warrior may consider it but because of how easy ad is to gen i can’t see many wars not running power instead.
with that said 2 ad for 3 seconds
vs 1 ad for ever crit assuming your using your sword which is a .5 attack spee you can get off six attacks. now at 50% (my set is closer to 70 i believe so very safe assumption)
that gives me a possible 6 ad with a likely 3. in other words i think that for condtion warriors furious is the better option. i think power warriors will slide more toward power.
i can see a condtion warrior considering it because it is guaranteed ad over time but at a slower rate.
it would take either a buff or a reworking of this trait to change that after all.
i can however see slower weapon making use of it vs furious.
rifle fires at roughly 1 second each assuming you don’t rely on the trait that allow pirecing i think might would give a better reward then furious. I’d say longbow is in that but remember 2 shots so i think it would be in favor of furious.
i think the issue is that furious outshines it on ad regen for the most part while furious isn’t certain the above math shows you a general idea why furious likely exceeds or ties power warriors will go for berskers power.
idk if a buff would do much but maybe rework the trait maybe might on use 10 sec might based on ad level spent with a icd. 2 might for 1 ad level 3 might for 2 ad lvl 4 might for 3 ad lvl. with a icd of 30 seconds. maybe something along those lines.
so at the end of the day the only reason i can see this being used would be for a condtion warrior to gen safe ad if he felt he didn’t get enough crits to make furious worth it other hten that furious seems to outshine it.
adding to this issue is the way both traits are located in the str and arms trait which are usually used together. meaning it’s very possibly a 10 point split decision.
(edited by wildfang.9670)
wildfang,
i see. thanks for the detailed feedback!zerker might is useful all around actually as long as your willing to save that adrenaline instead of essientally wasting it. in other words because of how easy it is to gain adrenaline if you don’t waste it or use it to constantly in your build it adds nice bonus damage.
eh, do you mean zerker power instead?
because zerker might gives 2 adrenaline every 3 seconds while in combat.
…
…
…hmmm. all right. i guess it is safe to say that berserker power is working as intended, and the extra 15% is just about right, adding any more damage % would break things. so best just to leave berserker power as it is then.
but what about berserker’s might?
as you have mentioned before, it is not that hard to build adrenaline, and there are other more effective ways to build adrenaline, how does berserker’s might fare as a grandmaster tier major trait?
yes sorry it’s late where I’m at and honestly I was working on rewording that a few times didn’t expect to see you here just yet.
well one thing is for sure I’m embarrassed as hell X D
(edited by wildfang.9670)
zerker might is useful all around actually as long as your willing to save that adrenaline instead of essientally wasting it. in other words because of how easy it is to gain adrenaline if you don’t waste it or use it to constantly in your build it adds nice bonus damage.
over all I’d say it’s balanced it not going to be a end all answer but it’s sure as hell not something to forget about. I do think that depending on your weapon they are better traits. i.e. merciless hammer but they require a certain weapon to use and as such are good but situational
keep in mind that unlike traits like this it’s a good all around trait you will do true 15% damage to a foe as long as you use a power based skill.
yes your right they are other traits that do give more raw damage but one should also remember to keep in mind the side effects.
desperate power will give you more dps 20% but you will only be able to use it at 25% health so you actually have a shot of not getting use of it at all and if you do you’ll have little to no survivability although endure pain could slow down this but not by much.
merciless hammer has the major draw back of relying soley on the hammer if you switch weapon you lose that bonus not to mention because the hammer has some of the largest cds the warrior has (if not the ) you’ll be extremely limited and forced to change.
while the number on zerkers power is yes lower it’s also out plays those rather heavy cons which is it’s biggest strength.
(edited by wildfang.9670)
Honestly nerf healing signet into the ground if you have to. Id like a still decent passive with an active worth using, but if completely destroying it is what it takes to shut up all the whiners then be my guest. Then every warrior would just use Surge instead.
considering jonpeters himself said they would not nerf hs into the ground with out boosting it.
in his own words hs gives warriors the feeling of sturdiness we wanted them to have in the playstyles nerfing it causes a problem we will not nerf it with out removing that problem. he even said that when playing and he sees someone pop heal of sig he thinks. no no no don’t do that. in anets own statement regaurding the balance they said (reducing the passive by 8% but buffing the active we want it so that people want to use the active)
i think their simply moving from a sig which heal is mostly in the passive to a sig whose heal is more balanced between the two.
his statement is in
I’m not going to look for it too hard though.
Warriors might be sturdy, but they are not BRÜTAL anymore.
I was referring to the healing sig nerf as far as brutal goes last I heard the 10% (ik it’s more but it’s for zerker I’m using a simple number) was across the board due to the changes to critc damage
which if that’s true then warriors will likely be just as lethal as always.
So i’ve got into the top 100 team queue as mesmer and with a team that haven’t played full meta(first team necro, guardian, engi, thief, mesmer and second nec, guard, ranger, warr, mesmer)
And while i’m not nearly as good as helseth or misah or some other of the mesmers in top 100, especially in 1v1 vs other mesmers, i’m losing hope/motivation quickly knowing we would do so much better if i played a warrior..
Even if i was as good as Helseth at playing mesmer i would still feel i would be so much more effective as warrior(his team would probably be more effective if he was maining warrior or thief aswell).I just don’t see any reason for myself to try get better at mesmer, knowing the next balance patch is probably like 2months away and will most likely not change a thing besides making mesmer even less wanted unless they contain some hefty changes to the current meta.
Atleast i guess i can be thankful for having team mates which allow me to play what i want to play but i HATE that feeling of knowing i could be more effective at a class i’m worse at.Sorry if this just became a blob of text that is unreadable.
Help?
Words?
Hugs?
Motivational posters?
hugs just have fun honestly and btw there is no telling what the next balance update holds except for a few things already announced. a good Mesmer will always be a threat to any class.
Kill shot does 17037 damage to light armor classes.
Spot them before they spot you, one hit kill them before they see you – nobody can dodge a bullet coming from behind their screen.
Fight ends.
If it doesn’t end they’re so close to death by that point that Volley should finish the job. PU mesmers should never last long enough for you to ever get to use your axe on them.
interesting fact killshot will hit through stealth as long as the target was not stealthed prior to killshot
i’ve used both weapon with diff sets. for pve i can not think of a way the rifle is not a superior complement to the gs. pvp i’ve been thinking of trying for a pindown into a 100 blades seeing how that works although untested.
although using the rilfe for what ever reasons upsets people who play to the point you may get either kicked or they leave. which can be rather infuriating but that’s how it is.
I agree play style has something to do with it, but it can’t be all that.
Wouldn’t there be a segment of people who look for the quirky new class that is a bit different? In other MMOs, often the unique class has a bit more of a following.I would surmise it has a lot to do with just how freaking active this class has to play. It is more a mechanic based unfamiliarity (20 skills????) issue than not getting enough folks who would be interested in something new.
My answer would be to do a set of quality of life improvements. With as many skills as we have, couldn’t grenades (as an example) target like they do underwater where it isn’t so clunky? Couldn’t our fields have 1 or 2 more seconds of up time given how many kits we have to go into and out of to blast?
Those sort of quality of life changes I believe would change the engineer’s numbers as my working theory.
it has way to do with more then play style.
gw2 is a fantasy based game engi is a science based class. engis render all legendaries worthless as when you equip a weapon kit you can’t see your legendary.
a lot of people do not like engis backpack when they have a weapon kit. engi is not a simple to play classwhich will turn people off.
some of these anet has admitted to and is working on one thing that a anet mod said is that one idea suggested for the backpacks would be giving a engi a fanny pack to remove the sack. a lot of these will simply never be resolved gw2 is not gong to all at once become a sci fi based game which means people will still most likely want to play classes like warrior guardian etc. i highly doubt that the engi skill cap falls any as well.
i agree with this btw
Honestly nerf healing signet into the ground if you have to. Id like a still decent passive with an active worth using, but if completely destroying it is what it takes to shut up all the whiners then be my guest. Then every warrior would just use Surge instead.
considering jonpeters himself said they would not nerf hs into the ground with out boosting it.
in his own words hs gives warriors the feeling of sturdiness we wanted them to have in the playstyles nerfing it causes a problem we will not nerf it with out removing that problem. he even said that when playing and he sees someone pop heal of sig he thinks. no no no don’t do that. in anets own statement regaurding the balance they said (reducing the passive by 8% but buffing the active we want it so that people want to use the active)
i think their simply moving from a sig which heal is mostly in the passive to a sig whose heal is more balanced between the two.
his statement is in
I’m not going to look for it too hard though.
as far as warriors go
sig of rage good
battle standard easily out does sig of rage
rampage seems like it has potential i just don’t know.
Nope, I actually have 6 classes at 80 (main guard, but have thief and warrior at 80 as well and play them all a lot [r60+ in wvw on all of them]). And I don’t run a back stab build on my thief.
I know I can kill a warrior, and they don’t scare me (regardless of the class I’m playing). The problem is that with equal skill between a warrior and another class, the warrior will ALWAYS win. They can be super tanky, and still deal heavy damage and leverage condition supplements. Plus it is designed by Anet to be a starter easy class. So while I have to do keyboard acrobatics on my ele in order to deal damage and stay alive, the warrior literally can button mash and make about 10 mistakes before I kill him. If I mess up once I die.
Something tells me you are main/only a warrior. Try playing a different class, that requires skill, against a warrior and you will understand why something like this suggestion is so ridiculous that it is laughable.
You do not address the points I brought up that proved you wrong. So I will assume that you have admitted to me being right (Thank you very much good sir well fought arguement). Having level 80’s does not = skill but I am not here to insult you. Arena Net have not stated, to my knowledge, that Warriors were designed to be the starter class. Provide proof that they have and I will concede to this point. Rank 60 is nothing in WvW (most of my guildies are over rank 300-400 if I remember correctly, we are a WvW guild). Though you don’t run a backstab build on your thief, I find this insight of little signifigance, as it has nothing to do with any of our, and the posts, discussions.
You can kill a warrior. So they are not OP thank you for finishing my arguement. This super tanky warrior with heavy damage and condition cleanses? Is stability in that mix? If so please send me the build I would enjoy reviewing it. Everyone has to do keyboard acrobatics on their Ele. They are (in my opinion) the hardest class to play effectively. If a player is skilled enough they can emphasize on mistakes made by the enemy and swiftly dispatch them.
I do main a warrior and that is why I am giving input on the warrior. I also play Necromancer, Guardian, Thief, and more recently Elementalist, and Mesmer. I have fought and killed warriors as well on all classes, not always winning. I lose from time to time and I do not blame the other class for winning, simply because they are playing that class. And as I said. I do not think this is a good suggestion. But I respect the right, and the opinion of the forum poster to make his ideas known. And rather than bash on him and make unhelpful comments. I like to put forth my own opinion.
eles are easily the hardest class to play
But regardless, I’m kind of done discussing this with you. You clearly won’t concede your point and I won’t concede mine. True I was slightly rude to the OP, but a lot of us are sick of warriors in this game, and unless they balance them out to not be so OP they are going to see their population drop drastically when ESO comes out.
that’s how things work 99% of the time btw and a great deal will return when gw2 releases it’s expansion.
i dun use these 2 grandmaster traits, are there other warriors who use these traits to great success? are these 2 traits normal? overpowered? underpowered? balanced? weak? working as intended?
what if we gave these 2 grandmaster traits some conditional buffs?
_______________________________________________________Berserker’s Power
Trait line: Warrior – Strength
Tier: Grandmaster
Type: MajorIncreased damage based how much adrenaline you have built and while below the health threshold.
Adrenaline stage 1: 5%
Adrenaline stage 2: 10%
Adrenaline stage 3: 15%Health threshold: 75% Damage Increased 5%
Health threshold: 50% Damage Increased 15%
Health threshold: 25% Damage Increased 35%^ health < 75% adrenaline stage 2, do extra 10% + 5% = 15% extra damage
^ health < 50% adrenaline stage 3, do extra 15% + 15% = 30% extra damage.
^ health < 25% adrenaline stage 1, do extra 5% + 35% = 40% extra damage.
^ health < 25% adrenaline stage 3, do extra 15% + 35% = 50% extra damage
_______________________________________________________Berserker’s Might
Trait line: Warrior – Strength
Tier: Grandmaster
Type: MajorGain might when health is below the threshold and adrenaline while in combat.
Adrenaline: 2
Health threshold: 75% Might 10 s
Health threshold: 50% 2 Might 10 s
Health threshold: 25% 3 Might 10 s
Interval: 3 s^ health < 75% warrior gains 1 might 10 s and 2 adrenaline every 3 seconds.
^ health < 50% warrior gains 2 might 10 s and 2 adrenaline every 3 seconds.
^ health < 25% warrior gains 3 might 10 s and 2 adrenaline every 3 seconds.
_______________________________________________________so … overpowered? what do you think? conditional buffs. makes the warrior stronger when the warrior is closer to death.
if this is implement, would people combo this with “defy pain” for the built in endure pain activation at 25% health and use another endure pain for 8 seconds of extra 50% damage if the adrenaline is level 3 as well?
however, healing signet is always ticking and may cause the warrior to only benefit from health < 50% damage increase instead.
If the initial was removed and just have the conditional one it would be more balanced, but why do you want this changed? The trait is freaking strong as it is
well, maybe because i do not really use them often so i do not know how powerful +15% extra damage is.
if these 2 traits are okay then there is no need to change them i guess.
works excellent with gs forceful greatsword in pve.
keep in mind if you use you adrenaline you start over (you main tain the 15% bonus for that single attack though) so situations where you use your burst it would be very unfavorable to have.
You all are right, it was too fast, shouldve thought of all you slow thinkers.
Here is another FACT:
Game is balanced by devs as warriors have base HP of 18k.
if you are saying the ‘return to full health’ is not a good measure because warrior (and necros) has the most HP its basically saying that before a fight even began:
warrior >> others classes if no ones uses heals.
Now this may be true or not but it’s a whole different issue and not related to HS.
If say game was balanced for warriors with 15K hp, then HS would heal to full at 37sec which sounds definitely stronger and might have been OP compared to others,
but again it isn’t.This hurt to read. I would like to kindly ask you to stop posting such biased (and generally offensive – like the first sentence of your post) arguments.
Healing per second is calculated by taking the healing skill’s cool-down and activation time into account. Time to full health is completely biased because different professions have different base HP. Dismissing this as a different issue does not work with a balance discussion, because the HP is still there so it needs to be taken into account.
Having said that, the profession’s defensive mechanics need to be taken into account as well when balancing. This means the higher base armor of the Warrior needs to be taken into account, as do the defensive utility skills and traits. But most of all its’ weaknesses.The Warrior profession is currently not punished for taking defensive traits and still does a lot of damage. Their healing skill of choice allows for going all-out offense as it is not required to activate it. To some extend the Warrior looks to be the embodiment of ArenaNet’s “Every class can fit every role.” mentality. This is certainly not a bad thing…
…However, comparing the Warrior to the rest of the professions in the game is like comparing a working class mechanic to the Ranger’s pet. Both need to be brought up to par, but in order to get there the entire game needs an overhaul. Before we get anywhere near that point the only logical course of action is toning down the currently overpowering profession.
I agree with you that a Warrior when specing for tanking doesn’t lose enough damage. On the flip side, when a Warrior actually does spec for doing damage they simply lose too much defense to remain viable. So something needs to be done about this.
What I have a problem with is the remainder of your point. Most would agree that the Warrior is currently over the top, but most can’t agree by how much. I think the easiest way to figure this out is ask yourself if you feel the Warrior is standing above the other classes. And try to be honest with this unlike earlier posts that claim the Warrior > * in every mode, forever.
Sure, when compared against a Ranger the Warrior is horrendously overpowered. Nearly every class is.
But when compared to Guardians, Necromancers, Thieves, or Engineers, are Warriors still seen as some unstoppable juggernaut? Or would you say they’re fairly well balanced when you look at these sets of classes?
That’s the problem I have with the overwhelming majority of posts in this thread. They don’t look at this problem objectively. The problem is the Warrior is overpowered and needs to be nerfed. We all can agree. the issue is most of you don’t want it to remain competetive like Guardians, Thieves, Necromancers, and Engineers. You want it evisceerated so no one would ever play the class again.
Slight tweaks is all that’s required for the Warrior because it’s really no better or worse than half of the classes in the game. The few ‘real’ problems the class actually has aren’t even directly related to healing signet and trying to nerf healing signet first instead of at least acknowledging the real problems with the class will end up with Warriors being worthless in this game once again.
bravo my friend bravo and I main a warrior and I can agree with you mostly.
(I don’t run a very defensive warrior so no comment) imo I don’ think the warrior community is against minor tweaks but also many are unnerved for what ever reason when the warrior is touched most likely because of the state it was in prior when we were viewed as free kills.
the warrior is made to be some sort of monster it’s not in a lot of ways I’d say it’s rather balanced not perfect no class is but not nearly as bad as it’s made out to be.
(edited by wildfang.9670)
The rifle is very single-target compared to the bow. This winds up being okay as usually you would want to switch to a ranged weapon when fighting a single powerful entity, such as a champion or other boss type thing, that might be a bit more than you can handle in melee range.
Aesthetically, the Charr look a little… silly, to me, with a bow. I just don’t understand how they aren’t constantly snapping the thing with their giant bear-claws. Pyre Fierceshot must’ve been a pretty kitten good archer to get around that handicap.
traits can grant rifle pircing but you would have to go an extra 10 to get both it and forceful greatsword or pick either or (obviously if you use a grandmaster you lose beserker’s however)
you would still generate a form of aoe damage but it would also be a little less then other wise.
How viable is a distracting strikes build in Pve?
….very poor it’s condtion damage which you will have to spec for and even with out spec using it as bonus damage how often do you (interrupt) a boss. ’ve seen it done a few but sure as hell not worth using that trait.
pvp very viable very punishing if used right. it forces the opponent to take a chill pill or recive bonus damage and can be used to catch another person off guard the trick is however actually interrupting someone.
pve conditions just suck horribly since they cap way too early. (kind of suck if your dps stopped every 25k damage all other damage was void and this would be for a entire party.)
sadly this is the life of a condition warrior in pve. so frankly although I prefer and main a condtion warrior I go with a power based build for pve.
(edited by wildfang.9670)
So I have a male charr warrior, and i just LOVE the greatsword. Reason A being hundred blades and the whirling thing (skill 3) do a ton of damage. Reason B being that they just look epic, and suit charrs well. But, I also use the warhorn and axe combo as my alt hand, mainly for the speed buff from warhorn. The thing is tho is that there is NO ranged in this combo. I know that I’m keeping greatsword, so i have to switch my second set for either a rifle or a longbow… If i do that tho, ill lose the warhorn, which helps me get around MUCH faster. I thought maybe i would have a “3rd set” which i wold keep in my inventory, but i tried that and the first time i accidentally scrapped it with a salvage kit, (dumb move). the second time, I managed not to scrap it after the first five mins, but its a hassle trying to switch from longbow to horn/axe combo constantly. Can someone please help? Do the warriors have some kind of signet of speed i don’t know about? Thanks.
rifle wins easily while it’s true that warriors are not the master of ranged by any means the rifle is just so good yet is so often ignored and some hate it so that they are willing to kick just for using it.
allow me to explain why this is one of the BEST weapon combos for the gs for pve anyway.
you can use skill 4 which gives rather decent lasting stacks of vuln (I think around a 15 sec cd too) + on my mark gives another 10 that’s 18 stacks of vult now how much damage does 100 blades do to something with 18 stacks of vuln >=)
100 blades on cd well you got volley which will out damage any gs skill minus 100 blades. if you want too you can even combo kill shot (but that will likely reduce your overall damage) for potential damage that hits higher then a 100 blades. ofc you will need to regain adreline constantly and your dps will take a bit of a minor hit but that does’t change fact it hurts and can substitute for the gs’s poor burst skill.
(edited by wildfang.9670)
well since you asked and I have no exp with gaurds warrior is my answer.
if your honest in considering then it goes out like this
guardian is better at bunkering they do not have the regen of a warrior but possess aegis and possess access to protection. warriors do not. this makes gaurds far better at tanking / bunkering then a warrior would be. because gaurds have protection their armor while protection is up is exactly 33% higher then a warriors (of the same build ofc)
gaurds are better at support then a warrior is for the most part. all warriors have that really go well for the team is banners (warriors have shouts so do gaurds though) so which is better well only 1 banner of the same type can be in effect at the same time for the same range. (bs maybe a exception i’ts extremely underated and so few favor it over rage because of rages slightly higher numbers and rage is better solo but not for most group events)
basically from my limited view the decision is wars are more dps prone while gaurds are more tank prone. in pve however more dps is usually a good thing although I will admit as a full zerk warrior at times I with I had more defense..
to put it to you a simple way. zerk warrior team breaks anything and does so quickly however as time goes on zerk warriors also break. it’s a vicious cycle that leads to zerk warriors trying to team with other zerk warriors because of the various pug groups not having zerk. i.e. this simple fact is where I believe a lot of the elitism comes from.
btw in all honesty think about what kind of play style do you prefer remember that while banners are powerful they also possess a limited range and limited use that is 2 banners of str will not stack. + requires someone to carry to spot b a good player / team can easily do dungeons with in the area of the banners.
btw it’s a very poor idea to ask warriors about how gaurds compare since a lot of response here will be biast and same if you asked in gaurds. it’s like asking a your friend whose girl friend (boy friend if you a woman) do you like more.
isn’t it kinda silly to jump to conclusions like this? honestly it’s over reacting considering it’s a only a 8% decrease in passive heal. b they are buffing the active. c we do not know how much the active is to compare to the passive.
honestly the entire thing about thieves is also kinda pushing it. your still got vast majority of your heal. I see the same kind of topics with the long bow. which is one of my main weapon and honestly it’s barely noticeable. the warrior will very likely be a power house after the balance and honestly my money is the new phrase will be.
(the new healing sig is op) also keep in mind that as soon as they hit you their revealed.
oh and as far as pro players warrior is incredibly good yes but because a lot of it’s telegraphs I doubt we see many gw2 pros with many problems (even now) vs warriors. which if that is your issue then you need to discuss removing some of the dps from the warrior for better / quicker animations to improve it’s performance in gw2.
(I hate to sound like some people but you can’t have a 100 blades that allows you to move when you cast has a .5 sec cast time and still does uber damage.)
bombs in all honesty the only way anet would do that with out killing the class would be to boost the damage based on adrenaline which definitely not help. infact this would make htings worse a lot worse. lets say a drop in armor of 10 is even out ith a raise in power of 10 all at once mobs will die so quickly (people too) that they would be no point to defense.
if you did not give a change in power then the class mechanic would work against you which is obviously not how the class was designed.
at best you will see minor things done here and there and usually to keep the class in line with other classes.
I get it is no fun to have folks thinking maybe your class got buffed a bit too much.
But I think the poster who explains that warriors are top 3 in all major utility and damage categories has a point.
That wouldn’t be so horrible if the warrior was basically very vulnerable (to cc, to condition, to immobilize etc).But they are not bottom 3 in defense by any stretch.
Sorry, but it really is time for warriors to be toned down.
You can’t just buff up other classes in a game that also has PvE or you get power creep.So for warriors willing to accept that the pendulum may have swung too far, what is the right way to bring warriors back in line (give them a weakness or two) that won’t make the class miserable to play?
bombs the warrior is not this op monster I’m sorry but it really seems you don’t agree with that. at the same time you’ve never played a warrior. I really don’t know what the is supposed to do other then incite rage between players. warrior has had a lot of these OP things and was a bluntly put unplayble class. booms this is pointless seriously no one here really believe the warrior is op. hell we joke about it.
you by your own admittance have not played a warrior and frankly you don’t know jack about warriors other then they have heavy armor they hit hard and have sustain.
well a bit of interesting info a warrior has virtually no damage mitigation we do not get protection which is a big deal. warriors need that armor and need that sustain where other classes don’t because we literally do have to tank everything.
we don’t get minions to help we don’t get stealth so we can take a breather we don’t get protection which is a big deal since under protection a light armor class will have more armor then a heavy. (as long as toughness is ignored)
engis have more access to conditions are up with warriors in cc (actually surpassing them I believe) and does damage from a far mostly. engis are better for support with access to BOTH fire and water field warrior has fire.
I’ve been here since you started this nuisance and honestly the only thing I’ve seen regaurding the post who claimed warrior was in the top 3 had a point. …that was bs I saw no numbers no figures nothing people literally claims with out evidences and ik evidenct to the contray.
one claimed a guard is not as good a bunker as a warrior false.
warrior has a higher rate of heal but has 1/3rd less armor then the guard. who also has aegis and regen making it more one side.
honestly bombs this will be my final post here it’s a waste of my time a waste of your and waste of anyone who actually bothers with this. the nerfs you and so many want are not likely to come the way you want.
(edited by wildfang.9670)
@Wildfang
The reality is that warrior is very much offense oriented. So when the class mechanic is an extra attack based on your main hand weapon there are going to be telegraphs. Those attacks hit for 3-5X an auto attack… so you’re asking for instant win buttons. In a game that is based around active dodge expecting to have those buttons is just silly. So while you may not be whining (it is written word on a forum). IMO when considering the game mechanics it really seems like a futile argument for what would be an unfair advantage. And no I do not want to see any finger pointing at thief and their stealth tactics since its one of the only viable builds they have, really sad.
It is probably best to compare similar classes like warrior and guardian. Compare the telegraphs from greatsword and hammer with each of those classes… Not really much of a difference, telegraphs exist for both.
dekk i’m not asking for a win button NO ONE Is I have not said that any of the coming nerfs are that bad frankly I’ve said I DO NOT MIND THEM repeatedly
I am NOT asking for our moves to become less telegraphed which is the best I can assume you think (which means you’ve missed about 99% of what i’m talking about) I am saying that a move is fine and balanced when your opponent has complete warning what is coming. I am and will continue to say that these obvious tells are one of the main things the warrior has that makes it balanced and it is not nearly as op kitten many make it out to be.
I am saying that when people call warriors op and act like we have no flaws esp when someone has not played a warrior bombsaway the make of this thread admitted to it in his first post.
I am saying that if my move is going to be obvious as hell it should hurt just as much. I am not saying the warrior needs any real buffs. I am saying that these assumptions that the warrior is a broken profession is over powered is absurd.
keep in mind you are talking about a class with little to no damage mitigation other then it’s armor which has to be high for a reason. a warrior would not last long as it is with out many of these so called op abilities that were made because the war would not stand a chance or bluntly put unplayable.
they are classes that need buffs I do not mind anet trimming my class abilities as long as it’s not in some absurd way.
however to call a warrior op because of kill shot criting for 16k is absurd he literally stands that doing nothing obvious as hell what is going to happen for about 2 seconds. how much damage is a move like that supposed to do?
since you assume i’m asking for a win button how about you look at all of my posts every single one. show me a quote that I said were I said anything that pointed me to me asking for any animations to be changed. what I have said from post one on this thread is that (the warrior doesn’t really need any nerfs it’s pretty balance) to which some people seem to take offense. when asked to list a reason why the warrior is balanced I brought up insanely obvious animations.
eviscerate obvious kill shot even more so 100 blades hits like a truck but can be saw a mile away and is easily interrupted. it is easily one of the most high risk moves in the entire game as it literally does everything it physically can to make it so.
insane channel 3 seconds check
rooted into the ground with a melee weapon in a game that you have to move. also check.
like it or not the warrior is in a good spot right now it will likely maintain said spot into the future.
also you asked me to compare guardian well my guard is lvl 3 I think I never really got into playing it.
however what I do know is there is literally only 1 single skill on the gs that needs to be feared 100 blades. which is as subtle as a tank driving down manhattan. he literally for 3 seconds does nothing but swing and is rooted (which you previously claimed made the ranger balance in the case of barrage)
I will also point out the majority of the damage comes not from the weak swings that hit you at first but the final one. i’m sorry but if a move goes against the game play of the game (as rooting does in gw2) forces you to stay there for 3 seconds it’s going to hurt other wise the move is a waste of time and a waste of space.
on the theif thing do not put words in my mouth unless I say them please. I have only 1 time mentioned thieves on this form and it was to mention that thieves can easily spam their attacks while regain initiave through several means. before you say anything I have a lvl 80 theif I’ve used it in pve I’ve used it in wvw I only have not used it in spvp.
(edited by wildfang.9670)
Channeled skills vs. Telegraph… Which one do you want to talk about?? Either way go play your elementalist, maybe for a week and come back with an accurate post.
staff ele has a ton of ground based aoe that you walk out of, its no different. Go check the wiki and look at all classes and their weapon skills the cast times. Since it really doesn’t sound like many have been played. Then youll probably come to the conclusion warrior is being balanced, nerfed but balanced with other classes.
[b]ok bud i never said warriors are the only class that have highly telegraphed skills i did say we have a lot of them possibly more then any other class i guess the ele who has 2x the attacks the warrior has could be the exception i’ll admit it. however that does not change my point that warriors attacks are obvious and easy to either interrupt or dodge.[b/]
you said i was whining yet the only thing I’ve said about recent / upcoming nerfs are they don’t bother me. that is NOT the definition of whining. if you have proof any proof i have been whining quote me on it it’s easy to do if not then drop it.
i’m talking about telegraphed and every skill i listed is very telegraphed or very obvious if you would prefer. also stop trying to spin my words around i never said that other classes didn’t have telegraphed or obvious attacks and you know what they do have a load of them. i may be wrong maybe the ele (who has 2x as many attacks as a warrior) may infact have more guess what doesn’t change the point. if something is obvious it’s good.
hell in balance profession anet already made it clear on lich form (which was also called op) would not be nerfed because it’s obvious and it’s cd.
warrior is already pretty balanced in no place have i said the upcoming update bothers me unless you can quote me saying such then drop it if you can feel free to post it and shut me up.
the nerfs to the warrior well I’ve experienced every single one kind of hard to call any of them a nerf. since they have been so minor that their blatantly unnoticeable. i’ll prove it they dropped the radius of a ad 1 combustive shot. well at that range it’s only use would be to use as a personal fire field and a your a lot easier to hit with your attack then the opponent. some warriors are on edge that they are messing with our skills frankly their over reacting. however i also get annoyed when i got to warrior fourms and theres a group saying warrior is too op esp when one of the reason is kill shot crits for 16k. yeah move in which the warrior kneels down aims at you for over a second (almost two) is op if it hits and happens to hurt someone for i guess not paying attention.
am i against a blantant nerf to do nothing short of greatly weaken warriors so every class can and will face roll them yeah you bet. at the same time there is no class (including ele) that is so outclassed that the warrior needs a major cut t be brought into line.
also if your thinking what happening to the sigil of healing is a nerf i’m sticking to my guns it’s a buff.
we are losing 8% of our healing power (passive) while getting a bonus that the devs them self have said (we want it to be worth using.) i’ll wager other classes will be hit harder then the warrior as well.
what annoys me and so many on this fourm is when people come and literally whine. omg warrior so op 100 blades hits for 40k kill shot crits for 16k. this would be no diff if i went into the ele fourms and said ele need nerf meteor shower and churning earth is too op.
oh btw keep in mind no warrior no warrior build is as versitle as a single elementalist.
@Wildfang
Since you mentioned Ele… try that staff out and maybe reevaluate most telegraphed?
There are alot of weapon skills that root you in place… Pistol Whip, you want that thief following you around too? Just sounds like whining to me, we want we want… More Balance
I’ve tried the staff out although I will concede my experience with ele is rather small but the only skill I recall grounding you was meteor shower (I know churning earth also does so)
but when comparing that to warrior that’s little
kill shot 100 blades eviscerate earthshaker skull crack flurry combustion shot and that’s just off my head. that is kinda every major skill the warrior has… literally.
for the record I’m not saying nerf ele actually they could probably use a few buffs but their is a major difference between have 1 weapon set + 4 attunements vs 2 weapon sets.
you also missed my point entirely I said most not that the warrior is the only one grounded or is the only with telegraphed attacks only that it has more hell were getting a new one with pin down I mind you. yeah I could be wrong if it’s taken literally although from my experience I do mean it literally
imo I’m not whining I’m pointing out facts that a lot of warriors skills are highly telegraphed majority of which are usually called op I’m sorry but I can’t take 100 blades op serious in a pvp setting.
I think the warrior is pretty dang balanced as does many in the warrior community I think that some classes does need some buffs they are areas that warrior will probably see nerfs but not on the level that many want.
hell heres proof I’m a condition warrior I’ve taken a hit arguable in the last few balances and quite frankly I still don’t care and quite honestly I never notice the change if these are the kind of nerf to get people to drop it then fine shave a measly 8% of my heal sig off boost it’s buff.
imo I’m also not worried about pindown quite frankly I don’t see why any ss/lb builds would be.
the issue I do take is that people keep calling warriors op and demanding nerfs when it usually makes no sense oh yeah sig of healing ….. you can burst them down use posions loads of counters your only punished if you wait to kill them (i.e. theif using stealth way too much)
warriors are a pretty balanced class yes we are strong but we are by no means op.
(edited by wildfang.9670)
it would not necessarily be a nerf because at the end of the day all your choices in gw2 are limited which means regaurdless of what you class can do there is only so much you can do. i.e. you only have 3 utl slots which really isn’t all that much to work with and you will realize that very quickly during the build process.
in fact I would favor buffing other profession vs nerfing warriors let me explain it really does not matter 99% of the time who is better as long as both can get the job done comparably well. infact this would encourage build diversity which is one thing the warrior does have and it’s a big plus. lets take condition warriors for instance most people will tell you that the best condtion user is the necro which well may be true.
however considering i can go into spvp and get 17 kills easily i really couldn’t care less if a necro can out condition me because enough to make dead is enough which the warrior has. are they areas that warrior is weak absolutely a lot of what you listed as damage mitigation is false. armor well warrior may have high armor but keep in mind we lack protection which is a major blow we may infact have more armor and more sustain but in the end it won’t break us even with other classes such as guardian.
necro has access to protection as well as that handy shroud on top of the ability to pump out weakness a lot easier then a warrior can. theif also can pump out weakness as well as stealth which simply put means you do a lot less damage to a theif then you’d expect as you get a high fumble rate.
you brought up mobility as part of damage mitigation. it’s obvious you’ve not had much experience with a warrior. we have 3 gap closers bulls charge sword 2 and gs 5. it’s increbily gimmicky and any warrior who actually has had enough experience will tell you that is down right bad play to waste 3 skills to try to run.
if the argument is that they can use said skills as a gap closer then well it’s what their intended for their intended to get the warrior in close so it can do it’s job (majority of warriors skills are melee range mind you.
it would be blantly a bad design to do it any other way.
@Seras Wouldn’t that lead to a lot of power creep? In PvP and WvW, another classes’ buff is effectively a nerf to the others. But in PvE, buffing classes would really force you to rebalance mob AI. Right?
That is why you need nerfs sometimes. It just beats the alternatives.
So, on another thread I laid out general ideas. The idea was that the warrior has some exceptional damage skills that could be made more risky. Take Hundred Blades, Whirlwind, Staggering Blow etc. While in use, they could debuff your defense. Now you just have to time them better. Other classes have something sort of similar. For example, a ranger has a great AE barrage. . . but you stand still for it.
this is how the current warrior is the have loads of obvious tells and honestly a lot of people don’t like it.
100 blades roots you to the ground
kill shot is around 2 seconds of nothing but being obvious (also roots you to the ground)
combustion shot projectile is slow
several of the hammer skills have obvious tells as well as long recharge times.
skull crack lights up obvious obvious animation.
it’s hard to say that these are not well paid for just as your own quote. these are just some of the warrior obvious animations there is more usually at least 1 per weapon and 9 of 10 times it also happens to be the attack that everyone is so upset is op.
this is why so many of the warrior community is so annoyed when someone goes omg warrior op. i run a condition warrior personally there are people who say that condtions warriors are out right horrible and yet other will scream to the top of their lungs their op.
their people who will say 100 blades is up it can’t hit anything in pvp yet there some who scream it needs a nerf.
yeah it’s punishing for a newbie (what wouldn’t be) but at the same time if you learn the warrior class you can easily beat it it is extremely telegraphed. just a last night i was reading posts about lich form being so over powered to which a anet mob said it’s not op it’s got obvious tells and has a long recharge time.
i have played a warrior necro engi and theif working on a ele too now. the warrior is EASILY THE MOST TELEGRAPHED CLASS. or that i have yet played at least.
(edited by wildfang.9670)
I mean this as a serious topic.
The engineer is a very balanced and useful class in almost all situations, but there seem to be far too few people playing it.
Why?
Is this because there is something inherently uninteresting about the lore, style, look, etc.? (Yes I know hobo sacks annoy people but is that the root cause, really?)
Likewise, there seems to be so little understanding of engineers. For example, I have commanders amazed that an engineer can provide water fields or can quickly provide a quick group stealth to get folks inside a gate etc.
There is no anti-engineer sentiment, just a lack of people playing the class and a lack of folks understanding what those that do play can do.
Any ideas why engineer could be uninteresting? Difficulty to learn? Just not “fantasy” enough? Doesn’t fit prototypes players coming from other MMOs already know and therefore worry they will pick a class that doesn’t match their playstyle?
Reading comments, I don’t think this is an isolated server experience. It seems to be an underpopulated class without any real class mechanic problem.
thanks for making this bombs i managed to get a idea for a new build on my engi.
Since no one ever goes 30 points into arms, to balance out the traits this should be implemented.
“Kiss The Rings!” – Heal, Utility, and Elite skills can now use any signets; any amount of times. Since you have two hands you get double the effectiveness as well. This would be in line with Burst Mastery since it also has two mechanics to it.
I’m 30 in arms and condition builds will likely be that as well. also I genuinely hope this is a troll other wise sig of rage sig of staminia sig would be broken as hell.
1. The Longbow up until the Dec 10 Patch had received no changes since the game was released roughly 1 year and 4 months prior. We are now seeing the long bow being nerfed into the ground? 1st it was conbustive shot now it is pin down. Can you please explain why for over a year and during the time warriors were considered not viable in SPVP the long bow was consider very balanced and now it is not?
2. Hammer see 1.
3. The mace received a significant Buff when compounded with a bugged sigil it was quite overpowered. After the Sigil was nerfed you felt that it was still too strong.
Can you please elaborate the reasoning by making every single skill a warrior can do to be highly telegraphed when you do not apply those same rules to other professions. It is one thing for a skill to be telegraphed if it should land to be devastating. Its another thing for a skill to be highly telegraphed that if it should land be lackluster. ANET you appear to want it both ways with the warrior balancing not only can you not land a skill because its now clunky and slow but if you do land it is weak.
4. Healing signet. Before Healing signet warrior was not viable in SPVP. They lacked sustain. Did you buff it too much or was it buffed very in line with other professions abilities to sustain themselves? From our perspective the case is both. But do you not think it is fair that if healing sig is nerfed that all other professions that are capable of sustain to see their sustainability nerfed as well? You said you want warriors to activate the signet sometimes as your reasoning for nerfing it that is fine, but there are a few other signets we think you should buff too not just warrior ones. That most people do not use because they are not useful. Rather than nerfing healing sig why don’t you just give warriors some sustain that doesn’t rely on healing signet? We know that warriors will not activate it. It better heal for more than it would heal passivly during its cool down. Oh right you are nerfing its passive effect to make it appear that it will heal better but it wont heal better isn’t this correct?
5. Anet you seem to have no problem with other professions having passive play, with no telegraphed skills that do devastating damage all while they have huge amounts of sustain. This whole nerf warrior thing is just a witch hunt, soon as all of the work you guys did to make warriors viable in SPVP many of the professions that were always and already viable in SPVP will be god mode and warrior will be bottom of the list again isnt this correct?
really it’s not been bad at all
yeah the kinda nerfed combustive shot in the first stage while leaving the 3rd (important one) alone. honestly even then it was kinda minor.
pindown longer cast time shouldn’t be too much for a warrior who knows what he’s doing to handle. it’s still only slightly longer then the avg attack speed so it’s not the end of the world. (use flurry first back off use pindown then melt them down with combustive shot (if you have traited proplerly you will likely have 2 levels of adrenaline) follow that with sword 2 and congratz you’ve nuked the poor soul.
as far as hammer and mace I think that was because it was just too easy to blantly abuse. even stable is only a decent response as you’ll need at least 2 to check it and the potential to stun lock was just insane. normally I’d probably be against it because it can be checked through stun breaks stable and through cc and long range which cripples the discussed build over all.
the issue is that it’s just not fun to be stun locked it’d be extremely frustrating. added with potential damage buffs I can see why the decided they wanted to shave down some stun. to put it another way it’s a build easily abused and requires one or a combination to actually stand a chance even a skilled player will have to be warry as one slip up and he could well be done.
with that said I consider what happening to healing sig a buff since they claim their making the active worth using.
with that said I do not by any means think that warriors are op. esp so op that they deserve the nerfs so many wish on them.
(edited by wildfang.9670)
Bunker : Guardian > Warrior
Support and healing allies : Ele/ Guardian > Warrior
Solo roaming in WvW : Mesmer > Warrior
Single target damage ( PVP) : Thief / Mesmer > Warrior
Single target damage ( PVE) : Ele/Thief/Guardian > Warrior
Might stacking: Ele/ Guardian > Warrior
Utility ( PVE – blocks, reflects, boons): Guardian> Warrior
Condition damage: Necro/Engineer> Warrior
AOE damage : Necros/Eles/Engis > WarriorRead it. Understand it.
Maybe realize warriors aren’t OP.^this.
Warrior can excel in many aspects, but he always has to give up others. People just see warriors using this and that and think all warriors can use it all at all times in every build, hence the 30/30/30/30/30 5 weaponswap warrior jokes. We seriously only have 3 utility slots, not 10.
A warrior is strong atm, I don’t deny it. But he is far from overpowered. People often complain about healing signet + adrenal health sustain. But remember this is our ONLY form of sustain. If you nerf it further, you only need 26% poison uptime to make it heal less/s than the healing surge. And burst heals > regen heals by far. So healing singet definitely will be fine after the coming nerf.
We do have high armor, but no protection. Protection cuts the damage before armor, making you armor way more valuable. So warriors need to reach 4k+ armor to be compared with dmg reduction against a guardian with 3k and protection.
The only thing I agree on is impale, the nature of this skill makes it too strong. Torment is a real strong condition and because it only applies 1 stack at the time it is hard to clean off. Not even mentioning you can keep it permanently up.
Another thing people often complain about is our mobility. The ONLY way to outrun 95% of the builds out there is by running sword/x – greatsword AND bullscharge. So you lose a utility slot on top of it. This build loses a lot of offensive power to reach this mobility. Most people only run greatsword or only sword and many classes can keep up with that.
Our damage got nerfed 4 patches in a row already and will be again in the 5th by nerfing crit damage. This will hit the semi tank (knight+ zerker mixers) the hardest. And most warriors in WvW run that. Conditions are still a warriors greatest weakness, stack chill and cripple with the +40% condi duration food and the warrior will be useless and lose A LOT of its damage, not even mentioning weakness cutting our damage a lot aswel.
Is warrior OP? No most definitely not. Is the skill level in this game worrying low? Yes unfortunately it is. A warrior is a prime example of that. People still manage to get hit by easy to spot skills. Which a warrior is full of. Learn the warrior and learn to counter him.
ps.: people complaining about killshot? Really? kitten othing you mention after that can be taken seriously.
agreed although I do like torment how do you keep it up full time I’ve yet to see or hear about that.
dear killahmayne,
as a casual warrior player myself, yes i agree hammer and long bow are best weapons to benefit from cleansing ire.
as for the other weapons, ugh.
i think cleansing ire is fine as it is though.
Deimos, your opinion is extremely biased and it’s hard to take anything you say about warrior seriously. I’ve seen your post history, it is almost 100% blind defense of the current state of warrior without ever making any points or arguments backed up by fact.
Cleansing Ire should have some conditions removed from its cleanse – Poison and weakness most definitely, and perhaps some combination of blind/vulnerability/cripple. This would go a long way into tuning down how easy it is for a warrior to completely resist soft CC and help balance out how resilient HS warrior is (since you could actually keep poison on a warrior if CI wasn’t dropping it every 7-10s, HS’s only counter)
i actually wouldn’t mind that too much X D.
Can you give me a suggestion of a build that uses the condition build then? It just feels that, from the glance at the skills, it feels like power build would do more than a condi build =/
playing condition war feels kinda awkward xD
sword sword / longbow
i’ve been away for a while so i can’t recall my traits
ik 30 in arms for deep cuts blade master and furious
20 in def to get cleansing ire and adrenal health.
i like condition warrior but only for wvw or spvp you’ll need to learn how the skills work with each other.