Showing Posts For yayuuu.9420:

LFG of people who don't like stacking[EU]

in Fractals, Dungeons & Raids

Posted by: yayuuu.9420

yayuuu.9420

Well, are we talking about the same AA guild?
AA – Ascalon Adventurers (or something like this) is US guild that plays dungeons without stacking.

LFG of people who don't like stacking[EU]

in Fractals, Dungeons & Raids

Posted by: yayuuu.9420

yayuuu.9420

AA is US guild.

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: yayuuu.9420

yayuuu.9420

Skills like empower are unique to a specific class and weapon set. Unique skills should be superior compared to skills that every or almost every class can do.

That’s your take. However, what it would mean is that professions would be harder to balance. It would also mean even more grist for the “LF1M Prof X only” mill.

Not if all prefessions will have their advantages. Some prefessions can fit better in some parties and then people will require that specific profession, but isn’t it like that already?

My point is that a party with any 5 different professions should be good. If you invite 2 guardians, you are a bit weaker but still if these 2 guardians run with a different builds, it’s fine.

Anyway you are right, that’s my take and it’s not even te most important part of my post.

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: yayuuu.9420

yayuuu.9420

Currently Might given by Empower lasts 10 seconds while “blasted” might lasts 20 seconds. It should be at least reversed, so the Empower can give might for 20 seconds while blasted might lasts only 10 seconds. Increasing radius of blasted boons would on the other hand make some use of the ranged classes.

Most of the stuff you write is questionable at the least. But how on earth can even you think might gained by the press of a single button should be superior to might that requires some setup and puts several skills on cooldown? An increased radius is nowhere near a fair trade-off.
And why should we buff the support provided by a class that’s already most dominant in the ‘support role’ while simultaneously nerfing the support other classes can give? Think about all the support staff eles who will become even less popular with your suggested change. This change would limit diversity even more.

Skills like empower are unique to a specific class and weapon set. Unique skills should be superior compared to skills that every or almost every class can do.

Also I wouldn’t nerf eles. I would buff their supportive abilities, make auras last longer, give boons applied by Elemental Attunement higher range.

This way people would want staff guardians to give them empower, they would want hammer guardians to give them protection and they would want 2h sword guardians to do damage and pull enemies in one place. They would also want eles to give them auras and so fury and protection with them for like 10s at least. They would also want them to stack various boons. There’s a lot of things that classes can do with their unique skills, but it’s all nothing compared to fire field that a lot of classes can throw and blasts that a lot of classes can spam a lot. It’s a nice addition, but it shouldn’t be anything more that just addition.

LFG of people who don't like stacking[EU]

in Fractals, Dungeons & Raids

Posted by: yayuuu.9420

yayuuu.9420

If you do it, I’ll join, and probably also 2 or 3 of my friends.

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: yayuuu.9420

yayuuu.9420

I’ll add my “so much yes” to nerfing reflects and FGS.

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: yayuuu.9420

yayuuu.9420

Thats what we already talking about. Certain skills gives advantage against certain bosses. For example as a warrior you can cleave Teq on 2 spots (as im aware of it and it didn’t get changed) or in CoE you can damage a turret and the golem at the same time. So what do you want to change exactly? Examples, reasons, conclusions, get it?

You are taking me a bit wrong. Let’s say that big bosses have mroe HP and that elementalists can hit them more effectively – that’s OK, it means that elementalists are usefull for something. On the other hand their DPS against smaller bosses is lower – that’s also OK, it means that thief and warrior is usefull for something.
Moreover, few posts before I have mentioned how can ANet improve dungeons to make all classes have their roles and not only with the amount of DPS they can do in certain situations, but that they can make dungeons shorter in some places by solving class-specific puzzles. I think that it would be a cool idea that promotes role diversity. If I’m a thief, I can steal some keys, unlock the door etc.

But that’s one thing. Other thing is mechanic, that allows you to exploit that natural advantage of your class, which is ridiculous. Killing Kohler in 5 seconds with Fiery Rush or killing spider by reflecting his own damage, this is just ridiculous.

I have also provided a lot of ideas of how can this be fixed, how can the combat be more action oriented instead of static “stacking” thing. If you are interested, read my previous posts in this topic.

Btw, at least talking with you is nice, even if we have different opinions. Some players don’t even want to listen that something might be wrong.

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: yayuuu.9420

yayuuu.9420

1. Nope.
2. Yes.

And what is the difference between these 2 examples? Both are some kind of bosses and both dies being reflected.

Not really, but i get it what you mean.

At least you know what I mean…

Small bosses have much less HP.

And it makes sense. Imagine Belka and Brie 3 times as much health as Lupi.

I’m talking about general trend, not about the specific bosses. If you take average amount of health the big bosses have and compare it to the average amount of health of the small bosses, you will see the difference. Also some bosses have a specific mechanics that shouldn’t be even counted because you don’t fight them normally (like the dredge fractal final boss).

Nope, class balance does. Or the lack of it.

Currently yes, and I’d like it to be changed.

And this doesn’t makes sense.

Maybe, but imagine a big and slow tree bombarded by meteor shower and imagine asura in some fireproof armor, if you know what I mean At least it makes more sense than 1-shotting bosses.

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: yayuuu.9420

yayuuu.9420

someone is confusing “scrub” with “fair play”.

WOW!! dungeon master, what a pro, teach me your ways. you say you’ve done 500 fractals? you stack against mossman? against archdiviner? if so teach us plz, you are the best out there.

1. Explain me please, if I’m confusing it.
2. No comment…

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: yayuuu.9420

yayuuu.9420

You play fair against AI?

Yes.

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: yayuuu.9420

yayuuu.9420

I haved to make 2 posts because it’s too long to fit in one.

The problem with dungeons in this game is that you can go 5 man full zerker, melt everything in few seconds. You don’t need any skill to do it (and yes you meta defenders will say that the skill is needed – it’s just a poor excuse. I’ve been playing dungeons enought to tell you that if you stack in the corner, all you have to do is to press 12345 randomly. Maybe you can do it 2 seconds faster if you, as you will say, chain your buffs, blinds etc, but whatever you will do, you will succeed.
It is really horrible, most of the “non-action oriented” games have more action in their dungeons than GW2. Even in these crappy korean grinders, you need more coordination to finish dungeons.

Someone got carried by people who knew what they were doing :p

Nice advertisement for my guild still ^^

Actually no. I did some solo and duo bosses already. I did SE p3 destroyer solo, subject alpha solo, COF p1 duo (until the moment where we had to stand under the braziers) and many more. By who I got carried then?

Ofc I won’t solo AC spider in the corner without the full party because it’s the DPS that makes it possible… and that’s the whole problem. The FGS…
Anyway, I did it once with FGS and I decided to never use it again until they fix it. It’s just too stupid that some skills can be exploited this way. Same as reflects…

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: yayuuu.9420

yayuuu.9420

- Basic attacks of the bosses should be weaker but faster, to encourage melee players to build more “tanky”. Slow and strong attacks can be avoid, while rapid but light attacks can not, but they can be healed. By this I don’t mean introducing trinity to the game, but increasing effectiveness of tanky and healing builds. Just to give you example of how can this work, I’ll summon the mighty AC Spider.
Let’s say that our party is 1x ranger, 1x elementalist, 1x warrior, 1x thief and 1x mesmer. We have 2 melee classes, 1 partially melee and partially ranged (mesmer) and 2 ranged. Elementalist and Ranger can play full glass cannon and avoid poison circles staying a bit away. Warrior will get constant beating by spider’s fast melee attacks, but elementalist can throw some heals on him to keep his HP up, Thief can use his pistol whip to be immortal and heal himself. Mesmer can stay melee, but after he loose some HP, he can fall back and play ranged until his HP regenerates. Spider queen doesn’t run away because she can use her ranged attack against ranged players. Also melee classes should use their dodges to avoid the web attack. Also the spider should gain additional attack that activates when everyone stays ranged and that pulls raondom player to her. Ofc if you read carefully you can see, that players are still able to counter every attack, but for that some skill is required, not just stack in the corner and FGS.

- Do something with the conditions. I don’t know what, just something. There is a lot of great ideas, but we are stuck with this horrible design for almost 2 years.

Is there any hope for gw2 pve(dungeons)?

in Fractals, Dungeons & Raids

Posted by: yayuuu.9420

yayuuu.9420

I haved to make 2 posts because it’s too long to fit in one.

The problem with dungeons in this game is that you can go 5 man full zerker, melt everything in few seconds. You don’t need any skill to do it (and yes you meta defenders will say that the skill is needed – it’s just a poor excuse. I’ve been playing dungeons enought to tell you that if you stack in the corner, all you have to do is to press 12345 randomly. Maybe you can do it 2 seconds faster if you, as you will say, chain your buffs, blinds etc, but whatever you will do, you will succeed).
It is really horrible, most of the “non-action oriented” games have more action in their dungeons than GW2. Even in these crappy korean grinders, you need more coordination to finish dungeons.

The causes of this, are:
- Fiery Rush and few similar skills, that used in the corner can “focus” its whole power in the single spot. This encourages players to stack in the corner.
https://www.youtube.com/watch?v=zPZhPcyhPOg

- Reflects and some bosses that can nearly 1-shot themself. The problem is that the amount of reflected damage is not capped, so you can literally reflect everything back on their face.
https://www.youtube.com/watch?v=kA3xTJIM1x8

- Terrain issues that makes huge parts of the dungeons skippable.

- Trash mobs that loose aggro after running some distance away from their original spots.

- Radius of “boon sharing” by blasting fields and the “strength” of blasted boons compared to class specific skills that gives boons (for example Empower).

How to make dungeons really cool place to play and give more role diversity than just DPS? Here are some ideas:
- First of all, change how the stuff works currently.
> Make Fiery Rush and other skills that moves character break when you hit the wall. This way using it in the middle of the room can be still effective against big enemies, but using it against the wall would interrupt skill prematurely, causing it to deal even less damage. This would encourage players to fight enemies in the designed place.
> Limit maximum reflected damage.
> Fix terrain issues by adding invisible walls or just make all trash mobs that should be killed (not the optional) teleport to the boss when you attack him. This way you don’t have to worry about exploiting terrain anymore, because players will just die if they try to exploit it.
> Increase radius of boons a bit or make the class specific boons stronger. Currently Might given by Empower lasts 10 seconds while “blasted” might lasts 20 seconds. It should be at least reversed, so the Empower can give might for 20 seconds while blasted might lasts only 10 seconds. Increasing radius of blasted boons would on the other hand make some use of the ranged classes.

- Improve bosses AI to counter “full melee” tactics. Bosses with strong ranged abilities should try to escape players from time to time and use their ranged attacks.

- Build new dungeons around the classes. For example:
> A thief can use Steal on some guard and then open the closed doors to make some small shortcut in the dungeon.
> Elementalist can pass some room with few colors on the ground by attuning to certain elements without activating traps and pull the lever to open the gate for the oteher players.
> Engineer can “hack” the control panel.
You can use your imagination to make more stuff like this, that can make all classes usefull in some situations. Also these parts of the dungeons should be random, so players will never know which class can help them to make shortcuts and these shortcuts shouldn’t be too big to encourage players to relog to the certain class, but it should save a minute or two.

Worst racials?

in Sylvari

Posted by: yayuuu.9420

yayuuu.9420

I’ve been thinking the same as you, before I found some uses to these skills. Now I don’t regret that I’m Sylvari.

Take Rook – I have used it a lot during Marionette LW event. I have started on the second lane. When we entered, I was always trying to go in first so I could aggro the warden first. Then I used Mist Form and waited for him to come, lay a bomb under me and detonate it immediatelly getting stuned. Then after the first stun, I did the same with Take Root. It was really helpful to kill him fast.

Summon Druid Spirit – this one is really useful in some situations. It immobilizes every hostile target around. I’m using it in:
- Volcanic Fractal – phase where we have to stop grawls from killing hostages while throwing rocks on the grawl shaman. Additional immobilize helps a lot, especially when 2 grawls spawns.
- Thoumanova Reactor – Ooze boss, I’m pushing the Ooze back and using all immobilizes to prevent him from eating the asura, so we can nuke him before he can start blocking attacks and summoning small oozes. 2 druids in party can make this trick really easy.
- WvW random duels (I’m not playing WvW usually, because I don’t like this mode, but I’m going to the arena in Obsidian Sanctum from time to time) – it makes staff ele really good for PVP, it helps a lot to catch enemy in place so I can cast some spells under him.

- Fern Hound isn’t really usefull (at least for elementalists, it’s better to use elemental).

Have you 'felt' the nerf?

in Fractals, Dungeons & Raids

Posted by: yayuuu.9420

yayuuu.9420

I did not, but I’ve never been running full zerker. Moreover, after changing some runes and adding a new sigil I feel that we are able to kill everything even faster.

COF P2 – defend the Magg while he blows up the doors phase:
- Knight Guardian
- Celestial / Zerker / Cavalier Staff Ele
- Warrior (not sure about the gear)
- Mesmer (also not sure)
- Ranger (yea, not sure)
We were able to kill all these mobs so fast, that we had to wait until they respawn…
Moreover, I still see similar numbers of damage (even that I was maxing crit damage before the patch).
Don’t forget that you can add another sigil. Even that stupid sigil of force can nearly compensate the lack of crit damage and if you play in party that can’t reach 25 stacks of vulnerability, sigil of Frality is the best choice, because it gives 4-5% more damage for everyone in the group, so let’s say 3 players with this sigil can increase damage by at least 12% for everyone. This is much more damage than before the patch.

antonym stack skip

in Fractals, Dungeons & Raids

Posted by: yayuuu.9420

yayuuu.9420

someone in one of the anti-stack threads called stacking “playing like a coward” (LOL)..

so what about: “no playing like a coward”

Could one then say:
“Playing like a chicken” for stacking/skipping and
“Playing like a headless chicken” for nostack/noskips?

This… +1

Fractal 45 + Dredge

in Fractals, Dungeons & Raids

Posted by: yayuuu.9420

yayuuu.9420

Well, after reading this, I think that some fractals should not be rolled with some instabilities (or the instability shouldn’t work in some areas). There shouldn’t be something like: it’s impossible to finish because X interrupts Y.

I’m doing 49’s too, but some players wants challenges. I’m also going to try all instabilities one day.

Fractal rewards

in Fractals, Dungeons & Raids

Posted by: yayuuu.9420

yayuuu.9420

Before the patch:
1 ascended weapon chest

After the patch:
2 ascended armor chests (malicious gloves + raider’s shoulders)
1 ascended weapon chest

Other chests (not from fractals):
2 weapon chests
1 amor chest (Cleric, any piece)

I did a lot more fractals before the patch than after. I’m doing various levels, from 9 to 49, fractal frequentel last tier finished.

Dredge Fractal Chance increased 9000x

in Fractals, Dungeons & Raids

Posted by: yayuuu.9420

yayuuu.9420

I just quit dredge in any situation. I don’t care what happens, I am not wasting my time and sanity on that superb example of bad design.

I don’t want you in my party.

Were the fractal droprates actually improved?

in Fractals, Dungeons & Raids

Posted by: yayuuu.9420

yayuuu.9420

Drop rate is higher for sure. A lot of my guildies got asceded armor chest already (including me). I’ve got also weapon chest since the update. I’m running various fractals, from lvl 9 to 49.

Sylvari Cultural Armor Bug

in Sylvari

Posted by: yayuuu.9420

yayuuu.9420

The same thing happens with light ascended boots.

This game cannot be bad as this

in Fractals, Dungeons & Raids

Posted by: yayuuu.9420

yayuuu.9420

I just started with PvE and after few hours of playing it, I am speechless. In every single dung i met ppl who are just running and ignoring tons of mobs. They dont care if they die, like 30×. They just run and trying to avoid. WTF is dat? there is absolutly no reward for killing them? Its worth to avoid 50% of dung? I am almost sure, killing it would be faster then trying to run like mindless npc.
but fighting with bosses is even better – bug or nothing. I can understand, everybody is trying to use glitchies and bugs in their favor. But this is just wrong.
Pve is about how to not pve.
This game cannot be kittened as this. Nothing can. (except legue of legends)

Do you know why people do this? Because there are no Tanks/Healers in the game! Simple.

PvP is great without Tanks and Healers because everyone is more balanced, that is how this game seems to be designed.

PvE however, cannot function without Tank, Healer and DPS triangle. It’s just dumb to think you can send 5 players with no survival in to a dungeon and expect them to tank a boss.

As a sollution, for PvE dungeons, players should receive a buff that drastically increases their toughness, vitality and healing. This should make dungeons more playable for those of us that aren’t wanting to use exploits or reroll as Warr/Guard.

lmao

you do realize a full cleric’s team can beat dungeons with literally zero dodging, right? just literally standing there taking damage.

toughness is plenty powerful, but super duper slow— that’s why people don’t use it.

Full clerics team in fractals. No dodge allowed.

Cleric / Magi AC Spider solo with only autoattack and no dodges ;P
http://www.youtube.com/watch?v=vNMltxyvAvo

Communication in game

in PvP

Posted by: yayuuu.9420

yayuuu.9420

@ People arguing for voice chat: Ask WoW how well that worked out. =P

Could you tell us how, or at least link sources where we can read about it? I never played WoW and I’d like to know.

Fastest 'free' way to level currently?

in Guild Wars 2 Discussion

Posted by: yayuuu.9420

yayuuu.9420

WHy is everyone so obsessed with getting to lvl 80 with tomes/crafting. Even if you get it to 80 you still need Waypoints to move around

I’ve made my elementalist to 80, exploring the whole map (yea, I have star). I’ve made my thief after that and believe me or not, that doing it again is boring as hell. I want to get my thief to lvl 80 without even playing it, then equip him with ascended items (also without even playing it) and then I can start playing
I’ve leveled it up to 20 with birthday scroll, then to around lvl 30 doing personal story, then again to lvl 55 with tomes from LW. Personal story is somehow still fun for me (I just like stories). My first attempt to do personal story ended up with me being lvl 30 and doing lvl 40 personal story (yea, I have managed to to it solo somehow ;D )
I just hope that there will be more opportunities to get Tomes in PVE, because I don’t feel like farming 25 levels in one day (well, let’s say 15, because I would get another 10 doing personal story).

Scarlet's Grasp and Gemstore Armor

in Bugs: Game, Forum, Website

Posted by: yayuuu.9420

yayuuu.9420

PVP locker is only workaround. It doesn’t really help in most of the cases.
First of all, to preview the skin, I have to make my current PVE look by previewing all of my PVE items from PVP locker. Moreover, I have to change colors of my current PVP items to match the color slots of the previewed PVP items, which is really painful. It is much easier to just find the item code and preview it witth my current PVE armor.

Communication in game

in PvP

Posted by: yayuuu.9420

yayuuu.9420

i want to press a buttom and talk to my team mates like any other game in 2014

nobody uses those in mmos tbh

I know one MMORPG with this system. It’s Runes of Magic. Once you are in party, you are automatically connected to a dedicated channel on a voice server. The voice server is not the same physical machine as the game server, to avoid lags.

So yes, I want this too. I want to press key and talk to my teammates.

Sylvari "probably" aren't dragon minions

in Sylvari

Posted by: yayuuu.9420

yayuuu.9420

Primordus creates Destroyers from lava. Pale Tree creates Sylvari from minerals in earth? I don’t see a big difference here.

Scarlet's shoulders / gloves and glow

in Sylvari

Posted by: yayuuu.9420

yayuuu.9420

Well, I have these items and I’m a sylvari. They doesn’t glow the same way as the cultural armor, but if you set crystal parts to some bright color, they kinda look like they are glowing. The amount of light is still static, it doesn’t pulsate like the real glow. I can show you some screenshots: http://imgur.com/a/FgV28#0

Elder Dragons (no Humanoid Form)

in Guild Wars 2 Discussion

Posted by: yayuuu.9420

yayuuu.9420

A dragon demon in human angel form: http://youtu.be/txDjGeD6YuA?t=5m43s
… and it looks epic

Camera distance during Boss Battles

in Guild Wars 2 Discussion

Posted by: yayuuu.9420

yayuuu.9420

What i do is i zoom back in.

Your statement makes me even more sure that it should be at least optional. You are doing additional work to fix something by yourself that is broken.

Sylvari "probably" aren't dragon minions

in Sylvari

Posted by: yayuuu.9420

yayuuu.9420

Do the historians have any texts about branded creatures?
Do they have any texts about icebrood creatures?
And finally do they have any texts about Bubbles minions?

CDI- Fractal Evolution

in CDI

Posted by: yayuuu.9420

yayuuu.9420

Just some <coolstory>:
Yesterday we rolled Dredge fractal at lvl 32. We wiped few times during the first phase. I had to relog on lvl 52 thief and we did the first part, then I soloed bombs.

</coolstory>

Conclusion:
- LVL 52 thief OP
- Basically this fractal is almost impossible without stealth. Dredges spawning near control pannel and attacking player operating this panel is a bit out of place. With a trinity system it would work, because tank would be able to aggro these mobs, but without it it’s too random. Bombs are doable in any party, but one thief can still do it faster and save few wipes.
- How the hell can dredges dig in the metal platforms and pop out of nowhere? Are 1000 dredges hidden under the platform and they can turn into ghost, cross the metal plate and pop up? this is just stupid.

Camera distance during Boss Battles

in Guild Wars 2 Discussion

Posted by: yayuuu.9420

yayuuu.9420

Automatically zooming out camera during some events / battles is bad.

Basically, I understand the idea of giving us more distance, so we can see more, but it doesn’t really help. Some battles makes my camera so far away, that I don’t even see my character and it’s really hard to dodge anything. It requires additional scrolling to fight with camera (like boss is not enought).

Just few examples, when it completly breaks experience:
- Snowblind Fractal and Elemental Source encounter. This battle zooms out my camera so much, that it’s almost impossible to see my character. Also when the blizzard starts, nothing on the floor is visible at all! When I zoom in camera to the closest possible range (which is still something like normal max range of the camera), I can see the ground under me.
- Solid Oceanic Fractal – during Jade Maw encounter, when the camera is at max range, red skulls are not visible over my character. I’m also zooming it in to the normal range.

These are the most obvious examples, there is more ofc.

Suggestion:
1. Add checkbox in settings menu, so we can turn it on / off.
- When turned off, we can zoom it out manually if we want to, but it doesn’t change automatically when entering the boss zone.

2. Increase max distance of the camera.
- We can zoom it in and out freely whenever we want and it doesn’t change at all.

Upscaling is wrong

in Bugs: Game, Forum, Website

Posted by: yayuuu.9420

yayuuu.9420

You will level up anyway soon and your stats will drop. What are you gonna do? delete character and create new every time you level up?

Also without traits, rune sets, weapon swap you are useless anyway.

Strong chestpiece of strength visual bug

in Bugs: Game, Forum, Website

Posted by: yayuuu.9420

yayuuu.9420

So what’s exactly the bug? I don’t see any.

Would this make elementalist that strong?

in Elementalist

Posted by: yayuuu.9420

yayuuu.9420

As an example of how balance would be destroyed by removing attunement recharges altogether: the Staff #2 skills.

They give, every 6-second rotation or so:
- fire field + damage
- 5 stacks of vulnerability + damage
- AoE blind + high damage
- blast finisher + damage + condi

If traited for reduced cooldown on Earth and Water skills, you could get very frequent blasts in water fields for a lot of healing along with high might stacks and pretty decent damage output. With the Blasting Staff trait, this can be applied to most of a PvP capture point, which the Ele could be standing in the middle of for the entire period.

Note that this build doesn’t even consider use of:
- weapon skills that aren’t #2 (apart from maybe water 3 & 5 for their fields)
- healing skill
- utility skills
- elite skill
- 20 trait points (currently we’re on x/x/20/20/10 for Earth and Water cooldowns along with Blasting Staff)

It would be OP.
_

We’re really not at all balanced around having instant swaps – else our #2 (and to some extent #3) skills would either be much weaker or have very long cooldowns.

One suggestion that I’ve seen,* that sounds pretty nice, is for attunement cooldowns to start when you /enter/ an Attunement, rather than leave it – so if you’re primarily Fire Attunement, you can cast some spells, switch to Earth, lay down an Eruption, and get it to blast in a Lava Font – without having to wait 10+ seconds in other Attunements while Fire recharges.

It would require rebalancing – primarily by reverting attunement cooldowns to pre-Dec-10, I expect – but it would add so much more choice to how the Ele was played, instead of forcing us to generalise (so we’re not forced to stay out of our builds’ main Attunement(s) when we switch out) while most of our traits still strongly encourage staying Attuned to one element for extended periods.

­*sorry, can’t remember who I first saw suggest it, else I’d’ve mentioned

Wow that’s a really nice post! I love the idea of making attunements CD start after entering it. Currently if you want to do damage, you either switch attunements and use 2 OR camp on fire. Whenever you switch to the other element to use some utility skill, you loose ability to do damage for 10 seconds. The exception is Fresh Air, but it works great only with Scepter or Dagger in the main hand, because lightning autoattacks on these weapons are the most power-oriented. It doesn’t work with staff, because Fire is much stronger thanks to Lava font and Meteor Shower.

The other idea I was thinking before is to add a grandmaster trait to Fire, that works similar to Fresh Air, just with the difference that it reduces cooldown of Fire Attunement by 50% for example. This way going for 30 fire would result in having 13s CD on all attunements and 6.5s on Fire attunement without adding points to Arcana and 10s/5s with 30 fire and 30 arcana.

celestial vs berserker

in Elementalist

Posted by: yayuuu.9420

yayuuu.9420

I’m using mostly Berserker’s jewelery, with one Cavalier’s Ring and Earring (all with offensive slots and I’m putting 5 power 5 agony into them).
I’m also using Celestial Staff, Head, Chest and Legs and Berserker’s Boots, gloves and Shoulders. This combination gives the highest possible critical damage while changing some Power and Precision to some various defensive stats and some condition damage.

My critical chance is around 40% + perma fury + other party buffs. Imo going for 100% base crit chance is a big waste of party potential. Warrior with Banner of discipline gives another 170 precision, Ranger’s Spotter trait gives another 150, so it’s another 15% crit chance with a balanced party.

Basically by choosing my set like this, I’m loosing some power, which is the biggest loss for my DPS. It is partially covered by 4% higher crit chance and higher condition damage, but it’s way less than power could give. The loss is a bit less noticable, when you are running with 25 stacks of might (which is a goal for PVE), so basically I have choosen more support and survivability over brutal force. It works really well in fractals (and in normal dungeons – I’m playing only with guildies and we are doing no-corner-FGS-exploiting-runs).

About the Celestial crit damage nerf – I’m actually thinking about switching few more parts to Celestial after that nerf I remember the post of one of the devs, who said that they are aware that the nerf is hitting Celestial more than other sets and that they are planning to increase all stats of the celestial equipment. Since critical damage will not be as effective as it is now and delestial will give more power than it gives now, it might be still a viable option to choose a few Celestial items, but not the full set.

My AP's rely on others!?

in Battle for Lion’s Arch - Aftermath

Posted by: yayuuu.9420

yayuuu.9420

I feel the same. I’m OK with large events like these, but achivements should be personal. Just like the one to dodge one of the champions teleport attack.
The best example of a well made achivements is Queen’s Jubilee and Queen’s Gauntlet. I was able to get achivements just by myself, not depending on every radom player I don’t even know. If you want to add group achivements dear AN, give us raids, so we can make our own groups of players, who are not AFKers, leechers or autoattackers, coordinate our actions and work together to get the achivements.

/I was camping Spider Queen for 2 days already, still no achivement. By camping I mean standing near her spawn and waiting without doing anything. There’s always someone who will attack her and waste achivement and even if they don’t, there’s a chance that she will catch me in the cocoon and noone will chill / immobilize her. I’m not even thinking about 6 minutes achivement, it is impossible so I’ve abandoned all hope.

Is the living story worth killing GW2?

in Living World

Posted by: yayuuu.9420

yayuuu.9420

I like living world. Imo without it, the game would be dead already. People get bored without new content and they get bored with any new content even faster. Living world gives the game a constant flow of things to do, a new carrot to chase every 2 weeks just in case you get bored with one carrot, it is replaced with another.

The best MMORPG game is the one you can play forever until the end of your life. Most of the games acheve this with vertical progression, giving players a new goals every some period of time and when players get it, they add new stuff to go for. I can’t say it’s a bad design, I played many games like this, having fun with friends on TS while doing the same dungeon 1000th time. You can say that I could do this dungeon 1000th time even without progression – it’s true, I could, but I wouldn’t because there would be no reason to do it. This is how GW2 made me bored shortly after release. After playing for a month, finishing all dungeons once, I didn’t feel like repeating them. Doing these dungeons couldn’t give me anything, that I didn’t already have. I have left GW2 and returned to my previous heavy-vertical-progression game.

I gave another chance to GW2 when they introduced ascended weapons. I was like: “yea, they are adding progression to the game, I might give it a try”. As you can see, I’m playing now longer than a month. I met some friends, we are playing together and having fun on TS, just like in progression games. I think that living world added progression-like feel to the game without constant vertical progression (because ascended is one-time only, and when we all get it, there won’t be vertical progression anymore). We are making parties for LW, fighting the bosses together wih guildies and trying to get as much unique stuff as possible.

One more thing, do you remember LW update with scarlet’s invasions? When it was added to the game, we got an overflowfest. A lot of players were doing them. ArenaNet left these invasions in game even after LW, and just look how many players are doing them now. I don’t think that leaving all this stuff in game would make LW more interesting than it is now.

About the gem store: Imo they can add every new skin into the gem store. As long as they don’t give us potions to deal more damage or permanent power-ups, then they can go this way. The only pay-to-win thing in GW2 is that you can buy gems for real money, sell them for gold and insta-buy legendary weapon. Imo it should be accound bound, the same way as the ascended is, but as long as they will not add more top-tier-not-account-bound-stuff, I can deal with it.

Reasumming, LW is a really well designed. Maybe you could play the game without it, yet you can still play it even with it. On the other hand I wouldn’t play the game that offers me nothing to play for and LW gives me a feel of progression in the game without progression, so instead of 1 happy customer, AN got 1 unhappy but still playing and 1 happy.

What is the minimum level to start in LA?

in Battle for Lion’s Arch - Aftermath

Posted by: yayuuu.9420

yayuuu.9420

Lvl 2
/15Quaggans

Vizunah Square-like Dungeon

in Fractals, Dungeons & Raids

Posted by: yayuuu.9420

yayuuu.9420

Yes please!
15Sylvaris

High Bug: Ele & Superior Rune of the Warrior

in Bugs: Game, Forum, Website

Posted by: yayuuu.9420

yayuuu.9420

Is it a bug? I don’t think so, description sayd that it reduces cooldown on weapon swap not on effects that trigger weapon swap.

So should it be left as it is or “fixed”?

Fixed:
- It would open more possibilities for elementalists and more possibilities is always good for every class.
- 1s wouldn’t change much anyway, so OP argument is invalid.

Left as it is:
- Probably it’s not a bug and since it’s not a bug then why fix it?

Basically I don’t see what could be the use of this set. People who want to swap attunements as fast as possible usually play with 30 arcane and arcane build is the best as a staff support. Reducing recharge by 1s from 10s to 9s wold give this build some additional DPS, but that would be less than 10% and you have to sacrifice other runes, like boon duration which gives much more.

Imo this rune set is wouldn’t be good for elementalists, even if they changed it to work with attunements.

[SUGGESTION] Nourishment Button

in Guild Wars 2 Discussion

Posted by: yayuuu.9420

yayuuu.9420

Lazy players…i would consider something like this if you had to use them every 1 min or even 5 min…but 30 min…no need to add more things to the interface.

You know, I have played only games with addons before and things like this were possible…
Now I have to do everything by myself… Yes I’m lazy :/

bring back dredge skipps

in Fractals, Dungeons & Raids

Posted by: yayuuu.9420

yayuuu.9420

Can you please stop fixing dredge fractal skipps? Bring them back. This is the most tedious experience in the entire game and until you make it even remotely enjoyable, let us skip it and finish it quickly.

very angry costumer

LOL! Are you asking them to not fix the bugs?
FIX FIX EVERYTHING!
Fix Arah, fix AC, fix please! Let us all play fair!
(seriously, I’m not gonna cheat and if my party wants to cheat, I’m saying: k, do it without me, I’ll afk)

How many times has this earned you a kick?

Tbh never
Usually they can deal with it and if not, I’m leaving by myself. Also I’m rarely doing dungeons with PUG (and rarely doing them at all thanks to the current situation). Fractals are much better.

Good Elementalist race?

in Elementalist

Posted by: yayuuu.9420

yayuuu.9420

Pick up Sylvari, they are cute!

Attachments:

My view on the combat system

in Guild Wars 2 Discussion

Posted by: yayuuu.9420

yayuuu.9420

- Dodge (should not protect against 100% of the incomming damage of AOE, maybe only 50%)

Wow, I got the same idea this night before I fall asleep. Yea, it looks stupid, that you can roll over the field of fire or spikes and take no damage. I was also thinking about exactly the same thing, that it should reduce damage by 50%. Projectiles on the other hand should be still 100% dodgeable.

New "HUB"? What did I change server for? ~.~

in Battle for Lion’s Arch - Aftermath

Posted by: yayuuu.9420

yayuuu.9420

I have an awesome idea. Instead of Lions Arch – rebuild Arah! This city might look awesome, with huge walls, monumental buildings. Restore it to the look before it was submerged. Zaithan is dead already, so it would be possible to drive the story this way

Elementalist weakest class? Hell no

in Elementalist

Posted by: yayuuu.9420

yayuuu.9420

Eles are generally weak atm and if there is an aspect that they are decent at they seriously lack build diversity.

PvE: Eles are only decent in dungeons because of lightning hammer and FGS abuse. I wonder what will happen when Anet finally decide to fix FGS, I assure you that the reaction in this forum won’t be pretty.

WvW: Staff Eles are good in Zergs because of group healing/cleansing and Meteor Shower which is getting nerfed btw by getting a red circle. As for roaming Eles are useless, good luck if a thief catches you.

PvP: Worst class in the game, I don’t think this needs any explanation.

So eles are in a bad spot right now because they are only good in WvW zergs assuming they don’t abuse mechanics. If you do abuse mechanics then you are also “decent” in dungeons but a warrior is usually better. Then there is also the lack of build diversity.

Also, you are really overestimating cantrips in your post. If you want real defensive abilities look at warrior stances. And our CC isn’t that useful because the condition meta has forced everyone to spec into cleansing.

I’m 100% main ele and I want FGS to be fixed.

bring back dredge skipps

in Fractals, Dungeons & Raids

Posted by: yayuuu.9420

yayuuu.9420

Can you please stop fixing dredge fractal skipps? Bring them back. This is the most tedious experience in the entire game and until you make it even remotely enjoyable, let us skip it and finish it quickly.

very angry costumer

LOL! Are you asking them to not fix the bugs?
FIX FIX EVERYTHING!
Fix Arah, fix AC, fix please! Let us all play fair!
(seriously, I’m not gonna cheat and if my party wants to cheat, I’m saying: k, do it without me, I’ll afk)

[SUGGESTION] Nourishment Button

in Guild Wars 2 Discussion

Posted by: yayuuu.9420

yayuuu.9420

I have much better idea. Give us the option to move every part of the interface as we want, the same as in GW1.